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############################################################### ####################### ROMANIA ####################### ############################################################### diplomatic_decisions = { ################################# ### MILITARIZATION OF ROMANIA ### ################################# militarization_of_romania = { potential = { tag

= ROM date = 1936.7.1 not = { has_country_flag = romania_militarization } } allow = { money = 50 supplies = 5000 } effect = { set_country_flag = romania_militarization add_country_modifier = { name = "activated_medium_brigade_event" #-3% IC duration = 720 } } ai_will_do = { factor = 1 } } ################################# ### OIL PRODUCTION INCREASE ### ################################# Oil_production_increase = { potential = { tag = ROM date = 1940.3.1 not = { has_country_flag = Oil_production_increase } } allow = { war = no #is_in_any_faction = no has_country_flag = economic_agreement_with_germany not = { alliance_with = FRA } not = { alliance_with = SOV } not = { alliance_with = ENG } not = { alliance_with = GER } not = { alliance_with = ITA } } effect = { set_country_flag = Oil_production_increase add_country_modifier = {

name = "Oil_production_increase" duration = 1800 } } ai_will_do = { factor = 1 } } ############################### ### ELITE UNITS RECRUITMENT ### ############################### Elite_units_recruitment = { potential = { tag = ROM date = 1940.5.1 not = { has_country_flag = elite_units_recruitment } not = { year = 1941 } } allow = { money = 50 supplies = 5000 } effect = { set_country_flag = elite_units_recruitment add_country_modifier = { name = "build_special_unit" duration = 200 } } ai_will_do = { factor = 1 } } ############################### ### GERMAN MILITARY MISSION ### ############################### German_mission = { potential = { tag = ROM exists = GER date = 1940.9.17 not = { has_country_flag = German_military_mission } has_country_flag = economic_agreement_with_germany not = { year = 1941 } } allow = { war = no #is_in_any_faction = no relation = { who = GER value = 50 } not = { alliance_with = FRA } not = { alliance_with = SOV }

not = { alliance_with = ENG } not = { war_with = GER } not = { war_with = HUN } } effect = { set_country_flag = German_military_mission relation = { who = FRA value = -50 } relation = { who = ENG value = -50 } relation = { who = SOV value = -20 } relation = { who = GER value = 20 } relation = { who = ITA value = 20 } relation = { who = HUN value = 20 } threat = { who = SOV value = 20 } neutrality = -5 add_country_modifier = { name = "Deutsche_Heeresmission" duration = 1440 } } ai_will_do = { factor = 1 } } Rom_Barb = { potential = { tag = ROM ai = yes faction = axis NOT = { has_country_flag = Rom_barb } } allow = { ROM = { war_with = SOV } } effect = { set_country_flag = Rom_barb manpower = 250 officer_pool = 5000 ROM = { load_oob = zDD-ROM_11th_army.txt } add_country_modifier = { name = "Rom_barbarossa" duration = 280 } } ai_will_do = { factor = 1 } } Hun_Barb = {

potential = { tag = HUN ai = yes faction = axis NOT = { has_country_flag = Hun_barb } } allow = { HUN = { war_with = SOV } } effect = { set_country_flag = Hun_barb manpower = 250 officer_pool = 5000 add_country_modifier = { name = "Hun_barbarossa" duration = 240 } } ai_will_do = { factor = 1 } } ROM_Blau_decision = { potential = { tag = ROM not = { has_country_flag = ROM_fall_blau } year = 1942 ai = yes } allow = { war_with = SOV month = 1 1409 = { controller = { faction = comintern } } # Moscow #2223 = { controller = { faction = axis } } # Kiev } effect = { set_country_flag = ROM_fall_blau manpower = 200 officer_pool = 8000 add_country_modifier = { name = "Fall_Blau" duration = 360 } } } HUN_Blau_decision = { potential = { tag = HUN not = { has_country_flag = HUN_fall_blau }

year = 1942 ai = yes } allow = { war_with = SOV month = 3 1409 = { controller = { faction = comintern } } # Moscow #2223 = { controller = { faction = axis } } # Kiev } effect = { set_country_flag = HUN_fall_blau manpower = 200 officer_pool = 5000 add_country_modifier = { name = "Fall_Blau" duration = 180 } } } # EOF }

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