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HE UK'S BESTSELLING PLAYSTATI0N2 MAGAZINE

issue020/may2002/5>9withdisc I

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OFFICIAL MAGAZINE-U

per: The Angc s will shock you


e shots inside

LL CROWl SNAKEi
"^Hideo Kojima casts tin
Metal Gear Solid movie Auto MO0 JEivv York!

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pre vie wed

FREES OF THE BEST REUIEIUE


F I N A L FA N TA S Y X / D E U S E LMA MANAGER 2002/BLOOD OMEN SLED STORM/ISS 2/GRANDIA AND LOADS MORI

BY SQUARE'S

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www.deusx.com

www.midway.com

xcellent combat and arcane weirjdness...

it's an epic" - PSM2

Th

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For
HAS

Judgment
Come
Journey through a time where evil lurks m the shi watching and waiting. Enter a world of heroes,
villains. Enter a world of 'monsters, .

magic and horror. Prepare to experience an RP(i /


any other, hlnter the world of
Shadow Hearts.'"

^AmxecoRp.
ARUZE CORP. All rioMs reserved. ^2001 SACNOIH. O^tftbuted by Ml^a

Play5tatlond
-td. undit^^ense, MIDW A Y and the Midwayfcgo are iradaffarks of Midway Aipusetfwnt Games, U.C. "PlayStation" and the "PS" Famify logo are registered traderr
Computer Enteitsmment Inc. 4

OFFICIAL MAGAZINE-UK
ON THE COVER

Final Fantasy X's hauntingly beautiful leading lady Yuna

lool^s expectantly towards the


adventure of a lifetime.

I S S U E 0 2 0 / M AY 2 0 0 2

nRniE REXIIELUS
HNAL RAN1ASY X
It's here! Square's gorgeous RF>G nally gives up its secrets.

92 DEUSEX

The lture-shocit classic guns for Half-Life's FPS crown.

96 LMA MANAGER 2002. n Dust off your sheepskin and prepare for a^cl(^g season/
98 BLOOD bMEri^ #
101 102 SUD ISS STORM 2 *

105 SUPER 106 GB|NDIAII I


108 CONFUCT ZONE
11 0 L A K E M A S T E R S E X

TRUCKS

110 CASPER: SPIRTTDIMENSKHMS

m 111 E 0 E : E V E 0 F E X n N C T 1 0 N ' f * 11 4 A L L - S I A R B A S E B A L L 2 0 0 3 : ^ ^
F E AT U R I N G
11 5 M A D M A E S T R O !

I^K
2 _

JETER

11 4 F R A N K H E R B E RT S D U N E #
11 6 TOP ANGLER

11 7 M R M O S K E E T O 11 8 G1

116 ATLANTIS III: THE ipWWORUjp*


JOCKEY m

s e n B O R i

bdnu OUT

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bdnUR

HERO.

.: n U ||:'J-3 i-4irt.
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Tetris is back, with a new loolt and new variations of the most popular videogame ever created.
Are you ready to become obsessed all over again?
< T i ^ '(.ma

''.JSU

>*u

'.

..ti'vaSSan" SSSSBSSeSiSSS!!^

Deceptively simple, completely addictive^

Play5tationE

AUTHtNT>c Tetris;>Elorg 1987. Tetris Woflds'^^EIorg 2001, Tetristogo by Roger Dean,. The Tetns Company 1987 All Rights Reie^d. Origirial Conceptaod Design byAlexeyPajitnov^ . . ! ! !

WSSWm ' WofWs^Hteensed to The Tetris Company tothe THQ >t>c. Totri* Worlds designed t)y Bkie Planet Software. Inc. Devetopod by Ni 3d6 Games, Inc. 3d6 tnc. Games and rts togo are ' wSSBT of ^ Games, Inc. Nintendo, Game Boy . Game and BoySuWicensed Advance and offic ial seal are tradenrwrks of Ni ntendo of Ameri ca Inc. 1989,1998, 2002 ntendo of Amenca THQ and the THQ T6TRIS CAME trademarks and/or registered trademarks of THQ fnc. All Rights Reserved. 'RaySratloni" is a wgistred Irademak of Sony Computer Enlertaiment Irw AH Rights Reserved

w w w. t h q . c o m

issue020/may2002

0 3 9
nVE LUDICROUSLY PLWABLE DEMOS AND THE CUSTOMARY GRAB BAG OF GORGEOUS VIDEOS.

t
PLAYABLE DEMO ONE/ HNALFANIASYX

FERTURE5

Take a one-way ticket to epic-ville and luxuriate in Square's beautlfui RPG. You wili covet this game.
062 THE PS2 INTERVIEW 1: HIDEO KOJIMA

E R m E PRENJIELUE
014 SPIDER-MAN: THE MOVIE

REEULRRE

008 Editor's Letter 039 Spy News on Tomb Raider: The

The creator of Metal Gear Solid 2 talks about inspiration, Snake on

Web-siinglng action with a cinematic avour swinging


towards a PS2 near you. 018 MEDAL OF HONOR:
FRONTUNE

the big screen, the future of videogames and riding on


double-decker buses.
PLAYABLE DEMO TWO/ RAUY CHAMPIONSHIP

Angei Of Darkness, Ratcet &


Clank, FFXi and more. 066 Next Month 086 Reviews

064 THE PS2 INTERVIEW 2:


M AT HOFFMAN

Get your motor running then avoid wrapping it around a


tree in this seat-of-the-pants raily racing sim.

We caught up w/lth the unofcial king of BMX to talk about his career, the new game and pulling off a 900" like It was nothing special.
070 THE GREAT ESCAPE 020 SMASH COURT TENNIS

The storming MOH series goes for the neaiism juguiat; dropping you in the middle of D-Day

Nineteen new games rated!


119 PSone Reviews
Panzer Front Bis

120 Media The Usual Suspects on DVD and albums from Gonzaies and Badiy Drawn Boy 126 Hardcore Part two of our Metal Gear

New bails please. Tennis gets the


addictive arcade treatment. 025 MAT HOFFMAN'S PRO BMX 2 026 COMMANDOS 2:
MEN OF COURAGE 028 PREMIER MANAGER

PLAYABLE DEMO THREE/ S PA C E R A C E

Breaking for cover 0PS2 heads down to Brighton to see Wide Games and Its stealthy WWil escape-'em-up. Prisoner Of War.
076 RACING UNES

Solid 2 walkthrough and a guide to Herdy Gerdy.


134 Subscribe Two Issues free and 0PS2

Fast and ioose kart racing w/ith Bugs Bunny Day, Wiie E Coyote and the rest of the Looney Tunes crm.
PLAYABLE DEMO FOUR/ 1AZ WANTED PLAYABLE DEMO FIVE/ MOTOGP

030 RALLY CHAMPIONSHIP 032 BRITNEY'S DANCE BEAT

delivered to your door


136 Postal

Cartoon piatformer featuring Taz on the run.


PLUS/VIDEO PREVIEWS OF:

Tills superb bike racer has now gone Piatinum.

Capcom's rst racing game Is not only a eel shaded break from the
norm, but will also be one of PS2's

From you to us with words. 145 Competitions


Win a trip to New York. 146 What if...

rst games to offer online piay We speak to the driving forces behind
Auto Modellista. Blood Omen 2, Downfoice, V-Rally 3, Barbarian, Shadow Hearts, Red faction, Star Wdrs: StarHghter plus The Making OfJak And Daxter
FULL DEDULS: PAGE 010

PS2 games gave off smells?

U T

B T R

CAPCOM IS REINVENTING THE RACER AND DRIVING THE RUSH TO ONLINE GAMING ON PS2 PAGE 076

PlayStation^
' OFFICIAL MAGAZINE-UK
EDITOR'S LETTER
Last night, I pulled my copy of Rez off the shelf and decided to play through It again. Once I started, I was Immediately seduced anew by the experience. Even though It's a game I had already 'completed', I was thoroughly content to replay the levels with only a vague intent to increase my high score and more of a desire Just to relax and lose myself in another world. Rez's creativity and attention to detail In the elds of music and graphics as well as gameplay means that it isn't simply a sense of achievement on completing a level that appeals. In fact,

that sense of achievement is at^guably secondary to the general feeling of satisfaction gained from the whole Rez experience, which Is why I didnt feel as if I was Just treading old ground when I replayed the game.

use a favourite CD,


as something to
come back to for a

found myself using Rez like I'd

People who haven't 'got' Rez have complained that the game is 'too short." If that means it only takes a matter of hours to complete the ve

levels, then they certainly have a point. But Rez isn't about completion and closure. I've found myself using Rez like I would use a favourite CD or lm, as something to come back to for a burst of escapism. You don't discard a good CD or DVD after one play, even though you can experience all it's got to offer
sometimes in less than an hour. Your enjoyment of a lm or album can

increase with repeated plays, so why not the same for a game? Sure, there's very little in the same category as Rez when it comes to sensory fulllment, but it's something to bear in mind. If developers would like games to become more like movies, why not consider how we approach great movies from the standpoint of 'replayability'? Judging by our mallbag, there are plenty of you out there who have Issues with the length of some PS2 games. Rez Is a name that regularly
crops up, and Metal Gear Solid 2 also has its share of critics for the amount

burst of escapism''

of time spent working through cinematic cut-scenes as opposed to controlling anything yourself. Then again, there are equal numbers of you willing to defend both of these games as the most amazing things you've ever played. On 0PS2, we like to applaud developers who can successfully

EDITOR'S CHOICE

Essential reading in OPS2#020. Turn to these pages now!


1 . R N A L FA N TA S Y X

augment the challenges set by gameplay with a degree of emotional attachment you might usually feel for a good movie. Thankfully on PS2 we have the choice between the 'new Hollywood' of MGS2 or the near-Innite gameplay variations of two-player Pro Evolution Soccer, as well as much else besides. Keep writing in and letting us know what you think on the subject

The denitive verdict on 2002's

most anticipated game 086


2. TOMB RAIDER

The Angel Of Darkness takes the series in a new direction 039 3. AUTO MODELUSTA

At last! A truly stylish and original


racing
4. DEUS EX

game

076

FFX isnt the oniy blockbuster game in our issue 092


5. HIDEO KOJIMA

Why MGS^s creator just wants to


catch the bus

SAM RICHARDS

062

Subscribe for a whole year and


get 13 issues for the price of 11

Call 0870 444 8656 now, quoting


order code EDP20, or turn to page 134
for more details. Offer ends 17/05/02
Overseas readers call +44 870 444 8656

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PlayStation*?
_

PlayStation.?

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DIFFERENT S J ^ EG ^ iE D I F F E I RUt

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31
Released 10th May

^ ijfS. V o<icniastcrs7,l,
^JUJ GiNius At p t AV

^
Released 10th May

Out

Now

It makes sense to rent DVDs and PlayStation 2 games. It's the best way to get the most out of your console at a fraction of the cost, especially if you rent from Blockbuster. And these are just some of the great titles to choose from in store.
Release date correct at time of going to press.

Bringing Entertainment Home


w w w. b i o c l ( b u s t e r. c o . u l i

PlayStation^

PlayStation^
' OFFICIAL

MAGAZINE-UK

nN THE DMD
playable demos
Other magazines let you watch, 0PS2 lets you play...

Gneetings reader As you can see by the cover this month we've got our sticky mitts on one of the biggest games yet to arrive on PlayStation 2, Square's massively anticipated RPG Final Fantasy X. While we patiently wait for the May European launch, why not play our demo and see why the rest of the gaming worid is going nuts for its life-afrming blend of dazzling visuals and epic storytelling We then take an exclusive spin with one or two players In SCI's PS2

version of their highly-regarded PC


motorsport title, Rally Championship,

then head off for some otherworldly


insanity with Infogrames' Space Race before crashing back down to earth for their equally daft Taz Wanted.
Our new Platinum section this

time includes the playable demo of


Namco's rock-hard bike racer Moto

GP, plus videos of top rst-person shooter Red Faction and LucasArts' Episode /-Inspired Star Wore.-

Starghter. We're also delighted to


bring you an exclusive look behind the

scenes at Naughty Dog In The Making


Of Jack And Daxter, which you'll nd
nestled in our extras section. Not

THE GAME
THE CONTROLS L-stick ~ Move

The FF franchise steps up a gear to produce one of the

forgetting of course, the usual quality


titles awaiting you In our videos section - this month, we've included

Select @ Cancel Open inventory


m Switch character

most visually striking games ever. The epic story follows the fortunes of Trdus, a young Blitzball player, who's
home of Zanarkand is destroyed by a powerful elemental

a special rst look at rally challenger


V-Rally 3, and vampire thriller Blood Omen 2. As usual, read on for the full
list. Have fun...

(Battle mode)
oi/CD Switch character

(Menu screen)

force known as Sin, Thrown 1,000 years into the future by Sin's cataclysmic attack, Tidus nds himself in a strange land called Spira, where his destiny becomes intertwined with a young woman named Yuna. Along the way, Tidus
discovers that the mysterious disappearance of his father several years previously is also linked to the force of Sin.

Adrian l_awton ]
Deputy PlayStation Producer

THE DEMO After watching the Intro sequence, use and 0 to


choose to play at either Zanarkand or Besaid Island. Choosing the former will start the demo at Tidus's rst encounter with Sin. Opting for the latter will start the demo after Tidus has been catapulted into the future. After being attacked by Kimahri, you'll meet Vlina and her

I
PS To use this DVD, load It up on your PS2. Then scroll between games and rolling demos with the and t keys To choose within a section use -

FFX has promised big things. See what


we said about it on

and Press to start up your


choice. Please note, you may have to reset your PS2 after some demos.

guardians, and get your rst real chance to ght ends as


a party. Use m during combat to switch to other characters. For extra power, use Yuna to summon Valefor

page 086.

010 PlayStation.^ ;

PLRyRBLE DEfTlD TIUO

Publisher: SCI/Game type: Racing/Out: Now/Players: 1-2

R A L LY C H A M P I O N S H I P
m E cor^OLS

If the whole game lives up to this demo, we're In for a treat

THE GAME This fully-licensed rallying title strii^es a balance between


realism and knoci^about arcade tiirlils. Over 25 real-life cars

L-stick - Steering

(g) Accelerate Brake @ Handbrake Rear-view H Change view


m Reset car

feature in the game, including the Vauxhaii Astra, Renault [vlegane and the new l^llnl Cooper Set over six rallies and 35 stages in locations as diverse as the Welsh valieys and the
sun-bai<ed deserts of the African Sahara, Rally

Championship's cars are fuliy adjustable, with a realistic physics model for each motor THE DEMO Once loaded, use and to choose either a singleplayer or two-game, and then the same buttons again at the difculty select screen. If you opt for single-player. Quick Race Is the option available, and you get a spin around Giengap in bonnle Scotland in a Lancer Evo V. Once you've completed the race, you can play again, racing against a ghost of your car from the previous run. Two-playet; meanwhile. Is a three lap head-to-head race.

> PLRyRBLE DEma THREE

SPACE RACE
THE GAME
THE CONTROLS
L-stick - Steer

Publisher: Infogrames/Game type: Racing/Out: Now/Players: 1-2 (Full game 1-4|

as m CD IB

Accelerate Brake Swerve right Swerve left

@ (g

Use gag Discard gag Turbo Rear view

Featuring the full roster of Warner Bros cartoon characters Including Bugs Bunny, Wlie E Coyote, Daffy Duck and Sylvester, Space Race is a Mario Kart-style racer that denitely doesn't take Itself too seriously Race round 12 tracks on rocket-powered sleds, picking up ludicrous power-ups that Include zzing bombs, portable holes for opponents to fall Into, extendable boxing gioves and even pink elephants. Gran Turlsmo It ain't, but It's packed with all the zany humour you'd expect from a Looney Tunes game. THE DEMO Once loaded, press !S;,then t/4' and to select either Race or Multipiayer mode. Whichever you opt for the action takes place on the game's Pyramids Of iviars 1 level. Use -/- and 0 to select either Bugs Bunny or Daffy Duck, then hit again to begin. You've got four minutes to make

t/4<Ctiange view It Pause

playable demos
PLHynBLE DEmD FOUR

video pnevieujs
A glimpse of PS2 future...
k^lDEOONE

TA Z WA N T E D
THE GAME
THE CONTROLS L-stick - Move R-stick - Rotate camera

Publisher: tnfogrames/Game type: Platformer/Out: May/Players: 1-2

V- R A L LY 3

Publisher: Infogrames/Game type: Racing Out: June/Players: 1-4 (sequential)

(g) Jump Spin (to push trolley in two-player) Eat/spit


fD/m Rotate camera

Developed by UK-based Blitz games, Taz Wanted Is the rst PS2 outing for the Antipodean marsupial menace. Made a fugitive by Yosemite Sam, Taz must locate wanted posters on each of the
game's cartoon levels and remove them to clear his name so he

can return to Tasmania. Taz has a host of special disguises to aid him In his quest, with a unique one to discover for each level.

Having had its limelight stolen somewhat In recent times by Evolution's WRC, Eden Studios' V-Rally 3 is aiming to redress the balance by offering us some of the most realistic rallying yet. Featuring nearly all the cars from the WRC, plus some from the junior championship like the Ford Puma and Citro6n Saxo, V-Rally 3 certainly has a full contingent of motors. We're also promised top-notch handling physics, vith damage realistically affecting the
way the cars drive. The detail level has also been cranked up considerably for PS2, and each of the six countries

09

Tiptoe

1)12 Play5tation.E

Ta l K b a u s i
Comments and queries about this DVD should go to me, Adrian, at PS2@futurenet.co.ult Sorty, i can't answer your questions over the phone if you have probiems with your DVD, pop it in an envelope and send it to the following address. We'll test it and, if faulty, send you a new DVD. We're at Ofcial PlayStation 2 Magazine, Disc Returns, Customer Services, Future Publishing, Caty Court,
Bancombe Road Industrial Estate, Somerton,
S o m e r s e t TA l l 6 T B .

Remember this DVD-ROM will only work on a PS2.

Platinum
Top PS2 titles revived at a bargain price. Try them again courtesy of 0PS2.
yOEO THREE

SHADOW HEARTS
Publislier; Midway

Sacnoth's dark RPG tale of demonic possession and

gruesome murder pays more than a cursory nod to Square's Final Fantasy series. Spectacular turnbased battles, highly detailed prerendered backdrops and in-depth
character customisation are all

prominent features, as is the fusion' ability that transforms


characters into powerful demons

during battle. While we wait for


FFX to arrive, this should be just
the tonic for RPG fans.

PLRTINUm RLRURBLE DEfTIO DNE VIDEO FQUR


THE CONTIiOLS L-stick - Steer

BARBARIAN
Publisher Virgin Interactive

Virgin's beat-'em-up based on an


ancient ZX Spectrum title has

pleasantly surprised so far With its enjoyable blend of frantic


combat, multi-tiered levels,

Accelerate @ Brake Toggle view SI Toggle on-screen display

Publisher; SCEE/Game type: Racii ins! Out: Now/Players: 1 (Full game 1.-2) THE GAME After a year of thrilling PS2 bike fans, Namco's superiatlve racer Is now

MOTOGP

interactive scenery and the ability to use pretty much anything you
nd as a weapon, it promises to

putting In a well-deserved appearance In the new Platinum range. Offering


of four-wheeled racers released on the system.

a great mix of arcade and simulation modes around some of the worid's most famous racetracks, Moto GP is a fast, exciting alternative to the ood

be both an enjoyable and original


addition to the PS2 brawler arena.

THE DEMO Once loaded, press IS to begin the race at Oonnlngton, right here In good old Blighty. You've got just a single lap to make your way from 21st place

through the pack to take the chequered ag Once you've done that, sit
back and watch the replay and re-llve your triumph in all its glory.

VIDEO FIVE

DOWNFORCE
Publisher: Vir^n Interactive

Rather than entering the already crowded F1 genre, coder Smartdog has opted for high-speed, lowrealism arcade thrills with Downforce. The indyCar-styie

motors compete in a ctional


series of races around some of the worid's most famous cities at

turbo-charged speeds. Spectacular


crashes, dangerous manoeuvres

PRESS

TO

CONTINUE

PLRTINUm VIOED DNE

and skilful driving are the order of the day in this furious racer.

?*'<

"J

;i<"

'

-C

RED FACTION
Publisher: THQ

Man has colonised the red planet, Mars.

colonists and an underground resistance


movement Is about to start an uprising. Cue one of the best shooters to appear so far on PS2, now available for less than 20.

The Ultar Mining Corporation Is exploiting


its mineral wealth and employees to make

vast prots, but there's unrest among the

Video
E X T R R D N E

exlznas

And there's more...

THE MAKING OF JAK AND DAXTER


Publisher: SCEE

This month, we bring you an exclusive behind-thescenes look at developer Naughty Dog in The Making OfJakAnd Daxter. With Naughty Dog's Co-founders jrightl as your guides, this tour around their Santa Monica ofces provides a fascinating insight into how Jak And Daxter grew from a few concept sketches Into one of the greatest platform games ever made.

PLI=ITINUm VIDED TUJD

STAR WARS: STARFIGHTER


Publisher: Activlsion

Based In the Episode I universe, Starffghter follows the exploits of three pilots battling
the evil Trade Federation, in some of the

Our video shows off the dazzling effects

and intergalactic action that makes the game well worth an Investment. Believe us,
i t ' s s t i l l a s t u n n e r. , .

coolest ships ever featured in a videogame.

PlayStation E 01;

PREVIEW COMTENTS
14 Spider-Man; The Movie : Web-sllnging escapades with undeniable * y next-gen sheen. A promising spin, i 18 Medal Of Honor Frontline Worid War II FPS courtesy of EA. The most realistic, most atmo^pherlc MOH yet, L 20 Smash Court Tennis jsasjiJ

Vk-

I* ;'
Cinematic camera angles make the game lool( suitably dramatic.

Virtual tennis at its bestJHSi


25 Mat Hoffman's Pro BMX 2

Pro T ournament ||||||l

His spider sense wiii be tingling soon.

Recklessly throw yourself 20 feet in the air Fon a BMX, Just lil<e the 'Condor' himself, tif 26 Commandos 2; Men Of Courage be commandos Invade PS2 In this real-time, L
World War II squad-based combat game. [_

Irush upon Fergle-style l<idoiogy and master W


the art of modern football management, 30 Rally Championship W Team SCI takes on the reigning rally elite L

28 Premier Manager 2002

with this ofcially-licensed title, t J

Cut some rug with the lissome Miss Spears Ltp^


herself. She's a slave 4ii7remember. 34 Red Card Soccer ircade-orlentated kickabout that encourages vlolence. Perfect for Leeds players, then.

32 Britney's Dance Beat! ^

(i I :

14 PlayStatic

^ 0 the vast majority of us, a bite from a radioactive spider w/ould probably result In nothing more serious than a quick course o antibiotics and heightened arachnophobia. However; when high schooi nerd and wouidbe paparazzo Peter Parker was nipped by a nuked eight-iegged creepy-crawiy It was a different story. His senses became supernaturally enhanced, his puny muscles rippied with the strength of ten men and he gained the cooi ability to stick to waiis. it's this sort of outrageous story that makes comic books much more Interesting than reai life, and the reason every ne reader who has discovered Spider-Man since the Sixties has dreamed of nding a llttie atomic arachnid of their own. Unfortunately, since this is highiy uniikely, we will have to mah do with performing wail-crawiing, web-swingIng stunts In Spider-Man: The Movie. Based on the forthcoming lm by Evil Dead and Americoi Gothic creator, Sam RaimI, the game follows Parker's early adventures, from edgling superhero to beioved/feared savioL of a city. For both the movie and the game, rather than being set in leafy college campuses populated by the cast of Grease, Spldey has been brought Into the present day complete with new-look New York skyline and a selection of unaware citizens who chat on their mobile phones while masked villains bring the world crashing down around them. Whether or not the movie turns out to be the best thing ever
Publisher Activision

UJDRDS; [TIRRTIN KITTS

N: \ l
He does whatever a spider can... but does that include living up to the quality of his PSone outings in this blockbuster movie tie-in?

(and with RaimI at the helm, at least it has a chance) there Is

Developer Dieyarch
Release: June

no denying Just how promising the videogame version of


Spider-Man: The Movie is looking With Neversoft's two highiy successful Spider-Man PSone

Players: 1

games as a template, developer Treyarch began with a solid


base on which to build its next-gen title. The previous games

were (arguably! the most authentic superhero adaptations ev(


made, utilising the Tony Howk's Pro Skater engine to create

S P D E y m n \ i E 5
Luckily there's more to Spidey than just his strength. Spidey's natural abilities to crawl up walls, punch people very hard, or get a splitting headache whenever danger looms are augmented by his willingness to learn martial arts and
his uncanny way with chemistry sets. 1. It's A Wrap Despite being developed by a sixthformer, Spidey's web is superior to 2. Kick To The Groin 3. Flasil Bang

V
f

Nothing makes a bad guy think twice quite so much as a good, rm prodding.
Better book him a surgeon.

anything the military has.

Spidey's aivi/ays vulnerable to conventional weapons, but the strength of ten men should see him thraugh.

4. Swing Out Mister Now that swinging from the rooftops is as easy as pressing i single button, aerial combat is ii

Nobody appreciate a cheating villain breal<ing out the


'forceeid' move.

PlayStation E 03

R E N
SPIDER-MAN: THE MOVIE

0 large cityscapes and free-owing gameplay, and although


Spider-Man: The Movie has been created fnam scratch by a different team, It's no surprise to see so many of the original games' Ideas reproduced here. After all, few fans would be overly disappointed with a high-res rehash of Enter Eiectm. However Treyarch's designers have given Spider-Man: The Movie enough of an original spin to make It stand out as much more than just a going-through-the-motions sequel, A much-Improved web-sllnging technique allows for effortlessly uid movement around the levels, and the PS2's silicon horsepower has been used to create some enormous playing areas, it's also much faster than the PSone games, with a superior camera system ensuring the action is, for the most pari:, kept Intelligently in view.

though, since the game often forces you along by throwing In


quickre objectives such as saving hostages or racing to intercept perps with criminal intentions. True to the comic, Spider-Man has no super-human ghting skills It Is possible to batter enemies with over 30 combo attacks, but considering that the ofcial Marvel ratings give him

Just three out of ten for ghting skills Ihls biggest asset Is InteliigenceJ It's probably best to wrap them up In temporary
webbing before wading In with sts and feet. Simple sequential button-tapping activates the combos, which are often context sensitive. For example. If Splde/s on the celling he can drop down onto an enemy's shoulders and pummel away at his leisure, whereas on the ground the same button presses might produce standard punches and kicks

WEB SIGHTS
The game begins with Peter Parker dressed in his rst home made Spider-Man suit - what looks like a tatty set of hooded pyjamas, initially, it seems like you're trapped In a room, until, by chance, you move Spldey close enough to a wall that he sticks. You're then presented with the unsettling sight of a man who looks like he just dragged himself out of bed, crawling upside-down on a transparent ceiling. The exit can be found via a series of ventilation tunnels, which dissolve to provide an unobstructed view as you clamber around, desperately trying to gure out which way is up. Everything you can see Is a potential playing suri'ace and the controls take some getting used to if you missed the previous games, but after a while you won't have to think twice

STICKY HEIGHTS
Compared to the rst two games, Spider-Man: The Movie places

more emphasis on swinging from web to web as a means of


getting around. It's possible to traverse many large areas In a matter of seconds without ever touching the oor, and you don't need to aim with any accuracy either In fact, you don't always need a suitable roof or wall to attach the web - In some

levels you can take off simply by shooting the web off the top
of the screen, making fast movement very simple. When greater precision is required It Is possible to aim the web at more specic points using a targeting cursor The graphics are detailed and impressive Spider-Man has

an impressively elastic way of slithering across the walls las he does in the movie trailers], and Is blessed with plenty of
Incidental animation. A lot more attention seems to have been

before creeping along the ceiling to eavesdrop on gangs of


criminals below. Quips and comments ow once the bad guys spot you, plus there's a whole stack of those cheesy wisecracks

lavished on Spldey than on the bad guys (you'll face hordes of


Identikit villains) but then he Is the one with his name on the title screen, after all. Later levels Include Increasingly spectacular architecture, culminating in a vertiginous chase between the tops of New

from Spldey himself - perhaps if he could zip his lips for more
than 20 seconds he wouldn't get into quite so many scrapes.

Staying out of sight Isnt something you can do for all that long

5IL\IER SCREEN

How closely does the game resemble the lm?


Not too much longer to wait before we nd out

Battles with the Green Goblin at a thousand feet make for some of the game's most spectacular scenes.

York's skyscrapers - the city seems to stretch for miles, and you
can even see the cars on the streets way beiow. it's ail a clever backdrop rather than anything you can Interact with, so you cant actually travel all the way down to street ievei - the effect is stili sensational, though. The only visual downer In the current, nearly complete preview version of the game Is the variable frame rate - it's perfectly smooth In most of the Indoor areas but occasionally

//Later levels culminate

slightly shaky when there are several enemies or an inordinately large piece of scenery on the screen, it doesnt affect the way the game plays but It is disappointing to see the screen shudder every now and then, especially when most of it Is so mouth-waterlngiy slick. Apart from that one tiny little aw, Spider-Man: The Movie Is a real looker Given the hype that will accompany the movie's debut, the sheer quality of the original Spider-Man games and the undeniable next-gen sheen of this PS2 title. It's hard to see Spider-Man: The Movie ending up anywhere other than at the top of the software charts. For a full PAL review get next
month's Issue of 0PS2, where we'll bring you our full verdict on

in vertiginous chases between the tops of New York's skyscrapers//

Spider-Man's web-silnging escapades.

TRREETP

5PIDER-mRN: THE mO^lE


Making a clone of the Neversoft Spidey games would have been the easy option, but Treyarch has given this one a personality of its own.

9
GRAPHICS FIGHTING So much more than SWINGING

Sharp and detailed


but let down by the
odd frame rate

Soar over rooftops


with an endless

just Fighting Force


in lycra.

supply of webs.

Having started out as a perfectly normal child called Norman Osbourne II the Green
Goblin's life of crime is a result of chemically-induced insanity. Clubbers be warned.

L L y G R E E N E D B L I N

1. Superhuman strength. Increased Intelligence and the ability to heal his wounds very quickly
make the Green Goblin a formidable foe.

2. One of the things that makes him particularly suited to ghting Spider-Man Is his specially developed gas (cabbage aroma).

3. With gas naturally deployed, the Green Goblin can't be detected by Spldey's tingly-tlngly headache senses, so he's hard to locate.

4. Still, a smack on the nose always hurts, especially when It's delivered with the proportionate strength of a spider

MEDAL OF HONOR: FROimiNE

^REXIIEUL

c u t e i r Ih t es c e n e .U n d e rab o r o d n i g ,a s e l tg e r y
sky, a eet of squat-landing craft approach a heaviiy fortied Normandy beach. As the
cannera swoops, one of the buffeted ailied planes roars overhead. Distracted briey, our view arcs back down and suddenly we're
LUDRDS: PRUL FITZPRTRICK

looking through the eyes of one of the soldiers, cold and

seasicK counting down the seconds to D-Day and the bloodily


triumphant turning point of World War II. It's a stupendous way to begin the latest chapter in EA's highly respected WWII FPS franchise and sets out Fmntline's

hardcore agenda from the get-go. The combination of PS2's enhanced specs and a very denite historical backdrop (the D-Day invasion of occupied France and the subsequent push
inland known as Operation Market Garden) make this the most

Starting off slap-bang in tine middle of D-Day and ending up deep within enemy territory, could this be the most hardcore MOH yet?
Publisher EA

realistic, most atmospheric MOH yet Essentially, the gameplay will be familiar to anyone who's followed the adventures of Jimmy Patterson on PSone. There
are ve distinct levels sub-divided Into at least three missions

apiece, and ail build towards a crucially important showdown in


the ght against the Third Reich, This time it centres around the

Developer EA LA Players: TBC Release; 7 June

Nazi's very real ying wing' experimental jet ghter; the Horten XO-IX, and will take players on a tense journey from Northern France to Holland and then nally deep into Germany itself Admirable historical research aside, MOH.-FIs, like its predecessors, a cracking game to play The two D-Day prologue missions where you play as a new character; Private Barnes, are disorienting, noisy, visceral experiences. Perhaps best described as an interactive version of Saving Private Ryan's opening beach assault, this chaotic chapter still manages to retain MOWS familiar drip-fed objective structure. And here, as In the main body of the game, you are constantly reminded that this Is no one-man war During a couple of missions you are Just one of a squad of allied soldiers entering a hostile area. Fighting alongside fellow allies, against the game's much smarter enemy

H R E F
k little taste of Medal Of Honor FronUine's nost outstanding missions. 1. Your Finest Hour

"nie hellish opening mission that sees you


trying to make It from

your destroyed landing


craft to the German gun emplacements as

they shred Into your comrades. Harrowing

2. Special Cargo
Secreted aboard a

German U-Boat, you


must negotiate your way through Its cramped decks to

sabotage its torpedo room and make your


escape. Very tense.

3. Yard By Yard Picking your way through an occupied,


residential area of

Amhem, you must destroy a number of


roadblocks to enable a truck lled with medical supplies to

get to the allied troops


who need them.

Thrilling urban warfare.


4. Enemy Mine You plus a bazooka

hurtling In a mine cart through NaziInfested cavems. Try


aiming as you round a comer a 50 mph. A tricky, adrenaline-

fuelled journey.

MOH:Ps non-playable characters go about their business regardless of you. This is no one-man war.

18 PlayStation E

soldiers (they dart around to avoid sinots, ttiey remember your


iocation, ttiey spread out to mal<e it harder to hit tiiem ali| Is a thrilling experience. Not that MOH.-F has abandoned its core

values of solitary espionage and sabotage. Far from It. You'll nd yourself inching through plenty of cramped, Nazi-ridden
environments. And, much as EA's own James Bond 007 In... Agent Under Fire enlivened Its FPS with vehicle-based missions, so does Fmntline (see Debrief). Graphically, the game is a quantum leap from the earlier titles in the series. Ail the improvements, from the enhanced level of scenery Interactivity to facial animations on Individual soldiers and those ail-important explosive particle effects, wori^ towards a single aim: Authenticity. The same can be said about MOH.Fs orchestral score and the ordnance-heavy sound design, in fact, this game Is shaping up to be everything you loved about Its predecessors, only more so. The only potential downside so far Is the lack of conrmation that this episode will feature muitiplayer maps. Lets hope EA doesn't ration our fun by excluding them in the nished article. Some say war is hell, and on this evidence. Medal Of Honor. Frontline will be

/Smarter enemies remember

your location, dart around to

avoid shots, ^en spread out to


malce it iiarder to hit them ail//

taking us there and back In spectacular fashion.

N TRREETP mEDRL HDNDR FRDNTLiNE

DF

EA's decision to pile on the atmosphere with Medal Of Honor Frontline makes it the most hardcore of the series yet We can't wait.

o
AT M O S P H E R E A l BRITS Were the British in WWii? it sure doesn't look iike it

Leaden skies, tracer bullets, underground

Let's hope your squad is as smart as the enemy's.

complexes. Tense.

Medal Of Honor Frontline unfolds against the backdrop of World War ll's Operation Market Garden. Read on for the full
history lesson...

HE RERL E R R "

The sniper gun


returns and is as vital to certain missions' success

Operation Market Garden was the deceptively innocent name for one of Worid War ll's most audacious military campaigns. After the bloody but rapid success of the allies' invasion of occupied France during D-Day, the German army had regrouped and was making progress inland almost Impossible. General Montgomety, the British Commander In Europe, suggested that a risky, lightning attack |by airborne troops behind German lines near a handful of strategically important bridges) could give the allies just the push they needed to ovenhelm the enemy. However, once troops were parachuted into occupied Holland on 17 September 1944, a combination of bad luck and very well
entrenched Gemnan defences made a successful outcome virtiually impossible.

The game is painted in bleak shades but is never


less than wonderful to look at.

The turning point came at the Nijmegen bridge (featured in one of M0H:PS missions). Facing harsh resistance, allied armoured divisions were unable to capture the far side of the bridge and enter the town of Amhem to meet up with their airborne troops. Eventually, and with victory almost within reach, the allies were forced to pull back The operation that could have ended the Second Worid War by Christmas 1944 was over and it
would be four months before British and American troops crossed the Rhine again.

PlayStatlon E 01

R E N
SMASH COURT TENNIS PRO TOURNAMENT e've had a fully playable version of
Smash Court Tennis in the 0PS2 ofce for over a month now and It's already

being uttered in the same breath as that KonamI football game. Now the foul
language of football has been
UXKDS: EEDREE t i l R LT E R

temporarily exchanged with the more restrained poise associated with that most English of games, tennis. Before we go any further, let's get one thing straight: a real-

iife love (or hate) of tennis Is irrelevant to you iiking this game. Reai life tennis Iwhich, to most of us, means Wimbledon] ranges from the mildly exciting to the entirely predictable, ivilldly exciting in that during one of the many rain breaks, a secondrate celebrity might divuige In some ad-lib entertainment;

entirely predictable in the fact that English players will lose. Always. Smosh Court Tennis, on the other hand, will be one of
the most endishly addictive and rewarding singie-piayer sports titles on PS2 and, In multlpiayer, one that'll consistently bring together four players and a MuitlTap until a new version is

It's been a while coming but nally


PS2 looks to have a denitive tennis

created, it's a game that some people might call genre-dening


After such a build up, you might be expecting something extraordinary, like tennis matches set on the moon, or Anna Kournikova in the buff as an unlockable character In fact. Smash Court Is rather simplistic. So far it looks very good, it

title courtesy of Namco.

Publisher SCEE

Developer Namco Players: 1-4


Release: June

sounds very good and the presentation Is very good. However; the game's biggest achievement lies In the way you play the game - the level of control Is nothing short of stunning As has been said of ail the greatest sports titles, the most rewarding element of the gameplay is that the player Is
provided with a representation that's as faithful as it can be to

the event, without having to suffer the Inconvenience of going


out and doing It for real, in Smash Court the controls are basic

- the left analogue stick determines the direction and length of shots, while three control pad buttons represent a different kind of shot including lob, drop, slice and an extremely hefty smash.

BIG HITTERS
Smash Court Tennis offers eight fully-licensed players. Here are the most well known... and most lusted after.

Pete Sampras

One of the most consistently brilliant players In the world, Pete Sampras is a stiff challenge when you meet him In
the seml-ftnal stage of a Pro

Andre Agacsl
With his shaven head and distinctive

Tournament Has an amazing ability to score multiple aces

service style, Agassi is more easily beaten If you take advantage of his weaker net play. He has one of the strongest arms of all the players In the game.

Anna Kournikova Not only Is Miss Anna one of the most searched for names on the Internet,

she's also a very good tennis player.


Fans won't be disappointed in Smash Court's repiBsentation of both her

playing style and Impressive physique. Big serves require careful aim an J power.

020 PlayStation.E

With these options at your ngertips, any shot seen in a normal tennis game can be piayed. Smash Court also has the advantage of a series of major piayers who you can select to play as. Along with IMartlna

Hingis, Anna Kournikova iPSone fans may remember Kournlkova's involvement with a previous Smash Court title)
Pete Sampras, Andrei Kafelnikov and Pat Rafter; there's a total of

eight real-life piayers, each with their own Individual playing style. Namco has also seen t to include the option of pitching
man and woman against each other In singles games and it is

quite possible for Hingis to dish out a pasting to Agassi in a


match that would be unheard of outside this videogame.

NEW BALLS PLEASE When you rst start playing it's easy to manipulate direction when you're attempting a passing or cross-court shot or even the occasional lob. As you get used to the sensitivity of the analogue stick you'll nd you can play serves with pinpoint accuracy drawing a player out wide or thundering one down
the middle. After more experience, you'll notice that timing is

key to playing the 'super* shots. These are Indicated by a pink or blue trail and represent a perfect lob or drop shot essential tools for beating any opponents.

//It's a battle of wits - trying to outplay your opponent,

It's actually worth taking the time to play through the Training mode, where you advance though the intricacies of each of the shots. The practice Is necessary if you are to stand a chance In the later stages of the Pro Tournament mode. This main section allows you to take part in one of four world tournaments. The US Open, The French Open, The Australian Open and Wimbledon. Mimicking each tournament's knockout structure, you begin with a few easy rst round games before coming up against the real opposition in the quarter- and semi-nals. Initially, the top players are a very tough prospect, which is down to some cleverly-worked articial intelligence, if, for example, a CPU
0

exposing their weak spots and using them to your advantage//

PRRCTCE mPKEB PERFECT


Smash Court has a series of training courses which allow you to hone your skills. Successfully complete each of them to unlock further challenges. " 001 9 3 ^ S U K H I S

.008-1

mrnri

1. Orop Shot and Lob Practice


Some of the harder shots to play in the ^me,

these require very exact timing and a push on the analogue stick either up or down. When this is done properly a pink or blue trail appears
behind the ball.

2. Timing Practice Emphasising the Importance of shot timing to the game, this challenge awards you with scores for hitting the bail at precisely the right time, amusingly accompanied by the training lady saying "nice" In a breathy voice.

3. Overhead Smash Practice

4. Service Practice

A relatively easy shot to play as long as you've timed It right - a cursor appears at the point where the ball will bounce. Stand on top of it and, when the cursor turns green, hit any button for a smash shot Very satisiylng.

Sen/ing the bail Is not, unlike some tennis games, down to trial and error, in Smosh Court It's down to pure skill. In this challenge you need to hit as many trafc cones placed in different areas of the court as possible.

Agassi uses his levitating tennis ball to confuse Sampras.

^ theC OURTCHANGE rst time you meet him.


ISWP

Atmosphere is provided through a few short cut-scenes.

Play5tation,E 02]

' R E N E
SMASH COURT TENNIS PRO TOURNAMENT

0 opponent is 0-30 down they'll often pull out all the stops and
commit themselves to a big serve to prevent you breaking their game. Read it successfully and you'll generally continue to v;/in the game. Ljose the point, though, and your opponent appears to gain condence and play better. Ttils intelligence also shows In the way your opponent will try to send you the wrong way by suddenly shifting their weight and changing the direction of their shot at the last second. At times, it really feels like you're
playing mind games.

tournament Furthermore, as well as serving an educational


purpose, the training option Is entertaining enough to be played as a series of cool mini-games, with uniockabie challenges available for successful completion of tasks.

Left to last only because It is simply an extension of the single-player game. Smash Courts muitiplayer option Is superb.
Since the four-player capability of the MegaDrive's Pete Sampras Tennis, the sport has proved Itself the Ideal vehicle for muitiplayer console games - Smash Court continues the trend admirably SCEE is planning to release Smash Court Tennis Pro Tournament to coincide with this year's Wimbledon, it'll be a long wait, especially in the knowledge that US and Japanese PS2 owners got the game substantially earlier Still, it should provide the perfect comedown cure to post-World Cup blues, or perhaps the perfect accompaniment to post-World Cup

it's not ail one way, though - with the depth of ability afforded to you, you'll nd yourself instinctively doing the same
Command of direction and shot soon become second nature

and Smash Court develops as more of a battle of wits - trying to outplay your opponent, exposing their weak spots and using them to your advantage. Agassi, for example. Is a master of baseline strokes, but play a few drop shots and volleys and
you'll start to crack him. Sampras, on the other hand, attacks

aggressively at the net - you'll need to have mastered a perfect lob to catch him out and play some accurate passing shots after he's committed himself to a forward position. In return for winning Pro Toumament games, points are awarded which can be used to buy extras for the Exhibition mode, similar to the system seen In Sega's Virtua Tennis. These range fnom player photos, playing manuals and different views Including a completely ludicrous Rrst-person mode. As well as points being awarded for just winning the match, at the start of each encounter you are given a challenge to perform a certain amount of aces or lobs for example, which will give you further bonus points should you complete the objective. The Arcade mode provides more of a quick x experience while still being something of a tough proposition. This mode requires you to complete four games of Increasing difculty
across each of the four Pro Toumament locations. As with the

celebrations. Either way, it's looking to be an essential purchase and a worthy challenge to Sega's Virtua Tennis 2, which will
Inevitably be released In the not too distant future.

N TRRGETP SmnSH CIDURT TENNE PRO TDURNRmENT


It's not out until June and still at an 'unnished' stage. Which means only one thing: it could get even better.

t
F L AY E R S M U LT f P U Y E R m m c u L T Y

Training mode, this option is good for building up shot and timing skills without actually committing to an ail-out

All are accurately


modelled and move

At present, it doesn't get much better than this on PS2.

You'll hate Sampras when he pips you in

like the real thing.

the last game. Again.

='DINT5 UJIN PRIZES

Each time you win a game in Pro Toumament mode you gain points wiiich can be used to buy game extras.

1. The amount of points you'll gain for winning a match is ndicated at the start. The more important the game, the Jigger the prize.

This purple trail indicates a perfect lob shot.

Ploying Monuoi 2

PmZEB80iliD

/"^Ptoylng Monuql 4
{ Ploy ma Maoual 6 /S<. Plovar'i photo a
/ m Ploying Manual a Visual e<ia<'aWt:h
or* 5

HniiHnaii

^xcuea

TtniPWNTs 000960

- . This lovely woman signals your entry to the prize room, iccompanlect by a kitsch loungecore soundtrack. Very Vce Is Right

4. In the prize nDOm you can view the goodies on offer and make your purchases. The new view options are only
useable in Exhibition mode.

Players will have the opportunity to play at four of the major


world tennis tournaments, each with different surfaces.

)22 PlayStation E

\ ^ m :
V' :V

C5

BSizJCDNJO

XHS

MOVie.

UUN

PlayStation 2
ler-Man the character , TM & 2002 Marvel Characters, Inc. Spider-Man, the movie, 2002 Columbia Pictures Industries, Inc. All Rights Reserved. Game Code 2002 Acttvision, Inc. and its iates Published and distributed by Activision Publishing, Inc. Activision is a registered trademark of Activision, Inc. and its atliliates. All Rights Reserved. and "PlayStation' are registered emarks of Sony Computer Entertainment Inc. Game Boy Advance and the Game Boy Advance logo are trademarks of Nintendo. 20D2 Nintendo. TM, and the Nintendo GameCube logo are
emarks of Nintendo. 2001 Nintendo. Microsoft, Xbox. and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries
are used under license from Microsoft. All other trademarks and trade names are the properties of their respective owners.

i ,

P R E M
M AT H O F F M A N ' S P R O B M X 2
efore long somebody will be peddling Bob Camlgees' Extreme Push Penny, such Is the proliferation of adrenaline sports games and the waning list of celebrity/sports combos ripe for exploitation. At the forefront of this phenomenon Is Activislon's Tony Hawk's Pro Skater series. As the rst in an everincreasing iist of stable mates, Mat Hoffman's Pro BMX elements. The main Progression mode sees you undertake a great American road trip. Your rst level goals include nding the keys to your bus and collecting ve cans of petrol. Once you're on your way you'ii take In a host of American locales. Including Las Vegas, Hawaii, Boston, Chicago and LA The surprisingly humourous level goals Include collecting the money growing on trees In LA and helping a groom to nd his wedding rings and get his llmos to the church In Las Vegas. It's fun and satisfying though the levels seem less trick-packed than those in THPS3. Sadly, that's not the only early shortcoming in this preview code The pseudo-Varsity rock soundtrack Is

UJDRDB:

LEE

HRLL

F R

RN' X 2

(PSone, 2001) proved that the superb Tony HawKs


physics engine could do Justice to other adrenaline sports games. Larger arenas, a modied repertoire of tricks and, most importantly a new challenge for extreme videogame veterans made It an instant success, in fact. It was almost as good as Tony Hawk's 2. Rainbow Studios' next-gen version harnesses the

The Condor's back with another

attempt to prove that skateboards and BMX bikes are very different beasts.
Publisher Activision

sickeningly cheesy and there are some worrylngiy oaty physics that do little to settle the stomach. It's also unnerving to nd that it's possible to Innitely balance
on the lip of a ramp... If you have the patience. Let's not panic, though. This is a game built on the

power of PlayStation 2 to produce the Inevitable hike In


graphical quality and, crucially even more expansive environments. This increase in scale Is cleverly
introduced. Your rst level in Hoffman's Oklahoma

rock that is the Tony Hawk's engine and polished with a string of neat ideas. Judgement is, as ever, reserved for
the finished code. You have been warned.

Developer Rainbow Studios Release date: July Players: 1-2

warehouse seems painfully cramped. But with a bit of


exploration, you'll soon discover switches that unlock

secret areas and before you know It, you'ii be pedalling


through gigantic environments. While the fundamentals of daisy-chaining tricks and

N THREETP rriRT HDFFmRN'5

PRD

smx

ticking off mission goals echo Tony Hawk's, Rainbow Studios has implemented changes Inspired In part by its
half-decent rival Dave Mirra Freestyle BMX 2. There are

Plenty of promise, but also some cause for concern. Pro BMX 2 needs more polish in order to challenge its benchmark stable mate.

now three levels of challenges: Amateur; Semi-pro and


Pro. Success In one unlocks the next. There are plenty of

atland tricks, a photo scrapbook and a handful of twopiayer games. Our favourite Is HORSE, a tit-for-tat trickoff for biking supremacy Chief among the innovations, however. Is a new
GRAPHICS GAMEPLAY SKIDMARKS New atland tricks

Solid, but a lack of

The staples are there,


but will it match up to Tony?

detail in places has


us a little concerned.

premise, although it's one with reassuringly familiar

and tough, inventive level goals.

Scort

PDLRRDO TRERT

36,169 ||

A neat new addition lets you record your best moments for posterity in a scrapbook of 'sickness'.
1. CAMERA GUY As well as the traditional mission

Coibo^ * k
t m

goats, every effort


has been made to

encourage you to

explore the levels.


As vt/ell as a gap list, you can impress

your mates by exploiting trick hot


spots. First, roam
each level and hunt

Balancing grinds is a piece of cake.

for a oating

2. SICK MOVE

...Then perform

your gnarliest trick


while passing It
Remember

whatever you pull off will be


immortalised In

Nowadays, bailing is rather There's a wealth of hidden Use everything you see to more realistic. Feel the pain! areas to add some depth. rack up points and advance.
There are plenty of pros to play with. rider select

your scrapbook so
pathetic, bailed
tricks demand a

quick restart and a second attempt.

Chad Kagy

3 . T R I C K T R E AT At the end of the

run you can check your move and use the analogue sticks
to edit the shot by ddling with the camera angle.
There's no chance of a random bloke

M m
0 rider options ^ baok 3
S i - 1 Yo u ' l l b e r e w a r d e d points for pulling ect stunts on anything. select

1 oL^isos cleared*

trying to stick his


tongue in your girlfriend's ear In these holiday snaps.

PlayStatlon.E 02!

PRENIEUU
COMMANDOS 2
he arrival of Commandos 2 on PS2 proves that even the most complex of PC titles can be transferred lock, stock and explosive barrel onto Sony's keyboard-less console. Deus Ex shows this month that PS2 Is not only capable of handling Intricate gameplay and
LUDROB: DERN E\JRN5

In-depth strategy, but that It can handle It with style. Ali a

=1K R

2:
1

developer needs to do Is get the interface right and successfully


translate the keyboard commands and hotkey shortcuts to the eight buttons and two analogue sticks on a Dual Shock pad. Deus Ex gets It right. Commandos 2 gets it right The result is a wargame that blends adventure, exploration and squadlevel combat, with the promise of hour upon hour of engaging strategy, ail of It In real-time. This Is not a Command & Conquer clone, the sort of game where you forgo tactical thinking In favour of weight of numbers. Instead, It's all about planning and awareness, improvisation and stealth. Set in World War li. Commandos 2 puts you in command of a small squad of soldiers, ordering you to complete seek-and-destroy, rescue and Inltration missions In locations right across the globe. Everywhere you look Commandos 2 Impresses. Rather than limit the featured environments to bits of France and Germany, the missions take you to a pacic Island, an Indian temple and

knife and a packet of cigarettes...

You'll be surprised what a commando can do with just a

Publisher Eidos

Developer Pyro Studios Players: 1 Release: 31 May

onto the ice sheets of the Arctic. The levels are huge and are drawn In high-resolution Isometric 3D. Like the PC version, you can pan around the level using the analogue stick rotate the
static viewpoint through four directions and zoom In/out with

very little loss of detail. Rather than retaining the point-and-click


control system, PS2's Commandos 2 offers direct control over your troopers, in many ways it works better than the original. Whether you are Inltrating a Japanese aircraft carrier or trying to break Into Castle Coiditz, success in Commandos 2 relies on knowing what your men can and cant do. If a mission

requires brute strength and silent stabbing then the Green Beret Is perfect. Underwater work requires the skills of the Diver,

while handling explosives Is for the trained Sapper only. Then there's the Driver (who can pilot or drive any vehicle), the Spy Iwho can disguise himself as the enemy], the Sniper (the nest sharpshooter the army has to offerl and the Thief (who can
ciimb walls and pick iocl<s|. You must use the skills of each character in combination to complete the extensive missions.

The appeai of Commandos 2 Is not only Its size and variety,


but also Its complexity. How do you break into a German submarine base using only the Thief? Can you realiy take out the soldiers In a Japanese garrison using just a knife and a packet of cigarettes? There are weapons to nd. Items to use and disguises to don. And while a stealthy approach is often better than gung-ho action, there are moments when you cant avoid ghting Use the Green Beret to iay down covering re, bring in the Sapper to thnow grenades or order the Driver to lob Molotov cocktaiis. Do whatever you can to stay alive, because If you lose Just one of your soldiers, the mission Is a failure.

//Adventure, exploration and squad combat, with the promise of hour upon hour of engaging

1 ^

strategy, all in real-time//

Featuring ten extensive missions (plus hidden bonus sorties), utterly absorbing gamepiay and an eye-widening
attention to detail, Commandos 2: Men Of Courage is a massive prospect. The PC original was a huge hit and the game deserves to make a giant impact on PS2,

TRREETP

mmrnHNmE

So far, it looks as good and plays as well as the PC version. It also


seems satlslyingly tough.

' O

P U Y A B l i m

GRAPHICS

DiFFICUUY

The control system has been

Enormous Isometric Make one wrong landscapes that are move and you're

H L U H R T n L D N J E Ly U U R R
The missions in Commondos 2, take you from a German submarine base to Japan and even

cleverly translated.

superbly detailed, likely to be killed.

up to the Arctic. VbuVe got to be exible.

2. Once the second mission is comptete, the

third Involves breaking out of the submarine, rescuing commandos, then sneaking aboard a German destroyer to free the sub's crew,

The blue line-of-sight indicates that you've been spotted!

^ 0

3. On to India. The commandos must sneak

into a temple compiex and rescue a spirituai


ieader. liberate a squad of Gurlchas, re-arm saic Gurkiias and ttien escape. This one's tough.

inventory displays let you easily swap items between soldiers.

PiayStation E 02i

P R
PREMIER MANAGER
he trouble with most football

management sIms? Too cold, too statty. Too many numbers, not enough
faces. When the folks at Runecraft sat

"Everything you do has an effect somewhere else In the game," explains Bradley "We've tried to be as exible as possible so that the player can nd his own style.
You can be involved in as much or as little as you want. You can be a rude, heads-down type - skipping

down to plan their PS2 version of Premier Manager they had two big
LUDRDE: RNDy LDLUE

decisions to make: A) how much match action to show, and B) how to make the game feel more like a 'real' manager's day-to-day experience and less iike the chin-

1
\l~
1

\ \

meetings and just concentrating on the football. But unless the goals are going In, the whispers will start and you'll quickly lose the affection of the chairman."
On the match action front, Runecraft has gone for a look of freeform table football that often cuts to more representative 3D highlights. With over 350 highlight cutscenes, the repetition factor is kept In check

stroking tlnkerlngs of a guy sat behind a spreadsheet.


