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Different instruments require different compression scenario. To those that do not know what is compression, it is all about controlling the peaks of recorded signal. The easiest way to understand how compression can be useful to a mix is vocals. Vocalist even professionals have tendency to sing very loud in some portions of the song. Now without compression, this vocal track could be very annoying. Compression sets balance by automatically compressing signals when it reaches a certain level. My major rules in compression is simple, compression takes away signals and sound quality. It is a fact, that if overdo it will drastically reduce the power of the sound. Now let me give you my tips on compressing common instruments in audio tracks. Compressing vocals in the mix I use the presets of Sony Wave hammer-Voice settings. This plugin is available in Sony Creative Sound Forge 10. If you have this installed in your computer, since this a Direct X plug-in, it can also be added to Adobe Audition or other DAW that accepts Direct X plug-in. The characteristics of these compression settings are this: Attack time- 5 ms Release time- 50ms Threshold- -10dB Compression ratio 5:1 Take note that attack time is very short, it is because vocals is highly transient in nature, the notes of the vocal is very short, so to capture effective compression in vocals, one must set to short attack time. The release time is a bit slow. It is because when a vocalist sings loud portions of the song, it will tend to last a longer time also. It is an odd song to have a very short loud portion of the vocals. Threshold of the compressor is the level of the signal at which compression starts. For vocals, I need it to set to -10dB because more than -10 dB in vocals is already very dominative in mix. The compression ratio is 5:1; this means a five times reduction in the signal when it reaches -10dB or above. Now thats a bit compression to lower the volume of the loud peaks. Compressing guitar in the mix: For acoustic and clean electric guitars, I use Sony wave hammer Guitar presets. The compression settings are: Threshold: -20dB Ratio: 5.0 is to 1 Attack time: 15ms
The threshold is lower in volume compared to the vocals, the primary reason is that guitars need to sound a bit lower than vocals in the mix or else it will dominate the vocals. Compressing at -20dB ensures that any strong level above it will be suppressed five times to control the volume and not being too loud. Guitar sounds are not sharp transients in nature unlike vocals, kick and snare. It will have a sustaining and delaying sound. So a medium set attack and release time is good. Compressing bass guitar the mix: Bass guitar sounds needs to be compressed to provide a steady beat backbone to the song. This is very important in modern rock and pop tracks. And because of this, I use Sony wave hammer Bass guitar presets with the following settings: Threshold= -20dB Ratio: 6 is to 1 Attack time: 40ms Release time: 80ms The main concept of creating a big bass sound is slow attack and fast release. This is because since bass are not super fast transient it needs to develop its level first then set compressor to attack the signal and release it immediately, the effect is a loud sounding bass. Compression settings is a bit higher than guitar and vocals, because bass needs to be more uniform in sound to provide a steady beat. Compressing kick drum in the mix : I do not compress kick drum in the mix because I want to sound real, alive and not compressed. Compressing kick drums in my experience, takes away its deep bass sound so I do not like idea of compressing it. Compressing snare drums Snare drums needs compression, so to compress snare I use these settings : Attack: 20ms Release: 40ms Threshold: -12dB Compression ratio: 5:1 Snare needs to sound natural even though it is sharp transient in nature I prefer to compress snare with a slower attack time and faster release. This will give a full snare and powerful sound. Compressing with too fast attack time can flatten a sound and will make to sound dull.
I am going to show you how I mix my vocal track in one of my songs. Before writing this guide, I had read many articles and listened to podcast regarding vocal mixing. This article will be a step by step guide with pictures and effects tweaking that I applied to my audio file. Before mixing, lets assume that you already got a very good and clean vocal recorded. About how to record a great sounding vocal track, it will be another post in the future. You will also find those articles and references that I studied to accomplish this task at the bottom of this page. This vocal track is retrieved from my own composition: Original Song: Earnest For easy illustration, I only use a few clips out of the 4 minutes track which is appropriate. Original dry track:01-original-track.mp3 Dry means there is nothing added to the track, no EQ, no FX, no tweaking or anything else. The wave form looks like this:
Try to minimize this problem during recording. Anyway, there will be some puff went through unnoticed. With just the puff selected, apply an EQ that cuts by about 12db or so below 300Hz or whatever sounds the best. If you catch it right, the nastiness will be greatly reduced without cutting the low end from the rest of the track. I did it with a low pass filter.
