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• Story is about principles, not rules (3).

). • CLASSICAL DESIGN means a story built around an active protagonist who • A STORY must obey its own internal laws of probability. The event choices of • The PROTAGONIST may also have a self-contradictory unconscious desire
• Story is about eternal, universal forms, not formulas (3). struggles against primarily external forces of antagonism to pursue his or her the writer, therefore, are limited to the possibilities and probabilities within (138).
• Story is about archetypes, not stereotypes (4). desire, through continuous time, within a consistent and casually connected the world he creates (70). • The PROTAGONIST has the capacities to pursue the Object of Desire
• Story is about thoroughness, not shortcuts (5). fictional reality, to a closed ending of absolute, irreversible change (45). • CREATIVTY means creative choices of inclusion and exclusion (76). convincingly (139).
• Story is about realities, not the mysteries of writing (5). • A Story Climax of absolute, irreversible change that answers all questions • GENRE CONVENTIONS are specific settings, roles, events, and values that • The PROTAGONIST must have at last a chance to attain his desire (139).
• Story is about mastering the art, not second-guessing the marketplace (6). raised by the telling and satisfies all audience emotion is a CLOSED ENDING define individual genres and their sub-genres (87). • The PROTAGONIST has the will and capacity to pursue the object of his
• Story is about respect, not disdain, for the audience (7). (48). • To anticipate the anticipations of the audience you must master your genre conscious and/or unconscious desire to the end of the line, to the human limit
• Story is about originality, not duplication (8). • A Story Climax that leaves a question or two unanswered and some emotion and its conventions (89). established by setting and genre (140).
• From an instant to eternity, from the intracranial to the intergalactic, the life unfulfilled is an OPEN ENDING (48). • TRUE CHARCTER is revealed in the choices a human being makes under • A STORY must build to a final action beyond which the audience cannot
story of each and every character offers encyclopedic possibilities. The mark • An ACTIVE PROTAGONIST, in the pursuit of desire, takes action in direct pressure – the greater the pressure, the deeper the revelation, the truer the imagine another (140).
of a master is to select only a few moments but give us a lifetime (31). conflict with the people and the world around him (50). choice to the character’s essential nature (101). • The PROTAGONIST must be empathetic; he may or may not be sympathetic
• STRUCTURE is a selection of events from the characters’ life stories that is • A PASSIVE PROTAGONIST is outwardly inactive while pursuing desire • Taking the principle further yet: The finest writing not only reveals true (141).
composed into a strategic sequence to arouse specific emotions and to express inwardly, in conflict with aspects of his or her own nature (50). character, but arc or changes that inner nature, for better or worse, over the • In story, we concentrate on that moment, and only that moment, in which a
a specific view of life (33). • A story with or without flashback and arranged into a temporal order of course of the telling (104). character takes an action expecting a useful reaction from his world, but
• A story EVENT creates a meaningful change in the life situation of a character events that the audience can follow is told in LINEAR TIME (51). • The function of STRUCTURE is to provide progressively building pressures instead the effect of his action is to provoke forces of antagonism. The world
that is expressed and experienced in terms of a VALUE (33). • A story that either skips helter-skelter through time or so blurs temporal that force characters into more and more difficult dilemmas where they must of the character reacts differently than expected, more powerfully than
• STORY VALUES are the universal qualities of human experience that may continuity that the audience cannot sort out what happens before and after make more and more difficult risk-taking choices and actions, gradually expected, or both (144-145).
shift from positive to negative, or negative to positive, from one moment to what is told in NONLINEAR TIME (51). revealing their true natures, even down to the unconscious self (105-106). • STORY is born in that place where the subjective and objective realms touch
the next (34). • CAUSALITY drives a story in which motivated actions cause effects that in • The function of CHARACTER is to bring the story the qualities of (147).
• A story event creates meaningful change in the life situation of a character that turn become the causes of yet other effects, thereby interlinking the various characterization necessary to convincingly act out choices. Put simply, a • The measure of the value of a character’s desire is in direct proportion to the
is expressed and experienced in terms of value and ACHIEVED THROUGH levels of conflict in a chain reaction of episodes to the Story Climax, character must be credible: young enough or old enough, strong or weak, risk he’s willing to take to achieve it; the greater the value, the greater the risk
CONFLICT (34). expressing the interconnectedness of reality (52). worldly or naïve, educated or ignorant, generous of selfish, witty or dull, in (150).
• A SCENE is an action through conflict in more or less continuous time and • COINCIDENCE drives a fictional world in which unmotivated actions trigger the right proportions. Each must bring to the story the combination of • Fine writing emphasizes REACTIONS (178).
space that turns the value-charged condition of a character’s life on at least events that do not cause further effects, and therefore fragment the story into qualities that allows an audience to believe that the character could and would • The INCITING INCIDENT radically upsets the balance of forces in the
one value with a degree of perceptible significance. Ideally, every scene is a divergent episodes and an open ending, expressing the disconnectedness of do what he does (106). protagonist’s life (189).
STORY EVENT (35). experience (52). • STORYTELLING is the creative demonstration of truth. A story is the living • The protagonist must react to the Inciting Incident (191).
• A BEAT is an exchange of behavior in action/reaction. Beat by Beat these • CONSISTENT REALITIES are fictional settings that establish modes of proof of an idea to action. A story’s event structure is the means by which you • For better or worse, an event throws a character’s life out of balance, arousing
changing behaviors shape the turning of a scene (37). interaction between characters and their world that are kept consistently first express, then prove your idea… without explanation (113). in him the conscious and/or unconscious desire for that which he feels will
• A SEQUENCE is a series of scenes – generally two to five – that culminates throughout the telling to create meaning (53). • A CONTROLLING IDEA may be expressed in a single sentence describing ho restore balance, launching him on a Quest for his Object of Desire against
with greater impact than any previous scene (38). • INCONSISTENT REALITIES are settings that mix modes of interaction so that and why life undergoes change from one condition of existence at the forces of antagonism (inner, personal, extra-personal). He may or may not
• An ACT is a series of sequences that peaks in a climactic scene which causes a the story’s episodes jump inconsistently from one “reality” to another to beginning to another at the end (115). achieve it. This is story in a nutshell (196-197).
major reversal of values, more powerful in its impact than any previous create a sense o absurdity (54). • PROGRESSIONS build by moving dynamically between the positive and • Bring in the Central Plot’s Inciting Incident as soon as possible… but not until
sequence or scene (41). • A story’s SETTING is four-dimensional – Period, Duration, Location, Level of negative charges of the values at stake in the story (119). the moment is ripe (202).
• STORY CLIMAX: A story is a series of acts that build to a last act climax or Conflict (68). • The compulsive pursuit of contemporary values – success, fortune, fame, sex, • A story must not retreat to actions of lesser quality or magnitude, but move
story climax which brings about absolute and irreversible change (42). • PERIOD is a story’s place in time (68). power – will destroy you, but if you see this truth in time and throw away progressively forward to a final action beyond which the audience cannot
• To PLOT means to navigate through the dangerous terrain of story and when • DURATION is a story’s length through time (69). your obsession, you can redeem yourself (125-126). imagine another (209).
confronted by a dozen branching possibilities to choose the correct path. Plot • LOCATION is a story’s place in space (69). • A PROTAGONIST is a willful character (137). • First, the multiplication of act climaxes invites clichés (221).
is the writer’s choice of events and their design in time (43). • LEVEL OF CONFLICT is the story’s position in the hierarchy of human • The PROTAGONIST has a conscious desire (138). • Second, thee multiplication of acts reduces the impact of climaxes and results
struggles (69). in repetitiousness (222).