"We wanted to give It a bit of warmth," says Senior Producer Phii Bradley. "It had to be both accessible for console gamers who might not be huge football fans, while providing a lighter option for the hardcore Championship Monoger types." As a result. Premier Monagerfeels more iike a resource management game rather than an out-and-out football sIm. After aii, that's closer to the real thing - admln-juggling trying to keep

The worry Is that the graphical approach might suck


all the depth out of the game, but Bradley insists the complexity Is all there, just well disguised. 'You're basically working through a 25-year career measured by results, awards and trophies. Performance on the pitch Is closely linked to your man-management abilities. The

Inscrutable chairmen, bolshy agents, sulky strikers. Better warm up that teacup-throwing arm...
Publisher Infogrames Developer Runecra Players: 1 Release: May

everyone Ithe board, piayers and media) happy while,


ideally, hammering out sustained success on the pitch. Entry level Is variable. You can choose to sit in the hotseat at a top Premier League club or go for an earthier experience at one of the lower league heartlands. Each presents a sharply different challenge. The Arsenal/Man Utd/Uverpool boards will expect some degree of rapid success, preferably of the pollshable variety, while the Port Vale bigwigs will be looking for a

conversation-based approach Is just more fun - you


can be as rude and nasty as you like But, as In reality, you have to keep backing It up on the pitch."

N
PREmiER

TRRGETP
mRNREER

"

Less stats, more face-to-face Interaction, is Premier Manager's approach to football management going to work?

steadier rise, with plenty of deft debt management


Whichever end of the league you choose, the entire Interface has been built around face-to-face encounters

o
ACTION LOOKS REAUSM

with key people at the club. Your secretary will arrange


meetings and keep your schedule ticking over The commercial manager will keep you keyed-in to any

offers of foreign TV rights, money-spinners and so on while your beloved chairman will be forever at your call.

The 3D highlights
need to be less

Vague player
likenesses. Animation

predictable.

need a polish, though.

Brings the whole pressure-cooker business to life.

H T T H E E N D D F T H E D R y. . .
..Jt's all about 22 men and a pig's bladder. Except it isnt.

* MANNER OJNTRACT

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Pick a club,;
FC 10 Udinese

The key match


s i i o R n m MAICt AN OFFFR FOR Tl PiKfTR moments are illustrated with

Iheck out the skills of players before you commit to lunch with them.

3D highlights.

)28 PlayStation.E

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'RE\J
R A L LY C H A M P I O N S H I P hat can you do if you feel the need to rally? You might be satised with the offnoad bits In GT3: A-spec. Or you might need the depth that Paris-Dakar Rally strived for (but missed] and only World
IU0RD5: DERN E\IRN5

Rally Championship can provide. But whiie WRC Is the undisputed current l^lng of off-road, the eld of challengers Is getting bigger aii the time. V-Rally 3 and Colin McRae Rally 3 immediately catch the eye, and there's Pro Rally 2002, Master Rallye and A Sports Rally to watch out for
There's even the prospect of a late entry by World Rally

Championship 2 before Christmas. The back roads of Wales are


about to get crowded.

SCi starts its engine and prepares to take a run at Wor/d Rally Championship's early leac.
Publisher sa

Also lining up in the pack Is SCi's Rally Championship - all the muddy fun of WRC but without the word 'worid'. It's the seventh game In the RC series (the rst to appear on PS2] fuliy licensed, highly detailed, with a wide range of cars, tracks and
options. In fact, SCI proudiy boasts that Rally Championship offers more cars than any other raliy game. There are 25 in ali, from the Vauxhall Astra, Renault Megane and the Seat ibiza, to the Ford Puma and the Peugeot 206. The game aiso features a selection of classic rally motors, with the feisty Audi Quattno and the tough ilttie Mini Cooper featuring amongst them. Whatever car you choose to drive, Rally Championship challenges you to beat the clock on 36 raiiy stages set over six different races. The Waies, Scotland and Manx (Isle of Man) rallies offer fast-paced forest hurtling and hlli climbing on a combination of tarmac, gravel and dirt. An Arctic rally tests your skills on snow and Ice, while competitions set in the dustier parts of the USA and across the sun-bieached plains of Africa provide another contrast. Stages can be raced In several game

Developer Warthog Players: 1-4 Release: May

RRLLy PDINTB
sands of Africa?

Fed up racing through the trees and muddy B-roads of England and Wales? How about the ice of the Arctic or the

modes - Quick Race, Arcade and Muitlplayer (which boasts a four-driver split-screen option). There's also a Career mode
where you start as a privateer competing in local rallies to win enough money to compete In the glamour championships.

Show us another game where you can race a Mini Cooper (with snow tyiesi across the snow and Ice of northern Scandinavia...

030 PlayStation E

Of course, Rally Championship Incorporates all of the features you expect to nd in a raily title - rst-person and
external camera views, repiays, different weatiier conditions and

pacenotes shouted by a co-driver Like its rivals, the game goes all out to deliver as much detali as possible while retaining that vital sense of reckiess speed. The environments are nicely detailed and the effects (tyres kicking up dust clouds, mud splattering your bodywork) oniy add to the aii-round realism. Smash your car Into a rockface or roll it Into a ditch and you'll see all of the dents Warthog's 'Hoof rendering system, specialiy designed for outdoor driving games, is very versatile. As for the realism, you can adjust your car's gear ratio, suspension, ride height and tyre type (tarmac, gravel, snow etc)
to suit the stage that you're racing on. Although the game is aiming for a more arcade feei, the developers are keen to point out that It's not at the expense of authenticity. Pro raily drivers have been consulted throughout the design process, providing feedback on the handling of the cars and the design of the tracks, it all adds up to a raily titie that not only iooks good, but also piays well. With so many high-quality rally games ghting for attention, it can oniy be good news for PS2 owners.

INCLUDES LEDPERSUASION VERSUS WIDESCREEN POWER OPTIONS

SaENTICAI-LYMIXED FOR HOME HI-FI MOBILE HEADPHONICS IN-CAR STEREO

digital trance

N TRREETP RRLLy CHRmPDNSHIP


The battle for supremacy in the rally market isn't going to be pretty.
So what sort of chance does Rally Championship have?

.0

o o -

REAUSM

P I AYA B I U T Y

GRAPHICS

Ofcially licensed,
good handling and car ptiysics.

A friendiy arcade feei and a good sense of speed.

Forests, hills, dales, snowy pialns and dusty desert.

BRAND NEW AUDIO ACTION SO GOOD YOU CAN SEE IT! FROM THE PLANET'S FAVOURITE TRANCE CLUB.
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',' DiMft "S * fi *# "r-

Before you race, you have the option to netune your car's performance. Tweak the
brake bias, ddle with the handling make sure

.. .And then It's onto the race Itself. Power down

that you're not running spiked snow tyres in


the desert...

the straights, powersJide around the comers and try to beat the times of the other competitors. Win, and you can use the prize money to buy a new, faster car.

GATECRASHERMUSIC GATECD3

WWW.OATECRASHER.COM

PRE^J

B R T T N E V S D A N C E B E AT rhythm action titles, leaving the majority of the space


free for the dancers to ll with their Interpretations of

ear diaty... It's one of those Ironies In


life that, although It is perfectly okay as a hairy-palmed male to watch Britney Spears videos, actually listening to her songs is enough to have your GTA3 privileges revoked.
LUDRDS: PRUL FITZPRTRCK

Britney's signature moves. Pull off a ten-strong combo


and the camera will swoop towards your opponent

allowing you a breather and piling the pressure on your


rival. Keep hitting your stride and a polygonal Britney

Which is, to quote the 21-year-oid millionaire herself, 'Crazy' because It means that a sizeable chunk of the population is on course to miss one heii of a feisty spin on the rhythm action genre. Pop the disc into the PS2 and, as if by magic, you're transported into a primary-coloured world populated by Britney-dancer-wannabes. A place where a awless audition will put you within a sequin's breadth of La

RITNEyS R N C E BE
^S h e s ' ap o ps t a r ;a m l s t a ra n d * now Brtney's the star of her
own videogame. You go girl.
Publisher

will appear as a triumphant sign that you are 'nsync (as it were) with the lady herself if, by the end of the routine, the on-screen swing-o-meter rests In your half
of the screen, you win the audition and receive points

which eventually add up to open backstage passes (see Access Ail Areas). Fail to cut the rug - or the mustard for
that matter - and It's back to the Practice mode.

Spears, and two left feet will land you on the pavement.
Flashdance-style gloty Is pursued via the game's three main modes - Practice, Audition and Muitipiayer -

So, ten tracks, six dancers and sore thumbs all round. It's about time the traditional branch of rhythm action games got a proper pop makeover Dancer animation is good, as Is the overall design, and with Ms Spears herself giving you pep talks as you trip the light fantastic, this is shaping up to be an unconventional post-pub showdown. You could even say it was born to make you happy. Well, you could

and each of these is centred around ve Britney oorllers (or ten including unlockabie remixes]. Baby One
More Time, OopsL.I Did It Again, Stronger, Overprvtected and I'm A Slave 4 U may not be xtures in your multichanger but gathered together here It's hard to deny their peerless pop credentials. There's also talk of a PS2exclusive bonus and as yet unnamed sixth track making its way Into the game but, for now, this remains unconrmed by publisher THO. Ijet's Just hope it's not Britney's mauling of I Love Rock And Roll.

Developer Metro Corporation Players; 1-2 Release: 24 May

N TRRGETP BRITNEy'B DRNEE

BERT

It may not wow the State Of Emergency demographic but Britney's Dance Beat is looking to be a ne and funky rhythm action title.

The game pits two dancers (picked from an available group of six) against each other In an audition face-off. As your track of choice plays - accompanied by
video clips from the promo on a monitor positioned behind the action - you have to hit the Dual Shock 2 buttons In time with the on-scteen prompts. These appear in a neatly minimalist circular window as opposed to the customary top to bottom sweep of other
SONGS

%
GRAPHICS DimCULTY

Only ve original
tracks but every one a iittie pop gem.

Surprisingly smooth
In a genre not famed for top visuals.

With Britney's videos on show during play, you have no idea...

"I never touched

The game's front end is as bright and breezy as you'd expect

Justin, I swear."

Don't look at the video wall. Concentrate damn you!

Screw the concentration. Just hammer those buttons instead.

032 PlayStation E

Ilic cn^ f 'vFuropea"'*'"^'^

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2002 The Codemasters Software Company Limited ("Codemasters"). All rights reserved. Xodemasters" is a registered trademark of Codemasters. "LMA Manager''T'^ 2002 and "GENIUS PLAY"^"^ are trademarks of Codemasters. AN other trademarks appearing in the game are the property of their respective owners. This product is exclusively endorsed by the League anagers Association. References to footbailers, managers or teams in the game do not imply any association between them and the game. Proles of individual players are based on opinions Id in good faith and are not staten^nts of fact. Any similarity between managers, coaches or referees and their real-life equivalents is entirely coincidental. The use of player names is thorised by FIFPro and it's members associations. ' and "PlayStation" are registered trademarks of Sony Computer Entertainment Inc. All Rights Resen/ed.

'REN
RED CARD SOCCER his isn't Just another run of the mill football game. On paper, it seems
fairly unremarkable. Nice 3D graphics, all the usual national teams, six ofcial Korea/Japan World Cup stadiums, and an array of
.IIDRDS: OERN ENRNB

motion-blurred blasts and a referee who Is always looking the other way the action rarely stops. One of the strengths of Red Card Soccer Is that you can play it as violently or as seriously as you wish. If you want to string slick passes together and play It as a football game' then you can. On the other hand, if you prefer to see an England vs Argentina match as a 22man beat-'em-up then your dreams are more than

options including one-off exhibition matches, a cup competition and a League mode. There are also TV

1 L H NU

replays, different weather effects and some classy

catered for The best way to play it seems to be a


combination of both styles - a solid defence can be built around unprovoked violence, but you'll still need
some football skills to stick the ball in the net at the other end.

commentary from the BBC's Simon Brotherton and Sky's Chris Kamara. Of course. Red Card Soccer can't match the uid football of Pro Evolution Soccer or the visual razzmatazz

of FIFA 2002. But Its not really trying to. This is the ugly

What Red Card Soccer doesn't offer is next-gen PES-beating gameplay What you get instead is a fast-

Here's a strange one. A football game that doesn't claim to be


better than PES or FIFA..

side of the beautiful game, an arcade-orientated kickabout that encourages off-the-ball violence rather than neat one-two passing Here, instead of marking your opponents, you can viciously head-butt them. And

paced football game with special moves and satisfying


crunching tackles. Like the Master League in PES, you can cherty-pick players to create your own all-star side Rumour has It that there are also several fantasy teams that can be unlocked, including a dolphin XI and a team of aliens. It really is a funny old game...

why pressure an attacking player when you can simply


shoulder-barge him off the ball? While the aim remains to score more goals than the opposition, RCS rewards well-timed brutality. Think of it as football meets ice hockey meets a drunken Glasgow street brawl. Once

Publisher Midway Developer Midway Players; 1-2 Release: May

you stop trying to play proper football and get into the
spirit of the game, it's actually a lot of fun. All the major controls will be more than familiar to

N RED

TRREETP CnRD SDIICER

It's football, but not as you know It. In reality, violence Is frowned
upon. In virtual reality, it's actively encouraged...

any console football fan - pass, lobbed pass, sliding tackle and shot. Players can also sprint, hurdle sliding
tackles or shimmy to fool opposing players. But most importantly there is a boost button. This can be used in

conjunction with the other moves to supenchatge a


player's performance Boost a tackle,

for example, and you'll pull off a head-butt or a bodycheck; boost a goal attempt and you'll be treated to a

REAUSM

P L AYA B I LT T Y

DESIGN

cinematic, often gravity-defying shot With zzing passes.

Points for passing and shooting, none


for blatant fouls.

Once you abandon

Good 3D (with arcade-

fancy football, it's


end-to-end stuff.

Inspired sparkle),
pleasing commentary.

GnmE

ef

tlud

hrlnee

Red Card Soccer is a game that can be played two ways. The rst is the serious TV-friendly way - shoot and score. The second invohfes violence and brutality - stomp and ijick.

You can Play Red Cord Soccer


with or without brutal violence.

In amongst the violence, you still need to compose yourself long enough to score the goals that will win you the game. Red Card
Soccer Is set up for spectacular shots rather than simple tap-ins.

VInnle Jones, Roy Keane, er Graeme Le

Saux... just a few of the players who have proved that being a hard-nut footballer gets results. Change that boost button and go In hard, fast and with studs showing Simeons sprints down the wing. He's quite literally 'on re' today.

Holding down the Boost button supercharges both your attacking and defensive play Great tackle son!

If you're making too many 'soft' tackles, then you're just not playing Red Card Soccer in the spirit it was designed.

Don't nudge him off the ball when you can throw him. Fortunately the referee isnt looking (and doesn't care).

034 Play5tation.E
TTiiT^SES^S WSVWrA \ ^ a* n J

See what everyone else is just talking abo

TOMB RAIDER: THE ANGEL OF DARKNESS


Find out what's driving the developers in our revealing 'Making of featurette.

STUNTMAN
Exclusive new trailer rammed with action.

BRITNEY'S DANCE BEAT


World exclusive premiere of the Queen of Pop's rst game.

2002 FIFA WORLD CUP


First ever footage of EA's ofcial game.

Exclusive guided tour with producer Martin Edmondson.


Exclusive behind-the-scenes access to the cinema ad lm set.

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The retum of ftac-Mon ^

(
Lara Croft Tomb Raider. The Angel Of Darkness - new name, new look and new game Information... only on PS2.
LARA CROFT IDMB RAIDER; The Angel Of Darkness has been

ofcially announced as the rst PS2 version of one of the most inuential videogames in history. Revealed to the world's media at two parallel events in London and San Francisco on 20 March, the
name speaks volumes of the new/ direction Cone Design has chosen for its world famous heroine's latest adventure. It'll be darl^er, grittier, and more emotive; it'll have a complex story line and altogether more interactivity; but most importantly Lara will still be Lara. The mood was set by screening three reels of footage. The rst was a series of disturbing jump-cut scenes of grotesque murder,

gore and blood-letting on a scale of Jack The Ripper, accompanied by some strange ancient symbols looking a little like hieroglyphics
This was followed by a selection of short, almost prophetic shards of information from the developers behind Lara.

Lastly, came the In-game footage we were all desperate to see, 85 percent of which had been recorded directly from a PlayStation 2.
It may have only been three minutes long but it was enough to raise

eyebrows and give observers some denite clues as to new game mechanics and exciting new Inuences S

Yep, it's that sequence everyone's been talking about. Lara creeps up on an unlucky guard..

..and borrowing a trick out of Solid Snake's book, deftly snaps his neck. How. Cool. Is. That?

PlayStation,E 03

0 STEALm Likely to generate the most column inches are Lara's new stealth abilities that Instantly draw comparisons to Metal Gear Solid 2. The rst was shown when she approached a guand fnDm behind, put him in a headlock and then, with a cracking sound effect, snapped his neck The next was more subtle. As Lara

T H E S TO RY S O FA R
Core Design has placed

considerable emphasis on the depth of story that The Angel Of


we know so far

Darkness will exhibit. Here's what

backed up against a wall she was able to take a furtive glance over her shoulder
to reveal what was around the corner

After a desperate phone call from


her former mentor, Von Croy, Lara

travels to Paris. Von Croy has been approached by a sinister client,


named Eckhardt and has been asked to track down one of ve 14th Century artworks, known as the Obscura paintings. However, Lara arrives In the French capital to

INTERACTION

Jeremy HeathSmith; one of the brains behind Lara.

Equally as exciting Is the way Core hopes to construct a far more involving story line. Now Lara will be able to interact with characters she meets through the course of her adventure. Ttils may be to gain information, to obtain a new item or even to ask for help. With this as a feature, players will be In a position to detennine their own path through the game.
THE NEW LARA CROFT

nd a city gripped by fear. Von Croy


has been the victim of a horric

THE MAN BEHIND THE ANGEL


As the Managing Director of Core Design and Eidos's Global Head of Publishing, Jeremy Heath-Smith knows more than anybody about Lara and her new adventure. 0PS2 spoke exclusively to him about The Angel Of Darkness.

murder and after being framed for the crime, Lara has no option but to go on the run. As she attempts to understand the reasons behind Von Cro/s death, Lara becomes involved in undenAforid deals, vicious murders, the dark side of an advanced form

Lara hei^elf has changed but only In her facial expressions. They suggest more melancholy, mone maturity and most notably, more anger Aside from these
complex emotions, her body is the same

How did Core want to see Lara moving on to the PS2? We were all pretty sure where we wanted to see Tomb Raider going. We wanted Lara to be more edgy and sassy and we wanted her to be more Interactive. We also wanted the game's story line to be more mysterious Instead of just the usual tombs and forests - which are lovely, but after ve times In succession are getting a little dull. We've not destroyed the classic Tomb
Raider Lara Is still Lara, but she's far more versatile.

>7Lara's expressions suggest melancholy, maturity and anger^/

only now rendered with an almost unnerving level of realism. In her nextgeneration guise, Lara moves with more
human moti ons and i s l ess mechani cal .

of alchemy and a history of blood vengeance and betrayal spanning


hundreds of years.

This was demonstrated as she Jumped

gracefully from one rocky outcrop to another She is now made up of 5,000
polygons, ten times more than she had on the PSone. Her trademark athletic

Is it fair to say that the darker approach to The Angel Of Darkness is quite a radical direction to take Lara in?
I don't think that it deviates too much from the formula. I mean

physique is still In place and slightly more obsessive fans will be pleased to see
Lara continues to dress in revealing crop tops and hot pants.
KURTIS TRENT

If you look at the original games, there's some pretty weird shit In there! So, In many ways, we're going back to its roots rather than moving away from tliem - but for the rst time we're actually telling people a story. The narratives were always there In the original games but they never really came ouL Now we're
actually coming out nine or ten months before the release of

the title and starting to reveal bits of the story. People love a stoiy, and Lara Is a great character to tell the story through. A lot has been made of the emotion, interaction and complex story line of The Ange/ Of Darkness. How will you be achieving these aims in terms of gameplay? It's always difcult to do the emotion thing In games, but we start hallway up the ladder because people are already emotionally attached to Lara. We're expanding on from that and, for the rst time, Lara's actually going to be talking to other characters within the game. Not to a Zelda degree, but certainly to the level where you will be helped through a certain part of the game. Say, for example, you meet a tramp In a back alley on the streets of Paris, or go up to someone in a bar, and you speak to them. It's just part of the game rather than a sidetrack and I think It's something that will evoke emotions. People have already been comparing Lara's new stealth moves to MGS2. How do you feel about that? It's funny because I've just spoken to Adrian [Heath-Smith's
brother] who did the launch in America and I told him that over

Core has taken the brave decision to include a second playable character (not seen In this rst footage] called Kurtis Trent, who, like Lara, Is a hardened adventurer His purpose is to add a further dimension to the story as action is
viewed from an altematlve perspective.
PS2 EXCLUSIVE

In another surprise announcement Core Design revealed that The Angel Of


Dorl<ness would be a PlayStation 2 exclusive title. The Importance of this

decision was emphasised by the presence of Chris Deering, President of SCEE, at the launch event Speaking to 0PS2 after the announcement, Deering's enthusiasm for the game was evident. "Lara Croft is part of PlayStation's history," he told us. "We grew up with her and she grew up with us. We're really gratied that Core design has seen t to focus the new game on PlayStation 2."
THERE'S FOUR OF THEM

here people were comparing It to Resi and MGS2 but in the US they didnt say that at all. There are comparisons to be made but we don't want to be Metal Gear Solid. We played it and liked It and now we want to have a bit of stealth and creeping around
In a Tomb Raider game, but not MGS2 stealth - Tomb Raider

The Angel Of Darkness will be the rst of four new Tomb Raider games. In order to avoid any hint of stateness In each of the new episodes. Core has split the development teams into two separate units. Each will work on two, and they will be released a year apart - hopefully this will ensure each Is as original as the last This Is based on the fact that nearly three years ago Core Design penned a four episode 'book' of which The Angel Of Darkness Is the first part. GW 'We'll be playing The Angel Of Darkness soon and telling you about it rst.

Dutch model

Jill de Jong was


unveiled as the new 'real-life' face of Lara.

stealth. So she's going to be able to creep up behind someone and give their neck a good crick Can you tell us a bit about Kurtis Trent, the game's other playable character?
We're keeping the emphasis on Kurtis to a minimum at the

moment it's only going to enhance the game - not take over it This is, after all, a Lorn Croft Tomb Raider game! It was very obvious we had to do this to take the game to the next dimension. That Is, to bring someone else in that can have Inuences on the game. Fans won't be disappointed. We've heard that The Angel Of Darkness is the rst instalment of a four-part book. How will this work? Three years ago, when we sat down with Sony to talk about the future of Tomb Raider, it was suggested that the game should take advantage of the whole new broadband thing So when we rst started out we were very keen to do a game with
downloadable episodes Later on, we realised It wouldn't be until

the next generation of console games that we could do that By then we'd already penned a story, and It does unfold as you play the game There probably won't be an obvious end to The Angel Of Darkness. Think of the X-Flles, it never really ends, we're always left with a kind of cliffhanger...

040 Play5tation.E

"FOUL SMELLING
D O G BEASTS PLASTERING EARTH WITH PUNGENT POOCH POO"
DES GENES. PG 050

L_

R N G E

E N

Enter the seedy world of Jango Fett in Star Wars Bounty Hunter.
SOR WAKS BOUNTY HUNTER will be the next Star Wars title to be developed for PlayStation 2, The game will revolve around the exploits of Episode lis Jango Fett, father of Boba Fett and most feared mercenary in the Star Wars galaxy, A short teaser trailer for

the game Is featured on copies of the recently released Star Wars Jedi Starghter in development by Industrial Light & Magic (ILIvi) Star Wars Bounty Hunter will give Star Wars fans the chance to play In one of the most exciting rales the Star Wars lms
have ever produced. Taking place between Episode i and Episode II, Bounty Hunter will play as a third-person action game - a major departure from the spacecraft-based Storghter games. The story will draw players Into the dangerous world of a bounty hunter as Jango Fett ventures into the rarely seen underbelly of the Star Wars universe In

an attempt to trace the leader of a mysterious cult - all the while competing against a deadly rival from his past.
'Star Wars fans have been requesting a bounty hunter game from LucasArts for years," explains Tom Byron, Director of Product iViarl<etlng at LucasArts. 'Star Wars Bounty Hunter will make their wait worthwhile, delivering the intense, suspense-lled experience players want and expect. He's the ultimate anti-hero who denes much of what's cool
about Star Wars."

Featuring 18 levels, across six worlds, Jango Fett will come up against the lowllfe of
the universe. Including the likes of various crime lords and corrupt politicians. As well as

a distinctive ]et pack, which will soon become familiar to Star Wars fans, Jango Fett will
have a selection of powerful weapons at his disposal - dual blaster pistols, a ame thrower and missiles Realistic sound will be provided by Skywalker Sound to accompany ILM's cinematics In this way Star Wars Bounty Hunter marks the rst time other companies have combined their expertise In the production of a LucasArts game. LucasArts will announce more about Star Wars Bounty Hunter amund the time of US videogames expo E3 In May, so we'll bring you more

game info and screens as we get them. GW


^tar Wars Bounty Hunter is scheduled for release through
Actlvision in the Autumn.

e L U E L I N E 5
Although still highly top secret, we have heard unconfirmed rumours that SCEE's first official online titie is caiied Hardvmre, a l(ind of simplified multipiayer version of Dropship and it could be out before the end of the yearl Meanwhile at the US Game Developers' Conference, SCEA debuted TWisted Metal: Online Ape Escape 2 will feature ten times more monkeys than the PSone game including: rave dancing monkey, monkey with laser gun and monkey disguised as the Statue Of Liberty. How we laughed. And laughed

N R L

Final Fantasy XI is out in Japan next month. Read on for new information.
THE LATEST INSTALMENT of Final Fantasy Is released

R N T R S y X E E R : r

in Japan on 16 Ivlay and will bring the world famous Square RPG online for the rst time in Its history. Quite simply, FFXI welds the splendour of Final fantosy X onto the vast scope and community gameplay of a Net adventure. In FFXI, player characters are dened by the traditional skill sets [strength, agility, charisma) and their appearance can be personalised Imaie, female, short, tall, brown hair, black hair and so on|. Characters select a Job, much like an RPG 'class', following the path of a Warrior, a Monk, a Mage IBIack, White or Red) or a Thief and beneting from their abilities. Once online, you can talk to any other player character you meet ivla word Inputs, or a chat window If you have a USB keyboard! and form small parties to tackle quests - you can also make alliances to ght

larger battles against monstrous NRG forces. There are spells to learn, ranged weapons to wield and items to
trade. There Is, however, no nasty player killing In FFXI.
Because the action unfolds In an online environment

(the world of Vana'Dlei) the game uses a semi real-time combat system. Based around familiar options (Attack, Magic, Use, etc) characters attack according to their speed and the weapon used. Alongside the core hack'n'-slash, FFXI also features ranged weaponry and spell casting (re, bllzzanj, sleep, cure, hastel. And there's more. Including he overriding battle for
the three Vana'Dlei kingdoms, the Tetra Master card

Ye s , y o u g e t t o r i d e ^ 4 ^
these daft creatures. 1 ^ THE COST OF CHOCOBOS
How Japanese gamers will piay FFXI.

game and weapon remodelling We'll tell you much more


when we've had hands-on experience. DE More news on FFXI when we can confirm a UK release.

Doing online battle with


a beastie in FFXI.

(n Japan FFXI is being released as a two-disc package for 7800 (41) featuring the game CD and the PlayOnline software to manage the Internet connection. As It's an online-only game, FFXI requires the combo of a PS2 Hard Disc Drive/Network Adaptor. Most importantly, you'll have to pay to play. Square has recently revised its pricing structure and FFXI time now costs 1,280 per month per character (roughly 7).

PlayStation.? 041

UPDHTE
Bringing you up to date with the latest PS2 games. No, it's not the Eden Project,
it's the ofcial

2C site map.

2C The Ofcial PlayStation Event: New details announced.


EVERBLUE
Publisher: Capcom
Last seen: N/A

EIDOS, CODEMASTERS AND SCEE are among an Impressive line-up of publishers that will be showcasing their games at 2C The Ofcial PlayStation Event, rst announced In last month's 0PS2. They will be joined by Virgin Interactive, Ubi Soft, Midway, SCi and Rage in the Games Arena. Many of the games that'll be on display for play are, as yet, unreleased titles such as Primal and GT Concept from SCEE, Run Like Hell and

with major headllners still


to be conrmed. In the Urban Arena

appearance as part of a tie-in with the release of Rolling, the Rage In-line

Release: Spring 2002 When developer Arika isn't making Street Fighter Ex games it's making
Everblue, an undera/ater adventure in which you piay as Leonardo, a diver on a quest to nd treasure.

- itself, the biggest indoor sculptural skatepark ever created In Europe, designed by Ged Wells of Insane music will be provided by various acts including Smut Peddlers, Skitz, The Creators, Nextmen, Woody Plus One and US-based Copyrite of
Eastern Conference Records The Urban Arena is to host a

skating game in which she features


In the Film Four-sponsored, 3000 capacity cinema, a series of lms,
director's cuts and shorts will be

shown - one of the highlights is a chance to see the rst public scfBening of Sony Pictures' Resident Evil movie starring Mila Jovovlch. There are still a number of major
artists who we were unable to

2C THE OFFICIAL P L AY S TAT I O N EVEmThe all-important details. Date; 4-6 May 2002

series of competitions featuring teams from AInA/alk, Blueprint and Slam City. There will also be an allwoman skate competition sponsored by Galiaz shoes. Further major
skaters will be announced nearer the

Barbarian from Virgin, Firsblade and


Gravity Games: Blke.Stmet.Vert.Dirt

mention at the time of going to press, but be sure to keep checking back at www.2ctheofclalplaystationevent.com for further updates on this event. See you there then. We'll be the ones down the fnant wearing comedy jester hats, stupid stripy trousers and swigging cloudy orange liquid from
labelless bottles... gw

Venue; Gunnersbury
Park, London

fnam Midway, Rolling from Rage and


Rally Ctiamplonstilp fnom SCI. Expect
a few more to be announced

S TA R S K Y & H U T C H
Publisher: Empire Interactive
Last seen: OPS2#015 Release: TBC

Price; 18 per day


Info/tickets: 0115 934 8757

Capacity; 35,000 per day


Programming/artists subject to

between now and the event, which

runs fnom the 4-6 May


Meanwhile, on the main music stage, 0PS2 has learned that breakbeat architects The Freestylers will play Joined by Maximum Roach, Cooper Temple Clause and Mark B,

time. Grafti artists Chu, Etch and Mau Mau will be providing the arena with a series of pieces of street art throughout the weekend. Brazilian
model and street and vert in-line

change. No Camping. No Parking

Starsky & Hutch will comprise 25 episodes over four Bay City
iocations. It wili offer Arcade and

No tickets at the gate. No entrance to under 16s unless

Muitiplayer modes and feature iight gun shooting and driving eiements.

accompanied by an adult. If you look under 25 please bring proof of age.

skating champion, Fabiola Da Silva, will also be making a special

For advance ticket booking over the Internet visit www.wayahead.com.

FROGGER; THE

GREAT QUEST
Publisher: Konami Last seen: 0PS2#009

Release: May 2002

The rst of two ancient videogame


rehashes on the release schedules, Konami's Froggertakes a brave leap onto PS2 - it rst appeared in arcades way back in 1983.

Keeping you updated on Soul Calibur2s development.


SOUL CAUBUR 2, NAMCO'S latest arcade release before the summer Yotoriyama-san also explained he didn't envisage any delay between the arcade and home release, and hopes
the console version would be out In

instalment of what is widely regarded the best beat-'em-up ever, may be a


while off a UK release - but that

blending has been utilised, allowing some of the characters like Ivy and Nightmare's upper and lower body
parts to move Independently This means Ivy can walk and spin her whip at the same time - giving her a far

be carried over from Soul Caiibur


and a further ve will be added. As

reported in last month's Spy after our


Japanese correspondent playtested the arcade version at the AOU show,

doesn't stop us wanting to see how the

TETRIS WORLDS Publisher: THQ


Last Seen: OPS2#001

game's coming along Although these


shots were taken from the 'still in

Japan before the end of the year


What's most exciting for PS2
owners is that the arcade version of

development' arcade version that


made its debut at the AOU arcade

SC2 is being developed on the System


246 board, the central hub of the coinop cabinet, which is based on the

Release: May 2002 We've played a version of this and it's just posh Tetris. It's one of the most important games ever made, but it doesnt reaily need to be given the 128-bit treatment.

show in Japan, they show the quality of game we can expect to be playing
on our PS2s early next year In a recent interview. Producer

more aggressive look. Players are now able to move In eight directions while still guarding and, If struck down, will rise in four separate ways. Characters
will also suffer additional damage if they take a blow and bounce off a wall, although they are able to recover from these hits instantly The character list is currently incomplete but 0PS2 believes 12 will

there were two new characters already In place: Yunsung, who wields a
Japanese broadsword, and Sophitia's sister, Cassandra.
0PS2 has learned that Soul Collbur 2 will debut on PS2 in either

same chip set that Son/s console


contains. This means that the PS2

January or February 2003. As soon as


we can conrm more PS2 specic details. Spy will have news first. GW *PS2 Soul Caiibur 2 Is out early 2003.

Hiroaki Yotoriyama revealed that Sou/ Caiibur 2 was nearly 70 percent


complete and would be ready for a full

version should be virtually identical to the coin-op. In terms of new gameplay


additions, an effect known as motion

042 PlayStation.E

ipii

f*

"ONE^I
MOST FEARED CONTRAPTIONS FACED BY A FOREIGNER: A J A PA N E S E L j O O "
%

OMr fiian in J^pan, Anio9

playtssts the exclusive GT Aniliix in Tokyo,

RND U R B
"X
Kazunori Yamauchi dedicates a special Gran

Tuhsmo game to car manufacturer; Toyota.


GRAN TURISMO; AMLUX is on playable display In Tokyo at one of Toyota's massive car showroonns, but before fans get excited, this special
version wont be on sale In the shops. Appearing there recently,

/ SSO Vitron

'

ESSO m t r o n

Yamauchi-san cited the company as being one of only three or four car
manufacturers that were immediately supportive of the series and this

special edition of GT is Polyphony Digital's token of gratitude. The 'Gran Tuhsmo Corner* comprised four PS2 units that utilised the Sparco Cockpit. Two were set up for an i-LInk battle on the Tokyo R245 track and the other pair for single-player games on which ve courses and their mirror images were selectable. Races were relayed live on a
massive video screen in the building's central atrium so that all visitors to the showroom could watch the action. While similar to the GT Concept demo at the Tokyo Motor Show, Am/ax's vehicle line-up was

unsurprisingly exclusively Toyota and split into four categories: Concept 12 cars). Normal |14 cars), Dream (1 car) and Race |7 cars). Standing out amongst them was a new rally version of the concept Rugged Sports Coup6, complete with the familiar green and red Castrol decals and trim. Aften/ards, punters could sit behind the wheel of some of the car's reallife counterparts and try to resist the temptation to buy one. AW 'Next issue we'll bring you more news on SCEE's GT Concept Europe.

,-fc.

TI

j|laim

T h e Ve n d e t t a : looks like a

helicopter - but goes like a jet.

Our Heaven and Hell-styled 'ometer P S 2 H E AV E N

Deus Ex, Thanks to its

streamlined control system the PS2 version of Deus Ex

is actually better than the


PC version. Have that,
Windows XPIteaks,

Namco's Srrtash Court

Tennis. Doing for tennis


what Konami's PES has done for football. Hey, we

-frt

might even tty playing It for


r e a l i n t h e s u m m e r P ojsslbly. si

Go out in a blaze of glory with Kuju Entertainment's Fireblade.


MIDWAY HAS RELEASED further information on its exciting

HELI DR HIGH LJURTER


Fireblade not only gives players the option to chose how to complete missions, but there will also be two types of choppen the Vendetta attack helicopter and the Talon troop
carrier 'The Vendetta has an augmented jet system to

Lara's lovely new goth eye make-up. It's like Ttie Cure except with tits and guns.

new heiicopter combat game, Fireblade, iast seen In


OPS2#016. One of the most interesting eiements of the KuJu Entertainment-deveioped titie will be the player's ability to

Hideo kojlma living up to Japanese stereotypes by sitting right at the front on the top deck of a doubledecker London tour bus.

Scouting for MGS3 locations perhaps?

choose from two different approaches to the game; stealth


or all-out combat 'This showed up as a really big plus in our testing,"

provide Turbo speeds comparable to that of a jet. The slower Talon is used for missions in which the player works cooperatively with ground forces to complete mission objectives," explains Washbrook This should hopefully add a degree of variation to the gameplay. The game's 18 missions will take place over a series of diverse landscapes from the snowy peaks of the Swiss Alps o
to the arid heat of the Middle East Oil Fields, Washbrook is condent these environments will be of the highest visual

The bizarre increase In m


massive static electric

explains Mark Washbnook, Executive Producer of the title, 'The people who wanted to dive right in and enjoy balls-out, in-your-face action were whooping with joy, while the people who wanted to creep around and snipe the heads off the infantry could enter Stealth mode, sneak round the edges of the patrols and take their grisly pleasure," During Stealth mode, players will y with the aid of a thermal imaging camera which Is detailed enough to show dead soldiers' bodies changing from red to blue as the heat fades from their corpses, A clever, if slightly morbid effect Although Fireblade joins Eidos's Thundeiawk: Operation Phoenix as one of just two arcade helicopter combat games
on PS2, Washbnook claims his titles' closest comparison would be EA's Strike series on PSone, in terms of exciting missions, accessible gameplay and explosive weaponry,

shocks In 0PS2s ofces.

Perhaps the nylon jumpsuits weren't such a good Idea after all. Ouch,

The elusive The Getoway, Is O


this game ever going to come out? Find out next Issue when we visit Studio Soho to see exactly what's

quality, "A large pari: of the projects' development cycle was spent working, reworking and rening the terrain until we
had a realistic environment One of the most notable differences is the sheer quantity of objects in the game. We

'gahn dahn', Slaaag

% u

don't just have a handful of vehicles buildings and soldiers,


there are hundreds of them,"

Cryo games - again - for i


threatening to surpass even

Although Fireblade is still a long way down the release


schedule for 2002, OPSZs exclusive screens show just how

Army Men's catalogue of crimes against PS2 gamers.


Bonk Herbert's Dune? Frank

Spencer's, more like.

TtietB's certainly no shortage of repower in Fireblade, with a Sniper Cannon, Swarm Missiles, a Rail Gun and a LaserGuided Homing Missile.

impressive the game is looking even at this eariy stage. Look out for a hands-on preview in the coming months GW
Fireblade is released this autumn through Midway Games.

i
Ti

Fishing games. One on PS2 O

I
Kuju has worked hard on explosions,

vV
Houses glow in the
authentic Stealth mode.

was enough. Now we have


three and they're all as in a faster boat and some TNT, then we're talking

boring as real Ashing, Throw

PS2HELL

BLUE

LINES

>) ck$ Vs Sever, the forthcoming Franchise Pictures film starring Lucy Liu and Antonio Banderas Is being made into a PS2 game. The first-person shooter Is being developed by Zombie Studios In Japan a sake-induced Deod Or Alive 2 voice-actor was heard to whisper that Tecmo is in the process of making another PS2 game in the series Free Radical Design is currently discussing the possibility of making TTmeSp/itters 2 online compatible. Its progress is dependant on getting the cash for the servers, though

Play5tation2 04!

n BHRRPENED EUUDRD
Broken Sword: The Sleeping Dragon information revealed exclusively to 0PS2.
REVOLimON SOFTWARE HAS given Spy
worid exclusive access to Information on the Not only has Revolution taken a fresh approach to gameplay and narrative, the game's look and feel has been further Stealth, that Increasingly popular game

rst PS2 Broken Sword game, subtitled The


Sleeping Dragon. Rrst Impressions are that

Revolution Is already well on the way to


creating one of the most Innovative titles the adventure genre has yet seen. 'Broken Sword 3 Is our vision of the

developed with the extra power afforded by the PS2. Utilising advanced 3D rendering technology, characters will be lit by complex
lighting and shadows. There is also an Impressive level of detail being paid to facial

style, will play a major part in Broken Sword. B being sneaky, the player will be able to avoid confrontation that might lead to situations where progress Is blocked (being thrown out o
an important location Is just one example

mentioned by Cecil! or In a worst-case scenario a character being killed. The


opportunities to create tension and suspense with this dynamic are obvious. As well as more commonplace puzzle

UVING

BY

reinvention of the adventure game,' Charles Cecil, PtDducer of the title explains. "We strongly feel the decline of the genre was due
to polnt-and-click gameplay which was too rigid a structure. Instead we've looked at the

animation, llp-synching and convincing body


language. "We're trying to produce a look that is

THE SWORD

This is the third Broken Sword game


- so what are the other two about?

soul of an adventure game, which we believe is


a game driven by nan-ative." In a similar

//The 3D environment will be used to allow

solving via talking to NPCs or manipulating


objects, which Cecil describes as 'detective wori<'. Broken Sword has a new method of

Broken Sword: The Sleeping Dragon


is the third in a series. The rst two

for more exploration


and action//
similar to previous games In the way that It Is
heavily stylised, but now It can be much more compelling" says Cecil. As you can see from

games, Broken Sword and Broken Sword H: The Smoking Mirmr appeared on PSone in September 1996 and November 1997 respectively, Both came close to selling a million
units, both received nine out of ten in our sister mag 0PM and both v^ere

approach to that which Core Design has tai^en


on Its new Tomb Ra/dertltle, Revolution has

building In lmic sequences through 'Action Events'. These allow us to break away from thi
constraints of the generic animation," enthuse;

placed strong emphasis on telling a story


through gameplay

Cecil. "For example. In one situation NIco may be faced with an oncoming car You can either
pick up a brick and throw It at the windscreen or dive out of the way into an alcove. In these

highly praised for their advanced graphics, story line and depth. To

So far Broken Sworcfs story revolves around two central playable characters George Stobbart and the altogether gorgeous
NIco Collard. The tale begins with the death of a Paris-based computer hacker; which the narrative Initially leads us to believe is the work

the eariy concept shots, NIco and George's faces will fomn slightly exaggerated expressions
while still remaining believable.

scenes characters are given simplied choices allowing us to give a more cinematic display o what's going on." To complete these sequence the player will press a button at a particular time as displayed on an on-screen icon-map
triggering a new set of animations to reveal a different outcome. it might be questioned how Revolution

catch up on ^e series so far visit your


local game store for second-hand copies.

Cecil also hints that an Incredibly advanced yet workable control system will be used in the
game. 'We want to move away from a control

of our own dear NIco... Surely not? Promising to


encompass an ancient conspiracy and to

method that Involves manual dexterity," he says. This will be an essential component of
Bmken Sword if other elements are to be

reveal the mysterious 'secrets of the templars', the game will take the player through the Jungles of the Congo, underground pyramids In Ethiopia, and even to the English West Country.
Ultimately, George and NIco discover a threat

successfully fullled, with Cecil outlining plans


to use the 3D environment to allow for more

plans to avoid lengthy cut-scenes to tell such :


complex story as that promised In Broken Sword. "We'll be doing our best to hide the

to Earth's future and It's their task to prevent It


The second Broken Sword once

again raised tlie bar of the series.

exploration and action as opposed to complex object puzzles. The underlying aim is to create a dynamic and dramatic game while still
having a variation In pace.

exposition of the narrative and we are ensurin;


that cut-scenes will kept to an absolute minimum," Cecil promises. 'The narrative is

revealed as much as possible through the


gameplay." This should prevent cut-scenes of up to 40 minutes as experienced In MGS2,

something Cecil describes as "lazy design." 0PS2 Is genuinely excited at the prospect of a PS2 Broken Sword game. With a heritage of producing two ground-breaking and hugely popular titles on PSone, the potential for the expansion of the series on a next-gen platform
Is immense. GW

broken Sword: The Sleeping Dragon is due for


release in September/October 2003 with a publisher still to be connmed

m
ii
W '

i..--A,,., 4.-^
screens were taken direct from a PS2.

K ,

A brand new - and

currently top-secret control system is in place.

The game win feature special shadow and lighting techniques.

Exploring the 3D game environments lends BS.TSD exciting new game dynamics.

&

"MAKE THE MOST


OF THE ARSENAL BY BLOWING UP ANYTHING S TA N D I N G I N
THE WAV '
RATCHET& CLANK, PG 052

XIII and Rayman 3: Hoodlum Havoc revealed as Ubi Soft's agship PS2 titles.
UBI SOFT HAS ANNOUNCED two of its major PS2 titles for 2002: A continuation of its multi-million selling Rayman series, entitled Rayman 3: Hoodlum Havoc and an Intriguing cei shaded rst-person shooter called XIII, based on the comic of the same name by Belgian author, Jean Van Hamme. wanted poster to a tree and as he walks awa/ we see that Rayman is the enemy they are searching for The trailer suggests that the new game will begin
with our hero on the run from these Hoodlum

CKy

THIR

characters. Ubi Soft has promised that Rayman 3 will Include an "Innovative tactical arcade battle system" and tal<e place In brand-new locations populated by "off-the-wall" characters. Interestingly, the concept

With eel shading now seemingly infusing every genre


of game, Ubi Soft has seen it t to introduce the

seems to Indicate a new direction for Rayman, moving away from his traditional platform-based

cartoon effect to its forthcoming rst-person shooter XIII. The story behind the game will have a conspiracy
theme and players will be required to unravel clues

gamepiay This is bacl<ed-up by Rayman Creator,


Michel Ancel's comment that, "The extravagant imagination that has gone Into the design of Rayman 3 will not only appeal to our existing fan base but

through' ashbacl< visuals.

/j^'||tost exciting for fans wil be the news that


X/lT s powered by the next-generation Unreal 1 1
hnology. This should ensure the game's textures will be smooth, Al is of the highest oreler and graphics uldiy animated even at high frame rates. XIII is In development by an Intemal team in Paris, to ensure Ubi Soft's promises of "nely balanced action and stealth" and "unheard of levels of Interactivity and freedom" are fullled, ijurent Detoc, President of Ubi Soft, North America, explains his hopes for the game: "From the revolutionary cei shaded animation. Unreal II technology and unique story line, XIII reaches the limits of Interactive gamepiay" Rayman 3: Hoodlum Havoc
Rayman 3 was rst announced to the press via a series of teaser trailers posted on Ubi Soft's Web site.

also attract new players." GW


T^ayman 3: Hoodlum Havoc and Xiil ore both scheduled for release this Autumn. For hands-on

reports on these and other Ubi Soft titles, see Spy in


next month's 0PS2.

They showed strange creatures wearing cloai<s and pointy hats, accompanied by the text 'Search For The Enemy". One of these creatures Is seen nailing a

1 Age; 17 1 Height 5'9- Blood 1Vpe: AB 1 Distinguishing Features: Erraticaiiy lengthened sawn-off i [ dungarees. Mop of bleached hair. | Looks Fresh-faced composite of Chesney
1

Distinguishing Features: Bizarre Aztec-style iieaddresses, pyrotechnic guitar aiways by iiis side.
Looks

COLLECT THE ENTIRE SERIES! SWAP WITH YOUR MATES!


CUT OUT AND KEEP! SEND NO CASH! JOY FOR UFE!

Hawkes and Hanson - all of them.


Attack

8 5

Very glam rock Pointy sideboards, . ares and star-shaped guitar.


He's got an axe to grind and he's . gonna grind It.

Polite. TIdus only attacks when It's


his turn. Nice lad.

m
7 1

Attack

Defence

Always picks his ghts when he's got a group of friends around him. wealth of athletic moves.

Defence

Starts playing Stairway To Heaven >

or Under The Bridge, badly J1 8 7 Serenading lovelies one minute, j


then saving humanity the next,

; Speciate Professional Blltzball player with a ao


Final fantasy Xs protagonist is a man of action but not necessariiy a giiter by nature. He's got tile moves but
does he have a kiiier instinct?

Specials^

179

Originally U-1 was a bit of a loser. Then his talking dog (stick with us here) told him about his guitar-playing intergalactic
after ego... and Gitaroo-Man was born!

148 PiayStatlonZ

Showing how CG graphics can be


used for art -

truly mesmerising.

ZETTRI ZETSUmEl TD5HI


A major earthquake has sent a bustling city (situated atop a man-made island off the Tokyo coast) into chaos. As survivor Masayuki Sudo, players must nd their way through the wreckage and make it
back to the mainland, amidst the constant threat of aftershocks and unstable structures. This is a survival adventure without the horror but with

R i d 1 ( 1 9 F E B R U R R i d ) My Aussie friends go on a shopping spree to buy Final Fantasy and anime gures. Head back to my place for
drinks and explain to them how to use one of the most feared contraptions

faced by a foreigner here: a traditional Japanese loo. It's a matter of adapting. R y 3


Interview /co's Director Fumito Ueda.

plenty of tension. Buildings will fall and


ooded areas have to be traversed. Survival necessities, such as water

Open and friendly, he shows me the original opening for the game plus various sequences from its development
Afterwards i have a peek around the

supplies, become paramount during the Journey in which Sudo will encounter and
rescue other survivors. It's a great

ofce. Sleeping bags hanging from


cubicle walls and a sizable collection of

premise - let's hope it delivers.

empty coffee cans on Ueda's desk hint at the working hours involved. R H <

Check out the AOU Arcade Show. Have

to drag myself away from Soul Callbur 2 to try some of the other games around. R y 5 Friends head back to Sydney, but one of them has overshopped big time so I end up carrying a hefty Godzilla 2000 gure
on the train back home. Get more than

CG CRRNIURL
PlayStation 2 developers spotlighted at digital arts exhibition.
THE AGENCY FOR Cultural Affairs' Media Arts Festival is an annual event that showcases

Japanese anime. Final fontosy: Unlimited made


t h e A n i m a t i o n Aw a n d s h o r t l i s t .

a few strange looks. R y 15

outstanding works in digital art, games, animation and manga. The Grand Prize In the non-interactive

category was awarded to Anjyu, a beautifully


abstract CG lm by Namco artist Yasuo Ohba. Set

Winning the Grand Prize in the Interactive category was Protrude, Flow. This work captured claps and yells from viewers and translated them
into sound levels which caused black magnetic uid to rise, fall and form random spiky shapes. The most innovative and exciting display came from Contact Water Here, once four pari:lcipants

Incredible Crisis meets City Crisis in


Z e t t a i Z e t s u m e i To s h i .

Onlmusha 2 hits the stores and In one

week the game shifts over 644,000 units.

R y 1 7
Go to the Ylisaku Matsuda Exhibition in

to a simple piano accompaniment, a material-like form composed of millions of tiny laments gently
undulated and morphed into a multitude of

RNimE

PINBRLLP

Shibuya. Memorabilia on display Includes prints, photo albums and posters. A timeline stretching the walls chronicles his acting and musical career and you can listen to samples of the latter via headphones. A funkily decorated area displays artwork dedicated to the legend. Needless to say due to the late actor's likeness being used for the game, Onlmusha 2 Is on show and playable. R y 23 The chertv blossoms are blooming early this season and a long delayed visit to Shinjuku O IIIIIJU park ^ U is in order tJdl^ 15

organic shapes, mesmerising its audience. The


short was awarded for simplicity and freshness among works that strived to mimic reality. CG realism was also recognised: HIronobu

had donned VR goggles and hand sensors, a pool


of water materialised on their palms. In which

marine animals Including dolphins and manta rays swam. At a ick of the wrist, the creatures Jumped from one person's hand to another with a splash. Other palm movements triggered different responses like whistles and squeaks. AW This all has huge implications for future gaming: Spy will be the rst to report any developments.

RKIRR: PSyCHD BRLL


Inspired by an actual pinball machine
that's based on the popular Japanese

Sakaguchl won a Special Prize for Final Fantasy:


The Spirits Within's achievement in technology. FFK Silent Hi// 2 and Armomd Com: Another Age

were nominated for the CG Moving Pictures award,


in total, 13 software titles were put up for awards at the Festival, ten of which were PS2 exclusive.
III UIUCI. yV"

amime Akiro, Psycho Ball's playing elds are split into upper and lower sections
and recombine in various congurations based on scenes from the movie. Targets

yield Pass Keys which open chutes that


lead to the next 'level'. Shoot the ball into

the right spot and the table opens to


reveal a lower section, like the Akira Dome underneath the Olympic Stadium

RRCRDE 5LRSH FEST!


1. ONIMUSHA 2 ICapcomI
2. SEGA TSUKU 2002 J.UAGUE PRO

SOCCER CLUB O TSUKUROUl |Sega|


3. XENOSAGA EPISODE 1; DER WILLE

mRZRN: FLR5H OF THE BLRDE


Namco's motion-tracking sword game
debut plays like Onimusiio meets

eld. The gravity and effects are perfectly decent, but surely such a landmark
anime deserves a more epic scale game?

ZUR MACHT (Namcol 4. riADAKI STREET 3 lEnixl 5. EX JINSEI GAME [Takaral 6. SAGOKUSHI SENKI (KOEII

House Of The Dead. Using a sword like peripheral, gamers slice through
waves of zombies and other undead

7. SAMURAI (Spikel 8. 0REGAKANT0KUDAIV0L2|Enix| 9. MRTUA RGHTER 4 (Segal


1 0 . R N A L FA N I A S Y X i r i T C R N AT I O N A L

beasties. They must also hack through


barriers before the creatures come too close for comfort. Although the

(Square!

gameplay is on-raiis, the action is fast


and enemies can come from

T-lie gor^efaus i)mmtisha 2


tops the Jcfp cb^rt.

Chart source; Dengeki 4-10 Morch.

anywhere (such as through ceilings) to


keep you on your toes.

Infogrames will release Psycho Ball, PS2's rst pinball game, in June.

PlayStation,2 04

" i r s AND DRAGOmS H AV E B E C O M E THE PLANET'S DOMINANT SPECIES"


REIGN OF FIRE, PG 054

V I

Z) E D New F1 season, new game from EA Enter F1 2002.

JUST AS FERRARI has been using last year's car In the rst races of the 2002 Formula 1 season

(because it's stiil a good carl EA is currently using last


year's code for its new F1 2002 (because it's still a

good game). Why redesign something for the sake of


it? The aim this time around is to Improve the whole

pacl^age and build on the strengths of last year's game (0RS2#013, 7/101. So all the good things that F1 2001 had - fast frame rate, multiple race options,
in-game challenges - F1 2002 plans to do better Apart from the obvious team, driver and car updates for the new season, EA wants F1 2002 to be

a much more intense racing experience. With this in mind, the game will feature an array of new camera angles for key race moments, plus other TV-style cinematics, a themed front-end and fuii-length race replays. Most notably, the race engine now Includes a new 'siingshof bar - this charges up when you sit In the slipstream of the car In front to give you a boost to overtake it (complete with whooshing sound effect
and suitably speed-blurred visuals).