use volume envelope: I personally think that using volume envelope is more troublesome. But it all depends on your work habit and practice. Volume envelope can
put in level gain or level cut and visually it is easy to achieve. It is also non-destructive. When you hear that the envelope is not appropriate, it can be deleted easily. use easy level gain or cut function: select the softer part, and boost it up 3dB or you can cut those louder parts 3dB. Most audio sequencer has this basic function. I prefer this method because I can see the wave form smoothen out. Bear in mind that this function is destructive. You can make a copy of the original track before you edit it this way.
Step 4: Fade in at the beginning of the clip, fade out at the end
This step is not necessary. For some vocalist like me who cant really control my voice at the end of a sustaining phrase, it would be a good idea to fade out. This make it sound nicer and reduce the glitch.
Dry clip:05-not-faded-out-clip.mp3 Fade out clip:06-fade-out-clip.mp3 I am sure that you can hear the difference. It is smoothen and more natural without glitch.
Tuned clip:07-tuning-sharpen-note.mp3 Ok, now you realize the secret why some singer cant sing well live on stage but they sounds so perfect on the CD. In the studio recording session, all the vocals are fine tuned extensively before it is duplicated into CD.
Start with the ratio setting 4:1 would be fine. Lower the threshold. Remember to add some gain to compensate the level loss after compression. Compression effects is so subtle that it takes years of experience to master the parameter setting such as the attack and release time. Compressed clip:08-compressed-vocal.mp3
Step 7: Equalizer or EQ
According to Joe Shambro, When EQing, theres two types of EQ. One is subtractive, where youre removing a frequency to help others stand out better, and then theres additive EQ, where you boost frequencies to help the overall mix. Personally, I prefer relying on subtractive EQ for the lower frequencies, since additive EQ on the lower end tends to color the other frequencies in a way thats not too pleasing to the ear. Different vocalist need different EQ. For mine, the setting is shown below:
Bear in mind that any EQ more than 6dB will sound odd. However, there is no rules on this. You can be as adventurous as you want. For me, I just boost a bit around 195kHz and cut some lower frequency. Listen to the equalized clip:09-eq.mp3
Step 8: Reverb
We record the vocal preferably as dry as possible in an isolated room. But most of time we are listening to natural voices which are filled up with thousands of delay and echoes, which is known as the natural reverbs. So to make the dry vocal sounds more natural, adding some subtle reverb is a must. I will write another post about reverbs effect in the future. Listen to the clip with reverb:09-add-reverb.mp3 Generally, the two most important parameter is the mix level, and the predelay. Normally it is set to 10-30% wet. The predelay should be more than 100ms so that the reverb wont blur the wordings.
Paul White taught me a great strategy on applying reverb to vocal,Traditionally, vocals are treated using plate or room reverbs, but on the cheaper hardware boxes and most plug-ins, the presets tend to muddy the sound before they produce the desired thickening effect. One strategy that I have found to work well is to use a reverb algorithm where the early reflections level can be adjusted independently of the reverb tail, then turn the level of the reverb tail down by around 6dB. The early reflections have the effect of thickening the vocal without making is sound washy, and by turning down the level of the reverb tail, you can still get away with a fairly long reverb time (typically around 1.8 seconds) without losing clarity. Up to 100ms of pre-delay also helps add depth without clouding the picture, and you may even be able to drop the reverb tail level further if youre aiming for a more subjectively dry sound. If you have a commercial recording in a similar style, keep this on hand as a reference when youre setting up the mix, as it helps to compare general tonality and reverb settings. At last, now compare the unedited clip to the edited and FXed clip: Dry unedited:01-original-track.mp3 Final product:09-add-reverb.mp3 Finally, I would have to declare that I am not a master in mixing music. Because of tight budget, I tried my best to DIY (do it yourself) my album. At the meantime, I love to share what I learned from the process. You are most welcomed to share whatever you know or pinpoint any contrast opinion about my approach. Thanks!