audience (309).
absolute and irreversible. The meaning of that change moves the heart of the
positive with or without irony – a value swing at maximum charge that’s
MEANING: A revolution in values from positive to negative or negative to •

STORY The Crisis decision must be a deliberately static moment (308).


(306).
The location of the Crisis is determined by the length of the climactic action


take one action or another in a last effort to achieve his Object of Desire (304).
(401). powerful and focused forces of antagonism in his life, must make a decision to
ROBERT MCKEE’S communication to increase the depth and complexity of aesthetic emotion
persistence an great variation, but with equally great subtlety, as a subliminal
The dilemma confronts the protagonist who, when face-to-face with the most •
two scenes or counterpointes between them (301).
in the film that repeats in sight and sound from beginning to end with
FROM An IMAGE SYSTEM is a strategy of motifs, a category of imagery embedded •
The third element is the hinge for a transition; something held in common by
the gift of happiness.

Dialogue is not conversation (388). • miserable, does everything possible to get rid of it… only to discover it’s
PRINCIPLES pressure, the truer the choice to the character (375). o He comes into possession of something he’s certain will make him
the person chooses to act under pressure is who he is – the greater the needed to be destroyed by it.
TRUE CHARACTER can only be expressed through choice in dilemma. How • o The action he takes to destroy something becomes exactly what are
audience and character (364). him away.
choices. The result is more empathy and emotional involvement between the o To reach a goal he unwittingly takes the precise steps necessary to lead
The more time spent with a character, the more opportunity to witness his • o He throws away what he later finds in indispensible to his happiness.
writer’s greatest sin (357). fact he’s been led right to it.
Second, never use coincidence to turn an ending. This is dues ex machine, the • o He’s pushed further and further from his goal… only to discover that in
First, bring coincidence in early to allow time to build meaning out of it (356). • o He gets at last what he’s always wanted… but too late to have it.
In Dramatic Irony the audience knows more than the characters (351). • Turn progression into irony (298-300). •
In Suspense the audience and characters know the same information (351). • universal, the specific to the archetypal (296).
In Mystery the audience knows less than the characters (349). • Build the symbolic charge of the story’s imagery from the particular to the •
need and desire to know (342). characters (295).
Second, do not bring in a flashback until you have created in the audience the • Drive actions deeply into the intimate relationships and inner lives of the •
First, dramatize flashbacks (341). • Widen the impact of character actions into society (294). •
moments to create Turning Points (340-341). (248).
events in the lives of the characters that the writer can reveal at critical A choice between good and evil or between right and wrong is no choice at all •
Powerful revelations come from the BACKSTORY – previous significant • A subplot may be used to complicate the Central Plot (229). •
Contradictory, and the Negation of the Negation (320). may be needed to open the storytelling (228).
of conflict must move through a pattern that includes the Contrary, the When the Central Plot’s Inciting Incident must be delayed, a setup subplot •
A story that progresses to the limit of human experience in depth and breadth • enrich the film with variations on a theme (227).
antagonism make them (317). Subplots may be used to resonate the Controlling Idea of the Central Plot and •
as intellectually fascinating and emotionally compelling as the forces of and thus enrich the film with irony (227).
THE PRINCIPLE OF ANTAGONISM: A protagonist and his story can only be • A subplot may be used to contradict the Controlling Idea of the Central Plot •

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