The popular Challenges aspect of the game has also been improved. Dubbed EA Sports Cards, each F1 team has six challenges and by beating them you unlock bonuses in the game. It'll be the only reason
you'll ever drive for Arrows. Based around the chassis

of F1 2001, F1 2002 will certainly have the reliability.


Let's hope It has the performance to match. L DE

'Fl 2002 will line up on the grid in May.

1 DcSIICBNER GENE
Games designed by you. This month: The scatalogical pleasures of pooper scooping. In a game.
GAME NAME DESIGNER

I SOOPA POOPA SCOOPA

THE EXPERT'S OPINION

RICHARD CROFT

CHARLES CECIL

EVIL, FOUL-SMELLING DOG beasts from the planet Poorug have Invaded our

solar system and are hell-bent on plastering Earth with pungent pooch poo. With 25th Century Britain Island obsessed with cleanliness, such a threat Is causing
uproar for the whiter than white populace. The government has been forced to build a new space ship - The Scoopa - to attack the enemy and save the pavements from muck. You have been put In charge of The Scoopa. It's equipped with a titanium Ftoopa Scoopa and shIte-shatterIng shield In order to save the world from the worst possible fate.

Well, I congratulate Richard on an extraordinary


collection of faeces

The gameplay is dead simple: Poorug's powerful dog-shaped ships constantly drop doggy dos from behind. So with The Scoopa you must y to where the poop
has landed, position your shit-shoveliing ship with the left analogue stick to collect

orientated gags. I am not


convinced that as much

the smelly turds, while using the right to swing the powerful planet-protecting poo
rocket from side to side to build up power and send the cack back Into space. Power-ups are available when certain amounts of poo have been sent back to

loving attention has gone into considering the gameplay! it is hard to


Imagine how the game
mechanics would work -

Its maker; they can also be found littering the planet Longer reaching scoops
increase the range for your pugilistic poo pulverising powers, while corks offer a temporary stoppage to help you catch up with all the scooping To start with the deposits come at a gentle rate, but this gets faster as the
game progresses. You must clear all the poo in an allotted time to move onto the

simply following dog-shaped ships and poopa scooping


appears to offer very little

scope for gameplay, even


when the pace increases. I'm

not sure that the marKeting folks would thank you for
using poopa scooping as a

next stage, but if too much of the playing area is covered then you lose.
WRITE TO

basis for a game - but


regardless, unless It is fun to

Designer Genes, Ofcial PlayStation 2 Magazine, Future Publishing, 30 Monmouth Street, Bath BAl 2BW. Or email us at PS2futurenet.co.uk. Send us a description of your game idea and try to accompany it with a few sketches or drawings to bring your words to life.
Unfortunately we are unable to return any artwork

play It is a non-starter, rd be dubious about investing In such a game myself..


'Charles Cecil is MD of PS2 developer Revolution.

StationE

|"'|Cjy jLCllOnL brands,PlayStation and the PS Family logo are registered trademarks o1 Sony Computer Entertainment Inc.

_ 200! ElectronicArts Inc. ElectronicArts, EASPOR TS, the EA SPOR TS lege. EA SPOR TS BIG, the EA SPOR TS BIG logo anO SleC Sto are trademarks or re,^ ^ Arts Inc in Itie U S and/or other countries. All rights reserved. Atl other trademarks are the property o1 their respective owners. EA SPORTS and EA SPORTS BIG are Electronic Arts

BHCK
m o s t o u t o f Ya b a s i c . THIS MONTH;

TO SH!

0PS2's George Walter shows you how to get the

G E M O C I D E ; PA R T 1
label drawboard

for y=10 to 1 step -1


for x=l to 10 rem insertion Point 9

xl=x*30+r30-40 yl=x*15-yi5+250

If modlx+y,2|=0 then
setrgb 1,150,150,150
WELCOME TO THE world of else

Yabasic, the section of 0PS2 that shows what you can do with the program that comes free on the demo disc of any new PS2,
From this month we will be

setrgb 1,50,50,100
rem Insertion Point 10

printing sections of code to make up a complete game written by Yabasic expert Marc Gale. Each
section will run on its own and later instalments will need to be added to the numbered Insertion

ll triangle xl,yl to xl+30,yl-15 to


xl+60,yl

ll triangle xl,yl to xl+60,yl to


xl+30,yl+15
rem Insertion Point 11 rem Insertion Point 2 rem insertion Point 12 next X

points to add new components to the game. Part one draws a simple 10x10 Isometric game

board and contains the majority


of Insertion points that will be
used as a reference for later

nexty setrgb 1,50,50,100 setrgb 2,50,50,100 setrgb 3,0,0,50 gtriangle 20,250 to 320,400 to 20,270 gtriangle 320,400 to 620,250 to 320,420 setrgb 1,0,0,50 gtriangle 20,270 to 320,400 to 320,420 gtriangle 320,420 to 620,250 to 620,270
return rem ################## ######################## ######################

parts In the series. Enter the following code: gosub Initialise gosub mainloop
exit rem ################## ######################## ######################

We reveal one of SCEE's major titles for 2002: Ratchet & Clank
RATCHET & CLANK WILL be one of SCEE s

major titles for 2002, 0PS2 can reveal. The Insomniac Games developed title, which will be

Clank rocket from planet to planet acquiring different weapons and gadgets. On the way they meet a series of Imaginatively designed
characters and make the most of their arsenal

formally unveiled at next month's E3, is being


touted as a new, dynamic, action-lled, weapons-

by blowing up anything that stands in their way


In exaggerated cartoon fashion. SCEE has already been talking about Ratchet

based adventure featuring the duo of the game's


name: Ratchet and Clank Insomniac has a rst-class record of

label mainloop repeat gosub lpscreen gosub background gosub drawboard


rem Insertion Point 15 rem insertion Point 7

producing games for PSone including the highlyacclaimed and much-adored Spyro The Dragon
series. The rst few screen shots of Its new project already depict a style distinctive of the

& Clank with the same fervour as they did Jak And Daxter around the same time last year Its winter 2002 release date is almost certainly
intended to make this a Christmas smash. Expect 0PS2 to be there with more exclusive shots of Ratchet & Clank next Issue. GW

label lpscreen setdispbuf curbuf


curbuf=l-curbuf setdrawbuf curbuf return rem ################## ######################## ###################### label Initialise curbuf=0

until (1=2)
return rem ################## ######################## ######################

developer The spin being put on Ratchet & Clank is Its blend of genres, taking In elements of action, platforming, shooting and weapons.
Set in a vast scl- universe. Ratchet and

Ratchet & Clank Is being published by SCEE


and will be out this winter

label background setrgb 1,0,0,255 setrgb 2,100,100,255 setrgb 3,100,100,255 gtriangle 0,512 to 0,0 to 640,0 setrgb 3,0,0,255 gtriangle 0,512 to 640,0 to 640,512
return

Weapons will play an integral part in


Ratchet & Clank.

open window 640,512


rem Insertion Point 3 rem Insertion Point 13 rem Insertion Point 24 rem Insertion Point 27
return

rem Insertion Point 19 rem insertion Point 17 rem Insertion Point 16 rem Insertion Point 21 rem Insertion Point 8 rem Insertion Point 1 rem ################## ######################## ######################

rem insertion Point 4 rem Insertion Point 14 Next month:

Part 2: Drawing Gems.

)52 PlayStation.?

"THE 'UNK HAIR


PROTRUDING FROM BOBBLE H AT L O O K I S JUST SOOO FA M E "
CHAR ASS. PG 057

0QID

Codemasters announces the release of 15 different football games - all at once!

THEIR

j r r
TEAMTALX
Simon Ptytherch, head of the Codemasters " studio working on Club Football, tells 0PS2
^ more about the ambitious title. ' Club Football seems like such an obvious idea...

CODEPVIASTERS HAS SIGNED videogame rights deals with 15 of the biggest football clubs In Europe and will launch individual games for
each. Fans of Arsenal, Aston Villa, Chelsea, Leeds United, Liverpool, Man

digital footballer and play as part of the rst-team. Simon Prytherch,


head of the Codemasters Football Studio, explains further "It's every

United and Rangers plus a further eight European teams will be able to buy a club specic version of the core Club Football game.
Codemasters is most excited about the way Its games will tap into what It describes 'the soul of football" - or the tribal fanaticism of club

supporters. Bound to attract the attention of hundreds of thousands of


PS2 football fans whose clubs are not represented regardless, the

fan's dream to train and play for their club. To come out of the tunnel and onto the hallowed turf, to see all the familiar players beside you with the roar of your club's supporters." The appeal is obvious. Of utmost Importance to a team-focused game like Club Football, Codemasters Is using an exclusive new photographic technique which should give the players an impressive photo-reallstlc appearance. The on-pitch gamepiay puts gamers in contnDl of a key player in each of the teams' squads in confrontations with rival clubs Although likely to pnovoke claims that Club Football is little more than a cynical mari<etlng ploy 0PS2 can't wait for the chance to play as our favourite clubs. Or at least that goes for most of us - the Editor's still reeling at the lack of a Bath City team... GW '15 Club Football games will be released in autumn 2002.

development team at Codemasters is designing the game as what it claims to be the, "most realistic, playable football action title brought to
the market."

Why's no publisher ever attempted this before? It's the kind of idea that may have been written off i previously as too complicated. We were able to pull It off with a talented licensing team, and our commitment to design and development excellence helped to convince the clubs they were

"I making the right decision. We've already sweated

Although the central game will be identical in each of the 15 versions, elements like team line-ups, strips and stadia will be tailored to the particular headline team that appears on the box. A further added attraction will be the player's ability to include themselves as a

blood over the planning, having to and wort* with the individual clubs to get to this stage. To sign 15 of Europe's biggest clubs makes Club Football an
amazing prospect.

Gamers will argue Club Footbalts success will ultimately be determined by the quality of the gamepiay. Will it be a FIFA or an ISS? The realism and advanced At we're building In this will take the user to greater heights than the more arcade-based footle games. People have often mentioned to me over the years that they would love to play a game that matched the licensed realism of FIFA with the gamepiay of ISS. All I can say Is Club Football will do that and more! Which version do you reckon will sell the best? That popularity contest Is going to be a vety Interesting one to watch. I think my money would
be on Manchester United but Arsenal, Liverpool,

Rangers, Bayern Munich, Barcelona and Juventus


will all be the running

What's been one of the most difcult aspects in co-ordinating the praduction of these titles? Producing the artwork for the club kits for next season and not being able to show any pictures of them until the clubs ofcially announce them. And keeping a game this big a secret for two years - I thought I was going to burst with excitement!

BLUE

LINES

Westem-themed third-person adventure EA Sports BIG has revealed exciting new plans for a downhill mountain biking title. Far from being an SSX-a-like the game will teke the

Infogrames wil release Thmsworfd Suff for PS2. The game is being developed by Smuggler's Run veterans, Angel Studios Capcom has announced Red Dead Revolver , a spaghetti

shape of an adventure game where players ride around huge environments performing various tasks with the aid of their bikes. It's being touted as Jak And Baxter on two wheels...

No pictures of dragons yet, so we'll


have to make do with loads of trucks.

Reign Of Fire offers the player a huge range of weaponry.'

R BRERTH DP HOT RIR


Are you George or the dragon? In Kuju Entertainment's Reign Of Fire you can be both.
BAM! ENTERTAINMENT IS SET tO release a

players must rst overcome confrontations with

videogame interpretation of the forthcoming Rob Bowman lm Reign Of Fire. The game will give players the opportunity to play from two
opposing perspectives: either as a human or as a dragon.

the dragons before unlocking the dragon side While playing as a human, gamers will control a series of high-tech military vehicles Including a mini buggy equipped with a machine gun turret,
a jeep, a heavily armoured AbtBms tank and a

and driven by an Instinct to survive and destroy. While playing as a dragon you'll have the ability
to take to the skies and perform attacks from

above. With this dual approach to the game. It's likely that Reign Of Fire will at least be a strongly
original title

It's the year 2024 and highly evolved dragons have become the dominant species on the planet, with only a few humans remaining Brave and valiant Englishman, Quinn [played by Christian Bale) and his followers take refuge In a castle and battle for survival against their ery foe. They soon encounter an American dragonslayer Denton Van Zan (Matthew McConaugheyl who Is planning to lead a dangerous crusade to
London to ght off the scaly monsters. There's a distinct apocalyptic style evident in these latest in-game shots.

4x4 re truck used for specialist tasks. Players will also get a choice of three ghting forces to ght as: the US military, the Norfolk Militia and
the Kentucky Irregulars, the latter of which, despite sounding like an American football team,

As Is the case with all games of lmlicences, the success of the title Is usually down to the quality of the lm Itself In the case of the movie, to be released here In July not enough has been seen to form any judgements, but with an Interesting game angle and Britishbased Kuju Entertainment at the helm of development duties, BamI could be onto something special, GW

are the most Important group In the game, Ijed by Van Zan, they are a team of highly disciplined and experienced dragon slayers.
Dragon missions on the other hand will enable the player to experience the same

Reign Of Fire, the game, Is split Into two different sections. Beginning on the human side.

battles from an entirely different perspective,


armed with napalm reballs and ame breath.

Reign of Fire, the gome will be released in


September 2002, through BamI Entertainment

HMV psa CHRRT5

GUEST CHRRTS
PlayStation 2 Top Tens from around tiie world

I
#2: GRAN TURISMO 3

I
TEKKENTAG

TOP 10 IRISH PS2 GAMES

(kmNUMT
The feet there are no less than four

M E TA L G E A R S O U D 2 K o n a m I GRAN TURKMO 3; A-SPEC

SCEE

GRAND THEFT AUTO 3 Rockstar

Platinum games in the charts this month is testament to the quality


of some of the earlier PS2 titles. Of

TOURNAMENT (PUmNUM) SCEE


SWTE OF EMERGENCY Rockstar MAX PAY N E Rockstar
SCEE

course we still cant believe why you wouldnt have bought GT3 the
rst time round

PRO EVOLUTION SOCCER Konami WIPEOUT FUSION SCEE

10. MONSTERS, INC SCEE


' S o u r c e ; C h a r t Tr a c k w / e 2 8 M a r c h

TITLE 1. ME1AL GEAR SOUD 2 ZGRANTUnSMOS: # 1 : M E TA L G E A R S O U D 2 #3: GRAND THEFT AUTO 3

ArSPEC(PUaiNUM)
3. GRAND THEFT AUTO 3. 4. TEKKEN TI^G TOURNAMEm*

-RDtyphony Digtal.SCEE -DMA Design- N a m c o -VIS -KCETYO-Rockstar -SCEE -Rockstar -Konami -Rockstar SCEE

Now here's a surprise... As it did in Japan and the US, Meta/ Gear has outsold all competition and nestled

Could be the last time we see

1 1
L Z 3 . 4 . 5 . 6 . 7. 8 . 9 . A C E C O M B AT 4 HEADHUNTER TIME CRISIS 2 M A X PAY N E 10. MOTO GP 2

TOP 10 FRENCH PS2 GAMES


Konami Rockstar

(PUCTINUM)
5. STKTE OF EMERGENCY 6. PRO EVOLUTION SOCCER _ 7 . M A X PAY N E

itself snugly at the top of the charts. We're pleased, rstly because its a great game, but also
because it means we dont have to

61A3 occupying one of the top three chart slots? With a few triple
A titles in the pipeline - Virtua

M E TA L G E A R S O U D 2 GRAND THEFT AUTO 3 MAXIMO PRO EVOLUTION SOCCER S I AT E O F E M E R G E N C Y

Capcom
Konami Rockstar SCEE SCEE SCEE Rockstar SCEE

Fighter 4, Hnai Fantasy X to name


just two - the days of Rockstar's

-Remedy- Te c m o

make up any more GTA3 puns

whore-bludgeoning classic are


surely numbered.

8. DEAD OR ALIVE 2 (PLAHNUM) 9. FORMULA ONE 2001 (PLAnNUM) 10. GIANTS: CITIZEN KABUTO

-Studio Uverpool SCEE

-Planet Moon-^Interplay
'Source; HMV 28/03/02

topdogfon
w w w. h m v. c o . u k

S o u r c e ; w w w. m i c r o w o n i a . f r w / e 2 8 M a r c h

(54 PlayStation.^

Onimusha 2's Jubei Yagyu is itching to defeat evil later this year.

i n c o m i n g
The most accurate release schedule in the biz.
May
Genre Publisher 3D0 Everblue Adventure

nniDET
UURNTED
Capcom
SCEE

This month's games were chosen by Ben Simon from Portugal.

Army Men RTS


Barbarian

Strategy Beat-'em-up Rhythm action Strategy


Arcade racer RPG

F355 Challenge Freai^ Ryers


Futurama

Racing Flight action


Adventure

Virgin Interactive THQ


Eidos Titus interactive SCEE EA

Midway
SCi

Britney's Dance Beat Commandos 2: Men Of Courage Downforce Final Fantasy X


F1 2002

Gravity Games
Gumball 3000

Extreme sports
Arcade racer Action Adventure FPS Action FPS

Midway
SCi Ta k e 2 Wanadoo Wanadoo

Hidden And Dangerous 2 Inquisition


IronStorm Jo Jo's Bizarre Adventure 5

Racing Sim Extreme sports


Platformer

Freekstyte

EA Sports Big
Konami

Frogger: The Great Quest


Gitaroo-Man

Capcom
TBC Universal Interactive Activision

Rhythm action
RPG Platformer Platformer

THQ
Ubi Soft

Judge Dredd Vs Judge Death


Jurassic Park: Project Genesis

Jade Cocoon 2

Jimmy Neutron: Boy Genius


Lilo & Stitch

THQ
SCEE Microids Codemasters

Kelly Slater's Pro Surfer


Kengo II

Management sim Extreme sports Beat-'em-up

1. LMA MANAGBt 2002

Ubi Soft
SCEE Eidos

The best way to make It through a long summer without footle on


the box. Release date: Out now

Master Raifye Mike Tyson Heavyweight Boxing


Need For Speed: Hot Pursuit 2 Premier Manager 2002 Pro Raiiy 2002

Rally Sim Boxing Sim Racing sim Management sim Rally Sim Rally Sim
Arcade football Te n n i s s i m FPS

RPG Kingdom Hearts Lara Croft Tomb Raider; The Angel Of Darkness Adventure

EA Sports

Legion: Legend Of Excalibur


LMA Manager 2003

Strategy Management sim


Adventure Platformer

Midway
Codemasters EA Sierra EA

Infogrames
Ubi Soft SCI

Lord Of The Rings


Malice

Raliy Championship
Red Card Soccer Roland Garros 2002 - US Open Soidier Of Fortune Gold
TD Overdrive

Midway
Wanadoo Codemasters

Medal Of Honour: Rghter Command Mortal Kombat Deadly Alliance


MX2003 NHL Hitz Combo No-One Lives Forever Onimusha 2 Pac-Man World 2 Pride FC Primal

Flight action
Beat-'em-up
Motorbike sim

Midway THQ Midway


Fox

Driving sim

Infogrames THQ
3D0 3D0 SCEE

Ice hockey sim


FPS Adventure Platformer

Tetris Worlds
Sven Goran Eriksson's World Cup Challenge Sven Goran Eriksson's Worid Cup Manager

Puzzle game
Sports Sim Sports Sim Beat-'em-up

Capcom
SCEE

2.'nMESPLJrmtS2

The rst game was a classic and


this looks even better. Release date: TBC 3.STUNTNIAN Action movie stunts from the makers of Driver? Yes please. Release date: September 4. SIAR WARS: J E D I S TA R F I G H T E R Jedls kick ass and their new

Virtua Fighter 4

Beat-'em-up
Adventure Adventure Adventure Platformer Adventure FPS Action FPS FPS

THQ
SCEE Wanadoo SCEE

June

Genre Pinball sim Combat sim

Publisher

1 Project Zero
Ratchet & Clank

Akira Psychoball
Fireblade Frequency

Infogrames Midway
SCEE

Rayman 3
Red Dead Revolver Red Faction 2

Ubi Soft Capcom THQ


Bam! Entertainment Activision Titus Interactive

Rhythm action
Arcade snooker

Jimmy White's Cueball World


l _ e To u r D e F r a n c e

Virgin Interactive
Konami EA

Cycling sim
FPS

Reign Of Fire
Retum To Castle Wolfenstein RoboCop Rocky
Run Uke Hell

Medal Of Honor: Frontline NASCAR Heat 2002 Prisoner Of War


Smash Court Tennis Pro Tournament

ghter looks the business.


Release date: Out now

Racing Sim Strategy Sports Sim


Action FPS

Infogrames
Codemasters SCEE Activision Codemasters Codemasters

Boxing Sim
Action Platformer Combat sim

Rage

5 . T H E G E TA W AY

Interplay
THQ
SCEE SCEE

Spider-Man; The Movie


Star Trek Voyager: Elite Force TOCA Race Driver

Scooby-Doo: Night of 100 Frights


SOCOM: US Navy SEALs Soul Calibur 2

Hardcore gangland action in a photo-realistic London? Oh yes.


Release date: TBC

Racing Sim Rally sim


Genre Combat sim

Beat-'em-up
Platformer

V-Rally 3 July
Conict Desert Storm Endgame
Formula One 2002

Infogrames
Publisher SCI

Spyro The Dragon 4


Starsl^ & Hutch

Universal Interactive Empire Interplay


Activision

Driving

6 . M AT H O I T M A N ' S PRO BMX 2 Return of the Mat. Give us a

1 Star Trek: Shattered Universe


Star Wars Bounty Hunter
Stuntman Summoner 2

Space combat
Adventure

hefty dose of sick tricks.


Release date: July 7 . 2 0 0 2 R FA W O R L D C U P

Ughtgun shooter Racing Sim Racing sim Extreme sports Rhythm action
Genre FPS Arcade racer Platformer Arcade racer Action

Empire
SCEE SCEE Activision SCEE

Driving
RPG Action

infogrames
THQ Infogrames

What can you say? The game of


the biggest tournament Release date: 26 April 8. FREEKSTYU

GT Concept Europe Mat Hoffman's Pro BMX 2

Superman: Shadow Of Apokolips


Ta z W a n t e d Te k k e n 4 Te n c h u 3

Platformer Beat-'em-up
Adventure Arcade racer Adventure Action Action Adventure Football Sim FPS

Infogrames
SCEE Activision SCEE TBC Universal Interactive

Space Channel 5 v2
TBC Aliens: Colonial Marines

Bikes given the EA Sports BIG treatment Got to be good!


Release date: May 9. SPIDER-MAN; THE MOVIE

Publisher EA SCEE SCEE

1 The Getaway
The Lost

Alpine Racer 3

The Scorpion King


T h e Te r m i n a t o r

Ape Escape 2
Auto Modellista
Blade 2

Infogrames
Universal Interactive SCEE Eidos

Spider-Man, PS2. The game Is


destined to rock like a monster
Release date: June

Capcom
Activision TBC Universal Interactive Codemasters Codemasters SCEE SCEE

The Thing
This Is Football 4

Broken Sword: The Sleeping Dragon Adventure Bruce l^e: Quest Of The Dragon Beat-'em-up
Club Football Colin McRae Rally 3 Dead To Rights
Dekavoice Football Sim

TlmeSplitters 2 Transworid Surf


Tw i n C a l i b e r Turok Evolution Ve x x

10. DINO CRISIS SURVIVOR 3

Extreme sports
Action FPS Platformer

Infogrames Rage
Acclaim Acclaim SCEE Ubi Soft Activision

Bring on the reptiles. It's


extinction time. Release date: TBC

Rally Sim
Action Adventure

World Raliy Championship 2


XIII X-Men: Next Dimension

Rally Sim
FPS

Dlno Crisis Survivor 3


Dinoz Duke Nukem Forever Ecks Vs Sever

Ughtgun game
Platformer Adventure FPS

Capcom
PPG Rockstar Bam! Entertainment

YOUR GOI

Beat-'em-up

Game ns/eose dates are correct at the time of going to press

Drop us a line with the games you cant wait for and and why, plus a photo of yourself and we'll
do the rest Most Wanted,

Ofcial PlayStation 2 Magazine, Future Publishing, 30 iVIonmouth KEY FPS - First-person shooter; RPG - Role-playing game
Street, Bat BAl 2BW, Email F2@futurenet.co.uk

Play5tation.E 055

COHINGSOON

^ f .. uk.playstation.com PlayStat

fL_JC=D-ZDC=)|| irc=:i=)
I II ir\i il

curx

;ilNRTIION
Every issue, 0PS2 locks itself in a vault full of the mangled cadavers of

your favourite PS2 personalities. From them we fashion the most perfect games characters and try and pass it off as art. This month: It's the funkiest rhythm action hero ever. Get down wit' yo' bad self!
W O R D S : G E O R G E W A LT E R A N D PA U L F I T Z PAT R I C K / I L L U S T R A H O N : D A N I E L M A C K I E

CHARACTER ASSASSINATION #08

THE PERFECT RHYTHM ACTION HERO


1. Crash Bandicoot's feet. Perfect
6. Gabriel Batlstuta's head from Pro Evolution Soccer. With the

for daringly dazzling cyclonic spins


mid-routine. And for drying out damp clothes after a long sesh on
the oor

Argentinian footballer's perfect


balance and agility, you'll never
miss a beat. Plus the 'lank hair

2. From Britney's Dance Beat, La

protruding from bobble hat' look is Just sooo Fame. 7. Lei Fang from Dead Or Alive 2's pop socks. Deemed an almost essential dance accessory in late
Seventies disco chic.

Spears' dancer-trained legs. Why?


We wanted to include her

somehow, but we couldn't nd a use for her breasts. Ahem. 3. The arms of Christy Monteiro from Tekken 4. Since Capoeira is a fusion of both dance and martial arts there really could be murder on the dance oor 4. PaRappa The Rapper's woolly hat. Useful for bonce protection

8. The Rock from WWF

SmockDown.fs elbow pads. Perfect for avoiding casualties when 'giving It some' with your arms on the
dance oor

during phat head spins and for keeping warm when you eventually
hit the cold dawn air after a long

9. Max Payne's bullet time ability. Fit twice as many combos Into the time limit every time.

night cutting the rug. 5. Space Channel 5 reporter Ulala's tangerine PVC wardrobe. Stylish
and practical with its wipe-clean nish, lust the thing when you've had that 15th Cranberry Bacardi Breezer split down your back.

10. Ico's tenacious grip, so you'll


never let go while helicopter

twirling your partner around your


head during the big nish to your
dance routine.

N E

RK5

DN

P52

SCEA drives home the importance of games to its PS2 networl< strategy.
SCEA HAS OFRCIALLY ANNOUNCED Its US PlayStation 2 network strategy, scheduled to launch in August As was the case with last month's Japanese news, Sony's American arm has put online gaming at the forefront
of Its overall vision of the PS2 as a mass-market broadband platform. It was made clear In the announcement that SCEA's online strategy wilt,

like console gaming itself, be a mainstream operation that is consumer friendly, content driven and, importantly, "requiring little Investment" from
the PS2 owner This claim was solidied with the promise that In August

2002 SCEA would release the Network Adaptor for PS2 at $39.00 (28). As 0PS2 has reported before, this will consist of a 10/100 Ethernet
connection for those with access to a DSL or CATV connection, but aiso a

In addition to the Network Adaptor the package will include a disc containing start-up instructions, product manual, connectivity selection through major ISPs, product registration for those without online connections and onilne game demos. In terms of content, SCEA is expected to announce various game projects In the coming months with rumours suggesting Beta testing is already underway. 0PS2 expects that a similar game announcement to the one made In Japan last month wiil be made at this May's E3, with tities like SCEA's SOCOM; Navy SEALs, Frequency 2 and Sierra's Tribes Aerial Assault among the online launch titles. SCEE stili remains silent in regards to its UK network strategy, but at

56k V90 analogue modem. Of course, this dual connection capability allows network access for a iarge spectrum of PS2 owners, rather than just those with the privilege of a broadband connection.

for the good of all PS2 owners, rather than just a privileged few. GW
*More on SOCOM and other top-secret Sony online games next issue.

least we can now be sure that when an announcement Is made it will be

M C - M A H I

nc'5
RETKO-A-GO-GO
And you thought Ambassadors Of Funk's Super Mario Wortd
was bad... It'll take the most die-hard of

BncK
ONE OF THE most iconic videogame characters of all time will make an appearance on PS2 this summer when SCEE releases 3D
still the same: Guide Pac-Man around

And to think he was

Pac-Man chomps his way into the 21st Century in Pac-Man World 2.
munching dots and fruits In the fastest possible

^ almost called Puck-Man

hang off ledges, he can do a Sonic-lnspi'ed spinning dash and he can also swim under

time while avoiding armies of ghosts. Only this time, It's In 3D and spread across seven major
world themes that Include Lava, Ocean, Ghost Island, Tree Tops and Snow Mountain. Pac-Man World 2 nstalns a simplistic but sufcient story given the nature of the

water. At cert:aln points in the game he's able to


Ice skate, In-line skate, swim with the aid of

videogames historians to
remember the one-hit wonder

platfonner Pac-Man World 2. The game has been developed by arcade game pioneers
Namco and was released In the US earlier

ippers and make use of a submarine weapon


- In some areas he can even y With a self-referential nod to Its nDots, Namco has Included the original games as

success of Columbia recording artists Buckner & Garcla's song Pac-Man Fever. The song hit a
chord with the arcade rats of the

this year

Older gamers amongst you will probably


have fond memories of the Pac-Man series,

time In its lyrical depiction of a Pac-Man player taking a trip to the


local mali to play his favourite game. Not surprisingly, the song

which started way back In 1981. The yellow


dot-muncherfast became one of the most successful videogame characters of all time. That year alone, 250 million games of Pac-Man were played eveiy week on 100,000 arcade
cabinets around the world.

platfonnlng gameplay - the magic tree which provides fruit to keep the Pac-Man Village
prosperous Is ransacked by a group of ghosts.

unlockable extras. By collecting enough tokens, players are able to return to Pac-Village's
aniade and play Pac-Man, Pac-Attack, Ms PacMan and Pac-Mania.

received considerable airplay on


US radio in 1982. The duo

Spooky, their leader, lets rip with an almighty


cackle and his evil compatriots attempt to hide

followed the single with an album entitled Pac-Man Fever Their two subsequent singles, Do The Donkey Kong and The Defender

So what's changed In the 22 years since?


What place Is there for Pac-Man on the home of next-gen entertainment? Well, fans new and

were indescribably poor 'Visit www.bucknergarc/a com to


hear samples of their work

all of the fruit from the Pac-People, rendering them helpless. Pac-Man Is quite rightly given the almighty task of saving the whole of PacLand by nding and collecting the hidden fruit.
The 3D dynamic has allowed Namco to Increase Pac-Man's noster of abilities. He can

Pac-Man World promises to bring a whole new generation of gamers nound to its addictive charms. It will, no doubt, raise the pulses of a

few nostalgic retro freaks, too. GW


*Pac Man World 2 Is being published by SCEE

old will be happy to hear the basic concept Is

In the UK and Is out In July.

T H Ee U R N I N GQ U E S T I O N0 P S 2g r i ls t h ev i d e o g a m e sI n d u s t r y s ' n e s to nah o tt o p i c .
K ivio^Pt
^ < I :J i/il:j if [TjCj ^ j i] i| i' I J.l3 r- g7Tn
What kind of technological advancements might allow the creation of new game genres? Hackneyed as it is to say it, wlien the internet comes of age it wilt change things radicaliy. Also, new input mechanisms (see the
breath of fresh air that was Dance Dance Revolution} and

Why are only a few developers


prepared to take the risk with

ground-breaking titles? Money mainly, these days. Also, It


takes a certain amount of self-

Why do developers often think putting a new twist on a genre constitutes originality? To be honest, I really don't think we do. It's just that people put
the best spin on whatever it is

Is there a restrictive nancial factor involved that stunts

Are developers still prepared to seek out new game genres?

developers' creativity?
Absolutely The fact is that while

belief to stick your head on the chopping board - if you try to be


original, you do run the risk of being shot down in ames...

people continue to buy licensed, serialised games like


SmockDown.' and F/FA publishers

they have done.

maybe speech recognition, too.

are reluctant to fund original development. And few developers can affonj the risk of paying for
the whole development
themselves.

4DREW MCL

The advent of broadband and the

Hard Disk for PS2 wili reaiiy aliow


some innovation to take place, perhaps with reai advances in persistent online games. While

Only a few developers can afford it! You need to have a seriously
experienced and motivated team, and a slick operation to take on

This Is originality. The consumer knows what to expect, buys the game because of it, Is surprised with a new twist and enjoys the
experience, Also, this Is a much easier proposition to market for a

Oh yes. Lack of cash is a big


factor Most developers have brilliant concepts and ideas that would make great games. However, creating a new genre is

1 V

this is not really a new genre, it will be for a lot of PS2 owners, and the experience will certainly be different to PC gameplay. Advances in peripherals have led

the demands of a ground breaking title. This is a special and difcult thing to achieve, and you need to keep it that way for about 18 months to two years.
One reason is money. The developer may have to fund

the same as creating a quirky


lm. It may catch a vibe and become a success, but the odds are heavily against it Yes. To make great games is what

publisher - you can base sales projections on the existing genre and budget accordingly I'm not sure they do. The gamesbuying public are the ones who
really inuence product

cittaoNaiiDicSj^

to new genres. Beotmon/o stuck

DJ decks on a coin-op cabinet and went on to become hugely popular in the Japanese market,
spawning a brand new genre Bemani - In the process.

the title for a long time and complete most of the game before getting it published, and
that takes cash. The other is reputation. Groups with a proven

really matters. But to make great


games that sell loads keeps you
In business.

development. They are buying


series and sequels In droves and

track record are more likely to be


able to pull it off.

the market is gearing up to give them more. If you don't like licensed games, then please stop buying them.

)58 Play5tation.E

R E L E A S E S

MAY

SWEDISH

S\l

ENGLISH
It's coming home... Sven-Goran Eriksson's World Cup Challenge is a fast paced, 3D footy game which gives you the chance to bring the most prestigious title in international football back to home soil!

Or perhaps you're a would-be Sven? Sven-Goran Eriksson's World Cup Maitager allows you to manage the England squad in friendly games, through the gruelling European qualication stages and, ultimately, to the
World Cup Finals tournament itself.

M PSone PlayStation.E
by 3D0 Europe Limited. All other trademarks belong to ttieir respective owners.

A N C O

2002 3D0 Europe Limited. All rights reserved. 3D0 and the 3D0 logo are traderrrarks of The 3D0 Company in the US and other countries. 2002 Ubi Soft Entertainment Ltd. All rights reserved. Sven-Goran Eriksson's W orld Cup Challenge and Sven-Goran Eriksson's W orld Cup Manager developed by Anco Software Limited. PC CD flom versions published by Ubi Soft Entertainment. PlayStation and PlayStation2 versions published

PlayStation B
PlayStation-E

Z'sSS

y|

Platinum

2-6ISC

SPECIAL

ECITION

PlayStation i 2

DVC

PlayStation^:>2

PlayStation 2

RENteZELLWEeEII HUGHSfUNT CaiN FIRTH

BRIDGET

JONES'S
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DIARY

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ayo

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)NLY SELECTED TITLES AVAILABLE ONLINE. OFFER AVAILABLE UNTIL WEDNESDAY 8TH MAY 2002 INCLUSIVE. SUBJECT TO AVAILABILITY FROM SELECTED WHSMITH HIGH STREET STOCKIST ;ORRECT AT TIME OF GOING TO PRESS, ALL ERRORS AND OMISSIONS EXCEPTED. LOWEST PRICED ITEM IS HALF PRICE. MOULIN ROUGE 2002 TWENTIETH CENTURY FOX HOME ENTERTAINN iLL RIGHTS RESERVED. PLANET OF THE APES - 2001 TWENTIETH CENTURY FOX FILM CORPORATION. ALL RIGHTS RESERVED. JURASSIC PARK III - 2002 UNIVERSAL STUDIOS. ALL RIGHTS R

Buy one

half price...
i
t

get one

...on any combination of all DVDs and PlayStation2 Games at WHSmith.,

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- O TM & 2001 DREAMWORKS LLC. ALL RIGHTS RESERVED. BRIDGET JONES'S DIARY - 2001 UNIVERSAL STUDIOS AND STUDIOCANAL AND MIRAMAX FILM CORP. ALL RIGHTS RESERVED. !

PS2 GAME - 2001 ELECTRONIC ARTS INC. EA SPORTS BIG AND EA SPORTS TM ARE ELECTRONIC ARTS BRANDS. GRAN TURISMO 3 AND MAXIMO PS2 GAMES - 1997-2002 SONY COMPU' E N T E RTA I N M E N T I N C . E X C L U S I V E LY L I C E N S E D TO S O N Y C O M P U T E R E N T E RTA I N M E N T E U R O P E .

THE PlayStation.^ INTERVIEW


* BmCULMWAZlNE-lIK
W O R D S : PA U L n T Z PAT R I C K / P H O T O G R A P H Y: M A R T I N B U R T O N

Hideo Ko jima
Metal Geor Creator Hideo Kojima is rapidiy becoming as well known as his games. We caught up with him at the launch of Metal Gear Solid 2 in London and found him In a chatty mood.
I When current affairs periodical
Newsweek recently described Hideo Kojima as one of the "ten important people to watch in the be simple toys - people spend a lot of time playing with my games and I want them to have access to something that will inuence them emotionally or intellectually. Do you envisage directing the next MGS game or is it a series that could eventually evolve without your direct involvement? What I'm doing now is trying to allocate my resources to different kinds of projects. I always want to keep one game where I do everything hands-on, just like I did with Metal Gear Solid I
and 2 where I'm the Director, the Producer, the

same time, if I was to come up with an online Metal Gear, instead of playing along a to set story with Umitations of the setting and programme, you could have an interactive experience with other players. Instead of having the game develop along with the story, the game would develop along with the characters. It would be fun to pursue both the fraditional story model and the online model. Assuming there will be a Uve action version of Metal Gear made at some point, who, out of the current crop of actors, would you like to see playing Snake? Russell Crowe and Hugh Jackman would make good Solid Snakes.

1 coming year and beyond" their


appraisal of the man who invented the

videogame stealth-'em-up was greeted with little surprise by gamers the world over. In an industry not exactly known for famous faces,
the creative force behind the Metal Gear series

has become a genuine celebrity. With A1GS2s UK launch weekend bringing in the kind of revenue normally associated with lms like Monsters, Inc the time is ripe for 0PS2 to
Curriculum Vitae

Writer, the Game Planner, the Designer, everything. 1 always want one title where I'm in

Name: Hideo Kojima


Job title: Director and Creator of MGS series

interrogate afresh the man to whom a whole industry looks for inspiration. What are your feelings looking back on MGS2's development process? The feeling 1 do not have is, "Oh, I'm done. I'm tired." I do not have that feeling at all. I'm lled with a sense of accomplishment. There are things I look back on and say, "I could have done this differently." And there's a sense of relief where all the pressure of nishing the game is gone. What I'm thinking of now is what
I should do next After I nished MGS21 said to

Bond lm is not

Nationality: Japanese
Date of birtti: 24/6/63 Place of birth:

a Bond lm witliout
007 liimself. Metal

What developments would you like to see in console technology over the next few years, to allow you to expand your videogame vision? What I'm going to say next is not going to happen in the next two or three years, but maybe within the next ten or twenty. What we see on the monitor created by the digital image, well, we know that it's fake. And since you know it's fake, you're not going to be wholly satised, no matter how great it looks. We'll probably try to introduce elements which are tangible and
real that will be linked to software that allows

Setagaya, Toi^o
Gameograpiiy: 1987: Meta/Gear (MSXI
1988: Snotcher

Gear will always


have Solid Snake''
full control simply because it's fun to do. At the same time I'd like to work on other projects where I might be the Producer only or I might be the Producer and the Game Designer. It's just a matter of how much of myself I allocate to different projects. How do you feel about the idea that people may end up referencing your games in the same way you reference
cinema, literature and so on?

(PC88, iVISXI
1990: Solid 1992: 1994: Meta; Gear 2: Snake (MSXI Snotcher |PC| Policenauts (PCI

1995: Policenauts

|3D0, PSone, SatumI 1997: Tokimekj Memorial

myself, "What direction should I be heading in?" That's the strongest feeling 1 have right now. Have you been surprised at all by any partictilar criticism of the game? (Laughs] Not really, no. I guess I didn't expect people to hate Raiden this much. Do you think that MGS2 could be the last time you'll be able to play as Snake? Has he become too big a character for gamers to identify with as a playable character?
A Bond lm is not a Bond lm without 007

Dramo Series #1: Nlji-lm


No Selshun

IPSone, SatumI 1998: Tokimeki Memorial


Dmmo Series t2: Irodori

them to react with each other. Maybe you'd wear goggles and through these you'd see everything in this room along with the CGI and CG characters. So half of the stuff you see is real, and half is fake. This blend would be very interesting Plus Fve always said a machine that
could sense smell would be neat!
Does success remove or create obstacles? One obstacle is time allocation. Now that the

No Love Song IPSone, SatumI 1998: Metal Gear Solid

IPSonel
1999: Metal Gear Solid

Special Missions IPSonel


2000: Metal Gear Solid

I have positive feelings about someone making references to MGS in their work, depending on how they refer to the game, of course. In the same way that I've been inuenced by a lot of the things I've seen, if Metal Gear Solid inuences people in their growing stage and is
reected in their work, and
in return their work

IGame Boy Colorl


2001: Zone Of The Enders

IPS21
2002: Metal Gear Solid 2:

Sons Of Uberfy(PS2| Hobbies: Cinema, reading,


listening to music Favourite lm directors: Luc Besson, Jean Cocteau, Krzysztof Kieslowsid, David Lyncli,

himself. Metal Gear will always have Solid


Snake, but I'll have to think about how to

introduce him in different ways. If we -

keep allowing the player to use Solid ^


Snake and have him face a stronger enemy in sequels to come, then the series goes nowhere. But Solid Snake is always going to be in there one form or another
MGS2 unfolds with an

Danny Boyle, James


Cameron, Joiin Carpenter, Jan Kounen, Dario Argento, George A Romero, Sam Raimi
Favourite authors:

inuences other people, it would be great. What do you think of the prospects of the MGS series as the PS2 goes online? With MGS I and 2 you're given a closed arena. You play with the characters along to a set story that's one thing we'll probably still be doing in the future. But at the

games already released are successful, I've been given a managerial position. Fd prefer to think about games 24 hours a day but I can'L I have to overlook different development lines and think of promotional plans as well as working on new games. One good thing about success is that 1 can go up to people and say, "Hi, I'm Hideo Kojima, creator of Metal Gear Solid," and this makes it really easy to meet new people. It's opened many doors to me. Have you seen any locations in London that you might Uke to see a Metal Gear striding through in the future? I haven't had the chance to walk around yet but what I want to do is hop on a double-decker bus and sit at the very front of the upper level, just like a kid!

Michael Crichton, Robert R McCammon,

emotional force. Is eUciting a strong emotional response essential to you? Unlike lms, games are

Bob Langley, Robin Cool<,


David Mason, Paul Galileo,

Teru Miyamoto, Kobo Abe


Favourite bands:

Joy Division, New Order,


Ultravox, Tlie Sisters Of Mercy, "Hie Cure, Nicit Cave And The Bad Seeds, Depeche Mode

interactive making it f
easier to affect someone emotionally. They are more powerful tools because of this interactivity. I do not want my games to

They have lady-boys in Japan too y'know.

062 PlayStation.E

THE PlayStation.^ INTERVIEW


/ WRCULIIMGUINE-ttK
WORDS; ROSS COTTINGHAM/PHOTOGRAPHY: MARTIN BURTON

nriat Hoppman
The man they call 'Condor" is getting ready to y onto PS2 for another helping of extreme air action. We catch him In a rare ground-bound moment to get the lowdown on his latest.
I If man was meant to y then
surely God would have given him wings, not a metal mangle of
chrome tubes, stainless steel

pulling it, but ended up slamming 1 dropped 50 feet onto my head. I was in and out of consciousness for three days. Sounds like us after post-deadline celebrations. What on Earth makes you want to come back for more pimishment? 1 have a strong passion for riding, so I justify a lot of pain. I've had 14 operations, broken many bones, so injury doesn't really bother me too much. I'm driven. I want to accomplish my goal. So when you're not on the ramps, do you sit at home sedately playing chess or reading a book with your feet up? Well, no. I like to base jump and I also skydive. 1 rode off a 3,200-foot cliff, did a couple of back ips and threw my bike away. That was pretty gnarly, it was an intense experience. I've been

do that people also mistake it as a death-wish. It actually makes you feel the most alive you've ever been. 1 just want to see everything that life
has to offer. ITiat's what it's about. It's not

I spokes and shin-denting pedals?


Try telling that to Mat Hoffman, though. Since rst climbing onto a Raleigh Burner back in 1982, he has made it his mission in life to defy gravity and entertain atop a BMX bike - and he was doing just that when 0PS2 caught up with him at Telford's two-day Backyard Jam event Not a man to let the ravages of his profession get in the way of gee-ing up the punters. Mat was seen happily moonwaUdng off the vert of a particularly scary-looking half-pipe when 0PS2 arrived, despite sporting a recent wrist injury! Is he insane? Most denitely, as we discovered when we pulled him away from an adoring mass of fans to grill him about ruptured spleens, base jumping and, most importantly. Mat Hoffman's Pro BMX2. While you were demonstrating some
Curiculum Vitae Name: Mat Hoffman Job title: BMX God Nationality: American Date of birth; 01/09/1972
Piace of birth; Oldahoma

stupidity or craziness. Tony Hawk hit the headlines when he performed a 900 on a skateboard. When did you rst do one on a bike? 1 was the first person ever to do a 900 back in 1989. That was before anyone on a bike, skateboard, snowboard, in-lines or anything. That was in Canada and I've done many since
then. I've also invented over 130 tricks.

That's an impressive number, most of which will feature in your latest game, no doubt. How much input did you have regarding the content and how do you feel the project has turned out? I'm excited. We have a great game. For Mai Hoffman's pro BMX2 1 wanted to build a little more character into the riders and let people
know what BlVlXers are about, I took the

pretty impressive stunts today, we witnessed a wheel give way. Does your equipment often let you down at
the crucial moment?

1 guess my body lets me down more than my bike does, that's why 1 started my own company (Hoffman Bikes). 1 now design all my own machines and they can take the abuse we dish out. Now I hardly go through bikes, I haven't broken one in years, they're pretty tough. Tougher than my bones that's for sure. You hold the record for the highest airs. Trying for that feat must have lead to some pretty nasty injuries. What lengths would you go to in order to get your name
in the record books?

justify a lot of pain. IVe liad 14 operations and broken many bones so injury doesn't really bother me''
jumping out of planes for 14 years, I've done lots of skydives. It's peaceful, fun, but my shoulder's getting pretty wrecked. I've dislocated it twice while skydiving. Trying to y a canopy in with your arm out of its socket is no picnic. In regards to base jumping, have you ever got to the top of something and thought "hmm, maybe not"? 1 wouldn't get to the top of a building if 1 wasn't doing something that was following my heart. When 1 look over the edge it's like "Oh, it's on now! Focus and make it happen." A lot of people mistake that for stupidity, but 1 would never consider jumping off the side of a cliff unless 1 kneiv I could pull it off. There are no injuries in base jumping, you make it happen y'knovv. It's an intense focus, and you have to have a lot of
trust in the

premise of a tour as a basis and took all the guys featured in the game out on the road. We travelled for a few weeks, we would show up at different places unannounced and just ride and
document what life on the road is like for riders. There are nine levels and 11 riders in the

City, Oklahoma USA

Signicant dates:
1982 First put foot to BMX pedal 1989 Hie rst BMXer to manage a 900 1991 Founded Hoffman Bilses 1992 Broke 20 feet of air 1994 Got married |to a

game. For each rider that you pick, it's possible to open up a different video from that rider's perspective of tour life. There are 99 videos in total to unlock. I'm taking all that footage and making a two-hour television special that'll air
on ESPN. It will also come out as a DVD, This lime there's a lot more atland on the

very understanding iadyl


1995 Won a Gold
medal on the vert

courses so you can totally rip it up. The action's


a little faster and the animation ows better.

at the X-Games

Before it was just Tony Hawk's Pro Skater on a


bike, and the bike kinda moved like a skateboard, but now it moves like a bike.

1996 Won Gold again on


the vert at the X-Games

Last year I went 26.5 feet above a 24-foot ramp. When I rst did it on the 21-foot ramp, I broke
the 20-foot air mark. In 1993 1 turned that into a

1997 Started organising competitions at the


X-Games

1998 Out for a year with a serious knee injury


1999 Hie rst next-

half-pipe and 1 rigged my bike up with a motor to see how high 1 could get on that. I ended up slamming because it was off centre - 1 ruptured my spleen and had a lot of internal bleeding It
was a close call, 1 atlined that time.

Do you think the game series has turned people on to BMXing? Yeah, it's working backwards, totally. I've done some things with Best Buy - a computer retail store in the States - where 1 go and do some autograph signings and it was interesting to hear kids say, "1 got your game and 1 was super psyched, so I went out and got a bike," That's what really inspired me to make the second one more than just a game, I wanted to make it
about the culture and who we are, what we do.

generation Hoffman was bom - wiil his little girt


be allovKed near a

halfpipe, though?

2000 Back from injury


to regain Worid Championship title Favourite games: His own

Then 1 rode it again in 1994 and a got 23 feet above it, my highest. Then I kept it dormant for about eight years, but I started thinking maybe I could break 30 feet. So last year 1 built a 22-foot ramp with 2 feet of vert, got towed (by a
motorbike) and hit

harmony between your body and your mind. It's really testing what you have, and when you
Mat as we'll see him in the game rarely in the saddle.

game, Tony Hawks and Shaun Palmei's [surprise!!


Favourite music; Fugazi, Jets To Brazil, Jawbreaker,
Bad Brains

If it's going to expose our sport to that many kids, 1 want to take the opportunity to show
them what we are about. That's what I think this

Favourite lms: Anything by Spike Jones

26.5 feet. 1 got about 28 feet up


a n d w a s c l o s e to

game is going to do.

064 Play5tation,E

next
in the june issue of

mantn

PlayStation^
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AS EVERYONE'S FAVOUmfN^LCHNOID ^ N G E R SWINGS ON TO PS2JmRINii U T H EK C mL iUSIVE im FOOTAGE! REVIEW , PLUS NEVEI^EFORE-S t l N - G A M ^
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2002 LucasArts Entertainment Company LLC. 2002 Lucasfilm Ltd. & TM. All rights reserved. Used under authorization, LucasArts and the LucasArts logo are trademarks of Lucasfilm Ltd

"Has anybody tried just walking out of here?"

WORDS; ANDY LOWE/PHOTOGRAPHY: MARTIN BURTON,

Pnsoner Of War is a WWII game with a difference, a game where fox-like cunnina

dashing bravado and a stiff upper lip are your only weapons. Shaking earth out ot
his trouser leg, Wide Games' Cart Jones introduces us to some old-skool stealth.
Talk alx)Ut a captivating premise for a videogame. It's
WWII Ciermaiiy, and yoii are an allied soldier. However,

history and rst-hand accounts the game follows the premise of P(J\V
camps - to promote relative prisoner freedom that was honoured with

I there won't be any blixKly assaults or daring missions


foryott. You'r' a prisoner in one of the many IH )W camps. But just bccause you've fallen into I'ritz's hands,

grudging, non-violent acceptance. Any dissent, partiailarly involving


weaponry, would probably result in execution.

it dtxsn't follow that the war is over for you, oh no. You've got to escape by whatt>vcr means possible. And yet, adrenalinesizzling sh(X)touts and the queasy glow that comes from cTeeping u)) on
a guard and ending his watch with a single silenced slug to the head are not an option here - leave that to A'lakI Obinur. In Prisoner Of War.

In a game environment that's so rmly v\Tapped up in rigid routine without the slightest opiX)rtunity for leg-shots or grenade-kibbing, where's
the fun? Airording to I'rtxlucer Carl Jones, of Wide Games, "It's in thi?

disrupting, subverting, breaking the rales. And it makes for mote variety.
It's easy to design a corridor-based game that goes; room, room, load the

Ctxlemaslers' latest title frtjm develojwr Wide (iames, (jnly the guards have guns. Instead you must use stealth, alertness and cunning to
escaije to victory while snafing information of the camp's real activitii>s to feed to the boys back home.

next bit in, nK)m, r<K)m, end Iwel. We wanted to design a more open environment, where things hap)XMi without the player necessarily lieing there. It's like, with Afetal Gear Solid 2, when you walk back into an area
you've already visited, iverything is reset We want characters and enemies to be more than just a carefully placed obstacle to the next

Stet>ped in the panache of the peri(xl and environment - dusty


exercise areas, sliver-sjXKm accents of Knglish Sergtants and brash

yankie drawls of the US Air Force officers - TOB'will he akin to taking part in a 'jolly' Sunday matinee war movie. You're an American captive and the camp is crawling with Nazi lth. However, you don't grt to re a
single shot Not a pop-gun, not a zip-gun. Not even a pea.sh(K)ter. True to

carefully placed obstacle. If you can't shfxjt someone to get rid of them, then how do you get rid of them? By di.stracting, f(ling, bribing... Mon.'
optkins equals more variety." I'OH ' is ,set in a series of WWII prison camps where the prisoners' stattis pretty much kcx'ps the setup 0|x;n and, pn)vided the rules and

routine arc ob.served, nice and relaxed. You play new inmate Captain 0

PRISONER OF UJRR
*1 will escape. And it'll be great."

Experience the oppressive Nazi camp in full 30.

0 Stone, a liS Air l-brcc recon pilot shot down while on a seemingly
bizarre mission to photograph the prisons fmm the air. Once inside,

Stone realises the logic behind his orders. '[Tie Spi'dal Operations
lixecutive believes that the Nazis are using the camps as a front to

develop an enhanct>d rocket system capable of reaching British soil. 'ITie


prisoners are treated wi bivause they are valuable - as ix)lential human shields in the event of any intelligence leak. Stone soon nds out that the project spans three camps in Germany and he moves quickly from need-to-know paw n to su(K>rspy.

MUSICAL DARES
Missions have an open-ended feel to begin with. You wander around, e.Kplore. talk to prisoners.,. all the time keeping an eye out for mischiefmaking oppf)rtuniti(s. I or example, in the rst mission, Stone ntxxis to gain the trust of the escajie committee - the ofcious bunch who oversee all potential escaix; plans. 'ITicy set a kind of initiation task: to sneak into the tannoy room and replace the tiresome Nazi tootling with a spot "Mavbe [could post
myself nohie?"

of moralelxxisting Vera Lynn. .'Uter a little sntwping, someone ItHs slip


the location of the tannoy motn. which is patrolled by one partiailarly casual guard. Wander over, craw l under a nearby track, lob a stone and watch the fool jump to attention and wander off on a 'funny noise' hunt while you slip thttiugh a side door and switch the taixs. Once you've

casually sauntered past the fuming Nazis back to the c>scdpe committee
HQ. you'll Ije rewarded with a little moa' informatkm and another set of mission objcvti\es.
Jones admits that he learned a lot about how to make stealth work

well fmm an unlikely source: "In Grand VuAuto 3. we thought it was a real aw not to ha\'e total camera fRt-dom with the right analogue stick.
We made it work in POW because the subtlety demands it. moment of

*osf

R<H)m

Castle Coldltz. Get out of this one. UayUHfHir (I

'sticking' camera could be the difference between hiding behind a pillar


just before a patrolling guard amies into view or being captured. One of

//Sneak Into the tannoy room and

replace the tiresome Nazi tootlli^


with a spot of Vera Lynn//

072 PlayStation.?

WIDE BOYS
Wide Games.

