Escolar Documentos
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Torpedo Launchers)
-----------------------------------------------------------------------------------------------Abilities Str 46, Dex 22, Con --, Int 18
Skills: Initiative +7, Mechanics +6 (+13*), Perception +6 (+3*), Pilot +3, Stealth -3,
Use Computer +6 (+13*)
*If the ship has an R2-Series Astromech Droid, use these skill modifiers instead
-----------------------------------------------------------------------------------------------Crew 1 plus R2-Series Astromech (Skilled); Passengers None
Cargo 150 kg; Consumables 2 Days
Payload 8 Proton Torpedoes
Hyperdrive x1, 10-Jump memory (R2-Series Astromech)
Availability Military; Cost 200'000 (180'000 used)
Tactical Fire
A Defender-class Assault Carrier is designed to coordinate and support its starfighters
in battle. As a Standard action, a Defender-class Assault Carrier can forgo all attacks
to provide tactical fire to all squares in a 2-square radius around itself. All allied
vessels of Gargantuan size or smaller within that area deal +1 die step of damage on
a successful attack.
of the battle. As a Standard action, a Majestic-class Heavy Cruiser can forgo all
attacks to provide tactical fire to all squares in a 2-square radius around itself. All
allied vessels of within that area gain a +2 insight bonus to Reflex Defence.
Kuat Drive Yards A-9 Vigilance Interceptor CL8
Huge Interceptor
Init +10; Senses: Perception +5
-----------------------------------------------------------------------------------------------Defences Ref 18 (Flat-footed 11), Fort 23; +3 Armour
HP 80; DR 10; Threshold 33
-----------------------------------------------------------------------------------------------Speed Fly 16 squares (Max Velocity 1'300 km h-1), Fly 6 squares (Starship scale)
Ranged Fire-linked (2) Heavy Laser Cannons +4 (See below)
Fighting Space 3x3 or 1 square (Starship scale); Cover Total
Base Atk +0; Grp +23
Atk Options Autofire (Heavy Laser Cannons), Fire-link (Heavy Laser Cannons)
-----------------------------------------------------------------------------------------------Abilities Str 37, Dex 24, Con --, Int 14
Skills: Initiative +10, Mechanics +5*, Perception +5, Pilot +10, Stealth +2, Use
Computer +5
-----------------------------------------------------------------------------------------------Crew 1 (Normal); Passengers None
Cargo 55 kg; Consumables 1 Day
Hyperdrive None
Availability Military; Cost 130000 (52000 used)
*Apply a +2 bonus to Mechanics checks when using the Reroute Power application of
the skill (SECR, pg 172)
Fire-linked (2) Heavy Laser Cannons (Pilot)
Atk +4 (-1 Autofire), Dmg 6d10x2
Wild Karrde
Heavily Modified CEC Action VI Bulk Transport CL19
Colossal (Frigate) capital ship
Init +5; Senses: Perception +12*
-----------------------------------------------------------------------------------------------Defences Ref 15 (Flat-footed 12), Fort 38; +12 Armour; Vehicular Combat
HP 1'000; DR 15; SR 100; Threshold 138
-----------------------------------------------------------------------------------------------Speed Fly 12 squares (Max Velocity 950 km h-1), Fly 3 squares (Starship scale)
Ranged 3 Medium Turbolasers +14** (See below)
Fighting Space 1 square (Starship scale); Cover Total
Base Atk +10; Grp +63
-----------------------------------------------------------------------------------------------Abilities Str 66, Dex 16, Con --, Int 18
Skills: Initiative +5, Mechanics +12, Perception +12*, Pilot +5, Stealth -5***, Use
Computer +12*
*Apply a +5 bonus when these checks are made by the Systems Operator
***Apply a +10 bonus when the Sensor Mask is active
-----------------------------------------------------------------------------------------------Crew 10 (Ace); Passengers None
Cargo 60'000 tons (20'000 tons in Hidden Cargo); Consumables 6 Months
Additional Equipment CotterdamSaV, Disguised Transponder (1 - Hab Camber),
Hidden Cargo Hold (25%)SaV, Holonet Transceiver, Hypertransceiver, Sensor Array
Computer (+6), Sensor BafflingSaV, Sensor Enhancement Package, Sensor MaskSaV
Hyperdrive x1 (backup x10), Navicomputer
Availability Unique; Cost Not available for sale
**Apply a -20 penalty on attacks made against targets smaller than Colossal size
Medium Turbolaser (Gunner)
Atk +14 (-6 against targets smaller than Colossal), Dmg 5d10x5