Meet the men from Prisoner Of War's developer, Brighton's Around two years ago, Carl Jones set up the Intimate, Brightonbased Wide Games with a group

of fellow refugees from PC mllitatv sIm specialists, Simis After the techy, hardware-heavy lil<es of Team Apache and KA-52 Teom Alligator, he was ready for
warmer, more immersive games - less machine, more character

Multiple camera angles, superb A1 and great attention to detail characterise POW.

the arts of designing garner is to make the conlrf)) feel that it helps - not
hinders - the player."

n<K]. It's nice to have a British-themed game designed by British

POM'S gLtneral source of inspiration is even more unlikely . Ahhough rc classics ITikf (avoiding armed opjionenls, advanced hiding) and
Commandos (authentic VWVll ambience, out-and-out combat) have the

developers based in Britain and publishtxl by a British company particularly something original which is more about gameplay than a
big licence."

right elements, it was the choice of publisher thai inspired Wide to delve even decjptn- into the past. "We mainly wanted to work with Codemasters
for its imck record and awTimercial brain," .says ,|ones, "Bui it vras also

HIDEANDTWEAK
As with most stealth-bastd games, POWa gameplay is all alxjut

being in the right place al the wrong time - and getting away

the publisher's S-bit riKits that brought plenty of sympathy for our oldskfjol game mechanics." Back in 1984, the gaming hearts-and-minds battle was fought betwwn Sinclair's ZX SiX-rtntm and the Commodore (A. One of the .Sjiectrum's big guns was a fabulous little number calletl
Skmd Daze, in which a yoimg rascal, I'jic, scuuled aRiund a side-

with it. However, the Wide Gamc>s team had all kinds of stealth - y

game clichts to negotiate: guards wilh su)X!rhuman senses, . V numbing n^petitkm, situations that are t(x> complex and frustrating to Ix? solved 'on the go' and clunky realism spellbreakers such as the ease willt which guards are ftxiled by a crap disgiii.se all need to be avoided.

scrolling .sch(K)l (classrrK)ms, cloaknxjm, headmaster's ofce) shtKjling peas al certain objects. He had a timetable and was exfx'cltd 1o Ix' in
abandon class and home in like a cane-wielding terminator.

certain rcKjms at a-rtain times. If he dkln't show up, the teacher would S<.hf)ol Daze was the rst game to give you a sense of operating in

living, br(>aihing environment with inde|X'tKlent charaeter.s following a


set routjne (lessons, lunch-break, playtime). 'Hie player was the star of the sh(m, but the game didn't completely revolve around his actifjns. "We'd liwked at a fw older games for any that were a bit ahead of their time, and Skool Dazi' sUkkI out," says .loners, slightly dewy-eyed. "We liktxl the whole setup of a routine which the player can't control but can subvert, and the way in which the other characters go about their own business. When wtf went to OKk.'masters and suggested transporting that

Thankfully Jones and his team are a step ahead of the game." 1 he whole disguise issue had a big inuence on the .'\1 and overall rules ol engagement. Although the guards are tuned in to changes in the environmeni, like iht; player being where ht: shouldn't b<- or a df)or left (([x-n, we've tried to Ix' as exible and as varied as [XMsible.
,\s the old game maker's cliche goes, 'arlitieial intelligcfnce is easy -

articial stupidity is tli(.> tricky bit' It would be easy H) hike the guards' intelligence up to the level of telepathic droid and then
sort of work down frrjm there to create a near-imixwsible challeng(,^ But we've tried to kxtts on fun more than frustration. iVIostly, if

you're in disguise, high-ranking guards will see through you, but

lower ranks will only react if you do something uncharacteristic -

. ambition. So we showed them a jirototyiX" of this big, Wicvabic world %vith lots of characters following individual |)atterns and they gave us the

into s(jme kind of prison game, we found that they'd had the same idea! They wanted us to |)rove that w(.' could write the Al to match our

jump or run, say. few guards are ruthksss and single-niindtxl, others are corrupt and stu|)id, most are kind of in-lx-twtKin. Its far from Ix'ing an exact science, but that's the way you give the

i m p r e s s i o n o f p e r s o n a l i t y. ' S

Play5tation.2

PRISONER OF UJRR
When night falls, you can try out your escape plans. Wait for the searchlight to move, then run!

^ 1'
El To illtislralo, Jones guides Stone inio tin- prisoners' mess iinll, with a plan to talk to a eruciai prisoner wlio lias ixvn segrx'j^att\i
and eats his meal in Lsolation near a watehil guard. Jones funibU-s a distraetion tevhnique and the gtiiirti looks o\'er snspieioiisly. t'rom then on. wherever we go. whalewr we do. the

W guard's gaze follows like a creepy [Xirtrait. \\i' go outside, we eonie / back in again, and there he is - still ulniiiij^. He's cl<K.k<xl a troublemaker and. being something of a terrier, tlu're is no letting go. The task now is to nd an alternative way to talk to the star prisoner maybe our havvk-eytil friend is hot on observation, but a little more
relaxtH.1 when it comes to brilxTV..

>/Lots of legitiiiiate worii time has been spent sat in front of classic movies, war documentaries and escape anecdotesi/
nearly all of his camp iVec-time limlx^ring, jumping and generally building himself up. t)ne morning, he was out on a guardetl exerd.se walk wht>n he jumixxl ovt-r a wall, latched on to a winilow kxige and.
from alxiiil six storeys up. juminxl from ledge to kxige down to the

"However much fun we have with the .A.! programming, it's a game and it's sup)x)sed to Ix' fun. .Mostly, things ari> pretty much weighted in favour of the player. You ean run faster than the guards, climb things you probably wouldn't Ix' able to climb in real life .. l A-ery diK)r comes with a convenient keyhole view that gives you a mugh ide;i of w hat's going on Ixyond. You timcskip through the daily nuiline if the next part of votir
mission is I(k) far into the fulun> and you ean'l be Ixtihered with the

ground oor and just ran off The guards were so amaml. they just slixid there and x\alcheil him disapix'ar into the wikkIs without ring a
shot." Ballsv. n'est'tx^-pas?

IxMius gambling games or stib-mi.ssions, although (here's aUvavs something to do." ()f coursi', you could always lr\ lo Ix- a mcKlel |)risonerand ignoa^ all ret|uests from those unsavoury esca|X' commitiw
ly()es, bill lhat's more pervtTse than .subversive. .lont>s admits thai /"OK is probably the most fun he's everhatl

That's the latest intel we have from l'(Hi I l(J, To defeat the forccs of darluuss on (his particular xinl of \VV\ II ii's going lo take less triggw.
more vijj)ur. Trk'ks not sticks, t )r. if you will, sik'nee not vkilence. So

wJien you're tiix'd of whipping iip unrest in .S'to/c Of Ijm'i-ff-my. downing


police helk-opiers in (iTAJ or lo))|)ing off Nazi limbs in AMiJ Of Honor:

reseairhing a game - lots of legitimate work time has Ixi'ii s|H'ni sat in from of classic mov ii-s. war diK'umentarics and esc;i|H- aiux-dotes. "My favourite is llu> talc of a [lartieuiariy athletic I'rench prisoner who s(K'nl

h'nmtUm', wrap your synapsi>s around something less bnilally hivtii' but just as ilemtinding. The future of ihe free worki rests hea\ il\ u|H>n your
shoulders. Dismissed. U

POVfs gameplay is, in


part, inspired by tiie old Sinclair Spectrum

game Skool Daze, which begs the

r^stion; which is
more brutal

challenge to the
human spirit - a

Mission Difculty
Tiylng to steal a safe combination

Enemy

Environment

prisoner of war camp, or secondary school?

in order to change your ropey


exam scores is no breeze, but

Angetface the bully, Mr Wacker,


the little snitch Einstein. Skoo/ Daze has its fearsome faces, but

With its brutal regime, constant


scrutiny and random acts of

Weaponry The POW camps are lled with

Overall

Okay, so school can be torture,

until youVe spied on the Third Reich while in their custody, you
don't know what difcult is.
Winner POW

lefs face it, POW is crawling with


vicious Nazis of a much more

violence, 'skool' is a hellish place.


However, receiving 2,000 lines doesnt quite compare with being shot in the head.
Winner POW

literal kind. No contest.


Winner POW

weapons, but only the guards get to play with them. So as weedy as Skool Daze's catapult may be compared to a sub-machine gun, it wins 'cause you get to use it
Winner Skoo/ Daze

but surviving Skool Daze intact is a piece of cake compared to graduating from POW without unsightly bullet holes in your
birthday suit
Overall Winner POW

/Iw

NE WARRIOR WORTH A^THOUSANDJ


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Control your bodyguards with squad-level commands!


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irs 3 and the KOEI logo are trademarks of KOEI Co., Ltd. 2002 KOEI Co., Ltd. All rights resetved.

atl<s of Sony Computer Entertainment Inc THQ and the THQ logo are tradomarl>s and/or registered trademari<s of THQ Inc. All Rights Reserved.

TEXT: AMOS WONG

I In the house of Capcom things

^ ^ arc changing. It is a Japanese

r J game development giant

justiably famous for its character-driven titles, sui :h as

I Onimusha and the legendary


Resident Evil scries, but now the Japanese developer is now gearing up to bring us the very
different Auto Modellista.

This game is set to stc^'r the Capcom


(X)rlfolio in a new dircxjtion and tackle a ni w

genre. It's a racing game, a theme previously untouched by the respected purveyor of aciion
adventure. Not only is this a new route for

Capcom, but it will take gaming down an


unmapped road to spearhead P.S2's networned titles, getting online even before Gran Tummo.

Not only does Auto Modellista look unlike any driving game youVe played, but It s heading up PS2's online ambitions. We visited Capcom's Osaka studios to meet the developers who are racing against me grain.

It's also out to buck the trend of ils peers w lo feel compelled to create increasingly
photorealistic graphics.

At Cajx-om's monolithic marble and glass R&D building in Osaka, the game's Pnxiucrjr,

RUTD mODELLISTR
Noritaka Funamizu, and Diranor, Makoto Ishii,

tell the style and work of a certain artist at a

conccde that devek)ping tlie potentially epochmaking titk' has btfn challenging. "It's just so different from all of our other projects. No-one has done this kind of thing before," says f"unamizu-san. limploj'ed by Capcom in 1985

glance," l-unamizu explains. "What


we're trying to achieve is that same artistic quality with 3D art, which is why we gave the game
its name." The racer's vibrant eel

so new," he .says candidly. When I'unamizu saw the rst rough image of the graphics
however, he knev\ that he could

rriiis racer will take


gaming down an

make it work. \Vhile eel shading has become the vogue amongst many de\elopers of late, the results ha\'e often lacked a certain graphic nesse. In order to fully capture the nuance of the racing cars, Ishii and the R&U team ended up devekiping

purely to pla>- sport with the R&l) chief,


Funamizu worked his way up to eventitally head the arcade development team. .As the arcade and console departments merged, he became iiwolved with almost ever\ game produced at

shaded presentation, complete u ith stylised effects,

unmapped road to
spearhead PS2's
networked titles

unforgettably etches itself into


your memory at rst sight. This isn't just another title that blends into an arguably saturated market.

f and patenting a nt>\\ technique


dubbed Artistoon.

tlie company . Into Alodellim originated from


l-'unamizu's desire to create a totally different gaming experience.

Coupled with the exciting online possibilities, it


is set to evolve the racing genre and provide a fresh, new experience. To realise this goal and distinguish Aula Atodi'llista's visuals from the current competition, Funamizu wanted to use eel shaded graphics
from the outset, but it took a lot to com ince the

SCAUNG THE HEIGHTS


Stressing the importance of artistry in game

lALKOF'mEllOON
.lust from a glance at the early screens and
artwork on these \'e pages, it's clear that his wish is well on its way to being granted. Taking on a Lichtenstein,'\\'arhol Pop .Art approach to

design, Funamizu rnoN cs on to opine that w hik> being a racing fan isn't an absolute necessity as a designer, players can tell whether or not the
%'chicles have been created by a bona de car enthusiast. F'ortunately, Aulo MoMlmds team

graphics, the game has an exaggerated reality


and comic bfwk feel, in 2D art, >ou can easily

development team that this was the w ay forward. "1 had a lot of opposing opinion,

are nothing less, "Tliey're just so itito it," laughs


Funamizu. In order to fully recreate the licen.sed a

perhaps because, at the time, the technique was

RUTQ mODELLISTR
0 cars, an unortliodox approach was taken to
model them: tlie team visited renowned model

cars kick up a lot of smoke, dirt and dust. We could refer to them later when working on the x'arious effects in the game."

maker Tumiya. Kunami/.u enthuses:'"ITiose guys are great at miniaturising cars. Say there's a very ne line on a car that denes it, if vou

(Gran Tiirixmo 3, Polyphony Digital) and arcade (Rklff Racer, Namco). Observing at
.Xamco's series seemed to be strugghng to jnaintain its position of late, he saw a cha ice to

POLE POSmON?
- L l/s e.xaggerated effects take their cues from manga and anime. for example 'specdlints' are

steal the spaa-. In order to accomplish thi


Ishii then interjects that Auto ModeiUsta w 11 lean towards a simulation style but, at the same time, have more of a 'game avour' than ('ran Turuimo 3. "Sa>- you speed along a race tn ck or a steep mountain course and videotape y( ur

reproduce tlie i\ hole vehicle by pure calculation it will look wrong to the eye, even though it's technically correct. When scaling the cars dow n
you have to inie<.:t some artistic licence."

U-sed to accentuate the dynamics during high


acceleration. Further to thi.s, skidding tyres are

I'urtlier research involved Ishii-san sending the team onto the streets of Tokyo and als{)
onto the Suzuka Circuit to sketch cars in order

accompanied by abstract jaggy graphics (railing behind the cars, while contact with competitors'
v ehicles will issue sparks and a rumble via the joypad. .Although the game w ill also feature lens

driving," he suggests. ''While you're doing ihis,


you may have a certain image of your dri\ ing performance that's (jften very different froi i the actual fcKitage when you watch it. In your nind, you lend to exaggerate hat vou're doing i) make yourself look C(K)ler than you reallv ire.

to familiarise themselves with handling the linework. "We also did a lot of hobby racing
amongst ourselvc>s, using low, lightweight ;'iO()cc cars," says Ishi. "We bought cheap used cars and lmed them racing on dirt courses, because if you drift and .skid around these, the

Oare from the sun and from the headlights reecting off rain droplets, the pair say that
they'll look very different to C/fSs effects. l-'unamizu believer; that in the racing genre, there are two types of popular game: simulation

V\ hat we're trying to do with this game is lo


reproduce that e.xaggerated image, to give

DEMOLITION DERBY If It's stylised, it's not exactly 'real', rigtit? With that in mind, 0PS2 asks Funamizu and Ishii the miiiian dollar question: Will there be collision
damage for the cars? Funamizu: "We'd love to be able to do It!"

There's no mistaking the ^: brutish lines of the growling Nissan Skyline.

Ishii: "We tried to reproduce damage visually,


but some of the car manufacturers would not

allovii it. They have their own rules, so we had no choice but to comply with their wishes." Funamizu: The strictest manufacturer began with an 'H'. And you can't afford to not have its cars in a racing game, because they're huge." Ishii: The policies of car manufacturers are so different from one to the other. Some say that you could shoot missiles and blow the cars up if you wanted to while others say you cant put a scratch on them. One of the things we wanted to do onilne was to have a car sumo mini-game.put a iot of contestants Into a smail, restricted

space and have them tiy to smash each other out. We thought it would get players excited, but we had to give up on that onei"

players the sense of saiisfaetion of being a great, cool driver." The gaineplay structure is largely hat you'd expect from a racer, complete with Cl'l' opponents and iinlockable vehicles, .Se\en
courses w ill be available across a mix of race

aerodynamic." Performance enhancing upgrades will also he available and a great deal of care is going into deciding exactly what w ill be offered. 'Hie dex'clopers have taken into account that not all gamers arc hardcore racing fans. The
enhancements w ill therefore be

look before you go out. When you feel 101) percent ready, that's when you go onlitie to show off your car and skills." Networked play will act like a virtual race rneet: players can talk shop and boast about their
car's customised enhancements.

circuits, mountain courses and cities, though the details of the tracks themselves are yet to be
nalised. Ishii stresses that what makes tliis

more exaggerated than those in C/3, for example. Ishii explains that, "ti^-changing certain parts,
vou should be able to tell

'^oull feel as if you ^


own the car because

Fans of a particular car w ill be able to form a community , hold meetings and compete against other car fan groups. .V total of eight challengers can compete in
an online race, w hile others can

racer stand out is the customisation possibilities for tlie cars' ap|x?arances. "In short, you have the ultimate freedom, 'Vou'll feel as if you actually ovs n the cars because you can dcx'orate them to your own taste. \bu can create original stickers w ith an in-game paint program." W ithout going into-.specics, the pair promise a wealth of cosmetic parts found in the
real car market "to make vour car more

you can decorate it

immediately if the car's performance has been improved." .\s if all this wasn't enough to

to your own taste/' participate on the courses as Director, Ishii-san ,f spectators. Better stil, should a

get gamers excited, Auto MiMlistds online gatneplay is where the fun really starts. "We view ofine play as preparation, like w Ikmi you change your clothes and chcvk how you

particular car's performance pique your interest, spectators can opt to e.xperience the race rst-hand b\ riding in the passenger

seat, .\lthough this feature is yet to be nalised,

substitutes the smooi

shaded tones playing across a 3D object's surface with at areas,

mimicking the shadow and lighting techniques used to


create characters in traditional 2D animation. A black outline completes the image. Also known as

Toon Shading, the effect

was a standout on Sega's Jet Set Radio and has since become increasingly

popular amongst gamers for its unique look. Other


eel shaded games on

KLONOA 2: LUNATEA'S VEIL (Namco) Sublime platformer packed with of gorgeous


environments and addictive gamepiay.

DNA (Hudsonsoft) Mentally taxing futuristic adventure, where the


trench-coated hero resembles a manga version

PlayStation 2 include:

FUR HGHTERS (Bizarre Creations) They may be cute and uffy, but the heroes of this shooter are perfectly capable of dishing out some
serious damage.

Cei shading; In a word? Sublime. The characters


are adorable.

of the protagonist of Frank Miilefs Sin City. Cel shading: A tad on the chunky side.

Cel shading: A Hawaiian shirt-wearing kangaroo


armed to the teeth? tjjve It!

PlayStation,2 07!

RUTD mODELLISTR
0 exlni liackground music, as v\dl as extra elements that are not on the ma> be
dow nloadable to the Mard Disc Drive,

networks experience teething pnjblems.


Before nal decisions are made about Auto AludcHL':lds online future, the team is

and reckless. The pair didn't take the comt lent

to heart. ".Maybe in a way, he was right," Funamizu laughs - he views their risk-taki ig as
very much a positive thing. If we imagine the ultimate evolution of a realistic drivinj game as one where reality is mimicked to perfection and ; replay is indistinguishable fro n a live broadcast, is this really w nat gamers want? Innovation alw tys
involves an element of risk, a id chances are that Funamizu's

still busy working on the gniphics.

NETWOIRTH?
When asked hou the game will conncx't to the
.Network, Funamizu tells ()FS2 that it hasn't

I'unamizti and Ishii consider the

been decided yet. Currently, in Japan, the


ma,ssively p<)])ular Qipmm I 'x S.\l\ 2 and
Gundam: Fi'di'wUon I s '/.ion DX utilise the

game to be only around 20 IX'rcent complete. " The environment isn't compltHely created using .-Vrtisttxm vet," states Funamizti. "The gatne's graphics
net\i to be evaluated as a w hole: the environments, the cars, all the

Spectators can opt to experience the

race rst-hand by
taking a ride in the yoassenger seat

KDDl ,\lulti .Matching .Serv ice \ ia a 5fak

modem (KDDl is a telephone company in Japan which is providing a dedicated serv'ice to link uj) Capcom's networked games via a 36k
modem), "Uroadband is coming soon. We don't

effc"cts. Until you can .see all

the ek'ments in place, you can't really


judge it - we still need to work on more tracks
and env ironmental elements."

know all the details yet. so we can't denitely say w hich way ive're going to go." T echnically though, the 56k service ouglit to be able to handle Aiilo Moddli'sUi'i gameplav if broadband

ambitious jiroject will turn heads .md claim admirers upon its arrival some time n

the/\utumn. It's already giving the racing g^nre


a welcome shot of character. But then agaii i.

Previously, a forthright member of tlie gaming press had remarkal that w hat the team was doing w ith Auto Moddlma was tiH) riskv'

that's \vhat CajX'om's been doing to the gar les


world foryear.s.

Auto ModellisWs

triumph is in comi)ining realworid effects with <

visually-stylised
cartoon wortd.

\
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Thrilling races that unfold in real time!

Ride in dynamic steeplechases, a first in 3D Horse Racing! Race past your rivals in split-screen, 2 player excitement! AVA I L A B L E M A R C H 2 0 0 2

tisrr.'Es

1-

r'-

3c

Music tames the savage beast.... An entirely new type of music entertainr AVA I L A B L E A P R I L 2 0 0 2

Kessen M. G1 JOCKEY and GITAROOMAN are trademarks of KOEI Corporation and KOEI Co.. Ltd 2001 KOEI Co., Ltd. All fights reserv* "PlaySta1ion"and the "PS" Family logo are registered trademarks of Sony Computer Entertainment li THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc All Rights Reservi

PlayStation.^
/ OFFICIAL MAGAZINE-UK

R
squad of reviewers play the games longer,
harder and better than anyone else - take a Rather than a few Images from the rst two our scores above anyone else's. Whether a

The only game reviews worth reading


Reviews Charter
FACT; OFFICIAL PLAYSIXnON 2 MAGAZINES reviews are the best in tlie business. Our crack

\ l

look at the screenshots In each review for proof. levels or some replay foof;)ge, our review pages show we've played the games to bursting point It's this dedication that means you can trust game's superb or sewage, our experts will tell it
like It Is with buckets of opinion rather than a few cheap gags and some PR nonsense. Our experienced reviewers have written for the likes

of Edge, DC-UK, Ofcial PlayStation Magazine,


Super Play, PSM2, PC Gamer, GamesMaster,

'

ZZAPI, Games Radar, N64 and Sega Power so


you know these are opinions you can trust. Next time you head off to spend your hard-

earned cash on a PlayStation 2 game, make


sure you read our reviews rst.

Review Ratings
Here's what our review scores stand for:

10/10 Nigh on revolutionary, A game that could change the face of gaming forever
9/10 A truly astonishing game. If you have a PlayStation 2, you need this now 8/10 Highly tecomiviended

7/10 Good, solid fare that's denitely well


worth a look

6/10 Better than average, and Ideal for

hardcore fans of the genre


5/10 An average game 4/10 Poor; but still with the odd moment 3/10 Extremely disappointing
2 / 1 0 To b e a v o i d e d 1/10 Beer mat

/ Square's epic RPG series just got a wliole lot bigger, but is it a perfect ten?
The intense rst-person shooter graduates from PC to PS2 and blows the competition away with style and guns. Ijots of guns.

DEUS

EX

092

The 0PS2 Awards


We dont hand out high scores for nothing so
when you see one of these, you'll know it's a

sign of quality. Look for them on game boxes.

P!ay5tatian^2^J PlayStation^ ]
The Gold Award is a rate gem and only to be given to PS2 games that score that magic The Silver Award is for games that T h e B r o n 2 e Aw a r d is for games that score 8/10. These games are highly
recommended

The slickest and most playable footie management game on PSone plays a blinding debut in the next-gen league.

LMA MANAGER 2002 096 BLOOD OMEN 2 .098

10/10. The only


game to get Gold is MGS2. Too right

receive 9/10. tf you see this, It's a sign of star quall^, indicating that you should buy this
game now!

and are 100% guaranteed to satisfy.

The vampire uberlord has lost his grip on power and is hungry to
reclaim it in this action/adventure sequel. But is Kain able?

)84 PlayStation,?

J"'

's- r*"

'

PS one
V

The latest tides for the little grey fella

PA N Z E R F R O N T B I S

11 9 11 9 11 9

e l
.101

ET: INTERPLANETARY MISSION ..


D E LTA F O R C E : U R B A N W A R R I O R

ISS2
SLED SUPER

ISS returns to take on its sister game - the mighty Pro Evolution Soccer - with a spirited performance.

m e d i a
N D / I N T E R N E T / P R I N T / m U 5 C

Lee Hart
Bitten by a radioactive Betamax tape at birtii, 0PS2s resident
DVD critic and Pro Evolution Soccer fanatic i^ee Hart was

STORM TRUCKS ZONE EX

102 105
106

DVD RELEASES The Usual Suspects/Amelie/Apocalypse Now Redux/M*A*S*H/


America's Sweethearts/The Wicker Man/Jeepers Creepers

GRANDIAII

DVD TOP The top ten TV series DVDs on the mari<et INTERVIEW

10

122 124

watciiing Citizen Kane wtiiie most peopie were transxed by Scooby Doo. Not exactly normal
betiaviour but then again,

CONFUCT LAKE

108 11 0

Connposer Harry Gtegson-Williams settles the score on MGS2. INTERNET *** 124

cinema sawy like Lee's doesn't come from l<nowing 'old man
Jotinson' did It Game of the month: "Pro Evolution Soccer is the game of

MASTERS

BOOKS/MAGAZINES
MUSIC

125
125

CASPER: SPIRIT DIMENSIONS ...110 E O E : E V E O F E X T I N C T I O N 111 ALL-STAR BASEBALL 2003: F E AT U R I N G D E R E K J E T E R 11 4


FRANK MAD TOP HERBERTS ANGLER DUNE 2 11 4 11 5 11 6 MAESTRO!

this and of any month."


Cant wait to play: 'Winning Eleven 6 ai<a Pro Evolution Soccer 2, naturally."

4 "
V i m J A H G K r E R 4

REC(jmr?]:=NOEO mam
The games to get and the games we cairt wait to get.

Still playing

Cant wait to play

^
OPS2#19, 8/10 We're sdll honing our craft at this deep but MEIALGEARSOUDZ JEDIS1ARRGHTER OPS2#19 8/10 OPS2#17,10/10 Use the Force ond If you havent played blow tnteigalactic MGS2 yet then get scum to the stars? your act together If you have, do it again! Coming Jedl or not
SPIOER-MAN: THE MOVIE

r.
TOMB RAIDER AinO

ir^
M0DELUS1A

ATLANTIS III: THE NEW WORLD ..116


MR G1 MOSKEETO JOCKEY 11 7 11 8
rewardingly brutal
beat-'em-up. Superb.

Preview, page 014 Spldey Is here In his

Spy, page 039 Lara Croft Is on the

run in The Ange/ Of


Darkness, an eda* spin on the 7T? series.

web-sllngn& wallcrawling PS2 debut.

Feature, page 078 Stylish cei shaded racer from Capcom that's also one of
PS2's rst online titles

PlayStation.2 085

FINRL FRNTRSy X
Boy with murky past ghts turn-based battles to save the world from a giant whale. Game on...
Publisher SCEE

Developer Square
Price; 39.99

Like its predecessors, FFX relies on familiar foundations - a world threatened by evil, a troubled hero with

US VS THEM
The PAL version of Final

//Blitzball is a form of

Players: 1 Out 1 May


Web Site; www.squareeurope.coni 60Hz mode; No WMescreen; No

a mysterious past, traditional weapons


and spiritual magic. On top of these supporting

Fantasy X is based on Final Fantasy international,


which boasts several

struts, Square adds Its famous turn-based battle sequences with elemental magic throwing and titan-summoning, customisable weapons and
character stat management, not to mention

improvements over the Japanese originai. in


terms of gameplay, different Sphere Grids are available for rst-time and

submerged water polo played with the brutality of ice hockey//


nightmarish llends'. In terms of story and setting each FF episode bares little resemblance to its predecessor FFX is no different The game begins in the futuristic city of Zanarkand, a magnicent megalopolis of bulbous skyscrapers and aerial roadways, it's here that you meet Tidus, FFXs pretty-boy man-sh hero. Man-sh? Indeed. While
FFXs characters look human, they all seem to be able to breathe underwater for hours on end. This

Surround sound: No

potions, Chocobos and personal airships. The whole thing is then draped with mournful piano
solos, an overabundance of gorgeous cut-scenes and novel-sized chunks of dialogue. A Final

veteran players, while Square assures us that there are not only some
new enemies, but also that the 'ends' are more

powerful. Most notably,


FFX comes packaged with a bonus DVD, featuring interviews with the creators, storyboards,

Fantasy game is always going to be big But the


Back story
Final Fantasy X is the latest

rst Final Fantasy on PS2 is bigger than most FFX is also visually stunning Just as FFVII

in a long line of fFgames that really grabbed


mainstream attention with

episode W on PSone FFX is


the rst of the series to

appear on PS2 and will be


followed - although God

pushed the power of PSone, FFX takes full advantage of the PS2's next-gen innards. The game's opening sequence (part scene-setter, part Interactive tutorial) gives you a taste of what's to
come over the next forty-plus hours of questing

concept art trailers and


video of the theme song

aquatic talent has given rise to the sport of


Blitzball - a form of submerged water polo played with the brutality of ice hockey

(sung by Rikki).

It's as you watch the blond-haired Blitz-Jock compete in one of these sub aqua showdowns that the adventure begins Disaster suddenly befalls Zanarkand. A giant demon whale (the size of Greater Manchester give or take a borough! appears, shedding demonic scales that become
murderous minions. After a few simple, turn-based

only knows when - by Final fantasy XI |an online version of the gamel and XII
(a simpler retum to the

gameplay One gorgeous cut-scene after another blends seamlessly Into bouts of high-resolution 3D adventuring From a sun-drenched island to a
ruined undersea city, you guide a magnicent

good-old FFdays, appanentlyl.

fantasy seven on an epic quest rendered in extraordinary detail. In fact, with its complex plot
and cinematic presentation, FFX turns the humble RPG Into a captivating, often mesmerising
Interactive movie.

Of course, with all these animated sequences,

battles, a large whirlpool appears in the sky. The city gets spectacularly destroyed and Tidus is catapulted 1,000 years into the future When he eventually awakes, our hero nds himself In a strange new world called Spira. it's just the start of a lengthy tale of twists and counter-twists, of danger and romance, of technology and, of course, spirit Can Tidus nd his way back to his own world? Can the whale demon (known as Sin) be defeated? it's the start of a 0 gigantically-proportioned adventure.

the lengthy plotting and voice-acted dialogue, it's


no surprise that FFX is a much mote linear game

than previous titles. As usual. Square has kept the cone RPG-ing very recognisable - you'll explore large, scrolling locations, pick up potions, chit-chat
to the locals and ght random battles against

PlayStation-E 08

If there wasn't already enough to do in FFX (collect all of the Aeons,


defeat Sin, gain the Ultimate

Weapons), Square has also included a series of sub-games (or quests) that allow you to talie a breather from saving the world.

1 Biitzball

Both Tidus and Wakka are Biitzball

Diayers and you get a chance to play ;his underwater sport early in the pme. Progress further and you have
:he chance to compete in an entire

Biitzball league, recruiting players rom across the world to replace


/our team of no-hopers.

2 Chocobo Racing

/hat would an FFgame be without he diversion of racing Chocobos. 3nce you've passed three simple raining tests and then found the lidden racetrack, you can compete m these giant (almost ightlessi jirds for glory and wonderful prizes.

To gain extra Aeons for Yiina, you must solve puzzles in the temples across Spira. 0 Tidus is, by no means, expected to do all t)iis

alone. FFX might tell his story, but the central quest (to defeat Sin and save the world) revolves around young summoner Vbna. She's just one of
six characters that Tidus encounters on his Journey across Spira and each has their own

repeated until one side has been killed. This basic process can be altered with spells, potions and special abilities Casting a Protect spell, for example, provides a temporary shield to reduce

physical damage, while a weapon equipped with the Counter Attack ability will give a character an
extra attack. Different weapons can cause more

weapon and special abilities. Wakka, for example, throws a Biitzball at enemies Instead of swinging a sword, so he's useful for long-range attacks. The
I Monster Arena

damage, armour can protect against poisons and


magic damage. It's not so much combat as battle management'. Victory In FFX is achieved by countering your enemy's strengths and staying

enchantress Lulu has access to an arsenal of

Vhen you rst visit the Monster Arena, 'ou'll see it's certainly an 'arena' but

here are no monsters in it. Agree to he challenge and you can search the
arge and dangerous Calm Lands

elemental magic, while Auron carries a blade that's almost as big as he Is. Kimahri wields a long pike, but also has the ability to learn the magical attacks of enemies he meets. Rikku prefers a
Fight giant bugs, huge murderous plants, or even big deadly globs
of killer water

alive long enough to dish out damage of your own. Each character also has the ability to unleash
a special Overdrive attack, similar to the Limit Breaks from eariier FF games Each character has

:apturing monsters (with special Capture' weapons) to ll the arena.

lightweight armoured glove, but Is more valuable to the party because she can steal Items and

combine them to make powerful one-off weapons FFX TRICKY These characters make up your small, worldsaving army and you draw upon their skills and

an Overdrive bar that gets charged up whenever a character takes or Inicts damage. Once full, an
Overdrive attack can be selected and the stored

energy is expended in a devastating high damage


special move. As a character gains more combat experience, new Overclrive moves and different

abilities In combat The battle sequences in FFX are much like those in any FFgame - or any
modern RPG for that matter The combatants

//Play long enough and


each character has the chance to learn another's abilities//

(three good guys, up to four evil ends] face each


other In a turn-based 3D melee. You make a move

lie, 'Attack', use an 'Item', cast a 'Iviagic' spell] and then the enemy makes its move. This gets

\lthough Tidus starts his


ourney across Spira ilone, come the nale

le's joined by six fellow >in-destroyers, all with


heir own abilities and

)ackground. Come and neet the gang...

Tidus

Yuna

FFXs hero with a murky past. His mother Is dead and his father (who hated him) disappeared under mysterious circumstances. Tidus is a pro-Biitzbail player transported 1,000 years into the future by a leviathan
whale-monster known as Sin.

Wa k k a

Newly-trained spirit summoner and daughter


of iJDrd Braska, the last summoner to defeat

Captain of the Besaid Aurochs Biitzball team,

Another one of Vlina's Guardians, a

Sin (so no pressure there then). Yuna is embarking on a pilgrimage to visit various temples in order to gain Aeon elementals to battle Sin. She's expected to die.

notable for his strange There's Someth/ng About Mary hairstyle. Wakka wants to win the
upcoming Biitzball tournament and to defeat

sceptical magic user skilled in black battle


magic. Lulu hails from the isle of Besaid

Sin so he can avenge the death of his


younger brother

along with >ljna and Wakka. Her ample bosom is kept packed in her dress only by some sort of invisible anti-gravity bra.

188 PlayStation E

REMIELU
RNALFAN1ASYX

LIFE DN THE EPHERE ERIE


Instead of automatically gaining stat-upgrades witli experience, FFX uses the Sphere Grid to

allow you to customise a character's abilities.

You still gain experience, but you choose how to spend it.

I ise5 max HP by 200 points. I

^
The temple puzzles involve moving spheres from one hole to another - a nice breal( from ghting. Yuna can summon Aeons to ght for her in battle. Veteran FF players will recognise sultry ice spirit Shiva, re demon Ifrit and the mighty Bahamut.

V-

pL-iL

!= 11:5; eviS p
1. The Sphere Grid consists of hundreds of nodes, Some of the nodes contain stat-upgrades (ie, Strength +2, Agility +3), others increase the level of a character's hit points and magic points. Ability
nodes, meanwhile, feature new skills.

Combat in FF is simple but effective. You Echoes of Moby Dick as our heroes face hit them, they hit you. Repeat until death, off against the giant demon whale, Sin.

ways to charge the Overdrive bar can be learned. Alongside the weaponry, battle magic and
Overdrives, Yuna also has the ability to summon

are also vulnerable to their opposing element, so

ice weapons will hurt creatures that belong to the


re element and water causes greater damage to
thunder elementals. 2. Each character starts closest to the upgrades and abilities that are best suited to them. Thus

giant creatures to ght for her In battle. Like the


Guardian Forces of FFVIII and IX, these titanic Aeons are elemental spirits that Vlina gains one-

KILLER AP Destroying ends and the large, HP-stacked


bosses that are spread throughout the game

Lulu [the magic user) can easily reach the second level Rre, Blizzard, Water and Thunder spells. While Auron can quickly boost his hit points.

by-one by visiting various temples scattered across the gameworld. The Aeons are also capable of Overdrive attacks, and much of the
combat in the later stages of the game relies on Aeons inicting 9,999 points of damage on hugely powerful foes. One of the new features In FFX is the ability to switch characters in and out of battle, if one of the tiiree characters In your default battle line-up

earns your characters both cash (Gil) and Ability


Points (AP). The money can be spent on new

weapons and extra curative items for your adventurers (Eye Drops to cure a Blindness attacK Hl-Potlons to restore a character's hit points). Ability Points, meanwhile, are essentially experience points and these can be used to improve a character's attributes and skills. Each character starts off fairly weak When a character wins a battle they gain experience (AP) that gets automatically converted to Sphere Levels. Gaining a Sphere Level allows the
character to move one space on the Immense

f e / '
O
3. Winning battles earns you Ability Points (AP) and
these are cashed-in to become Sphere Levels.

isn't proving effective, you can quickly bring in somebody to replace them. Think of It as tagteam ghting This is especially helpful If you have encountered an enemy that you're unprepared for
or that is resistant to some of your weapons and FFX recycles the usual plot mechanics, but
does it with fabulous

spells. The world of Spira is Infested with ends,


demonic spirits in nightmarish forms that prey on

Each Sphere Level gained allows you to move one space on the Sphere Grid. Defeated ends also drop extra Spheres to unlock the nodes.

and labyrinthine Sphere Grid. This grid consists of


hundreds of linked nodes, most of which feature a

visual style and sound.

the living These creatures all have their own


attacks and abilities, and range in size and

new ability or a stat power-up that can be


ieamed. When creatures are defeated they also drop dWerent kinds of Spheres - Mana, Power,

difculty. Most are also aligned to one of the four game elements - Ice, re, thunder and water and have magic attacks appropriate to their element As a counterbalance, elemental ends

Speed and Ability among others - which are used to buy the contents of the nodes. So, Instead of

4. Delay the climactic battle to max out the stats of your characters and you can teach Kimahri the spells originally unique to Lulu, or buff up YUna so that she has the strength of Tldus. Be warned, this
might take a long, long time.

Auron

Kimahri

Rikku

A mysterious time-travelling swordsman known both to Tidus in his past and to the inhabitants of Spira in the future. Auron fought with Tldus's father (Jecht) and Yuna's daddy iBraska) In the last big battle against Sin. He has a stern face and doesnt nd anything funny

An exiled Ronso, a giant blue lion-man and


sworn Guardian to Yuna. He has watched over Yuna since she was a child. A good ghter, Kimahri also has the ability to learn the attacks of any ends that he encounters.
This makes him a valuable asset.

The world of Spira has generally abandoned the use of technology. The Ai Bhed people,
however, continue to use it In deance

of the majority. As an AI Bhed herself, Rikku's squeaky zeal is counterbalanced by her skill
with machines.

PlayStation 2 089

( U j r w i

Uus^

H w w t

'

'^riA

J u s

As the FFX story progresses, the small nasties you encounter are followed by huge, HP-stacked boss monsters. Be prepared.

V J u

You can play as much or as little of FFX as you want to. For the completists amongst you, there are plenty of stats to max and secrets to nd.

TimE

EXTENDED

liUiili'MI- I iliin jiinii

1. Max Stats

The further you venture into the game, the bigger and tougher your opponents become. To give yourself a ghting chance, spend a tittle time
ghting monsters in the Calm Lands and boost your stats to improve combat performance.
Enhances phyiiC4l *tt*ek pouter by 10H.

FFX's combat, magic and the summoning of Aeons are all accompanied by magnicent animations.

2. Equipment Remodelling
Your weapon customisation options are limited

B nding new spells, you've got to earn them. Rather than automatically Increasing your character's
strength or speed, you choose which stats to spend your experience on. Characters start near

//You have the chance

until you near the end of the game. Get Rikku to steal components from the ends that you meet and then add them to weapons and armour A sword with Auto-Haste? Rreproof armour, perhaps?

to delay the ending


and play around with the gameworid//
the FFX combat system is a bar that shows the

abilities that suit them, but play the game long


enough and each character has the chance to

learn another's abilities. It's a system that takes some getting used to, but it works superbly.
The Sphere Grid is just one example of PRCs extensive customisation options. There are

order of battle, allowing you to see when the


enemy will attack and plan your attacks/defences accordingly As mentioned earlier, Kimahri can use his Lancet ability to learn the attacks of enemies he battles, while Rikku can combine

r .1'

hundreds of different weapon and anmour

combinations, allowing you to carry around an


arsenal for all occasions: re blades, ice blades and lightning blades; poison-resistant shields and

Aeons like Bahamut

can win you battles.

hundreds of items to make devastating explosives


and other weapons. Then there are the sub-

berserk-proof bracers; swonds that boost your hit


points; and rings that increase your defence.

When Rikku Joins your party, you gain the


3. Al Bhed Dictionary The Al Bhed use a different language to the rest of the Inhabitants of Spira. You won't understand
it unless you collect all 26 Primer books that

option to add extra abilities to weapons and

armour that you nd along the way If an item has


a free ability slot, then extra power can be added to it - providing you have the right components,

games. Blltzball isnt just a small part of the plot; you can play it as a separate game, recruiting players from across Spira to compete in leagues,
cup tournaments or exhibition matches. Chocobo training and racing makes a comeback, and

translate the babble letter by letter It's not absolutely essential - unless you're one of those determined FF completists.

there's the monster arena where you can hone


your ghting skills.

of course. To add water element damage to a


weapon, for example, requires several Rsh Scales

Once the narrative loosens its linear grip, you


can spend time nding each character's Ultimate Weapon, searching for the game's secrets and so

[which need to be stolen from a Blue Element).


For much of Final Fantasy X, you have a limited choice of remodelling options. This is increased later in the game, when you have a chance to

on. Veteran FF players will probably want to enjoy some time ghting random battles, earning AP to
improve the abilities of their characters before

delay the cataclysmic ending and play around in


the gameworld.

And thetB's even more to FFX than a prettily


spun story and cutting edge visuals. Before Yuna

they face the nal battle with Sin. You can get the bare minimum of gameplay out of FFX or spend
months on it, nding every last item. And even

can gain each of her Aeons, you need to solve


logic puzzles at the temples that she visits. New to

when you've been playing for hours on end, you nd that there are still new things to learn and do.

The in-game graphics are good, but FFX still features some superb animated sequences.

090 PiayStation-E

R E N E
HNALFANIASYX
TURN-BASED TUSSLES
As ever, FFX uses an evolution of the turn-

based battle system


that every other RPG
tries to out-do.

Beyond the 'you have a go then I'll have a go' basics, monster mashing involves using six main types
of attack/defence.

1. Weapons
Each of the characters

2. Items

3. Elemental Magic
The basic hack-and-slash

4. Skills

5. Overdrives Each of the FFX characters has access to Overdrives. These are

6. Aeons

has their own weapons. Tidus has a sword, Yuna has a staff, etc. You can

During each battle turn, whiie a character may


have access to an Attack

While guiding your


characters across the

Oniy Yuna has access

of Final Fantosy combat


is suppiemented by the use of Biack and White

to eiemental Aeons, giant


spirit-friendlies that can
be summoned into battle, l-ike the Guardian Forces

Sphere Grid, they have


the opportunity to earn skiiis to heip them in battle. Tidus quickly iearns the Fiee skili (which allows the party to escape from encounters) whiie Rikku boasts Steai, vital for pinching items from your enemies.

function. Magic, Skiiis

devastating speciai
attacks that can be unleashed when the character's Overdrive

carty a wide range of


weapons to suit aii occasions - a sword with the Fire element abiiity for attacking ice elementais, for exampie,
or a Biitzbaii that turns enemies to stone.

and Overdrive, they can


aiso use an Item. Items

magic. Black magic is


attack-based (with, for

from previous games, the


Aeons have their own

are mostiy curative in nature and can heal HP,


revive dead characters or cure abnormai status

exampie, re, ice, thunder, water, poison) while the


White half modies

gauge is fuii. Whiie each character begins with a

attacks, can use magicai


attacks and have even

abiiities or statistics, curing wounds, speedingup turns and so on.

effects (such as poison,


slowness and so on).

singie Overdrive move,


more can be iearned as

more powerful Overdrive


moves. Nice.

the game progresses.

The city of Luca, dominated by the Biitzbaii stadium at its centre. Played in a giant sphere of water, think of Blitzball as sub-aqua water polo with kickboxing...

Final Fantasy X is certainly improved, but it's not all-new. It's more of a Pro Evolution FF- much like its predecessors in terms of basic structure

The downside to lauding FFX as an interactive movie is that you often end up watching the

your characters so that each one has 9,999 HP


and customised weapons? Or can you get away

and gameplay, but built to take advantage of the


PS2's mightiness. What stands out above all else is the graphics. Some of the cut-scenes are truly stunning real stop-and-stare moments with excellent attention to detail, fantastic colours and cinematic styling Nobody does this better than

game more than actually playing It. For each tumbased, sparkly rumble there is a wedge of pretty storytelling over which you have no control. At
rst, the balance is fairly equal - you talk, you ght, you talk, you ght. As the game goes on this shifts slightly, so some sections feature more cutscene sequences than others. You'd never believe that you'd want to skip through the vivid visuals. But after a few hours, once the novelty of the

with going Into the nal battles less prepared?


Remember you'll be ghting a giant demon whale. What's Impressive about FFX Is that It feels A Final Fantasy game isn't complete without an appearance by its
famous Chocobos.

huge. Assessed on the 'pound-per-hour-ofgameplay' principle, you're certainly getting your

money's worth. In fact, you can play for more than


30 hours and not even reach a point where you can customise your weapons or race Chocobos. Ultimately, FFX Is challenging and captivating - an

Square. There's hour upon hour of the stuff, Injecting FFX with an epic quality, a scope and a
vision that puts every other RPG to shame.

gorgeousness has worn off, you Just want to play


the damn game. There are moments when you wish that

epic fantasy story welded to the chassis of a


traditional stat-and-hack RPG. No-one has

INTERACTIVE MOVIE
The FF series has not only managed to create believable worlds, but well-rounded characters,
too. Nowhere Is this more evident than in FFX. Its

everyone would stop Jabbering and get on with it Unfortunately there's no way to skip through the
scripted action. We suggest you nip out and put the kettle on If you start to get bored. Playing FFX requires time and patience. Success revolves around working out what abilities/attacks are best used against the enemies you face. You quickly learn that Haste Is vital (the multiple effect version Hastega even more so) as Is battle magic. Trial and fatal error teaches you to go Into boss battles with all Overdrives charged, and to favour certain

managed to create an RPG that looks this good, or plays this well. Its easy playabllity should
appeal to rst-time FF-ers, while veterans should be satised with the improved battle system, extra

characters are dened not Just by the way they look, but also by their on-screen attitude and the way that they speak. You might say that it's the

options and character advancement. Astonishing?


Not quite. But It has Its moments. Dean Evans
r n

way they're 'acted'. With the huge storage capacity


of the DVD format, most of the dialogue is spoken aloud. Admittedly, some of the more emotional moments are overplayed, the humour feels forced and the lip-synching is way off. But, on the whole.

HNAL FANIASY X
Why we'd buy it

- It's by far the bestlooking RPG on PS2


- Over 40 hours of

Why we'd leave It: - It's almost entirely linear

- Only a sll^t evolution of


the FF genre

The Rno/Fantasy you know (and quite possibly

love) dressed up ner


than youVe ever seen
it before.

It gives FFX the feel of a movie - or at least a long-running TV show. All of the characters have backgrounds and all of them are explored fully,
whether this Is achieved by ashback or dream sequence, via direct conversation or through

characters over the others. But while Tidus (good sword arm). Lulu (magical ability) and Yuna (curative powers) make a good ghting trio, you should ideally build up all of your characters. This
means winning more battles and navigating the Sphere Grid, which Is vast and will take you a long time to cross. Should you spend time training up

gameplay - Incredible depth and


attention to detail

Stunning cut-scenes and In-game graphics


Sound

10

Mournful piano solos, good spoken dialogue


0 0 7 5

gossip And the more you know about the


characters, the more you care about them and the more you are drawn further Into the story.

Gameplay Linear nan^tive, familiar tum-based battles Life span A lengthy plot, side-quests and secrets. It's big

PlaySta^prug \IERDIIZT

PlayStation.E 09;

Publisher Eidos

As a nation of PC gamers get ready to

Developer Ion Stonii


Price: 39.99

mocK let us start this review by saying


that ion Storm has pulled off the unimaginable - it's made Deus Ex on PS2 arguably better than on PC! How so? It's iess

doors clean off their hinges? We must admit, the latter seems the most inviting prospect from a gamepiay point of view. But, as you'll discover Deus Ex proves rewarding to all styles of assault so any tree-hugging pacists amongst you needn't

Players: 1
Out Now Web site: v v w w. d e u s e x . c o m 60Hz mode: No Widescreen: No Surround sound: No

Peripherals: Keyboard and mouse

complicated, more accessible and equally as riveting. This game is every inch the god that the 'deus' in the title suggests. Yes people, now you too can partake in the religion that has had PC purists
speaking in tongues for months!

Set in the not too distant future, you piay JC Denton, a soidier on the payroll of a global anti terrorism unit who must stop at nothing to rid the world of vile organisations that make Bin Laden's
lot look like trick ortreaters. One of the aims when Back story
Deus Ex was the brainchild

feel excluded from the party. With your money spent on teaching your terminator new skills and tailoring him to suit your own specic needs, it's off to the Big Apple where a gang of tooled-up terrorists ane hiding out in the Statue Of Uberty with one of your agents held hostage. Before getting stuck into the thick of it, though, you can take time out at the start
to get accustomed to the intuitive new PS2

interface that allows you to scan your


inventory, pemse and equip items and

making the game was to transport the intrigue of exploration and adventure from the fantasy realms
of traditional RPGs into a real world environment,

of Warren Specton Studio Director for ion Storm, Bacl<

in 1994, bord of slaying dragons as a furry-footed


dwarf, he conceived the

but Denton is far from your average bloke on the


street. He is a cyberneticaiiy enhanced machine of

enhance your abilities in a single call-up screen, thus eradicating the unnecessary ickbook of menus which made the PC version so intimidating You can also use this 'calm

a man with a wealth of skills that cater for every possible scenario in the eld of duty... but ultimately he's Just a tool with which you can do
as you please,

before the stomi' moment to get used to searching for objects and conversing with
your comrades. The way in which you interact with people is what likens Deus Ex to the more traditional Rl^s, At certain conversational junctures, you ane presented with a choice of

idea of an adventutB game


set in the real world and came up with Jtvubie Shooterfor EA However: the software publisher refused

to back the project and so


Specter's Idea was put on the back burner Ttiat was

CREDIT WHERE ITS DUE


Ijet's start at the beginning Before play commences, you must purchase special skills for

until he wound up at Ion


Storm and was toid to

"make the game of your dreams!" Hie rest Is history, with Deus Ex enjoying
much critical and

commercial success on Its PC release in 2000 and scooping a BAFTA award for
innovation, EA must be

Denton (although you can rename him if you prefer). You have 5,000 credits to blow, but you must spend them wisely because your choices could ultimately affect the entire playing
experience. So, what do you do? Splash out 1,125

possible dialogue that must be cansfuiiy selected before being spoken back to your recipient. Such dialogue can trigger different
outcomes in the level and detennine how

the ensuing action pans out. it nealiy pays to


talk and, as such, Deus Ex isnt the sort of game you can just y through. Essential

kicking itself

credits for a hacking course that will enable you to manipulate computers in order to glean vital pass codes needed for a stealth approach? Or do you
whack 1,350 down on the table for a crash course

information can be gleaned from pretty much


anyone, but not straight away - you have to eam

in how to handle heavy artillery in order to blow

their tnjst. A classic example of this is when you meet a hard-bitten grunt early on. if you try to

092 PlayStation,?

R E N
DEUSEX

Would you buy supplies You will often be chastised for the from this woman? unnecessary use of violence.

1
,I

-4^
"I am a friend of Sarah Connor..." No

prizes for guessing whose wardrobe Denton has been stealing from!

So how the hell did Ion


Storm do it? How can a somewhat restrictive

Dual Shock 2 pad cope

against an arsenal of

commands as big as a PC l<eyboard? Let us

Interact

Inventory

guide you through the

complex controls, made easy on PS2.

To examine and pick up

objects, as weli as tall* to


people, you must ensure that your view nder Is

To call up your inventory, press @ at any time (this also effectively pauses the game) and a list of items
and v<eapons will appear
down the left-hand side of

Augmentations
These are special skills or powers that you possess. You can call up a menu to

placed over them [so that a description appears). Then


press the (g) button.

toggle through them by pressing @. Then use t or


4, to select an

Weapon Manipulation Using the D-pad you can press t or ^ to swap weapons quickly without having to call up your inventory. Also, if you press

Triple-Purpose Sticlts By pressing L3 and R3

Tlie Rest..

The other controls are simple:

you'll crouch and reload respectively These sticks


also control movement, strafe and eld of vision.

m jumps, CD shoots, id leans (when used in conjunction with


the button) and CD activates your scope or binoculars. Also, If you want to scan through mission objectives and notes,

- you'll drop a weapon


and - will swap between weapons and Items.

the screen. By pressing t or 4' you can scroll through the list, whereby pressing - will enable you to peruse more items and view possible upgrades.

augmentation followed by (g) to select it You can de


select it in the game by

then press H at any time


during play And if you can't get to grips with these controls then you can always go and buy a keyboard and mouse!

pressing .

PiayStation-E 09;

CLENER

Succeeding in Deus Ex requires rational thougiit, the abtiity to remain cairn under pressure and a detailed iinowiedge of your surroundings. So it
iieips if you know wtiat ail tliose different boxes
c a n b e u s e d f o r. . .

Find a key, pick the


lock or blow the door clean off its

Search high and iow for objects to bolster your inventory. Everything has a use.

hinges - the choice is yours!

Supply Crate

Easily identiable by the fact that the/re made of wood and your cursor tells you that they contain supplies, these can be smashed open to teveai new items that will prove invaluable for the rocky
road ahead,

0 tone dom his talK which essentially amounts to


"Let's just get in there and kill the lot of 'em" he'll become disappointed that a one-man killing machine such as yourself doesn't share the same opinion. Encourage him with words along the lines of 'Yeah, I love applying a blow-torch to a terrorist's toes, me!" then he'll promptly offer to og you some extra weaponry he nicked from the armoury earlier What a guy!

//Now you too can

partake in the religion tliat has had PC purists spealung in tongues//


at you when you do so, then what the hell? A quick change of tactics and It's all guns blazing again. You aren't conned to any one strategy and it Is the ability to mix and match that makes the game so fantastically compelling in the long run. Also, you can choose to take any path through a particular section without being restricted or cut off from other possible paths because all routes ultimately lead to the same

FREEDOM FIGHTER
What sets Deus Ex aside from other rst-person

why not put him to sleep with a tranquilliser dart?

shooters is the freedom of choice Although the 1 . ...1

iza
TNT Crate

playing areas have been slightly reduced from those in the PC version, each level is non-linear so you can tackle It in any manner you think is appropriate. When inltrating a terrorist-infested warehouse, for instance, you can go In the front

Think of these as a mine and a grenade rolled into one. You can either pick them up and lob them at enemies, or you can manoeuvre them beside doors, guards or supply crates and pop a
cap in to detonate.

place. This Is why we spent the best part of a day


just free roaming and exploring the rst level, examining where each route takes you and weighing up the consequences. There are loading breaks to endure at certain junctures of the stage,

door with all guns blazing hit them from below by


swimming in via the sewers, or surprise them by

nding a way up onto the roof and them raining shots down from above. Of course, this Is if you
decide to ght at all. Killing people isnt ever your main objective - these usually Involve locating a

but even this doesn't prohibit where you go


Unlike, say. Max Payne, you can backtrack through
levels and even return to old missions to search

Often the best tactic is to avoid confrontation.

prisoner or nding a specic object - so you can


do without guns altogether and creep around in the shadows, tossing objects to distract guards before making a break for it In the opposite direction. If you adopt this approach then you

for missed Information and stock up with ammunition and gizmos such as lockplcks, code
breakers and medikits

In fact, you are actively encouraged to explore and the unlocking of new areas is rewarded with

don't have the luxury of a Metal Gear Solid-style


proximity radar, so you can't actually see where the guards are or which way they're facing without
Cardboard Box

skill points which you can then use to enhance


your abilities and technical know-how. We say it again, this isn't a game you can just breeze through complacently Yet even with so much going on, the gameplay Isnt bogged down by

Okay, Snake may have left his scent all over this one, but you can pick these up and carry them around before dropping to your knees and hiding
behind them to avoid the unwanted attention of

popping your head out fnom a crate and having a sly peak If they just so happen to be staring right

any patrolling terrorist guards.

J a
iVIetai Crates

'

To conserve ammo, get in close and personal, then butcher him with your bowie knife.

Eavesdropping on conversations helps you learn more of what's going on the world.

Unfortunately, you can't hold up the guards as in MGS2.

These can be picked up and manoeuvred to form steps leading up to bigger crates, which in turn will enable you to access rooftops, air vents and secret passages needed to inltrate the heavily
patrolled sections.

3A n n eb e c o m e sy o u r partner, in action, not


life, thanldiiily.

in

094 Play5tation,E
statue. Look for a Bum.

^ - W N AT C O Informant on Dock cn g^t you Intid#

North

I 12

LM! RE\J
DEUSEX
HELP THE HOMELESS However tempting it is just to

I Security Bot

pistol-whip the plague-riddled bums that frequent the dimly-lit

streets of 2054 New Yorit, there are times when it actually pays to be nice to them. For example, tall< to a starving homeless boy down by the docks and you could do one of two things: clip him round the ear and send him on his way in which case his response may be a curt "up yours, mister!" - or you could offer him some food and
see what he'll do for you in return. He could be a useful aide.

These droids are on your


side. Lure terrorists towards them and watch

the carnage.

1. Undecided about which avenue to

take into a heaviiy guarded fortress,


you bide your time by taiking to a

grubby peasant boy.

complexity. The learning curve is perfectly balanced so that you can Just pick up and play while gradually getting accustomed to new possible uses for items and objects as you go. The layout of the levels also means you never get lost - there is always a means to get somewhere and new routes are just waiting to be discovered, but only when you know the game well enough to have the vision to spot them.

Issues, but lack of imagination In the background design Is evident. The atmosphere is supposed to be bleak, but environments can often look drab and featureless. This shouldnt really affect the experience, but without the constant thrilling shootouts of something like Half-Life to distract you, you're occasionally reminded that you're playing a two-year old PC game Deus Ex Is constantly compelling but lacking that true nextgen graphical air; it might not blow your mind. If we had to fault the game in any other department, It would be the lack of a Multlplayer mode - the maze-like levels are crying out for some deathmatch activity. But then Deus Ex Is truly a thinking man's game and to dumb it down with mere gunplay alone would be almost sacrilegious to Its cause. By enabling you to plot your own path through the levels and feel rewarded whatever cause of action you take, Deus Ex has effectively coined an entirely new genre that Is Incredibly hard to pigeonhole... so we gave up trying Once you've played Deus Ex, it'll change the way In which you perceive videogames forever, l^an Butt " 1 DEUSEX Why we'd buy ft:
-Better than the old PC Skitu

|g 153

3, in return, he tells you of a secret


passage that you would have

otherwise missed behind a nearby


vending machine.

CAUSE AND EFFECT


The Teal world' In which Deus Ex Is set owes a lot

E1I-
SELECT SKILLS
SHiUPolntsiaiaO

to older generation rst-person shooters such as Duke Nukem. By this we mean that practically every object and item can be interacted with. Fags can be smoked, taps can be turned on and women can be harassed In toilets, all of which serve no great purpose In the grand scheme of things. However; buying food from vending machines and drinking from water fountains replenishes health while switching on lights can reveal hidden panels which would have othenA/lse been missed. Before long you'll be tinkering with everything to see If It has an effect, even If it Is Just interacting with a pinball machine to hear the satisfactory ricochet of silver balls.
This attention to detail extends out onto the

4, Input the code he gives you and you'll be able to sneak into the fortress completely undetected via
the back door

Era

ffgiS ar"i."l BUCImmI nr]


Pistol SCROLL

E E 9
Wwponss

By earning sldll points, you can learn new triclts for handling yourself better in combat.

eld of combat If you gun down a terrorist you can search their body for supplies. Return later to the same body and ies can be seen buzzing around the corpse, probably planting eggs for the natural process of decomposition to occur Maybe If you come back much later there will be only bones and a bad odour remaining Nothing seems Inconceivable in this game. The only real qualm is that the graphics don't match the gameplay In the Innovation department Frame rate and glltching are never

- BtBeds new intelligence - Wholly captivating


InaFPS

version

Why we'd leave H: - No multlplayer - Graphics are occasionally


drab

A triumphant multi-genre

fusion that will leave you


shell-shocked in amazement Buy rt now!

1 Great, but not mind-blowing

1 Sound 1 Convincing

voice acting atmosphe n c

tunes

11

If you were Snal<e you'd charm her Itnlclters off in seconds. But you're not, so she's safe.

1 Life span |1 So many different ways to play eaich

Easy to pick up, impossible to puit d o w n


level

PlayStation^ \IERDICT

PlayStation.E 095

^E\1IEL
LMA MANAGER 200

Stats, facts, tables and more stats. Commands can be yelled mid-match. T Player 1
H

s; -b
Attackers H
N.AneIca

19,997,980
Sun 1 Jul 01

Age Played
Scored

Ta c k l i n g Marking Passing Te c t m i q Shooting Heading


Pace

Te m p ' t

Player NAnelta \ Traimnq * > Rest ( stamina Tgat I'Skin Type Sox Work

Fitness Stannina

Rating
InteR

(5) C* 0 (SI
fr^tdwj

You can either set your own training schedule or leave it to your assistant manager.

-ITIR nriRNRGER 2002


As Terty Venables once said, "if you cant stand tlie heat in tlie dressing room, get out of the l<itchen..."
E English Division 2
Publisher Codemasters

Football. The beautiful game. Small boys in the park. Jumpers for goalposts. A contest of strength and skill, of stamina and ability, a sport where, as Ron Atkinson once put It, "either side
could vi/in or It could be a draw." With the

What the LMA series has always done well is make the multiple menus, stats, facts and gures console-friendly - or at least as console-friendly as they can be. Initially, the screen layout can be confusing. There are eight main menu options

Blackpool
Brentford

0
0

1 QPR 1 Bristol City 1 2


0

Developer
Codemasters Price; 39.99

Brighton Bury Cardiff aty


Oiestereld Colcttester md

1 2 2
1 0

Stoke

aty

3 Wycofnbe Wai Northampton'


Wrexham

Players: 1-2
Out Now We b s i t e : w w w. codemasters.com 60Hz mode: No Widescreen: No Surround sound: No

continued absence of Championship Manager on PS2 lit needs that hard drivel console owners must
look to the alternatives. Who will win the Best

(which you can scroll between using the ro/cn buttons), each of which has a layer of sub-menus (perused using ib/cd|. Between them, you can
control all areas of your chosen club, from the cone squad management tasks to hiring and ring staff, arranging sponsorship deals and expanding the stadium capacity. Cleverly you can be as hands-on as you like Can't be bothered to sort out the pitch advertising? Hire a commercial manager to do it for you. Don't have time to renegotiate player contracts? Let your assistant manager take care of it. The key to success in LMA Manager 2002 Is having an understanding of how the different elements of the game affect each other Players, for example are rated in 13 different areas, from tackling and passing to temperament and stamina. They also have specialist skills, Indicated by icons at the bottom of their lozenge-shaped attributes penalty taker free-kick specialist, etc. Morale also plays a factor and there are Injuries to consider As for tactics, you can use one of several pre-set formations (such as the 1999 Man Utd 4-3-1-2

Peterborough Utd 2 P o r t Va l e Q Reading


Tranmere Rovers

i
2

0 CamtM-idge Uti 0
1

Notts

County
1

Wtgar Athletic 2

Hodderseld

Football Management Game on FS2' cup? The draw pits a resurgent Premier Manager against Aiex Ferguson's Player Manager 2002 and Sven Goran Eril^sson's World Cup Manager against the mighty LMA Manager 2002. Unarguabiy the slickest and most playable game of Its kind on PSone LMA Manager 2002 stakes a strong claim for being the same on FS2.
You can choose to take control of a club in one of

xMatchReport a Back

A cracking match - a 3-2 away victory for the Chairboys. But the leaky defence is a concern.

Back story
The LMA Manager series gets its name from the League Managers Association, an organisation founded to provide collective representation for all PtBmiership and football league managers In the same way the PFA looks

16 divisions In six European leagues: England, Scotland, France, Germany Italy or Spain. And once in the hot seat you get to ne-tune your team's tactics, conduct training sessions and sift through
a transfer market that features 722 clubs and

after the w^elfare of players.


LMA Manager 2002 Is the

17000 players from 28 different countries. LMA Manager 2002 is vast. Whether you want to guide Stockport County into the playoffs or take Real Madrid to European Cup glory, this is a game that

rst In the series to appear on PS2, following LMA Manager and LMA Manager
2001 on PSone

has months of gameplay In it.

Keep an eye on iiow tiie board and the fans rate your performance. And note their expectations.

In addition to the glamourous squad management and the 3D matches, LMA Manager 2002 also gives you the opportunity to run
the entire club.

Youth Team: Each club in LMA Manager 2002 operates a youth team policy. Your

Sponsors: A commercial manager can

S t a d i u m : To m a x i m i s e r e v e n u e s a n d

assistant manager will l^eep an eye on the lads here and inform you when any
of them begin to show rst-team potential. When they do, snap them up.

be hired to take care of getting shirt sponsorship and iiing your ground's advertising hoardings. But unless he's a talented man, you may nd it's better
to do this yourself.

increase capacity, you can Improve and

upgrade your stadium, adding more


stand space, executive boxes or even

Finance: Life can be tough down in the lower divisions. Money is tight Fortunately, bank loans are available to clubs allowing a signicant cash
injection for the purchase of a player or to invest In stadium improvements.

relocating and constructing a brand


new, 30,000-seater ground.

096 PlayStation.E

The transfer market - 17,000 players, 16 European divisions. Get searching.

You can ignore the 3D match playback, but won't be able to change options.

In addition to the main game mode, LMA Manager 2002 also features a Challenge mode. Here you can take on one of eight club scenarios. Can you save your club from nelegation with only ve games to go? Or, at the other end of the football scale, have you got what it takes to win back-to-back cup nals?

//A sporting puzzle that requires a constantly changing mix of players


and tactics to solve it//
formation, the classic 4-4-2 adopted by the

irresistible. It's slow and involving, a giant sporting puzzle that requires a constantly changing combination of players and tactics to solve it The game isn't perfect, though. The power-bar method of measuring a player's abilities isn't as precise as a black-and-white stat, so it's often difcult to see whether one player is better than another The 3D matches are time-consuming and obviously not up to FIFA standards - there can be some wayward passing and kooky Ai decisions. But, on the whole, watching the games is entertaining and a nice breather from the in-depth
menus and their endless stat-crammed tables.

Liverpool side of the Seventies). Or you can create


a custom shape, adjusting how high the defence sits up the eld, how attack-minded the team Is, whether they favour short passes or whether they hoof the ball hopefully up-eld.

The bigger your ground, the greater


your revenue.

The best thing about LMA Manager 2002 Is

COME ON YOU REDS!


in contrast to the menus and the sub

that you Just can't stop playing it. You can spend hours simply ddling with the menus, tweaking this and adjusting that It's bigger and better than its

menus, the stats, the reports and the tables, LMA Manager 2002 also features a 3D match feature. And It's far from Just a gimmick As the match unfolds, you can make adjustments to your strategy by shouting preset commands at your players, or pause the game to dip back into the tactics menu. If you don't want to spend ve minutes watching each match, the PS2 can generate a
result based on the interaction of stats

predecessor with a huge array of options (such as


Speed Play, where decisions must be made by

5pm) and the ability to affect the ow of a 3D


match with pne-set commands lie, all-out attack,

play the long ball). Best of all, perhaps, there's no


easy way to win and no one way to play As John Motson once babbled, "in football, the unexpected is always likely to happen." Dean Evans

A 30 million strike force but a defender scores rst.

alone. While this is quicker; the disadvantage is that your assistant manager takes over, so you have no control over how the match plays out and no chance to personally make tactical changes or substitutions. Post match, there's also a highlights

LMA MANAGER 2002 Why we'd buy it - A vety slick vety


playable football management game - Vast in scope - six leagues, 1/000 players - Hugely challenging Mostly menus, but nice 3D matcl") p l a y b a c k (
Sound

Why we'd leave it opposition yet

- We h a v e n t s c o u t e d t h e

Sets the bar high for any fbotfoall management


games to follow, tt will be a tough one to beat.

package (presented by Gary LinekerJ where key match moments are replayed and analysed |by an
acerbic Alan Hansen). Even with all the many features that have been mentioned here, we're Just scratching the surface of the game. For football fans, LMA Manager 2002s gameplay will be simply

A few beeps, Gaty Uneker and Ale) n Innitely repiayable

Hansen

Gameplay Life span

Often irresistible, immersive manaj g e m e n t

PlayStatjpqg \JERDIIZT

PlayStation.^ 097

Publisher Eidos

Even with the promise of Immortality, a smart line In clothing and a moody demeanour; being one of the undead does have Its disadvantages. Take Kain for example. Since he last appeared in Legacy Of

Developer Crystal Dynamics


Price: 39.99

//Towns are lled with locals who all seem to

Players; 1
Out Now Website:

Kain for PSone, he's gained 400 years and has


seen his once-proud land destroyed. Weak and

w w w. l e g a c y o f
kain.com 60Hz mode: No Widescreen: No S u r r o u n d s o u n d : Ye s

speak Dick Van Dyke Cock-er-ney//


Jump Gift, while some of the better prizes to look foHA/ard to include Possession luse the townsfolk to

lacking much of the power he once commanded,


it's basically back to square one for the demonic protagonist and a lengthy mission to regain
supremacy once more.

run errands for you) and Beserk (a frenzied attack). BLOOD LUST
Anyone expecting a burst of originality with Blood Omen 2 will probably be disappointed. That's not to say that this Is a bad game, but everything is exactly as you'd expect - bloody huge vampires

Much has changed with both the plot and the visuals from the rst Kain game. Out go the RPG elements and. Instead, we welcome an arcade adventure game in the time-honoured fashion. Innocent civilians and guards need to be Back story
Based around the Soul

butchered for their blood (to top up your life force)


and special powers called Dark Gifts have to be earned to defeat the more difcult guards and vampire bosses of the later levels.

wandering around generic Gothic towns lled with


locals who, oddly enough, all seem to speak Dick Van Dyke Cock-er-ney Puzzles are sprinkled throughout the game's many levels and, bypassing

Reaver 2 engine, Blood


Omen 2 has you playing as i<ain, the villain from Soul Reaver 1 and 2 Aithough,

ofciaily, this is a sequei to


1995's Blood Omen: Legacy OfKoinforPSone, the action-based gameplay couidnt be any more different from the onginal

You begin the game with Just two Dark Gifts (Rage and Mist) but, after defeating each of the
many bosses, you're rewarded with their signature moves. The rst boss surrenders a highly useful

originality completely they still consist of the nd


switch to unlock door* variety, or the old chestnut
'move block to cover switch'. Much has been made of the combat In Blood

Omen 2. Beginning with a humble slash attacK weapons are stolen from your victims and range from a small knife to a more impressive broadsword. The basic controls allow you to slash away merrily or block your opponent's advances, but you cant help wishing that more attention had been paid In this department All It would take to improve matters would be a couple more move variations but. Instead, It's the repeated stabs of @ that will see you through. In addition, It's possible to grab your opponent by the throat and, All the levels in Blood Omen 2 are beautifully designed, without exception. depending on the weapon you're carrying stab, pummel or thwack them in various parts of their body Unfortunately though, you feel this move has

game's roie-piaying premise.

098 PlayStation.?

The Dark Gifts are the backbone of the gameplay. Earned by defeating bosses, you'li need to master them quickly to succeed in Blood Omen 2.

GIFT LURRPPED

NO PAIN, NO KAIN

There are a few ways to end the lives of the poor souls who inhabit
the cobbled streets of Nosgoth. Here, In no particular order, are some of the best.

Raised by the throat, a swing of Kaln's


club to the knackers Is sure to result

In embarrassment before death.

Fuiy

InctBases the strength of your attack. Not as powerful as Beserk (earned much later In the game) but not
bad for starters.

:.
Halfway through the
rst boss. Flick the

switches to y him.

Ah, they may try to crawl away, but a


blade thrust down between the shoulders soon puts a stop to that.

T') (T" f. rf
Mist

Keep an eye on the ground and you'll often spot a low


mist wafting across the streets. Activate stealth mode

here and they wont know what hit 'em.

m
Even if you aren't carrying a weapon, Kain's claws make a perfectly good attack. Puzzles are fairly standard, with crates needing to be pushed to gain access to new areas.

The stealth move made famous by a

snake of much solidity. He never even saw It coming.

been included for graphical effect rather than a


gameplay advantage. Slow/down also causes some gameplay niggles. While running through the corridors shows the
Jump

A clip from the Intro mvie


as Kain is troubled *

by horric nlghtmarelik

First you place the target, then a quick ick of @ sends you there. Perfect for those rooftop moments when you think you've come to a dead-end

graphics engine at its smoothest, there is a noticeable slurring In the frame rate when you emerge Into an open arena or town square. This may just be a personal grievance and it may not bother many players, but It does affect the ow of the game and there's no real need for It with the power of today's consoles.

SUCKING GREAT!
On a more positive note though. Blood Omen 2 is certainly enjoyable for the most part and that's

surely down to the care and attention lavished on


the adventuring. Rather than just cast you as a vampire lumping your way through numerous repetitive stages, Kain's quest allows you to visit
locations as varied as medieval sewers and

Anyone expecting an exceptional or original title will be disappointed. This is no Devil May Crybeater and there are elements In Blood Omen 2

that you will have come across In countless other games, but that's not to say that this game is without Its charm. The promised 30-plus hours of gameplay could prove to be the perfect antidote to the quick thrills of some of the more recent

dockyard warehouses. The puzzles, although fairly

unoriginal las previously stated), are graded


perfectly, and logic plays enough of a role to keep you guessing without ever being completely stumped. One of the best additions to the gameplay are the Dark Gifts - possessing civilians to do your bidding, creeping through the mist in stealth mode, summoning a Fury or Beserker attack - all open up the game beautifully The Ai of the townsfolk is also Impressive. Wade In with fangs out and you'll miss many of the small touches that help to create the atmosphere in B02. A more rewarding plan Is to sneak up on a couple, eavesdrop on their conversation - which can range from the banal to the comical - then It's not garlic, crosses and daylight anything can hurt a vampire in this game. butcher them mercilessly and slurp down a drop of the red stuff. Harsh, but being a vampire was never going to earn many fans.

"Are you sure you're not fond of my cutting edge dress sense?"

PlayStation 2 releases. Dean Mortlock


BLOOD OMEN 2
why we'd buy it

- Dripping in atmosphere
- Over 30 hours of blood

Why we'd teave it - Lacks origlnalily - MotE combat options


are needed

sucking gameplay - Kain looks good in black

- You hate the sight of


blood

A powerful story line is let down slightly by gameplay that offers little originality Blood Omen 2 is denitely

enjoyable, but we were


hoping to get our teeth into something juicier

Graphics
Sound

Well-dened, but there is slowdow/ n The odd scream or two and loads) of YouVe seen it all before

chatter

I Life span | Plenty of game here if you have the patience

jaB,
PlayStation E 099

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Gary Neville receives a yellow card and a timely face-lift. Don't stand there! Make the wall jump and block the shot.

Si

Fiddling with your tactics will pay dividends during a match.

2
Konami's other football game, like City are Manchester's other team.
Publisher Konami

Developer KCE OSA Out 26 April


Price: 39.99

Judging by our drooling over Pro Evolution Soccer you may wonder Just why you should play any other football videogame. Well, if you like your pixellated footy on the cheesy side, ISS 2 will be right down your ank. This arcade piayer displays ashes of brilliance to please everyone. For starters, the collision animations are superb, with each challenge exacting an appropriate response from your victim. Sweep your legs wildly at their trailing peg and you'll catch It,

over-the-top shooting animation and the

goalkeeper's repertoire of parries are typical of the


arcade feel. A sense of intensity Is maintained by a

Players: 1-4
Web site: wwwJtonamieurope.com 60Hz mode: No Surround sound: No Widescreen: No

strong imperative to attack, as pacey play


complements easy passing Sadly most scoring chances are generated by crossing from the by line or by lashing the ball at the keeper who
Free Kick

With the-same control over the free kicks, here's your

Glance to f-llve that moment ^nst Greece.

Inevitably spills It to your on-rushing attacker


That's not to say the game lacks depth

altogether; though. Defending Is particularly satisfying as you welly the ball away like a pro.
In-game management allows you to choose your route of attack, Chelsea's match announcer parps out the scorer's number and away goals are

sending your opponent careering skyward. If you


win the bail, the defence-splitting one-twos will have you grinning Immodestly too. Back story It's worth reiterating Oust in case your Gran mal<es a hash of your birthday present) that this is the
inferior arcade-styie Konami

Another highlight is the commentary, instead of


a string of Inane rantlngs, Jon Champion and camp Icon Mark Lawrenson supply the chatter; gabbing appropriately and, usually making sense. What's more, much effort has gone Into generating realistic models of stars such as Davids, Klulvert, Seaman and Beckham. All good stuff. On the down side, some major niggles mean

greeted with the hissing approval of your small


following and the jeers of the home crowd. Overall, /SS 2 succeeds In occasionally out classing most footy offerings. However; Pro Evolution Soccer also allows you to play suicidal football and lets you change the pace and spray the ball around If you prefer Our advice: buy PES. If you've already got it, be warned, ISS 2 will only

i i
Whinge
Diamond giinfe^ tho sunlight aisj Posh ainiptaim tn titt cfmtL our hero moanAe a child

footy offering whiie Pro


Evolution Soccer is the

outstanding simuiation

game from Konami's Tokyobased deveiopment team.

you never feel fully In control of your players. When


the ball Is destined for your opponent or a team mate, it's nigh-on impossible to make an interception. Player swapping can be nightmarish, too: tap ID to take control of a man ahead of the bail and the delay Is so great you'll press m again toggling thnaugh your Intended defender to another player Very annoying. Almost as worrying are the ball physics. KCE OSA has largely Ignored the effect of the bail's pace and a player's body position on the power of their subsequent pass. As a result, each connection Is as sound as if It were made under no pressure. That said, this Is a different type of football game. Elements of cheeky action, such as the

distract you for a few days. Lee Hall

ISS2 Why we'd buy it


- A decent arcade alternative to PES

- Ttie most satislying fouls

Why we'd leave it - You'll tire once youVe


mastered the basics

A solid arcade footy game.


But witti Pro Evolution Soccer on the block who needs a new kid?

in videogame football

- The ball physics can prove frustrating - Active player swapping

could drive you mad


Gn)hics
Sound

Outstanding animations but murt(y pitches PES-beating commentary and nic:e effects Ttie action is fast, but somewhat u n v a r i e d Once mastered, there's little draw to play on

Gameptay Lifespan

PlayStation^ XIERDICT
PlayStation-El 101

R E ^
SLED STORM

Publisher

Remember the days when EA Sports

as a wave of shorts metal rattles the speakers, you're introduced to some familiar faces in the shape of SSXs Zoe 'Royale' Payne and Psymon Stark There are eight riders in total Including Prozac-happy munchkin Sam and the positively feline Alix Kinoshita - these are unlocked as and when you beat them on their home courses.

EA Sports G Developer
EA Canada Out Now

V BIG didnt exist? Hard isnt it? Ever since


the Inspired snowboarding mayhem of SSX delivered the PS2's next-gen promise on day one, the videogame landscape has never been the same again. Not ieast because it's now rammed with tortuous switchbacks, gravityderiding structures and the kind of sheer drops that used to be synonymous with instant death before they became trick opportunities'. Back then, when extreme sports were vaniila extreme rather than triple chocolate fudge nutsicle extreme with an absinthe chaser EA released an enjoyable

Players: 1-2
Price: 39.99 W e b s i t e : v v w w. e a .

com/easportsbig/ games/sledstorm /tiomejsp


60Hz mode: No Widescreen: Kfes S u r r o u n d s o u n d : Ye s

SLED-TO-SLED
Sled Storm gives you Single Race options of Quick Race, Time Trial and Free Ride, and a Championship mode through which you gain access to the six main and one bonus tracks, enhanced sleds, new riders and a Hall Of Records. There's also a Multiplayer mode and a novel Rival Challenge mode that only opens up when you complete the Championship mode. This allows you

if Iby today's fuii-on standards) unremarkable


Bacl( story
Although SSX was spin-off label EA Sports BIG's rst game, Its spiritual ancestor was a natty PSone game called Sled Storm Ireieased

CHARACTER < f. ^

SELECT

Skldoo racer called Sled Storm. The game was tethered to quaint old notions like realistic sled design, but nevertheless the seeds of the reality distorting 'BIG' philosophy were sown then. Sled Storm has been rebom, and In true evangelical style It's an all-singing all-dancing thrill festival of an experience. The game is truer to the spirit of the SSX titles than Its other 'BIG' brethren and It shows fnam the moment you re the sucker up. The front end positively reeks of attitude and.

Tr a c e y M a r e t t J

to race a mate (or the computer) for ownership of


their rider's sled. Just the thing for gauntlet-inging SS champs with a swagger and a Memory Card. The courses are designed with velocity, tricks
*

H E i s w T- 0 " K T. 1 4 8 t f i S l O O V T v t C V A B t U e t i O i M S t T V l E t B T R ATr a t C TtteH CAP8iLlTi

in 19991. Three years on


and with two SSXs and an

NBA Street having


established the 'BIG'

and rule bending in mind (see Track Listing).


Locations vary from the Improbably volcanic Rumble Ridge to the unhinged theme park setting

MOVf LIFT 0 RMNT TO Hisw i e i f T i i m o e R .

philosophy in epic style,


Sled Storm is back and badder than ever on PS2,

Riders are the customary EA Sports BIG mixture of hotties, freaks and hottie-freaks.

Sled Storm boasts some

amazing leaps of faith. Here is our top ve.

5. CROUCHING RIDER,
HIDDEN SNOWDRIFT Location: The Beast From The East

4 . F I N I S H U N E F LY I N '

3 . T H I N G S T H AT G O

2. CRASH AND BURN

1. READY STEADY AAAGHHHU! L o c a t i o n : Tw l n n P e a k s

Vomit rating: Queasy


Features: A truly out of control, short-cut jump. Soft, virgin snow at the bottom can send you ying If you land carelessly Watch out for objects close to
track side as well.

Location: Bermuda Vomit rating: Rising Features: To hit the the nal stretch just

Berg bile ground and right you

Bump In The Flight


Location: Polarfest

Vomit rating: Fetch the bucket Features: A spectacular trio of stepped mounds In a psychedelic Ice cavern topped off by a gut-churning drop. Go at It full tilt and try to leap the

need to ease off the throttle just before launching and angle

Location: Rumble Ridge Vomit rating: Stand back Features: A stunning leap over a lake of molten lava just before the nish line. It looks easy but the landing ramp Is a lot further away than it looks. Better hope your boost meter Isn't empty...

Vomit rating: Bleuuurrghhl Features: Less of a leap, more of a suicidal plummet down the side of a mountain onto a glacial ramp, just a precious few metres short of a ridiculously tight
corner The trick Is to make the

steeply to the left. Fall to do


either and you'll overshoot in spectacular style.

second mound entirely. If you


don't keep a straight line, you'll wipe out. Badly.

corner without braking Oh, and


to survive the fall.

102 Play5tation.E

Short cuts like this abandoned tanker on

Bermuda Berg make fantastic discoveries.

TVacks are beautifully designed monsters.

3. Polarfest This tricky course Is set in a mad winter wonderland

complete with haunted house, ferris wheel and big, big top nish tine.

//It's a tough chore when you're astride


Satan's own rocket-

happen you are never placed so far behind the pack that you can't regain the iead. As you get

more experienced you'ii wipe out far less often, but


by then your opponents will be smarter; too. Handling is superbly sensitive and changing your sled's attitude midair Is essential if you're going to

powered hell wagon//


of Polarfest and although there are only six tracks to unlock, their design Is such that you're unlikely to feel short changed. There are so many short cuts In the game. However, with short cuts come risks and not aii of them are worth the effort required to catch them just right. Indeed, when even the short cuts have short cuts, sorting out the wheat from the chaff can be a reai chaiienge it's a tough chore when you're astride Satan's own rocket-powered heii wagon approaching terminai veioclty midway 'round The Beast From The East. As mentioned above, trick-puliing is a feature

land smoothly There is a brake (It might as well be a beverage cup holder for aii the use it'll get) and
the uppermost shoulder buttons moonlight as tight cornering aids but, after that, it's down to your instincts and lightning reactions. This Is a game where skill pays and the race environments are easily as challenging as your opponents On the whole, the game's frame rate keeps pace with Its own headlong ambitions and animation, from clouds of exhaust-thrown slush to the riders getting buffeted by rough terrain, is executed well throughout. Add a frat rock soundtrack and a pair of unhinged commentators lone of whom Is big screen mentaiist Matthew LiilardI and Sled Storm is everything we've come to expect from the 'BIG' label In terms of quality, style and unfettered enjoyment. Is it original? No. is it a groundbreaking evolution of the extreme sports species? Again, no. But is It easily one of the nest arcade racing titles available on PS2 and worth inclusion In any race fan's collection? Bingo. Paul Fltzpatrick

4. Beast From The East Set in

Hong Kong, this course provides plenty of opportunities for phat air and sightseeing with some iii jumps
and devious short cuts.

here but, unlike SSX Tricfy, It's not the focus of the game. Make no mistake, this Is a racer rst,
second and straggler Tricks are conned to combination presses of the shouider buttons and

5. Rumble Ridge This Argentinabased volcanic odyssey comes with more short cuts per square metre

than any other track. But which are


time savers and which time wasters?

given the weight of sled versus board you nd out


pretty quickly that one or two tricks per Jump are the most you can expect to pull. But If the trick seiectlon and opportunities arent huge, the benets of puiiing off a 360* spin certainly are. Rack up the tricks or hit stray track-side objects

6. IWinn Peaks The peak of seat of

and you'li ll up your 'Storm ivieter'. When this has


life in it you can press (S) to trigger a scenetybiurring rocket boost that is so powerful in Inexperienced hands it can prove to be as much of a handicap as It Is a potential iife saver But by far the most thrilling aspect of Sled Storm Is the way the gameplay chaiienge has been tuned. This Is a hard game. When you start

SLED STORM
Sled Storm's funkied Why we'd buy it - We love speed - We want a powered racing cousin to SSX - We love a chaiienge Why we'd leave it
- We are not fans of

the pants sled racing. Vertigoinducing rises and drops, coupled


with some very tricky short cuts.

Playing like a motorised


version of SSX THcky; this is indecently enjoyable to

machines are the muscle cars and low-

- We iii^e puiiing lots of


trici^ instead

arcade racing

riders of the slopes.

play. K may not be original


but its formula is a winning one and you cant knock qualify.

- We're utteriy joyiess Fast, uid and rarely compromiseid Loud, funky and fun

you wlii part company with your sled a lot. You'ii wipe out spectacularly and frequently nd yourself
failing from rst to sixth place as you dejectedly kick-start your Kinoshlta SG Type R back to iife. Frustrating? You bet. However even when that does

Graphics
Sound

1
7. Black Diamond Bonus track with

Gameplay
Life span

Ludicrously enjoyable and well fo(: u s e d Muttiplayer modes and plenty to u n l o c k

a deceptively sedate look that


reveals itself to be riddled with vicious turns and undulating terrain.

Play5tation.E \|ERDIIZT

PlayStation-E 103

PlaySlJtion S JtH T E A O H U N T E R

You awake on a surgeon's table suffering from amnesia. Who are you? Where are you? How did you get here? But don't forget the golden rule; bullets rst, questions later. Track down felons, solve puzzles, ride motorbikes and survive gunghts to regain your title of the world's no.l bounty hunter and rediscover your identity. Any questions? Made by Sega for PlayStation 2.

www.headhunterthegame.com

Play5t<

Publisher Jester Interactive

Red lorry, yellow lorry, red lorry, yellow lorry. There is nothing more annoying than a six-year-old reciting this tongue
twister over and over whilst stuck In a

poor handling while others might have faster

acceleration but lower top speeds) and automatic


or manual gears. But even when later vehicles are unlocked the sluggishness never abates.

Developer Jester
Interactive Out Now

Players: 1-2
Price: 39.99

trafc Jam in the rain. It does, however, set the tone for what is one of the most repetitive and futile games to come to PS2 in recent months, V\/e have nothing against articulated vehicles per se, but didn't it strike anyone during the malting of this game that driving sluggish trucks around race tracks might not give you quite the same adrenaline rush as a Ferrari F355 going around
Suzuka? Fact: trucks move slower than most other

Visually the graphics Just about do their job


and the frame rate is reasonably smooth with only an Intermittent amount of slowdown. Occasional

Web site: wwwjester


interactive.co.uk 6 0 H z m o d e : Ye s W i d e s c r e e n : Yi s s Surround sound: No

'A
J ' '

damage occurs on vehicles and it's good to see


other competitors making unforced errors. ThetB are rain effects on some levels but it's always prescribed and only serves to slow down the
'action' further

K '
On selected races the rain comes down to spoil

In terms of structure, there's also little to crow about Yes, it has an Arcade mode. Yes, it has a Championship mode. Yes, It has a split-screen twovisibility and seriously hamper handling. But the crummy rain effects only serve to make the races
even more pedestrian.

vehicles, therefore it Is vital to communicate the difference in speed - or the intricacies of handling
such vehicles - to make it stand out from other

Back story
Jester Interactive is better l<nown for MTV Music
G e n e r a t o r. W t i i i e t h a t t i t l e

faster-paced racing titles. Jester Interactive has clearly failed to deliver in this department. In general, the handling of the trucks lacks sophistication. While three types can be selected

player option. Go through the Arcade mode and you get ever stricter time gates to beat Go
through Championship mode and you get an increasingly harder series of races to win. By now you have probably got the picture. Super Trucks does everything you expect of a

brought a dose of novel


innovation to PS2, Jester's decision to secure the

(Race. Drift and User) each merely alters the


turning angle parameter before a skid Is produced. It's pretty basic stuff. Select Race handling and you have to slow down for a corner earlier but your cab Is generally stable. Chose Drift and you can

rights to ttie Super Trucks


licence seems a little

videogame but does nothing you wouldn't expect


It's bland, bland entertainment It's so average that It's worse than average. The game's lack of ambition Is stultifying and any excitement you think would come from driving a super-powered truck around various race tracks has been sucked out by insipid game design. Even fans of Eunosport's Super Trucks coverage will nd this mildly engaging at best Mark Waibank n SUPER TKUCKS Why we'd Ixiy it - tfs completely
inoffensive

misguided. It's certainly a gap in the martlet, but a


bland Interpretation is unlil^ely to convert anyone to the niche spott.

perform Ridge Racer-style powerslldes (albeit in slow motion] to increase the angle of turning As is
the standard in racing games, a variety of options are available. You can select a vehicle type (predictably, some have higher top speeds but

Why we'd leave it

A full-on simulation of

- Mulleted tnjck fans might like It - Bland but not terrible

- Lacks any kind of spark - Sluggish handling - Extremely unambitious game design

truck racing would have been welcome, but this arcade interpretation lacks sophistication and is just
too tiresome.

Graphfcs
Sound

Competent but nothing special Pathetic engine sounds lack grunt Mostly sleep inducing Plenty to keep masochists going

a s

Gameplay Life span

0 3 0 5

I t i ^ i
The inclusion of a CB radio

Although the draw distance is impressive, the plodding sense of speed never sets the pulse racing. Why play this when you can get Gran Tlirismo?

PlayStaU 3 n 2 \ J E R D I C T

might have improved things.

PiayStatlon.E 101

Like the man says: "Yaaaah! Huge oating eyes!" Oh, and wings of evil... And giant killer tongues...

1325/1325

MP 90/90

ft 114/114
Input

ERnNDin II
Publisher Ubi Soft

A fantasy future with the graphics of yesteryear This aint so grand..


When will the inhabitants of fantasy
realms learn? After the ultimate battle

Developer GameAits
Price; 39.99

//Character aws

Players: 1
Out Now Website: w w w. u b i s o f t . c o . u k 60Hz mode: No Widescreen: No Surround sound: No

between Good and Evil, you do not seal the fallen pieces of the bad guy In various locations in the hope that they won't ever be resurrected. They will always be resurrected. Your indestructible seals will btBak, Your powerful protective glyphs will fade. And as every fan of fantasy knows, Evil cant be fought with legions of spearmen or armies of archers. It gathers its

gradually mended Blanks to bouts of lightweight moralising//


it's hoped the dark taint can be purged, Granas lies far across the other side of a brightly coloured
gameworid, where towns and villages nestle

Back story Gmndia II is the sequel to


the old PSone RPG and a

strength slowly using spiritual possession and minions rather than masses. Thankfully, when Evil Is almost ready to disease the land with new

between badlands overrun with wandering


monsters. Elena doesn't like our tactless, carefree hero at rst, but warms to him as his victories in

conversion of the very same


Grandio 11 that appeared on
the Dreamcast Look back

darkness. It gets defeated by a rag-tag band of


adventurers who just happen to have found the only thing that can kill It, Then several hundred years pass and the cycle begins again,

turn-based battles sand down his rough edges. For


Ryudo, the journey itself is his redemption - his character aws are gradually mended thanks to

and there doesnt seem to be much of a difference to

the original In terms of


gameplay, combat system

regular bouts of lightweight moralising


Most RPGs offer little that's new. Grandla II Is

Grandio II spins another such high-fantasy tale.


Its central character, a swordsman named Ryudo,

(the time-bar) and graphical style Icute Isometric 3D|. It


may have looked good on PSone but It feels

no exception. In fact, when you get right down to


it, even the giant Final Fantasy X is the same old game dressed up with graphics to die for There are spells of re and ice, earth and air Spells that speed you up, that heal hit points, and that cure

Is the reluctant, bad-ass hero (with the obligatory hidden past]. He takes on the job of escorting a
young girl called Elena (infected with an evil alterego - Millenia) to the Cathedral of Granas, where

technologically backward
onPS2.

confusion, poisoning and blindness. Originalily is a

IRUMU VILLAGE

myth. Yet while Grandio II does the same basic things as other RPGs - exploration, turn-based battling, spell-ring item collection, statimprovement and character jabber - it approaches some of them in a different way For starters, Gmndia II features a pseudo real time combat system that, while similar to classic FF melee, is different enough to make things interesting The onder of battle is determined by a time-bar Icons on this bar represent each of the characters and the enemies they face - good guys

f-Li

on the bottom, bad guys on top. As the battle

begins, the Icons move from left to right along the


bar towards a section marked COM. When an Icon

reaches this point a character can perform a

command lattacK magic, special move or use item). There is a brief delay while the icon slides

106 PlayStation E

R E X
GRANDIAII HACK 'K SLASH
Grandio II attempts to inject a little

originality into the classic RPG template by adding a pseudo real


time element to Its battle system. Here's how it works:

Combat is still turn-based, but the order of battle is determined by a

character's position on the time-bar Here, against a single Gargoyle, you


can see that Ryudo's icon is on the bottom. When it reaches the COM section of the bar, the action pauses and a command can be entered. This command Is unleashed when the icon

trundles along to the ACT section.

Cleverly, by choosing to hit an enemy


with a Critical strike rather than a

heavy-damage Combo, you can push back an enemy's icon, delaying its owr attack Similarly, if you attack an enemy when Its icon is between the COM and ACT parts of the time-bar, you achieve a Counter strike that
causes more damage.

along to the ACT section and the pre-selected


connmand is unleashed. As all of the Icons In a battle move at different speeds, the tactical

enemies can give you an advantage in combat sneak up from behind and you gain the initiative be attacked from behind and concede the rst strike. You can avoid these monsters by running

decisions you make revolve around who to attack and whether you can delay an enemy's action Isee
Hack 'N' Slash),

past them. But by missing the battles, you miss the chance to gain experience, money SP and MP
These features may not help you actually 'like'

LORD OF THE MANA


Grand/a II also gives you the freedom to develop certain characters at a faster rate than others.

Grandia II, though. True, it does have a good stab at creating a combat system, and if you're prepared to give it a chance (say three hours! your patience is rewarded with some interesting battles.
But the animated cut-scenes jar against the

Cleverly, Instead of magical ability being characterspecic, spells are stored In Mana Eggs that can

Some spell attacks can be targeted at multiple foes, but Magic Points (MP) restrict their use.

be swapped between characters when required. Winning a battle not only gains your characters experience points (which slowly improves their statsi but also gold. Special Coins and Magic Coins. The gold can obviously be used to buy
better weapons and armour medicinal herbs and protective charms. Special Coins can be spent on

rudimentary quality of the isometric graphics much like they did in Final Fantasy VII on PSone. Grandia II is also unbearably slow as you wade

through box-after-box of cringeworthy pulp narrative, it's playable enough, but it's also repetitive, dated and it never completely captures your imagination. Especially in the light of a 'little' game called Final Fantasy X. Dean Evans
From forests to hills, mines to mountains, Grandia is huge. Why we'd leave ib - Dated graphics that
- A repetitive stoiy line,,
An RPG of trade-offs.

learning and improving special moves - their availability managed by Special Points (SP). Similarly Magic Coins can be invested in boosting
the spell power in a Mana Egg. Any character can cast a spell once it's been learned, as long as they

GRANDIA II Why we'd buy it:


b e d i ff e r e n t

have enough Magic Points (MP| to do so.


Then there's the graphics to consider Grandio Ifs cute, cartoon-style visuals hardly push the power of PS2, but there are a few notable features. The perspective is isometric, and what

- It's an RPG that tries to

A big game, but poorly


visualised; interesting combat, but repetitive,

- What It lacks In beauty, It makes up for In size

rarely push your PS2

did we say that already?

rarely captivating gameplay.


i

you can't appreciate here is that it's also fully


rotatabie. Unlike many RPGs, wandering monsters

Graphics
Sound

Looks like a high-res Game Boy ti t i e All the booms and whooshes of F: p g Expiore, ght improve characteris 'size' everything? is it reaiiy?
battle

(giant spiders, over-sized praying mantises, day-glo


dinosi are visible on the screen as you explore. Your choice of approach when confronting these

lufespan

'J PlayStations^ \|ERDIIIT PlayStation E 107

CONFUCrZONE

^E\IIE

Ity to take out the tanks rst, they cause the There are more stats than

most trouble. Then concentrate on the soldiers, you can wave a gun at.

C DNFLCT ZONE Smile as you pul that trigger - you could be live on CNN.
WHAT THE PAPERS SAY
Publisher Ubi Soft

Developer MASA
Price: 19.99

Oh, how times have changed. In the past, a real-time strategy game had all
the political correctness of Jim

Players:!
Out Now Web site:

There are a lot of good things to be said about Conict Zone. What was. In essence, a fairly routine real-time strategy game on the PC now
stands out on PlayStation 2 due to the distinct

Woridwide success and support in today's conicts hinges on the way your campaign is reported in the
media. Conict Zone reects this wondei

conictzone.ubi.
com/hotiie.htni 60Hz mode: No

Davidson. If you saw the enemy, you shot him. Now, In today's highly sensitive political climate things are different. If you see a soldier on the opposing side you have to asl< the UN If
you can shoot him. After days of discussion, the UN says "no".

1"^

lack of competition in the genre. The missions


are varied and original, while good tactical
awareness Is needed to win both the conict

Widescreen: No
Surround sound: No

Itself and the praise of the media - essential for

Enter Conict Zone - a game that bears the hallmarks of a decade's worth of these softlysoftly Inuences very proudly. It's a real-time
strategy wargame - Command & Conquer In 3D,

victory on most levels. On the lpside, you may feel that you've seen Its like before. Apart from some well-dened landscapes and the odd FMV sequence, there's little to distinguish Conict Zone from any of the previous neal-tlme strategy
games we've all seen, played and kicked the
ass of before.

The General will bark out the orders at the start of a mission, with a stern warning to avoid any

'y'ou may feel proud as you


vanquish the rebels from

'collateral damage' under the ever watchful gaze of


the world's cameras.

their town stronghold, but if you've caused too many civilian casualties, your
enemies can and will use

this against you.

If you will. You skip lightly over a well-dened and


Back story
A PC version of ttiis Command & Conquer clone landed on ttie PC In

June of last year Receiving


only mild praise at best, It would appear tiiat It's found a mote welcome iiome on PS2, where a lack of much competition In the real-time strategy game department should ensure a more appreciative audience

suitably war-torn location, deploying troops, building bases and destroying anyone wearing a different colour uniform - all In a TV-friendly fashion, of course. Unlike other wargames, the media In Conict Zone play an Important role as the war unfolds. In order that your forces are viewed In the correct light on CNN, you have to appease the foreign press Fall to do so and your nances will be cut which means less money for troops and equipment. So if you have to kill the enemy, at least do It politely Set over a whopping 17 stages across the globe, Conict Zone Is surely the rst real-time strategy game that doesn't rely solely on military
success for world domination. However there are

Overall, Conict Zone will never be a

Command & Conquer beater Then again, few


games could actually claim to do that But the

slowly unravelling plot, user-friendly controls and media-sensitive gameplay are more likely to
win friends than lose them. Given time and patience, fans of the genre will unearth an

enjoyable game that rewards perseverance with clever articial intelligence and an absorbing strategic experience. And, at Just under 20, there are plenty of worse games to spend your
money on. Dean Mortlock

Watch out for a surprise ambusli whien you enter a seemingly deserted town.

more similarities between this game and the


classic C&C than just the cosmetic ones. The

CONFUCT ZONE
L

gameplay Is split up Into missions, where you can either choose to ght for the perceived good guys (ICP) or the bad guys (GHOST). Both sides offer a totally different style of gameplay: while the ICP concentrate on keeping the media happy,
the gung-ho GHOST couldn't care less. Whichever

Why we'd buy it

- Rne war simulation

Why we'd leave it with PS2's power

ScM and functional,


Conict Zone does litUe

- Could have done mote

- Interesting slant on - Plenty of missions to

established genre wade through

-ContiDisgrt ddly in the


heat of batBe

you havent seen before in an RT5, although media Intrusion makes for a
novel twist

Graphics
Sound

side you control, you ultimately send tiny troops and tanks Into the fray, keeping track of your
tactics via a handy battle map In the corner of
the screen.

Functional rather than outstanding 1 Explosions and occasional speedh samples 1 Well-designed and enloyable 17 stages to viork through

eamepl^

Lifespan

PlayStatign^g \IERDI(IT

108 PlayStation-2

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UK calls cost 1.50 per minute. Ireland C1.90 per minute. You must be 16 or over to use any of these services. Mobiles charges vary. jst complete the call to recieve your order . Seivkss tequiiB a tone phone. Competitions cost up to 5 and involve multiple choice questions and a tiebreaker to decide the winner Competitions cic ly 2002, (unless othenwise indicated) after w/hich they may be replaced by a similar service. Actual designs may vary If you do not wish us to use data to make further offers see website. FbrtJes
nets' nanes, seeourv^eb*orsend aSAE partynnob.com, PO Box 28 Northampton NN15DS Helpline:0871 872 0404 (UK) 1850 928228 (Ireland), partymob.com is part of InfoMedia Services Limited

LAKE MASTERS EX/CASPER: SPIRIT DIMENSIONS

REM

Publisher

Midas Interactive Developer Dazz Corporation


Price: 14.99

Fishing is, by its very nature, an

heavier selection of bass than your imaginary opponents (who exist only by virtue of having a
position on the high score table at the end of each

Players: 1
Out Now Web site: www.midasinter active.com 60Hz mode: No Widescreen: No Surround sound: No

outdoor pursuit - a relaxing endeavour in which nothing much happens for hours and hours at a time. It is not, then, by any means the ideal subject for translation into a PS2 game. The only sensible way
to, ah, tackle it is to mal^e it as accessible, fast-

round). And your reward? The potential unlocl<ing of an additional 18 lures to the 12 with which you
begin the game.

The act of actually catching something feels


hugely random. An underwater camera - not strictly realistic, from what we're led to believe -

paced and arcadey as possible: everything, in fact,


that shing is not Yet Lake Masters goes for neither frantic

LAKE MASTERS EX
Why we'd buy it Why we'd leave it

Peripherals: Fishing rod

arcade-style gameplay A la Top Angler 2 (see page 1161 or riealism. Instead, it tal<es the route of the humdrum and the uninspitBd. Quite franl<ly it's so dull, it's almost unplayable.
The main thrust of the game centres around a

helps you in your shy endeavours while also inadvertently revealing that all the sh look almost as bored and near-comatose as you are. There's
Just no sense of excitement at all in Lake Masters, Indeed, no point to the game, whatsoever Even at

- We love shing but we


live In the Sahara

- Monumentally dull and half-baked In every regard

Graphics
Sound

0 3 a s 0 3

Dont be tempted by | ~i
with a wet kipper.

Gameplay Lifespan

the price tag, this is ' nk ' like being slapped 1/1^^

a bargain-tastic 14.99, this is one catch you can definitely do without. Oliver Hurley

Tournament mode in which you must haul in a

PiayStaMonj^ MERDIIIT

Battle the evil Kibosh

(he's the green one).

- ^*3?' worids packed with


collectible jewels. -4'

I
IIR5PER: SPIRIT i m E N E O N B
Publisher TDK

Cartoon licence In 'good game' shocker? Just kidding..


Cartoon licences haven't always had Developer Uidqr Chicken
Price: 29.99

the best of reputations, especially


those designed for younger players. Donald Duck: Quack Attack and Peter Pan: Return To Neverland hummed so badly we can still smell their rotting corpses The less said about Woody Woodpecker: Escape Fnom Buzz

Between the eponymous friendly ghost' and the end credits lie several Jewel-littered levels, patrolled by Kibosh minions. Because Casper can oat, TDK
has been able to avoid ho-hum platform elements

Players: 1
Out Now We b s i t e : w w w. tdk-mediactive.com 60Hz mode: No Widescreen: No Surround sound: No

Buzzard's Park the better And while Casper Spirit


Dimensions isn't great, it doesn't quite deserve a

The controls are tricky at rst - the right analogue stick controls momentum (forward, left/rightl, the left stick takes care of direction. But once you get the hang of it, you can y around, picking up Jewels, ring spirit blasts (ns, ice, bouncing energy bullets! and even phasing through gratings. With half-decent graphics, four giant worlds to
explore and hundreds of enemies to defeat,

CASPER: SPIRTT DIMENSIONS


Why we'd buy it - TTie ying can be
quite fun Graphics
Sound 0 5 0 <

playtime taunting and lunchtime beating Maybe a little slap on the forehead. But nothing more. TDK has a ve-year deal to make games based
on the Casper character and this Is their second effort, after Casper: Friends Around The World on PSone. This time, Casper is called upon to free the

Why we'd leave it - Simplistic gameplay,

dumbed-dow/n shooting
THc>v to Start with,
24 minutes.

Casper: Spirit Dimensions gets better the longer you play But this is 'better" in the sense that your rst Impressions will suggest dousing the game in
petrol and setting it on fire. Dean Evans

then fun for about ' fjk '

spirit dimensions from Kibosh, an evil spectre.

Play5tatlon.g \|ERDI(Z

110 Play5tation,E

EOE: EVE OF EXnNCTION

REM

Publisher Eidos

The concept of a free-roaming beat'em-up always seems like a great idea. Yet the reality rarely lives up to expectations. Take Square's The Bouncer, for instance. Heralded by many before its release as potentially being PS2's rst 'killer app', the end result was a cumbersome experience.

Developer YUke's
Price: 39.99

collecting keys, icking switches and darting through newly-opened doors. Unfortunately the
end result Is that it ail feels doze-inducingly linear

Players: 1
Out Now Web site: w v v w. e i d o s i i T t e r

Perhaps the niftiest aspect of the game is the


smooth inclusion of some platform-style trappings:

active.co.ul(/games
60Hz mode: No Widescreen: No

allowing the player to clamber up buildings and swing along pipes helps give proceedings a true
3D feel. Even this is awed, though. The camera doesn't automatically adjust In response to the direction In which you're facing Instead, you

Sadly, the same can be said of Eve Of Extinction.


It's not for want of trying thougti. Under the Eve Of Extinction umbrella falls gameplay elements that cover sticuffs, puzzles, action adventure and

Surround sound: No

continually have to tap m in order to shift the


camera. The minor advantage of being given control over the camera is more than outweighed

even platforming Yet none of it melds to produce


a satisfying gaming experience.

At the beginning of the game you're equipped with a map, two iightsaber swords (there are a
Bacl( story
Vlike's rst made a name for itself in Japan as a resuit
o f t t i e To u i i o n R e t s u d e n

by the sheer tedium of having to keep adjusting It


in order to see where you're heading or even, in some cases, who you're ghting While there is the occasional good Idea in evidence, the overall execution errs on the side of the decidedly average. Far from being the all-action adventure brawl-'em-up it promised, EOE Is, Instead, mundane and tedious Oliver Hurley r n

further eight uniockable weapons such as axes

and whipsi and strict instructions to see off the


inevitable slew of baddies. Despite It being a weapons-based affair; the ghting system is decidedly limited. Each saber offers only two different forms of attack, with tiie longer of the two also available as a sort of futuristic pole vault essential for reaching ledges and scaling fences. The combat side of things isn't helped either

Even with multiple enemies on screen at once, it takes little effort to dispense with them.

series of wrestiing games. Spotted by THQ, they were subsequentiy snapped up to deveiop ttie tiugeiy successfui WWF SmackDown! brand, wic is still the grappling game benchmartt Sadly, their ventures outside wrestling tend to be less successful, with the likes of Evi/ Zone and Sword Of The Berserk

EOE: EVE OF EXnNCTION


Why we'd leave it Why we'd buy it: - Offers both action- , - A dissatisfying hybrid
adventuring and handto-hand combat - Includes some wellrealised environments

by the generic land actually incredibly dense) Ai opponents As per the rst wave of scrolling beat'em-ups of the Eighties, mere button bashing is

Some good ideas, but th^ just dont gel. The


end result is a tedious, button-bashing trudge

of genres - Fighting is clumsy and repetitive - Annoying camera system

being average at best.

enough to despatch them, thus the ghting quickly


becomes repetitive and much of a chore. The adventuring aspect of the game Is better;

through the bumt-out


shell of a great game.
0 E

- We lil^e our puzzles

by virtue of some impressive environments and


solid level design that is in some ways reminiscent

Graphics | Decent environments, doda^ camera


Sound

Effects and music are only intermittent Fun moments tempered by repetitiveness
a s

of Spider-Man on PSone. In order to pad out the gameplay there's lots of 'busywork' - much of your time Is simply spent running back and forth,

Gameplay Life span

Offers little in the way of replay value

0'^

Play5tation.g \IERD1IZ

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atel Ltd. Action Replay2 V2 is a trademarlc of Datel Ltd, PlayStation 2 is a registered trademark of SCEE. This product is not sponsored, d or approved by Sony. Actual appearance may vary. *Ctiart Traclc December 2001 - February 2002. les cheat codes available from www.codejunkies.com. *'*'*Lines open 24 hours a day, 7 days a week. Calls cost 60p per minute. n sliols from PS2 games are used to illustrate AII2~m compafMily wilti these fantastic ttties. They are the copyright ol their respective tmners. AR2~V2 is NOT endorsed, sponsored orapprored by an/ of these copyright o

ALL-STAR BASEBALL 2003/FRANK HERBERTS DUNE

RENJIELII

It's the same viewpoint '

for pitching and battii^

The man himself, Derek Jeter, steps out to bat. The player animations are superb.

I j I \ r~^<I I I te am tw eaking op t i othe ns. n( I f 11 Take advantage of

B3ZB: FERTURING DEREK HETER


Pitch in witli tine sport of swings.
Publisher Acclaim

It's fair to say that baseball has never


really caught on In the UK, You're hard pushed to nd it in even the satellite TV

own nine from scratch, A stint with the Brooklyn


Armadillos anyone?

Developer Acclaim
Price: 39.99

Players: 1-4
Out Now Web site:

listings and w/e've probably learned


more about the sport from Charlie Brow/n and

Out in the diamond, things run very smoothly once you've got a handle on the multiple pitching
and batting options. As with dear old cricket, the game is a tactical battle between bat and ball and

w w w. a c c l a i m s p o r t s .
com/asb2003 60Hz mode: No Widescreen: No Surround sound: No

friends than Joe Dilviaggio and Derek Jeter Still, if


you're dying to get your mitts on a baseball slm,

you'll need your thinking cap on as much as you'll


need precision timing on the Dual shock

ALL-SIAR BASEBALL 2003


F E AT U R I N G D E R E K J E T E R
Why we'd buy it

ASB 2003 Is as faithful and comprehensive a


representation as you could hope for The game features all 30 teams from the North American Major League, all with up-to-date and fully-licensed rostas, uniforms and stadiums. There

The animation is slick and player renders are superb. The commentary is so outstanding it's worthy of mention - a three-man team get it spot
on every pitch and lend an atmosphere to

- In depth, fully-licensed and cracking fun to play


Graphk
Sound B B

Why we'd leave it - We were crap at


tDundets at school

Highly detailed, very [- 1

are ten game modes available, from Quick-re exhibitions to complete Seasons, The scope for tweaking your chosen team Is incredible, and you also have the option to start afresh and build your

proceedings that PES could only dream of


Providing you can get past rst base, All-Star

playable and well ' ^9

worth a look for ^1^


sport sim fans.

Baseball 2003 is an absorbing and often exciting


feast of Stateside sport, Nick Ellis

PlayStation.g \|ERDIIIT

Paul is stricken early on


with a bad case of worms.

.. The guards are so dumb it dees belief - they'll keep yelling at you even when you're dead.

Publisher Cryo Developer Wide


Screen Games Price: 29.99

The much revered sci- epic Dune has a long legacy of interpretations, A naff David Cronenberg lm, a passable TV mini-series and numerous videogames

You uncover much of the tale by talking to various

characters, who are by turns ugly unhelpful and


long-winded in their explanations of what the hell is going on. "Waaah! Mummy, please make the scary giri go away" Paul Atreides' sister really freaked us out.

Players: 1
Out Now Web site:

spanning numerous platforms have all sought to


capture the spice of Herbert's classic 1965 novel. This rendition is a third-person action/adventure and a port of an existing PC title. Unfortunately it

Of the game's many faults, the acutely painful loading times stand out as the major irritant. You could read the book in the time you spend staring at the ashing CD icon, and when you do nally get to the game proper there's too little going on, Ten there's the comical enemy Ai - you can run
into the back of a laser-wielding guard and he'll

dune.cryogame.com
60Hz mode: No Widescreen: No Surround sound: No

FRANK HERBERTS DUNE


Why we'd buy it - We really like playing in
the sand

should have stayed where it was - Cryo's PS2


rendering is an utter disaster in nigh on every area.

Why we'd leave it: - Nasty clipping unwieldy

Aside from some inadequate scene-setting, the


game misses out much of the early part of the story and subsequently a lot of context. If you're

control sykem, dull missions


Just about the worst

not so much as raise an eyebrow. Although the desert wastes of the planet are suitably
atmospheric, graphically it's unimaginative and lacks solidity. This is yet another poor interpretation of such a worthy title, Nick Ellis

Sound

action/adventure on ' '


0 B 3 3

unfamiliar with Dune's plot - the power struggle


between the great Atreides and Harkonnen families

Gameplay Life span

PS2. An Inept take on a decent story.

- you're likely to nd it a load of hokey nonsense.

PlayStation^ MERDIIIT

114 PlayStation E

R E N
MAD MAESTRO!

ONCE MORE,
WITH FEEUNG How you unlock the goodies in
Mod Maestro!

1. Bravo! Perform well, racl( up the

Bravo points and you'll trigger the...

2. Black trianglesi Your reward is a section of play without having to worry too much about how hard you
hammer the buttons. This leads to...

3. Medley model This extends the Publisher Eidos

Back In OPS2#015 we championed the cause of a then Japan-only title called Bravo Music. The game pitched you as a community-minded Simon Rattle, conducting classical music and enlisting orchestra
members to save the local town hall from

and removes the pressure sensitivity element. Fail to nd the beat consistently and you'll plunge to Baaad Devil. End the piece at that level, or drain the Tension Meter and you'll unk spectacularly All the while, the on-screen action reects the harmony or discordance of your performance -

level with new music. Do well here

(Fresh Games)
Developer SCEI
Out Now

and you'll eventually open up a...

Players: 1
Price: 39.99

Web site: www.play


fresh.com 60Hz mode: No Widescreen: No Surround sound: No

demolition. It was unique, it was cute, it was really quite hard and, above all, it desen/ed a UK release. No prizes for guessing the good news then.
Bravo Music Is now Mod Maestro! - and it's

get out of time and the atmosphere darkens with


owers and characters wilting in the background. Grades are awarded for your conducting It is possible to complete Mod Moestro.'s Story mode in anound three hours by scraping through on D and C grades, but to do so is to miss a lot of the 4. Bonus Game! Well done. But if you
want this open for good, you'll have
to clear It Fall and it's back to

heading our way Continuing the iBcent trend for rhythm action games to display style and

Innovation IRez, Space Channel 5, G/toroo-Monl


mm; makes clever use of the Dual Shock 2's

game's charm, not to mention bonus extras. Good


grades can unlock a total of 35 additional tunes

The game may be full


of classical music but

square one.

analogue buttons to orchestrate a deceptively Back story


Fresh Games Is an exciting new label created by Eldos

Interactive specically to
release the kind of off-thewall Japanese titles that until recently never saw

tricky spin on the familiar command-following gameplay model. The aim is to conduct pieces of classical

and ten Inspired mini-games. These latter bonus challenges are variations on the core gameplay
and have you doing things as random as avoiding

it isn't stuy at all.

ghosts and racing toy ducks, in addition to this, the


game boasts a Freeplay mode with tweakable

music (from Bizet to Tchaikovsky) awlessly You do


this by hitting the required button, as a 'cue ball' moves clockwise between 'cue points' on-screen. These points also have a colour corresponding to the pressure of button press required and

the light of day outside the


land of the rising sun. Alongside Mad Maestro!, Fresh Games' Initial lineup
boasts Mr Moskeeto

settings (try conducting without any of the on screen prompts!), a simplied Child mode and also a Music Room where you can play any of the
unlocked tracks on a virtual classical jukebox. Mod Maestro.' is well-designed, charmingly executed and fun to play The lack of a Two-player mode is understandable given your character's job,

(reviewed page 117) and


Legia 2.

indicating how piano (quiet) or forte lioud) the passage is. The game then adds D-pad arrows |to
isolate various sections of the orchestra) and a star

(Indicating that you must hold the button down


until the next 'cue point'). Now imagine trying to synchronise all these elements while The Flight Of The Bumblebee spirals from the speakers. Tricky,
but oh so addictive.

but will impact on the game's long-term life span


- MM! Is a fairly short-lived joy That said, this is a welcome addition to the rhythm action family Roll on the next opus. Paul Fitzpatrick
n

Your success or failure Is reected by a Tension Meter Supreme baton twirling is rewarded by a Bravo Angel that, if sustained, extends the track

MAD MAESTRO!
Why we'd buy it - A mighty challenge - We love that doe-eyed
- We're not closed off to Classical Music

Why we'd leave it

Thanks to Innovative use of the Dual Shock 2's

- There's no gore - We have absolutely no rhythm - If it isnt dance music, we're not interested

analogue buttons and a


unique setting, this builds to a challenging crescendo.
A ne addition to the

Japanese anirn^ style

rtiythm action genre. Wilfully cartoonish but charming


Sound

Surprisingly stirring for synthed-u|D classics 1 Gameplay Simple but hard to perfect A short Stoty mode, but lots to uri l o c k 1 Lifespan There's always so much going on in the background while you conduct.

PlayStationsE \JERDIIIT

Bonus games boost Mod Moestrofs replay value.

Play5tation2 11

TOP ANGLER 2/ATLAmiS III: TOE NEW WORLD

R E M

Publisher Xicat

There are sports destined to become good videogames Ifootball, basketball,

Developer Sims
Price: 39.99

and Arcade modes, there's a Challenge mode in which you must complete certain shy tasks.
Meanwhile the Tournament mode offers extended

Players; 1
Out Now We b s i t e : w w w. xicat.com 60Hz mode: No Widescreen: No Surround sound: No

motor racing! and there are those that,


while undoubtedly popular, will never

make an exciting game. While Sego Boss Fishing proved that angling can ll the tiniest of gaming niches, PS2 rod-ickers have only had Bass Strike 10PS2#015, 4/10) to satisfy their shing lust. Until now, that Is. Designed by the team responsible for the DC conversions of Sega Bass Fishing and House Of The Dead, Top Angler 2 is clearly a better all-round game There's only so far that you can push the boundaries of a genre that largely involves waiting around. But Top Angler 2 features several gaming modes to stretch the cast'n'-catch gamepiay Alongside the basic Practice

competition shing There's also a variety of different locations and a series of oating sinking
or twitching lures.

Many anglers like a Shallow Crank. But what they do in their own time is their business.

As for the actual shing a power bar helps you measure your casting and the line is reeled in by rotating the right analogue stick on the Joypad. It can be tricky at rst but once you're used to the control system your catch rate will improve. The gamepiay is neatly presented, with chunky 3D graphics very similar to - yes - Sego Boss Fishing So Top Angler 2 is easily the best shing
game on PS2. But in a limited market that's not saying very much. Dean Evans

TOP ANGLER 2 Why we'd buy it - rs the best shing


game on the PS2 Graphics
Sound 0 E B E

Why we'd leave it - Very limited theme for die hard fans only reels in a i~ ~l

Actually

Gamepiay Lifespan
Z A

fewgoodsh 1 ' amongst the old 1^^


bikes and wellies.

PlayStatipn^g \IERDIC

-If Here, you'll wish Top Angler 2.

"S you were playing

Big Ted tells us to look through the round

window. We think he should look rst, though.

Seek beyond The corridors. Begin by passina through \


The rst door on your teft tner\ The Third on your V

right.

Wekrome

to

the

tlkision!

nTLHNTIE III: THE NEUU LUDRLD .'


Atlantis: a great city uncovered, or better left at the bottom of the sea?
Publisher Ctyo Developer Cryo
Price: 39.99

Atlantis III is a rst-person adventure

cultivated in the style of the PC classic


Myst You are an archaeologist whose task Is to nd a mystical crystal skull.

provide the odd satisfying moment. Still, far too much time is wasted on trial and error or

Players: 1
Out Now Web site: atlantis. cryogame.com 60Hz mode: No Widescreen: No Surround sound: No

Throughout your journey you'll encounter a string of static high-resolution locations ranging from the
deserts of Egypt to the Ice elds of Siberia. However, delaying your expedition is a collection of

wandering aimlessly around than it Is actually solving anything Often, the Items you need to locate are nothing more than tiny smudges
sticking out from behind pillars or such like

Finding those puzzles is just so tiring. Go on, have a little nap.

They're barely visible to the naked eye and difcult to nd. Fail to discover them and you're unable to
complete tasks and subsequently unable to progress through the game. If as much attention had been lavished on the gamepiay as it obviously was on the cut-scenes, we might have been blessed with a more userfriendly adventure. Instead, Atlantis HI is so tedious

I
Why we'd buy it - Some pleasing visuals
in the cut-scenes

AT L A N T I S I I I : T H E N E W W O R L D I
; Why we'd leave it - We expect more than just pleasing visuals on PS2. you want i~ "i

deliberately vague, often nonsensical logic puzzles.


Use a wooden bird to y out of a temple. Place the

heaviest feather you can nd on a pedestal. You


almost have to read the designer's mind. The biggest challenge in Atlantis III, however is

Graphics
Sound

If

not soMng the puzzles but actually nding them in the rst place. When it's eventually clear what your objective is, you can work towards a solution - to

something iltogical ' ' and frustrating, get a Ir 1


girlfriend instead.

and illogical that you'll give up after half an hour's frustrating play Ross Cottlngham

PlayStation^ \IERDIIIT

116 PlayStation.2

R E MR M MOSKEETO IE
If Mr Moskeeto gets struck he sees little yellow stars
and becomes disorientated.

How do we not make a lewd comment

Ooh the cruelty of it alll She wants to kili From this perspective the Yamada famiiy
you! Bite her then. Bite her till she bleeds, look pretty threatening.

about a shot showing a sucked breast?

RELRX T H E N

Irritate the Yamadas too much and you enter Batde mode. In order to calm them down you must hit their relax points which appear as glowing red spots on their bodies.

IT

The red targets show areas In the room you can bump into
and cause a distraction.

A mosquito bite on

got to hurt.
1. Uh oh. you've made her really mad.

Once bitten, forever smitten? Or just vaguely interested?


Whether it's Lara Croft in Tomb Raider,
Michael Ov^en in Pro Evolution Soccer

TIR nriDSKEETIZ
The Yamada family don't Just lie there and take it though. They set poisonous incense burners, bug zappers, attack you with insect repellent and chase or the bomber-jacketed criminal of Gr/\3, the ability to be somebody else has always been a big attraction in videogames. It's unlikely however that anyone has ever thought, "Hmm, wouldn't it be amazing to be a mosquito and bite people all day" Except for those with a very strange sense of humour And it's probable they all work for the development team at SCEI,
who ctBated the unusual Mr Moskeeto.

181 / ^5

Publisher Eidos

(Fresh Games)
Developer SCEI
Price: 39.99

Players: 1
Out Now

you around the naom. This happens mainly after


you've wound tOhem up into a state of rage that's indicated by their on-screen pulse monitor going into the red zone. Tactics also come into play turning lights off and switching the stereo on in order to distract them will make your Job of sucking as much blood as possible easier The only problem with such a high-concept title is its tendency to become repetitive after the rst few levels. Furthermore, the difculty setting in the early stages is quite high, possibly enough to prematurely put casual gamers off. Mr Moskeeto will never be an essential purchase, but jaded gamers bemoaning the lack of original game
ideas should take heart from the rst of Fresh

2. Dodge Wis shower spray or die. 0 1 ' 4 7 BATTLE^tME. 0 ' 3 . r 9 8


RECORD'-- . . ...

Web site: vvww.play


fresh.co.uk 6 0 H z m o d e : Ye s Widescreen: No Surround sound: No

R E L A X !

If you've ever been the subject of a series of mosquito bites you'll know Just how unpleasant these insects really are. But not Mr Moskeeto Back story
FtBsh Games was set up

he's a cute cartoon mossie and the real enemy is the Yamada family that keep interrupting him as he goes about his business sucking their blood, Mr Moskeeto is identical to the Japanese version we played early last year. Identical, but for a strange take on translation. Instead of revoicing the characters In straightforward English, the actors put on a Japanese accent so some words become incomptBhenslble, Luckily the story Is very simple, Mr Moskeeto Is bugging the Yamadas big time and as the day gets hotter; the bites become
Itchier and the tensions rise.

earlier this year by Eidos. its aim Is to bring Japanese


oddities to a UK audience, ttie rst of these are Mr

3. Hit her on the head and... Relax.

Moskeeto (formeriy Kol and Mad Moestfo (fomierly


Bravo Music], Both were

Games' imports and experience the pestilent lifestyle of an irritating insect. You can't do that anywhere else. George Walter n MR MOSKEETO
Why we'd buy it - tt's brilliantly original - It's mildly addictive Why we'd leave it - Becomes repetitive - Dour playing
environments

developed internally by
SCEI in Japan. Tlie next scheduled title for release is Legio 2.

You contn3l the fanged insect In much the same way as you might an aeroplane. You have air brakes, a quick reverse turn and a dive bomb attack which is used to make your initial impact. This is done when the character displays red attack points on patches of bare skin. Fly close enough and you'll lock on, then its time to get sucking done by rotating the right analogue stick as fast as you can.
Graphics
Sound

Beyond the innovative game concept and neat control method, Mr


Moskeeto Is a litde

- The translated dialogue

grates after a v/hile


F u n c t i o n a l b u t r a t h e r b l a n d c o l o u ring

limited. Would have suited a lower price.

Great 'orgasmic' blood-sucking nc)ise Initially very clever becomes mon o t o n o u s With 12 levels it could be completed in a day

Gameplay Life span

Plav5tation.g \|ERD1IZT

PlayStation.E 1

R E N
G1 JOCKEY

BTRBLE EUyS
The majority of the 'action' takes place away from the racetrack and you'll meet dozens of horsey folk during your career. Each person has plenty to say that you'll need to take on board and although

there's no spoken dialogue, the pop-up text box

r3macters is slick you'll and encounter. efcient. Here's a few of the

Springing out of tiie staiis sliarply - it's tlie l<ey to winning races.

Time
e s

t:47.2

Rottrt

Ntkat*

t h
~

By the way, you're on Ftirish Htr st Mlaideft S aren't you? I heard that Pnvate Storm from the
Dean Ridley stables is In that race too. A bit

He iooits lil<e a tiorse's arse,


he smells like a horse's arse...

roung, but that orw is stUt pretty stiff con^etitioa f) The Agent Robert Nakata, presumably no relation to the
AS Roma footballer, Is one smooth cookie and a

bloke you really need to listen to. He's always on hand to give you tips about horses, whether It's one
to watch out for In the future or how to handle one

of your cun-ent rides. Paying attention to what he teils you means you're statistically better equipped
to take on the eid.

Please let us know if these

statistics mean anything to you.

Sadly you can't put


t h e o t h e r h o r s e s o ff

by barging into them.


Congratulations on your finR nn, NElliS. That was

a pretty good ride, i expect I'll be asking you to


ride for us again sometime, and I hope you H say

Now we go live to tine 3.15 at Clieltenham.,

jd] ZlDCKEb
Now

yos.

The It'ainer

Publisher THQ
Developer KOEI
Price: 39.99 Out Web site:

Just w/hen you thought there were no sports left to get the videogame treatment, along trots an entirely new breed of simulation. Despite being a rm favourite in Japan, this is the rst time a

The actual racing itself uses a simplistic control system and Is similariy tactical to the pnerace shenanigans. There are loads of factors to take into account with both course and horse but timing is the real key - knowing when to hit the

Every stable has its own trainer, usually a middleaged man in a sports jacket or suit While you 'belong' to one stable, you're free to ride for other trainers should they ask you. Impress these folks with your Jockeying skills and they'll be much more inclined to offer you rides or even make you stable jockey for a particular horse. After every race the trainer is on hand to offer his congratulations or give
you a good slagging.

w w w. t t i q . c o m Players: 1-8
60Hz mode: No Widescreen: No Surround sound: No

publisher has stuck its neck out and brought a


console horse racing sim to European shores. Part strategy, part puzzler; part arcade racer, G1 Jockey

button to leap from the stalls, when to push your


horse, when to rein back and so on. The in-race animations are decent if you can bear to stare at horse arse for hours on end, but unless you're Peter Scudamore or a die-hard A A

Back story
Horse racing sims have iong been popular in Japan, incredibly popular In fact. HirDyuke Sonobe's Deriyy Stallion series is one of the most protabie franchises in the Orient, with the

saddles you with the task of becoming one of the world's top riders. It may sound less appealing than a stretch in the Bangkok Hilton but if you can get past the fact that it's, well, a horse racing game, there's a complex and testing (If somewhat dull] game on offer
You start out as a complete novice jockey and

racing fan, the game simply isn't involving enough.


Ploughing through statistics to learn about the

H i t h e r e N E L L I S . Yo u w o n a t l a s t . 1 b e t t h a t s a

toad off your fnind. It certainly was a long wait for

me too, but I'm sure you can make up for lost time
o w .

thousands of different horses wears thin very quickly. The Inclusion of a gambling option might have spiced things up a bit, or perhaps the game couid have done with some Gran Tur/smo-style upgrading A new noseband here, a set of hydraulic
legs there...

The Rival

the rst task Is to choose which of the many


stables you would like to ride for After the stable's owner/trainer pops up to welcome you into the

fold, it's off to the rst meeting where you're


greeted with a barrage of incomprehensible stats and gures. Rewind, go to the Tutorial mode and your agent will attempt to explain what the hell Is going on. Now only mildly perplexed, you can return to begin the season. The game essentially boils down to solving a series of mathematical equations. You'll be offered
the chance to ride in various races each week and

We cant see horse racing games catching on


over here but who knows, perhaps it's wort:h a few quid on the nose? Nick Ellis

Initially, you're competing vt/ith 66 other jockeys for the title of Rookie Of The Year A few of them, like Mr Lance Hamilton here, will pop up occasionally to offer grudging compliments on a race well won. You can't help but feel their tone Is slightly sarcastic though and the only way to rub their noses In the
manure is to beat them on the track.

original selling nearly two


million units, it's not just on consoles either whole
arcades are devoted to

virtual gambling games and


there are plentiful online competitions for PC titles. Even RPG stalwart Square has got in on the act,

G1 JOCKEY
Wliy we'dbuyit - WeVe never played anything quite like it - its a complex brainteaser; if you like that Why we'd leave H: - ITS horse racing - Having to stare at plump Horse racing comes to PS2 at a steady canter rather than a gallop, A
veritable Grand National

producing a Final ftintosy


offshoot called Chocobo Stallion. Sheeshi

you need to pick the right horse for the right race
then suss out what tactics to employ according to the horse's stamina, mentality, speed, etc. Success

- Ploughing through
pretty dreary

horsey mmp for hours


reams of statistics is

sort of thing
Graphics
Sound

for the ^ cells, this Is


nothing if not intriguing.
I

breeds success and as you pile up the wins, your


standing in the racing community goes up. Trainers

Static presentation, decent race a n i m a t i o n s Relies too heavily on statistical tw e a k i n g

Av^l arcade music and no spoke;n dialogue 1


I

will offer you more rides on stronger horses in


higher-class races, hence your chance of piling up the winnings Improves.

Gamepi^ Life span

Get hooked and you'll be playing furlong tme i

Play5tatIon,g \JERDIIIT

RENIEL
\

P So n T M

The best PSone reviews around, courtesy of Ofcial PiayStation Magazine.

ROUNDUP

PREVIEW

E T: I N T E R P L R N E T H R y miEEON
In his day ET was bigger than Pok6mon,

PRNZER
Publisher JVC

FRONT

BB

That was 20 years ago. Now, as the redlgltallsed ET Is released, UbI Soft has to convince us that he matters again, Spielberg's alien has been set loose on a 3D puzzling environment. Each stage sets the extraterrestrial a planet-saving task. There are obstacles to be navigated, head-

Achtung baby! It's back to the Eastern front for more heavy metal mayhem
"Sle vergeuden munition! Sle slnd ein dumkop" Eepl That was our German Panzer Commander He's calling us an ammo-wasting thickie - with, admittedly, good tBason. All we've done so far, you see, is make loads of noise, give away our position and blow up a few houses. You'll hear a lot of this kind of business Developer JVC
Price: 19.99

//When your carefully


laid plans come to

scratching puzzles and adventuring too It has an authentically alien avour The game doesnt seem very big and the early version we saw failed to endow ET with his trademark cuteness, which will surely be crucial to the title's appeal. We're hoping though, that UbI Soft can smooth the way for E7s return to planet earth.

Players: 1
Out Now

fruition, victoiy tastes


all the sweeter//
while you nip around the other ank and shoot at the enemy's unprotected rump. That's the

when you rst play Panzer Front Bis. As any fan of the previous Panzer Front will tell you, it's no
shoot-'em-up. When you're sitting In 20 tons of steel box with a big gun nailed to the top, you cant simply point at your target and pull the trigger You need to judge the distance to the enemy, adjust the range-nder re a ranging shot - not an easy task when you rst begin, but denitely something you'll come to master Picture it,. It's a wet and rainy evening in

beauty of the game; It lets you play the way you


want to, and when your carefully laid plans

come to fruition, victory tastes all the sweeter


The mission construction mode is brilliant.

You can knock up your own scenarios, planning everything down to the nest detail. There are variables to twiddle, such as weather starting positions and enemy Al. You can even design your own tank inslgnias. It's packed with options.
It's hard to see Panzer Front Bis as a true

1941 and you're leading ve Panzers against the

PSone
mNZER FROrfT BIS Graphics Crumbly in places,

FtBnch front line. Just across the hill, there's a fortied enemy position, with anti-tank troopers,

sequel, though, simply because everything that was in the original game is here. But it's still a great strategy/action battler that will take you ages to complete, and you'll have a whooping time while you're at It, If you've been there and done that with the original, we reckon you'll dig the ten new missions, Construction mode and vast array of new vehicles. Just expect to see a lot of old gameplay elements, too,

NEWS

EDLDIER, EDLDIER
PC conversions have a mixed history on PSone and when console newbies Novalogic turned up with Delta Force: Urban Warrior, we were dubious. We were wrong Delta Force is a soldier sim with a good plot, 12 missions, badly scripted cut-scenes, stun guns, sniper ries, knives, machine guns, remote-control mines, grenades, assault ries and all manner of pistols. Novalogic also hopes to include loads of Intelligent new features. Add night combat, a variety of locales and weather effects and you soon realise that Novalogic has big
ambitions for Its PSone debut, ALSO ON PSONE THIS MONTH... Delto Force: Urban Worfore,
an inten/lew with Sven Goran Eriksson and more. For all the latest PSone

eld guns and other tanks. Pause the game and


you'll get an overview of the battleeld, upon which you can draw attack-plans. For your part, you might want to sneak around the side of the hill and send a high-explosive shell Into the group of soldiers. Or you might order your
comrades to assault around one side of the hill

but quite workable 07


Sound

Big booms and

great atmosphere gg
Gameplay An action game

with true depth 09


Life span Ljoads of missions and lots to do 0B

Even if you completed


tile original game,
dent l) afraid to siieil out for tis

news, reviews, previews and playable demos see

NERDICT

You must choose your weapons and go to war on ttie setup screen.

Calibrating your gun-sights to re the correct distance is an important part of combat.

the OFRCIAL UK P L AY S TAT I O N M A G A Z I N E .

PlayStatlon,E 1]

Edtted 1^ Sam Richards and Lee Hart

When you're done playing here's what you might like to watch, read and listen to.
Text Lee Hart/Sam Richards/George Walter/Paul Rtzpatrick
PHOTO: KOBAt COLLECTION

M D / I N T E R N E T / P R I N T / m U S C

THE USUAL SUSPECTS


VIGM/E19.99/29 April
Film: A boat explodes on a San Pedro pier leaving 27 dead bodies, $91 million of drug money and two survivors: a severely burned and terried Hungarian lerrorist, plus verbose, crippled con-man Roger Verbal' Kint (Kevin Spacey). Grilled by customs agent Dave Kujan (Chazz Palminterl), KInt recounts :he events behind the explosion. His stoty begins six
weeks earlier when he and four other villains were A modem lm noir that dees expectations at

I'M KEYSER SOZE! One of the biggest mysteries in modern cinema - Just who Is Keyser Soze? Is explored In the featurette Keyser Soze: Ue Or Legend. Including interviews with all the Suspects plus Director Bryan Singer and Editor John Ottman, the evidence obviously points towards 'Verbal' KInt (Spacey). They all have their own theories on the subject but - guess what - at the end of it they
l e a v e u s n o n e t h e w i s e r. . .

every turn. The Usual Suspects spins an enthralling


web of intrigue and has a classic nal revelation

Kevin

Spacey:

"Gabriel

[Byrne]

was

that renders you speechless. Kevin Spacey is the standout in a truly great ensemble cast and plaudits must also go to Director Bryan Singer, Writer Chris
McQuarrie and Editor/Composer John Ottman, for

apparently so convinced that he was, In

MW the movie, that he was quite shocked

fact, Keyser Soze when we were shooting


when It turned out that he wasnt So I

1 ^ think anyone Is allowed to have any / T Interpretation they want. If Gabriel wants
. - to be him 1 believe he can be and no one

pulling off one of the most astonishing storytelling


tricks ever attempted. LH Features; Ttie amiable commentary by Singer and

Drought in for a police line-up on a robbery charge.


To put one over on the law, the quintet - Kint;

eMw

deny

him

that"

ormer bent cop, Dean Keaton (Gabriel Byrne); 5xplosives expert, Hockney (Kevin Pollack); and
wisecracking burglars, McManus and Fenster Stephen Baldwin and Benicio Del Toro) - all decide

McQuarrie focuses as much on continuity errors and on-set high-Jinks as it does on analysis of the
movie, while John Ottman's commentary offers a technical insight into both the editing and composing processes. Next up are ve short deleted scenes, a comprehensive, interview-based

Gabriel Byrne; "tvly job was to really take attention off Spacey He was being so obviously not Keyser Soze that he was the last one people looked at Is It Spacey? Probably Is. I love the Idea that It might
not be..."

:o take advantage of their meeting by teaming up or a massive heist operation. Unfortunately for :hem, the money they steal belongs to legendary :rime lord Keyser Soze, an almost-mythical gure
whose name strikes terror into even the toughest ;rlminal heart. As it tums out, this puppet master

Making Of (split into two sections), plus three featurettes and a Gag Reel - orignally put together by Singer to cheer up the cast in case they hated
the nished movie.

Bryan Singer "My opinion Is that that guy I'Verbal' KInt) Is Keyser Soze. Primarily
because there's the fax transmitted from the hospital with a sketch artist's

las been manipulating their actions from the very aeginning But what does he want? And who exactly
s the mysterious Keyser Soze?

>ferdict The kind of lm you can watch again and again and still discover new elements, this is quite
simply a masterpiece. 10/10

Impression of him. Now, who is Keyser Soze really? Well, he's obviously a guy who's Interested in perpetuating his own

myth. But is that m;^h true...?'

5i
AMEUE
Momentum/19.99/Out now Film; A refreshing, shining Gaiiic light in the
darkened room that was cinema in 2001 While all this may seem rather twee on

The extensive plastic surgery left Michael Douglas looking


like a new

- madft-Min^lf
a^iihifWSst
re-decoratioft. \

AMERICA'S SWEETHEARTS
Columbia TrlStar/19.99/Out now
Film: On the brink of a bitter divorce, movie all the best lines) there's an irritating

paper, the unique Imagination of Writer/


Director Jean-Pierre Jeunet (DeWcotessen,

stars Gwen (Catherine Zeta-Jones] and


Eddie (John Cusack) are persuaded to play

(arguably the worst year for lm everj,


Amelie Is a movie as sweet, ftx)thy and

The City Of Lost Ch//dren| creates a magical, heart-warming and often hilarious fable, if this lm doesn't leave you with a huge smile on your face, you must be as miserable as
Ann Widdecombe's gynaecologist. LH

happy families at a press junket to promote


their new movie. The trouble Is, Gwen is a

deiiclousiy Irresistible as a large strawberry


mlil<shake. In an impossibly picturesque Paris, our titular heroine (the adorable

smugness here that always seems to crop up when Hollywood has a laugh at its own expense. The all-star cast is given very little to do jespeclaiiy the miscast Roberts), and you're left with a feeling of having passed through the colonically-irrlgated buttocks c big budget US cinema while Dr Crystal
wears a smile of well-meaning but utterly soulless, professionalism. UH Features: Just ve banal deleted scenes with optional Director's commentary. Verdict: Tedious, anodyne, by-the-numben Hollywood satire. 4/10

temperamental diva and Eddie's a hopeless


neurotic falling in love with Gwen's sister KIkl (Julia Roberts) who used to be a bloater but now looks like Julia Roberts. So it's up

Audrey Tautou) makes it her mission In life to help all her friends by secretly solving the
sad little dilemmas that happen In their lives. But as she brings joy to everyone around her, Amelle's own life is missing one

Features: The commentary (In English) by


Jeunet Is excellent, it's packed with

to publicist Ljee (Billy Crystal) to hide the


truth from the media while keeping the

anecdotes, analysis and the impression that he's bursting with pride for his creation.
Verdict: Funny, romantic, totally charming, and one of the best lms In years. 9/10

vital ingredient love. Until, that Is, she nds


a curious photo album...

peace between the duelling stars. A lightweight farce written by Billy Crystal (which probably explains why he gets

"I used to love the smell of

napalm in the morning. Now I prefer a good whiff


of aloe vera."

A P O C A LY P S E N O W R E D U X
Buena Vista/19.99/22 April
Film: Released In 1979, Francis Ford Coppola's hallucinogenic Vietnam opus

M*A*SH
FOX/E19.99/29 April
Film: Robert Altman's rst major success (and the inspiration for the long-running TV series) is a superb, Irreverent war satire that

crew nicking Colonel Kilgore's surfboard.


And the ethereal French Plantation sequence has Willard being lectured on colonialism In Vietnam by the mysterious Inhabitants. While the original release remains

Trapper John (Elliott Gould) are the heroes;


drifting through the war with a total disrespect for authority, saving lives, sippin Martinis, playing golf and generally tormenting their commanding ofcers at every available opportunity. LH Features: A bumper selection includes a

follows Captain Willard (Martin Sheenlas he


travels upriver to 'terminate with extreme prejudice" loose cannon Colonel Kurtz (Marion Brando] - who has developed a messiah complex and abandoned the US army to ght the war his way. Now, 23 years later, Coppola and Editor Walter Murch, have taken a fresh look at this masterpiece and added almost an hour of deleted footage. The reinstated material Includes a jokey addition to the "I love the smell of napalm in the morning" scene, with Willard and his

Coppola's preferred cut, Redux is a longer,


slower and more complex riff. An enduring classic In either form, only time will decide
which is the denitive version. 1>I

Introduced a new style of lmmaking as well as providing the template for the rest of Altman's career - a basic plot (like the melody of a jazz tune) around which he
Introduces various narrative strands like a
series of freeform solos

commentary by Altman, featurettes on the


restoration of the movie and a reunion of the cast and crew. Plus fascinating documentaries on the making of the lm and the real-life events that inuenced it. Verdict: A laugh-out-loud, pot-fuelled, anti
establishment classic. 9/10

Features: Absolutely no extras, sadly The

Set in a chaotic medical unit during the

Inclusion of legendary Making Of, Hearts Of


Darkness wouid've been fantastic.

Korean War (a thinly-velled substitute for


'Nam) this central theme is the basis for all manner of delightful escapades. Hipster

Verdict: An extra hour of one of the greatest lms ever made. 10/10

surgeons Hawkeye (Donald Sutherland) and

ALSO RELEASED

The Deer Hunter (Warner/19.99)/T1ie Pledge (Warner/19.99)/Crimson Tide (Buena Vlsta/19.99)/The Devil's Backbone (Optimum/19.99) You Can Count On Me (Momentum/19.99)/Clockwise (Wamer/12.99)/The West Wing Series One |Warner/34.99)/TIie Terrorist (Tartan/19.99)

Play5tation,E i;

D\ID RE\IIE1JU5

JEEPERS CREEPERS
Helkon SK/19.99/Out now
Film: While driving through backvoods America on their way home from college, All good so far, until the killer is revealed
as some kind of demon who must feast on

siblings Darius and Trisha notice a strange gure dumping what appears to be a body
down a pipe next to an abandoned church. They decide to investigate and discover a "You know, Scully, just because I'm paranoid It doesn't mean they're not out to get me."
basement decorated with cannibalised

human bodies to regenerate. The movie then turns into a mediocre X-Files episode,

abandoning all its unsettling realism in


favour of stupid creature-feature hokum, LH Features: The Making Of is split into six sections including on-set footage, cast auditions and special effects designs. There
are also 11 uneventful deleted scenes Ve r d i c t ; Ye t a n o t h e r m o d e r n h o r r o r m o v i e

human remains. As the mystery deepens

further and the constant sense of danger


becomes almost unbearable, it seems we're in for a Texas Chainsaw Massacre for the
new millennium.

TOP 10 TV SERIES DVDS


Fawtty Towers
3BC/34.99

misre that wastes its initial promise. 4/10

Immediately established itself


as the funniest sitcom of the
decade. This rst series

dysfunctional nuclear family. Expertly switching between


light-hearted banter and brutal

Christopher Lee accepts


tiie crowd's acclaim

Film: The funniest sitcom ever. Rjct! Based on a cantanlteraus note! owner who John Cieese

includes the classic The

;ncountered whiie Aiming with


:he Pythons, Basii Fawity is a

Passion Of St TIbu/us episode. In which Ted and Dougal attract


audiences to a blasphemous

violence, this Is gripping, epochmaking television.


Features: Rve-part

after lobbing the big wicl<er goalie.

:omic masterstroke, Constantiy scheming, aiways faiiing Tiiserabiy - it's aimost painfui :o watch his petty dreams being
shattered in ever more

lm by demonstrating against it. Features: Commentary. The X-Files: Season 4


Wamer/89.99

documentary Music Video. Futurama: Season One


Fbx/39.99

li-'

Film: The Simpsons Is an


impossible act to follow, but Matt Groening has a decent go

:aiamitous, hilarious ways. Features: Unseen Footage, nterviews. Commentary.

nim: Arguably the conspiracyfuelled show's pivotal season.


This delves deeper into the backgrounds of the lead characters and we also nd out

rhe Simpsons:
Season One
-ox/39.99

at it with the suitably cheesy sci-fr antics of pizza delivery boy, Fry - who nds himself in the 31st Century after a
cryogenic mishap.

Film; The rst season of the

TOrid's greatest animated sitcom cant quite match the naglc of what wouid foilow
both the animation and the

the history of the sinister Cigarette-Smoking Man. Away from the main series' mythology, there's the wonderfully gory, almost-banned Home episode.
Features: Featurette. Interviews. Deleted scenes.

Features: Commentary. Deleted Scenes Making Of featurette.

Spaced: Complete
Second Series
Channel 4 Video/19.99

THE WICKER MAN


Warner/24.99/Out now Film: Now rightly regarded as a spellbinding almost dreamlike, horror classic, history hasn't always been so kind to The Wicker Man. Despised by its distribution company, they slashed 15 minutes from the print and buried the movie upon its tBlease. This footage was only recently re-discovered and can now be seen as part of the Director's Cut presented on this DVD (which also includes the original version). The story follows devout Christian police ofcer Sergeant Howie (Edward Woodward) who's searching for a missing girl on a remote Scottish island. Populated by pagans
under the occult inuence of Lord

scripts aren't of the current


standard! but as the foundation 'or aii the subsequent genius, :his Is essential stuff.
Features: Commentaries.

Buffy The Vampire


Slayer: Season 1Wo
Buena Vlsta/ 19.99

Film: Ttie escapades of directionless Tim, Daisy and


their oddball mates whose

Film: The best season so far In

everyday hassles are

and continually frustrated in his Inquiries. As he begins to suspect the giri may have been a victim of human sacrice, the winter
solstice arrives and he's Introduced to the warm embrace of the wicker man. LH

Duttaiies. Simpsons' shorts.

the adventures of the sexy,


monster-battling schoolgirl. Features great vampire duo Spike and Drusilla as the main villains, plus the dramatic series nals where Angel turns bad

Interrupted by inspired ights of fantasy Unique In the sense


that it's a recent British sitcom

South Park Series 4


Wamer/50.99

that's actually very good.


Features: Commentary.
Outtakes. Deleted Scenes

Film: A fantastic season for the sweary cartoon kids, largely [hanks to the introduction of

Features: The Wicker Man Enigma documentary Is an in-depth look at the movie from its origins to its resurrection as

and is dispatched to hell by the


heartbroken Buffster
Features: Three Featurettes.

The West Wing:


Series One
Wamer/34.99

the endearing (and totaily


liiarious) wheeichair-bound

a cult classic. The commentary (moderated


by Mark Kermode) features Director Robin

nmmy.Or TiMMY!"as the


:haracter himseif wouid put It.
Features: None.

Commentaries, Stills Gallery.

Film: Following the trials and


tribulations of Martin Sheen's

The Sopranos:
Series One
Wamer/E59.99

Democratic President, this


White House-set drama Is a

F a t h e r Te d : H i e

Complete 1st Series


rci/19.99

Film: The opening salvo of the


landmark gangster show Introduces us to Tony Soprano, head of a New Jersey Maa family as well as his own

^nny, prescient and, above all, intelligent look at one man's


responsibility to serve both his countiy and his family. Television at its best
Features: interviews.

Film: Uunched in 1995,


Sraham Unehan and Arthur Matthews' surreal creation

Hardy, Christopher Lee, Edward Woodwand plus Producer Peter Snell, and covers the lm's troubled production and the numerous subtexts in its narrative. Finally, there's an Interview with Lee and Hardy fnom 1973. chilling in Its visionary weirdness. 9/10

Summerlsle (Christopher Leel, Howie Is perplexed by their devotion to the 'old gods'

Verdict: An all-time great British horror lm,

122 PlayStation 2

AND THE WINNERS ARE?


Ofcial PiayStation(i)2 Magazine invites you to the videogame event of tlie year in our Awards 2002 Speciai Edition!
Grand Theft Auto III, Metal Gear Solid 2 and all of PS2's biggest games

compete across 20 categories In the only PlayStation 2 awards voted for by YOU!

GET THE BEST SEAT IN THE HOUSE FOR THE UUIMATE PS2 CELEBRAnON!
AT A NEWSAGENTS NEAR YOU FROM 11 APRIL

INTER\IIEUU

Movie soundtrack specialist Harry Gregson-Wiliiams' iatest score was composed for
Metal Gear Solid 2.

FRESH GAMES
www.playfresh.com
Fresh Games Is a new label set up by Eldos to

showcase the cult Japanese titles that rarely


make it to our shores. That reason alone will

make this an essential site to keep an eye on. However, alongside the usual game details and downloads is a Links section obsessed with Japanese culture Split Into Entertainment, News, Anime, Merchandise and Other they take an eclectic dive into the online life of the land of the rising sun. Cheesy J-Pop, videogames, movies, toys, Web cams... Each click of the

mouse will take you somewhere new. You may love what you nd, you may not, but you'll never be bored. All In all, a great surng hub and a ne way to get into the Fresh Games mind set. ]

w" w V 'l "

i n r

Dr

0PS2 chats to the British-born composer who scored MGS2.


Chances are, whether you know it or not, you've already enjoyed some of Harry Gregson-Williams work. Currently one of Hollywood's most soughtafter composers, classically trained GregsonWilliams started on his journey to Tinseltown collaborating with Hans ZImmer on the scores for The Lion King and Crimson Tide in the UK before The Muppets Treasure Island lured him to the US. In 1996 he struck out on his own with the soundtrack for Bille August's lm Smilla's Sense Of Snow and

e g !

i a n - u u i B n r i !
HIGHLIGHTS FROM HARRY GREGSONWILLIAMS' FILMOGRAPHY
Smilla's Sense

not without other potential pitfalls. 1 always start to


compose with the melody rst, orchestration second, but i had to be vety careful that I wasnt being too melodic because of the interactive nature

R A S H FA C E
ashface.ashmasterru Ever seen a photo-t picture on Crimewatch

the phone has scarcely stopped ringing since,


Gregson-Williams' latest worK however, is not

of the game. A melody would be Interrupted. Somehow, I had to make the music interesting and hint at melody as opposed to being led by it. That was a real challenge." Not that this discouraged the man who describes the act of composing music as like "Jumping off a very high place with lots of possibilities for falling rather nastily"
As anyone who has played the nished game and heard the nished score will attest it all worked out very well. So, could Aim directors leam

and wondered what you would look like as


public enemy number one? Well thanks to this

Of Snow 1997 The Replacement


Killers 1998

elegant Russian site you can now do exactly


that. You start with a blank canvas and a wide selection of facial elements from barnet to chin

Enemy Of
The State Antz Shrek 1998 1998 2001

uff and glasses. Mix up the features, alter the dimensions and opacity and build a face that ts. Do you go for a Picasso-styled mismatch of features, a comedy caricature, or do you try to
recreate someone you know as accurately as

for the multiplex, but for a videogame - the


decidedly cinematic Metal Gear Solid 2. And it all started with a compilation CD that arrived in the post from Konami. They'd picked out cues from

various movies I'd done: The Rock, Armageddon,


Enemy Of The State, The Replacement Killers. They'd really done their homework on me and compiled this CD full of music. I was immediately

anything about commissioning music from videogame directors? "It's easy enough working with Hideo because his nature is very collaborative and he was vety respectful towards me, as I hope I was
towards him. Working in Hollywood, some directors are anDgant people and not vety nice to work for!" Gregson-Williams is about to start work on a

you can? When you're done you can save your results, print them out ot; naturally, email them to friends. Amusing

THE

TDP

FNE

The arachnid-empowered Spider-Man has a


plethora of Web sites. Here are our favourites.

intrigued." Before long Gregson-Williams was sending daily MP3s and emails of his progress to Hideo Kojima's development team. And although
this close contact with Japan helped to reduce the

Joel Schumacher lm starring Gate Blanchett that's


based on the true story of Irish journalist Veronica Guerin who was shot dead by the drug cartel she was trying to expose in 1996. And what about a live action version of Metal Gear In the future? Does he

1. www.spiderman.sonypictures.coin
The ofcial movie site with trailers and more to whet your appetite.

2.www.man/el.com/comics/bios/bios_family_
spiderman.htm Spide/s spiritual home with oodles of info on

unique situation of not having a lmic source for


inspiration, composing music for a videogame was

Peter Parker, Aunt May, Venom, Green Goblin... 3.www.universeofheroes.com/game. spidermanl.lTtml Everything you need to know about Spider-Man's
videogame past present and future.

//Composing music is

think his long-term movie collaborator Tony Scott would be interested? "Yes, he probably would. It
would have to be someone with a dark side. John Woo would also be ideal." One thing is certain,

Wke ''jumping off a high


place with possibilities of falling nastily"//
124 PlayStation,?

whichever director puts Snake on the big screen,


there's oniy one name they'll need to remember

4.www.spiderfan.org A veiy well put together fansite that is crawling with Spldey news, facts and background info.
5 . w w w. s a m r u b y. c o m

when it comes to scoring the action. PF

Not only an excellent overview of Spider-Man comic covers and art, but a great place for newbies to get a grounding In the superhero myth.

mU5E

S TA R WA R S G A M E R
Frequency: Bimonthly
Price: $6.99 S e e : w w w. w i z a r d s . c o m / s t a r w a r s /

running Should card trading or Dungeons &

Dragons-style pencil and paper gaming be a bit too lo-tech for you, the magazine also
covers Star Wars videogames on aii platforms with equally fervent passion. The issue we looked at had features

articie.asp?x=gamer,3&c=gamer if ptDof were ever needed that the Star Wars


Universe is a staggeringiy huge piace

on Jedi Starghter, Rogue Leader, Galactic


Battlegivunds and Jedi Knight II. it's indispensable reading for die-hard RPG

supporting aii l^inds of weird and wonderfui


iife, then this magazine does the Job

perfectiy. Dedicated primarily to the diceinging die-cast-modei-painting Star Wars


RPG fan, SWG iis every page with

fans, but a great deal of the Information will go over most casual readers' heads.
However should you test the waters, you

may nd yourself getting hooked and could


be just a few 12-slded-dice-throws away from becoming shut in forever You have
been warned. PF

imagination sparl<ing scenarios, character biographies and bacl<ground mythologies


designed to fuel gaming sessions.

SLEE\1ENDTE5.(^)
HJsing the'power ot your PS2 with this month^best CDs
BADLY DRAWN BOY About a Boy osr (xu
Who? The amiable

Thini< you're a real Star Wars bofn? Weil if you're unaware that the Jedi Starghter has a 60l<g cargo capacity, or that Endor is in furbaii-spitting distance of the Din Nebuia then, quite franl<iy, you're not even in the

*We got our copy of Star Wars Gamer


at Borders book shop in London. Subscriptions are also available on Import at the Web oddress above

chap in the tea cosy hat delivers eight new songs {pius Incidental

JMlltia f

Highlights: if you're a fan of the badly


shaved man's 21st-

Lowlights: The instnjmental nuggets are forgettable, while Hornby's drippy new maieness has seeped depressingly into
some of the

Verdict Don't expec a follow-up to Hour


The Bewilderbeast

noodlingl for the new


Nicl^ Hornby/Hugh Grant male bonding
movie vehicle.

Doyj

centutyfolK Out Of
Stride and the

(that's coming later

this year). Just be gL

sublime Silent Sigh are among his nest composittons.

that this music migf make a Hugh Grant


lm watchable, 7/lC

songwriting.

X-PRESS 2 Muzlkizum (Skint!


Who? Brit house

Hlghli^tts; The
album's undoubted

supergroup formed by Ashley Beedte. Rock/


and Diesei who also

trade collectively
under the Ballistic B r o t h e r s m o n i k e r.

high point is the languid cameo by exTalking Head David Byrne on Lozy. Smoke
Machine runs it close for dumb drama.

Lowlights; It could Just be a reference to X-Press 2's early-'90s origins but severai
tracks do sound dated

Ve r d i c t N o - o n e ' s e \

- if unremittingly euphoric.

made a truly brilllan single-artist house . aibum - not reaily tl point, is it? - but
Muzlkizum is a dam ne effort, 7/10

GONZALES Presidential Suite (KItfy-Yo)


Who? Clearly deranged Jewish Canadian MC Inow resident in Berlin)
whose schtick combines Koof Keith

Highlights: Chilly's Lowlights: Cheap off-message rapping - loungecorB Pol/tfcai Platform interpretations of Shoes. Take Me To popular classical themes are the surest Broadway - making generous reference to way to get himself
his 'extra testicle". de-selected.

Ve r d i c t T h e m a n ' s

manifesto Is suspec but you cant deny


Gonzales' dedicatior to the 'entertalnist'

with Tony Bennett to bewildering effect.

cause. Dont impeac this president Just y


8/10

STARLjOG
Frequency: l^lonthly
Price: $7.99

in movie monster manufacture to Splder-

ivian's leap to the big screen land the Marvel Comic heroes following his leadl.
Respectful of their subject matter without fawning Stations writers manage to make a pnoie of a secondary character in

JAZZANOVA In Between iCompost)


Who? inuential

German six-piece
whose name reects their earnest mission

See: www.starlog.com

Subtitled The Science Fiction Universe,

Starlog is a US magazine that benets from


the States' prolic output of sci- lms, TV series and comic books to bring fans and curious newcomers Informed and

The X-Files an interesting read. But arguably best of all are the tantalising glimpses of upcoming shows and seasons that won't hit
our shores for a while yet. Stortog's design

to inject new life into the jazz funk scene.


Nova - new, Jazza =

Highlights: Before you Lowlights: Okay so it's still Jazz funk, and start checking the the lyrics (courtesy of exits, listen up. in a range of guest Between really is an vocalists) are generally improvement on yer usual beardy noodling hippy drivel, but open due to an inltration your minds, people.
of subtle electronics.

Verdict Alongside t equally excellent


Cinematic Orchestrj - another Gilles Peterson fave -

Jazzanova are slyly rewriting the jazz fu


rulebook Niliice. 7/

er; Jazz. See?

JON SPENCER BLUES EXPLOSION Plastic Fang IMutel


Who? if anyone has
fBason to feel

may not be the slickest out there but, given


its commitment to the subject matter in hand, you have to conclude that It's got Its priorities and heart in the right piace. PF

passionate coverage of aii things othenA/oridly Dont be dissuaded by the ads


for Trek Grand Slam' conventions and scale

a^rieved about the


recent success of The

Highlights: Jon Spencer's endless ability to get '68


Comeback on our asses over the rawest

Lowlights: Of course, Spencer's soul revue show regularly verges


on the kitsch. 1 curse

Ve r d i c t : N o t t h e

White Stripes it's the


ma n w h o 's b e e n

the day that 1 ever


was borni" he wails.

Blues Explosion's greatest album, but your CD player will still leak brylcreem
amounts. 7/10

of fuzzed-up funk riffs.

and sweat In authei

replicas of the sword from Jason And The Argonauts. Such otaku artefacts come with
the territory. Instead, luxuriate in thorough and entertainingly-written features on

sexing up hoary old

No you dont, you


old ham.

'We got our copy of Starlog at Borders book


shop in London. Subscriptions are also available on Import from the US at www.starlog.com.

blues since 1992.

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subjects as varied as Stan Winston's career

The Cinematic Orchestra Everyday (Ninja TuneJ/Gemma Hayes Night On My Side (Source|/D*Note Fuchsia Dog (Channel 4 Recordingsl/Various Artists Excursions -

Iviixed By Felix Da Housecat (Obsessivel/Various Artists Sunday Best 3 (Sunday BestI

PlayStation.E 1

Tips, tactics, tricks, clieats. Want to rip your new games to siireds? Welcome to tine section tiiat's strictly for the HardCore.

TIETRL GERR EiDLD El;


^ _ ^ S H E L LP L A N T

SDN5 OF LIBERTy

in this second gripping instalment of our comprehensive three-part walkthrough, we take you through the tricl^ Big: >hell Plant, revealing yet more stealthy strategies for staying alive!
r u n d o w n t h e r s t s e t o f s t a i r s . Wa i t a t

It's been another heavy metal month for Hardcore as we bring you the second part of a
condensed version of the

IP ROOM Items; M9s, SOCOMs, Bandage,


Cardboard Box 1

the foot of the these until the guard starts to go up the other set Quickly follow him, then take a right at the top. STRUT-F WAREHOUSE
Items: Stun Grenade, M9s, Books, SOCOMs, SOCOM Suppressor, Pentazemin, Rations, Cardboard Box 2, Chaff Grenade, Mine Detector

S T R U T- E PA R C E L R O O M

Use your SENSOR A to track down the

walkthrough section of Piggyback's Ofcial Strategy Guide to Metal Gear Solid 2, revealing all new strategies for overcoming the game's numerous
problem points and exposing more secrets than you can shake a

bomb behind l^ie lower wall. Sneaking past the soldier, go to the bottom-right
Your CARD KEY LEVEL 1 opens the door to the Pump Room. Walt until the soldier has passed the door before

entering the room. Once youVe passed


the rst soldier, wait at the door until

In order to follow the optimum route


through the Warehouse, you must have
a c c e s s e d S t r u t - F f r o m t h e FA

snake at. So if you're having trouble disciplining those dastardly Sons Of Liberty, tlien
you'll nd all the punishment and

his comrade has marched past. The


left-hand stairs on the lower side lead to CARDBOARD BOX 1, which is

Connecting Bridge through the upper

extremely useful. The stairs to the right


take you to a BANDAGE - and to the

entrance. Wait at the wall to the right of the rst door until the guard departs. Wait for the second guard to come and
go, and then go around the corner to the left, to the railing above the stack of

CARDBOARD BOXES
Near the Node, you'll nd

harsh words needed to bring the


terrorists to their knees here. Also this month, we dhfe headlong into the tiippy worid of
P R O V I D E D I N A S S O C I AT I O N W I T H PIGGYBACK. A MORE COMPLETE SOLUTION AND FULL VERSION OF THE T E ) C r C A N B E F O U N D I N T H E 2 1 2 - PA G E M E TA L G E A R S O L I D 2 O F F I C I A L S T R AT E G Y G U I D E AVA I L A B L E F R O M

BOMB! Crawl down beneath the rusty


brown pipe to access the C4 BOMB and defuse it using COOLANT SPRAY

CARDBOARD BOX 5 lying on a table.


You may have thought the CARDBOARD BOXES were merely

Herdy Cerdy - the oddball action adventure l^m the creators of


Lara Cro. In our complete

Alternatively, walk down the passage


a n d a r o u n d t h e c o r n e r. Wa i t u n t i l t h e

crates surrounding the bomb. Swing yourself over this fortress', drop down, and use your COOLANT SPRAY to defuse
the C4 BOMB. Walt until the soldier coming from the upper level turns around, then wait until his comrade

useful as a clever disguise. If so, you


should try out the following Go to the bottom-left corner of the Parcel Room, wait until you're unobserved,

solution, youll nd expert


advice on keeping those

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guard turns to the right and then go to the door If you're quick enough, you'll nd your way clear to the right-hand
stairs in the Pump Room. Now crawl

demented Doops in check, plus where to go to acquire all the mystical items needed to defeat
the sinister Sadoif at the annual

also has his back to you. Now you can


clamber back across the crates and proceed down to the Node room. Once

and then clamber on to the parcel table next to the conveyor belt Use
the CARDBOARD BOX 5 as

beneath the pipes to the C4 BOMB and


use your COOLANT SPRAY Ttien return

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shepherding contest and bag yourself the prized Acorn,


it rst..

restoring order to your la^ land.


Just remember where you 'herd'

to the stairs. If the guard is out of sight you either go to the AB Connecting Bridge or to the Roof, depending on which difculty level you're playing on. STRUT-A ROOF
Items: M9

you have transmitted the data, use your


RADAR to check whether the coast is clear in front of the room. As soon as

you have a clear mn, make your way


between the crates to the stairs and then continue on to the door in order

camouage. The conveyor belt suddenly stops - and you can board it (1). Once the belt starts moving again, it'll transport you down one level, where you'll nd a DIGITAL
CAMERA - and you'll see a
CARDBOARD BOX which is a dead

From the right-hand entrance, go to the left through the iron gate, and then go
down to the left next to the stack of

to reach the EF Connecting Bridge. There are a lot of goodies to pick off In this multi-storey room, but there are
many guards, too. The NODE Is located
on the Lower Level.

ringer for your own (2). Use the same disguise on your way back out

crates. You'll spot a guard. Walt until he proceeds upwards and then turn slightly to the right If you position yourself near the comer, you'll nd it easier to defuse
the C4 BOMB behind the fence.

EF CONNECTING BRIDGE
Items: AKS-74u

Proceed upwards to the right of the


stack of crates towards the door

through which you accessed the Roof. The soldier should be looking in another direction! Back your way through Strut-A Pump Room: shortly
before reaching the corner wait for the

Your task is to reach Strut-E, since you can only open the door to Shell-l-Core (left) by using a Card Key Level 2. Problem is, the bridge is mined. Use
your THERMAL GOGGLES or, better still,

guard to go to the left. Now you can reach the FA Connecting Bridge without being seen. If you're playing in Hard or
Extreme mode, you'll have to defuse an additional bomb on the Roof. Take a

the MINE DETECTOR (press (D to equip it) or detonate the devices by shooting the oorplates [although this can be time-consuming). Altematively, lie on
your stomach and shoot close to the

ground, scattering your shot by quickly


turning left and right However, an

experienced agent wont need any


equipment in order to negotiate the

look at the overview map of Big Shell just use your IS button to access the map. A red ashing 'B' indicates that at
least one C4 BOMB Is located here.

Claymore eld! Go to the bridge and


turn to the left as soon as it widens. Go

FA CONNECTING BRIDGE WRITE IN!


Stuck? Frustrated? About to slam Items; Chaff Grenade

A guard is pacing up and down in front


of Strut-F Since the Warehouse has an upper and a lower entrance, this

along the left-hand railing until a strut branches off to Shell-l-Core. Precisely at the comer where the railing starts again after the strut turn sharply to the right and go to the right towards the ratling - taking care to follow the line of the grooves between the oor plates.
Proceed straight ahead along the railing, past the tank, until the wider area ends

copy the data and wait for one or two seconds. The soldier will turn into the passage, in the direction of the door

through which you entered. Now run to


the stairs behind his back, then climb the steps to the Heliport. But from Hard mode up, you'll rst have to take care of the C4 BOMB: use your mufed SOCOM
to disable the cameras at the entrance

your Dual Shock 2 through the TV


screen? Then write to HardCore.

We'll do our best to unearth codes, secrets, walkthroughs or advice for just about any game you want. So, if you need a hand, just pick up that pen or keyboard and write to me, Ryan Butt c/o HardCore,

connecting bridge is also constructed on two levels. The pipes protect you
from Cypher's camera on the lower strut so it makes sense to choose the

and you turn towards the passage


leading to Strut-E

and at the dispatch table. Then go to

the left and assume a crouching


position in front of the table. As soon as you see the package containing the C4 BOMB arriving from the right on the conveyor belt, stand up and use your COOLANT SPRAY. Remember to keep an

lower entrance. To reach this, just go


down the rst set of stairs as soon as Cypher goes downwards or swivels away. Wait under cover of the pipes

PAR^L^room
Items: Digital Camera, Ration, SOCOMs, Cardboard Box 5, Stun Grenade, M4, M9

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Street, Bath BAl 2BW. Galactic laserpost to PS2@futurenetco.uk

piggyback

until you're out of the guard's sight and then continue on your way. Altematively, run out onto the bridge, tum right and

Go directly to the NODE, ignoring the guard. While he follows your tracks,

eye on the guard in the centre of the hail. The bomb will probably have to pass you a few times before you can

126 PlayStation E

D
\
FULL WALKTHROUGH PART/
defuse it Then return to the entrance

and continue upwards, pressing yourself against the wall a few steps below the passage leading to the stairs. As soon as the guard amves from the right, wait
for a moment when neither he nor his

press , thus gripping the edge of the


bottom oor Now go to the right towards the Node, but take the other route and position yourself between the

g R D l^ ^ E "
items: None

INECTING

decide to save your game, at your next

Don't act too hastily after accessing

colleague is looking in your direction, then proceed up to the Node. If you can
run to the stairs quickly enough, you will reach the Heliport unnoticed.

stairs and the railing. As soon as the guard has passed you and gone to the right, run up the stairs and go to the left, keeping to the Inside. Wait at the section of the railing in front of the bridge until the guard below you has
passed. Then swing over the railing,

the bridge: a Surveillance Camera Is swivelling next to the door Use your
SOCOM or CHAFF GRENADE - or just

attempt the scene will re-commence in the Dining Hall and the countdown will start from the beginning if you nd this route complicated, make use of your weapons or equipment in order to progress further Once done, run off In
the direction of Strut-A - which means

Foilow him, and wait at the lower doc until the guard in the passage is pacii

upwards again. Then continue to the. Connecting Bridge. If playing in Hard > Extreme mode, you'li nd both guards pacing up and down the Transformer
Room, while the passage is under Camera Surveillance. Sneak through 1

press yourself along the wall, beneath


the camera. Turn Immediately to the

retumlng to the BC Connecting Bridge. BCCONNECTING


Items; Chaff Grenade

room behind the guards and then


continue to the AB Connecting Bridge

left and go outside. Rather than risking


an encounter with the soldier above

)RT
Items: Cardboard Box 3

drop down and hold on tightly at the


lowest level. A little further to the left,

you, run down the stairs, to the left across the falling oor plates Iquicklyll
and then take the stairs up to the entrance of Strut-C.

ABCONNECTING
items: None

Shortly after stepping onto the Heliport, you'li come across a certain Oiga
Gurlul^ovich. Unfortunately, you're unable to overpower the fair Russian, But at least Pllskin Is able to provide

open the oor hatch and defuse the C4 BOMB. Now you must run back to the
stairs and wait until the soldier above

Wait until the Cypher has come close and is swivelling downwards. Now go
directiy to Strut-B.

Take a few steps outside and wait un

you has gone to the ieft and taken up


his station near the steps. As long as he's not still looking In the direction of

STRUT-C DINING HALL


items: Sensor B, M9

you with some Information via Codec. First, walk along the access route to the
end and collect the four CLAYMORE

stairs, you'll be able to go up and run


past him to the railing, swinging

Even while you're picking up SENSOR B


|ln the room where Stillman sought

TRANSFORMER

ROOM

the guard on tiie lower side turns aw to the right. Run to the lower railing swing along to the right When you've caught up with the guard, and he got left, swing back up and run to Strut-;

MiNES iying there. Caution: they're weii guarded. Up on the landing deck, keep an eye on the two mercenaries pacing up and down between the containers. And don't forget to look out for CARDBOARD BOX 3. If you want to avoid
trouble on this one, go directly to the Harrier and use your COOUNT SPRAY to defuse the C4 BOMB, then turn to

yourself over Swing along as far to the left as possible. The guard will look to
the right, to the left, and then again to

refuge) the 'odourless bomb' Is being


activated in Strut-A. You have Just 400

Go into the Transformer Room.

the right As soon as this happens, swing yourself back and exit in the
direction of the CD Connecting Bridge

seconds to reach the Pump Facility. Iln Very Easy mode, the time limit Is 400,
in Hard 300 and In Extreme mode just

The guard there is just turning his


back to you on his way out

P U M P ^ M O M
Items: None

Run down the passage as quickly as


possible. To the lei
behind the

200 seconds.) Should you fail or

corner, you'll

j nd a set of
I the Roof.

I stairs leading

the ieft and go to the bottom left


between the containers. From the small

square, go down to the right towards


the stairs, and from there continue on to the Parcel Room.

rarceL^room
Items: None

You'll And the exit leading to the DE Connecting Bridge In the top-left corner of the room. If you decide to take out the upper guard, you should ieave the
Parcel Room as quickly as possible so that the terrorists' radio control centre does not become suspicious. Go down the stairs In the direction of the NODE

From the Node, go left until you reach the corner of the orange parcel transport system. From there, crawl to
the ieft towards the orange transport

system, opposite the door to the DE Connecting Bridge. Take the last section at a run. If playing in Hard or Extreme
mode, run behind the guard on the

stairs, waiting to ensure that no-one Is looking In your direction before entering the hall. Then go to the Node and
disable the camera near the door

leading to the DE Connecting Bridge Crawl along the conveyor belt In order
to reach the exit leading to the Bridge.

DE CONNECTING BRIDGE
Items: SOCOM, Stun Grenade Run outside and across the bridge until

you're just a few steps away from the guard. Wait until he turns to the ieft and goes down the stairs. Then run on and
access the Sediment Pool through the

upper entrance. The iower door leads to


the next NODE.

s t r u t - d SEDIMENT POOL items: M9, PSGl, SOCOM, Ration


After the door, turn to the right and run down the stairs. Then take a sharp left

turn to the railing and press yourself against it Swing yourself over the railing and let go While falling, repeatedly

RDCDR

mETRL GERR EDLO E:


Dude looks like a lady.
Raiden in full Foxhound/techno

EDNE EE LIBERTy
STRUT-F WAREHOUSE
Items: None

0 S T R U T- A R O O F
Items: None

aim at his head. Your priority Is to defuse his devices - but Fatman is

Tlie roof guard wont spot you if you run


directly to the rear end of the lift

gimp costume.

Go straight across the lower level to the stairs. Upstairs, continue to the door leading to the EF Connecting Bridge, if

scarcely likely to lay new ones if you


keep pursuing him. Even when Fatman's

platform. Press to activate the lift. STRUT-A DEEP SEA DOCK


Items: Ration, SOCOMs

down, your troubles are far from over


The boss has activated another bomb.

playing In Extreme mode, you'll have to


wait at the lower entrance until the

Fortunately, you don't have to look far

guard at the top tums away and his

to nd it - simply lift the boss and drag


h i m t o o n e s i d e . Vo i l a l N o w r e t u r n t o

As long as you followed the above instructions to the letter, you should
reach here in under 90 seconds. Collect the RATION and the two crates of SOCOM AMMUNITION, then head for the water basin. The alarm from Sensor B

colleague goes to the right Hiding


behind the soldier's back, go to the

right-hand wall. Press yourself against it,


and force a path between the crates and the wall. One of the guards patrolling the upper level now comes

the Parcel Room, where the mysterious Ninja (see boxout) generously provides
you with a FIELD UNIFORM, PHONE and
CARD KEY LEVEL 2.

down the stairs. Wait briey, and then


go directly to the EF Connecting Bridge.

S T R U T- E PA R C E L R O O M
items: AKS-74U

will increase in volume once you approach it Jump into the water, and
the First-Person View will indicate the bomb's location. Use the COOLANT

Given that this is your fourth foray into

EFCONNECriNG
Items: Sds

the Parcel Room, you really should be familiar with all the necessary tricks.
Run down the stairs as quickly as possible, and then go in the direction of

SPRAY to defuse it Now you can take the lift back up. When playing in
Extreme mode, go directly to the shelving unit to the left of the basin. In First-Person View, search the area around the shelves. Now to deal with Fortune, the

In the event that the Claymore mines

are still lying on the bridge, turn to the left as soon as the bridge widens. Go
along the left-hand railing until the strut

the EF Connecting Bridge As long as you don't stop, you won't be spotted by
the guards. From difculty level Hard

leader of Dead Cell who is impervious to attack... Flight Is not possible, so your only option Is to stand mi and see this situation through. You must go to the
right-hand side of the container. If a canister starts spilling liquid, step to the

turns off to Shell-l-Core. When you reach the precise corner where the railing starts again after the strut, turn
sharply to the right and go to the railing on the right-hand side. Keep to the

and up, you'll have to adjust your pace to that of the soldier guarding the stairs,
creeping behind him at rst.

EF CONNECTING BRIDGE
Items: AKS-74U

side (always remaining behind cover).


Proceed in the same manner if debris starts detaching itself from the roof.

track provided by the grooves between the oor plates. From there, keep going straight ahead along the railing and
past the tank, until the wide section ends and you tum off to the passage

If you've collected all the Claymores,

then just wait until the rst (^pher ies


off to the right and run straight over the bridge. Otherwise you'll have no choice
but to use your silenced SOCOM or a

Assume a crouching position, forcing Fortune to deal with low-lying obstacles as well. Lie down on the ground as
soon as the upper section of the

leading to Strut-E. When you reach the nal straight execute a roll to avoid prying eyes. If playing in Extreme mode,
you'll rst have to disable the three

chaff grenade. Start mnning across and turn right once you reach the wider section towards the right-hand side.
Keep running until you're roughly halfway across, then turn to the left

container has been destroyed. It's likely


that your cover will have been

practically destroyed by the time the


Surveillance Camera has swivelled, announcing the arrival of the lift. Stand

Cyphers and then wait until the guard has surveyed the left and right sections of the bridge. In other modes, just go straight to Strut-E - without hesitating . R O O M
Items: M4

along the oor grooves in order to


access the rear corner of the turn-off

leading to the Shell-l-Core. Now continue along the left-hand railing


towards Strut-F, and turn into the
narrow gangway

up and move to the left, executing a roll. Use the same strategy at the lefthand corner of the stack of crates. You'll know that you've survived as soon as Colonel Campbell makes contact with you.

Go to the stairs, ignoring the soldier By the time he's nished investigattng your tracks, you'll practcally have reached the Heliport. If playing in Hard mode,
wait one or two seconds until the rst

STRUT-F WAREHOUSE
Items: AKS-74US, AK Suppressor, SOCOMs, IVI4S, PSGl, C-4s

STRUT-A ROOF
Items: None

guard Is no longer looking in your direction. Now go to the turn-off leading


to the Heliport, but wait at the corner until the guard from the stairs has

Make sure that you're unobserved before going down the stairs. Collect
your equipment and weapon and go to

Once again, you are faced with a

the EF Connecting Bridge If playing in


Extreme, keep an eye on the soldier guarding the rearm. Go to the centre

pressing time limit you have just 400


seconds to reach Fatman on the

Heliport of Strut-E (The time limit Is


500 in Very Easy mode, 300 In Hard mode and a mere 200 seconds in

passed you. Now proceed up. STRUT-E HELIPORT


Items: SOCOMs, M9s, Stun Grenade, Ration In the best-case scenario, less than 100

of the room, between the shelving units,


and knock on the shelves. The noise

will lure the guard, giving you clear


access to the AKS-74u rearm. You can

Extreme mode). Should you fail or save


your game, your next attempt will put

you back on the Roof again - and the


countdown will also start from scratch.

Go to the right and, upon reaching the


open barred door, crawl in the direction

seconds of your countdown will have elapsed. Go straight up and collect the
SOCOM AMMUNITION lying on the

then simply steal away to Shell-l-Core via the EF Connecting Bridge. If you
want to explore a little use the CARD KEY LEVEL 2 to enter the room in the upper level, near the stairs. As well as CLAYMORES, you'll nd three crates of C4 BOMBS. Examine the lockers, too

of the Pump Room door You will


automatically collect the two

landing You'll nd the C4 BOMB in the


centre of the Heliport. Once it's defused,

CI^YMORES, Since a battle against Fatman is pending, you may want to


stock up on equipment as required,
en route.

P U M P ^ R OO
Items: None

Fatman then appears (see boxout)... This boss always lays his rst two bombs at the same points: on the container to the left of you, and on the landing strip next to the crates to the right of you. After that, he lays them randomly. While defusing the two bombs, you should try
and lay two Claymores on the broad

EF CONNECTING BRIDGE
Items: AKS-74u Use the SOCOM to disable all three

Cyphers, and then run along the lefthand railing towards Shell-l-Core. Don't
stop on the oor plates. You must act

Go down the stairs and wait at the

corner until the guard is going back up. Now you must go diagonally to the left,
and up into the area behind the partition. Wait until the soldier returns

path leading from the landing strip to the stairs - ensuring that the mines cover the entire width of the path. Fatman will probably stop briey at the 'H' on the landing strip. Use your
SOCOM to topple him, and then follow

quickly to avoid being spotted by the


guard on Strut-E

SHELL-l-CORE IF
Items: Chaff Grenade, M9, M-4, SOCOM, C4, Book, AKS-74U

and passes you on his way back down. Now hide behind his back until you reach to the door leading to the FA
Connecting Bridge.

through. Ensuring that SENSOR A is switched on, go across the Heliport and
use your RADAR to keep an eye out for

in the Core of Shell-1, you must wear a Field Uniform and carry an AKS-74U
(but take care to move as

the big guy Press m so that you can


use SOCOM to shoot at him even when

inconspicuously as possible In the


vicinity of guards and Surveillance

FA CONNECTING BRIDGE
Items: Chaff Grenade

running If available, lay more Claymores


- but be sure to take note of their own trap!
As soon as Fatman draws his

Cameras). First, run to the NODE in the


s m a l l s t o r e r o o m . Ta k e t h e C H A F F GRENADES from the stack of crates:

positions so that you don't set off your


Machine pistol, execute rolls to avoid

Go to the rst set of stairs and then run

down them. As long as you take care


not to stop, you won't be seen by the

guard on your way to the lower entrance. Be aware, though, that Extreme mode is rather different you
must take the second set of stairs down to the lower entrance, because

his attack and try to get close to him. Then topple him with punches and
kicks. As long as you remain close to your opponent he'll have little opportunity to lay bombs. You can also

you'll need them on the way back (there are other choice goodies here, so feel free to stock up). Then summon the lift. Once inside the lift, you'll see
a control panel at the bottom left.

the soldier has another patrol route.

use rapid re to topple him and then

Select' B2'. While standing in front of the control panel, you can use your right analogue stick to change
your View.

128 PlayStation E

FULLWA i-KTHROUGh
S T R U T- E H E L I P O RT S T R U T- E H E U P O RT SHELL-1 CORE B-1 HALL

FATMAN
The son of a clockmaker Fatman was a loner even as a child. He was just ten-years-old when he built a

THE NINJA: MRX The mysterious ghter makes


contact with Raiden via Codec, and

working atom bomb, using plans


downloaded from the web. it was

tills tiiat made iilm a legendary gure among explosives experts and this juvenile exploit also
accounts for his nickname. Fatman

warns him of a trap. The Ninja is clad in a high-tech Field Uniform, and can even deect builets using his sword. He iooks like the Cyborg Ninja familiar from the Shadow
Moses mission - the former

A Secret Service agent being held hostage by Dead Cell, Ames is the only person who knows precisely where the President is being held on
the plant. His ex-wife Natasha
Romanenko was Solid Snake's

was the name given to the piutonium bomb dropped over


Nagasaki by the Americans. However, Peter Stliiman's star pupil was red

FOXHOUND agent Gray Fox whose attack cost Oceiot his right arm. Gray Fox died during the battle against Metal Gear REX. The Ninja
claims that he has been ordered to support Raiden. There is no

military advisor for the mission on Shadow Moses island, in her book /n T/ie Darkness of Shadow Moses: The Unofciol Truth she claims that Major Richard Ames was the true

ofcer in charge of the mission, and


was following the orders of a

by NEST (the Nuclear Emergency Search Team), and joined Dead Ceil. He has a dangerous dream: to go down in history.

information on the strange ghter's true identity - he caiis himself Mr X. *Mr X's Codec Frequency is 140.48

powerful secret organisation called The Patriots. There's just one detail enabling Raiden to identity his target;
Ames has a pacemaker. A directional microphone can detect the
unnatural heartbeat.

*Ames's Codec Frequency is 140.72

12M Items; Cardboard Box 4, SOCOM, Ration, M4, Books, Bandage,


Microphone, AKS-74u, M9 On leaving the lift, run over to the left

Oceiot has appeared, you'll have to arm


yourself again with the AKS-74u, otherwise remain motionless. You will

S T R U T- F WA R E H O U S E
Items: M4, RGB6s, PSGls, PSGl-Ts, SOCOM, Frag Grenade You can now access three rooms on the upper level, thanks to the CARD KEY

leave the Hail during the sequence


which follows.

and then down the corridor until you reach the separate area containing the
computers, you must now run to the

SHELL-l-CORE Bl
Items: None

LEVEL 3. But don't knock out the guard


maintaining radio contact with the

The lift is only guarded by one lone


soldier You must wait at the corner in

enemy control centre. You will need the PSGl during the remainder of your
mission. Run over to the left and wait

top-right towards the NODE and log on.


Go past the guard to the left towards the Microphone, and then proceed

front of the lift until the guard turns


around and heads for the small
storeroom. Now summon the lift and

at a corner until the guard with the


short patrol route turns around. Run

down to the corridor once again. The guard In the passage will now start his long patrol route, approaching from the right within no more than a few
seconds, Your best bet at this point is

go to IR

behind him, and pass him to the right


when you reach the Intersection. Inside the room, take the PSGl and AMIvlUNITION, and then crawl into the

SHELL-l-CORE IF
Items; IVf9, SOCOM

therefore to run along the left, retracing your steps. Now call the lift and go to
Level 'BI.

The patrol routes of the guards and the


locations of the Surveillance Cameras

shaft towards the PSGl-T Hurty there's no time to lose! Leave the room

are as per your rst visit. On Difculty Level Very Easy and Easy expendable
items are refreshed, if Caution mode is

as soon as the soldier has gone back,


and go to the left-hand side of the

SHELL-l-CORE Bl Items; Ration, Stun Grenade,


SOCOM, M4 You'il nd the NODE in the small room to the right of the lift. Use It, then

Warehouse. Wait there until the way up


is clear, and then go to the EF

still active, you will have to pay particular attention to the guard next to the lift, it may be a good idea to wait
for a while. Now wait at the corner

Connecting Bridge. EF CONNECTING BRIDGE


Items: None

position yourself against the wall


opposite the Retinal Scanner and wait

between the corridor and the lift, keeping an eye on the camera to the
right. As soon as the soldier walks beneath the camera, throw a Chaff

for a guard to arrive. The soldier will pause briey In front of the scanner You must now grab hold of the mercenary around the neck using the choice attack. Since you are already standing In front of the scanner, the security system will now activate and open the
door to the Hail.

if there are Claymores still scattered around, go along the railing to the left
until the Strut-branches off to Shell 1.

Grenade in the opposite direction. A couple of seconds later, the explosion disables all cameras and the guard
returns down the corridor; Follow the

.-CORE Items: Ration, Thermal Goggles,


Bandage The Hail contains 26 hostages and one

soldier immediately and turn to the right into the passage leading to the EF Connecting Bridge. The second guard in the passage wont take any notice of
you - as long as you're quick.

At the precise corner where the railing starts again after the Strut, make a sharp turn to the right and go to the railing on the right-hand side. From this point, go straight along the railing and on past the tank, heading for the
Parcel Room.

rIrcel^room
Items: None

EF CONNECTING BRIDGE
Items: None

Run over to the left, and then go up


along the left of the Parcel Rooms to

guard (two in Hard mode and four in Extreme mode). You must not take any radical actions unless you want to alert a patrol. Your options are extremely limited here, but you may nd that a Book will divert the guard's attention, or you can use a tranquilliser dart (though this has its drawbacks, too). Use your
Microphone to look for Ames in the

This is now the fth time you've negotiated this Bridge. Don't worry about Cyphers you destroyed before, or Claymores you collected earlier
Altiiough loosened oor plates have

the DE Connecting Bridge. If you are quick enough, ail the guards will be
looking in other directions. Take care to disable the Cameras in Hard and Extreme mode.

bottom-left of the Hail. His position is


determined by chance in Extreme

mode (and from the second time you play the game). Once you've made contact with him Oust press ) and

been re-iaid, they're still not rmly attached. Run across the bridge and go down to the Warehouse, taking care to hug the railing in order to avoid any Claymores, if playing in Extreme mode you'll nd that, unless already disabled,
the Cyphers are now located close to the bridge. Your SOCOM should come in handy here!

i 5 J S T . W 0 N T H . ' teke you to SheH.2.


and ihelrmai

HEROy GERDy
What with his father's at refusal to wake up and the fate of the land hanging in the balance at the hands of the evil

Sadorf, Gerdy has got to become a master herder pretty damn quick to save the day Follow our lead to learn how!
Your at-a-glance guide to the

QUICK LIST

and shepherd the Doops towards It. 4. Keep repeating this process, planting sticks in the direction of the pen.

SO that you can put the "^ee to sleep You have won ^e Horn in Elven

Wood needed to wake the Gypsy


You have the Feather needed to
climb the ladder in the mill

whereabouts of each special item. The Herding Sticl< Beat Yggdrasil's herding record in
Meadow Village

5. Plant the last stick in the grass right in front of the pen and the Doops will
automatically walk into the pen. Head back out of this area and return to Grandma. She will now tell you to go
and fetch Sara from the waterfall.

Honks from the cliffs overlooking ttie river and you should complete the challenge with plenty of time to spare.
For succeeding, Efrin will award you the

elder's Feather needed to climb his

new invention - the ladder Also, a new


breed of herdable creature will be

tossed into the mix, namely ants. Your

You have the ability to swim so


that you can collect all the bells

HORN. Now simply collect the bells and


go back the way you came.
Return to Elven Wood when...

main goal when visiting this level for


the rst time Is to herd 50% of the

creatures so that the gypsy will take You have the Magic Hammer
needed to hit the rainbow block

you to Belder's Spring, where the


Feather can be found.

The Magic Boots


From Sara In Meadow Village
The Flute

MID

MEAR

Yo u w i l l m e e t a w h o l e h o s t o f

Like before, work out the best

Check your map and go to the orange


area that you reach via some stepping stones leading across water. Once there, you will need to herd the Doops into the nearby pen In order to rescue Sara.

Beat Red's herding record In Mid Mear


The Feather Find the Ghost Miner's bones in

interesting new creatures in this area, but you initial aim is very simple - go

Beldei's Spring The Magic Hammer From the Leprechaun at the top of Moonlit Peaks
The Horn

and see Red and challenge his time to obtain the FLUTE. The old man you talk to at the start of the level will point you
to the double doors where Red is

VALLEY FLOPR (RE-VISITED)

strategy for trapping the Gromps and


take them out rst. The Doops are just

as infuriating as ever to herd so It may


be best to stick to the Bleeps and ants as these are a lot easier With the ants, there are two colonies to herd, which

She will show her gratitude by


unlocking a nearby area which houses the MAGIC BOOTS. Go and get them.

Beat Efrin's herding record in the Elven Wood

The Swimming Costume


From the Skrag's nest
The Gloves

With this boots in your possession, you will now be able to jump higher using the button and run by holding down CB, Result! Now go and see the Gypsy
indicated on the map and she will take you to Valley Floor

situated. Red's challenge involves herding a pack of Doops Into an empty cage and then snaring the four Gromps
in traps.

Use your Flute to send the Tree to sleep In order to cross the stream, then go Into the mill. Speak to the Miller there and he will set you the task of fetching Jessica for him. Leave the mill and then

When you start the challenge,


quickly round up the Doops and chase

head down the passage marked on the map by a huge ower behind the mill.
In the new woodland section of this

you do by locating the musical ant and playing your Flute, This in turn will
make them start to play music and any

soldier ants nearby will fall In and


follow in an orderly queue. Now simply

From the Mole in Crystal Lake

Return to Meadow Village when... m You have the ability to swim so


that you can collect all the bells

them into the cage - you cannot use the Herding Stick on this hard ground and If any of the Doops get squashed by the Gromps then you will ultimately fail the task. You should have enough
time to cage the Doops before the

level, you must follow the linear path to


the Bee Talk to him and he will agree to follow you out of the level. Start

lead these ants to the any hill of corresponding colour and it's job done.
Return to Gold Mine Gorge when...
Yo u h a v e t h e F e a t h e r n e e d e d t o

playing your Flute and the Bee will follow you. You must lead the Bee out
of the passage behind him, not the one you entered by. Once you exit back to the main

climb the ladder to the bells

OUGH VA L L E Y F L O O R When you assume control of Gerdy,


search the area for the 100 cow bells This level contains many activities, although you won't be staying here long

Gromps are released from their cages


so the two should never be exposed to one another The Gromp traps can be

BELDER'S SPRING
Meet Belder, the friendly ghost. He will call upon your help in ridding his cave

area of Valley Floor, the Bee will


hovering around the entrance. You will

which are scattered through this small


level. To get them all you will need to

thoroughly search the woodland around Gerdy's house. When you have collected them all, go and speak to the herder
and he'll point you in the direction of

on this occasion. Your objective is to herd 30% of the creatures into pens, but before you start shepherding those
Doops, you'll need to eradicate the Gromp threat. These large, pink creatures can be trapped in the small man-trap-like objects on the ground. All you have to do Is lure a Gromp Into

found by allowing them to chase you up and around the back alleys. When the fourth Gromp Is trapped (and provided you do it within 3:40) you will
complete the task and be awarded the

also notice that there Is a girl standing


around in the passage leading back out
o f t h e B e e m a z e . Ta l k t o h e r a n d s h e

of thieving creatures In return for the FEATHER. There are plenty of Bleeps
and several Gromps to herd/trap but

will identlly herself as Jessica. When


you have nished talking, she'll drop a

you don't have to catch them all.


Explore the level for the Bleep pen and Gromp traps with bones oating above them, then trap the corresponding

FLUTE by Red.
Now that you have the Flute, herd 30% of the creatures in Mid Mear and the Gypsy situated in the green area

sack-load of bells for you to collect.


Back out In Valley Floor, return to the mill and you'll notice that the Miller has
now been reunited with Jessica. In

the Gypsy, who in turn will take you to Meadow Village. MEADOW VILLAGE
Collect the cow bells on either side of

creature in the pens to free Belder's


bones. There are only three bones to

chasing you and then ensure that it


runs over one of these contraptions. When all of the Gromps have been

behind Red's location will take you to


Elven Wood, where another timed task awaits you.

return for the favour, he'll open a new door in the mill that allows you to collect more bells, although you will

get so don't waste time herding


creatures unnecessarily, When all of
Belder's bones have been returned to

the path and then go over the footbridge into the village. The girl on
the swing will tell you how to

snared, it's for you to start rounding up


those Doops. One thing though, there Is a Gromp trap right next to one of the

communicate with the villagers by pressing button, so use this new skill to glean useful information. For example, the bloke on the wall tells you
how to look around and the farmer tells

Doop pens - don't trap the Gromp here otherwise it will use a shing rod to pick off any Doops you catch. Instead, let the Gromp chase you into the alcove
around the corner where you'll nd

E LV E N W O O D Upon arriving in this tranquil spot, you'll converse with Efrin, who will invite you to beat his 6:00 time limit of herding
the 30 Doops, 16 Honks and three

have to return later when you have the


Feather in order to climb the ladder
Yo u r n e x t t a s k I s t o l e a d t h e B e e t o

him, he will release the FEATHER which will appear at the top of the mountain in the centre of the cave. Once you

the sleeping bear in the cave (behind the pen with the Gromp trap right next to it) so start playing that Flute again
and lead the way. When the Bee has

have it, start revisiting levels with ladders (Gold Mine Gorge, Valley Floor) and climb them to bag the extra booty. M O U N TA I N PA S S Now that you have the Feather, you are
able to proceed through this level to

you about the value of the cow bells. When you're done talking to her, collect
the bells from around her hut and then

another trap. Also, you may end up talking to the Tree in this area who will invite you to cross the 'mighty stream'.
However, you can't do this so ignore his

Gromps. Although this task initially seems beyond you, there are ways to
cut corners and save seconds. Start off

entered the cave, a cut-scene will play


and the route to Mountain Pass will be

by jumping over the river and trap the


two Gromps on the other bank rst, followed by the third which is on the

opened. Before you go there though, go


to the sleeping gypsy who Is In deep

Moonlit Peaks, where you will acquire


the Hammer. However, rst you must herd 50% of the creatures before the

go and see Grandma. The wizened old dear will point you towards Yggdrasil, the herder To get to him, simply follow the sound of the woodpeckers - or
rather go to the red arrow Indicated on

challenge, for now. When you have herded 30% of the Doops/Gromps, go and see the Gypsy who will take you to
Mid Mear

path to the pens. Then play your Flute


to attract the Honks in the river and

slumber in the passage to the right of the ower passage behind the mill and
use the Horn to awake her In turn she

the map (press to call It up). Yggdrasil will give you a beginner's course on how to herd Doops, the basic steps of which are as follows:
1. Get behind the pack of Doops and move slowly towards them.

Return to Valley Floor when...


Yo u h a v e t h e F l u t e f r o m M i d M e a r

start leading them along the fenced passage towards the pens. As you go, herd the Doops along to complete a signicant part of the task in minutes. Now simply go and get the remaining

will lead you to Gold Mine Gorge. GOLD MINE GORGE


In this level you will meet Jake the miner who will tell you about the

Gypsy allows you to pass. You will


notice that there are many Gromp traps

in the grassy area at the start of the


level, so lure the two at the start of the snowy section back here to trap them,

as well as the ones that are lurking In

2. When they're grouped, keep nudging forwards to herd them along.


3. Keeping them grouped, guide them towards the pen. 4. When all are inside, the pen will automatically shut. 5. If you happen miss any, herd the

RING MY BELLS There are 100 bells scattered through every level in the game for you to collect.

W H E N G R O M P S AT TA C K Gromps are those large pink uffy


creatures that are extremely hostile.

If you wander too close to one of these l e s e beasts it'll start chasing you. The
idea Is to lure It into one of the

majority into the pen and then go back


for the stragglers. If you beat Yggdrasil's record of 5:00 in this herding exercise then he will award you the HERDING STICK. When you have it, go to leave the level and the Mole will invite you to herd more Doops into

traps scattered around the levels. Doing so means the other


creatures that inhabit the levels

can live in peace. You see. If you


accidentally lure a Gromp too
close to other creatures then

the same pen, this time using the Herding Stick. Here's how you do it1, Use the (g) button to place a stick in the grass covered ground to the side of the path leading down to the Doops.

It'll either eat them or stomp on them, which means you won't be able to fully complete a level without restarting If a Gromp catches you it'll throw you into orbit, but this occasionally has

2, Using the same technique as before,


herd the Doops towards the stick and then will be attracted to the music and
huddle around it.

You can get some bells by exploring alone, others you need special items to access. When you have collected all 100 bells In a level, then a giant cow bell will appear somewhere in the stage you need to pick up and take to the farmer In Meadow
Village. In return he'll unlock a secret in the main menu.

advantages because you will be thumped to new areas in the level that you couldn't access before, like a hidden cave In Moonlit Peaks. Cunning!

Get clobbered by a Gromp in


Moonlit Peaks to nd Santa!

3, Walk further up the lane and plant another stick in the grass, then go back

130 PlayStation.E

F U L L WA L K T H R O U G H
TOOLS OF THE TRADE If you accidentally skip through the dialogue then here is what each item In the game does.

I
1. Herding Stick With this item equipped, press (B) to plant this stick In the ground. By doing so, any
Doops nearby wlli be drawn towards the soothing music it plays. Once all the Doops

2. Magic Boots Not only do these make Gerdy jump signicantly higher, thus allowing him to reach previously Inaccessible areas, but they
can make him run, too. To utilise the dash,

3. Flute

4. Horn

are gathered around it press @ again to withdraw the stick and you can easily herd
them towards the nearest pen.

hold down the cd button and you will move much faster, this Is especially handy for
outrunning those erce Gromps when attempting to lure them into the traps.

With this item equipped, press @ and a Pled Piper effect will occur whereby any nearby Bleeps or Honks will form an orderly queue and follow your musical lead. By
playing this instrument you can effortlessly lead the bizarre creatures to their pens. This
Item can also be used to lure the Bee out of

When this instrument Is equipped, it serves


several purposes. For starters. It will awake

any sleeping gypsies who will grant you

access to new areas, like the one In Valley Floor Also, when used in close proximity to

Gromps. it will cause them to stop what


they're doing and chase you. Finally, use it to stun the Blurps Into a ball, allowing you to 'kick' them around to nearby Gromps.

the woodland maze and across to the bear

In Valley Floor Press @ again to stop.

5. Feather

6. The Gloves These are worn for the remainder of the

7 The IVIagic Hammer


On the later levels, bells are used to activate
rainbow switches. These need to be hit with

8. The Swimming Costume

You get this Item from Beider's Spring by


returning the bones to the ghostly Belder it

makes you lighter so that you can climb the


ladders dotted around numerous levels. In

game once you acquire them and they allow you to push the stone blocks. You can
only push the sides with the hand prints on

Like the gloves, you will wear this for the rest of the game when It falls into your
possession. This item allows you to Jump Into water and swim without drowning

most cases, cilmbing ladders enables you to


coiiect more bells, but occasionally, like In Mountain Pass, It enables you to progress to

though, and so you often have to plan which


block needs to go In which spot when faced

the Magic Hammer to open new doorways and to bridge gaps in walkways. Getting the Hammer Isn't easy, but progressing through
the later stages Is Impossible without It.

Essential in the later stages, you will also


need this fetching attire to get all 100 bells In some of the earlier levels.

with a group of them.

the next level. Simply press @ to climb. the grassy hills. Take time to explore the
level thoroughly before you commit to three times In order to break the ice

Come back when...

leading down to the secret Doop pen.


Also in this hidden cave is a frozen

m You have the Swimming Costume


so that you can herd the last Doops.

Incidentally when you are going for the


100% completion rating on this level, be sure to see the old man when you have herded all of the creatures because he

some of the questions are as follows:

any herding so that you can plan a strategy as to which creatures need to go where - for example, there are a great many Bleeps situated on the snowy mountain that need to be lured
with the Flute back to the pens in the

Q. What did you win from Efrin?


A The Horn

Santa surrounded by bells, who you must rescue by sounding the Horn.

When you enter the cave at the top of the level you will meet Poric, a
leprechaun who is rather tetchy about

C R Y S TA L L A K E if you're attempting to get the 100%


completion rating on this level then you've got your work cut out! The place

will reward you with the missing bells


on this level.

Q. How many Bleeps can you t in a


pen? A. Eight

ANCIENT TEMPLE
This maze-like temple is packed with secret passages and primitive puzzles.

grassy hills. It takes time but you shouldn't have too much trouble getting
that 50%. Return to Mountain Pass when...

strangers getting their hands on his magic HAMMER. In order to get it, you must steal your way up the narrow walkway leading to his rainbow pot. However the beady-eyed fellow wlli
banish you back to the start if he

is crawling with Grimps and other


assorted herdable creatures, but it is the structure of the level which makes

m You have the Feather needed to climb the ladder to iVIoonlit Peaks You have the Gloves needed to

catches you, so wait until the face in


the bottom left-hand corner of the

it especially tough. Rotting wooden walkways are suspended over water and you aim Is to hit buttons and push blocks to ll In the gaps so that the creatures can be successfully herded
across. Your main goal on this level Is to locate the Mole's workshop, where the

You must ensure that you collect every bell as you go to activate the rainbow
switches. Push the four stones blocks

0. What Is the name of the old miner


up In Gold Mine Gorge?
A. or Jake

into the holes in the ground to release


the Honks, then hit the rainbow switch

when you have acquired 20 bells to


release the other Honks. Trap the

push the blocks You have the ability to swim so that you can collect ail the bells MOONLIT PEAKS Get ready to face the scary Grimps small, black ferocious creatures that'll

screen indicates that he Is sleeping before gradually edging your way upwards. When he wakes and starts
peering around, stand still until he goes back to sleep before continuing. When you have the HAMMER, use
it to hit the rainbow switch in front of

Gromp In the nearby puzzle and then


lead the Honks down to the pool. Down the next passage, get the bells to bring your total up to 50 and then hit the next rainbow switch to open a secret

GLOVES can be found. By collecting


bells, rainbow blocks will appear that must be hit in order for you to be able to enter the door to the workshop.

When you have those Gloves, head


back to Mid Mear

rip you to shreds given half the


chance. Thankfully your Flute can mellow the mood of these critters so

the boulder blocking your exit and then leave Moonlit peaks the way you
came. Now head back to Elven Wood

MID MEAR (RE-VISITED)


When you approach the old man on the pillar near the start of this stage, he'll set you a new challenge of herding
Bleeps into the three pens with the ancient symbols above them. Keep an eye out for these pens as they have a square, circle and triangle oating above them. Two are straightforward as you can herd Bleeps from the ground nearby into them and the last one is slightly trickier as you will have to herd

compartment on a nearby pillar, then go Inside and manoeuvre the block so that you can push the next to blocks out of the way
Trap the Gromp by circling the wooden fence, then push your way into

you can lead them into purple pens, just as you would Bleeps. You are required to pen 50% of the creatures on this level before being granted access
to the secret cave, so concentrate

and use your Hammer to bash the rainbow blocks to open the gate to the next gypsy, who will take you to
Forest Glade.

the secret passage to collect enough


bells to activate the next switch. Leave

primarily on the Gromps and Grimps


and they threaten your every move, followed by the Bleeps. The Bleeps are situated at the top of the mountain

FOREST GLADE This is a relatively painless level. All


you've got to do Is herd 30% of the Doops in order to access Crystal Lake (where the Gloves are situatedl. Once again, scan the layout for the whereabouts of the traps and start snaring those Gromps. Then, when the

the passage by pushing the block down to the ground, then push this block across the oor to get to the switch. Go through the door and take care to jump the gaps otherwise you'll wind up back
at the start of the level.

and you need to lead them through


the secret path that goes through the

In this next section you will meet a strange beaver-like creature that invites you to take part in a quiz. The answers are based on things you should have learned from playing and they vary

peak in order to get them safely to


their pen near the cave. Incidentally, if

Bleeps down from the wooden structure


above the baths.

you're going for all the bells and the 100% completion, then you will need to get clobbered by one of the Gromps

immediate danger has been eradicated, start herding those Doops into their
respective pens

When you have completed the task, go and see the old man again and the
temple door next to him will be opened.

each time you play it An example of

HEROy
I P I R AT E C O V E Another timed challenge, this time you must beat your father's time of 7:00 for herding the Doops, Honks, Honklngs
and trapping two Gromps. However, this Is Incredibly easy and you should be
able to do it within four minutes. First

GEROy
SKRAG'S NEST A nice easy level, all you have to do is
scale the rocks up to Skrag's nest and
then use the Horn when behind him to

Grlmps as they don't need asking twice


to gnaw on a bit of Honk! The Honks

Foxtown Bridge Some examples of the


questions are as follows:

ROUND ONE (3:00)


Plant a Herding Stick Into the grass
next to the wall and then herd the Doops towards It Now head down the

are easier to herd as you can jump over


the lilies and hercl them Into the water-

break one of the three eggs. Repeat this


three times and the big bird wlli y oft,

based pens. You'll need to pick up

about 70 bells to get the rainbow


switches needed to pen the Grlmps and

Q. How many bells does the Miller's daughter keep in her basket?
A . Te n

of all. Jump off of the tier and get one of


the Gromps to chase you up the

enabling you to get the SWIMMING


COSTUME. Now simply collect all the eggs - using you new suit - and leave

remember, watch where you're playing


that Flute because It attracts both sets

0. Can you tell me the name of the


Miller's daughter?
A. Jessica

ramp and attract the attention of the rst Gromp and lure It towards the trap. Jump over the fence and do the same
on the other Gromp before going over to the other side of the level and

passage. Then, when you emerge at the


top, run around the corner and herd the rst set of Doops off the edge before

the ievei the way you came.


You can now trawl previous levels

of creatures - and you don't want to mix them upl

leading the Gromp into the trap. Drop


down and herd the Doops Into their

collecting all the water-based bells you couldn't get to before, but your main
aim now Is to return to Crystal Lake.

T H E G R E AT F O R E S T
You are required to herd 70% of the creatures to progress from this level, but It Is exceedingly easy Concentrate on the Gromps rst and be sure to collect as many belis as possible to activate the rainbow buttons, which In turn will reveal more Gromp traps. Also, hitting certain rainbow buttons activates

Q. How many of elder's bones does he


need back? A, Three

herding the Doops down the narrow passage. Jump over the barrier and sound your Horn to make the Biurp curi up into the ball, then punt It the other way down the passage for the
Gromp to eat. When the Gromp Is

pen and repeat this process on the other side. With the Doops and Gromps taken care off, go down to the pool and use your Flute to attract the Honks. Lead them up the passage and then
onto the raised platform in the centre of the tier. Now iead them down the

FOXTOWN BRIDGE
You will need all 100 bells to progress from this stage, so start collecting -

poisoned, go back and herd the Doops


into the pen and when the Gromp recovers, lure It into the trap. Go back

Armed with the Swimming Costume

and Gloves, you should now be abie to clear the required 50% of this level to be granted access to The

you will have to double back for one as It Is right In front of the Gypsy another
Is behind the Doop pen near the start.

winding slope to the Honklngs and get


them to follow you up the slope. When you're done, the doorway to Skrag's Nest wlli be unlocked.

the water gates, so you can herd the


Doops Into the water and
catch them downstream

The Gromp to the right of the bridge


you approach needs to be trapped on the other side of the bank, the other

to the rst lot of Doops and shepherd them down the ramp and to the left of the bridge. Then drive them Into the stream and pick them up at the ford to nish the job.

when they're closer to


their pens You will meet a beaver early
In the level who

can just be avoided for now. When you


have collected 50 bells, the door to the

ROUND TWO (9:10)


Jump off of the ledge and then move forward. Sound your Horn and then kick the Blurp down Into the area below
where the Gromp Is. When It is poisoned, push the block to open the

tells you of more


belis stashed at
his secret hide

Doop cave will open (there are another three bells Inside) and when you have
collected all 100 bells, the rainbow

switch to open the sewers near the


second Gromp will be activated.

out - but you must herd every creature before


the entrance to his cove Is

FOXTOWN
Welcome to helll In a moment of Inspiration, the developers have

gap and then let the Gromp chase you to the Honk pen In the top-left of the level. When It starts ghting with the other Gromp, lure the Honks nearby
and pen them before the Gromps stop

decided to rip off a bit of Metal Gear


Solid In the sense that this town Is

opened (check your map for a


yellow star and you'll
see his base In one of

patrolled by guards who become


alerted If they hear you creeping about the streets after curfew. Approach
them with caution and look to see

brawling. Let one Gromp chase you to the trap near the pen and then lead the
other around the side of the level to the

the lakes).

where their gaze Is xed on the map

THE LOST BEAR This Is an infuriating level because It Is dark and you often cant see exactly
where you're going. It doesn't help that

so that you know when you can steal past them. If you get caught then you'll
be sent to Jail, but If this happens, simply push the block out of the way to 'escape'.
Yo u r m a i n a i m I n t h i s t o w n I s t o

other trap. Attract the Honks nearby (take note of the Gromp trap! and then lead them back the way you came. Now return to the rst Gromp you
poisoned and then let It chase you to

the trap near location of the last group


of Honks. Lead the Honks from the starting area round to the pen near the

the forest it littered with so many different paths, many leading to dead
ends. Speak to the female bear when

you enter the level and she will tell you


that her brother Is missing. Make your way to the red area on the map and

catch the vermin for the Baker. They are marked In purple on the map and you

Bleeps, then bring the Bleeps around to the area where you poisoned the rst
Gromp. Now go back to the start and use the Blurp to poison the Gromp In

can herd them using your Flute By


collecting bells, you'll activate the

your way to the Bleep pen. Now lure


the Bleeps over the ramp, past the 111

talk to the Witch. She will give you the girl's brother, but only In retum to trapping three Gromps. The rst Gromp,
which Is near the Witch should be iured

rainbow switches that open gates and


sewer entrances. When you have

Gromp and into their pen. Finally, use


another Blurp to poison the Gromp again and then move the block. Wait

successfully rounded all the vermin up, the Baker will tell you to go and fetch
three Ingredients from shops around town. They are Indicated by the ashing

along the long and winding road to the


cemetery, then double back Inside the cemetery and go straight back to the trap. Another Gromp must be iured to a trap, the path to which Is concealed
behind some bushes and the last

stars on the map so you shouldn't have


too much trouble locating them.
Yo u r n a l t a s k I s t o m e e t t h e B a k e r

until the Gromp recovers and then allow it to chase you to the trap where you got the Bleeps.

ROUND THREE (5:00)


Jump over the barrier and Into the Doop enclosure. Herd them Into the

down by the docks, upon which you will

Gromp Is simple to snare.

When you have the bear In pursuit,


you must lead him out of the woods to

have to smuggle him through a guardinfested area without being detected. THE DOCKS

stream and Jump across to kick the


Biurp next to the Gromp. When the Gromp is poisoned, lead the Bleeps round to their pen and when the Gromp recovers lure It to the trap. Now

his sister, but being only a wee baby, he


gets scared easily. Monitor his face in
the bottom left-hand corner of the screen and a meter will rise in accordance to how scared he Is. Sneak

You must now search for the remaining


50 bells which are scattered around

the docks and obtaining them without


being spotted by the guards Is

jump into the stream and herd the


Doops into their pen. Run to the other side of the level

your way past the pop-up ghouls when


theyre hiding in the trunks and push

Infuriatlngly hanj. When you have all


50, a rainbow switch will be activated

the block in the cemetery to give the


youngster a shorter dnap downwards. Now simply lure him over the planks in

then enables you to get to the boat


Remember to make use of the 'Quick Save' moles In so you don't have to

and up to the grassy area where there's a trap, two Bleeps and a smattering of
Blurps. Drive the Bleeps ramp with the Horn and down so that it lands In to the Gromp. When the down the kick a Biurp the area next Gromp eats it

the fence and you should make it home with his nappy relatively unsolled. B E AV E R C R E E K
Another simple level. Rrst things rst, you must trawl the level In search of hidden beavers - ten of which have stolen the bells needed to activate the

start from scratch each time you get busted by the guards TOURNAMENT ISLAND

and Is poisoned, take the Bleeps up

It's now time to get in training for the

the ramp and over the bridge to meet the other two. Carry on and lure the
other four Bleeps down from the tower then take them back along the bridge and leave them whilst you go and get a Blurp. Kick this next to the Gromp and, when It is poisoned, lead the Bleeps past into their pen. When the Gromp recovers, lure It to the trap

herding contest with a spot of simple


herding. First collect the bells scattered around the trees, beaches and jetties
and In turn these will activate four rainbow switches Hit the rst switch

rainbow switches. Once you have them, don't activate the switches until you have trapped the Gromps as some bridges will lead the Gromps straight to
your Doops and Bleeps and you need to pen every creature In order to

to release the Doops then keep them at bay with your Herding Stick whilst
you trigger the other switches. Next trap the Gnomp and snare the other creatures. Finally, herd the Doops and you'll eventually open the doors to
To u m a m e n t A r e n a .

over the bridge.


Finally, go back to the grassy area and use the horn on the remaining Blurps and kick them over the side. Go

progress to the next stage The Honks can be found by diving Into the lake near the waterfalls and swimming along
a hidden canal.

to the last Gromp and then let It chase


you to the top of the ramp and Into the last remaining trap. Phew! Now go back to the those early levels

Allow yourself to be chased by Gromps whilst herding Doops simultaneously!

Once you have all the creatures penned, go back down the hidden canal and speak to the quiz master He

TOURNAMENT

ARENA

This Is It, crunch time! You must defeat Sadorf and retain the Acorn for your people, but it aint easy because Sadorf is a mighty ne herder.

will ask you three questions which you


must get correct to unlock the route to

with all your new gear to get the last


remaining bells to unlock all those
secret extras in the main menu!

132 PlayStation.E

R E Z
There's a whole host of extra modes, areas, Unlock Near view

PA R A P PA T H E R A P P E R 2

views and skins to unlocic in Sega's somewhat unconventional shoot-'em-up. Here's what you can obtain by completing the virus-infested
ieveis under certain conditions.
EXTRA AREAS

Final Form Player Skin


Obtain a 100% ranking in any ve areas.

Unlock The Blue Hat

Achieve the rst place ranking in two of the Score


Attack areas. Unlock Far View

Alternately, accumulate a total of nine hour's


worth of play

Successfully complete the game once to unlock a blue hat for Parappa. Press the right analogue stick inward (R3l at the 'Press Start screen to select the
new coloured hat

Achieve the rst place ranking in three of the


Score Attack areas.

Complete the following modes or accumulate a certain number of hour's play to unlock the following new areas.
Unlock Area 5

Morolian Player Skin Obtain a 100% ranking in all of the areas. Alternately, accumulate a total of ten hour's
worth of play
EXTRA MODES

Unlock The Pink Hat

Successfully complete the game twice to unlock a


pink hat for Parappa. Press the right analogue stick inward (R3) at the 'Press Start' screen to select the
new coloured hat. U n l o c k T h e Ye l l o w H a t

Unlock Dynamic View

Achieve the rst place ranking in four of the Score


Attack areas.

Obtain a 100% ranking in areas one through


to four

Unlock First-Person View

Complete the following modes, obtaining good rankings to unlock extra cool modes in the game.
Unlock Boss Rush Mode

Achieve the rst place ranking In ve of the Score


Attack areas.

Unlock The Lost Area

Obtain a 95% ranking in Areas 1 through to 5,


EXTRA SKINS

Successfully complete the game three times to unlock a yellow hat for Parappa. Press the right analogue stick inward (R3) at the 'Press Start' screen
to select the new coloured hat. Unlock The Song Test

Successfully complete Area 5 or accumulate a total of ve hour's worth of play


Unlock IV'ancemission

You can unlock a sackful of new skins by adhering to the following in-game conditions... Zero Form And Second Form Player Skins Obtain a 100% ranking in any area. Alternately
accumulate a total of ve hour's worth of play Tlilrd Form Player Skin

Obtain the rst place ranking in the Lost Area.


Bonus Score Attack Areas And Beams

Unlock Immortality Mode Successfully complete the Direct Assault: Trance option in the Beyond mode menu.
Unlock Over Drive Innity Mode Obtain the rst place ranking in Boss Rush mode.

Successfully complete the game four times to unlock


a new dog house that allows you to listen to any

song in levels that you nished with a 'cool' rating

By successfully completing various areas in the

default game, you'll unlock them in Score Attack

mode. Also, six different beam types can be unlocked by completing any combination of areas
In Score Attack mode. A new beam type is

Obtain a 100% ranking in any two areas or


accumulate a total of six hour's worth of play Fourth Form Player Skin

MAXIMO

unlocked every ve times this is done, so you'll


need to complete them 30 times to unlock every
bonus beam. NEW VIEWS

Obtain a 100% ranking in any three areas or


accumulate a total of seven hour's worth of play

Sadly no cheats as yet, but we can expose


a mode that gives you a behind-thescenes tour of this monster-mashing slash-'em-up. Unlock Gallery Mode

Obtain the following rankings in the corresponding area to unlock an assortment of snazzy new
camera angles.

Fifth Form Player Skin Obtain a 100% ranking in any four areas.
Alternately accumulate a total of eight hour's

worth of play

During the game, be sure to collect


four Sorceress Kisses and power them up before going on to complete the adventure, in

CRPCIDm \J5 5NK 2


No actual cheats for Capcom's stylish 2D ghter, but there

QUAKE
REVOLU l TION Achieve over 1500 GPS by the end of the game
Defeat the middle boss (Geese or M Bison)
Achieve at least one Ultimate KO We have uncovered this

doing so you will unlock Gallety mode on the main menu which will give you an insightful and
detailed tour of the game's production.

are plenty of hidden characters and modes to unlock.


Boss Challenge Mode

little nugget for EA's


ageing rst-person

To unlock this extra hidden mode, you must rst defeat and
unlock the two hidden bosses, God Rugal and Shin Akuma,

When you have successfully completed two of the above


conditions and faced off against the hidden bosses, you Bonus Characters And
Bonus Level

frag-'em-up! can then go on to unlock them as playable characters by defeating them.


Custom Grooves

and then hold @ + when selecting Arcade mode.


Extra Options

Successfully complete

By clearing Boss Challenge mode without using any continues, you'll unlock the Extra Option menu.
Innite Custom Groove

Campaign mode on the 'I Can Win' difculty


setting to unlock a
bonus level and two hidden characters who

MADDEN NFL 2002

You can ght against the normal bosses iRugal or Akuma) by fullling two out of the following four conditions: Achieve over 1000 GPS by the end of the game
Achieve four or more Special KOs Achieve two or more level three super combo KOs Fight a middle boss

Defeat all of the characters rst time in Survival mode and the

Custom Groove option settings will become innite.


Victory Quotes

appear after the credits have nolled. You can then


unlock this extra bonus level and the new

Seasonal Commentary

By tampering with your PS2's system date, you can make the in-game commentators add a seasonal
twist to their enthusiastic rants. Enter any of the following dates to experience these strange

By holding down certain button combinations after winning stages, you can make your chosen character say specic things to their defeated opponents and team-mates. Hold g: + Fierce Punch to make your character talk down to
an opponent.

characters in Muitiplayer

When you've successfully completed two of the above conditions and faced off against the hidden bosses, you can then go on to unlock the Custom Grooves by defeating them.
Middle Bosses

mode by successfully completing it In the


Single-player mode

occurrences for yourself...


Season Christmas N e v / Ye a r Date 25/12/02 01/01/02

Thanksgiving 21/11/02

Hold IS; + Fierce Kick to make your character talk with a


team-mate. Hidden Bosses

You can ght against the middle bosses by fullling the following three conditions:
No time over has occurred

Te n M i l l i o n To k e n s

To get over 10,000,000 tokens instantly simply


follow these easy steps: Enter the 'Rosters' screen

You can ght against the hidden bosses IGod Rugal or Shin Akuma) by fullling two out of the following three conditions:

The CPU has not made over six 'first attacks' The CPU has not made three or more Special KOs

from the Options menu then go to the Ravens' (or any team's defensive you would like to play against] roster and change the speed of all defensive players on the team to 15. Now select a team you

PA R I S - D A K A R R A L LY
Drive acrt)ss the Sahara

FA N TAV I S I O N

R R K R N :

THE

RNEENTE"

GRTE5

would like to play as and edit all of their RBs, FBs, TEs and backup WRs so they are at a ten or less

rating. Change the starting WR's catching and carfying to zero and leave the rest of their settings
Expect to see plenty of
reworks with this

Power yourself up to the hilt and get a

Increase Spell Level

in any car you want.

explosive code.

whole stack of cash for new weapons in SCEE's mystical action adventure.
Get Rich Quick In order to gain an instant $10,000 simply

The game wasnt really


up to much, but at least

To increase your spell level by one, simply press and hold the following buttons in this
order: m, cb, m, m then, with those buttons

alone. Change all of the QB's passing power and accuracy to zero and make sure they are rated at ten or less. Set the star QB's speed, acceleration,

you can prolong your enjoyment slightly with


this new code. Simply
start a new race and

Released to coincide with the ofcial launch of the PS2, Fantavision Is


an oldie but most

still

held,

press

t.

t-

if

successful, your spell level will increase. Invincibility To become invincible, simply press and hold the following buttons in this order: m, cb, cd, CD then, with those buttons still held, press

denitely a goidle. Weil


someone must still be

enter your name as


ILUMBERJACK to unlock all of the hidden cars

press and hold the following buttons in the following order: m, cs, id, oi and then, with those buttons still held, press , (3), . i 4^, f. You will be awarded this vast
sum of cash sum each and every time this
code is entered. Increase Level

carrying, awareness, stamina and agility to 99. Change your entire starting OL pass block to 99. Save your roster as a secondary roster lunder a new name, not default). Load your newly created
roster, start a two minute drill on the 'All Madden'

playing it because a full year and a half after its


debut, this bangin' code has come to light that enables you to unlock everythingl To access it, simply go to the Options menu, hold on + ib + CD + 00 and then press

, 4^, , t. . - <- If the code has


worked then the message The gods favour you" will be displayed. Replenish Health

difculty setting against the Ravens D (or the team's defensive you chose to play against) and select the prole and team that has your modied QB. Find a good passing play and keep using it to score in the
two-minute drill. You should be able to get anDund 63 to 70 points. If the defensive does somehow get

contained in the game.

To increase your level by one, simply press


and hold the following buttons In the following order; m, cs, m, cd and then, with those

To replenish your health to full, simply press


and hold the following buttons in this order: m, CD, m, IS then, with those buttons still

buttons still held, press , , , ,


Yo u r l e v e l w i l l i n c r e a s e o n c e t h i s i s

, t, , t, 4-, @.

successfully completed.

held, press , 4^, . (), , t-

a good play on you, call a Time Out to save your time. Run out of bounds if you see a penalty being called. When your game is over you should have a huge negative number as your score, now quit and go to the 'Madden Cards' screen under the Options menu. View your stats and you should have over
10,000,000 tokens.

Play5tation.E 133

YES, I WANT SIX ISSUES OF

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l^,i PlayStation; E 135

Issue #017 - one would think you might have picked up on this subtle message
and sorted out a review for it!

Unlike same unofcial magazines, we

do review every PS2 game leven if prevented from doing so until after
release! and unlike some unofcial magazines who delight in reviewing games you can only play if you have an imported machine and can understand

No offence, but one of the main reasons I buy your mag Is because I want to know if games are any good and worth

SIAR IfTTlR: EQUAL RIGHTS


The Spectrum, It was tatty, it was cheap and the loading screen made your brain ache. It was also, I reckon, the rst system that provoked the inevitable 'my computer's better than
yours' argument with it's arch rival, the Commodore 64. Shoot forward Hike that bit in Tronl

buying It would be nice If you could tie your reviews In with games' releases so I don't have to wait another month for your next issue to see if you've got your asses in gear and managed to write a review. So what benets does being an Ofcial mag have? It isn't having the scoop on new releases because your unofcial competitors have you banged to rights. Damien Rayeld. via email Sadly Daniel, your blustering generalisations isolate but three examples, two involving the same publisher; whereas the vast majority of games reviewed in our issue appear In the shops during the ensuing month as is our policy. in the case of the strangely premature Guilty Gear X, a release date for the gome was originally set for January. Final code
was sent to us and we reviewed the title

Japanese, we only review UK IPALI


versions. What do you get as a result of
our ofcial licence? The rst reviews of the

15-odd years and with all the next-gen developments, you'd think we'd all now have an enlightened view. Wrong! All I ever see Is how the Xbox Is going to drop poo from a large
height on PS2; how PS2 is going to kick sand In the face of Gamecube; and how

biggest games (MGS2, VF4, FFX, etc) and the only chance to play them as well as just read about them.

Gamecube looks like a beach radio. It's driving me nutsi


For years, I was a fan of anything Sega. When 1 heard about the Saturn, I did a small

REZ REVELATION
What the hell was that? I've Just played the Rez demo for the rst time. Throughout the experience, I just giggled, laughed and repeated the aforementioned over and over I've been playing games since the
BBC model B and not one has ever had

dance Then the PlayStation happened, the Saturn was bobbins and my eyes opened. Suddenly I realised that preferring one machine does not suddenly make other consoles crap. 1 had a ddle with the Xbox In my local game store the other day and yes, It's a good machine (even if the controller was designed by a blind man with 12 Inch long ngers). At the moment, 1 can't afford one and the PS2 Is developing at least one game a month that I play to death. So I'm happy And I'll cheer for Xbox and Gamecube owners when they get good games, but hey it ain't going to make me throw a good machine In the bin. At the risk of sounding like a tree hugger we should all realise the great qualities of the machines we've decided to Invest our moolah In, and what Is great about the ones we decided against. I don't know about anyone else, but the fact I've now got three great reasons to chuck away my hard earned cash (although I've chosen to prefer the PS2| makes me grin. The Gamecube still does look like a beach radio, though.
Nick Rolfe, via email

this effect. Last month I read your review and was denitely Interested In the game but to be honest, now I've played It, If I had been writing the review, I may have simply said, "Sorry, Impossible to review this - you'll just have to play the demo!" and then given the score. I would say that this Is an essential purchase for every gamet; not Just PS2 owners. Rez is the rsi completely different game I have seen In over 14 years of videogamlng. If this is what Sega can produce on other people's hardware, how come Its las couple of consoles became obsolete so quickly? If Sega continues like this, then we should expect to be playing its games

in good faith, only to discover after that

particular page had gone to print that Console wars, eh? It's Interesting that at every step in the evolution of home videogames there has never been one company with a monopoly on the hardware. Despite the best efforts of console manufacturers to eradicate their competition, there have always been two or three machines out there ghting for your affections. Most people would agree that this state of affairs mokes for a healthy environment in terms of gaming innovation, yet the constant "my console's better than yours" bickering continues. Then again, it's only natural to align yourself with a gang of lihe-minded peers against an opposing tribe who obviously all smell and have rubbish haircuts: Mods vs Rockers, City vs Rovers, PS2 /overs vs Xbox nerds... If you've invested a fair wad of cash in a lifestyle choice such as buying a games console, part of the process of justifying your decision is denigrating the opposition. Sometimes we cant resist the odd dig ourselves. But as Nick suggests, let's keep it all in perspective, and not go torching each others' houses.
Virgin had arbitrarily moved the release of the game to late February. Most game publishers agree that it makes sense for us to review titles before they are released Even if our review turns out not to be ovenvheimingiy positive, they believe that having the information out there for you readers to digest will aid their sales. However, sometimes when

for many years to come. Already ordered


It Off to play the demo again! Max, via email Rez may not have shifted many units, but few games in recent memory have provoked so many fevered exclamations of genius and we should be thankful that

a publisher has got a real stinker on their hands, they will deliberately and cynically
not distribute that title to the press in the thinking that if nobody reads bad reviews warning them away from the game, then

OFFICIALLY LATE You call yourself the Ofcial PlayStation 2 Magazine - rubbish! iDon'tyou Just hate crawlers? - Ed] Doesnt this mean you have inside knowledge from Sony and that you are the rst to exclusively review upand-coming games? Apparently not! You
either write reviews weeks In advance before the game Is released (so readers

gullible punters may at least buy the title


games they are reviewing - is this too difcult for you to do? Here are some examples from your by mistake. And in some extreme circumstances, paranoid publishers have refused to let us see their game in advance unless we can guarantee them a high review score. This is a dirty practice that we wont no port of Max Payne and State Of Emergency were by no means 'stinkers', but perhaps Rockstar was aware that these games didn't quite live up to the excellence of

PS2 can deliver inspirational 'Indie' gomes


like this as well as blockbusters. We've

'ofcial mag': You nally review Max Payne


In issue #018 after previewing It In #017 but It's been available In the shops for ages; you review Guilty Gear X In the January issue which was available In December when It isnt even out yet; and State Of Emergency has just been released a couple of days after I received your March edition, yet you haven't reviewed It I suppose I'll have to wait another month to read its preview and then another month, if I'm lucky, to read the review. HMV and Virgin have been advertising Its release In your mag since

a/ways been huge Sega fans round here, so ngers are crossed that some of its other studios will follow UGA and AM2 intc PlayStation 2 history

X-RATED
Let's address the imminent amval of

forget If it was any good or not when they see It on the shelvesi or you write the
review after the game has been out a month when nobody really cares (we've all gone elsewhere to nd out if the game Is

Microsoft's Xbox. I recently picked up a copy of an Xbox magazine and found, to my dismay, that many of the outstanding

GTA3. Therefore the company deliberately


prevented us from airing our opinions on these gomes until after they hit the shelves, choosing to sell the titles on the back of post-GTA3 hype and marketing uff, as opposed to letting you read an
informed critical view.

(and once excluslvel PS2 titles are being


released on the Xbox as well. In addition, games such as i-lala, D0A3 and Munch's Oddysee are being released exclusively on Xbox. I sense dollars changing hands here.

any good). The unofcial mags I look at


seem to manage to coincide their Issue
reviews with the release dates of the

136 PlayStation.E

WWF SmackDomn! 'Just Bring It!' is out now from THQ priced
44.99. The WWF Foiveable

Entry CD is out now at 12.99.

Also, hidden away on the release schedule pages of the mag I noticed the words 'Metal Gear Solid X and 'Final Fantasy. I may be wrong but I swear these games are supposed to be PS2/Sony exclusives. If they are coming out for the Xbox, doesn't that basically guarantee the Xbox's success? Not to mention the right to make or buy/steai more games that are the
PS2's life biood?

second coming and now... nothing! 1 can


understand that Sony and the UK telephone companies have a mountain to climb, but why promise to reach the top of a mountain If that mountain is impossible to climb? I feel angry with myself for falling

Text us your abbreviated wds on 07764 175886, including your name and town. Remember, this line is for Postal Bytes only.
YOJR MAG ROCKS! PLAYIN GTA 3 TOO MUCH mS GOT 2 MY HEAD. I SEEM 2 HAV A URGE 2 WANT 2 BE

GD GAME? BEN _ On gs2/ doesnt rose #oan/ i play g^es 2 ^t aay frcM ifoeen like that!
Guess ill have 2 nn over sote prostitutes

IN Tf MAFIA! the g-sn in esst sussex _ Just cofpleted devil may cry so happv! rsv _ Neil_^jeriteerrho sazn is pes?best gte on p52 / hOH about 8 halo type gsne? _ Is Rsiden a Spurs fan? All this talk of stoppin Arsenal makes va think/ Nidge Leics _ NOOOO! I HAVE
m MO^Y 2 BUY M6S2! - MATT ROHNER/ SHOREHAM

in gta? 2 ^11 ty tei^r! Lee fron POApey _ fgs arrives! ngs in ps2! cosifertable itfhirring noise! CRAP! POWER FAILURE! keith glasgosj _ MGS2 has taken over ay life, But i^at is going on iith that hole sequence (? the end? I need scisscrs! 61! Froa Inforaer Alligator _ Just finished FFX de0/ peeps of the UK prepare to be AMAZED! James E Eneld _ ZlOP
CAaiNG HE JACK. UOMAN! BLOODY HOL, ITS NOT

for the hype. Perhaps it's my impatience


or perhaps it really Is all Just a dream...

Sebastian Herring, the countryside


We'd all like to believe In the broadband

_ Jus nished MGS2 and started T'splitas . now think in hoi gud a multi playa MGS2 uwd b!! sfbv _ MGS2 nid b better if it had sua gangs of killer magical ort<evs-cid/ uk _
MGS2 Is better than drink in turnip Juce I

Microsoft Is doing what It's done with the PC market - Bill Gates is trying to create a monopoly in the console market (so the public need only Invest in one console) and take almost all of the kllier apps titles away from his rivals. He must be stopped. Nowi Come on Sony resist. Tom Gill, Pembrokeshire Bill Gates wouldn't be where he is today if he didn't try his damnedest to create a monopoly - that's business. Howewr, you come over a touch parvnoid, Tom. For a start, the Xbox has massive amount of ground to make up over our beloved PS2 if it wants to become console of choice, and if we thought It had any chance of succeeding, well, we wouldn't be hers now. Also, don't believe that Sony isnt equally as ruthless when it comes to signing up exclusive titles. Sony-developed
titles such as GTS and and Ico won't ever

dream, but the truth Is that the UK

AS IF YOU HAVNT BEEN TOLD! Paulus. npton _


It's 6 in the morning i've Just hit someone

Infrastructure Is only slowly starting to


come together SCEE has never denied this, and has always pledged to do what it can to chivvy the telecomms companies along, it also pledged never to abandon the mass market model of distributing games via disc while bmadband remains a minority concern. Perhaps more remote parts of the country will never be able to get a broadband connection at all, but then again, that's probably what they said about telephone lines...

eatin the teletubbies u no. i luv it.anvutav y don't u surenda yor pety cosipny i av 7 pens oiaitin 4 u.paul v _ 2 Jaaes in surrey/ us girls are denately not retan^ at playing
gases. Play tekken tag against ne and leave

in the face ith art amputated limb on state


of emergencyy it feels good,.. Phil/

brighton _ PS2 GOES PLATINUM! YAAAAAAAAAAY!!! I WUD JUST LIKE TO SAY THAT SMACDQWNUBI RULES AND SO DOES THE ROCK, FROM DANIELLE _
MET<^ GEAR % ae.sitting in a tree. P. L . A . Y. I . N . G - A l e x T / P ' B o r o

crying like all the boys. Jane - natford _


HAVE U NOTICED THAT METAL GEAR SOLID 2 IS A

happily working my way through MGS2. Kelly Ashton, Shefeld Hmmm, nice one sista... Next month, the bloke who cooks, cleans and keeps his lady happy before tackling MGS2 for the fth time. It's the 21st Century, so you never know. It could happen...

assuming that the total score should reect the average of the four ratings? Magnus Lindberg, Stockholm

THE IMPOSSIBLE DREAM?


Will there ever be a day when we have a handheld PS2 with games the size of mini-discs and the ability to play online using a mobile phone? Tell me there will be my monkey friends. David Birt, Drifeld Steady on there, David Sebastian's only just discovered electricity And less of the monkey if you don't mind.

The overall score has never been an

average. First of all, we think it would be wrong to consider sound as an equal factor In calculating the total score as gomeptay. Second, the four specied

L^W OF AVERAGES
1 have noticed a strange Inconsistency In a couple of your game reviews. The latest one appeared In the review of WipEout Fusion. You gave the game a total ranking of 9, and that's ne. The thing that 1 nd a little strange Is that you gave the game a 9 for graphics but a 10 for sound, gamepiay and life span. That makes an average of

factors [graphics, gamepiay sound, life spani while prvvlding a pretty neat
summary, are not the only things we take
into account. There's not much room In

be going anywhere else, while the publishers of MGS2, GTA3, VF4, FFX and

Devil May Cry lamong many others] have


been happy to give their titles to Sony's console exclusively at least for a period of many months, because they know PS2 Is where they'll nd the biggest and most appreciative audience Now, would you swop the above list for Halo, D0A3, Munch's Oddysee and a bunch of EA Sports games that are coming to PS2 simultaneously anyway? Thought not.

our verdict boxes to discuss originality

(arguably Fusion's weak spot], feel, instant


appeal, multipiayer facets, etc, etc eta That's why we provide an In-depth review of the game to accompany the score! To be eligible for a prize, remember to include your full name and address. 0PS2 reserves the right to edit letters for clarity and style.

WOMEN'S LIB FIGHTS BACK


In response to James, the self-proclaimed "King Of Videogames" (OPS2#019), I'm a girl who not only cooks, cleans and keeps my bloke happy, but 1 also play PS2 games pretty damn well! So far I have completed Onlmusha (twice). Dark Cloud

9.75 (if every part of the ranking has equal weight), if a game gets this high an
average, why dont you give it a total of 10? Is there some other quality in the game that affects the score, or am 1 wrong in

and Devil May Cry (again twice) and am BROADBAND ON THE RUN
As I roam the streets of Liberty City i nd myself slowly being drawn back to reality. The TV screen just becomes, well, a TV screen, and no longer a portal that looks out Into a wonderful virtual world. Maybe it has something to do with the predictable nature of the Inhabitants of G'CT3's Liberty City. 1 long to play a game where 1 cannot predict what will happen, a game that's populated by real human players. I look out of my bedroom window, across the elds wondering when exactly the PS2
broadband revolution will arrive...

Want to get your hands on the issues people are discussing in Postai? Come raid our warehouse for issues youVe missed. Ail issues feature playable demo discs.

PlayStation 3

it may never come since I live In a small village surrounded by countryside Broadband was hyped up as If It was the

SIXTEEN; World cxcliislvc review and dcrno of Heod/iunltT. A look at Maximo and nrnpSpHlten: 2 plus tiinc itiorc ()layabl(? dcinosi

SEVENTEEN: Tho excluslvi; UK

n^vlcw and playahio dcino of

MGS?. Plus Fus/on, Rc/, Ptuvppa the Rapper 7, and rnoro.

EIGHTEEN; World exclusive nMm and dcu) of Hptdy Gcnfy. Plus a jain-packcd nvo includltiK Halflife, Maxfmo, (COand Opcw fx.

SEVENTEEN: HuKO oxrluslvc PAl n?vlcw for Vittna fkfhtar 4. Great

playable demos of Ico, Mtkc Mor and Vitntpitt' Nifjtit on the DVD.

To order back Issues of 0PS2, write to Ofcial PlayStation 2 Back Issues, Firture Publisliing, Gary Court, Somerton, Somerset TAll 6TB,

or call 01458 271184. Back Issues are priced 5.99 (UK), 6.99 (Europe! and 7.99 (Rest of tiio World). Supplies limited.

Play5tatlon,E 137

Every issue, 0PS2's Doctor Fitz applies medicinal voltage to your game-related heart attacks.

1. If I leave my PS2 for ve minutes when your demo DVD is ioaded, it resets itseif is it supposed to do that? Meyitzo, via emaii

game! Can you tell me how to play a


one-two pass?
Richard Bowman, via email

negligible, but if you've got the budget you


might as well get the best leads you can
2. You can't connect S-Video to SCART

worries on the cynical marketing ploy front this time. However when The

S-Vldeo is superior because it does 1. Here goes:

Chamber Of Secrets hits the big screen there'll almost certainly be a PS2 game.
1. In Metal Gear Solid 2 what do you do with the shaver you nd near the start of the Big Shell level on the harder modes? It's driving me Insane. Tom Dennis, via email 1. Try equipping It when you rst meet the mysterious Mr Iroquois Pliskln. From

1. Yes. Most playable demos come with


a bullt-ln time-out It's a fault of neither the DVD or PS2.

Low one-two pass: m + , @


High one-two pass: m + , @

something SCART simply cannot do,separate the luminance Ishadel and

chrominance Icoiourl components of the


video signal These elements can interfere

Fake one-two pass: m + 0. Make a pass at the ref: not a good Idea
1. I'm having tnoubie completing the

with one another when sent together as a composite signal, resulting in a relatively
Inferior image. That said, SCART still

1. in your MGS2 review It says that if you hoid CD with (B) then you can waik with

your weapon drawn. Also It says that m


then triggers the rst-person view. You've obvlQusiy made a mistake as i've tried both tips and they don't work. The m and ID buttons have been muddied up
M Hart. Bournemouth

'Block The Car Chase' goal on Tony Hawk's Pro Skater 3 In the Los Angeles level. I have asked around my school and nobody
who has it can do it Please help. Alasdair Roat, via email 1. First you must complete the 'Start The

produces a superb picture. At least you don't still have a crappy RFU connection.
1. Is Harry Potter going to be released on PS2? Was there a ploy to ensure that gamers spend their money on the PSone

that moment onwards, when you meet


him he'll be much more clean shaven.

Roiden cant use it. We're not sure he shaves at all yet Send all your game and technical queries to: Surgery, Ofcial PlayStation 2

game for Xmas knowing that they'll pay


out again if the PS2 version Is released or am I Just being cynical? Janet Strzebrakowski, Croydon 1. Harry Potter And The Philosopher's Stone will not be released on PS2 so no

1. Bang to rights, guv'nor Apologies for the inadvertent mix up and thanks for bringing it to our attention 1. i'm currently piaying Holf-Ufe and have a problem. On the 'Questionable Ethics'
ievei there Is a warehouse fuii of iaser

Earthquake' goal. When that's done, head


around the back of the cor wash - It has

a quarter pipe you can use to launch yourself onto the roof Once there, skate along until you can Jump onto the broken

Magazine, Future Publishing, 30


Monmouth Street, Bath BAl 2BW. Or email PS2postal@iuturenet.co.uK

highway You'll hear a person screaming for help and see a car on the verge of failing. Grind the ledge running Into the
car and watch it fall When it makes

marking it 'Surgery. Get writing now!

mines. I can navigate my way to the ilft In the centre of the warehouse, but when i activate the switch nothing happens. The

impact, it will block the car chase! 1. Can you tell me how to get the different endings in Silent Hiii 2i.
J a s o n " n i m e r, v i a e m a i l

switch Is ashing the green and red ilght aiternately. Is there something i've missed
or is my copy of the game knackered?
Ttiemamom, via emali

BIG

BROTHER coming soon!

1. You need to take a different focus to


move on. In this level there ore four laser

1. There are ve different endings to Silent

Hill 2 and triggering them can be fairly


complicated There's too much information to include It here but never fear: we'll put it In Hardcore next month. 1. I've tried many ways to get the codes yoLi printed for James Bond 007 In... Agent Under Fire to work. Can you help? Brian Felman, via email 1. Yes. We apologise to any other readers who had the same problem. There was an error along the way However: we will be printing a correct set of codes In our next Issue. We hope this will make amends 1. Why are SCART cables with gold pins better than regular pinned ones? 2.1 read that using an S-Video cable to connect your PS2 to your TV produces a

beams that need to be activated by


pressing four buttons in different rooms. Once you've done this, go to the central area with the large 'super' laser in It You'll nd a crate nearby Push this so It

Exclusive Competition
Ofcial Big Brother 3 Passes
Call 09065 280 001 Monday - Friday
Lave your full n address, i s of up to 4 guests

obstructs the blast shield when ring. Do


this and when you re it it'll blow a hole in the wail giving you a way out Sorted.

The taking of photographs on the seVin the studio is strictly forbidden at all times. Tape recofcters, radios, mobile phones, food, drink and alcohol are not to be taken on the set/in the studio, Bazal Productions and Channel 4 hereby expressly exempt themselves (Of their sen/ants, agents and associates) and will not be responsible for any k>$s or damage to property or personal injury whatsoever arising to the ofcial pass holder when on company premises/location. Travel to the studw is included. Calls cost 1.50 per min. Average call lengtfi 1.5 mins. Entry into competitkm means acceptance of the full rules and condltfons. Sazal Productions and Channel i reserves in its absolute discretion the sole right to refuse admisskjn to any person, to cancel the performance without notkse to the ofcial pass holder and vwthout ifKurring liability to the ofcial pass holder and to alter times of commencement and completk>n of recording without incurring liability to the ofcial pass holder. Advance

notk:e of any such changes wil be given where possible. For a copy of the nHes send a S.A.E to New Media Department, P .O Box 314, London, TW3 2W0. By

1. Wili [the original PSonel Resident Evil work on my PS2? Also, have Sony released a black ofcial iviemoty Card for PSone?
2. in your opinion, what Is the best FF car in the amazing Gran Turismo 3? Martyn Thompson, via email 1. Yes, and yes.

participating in a television recording by Bazal Productions and Channel 4 yoo are agreeing to alkiw any broadcasters the right to use te footage and giving them clearance throughout the worfd.

2. Given the loss of power when weight


shifts to the back during acceleration, front-engine front-wheel drive cars are, on the whole, the least attractive of GT3's

Play5tation.E
OFRCIAL MAGAZINE-UK

better picture than a SCART cable. Why?


If S-Video Is the better connection, is there any way to get S-Vldeo quality from a TV with only a SCAFfT socket? Stephen Wentworth. via email 1. Gold doesn't oxidise (rusti over time so

impressive bunch. iHowever they do have


great traction in turns, which makes them

To reach over 276,969


readers call Laura on

good In rallies. For our money the Citroen


Xsara Rally Is the pick of the bunch. 1. i've Just got Pro Evolution Soccer on the PS2. The game's great but the controls In the instructions bear no relevance to the

connections plated in it wont degrade in quality over time Some claim the effect

oxidisation has on regular connections is

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1 )
denitive verdicts on the 238 PS2 games available right now? Then welcome to The ShortLlst
0PS2 AWARDS
4X4 EVOLUTION AT V O F F R O A D DARK CLOUD An enthralling RPG with atmospheric music and a worldbuilding element thrown in for good measure.
Reviewed 0PS2#ll/0verall 07

If It's fpr PS2 and on sale In the UK, then we've played It, argued about It and played It some more. Want the

To lter out the pearls from


the swine, 0P$2 has introduced a brand new

(Take 2/Termlnal Reality)


F l a s h b u t s l a c k o ff - r o a d 4x4 racer. Falls to make a

DYNASTY WARRIORS 2

(SCEE/Rainbow Studios)
Quad bike stunt racer with dubious pack Ai but more than enough thrills.
Reviewed 0ps2#10/0verall 06

ETERNAL RING

(SCEE/Level 5)

(Midas Interactive/KOEI)
Epic battler mixing strategy, sword slashing and horse riding.
Reviewed OPS2#02/Overall 07

(Ubi Soft/From Software)


Unoriginal Japanese RPG. As painful as its title.
Reviewed OPS2#05/Overall 03

colour-coded ratings system.

lasting impression.
Reviewed OPS2#06/Overall 05

7 BLADES

PlayStation^

(Konami/KCEJ)
Ninja-styled adventure with a 'health/ dose of chopsocky gameplay. Reviewed OPS2#05/Overall 06 18 WHEELER

B A L D U R ' S G AT E : DARK ALLIANCE

DARK SUMMIT

DYNASTY WARRIORS 3 Feudal Japan at its best: a satisfying beat-'em-up combined with the complexity and strategy of wargames.
Reviewed OPS2#19/Overall 08

EVERGRACE

(Interplay/Black Isle Studios)


Play Dungeons & Dragons in digital format. An RPG that does the PS2 great justice.
Reviewed OPS2#15/Overat} 08

(THQ/Radical Entertainment)
Snowboarding with an alienriddled story. Bizarre.
Reviewed OPS2#19/Overali OS

(THO/KOEI/Omega Force)

(Ubi Soft/Crave

Entertainment/From Software) An ultimately depressing role-playing game, that fails to engage the player at any meaningful level.
Reviewed 0ps2#06/0verall 02

GOLD

Only awarded to
games that score the full 10/10.

(Acclaim/Sega/ Acclaim Cheltenham)


Brash, chunky and colourful truck racer Unfortunately it just doesnt

BASS STRIKE

D AV E M I R R A FREESTYLE BMX 2

(THQ/PAI Corporation Ltd)


Fishing on PS2? Yes that's right
Get out in the fresh air and do It for real! Reviewed; OPS2#15/Overall 04

(Acclaim/Z-Axis)
array of tricks.

Orthodox but impressive, this


BMX Sim has an inventive Reviewed OPS2#12/Overall 07

l^'.i

offer enough substance to satisfy


the hardened gamer Reviewed 0PS2#14/0verall 06 A C E C O M B A T; D I S TA N T T H U N D E R Best Ace Combat yet. A graphically-polished ight sIm with a variety of missions.
Reviewed 0PS2# 17/Overall 07

ECCO THE DOLPHIN: DEFENDER OF THE FUTURE

EVIL TWIN

(Ubi Soft/ln-Utera)
Adventure from the dark side of

(SCEE/Sega/Appaloosa)

Play5tation.E

B AT M A N V E N G E A N C E

DEAD OR AUVE 2

You're a dolphin and it's up to you to save the world from


an alien invasion, Relax In the

platforming Average, far-fromperfect animation with 76 levels of twisted plot.


Reviewed OPS2#17/Overall 05

(Ubi Soft/Ubi Soft)


interesting action adventure, but just a little too 'on rails' to provide a real challenge.
Reviewed 0PS2#14/0verall 06

(SCEE/Tecmo)
Blistering beat-'em-up that's

New /^e calm of this under


water adventure. Reviewed OPS2#16/Overa 08

E X T E R M I N AT I O N

(SCEE/Namco)

famous for its stealthy gameplay


and collection of extremely wellendowed lady ghters.
Reviewed OPS2#02/Overall 07

(SCEE/Deep Space)
A//en-insplred survival horrarfest that Is set in a deserted Antarctic research base

E P H E M E R A L FA N TA S I A

S t LV E R Awarded to titles that score 9/10.

BLOODY ROAR 3

(Konami/KCEJ East)
Bemanl-style RPG where pulling off a guitar solo Is integral to the plot.
Reviewed 0ps2#10/0verall 07

AGE OF EMPIRES II: THE AGE OF KINGS

(Virgin/Hudsonsoft)

PlayStation^

(Konami/Microsoft/ Ensemble Studios/KCET)


Real-time strategy with depth and

Fur Fighters meets WWF in this beastly battler. A lot of fur but not quite enough bite.
Reviewed OPS2#09/Overall 06

D E V I L M AY C R Y (Capcom Eurosoft/

Positively crawling with cool design innovations.


Reviewed OPS2#08/0verall 07

Capcom)
Melding rip-roaring battling with lush surroundings and a superb gothic atmosphere. One of the

EXTREME-G 3

pisSo
^-BRONZE
l- Awarded to titles that score 8/10.

longevity. Absolutely engrossing, if


a touch difcult to control.

V ^BURNOUT

best PS2 games yet? Denitely


Reviewed OPS2#14/Over;il! 09

ESCAPE FROM MONKEY iSUND

M (Acclaim/Acclaimj
A neon beast of a future bike

Reviewed OPS2#13/Overall 07 AIRBLAOE

(SCEE/Criterion) Intricate visuals, sublime handling


massive airs. It's skateboarding
without wheels, Reviewed OPS2#14/Ov'jr^l! OS

(Acclaim/ Criterion Studios) OutRun grows up, and teams how to crash properly Thrilling edgy race action that will threaten your
no claims bonus. Reviewed OPS2#13/Overa!l 09

(Activision/LucasArts)

DISNEY'S DINOSAUR

(Ubi Soft/Ubi Soft)


Follows the tradition of all movie

An enthralling adventure that includes smart visuals, witty script and intelligent puzzles which engage the brain from
start to nish. Reviewed OPS2#09/Overail 08

racer that requires skill and brains. Takes some 'inspiration' from the W/pEout series. Not for
the faint-hearted. Reviewed 0PS2#ll/0veral! 08

F1 2001

spin-offs - it's pretty poor Reviewed OPS2#03/Overail 04 DNA

(EA Sports/EA Sports)

A L L - S TA R BASEBALL 2002 (Acclaim/Acclaim Studios Austin) An enjoyable all-round game of baseball with oodles of depth. Reviewed OPS2#07/Overall 07 ALONE IN THE DARK: THE NEW NIGHTMARE

, .v VS SNK 2 (Capcom Eurosoft/Capcom)


:;.CAPCOM
to know about combat With

E S P N I N T E R N AT I O N A L TRACK & HELD

(Virgin Interactive/
Hudsonsoft) Gene warfare and confusing puzzles In this manga adventure.
Reviewed OPS2#14/Overall 06

(Konami/KCEO)
Graphically impressive athletics sim marred only by iffy AI, A great workout for the ngers.
Reviewed 0PS2#01/Overall 06

One of many solid PlayStation 2 Formula One titles, but this one Is ultimately a little soulless compared to the rest.
Reviewed OPS2#13/Overall 07

A superb 2D beat-'em-up from the house that knows all there Is endless two-player fun.
Reviewed OPS2#15/Overail 08

F1 CHAMPIONSHIP SEASON 2000

DONALD DUCK:

CART FURY CHAMPIONSHIP RACING Arcade racer with crazy physics and a dose of high-speed hard shouldering. Reviewed OPS2#10/Overail 06 C E N T R E C O U R T: HARD HITTER (Midas Interactive/

QUACK ATTACK (Ubi Soft/Disney Interactive)


Reviewed OPS2#04/Overall 04

E S P N I N T E R N AT I O N A L WINTER SPORTS

(EA Sports/EA/ Visual Sciences)


Hardcore Fl fans will nd this a

A rst-generation platformer that

(Konami/KCEO)

An event-based winter sports


sim that's a little dated and

little too easy


Reviewed op$2#03/0verall 06

(Infogrames/Darkworks)
Scary survival horror game, but falls to frighten in this comeback Reviewed OPS2#13/Overail 06

(Midway/Midway)

suffers from Stone Age graphics.


DRAKEN: THE A N C I E N T S ' G AT E S

rather dull. Great If you're a fan of Ski Sunday Reviewed OPS2#18/Overall 05 E S P N N AT I O N A L HOCKEY NIGHT

Fl RACING CHAMPIONSHIP

(Video System/Ubi Soft)


Good attention to detail but a lot less fun than its

AQUA AQUA:

(SCEE/Surreal Software)
A medieval action adventure

VI^IX2.0
(SCi/Zed Two)

Addictive, well-realised update of the N64 puzzler Wetrix. Reviewed 0PS2#0l/Overall 07 ARCTIC THUNDER

game with a dragon. Reviewed OP$2#18/Overall 07 DRAGON'S LAIR

(Konami/KCEO)

(many) competitors.
Reviewed OPS2#06/Over8ll 05

There are other hockey sims on

Magical Company) Cheap, arcade-style tennis game.


Fun Multiplayer option, but not
much else. Reviewed OPS2#17/Overall 04

the market with better gameplay


that put this in the sin bin.
Reviewed OPS2#05/Overall 06

FA N TAV I S I O N

(Digital Leisure/ Cinematronics)


Retro adventure. Should have

(SCEE/SCEI)

(Midway/Midway/

ESPN NBA 2NIGHT

TTie world's rst reworks game. Not enormous, but of rare and random beauty.
Reviewed 0ps2#01/0veraii 07

Inland Productions) Crude visuals, but plenty of fast and furious gameplay
Reviewed OPS2#14/Overall 07

CITY CRISIS

stayed stuck on the l^ser Disc. Reviewed OPS2#03/Overall 02 DRAGON'S L A I R I I : T I M E WA R P

(Konami/KCEO)

Hardcore gameplay makes this

(Take 2/Syscom)

one for basketball heads only


Reviewed 0ps2#05/0verall 06

RFA 2001

ARMORED CORE 2

Innovative helicopter adventure with neat control system and beautiful landscapes.
Reviewed 0ps2#10/0verall 06

(EA Sports/

(Ubi Soft/From Software)


Innitely-tweakable rst-person
mech shooter

(Digital Leisure/ Cinematronics)


Painfully dull arcade sequel. Reviewed OPS2#03/Overall 01 DRIVEN (BAM! Entertainment/

ESPN X GAMES S K AT E B O A R D I N G

EA Sports Canada) Great graphics, but Second Division gameplay


Reviewed OP$2#02/OveraH 06

(Konami/KCEO)
Not-very-extreme skateboarding sim with some unsightly graphical glitches, Vbu're best off sticking with Tony Hawk's.
Reviewed OPS2#13/Overall 05

Reviewed OPS2#04/Overall 07 ARMY MEN A I R AT TA C K : BLADE'S REVENGE

C R A S H B A N D I C O O T: T H E W R AT H O F C O R T E X (Vivendi Universal/

F I FA 2 0 0 2

Tt-aveller's Tales)

Crash spins onto PS2 but little has changed from the rodent's
PSone adventures. Reviewed 0PS2#14/0verall 06

BAM! Studios Europe)

(EA Sports/ EA Sports Canada)


Despite admirable improvements, this is stilt a goal down to Pro
Evolution. Reviewed OPS2#14/Overall 07

Poor racing game from a poor

(3DO/3DO)

lm licence. Siy Stallone's mug on


the boxart doesnt help. Reviewed: OPS2#15/Overall 04 DRIVING EMOTION TYPE-S

Dullsville helicopter game. Reviewed OFS2#09/Overali 02 ARMY MEN: GREEN ROGUE

ESPN WINTER X GAMES SNOWBOARDING

(Konamt/KCEO)

^ . CRAZY TAXI

(3DO/3DO)

On-ralls shooter starring those little plastic men.


Reviewed OPS2#OS/Overall 01

Arcade thrills aplenty in this no-holds-barred city-smashing drive a taxi and pick up fares
Reviewed Op$2#07/0ver3tl 08

M (Acclaim/Sega/Acclaim)

Lifelike snowboarder, mined by unsightly bland graphics, unresponsive controls and a


lack of excitement. Reviewed 0PS2#01/Over8ll 06

^FORMULA .-A^F , . ONE 2001

racer. If you want speed, buy this,

(EA/Square) Dismal racer. Fails to evoke any


emotion at all. Reviewed OPS2#05/Overall 04

(SCEE/Studio Liverpool)
and cars included. Load

Still the best Fl game to reach the PS2 yet. All the drivers, tracks it up and feel tiie speed.
Reviewed 0ps2#07/0verall 08

ARMY MEN: SARGE'S HEROES 2

CRICKET 2002 The best leather-on-willow sim on any console, ever Relax and make
like it's summer Reviewed 0PS2#lS/0veral1 OS

DROPSHIP: UNITED PEACE FORCE

ESPN X GAMES SNOWBOARDING

(Konami/KCEO)
Second in the series, but not any better An average snowboard sim. Has p plenty of modes and levels but not nearly as much fun as SSX Tr/c/ty,
Reviewed OPS2#18/Overall 04

(3DO/3DO)

(EA Sports/EA Sports)

(SCEE/StudIo Camden)
Impressive combat sim that

FREAK OUT

(Swingl/T^easure)
Unique cartoon action-adventure with a kooky Japanese twist. Grab
enemies with a bewitched scarf. Reviewed OPS2#12/Overall 07

Another poorly realised shooter,


from the series soldiers. Reviewed OPS2#07/overali 03

rewards commitment with paced and varied gameplay


Reviewed OPS2#16/Overall 08

140 PlayStation.^

L h e

s h a r - t l i ?

SIX

op

bhe

best
FUR FIGHTERS HAIF-UFE J E R E M Y M c G R AT H SUPERCROSS WORLD (Acclaim/Acclaim LOTUS CHALLENGE

GENRE-UNIQUE FREAKS

(Acclaim/Bizarre Creations)

Cute uffy creatures armed to the teeth with shotguns blast each other to pieces Ported over from
Dreamcast this Is either an insane

The award-winning PC rst-person


shooter/adventure arrives on

(Vivendi Universal/ Valve/Gearbox)

(Virgin Interactive/Kuju)

Studios Salt Lake)

PS2 in resplendent form. An essential purchase.


Reviewed 0PS2#14/0verai! 09

A motocross game minus realism, thrills, speed, handling and mud.


Reviewed 0PS2#16/0verall 03

With a whole back catalogue of cars, It's a Lotus fan's dream, A shame their speed isn't conveyed.
Reviewed OPS2#14/Overall OS

dream or entertaining reality.


Reviewed 0ps2#08/0verall OC

JET SKI RIDERS HEADHUNTER

MADDEN Na 2001

(Eidos/Opus Corporation)
G r e a t w a t e r e ff e c t s a n d K a w a s a k i licensed Jet Skis, Reviewed: OPS2#15/Overall 06

(EA Sports/EA Sporti)

G A U N T L E T: DARK LEGACY

(SCEE/Amuze)

(Midway/Midway East Games)


A linear RPG that unfortunately comes off as a pale imitation of It's coin-op ancestor.
Reviewed 0ps2#08/0verail 05

An action adventure game whereDirty Harry meets M6S2 in


a world where the law is

A rewarding and complete NFL game. Could convert nonbelievers to the sport.
Reviewed OPS2#01/OveraH 08

controlled by bounty hunters.


Reviewed OPS2#16/Overall 07

J O N N Y M O S E LY MAD TRIX Tricks on skis. Offers nothing new, exiting or fun.


Reviewed OPS2#18/Overall 04

(3DO/3DO)

MADDEN NFL 2002

HERDY GERDY

(EA Sports/EA Sports]


Exemplary American football title with a pristine pedigree. Virtually faultless, aside from being Just another yearly update of a franchise. Go buy!
Reviewed OPS2#13/DweraH 09

1. REZ Is it a rhythm action game? A space blaster?


A music creation title? Well... How about a

GIANTS: CITIZEN KABUTO The Reaper might be coot, but

A quirky herding 3D adventure


which has to be seen and

(Eidos/Core Design)

(Interplay/Planet Moon)

gripping fusion of all three that picks you up, bombards your senses with spectacular sights and sounds before depositing you, shaken and euphoric? There you go.
*Rez Is out now from SCEE

loading times hamper this port of


a complex PC battle game.
Reviewed; OPS2#15/Overall 06

played to be believed. Its an extraordinary game unlike any


other on the PS2. Reviewed OPS2#18/Overall 08

KENGO: MASTER OF BUSHIDO

(Ubi Soft/UghtWeight)

The Training mode makes up for this nlnja ghter's othenwlse


rather limited nature. Reviewed 0ps2#07/0verall 06

MAGIX MUSIC MAKER

GIFT

(Cryo Interactive/Ekosystem)

HEROES OF MIGHT AND MAGIC

(Fast "frak/Magix)

2. CriY CRISIS
Arcade avoured helicopter save-'em-up

Nev/ take on the 3D platformer but lets its French Imagination get In the way of its gameplay.
Reviewed 0PS2#10/0verall 06

I3DO/3DO)
Patchy PC-style adventure.
Reviewed Ops2#08/0verali 03

KESSEN

(Electronic Arts/KOEI)

that challenges you and your chopper to


rescue members of the public from sticky situations and smokey

GLOBAL TOURING CHALLENGE: AFRICA An Impressive racer that's further lifted by clever use of Interesting locations. Sublime car handling is offered by the analogue control, though the courses are short.
Reviewed OPS2#14/Ov6rall 07

HOLjOGRAM T I M E T R AV E L L E R

(Rage/Rage Warrington)

(Digital Leisure/Sega) It may be called a 'classic' but


avoid this like the plague.
Reviewed 0P$2#03/0verall 00

A real-time strategy game set In feudal Japan, where you get to command a huge army Initially confusing, potentially enthralling.
Reviewed OPS2#04/Overall 07

Music creation game with loads of sounds and a freaky Video Editing mode. Crisp samples, professional sound, but not enough scope for creativity.
Reviewed OPS2#17/Overali 06

M A X PAY N E

(Rockstar/Remedy)
Classy, atmospheric shooter with a dark story line, heartthumping battle scenes and Matrix-style Bullet Time.
Reviewed 0PS2#18/0verall 07

KESSEN II

rooftops. Unique fun.


City Crisis Is out now from Take 2.

ICO

(THQ/KOEI)

(SCEE/SCEI)
Beautiful environments and immaculate character

3D strategy war^ame with spearwleldlng peasants elaborate armour and yelling swordsmen.
Reviewed OPS2#18/Overall 07

3. POLAROID PETE

GODAI: E L E M E N TA L F O R C E

(3DO/3DO)

animation. For those looking for something deeper In an adventure game,


Reviewed OPS2#18/OveraH 09

MAXIMO (Capcom Eurosoft/

KLONOA2: L U N AT E A ' S V E I L

Capcom Digital Studios)


Platform adventure fun with

This side-scrolling game from Japan has you snapping plx of


the world around you for a newspaper

A martial arts parody, third-person beat-'em-up. Nice ideas ruined by bad implementation.
Reviewed OPS2#X8/Overall 02

(SCEE/Namco)

Cute and cheerful platformer I N T E R N AT I O N A L LEAGUE SOCCER

featuring the lovable glove-eared


blue cat-rabbit hybrid.
Reviewed OPS2#13/Overall 08

swords and young men in pants. Varied and lengthy gameplay that will take ages to complete.
Reviewed OPS2#18/OveraH 08

GRADIUS III & IV

(Eon Digital Entertainment/Taito)


Easily one of the worst footy slms ever to grace the PS2.
Reviewed 0ps2#10/0verall 02

Bright, brash and surprisingly addictive.


Polaroid Pete is out now from JVC.

(Konaml/KCET)
Dull 2D arcade shooter More

KNOCKOUT KINGS 2001 A more-than-competent boxing Sim. Not good enough to earn its royal status, though.
Reviewed OPS2#05/Overall 06

MDK2 ARMAGEDDON

(Interplay/BioWare)
Originally a game on Dreamcast and PS, this third-person action shooter in space has lost nothing In translation. Has three playable characters and is destined to be
a cult classic. Reviewed 0ps2#07/0vral! 08

PSone than next-gen.


Reviewed OPS2#01/Overall 02

(EA Sports/EA Sports)

GRAND THEFT AUTO III 4. FREAK OUT

I N T E R N AT I O N A L S U P E R S TA R SOCCER

Possibly the world's


rst adventure game

(Rockstar Games/ DMA Design)


The original crlm sim goes 3D. The game has its aws, but there's nothing else quite as sick and funny on the shelves Buy it.
Reviewed 0PS2#13/0vefa 0

(Konami/KCEO)

featuring a girl, her possessed scarf and a


twangable, elastic world. As weird as It sounds and twice as much fun to play.
Freak Out /s oirf now from Swing.

Genuine squads and more instant terrace gratication take ISS up to the PS2 level. This game will take over your life.
Reviewed OPS2#01/Overali 08

KNOCKOUT KINGS 2002

(EA Sports/EA Sports)

Don the gloves for the fourth installment of the well-established boxing Sim.
Reviewed OP$2#19/Overall 07

(Konami/KCEJ)

GRAN TURISMO 3: A-SPEC

IRON ACES 2: BIRDS OF PREY

KURI KURI MIX

(Xicat/Xicat)
Flight Sim where you y your way through aviation history.
Reviewed OPS2#18/Overa(( 04

(Empire/From Software)
A blend of hwo-player co An odd but worthwhile addition to any PS2 collection.
Reviewed 0ps2#07/0verall 07

A must-own, state-of-the-art Tactical Espionage action game that's reason enough to buy a PS2. A superbly paced, surprising

(SCEE/Polyphony Digital)

story with intelligence and soul.


Reviewed OPS2#17/

If you didn't know already, GT3 Is the greatest driving game in the world. Buy It now.
Reviewed OPS2#09/Overa 09

operation and cutesy platformer

Unbeatable sound and graphics a benchmark for future PS2 titles.

JADE COCOON 2

5. HERDY GERDY Itiis beauti^lty realised 3D adventure Is a hybrid of One Man

(UbI Soft/Genki)
G-SURFERS

MIDNIGHT CLUB LEGENDS OF WRESTLING

(Midas Interactive/ Blade Interactive)


Futuristic racer that's Improved

'Adult RjK^mon' - breed animals to ght. An RPG with a twist


Reviewed OPS2#19/Overall 07

(Rockstar/Angel Studios)

(Acclaim/Acclaim)

Urban racing, that boasts huge and action-packed New York and
London environments. Reviewed OPS2#01/Overall 04

And His Dog and The Pled Piper Of Hamelin. A charming pastoral symphony In a eld of
its own, Superb.
Herdy Gerdy /s out now from /dos.

by an Innovative track editor


Reviewed OPS2#13/Overall 07

G U I LT Y GEARX

JAK AND , DAXTER: THE PRECURSOR LEGACY

Violent ballet' with a shortage of modes and options. Fine recreation of Pro wrestling.
Reviewed OPS2#17/Overall 05

MODERNGROOVE: MINISTRY OF SOUND

(SCEE/Naughty Dog)
A brilliant and Innovative

LEGO RACERS 2

(Virgin/Sammy)

Pushes hard at beat-'em-up


boundaries. The start of a new

wave of next-gen 2D ghters.


Reviewed OPS2#X6/Overan 08

platformer from the makers of Crash Band/coot introduces two heroes you'll be seeing a
lot more of. Reviewed OPS2#15/Ovorjll 09

(Lego Software/ATD) It's a Lego racer Build cars and characters luslng virtual Lego),
then race them. Very average give us more bricks!
Reviewed OPS2#14/Overall 05

(Ubi Soft/Modemgroove) An lightshow generator with ve


full dance albums. Reviewed 0PS2#ll/0verall 06

6 . FA N TAV I S I O N This unden^ted puzzle

GUN GRIFFON BLAZE

game comes In the guise of a reworks


simulator* and Is every bit as lovely to look at as It Is addictive to

(Swingl/GameArts)
A mech shooter for robot

obsessives everywhere.
Reviewed 0ps2#03/0v6rall 07

JAMES BOND 007 IN*.. AGENT UNDER FIRE

(EA/EA Redwood Shores)

H30 SURHNG

A thrilling slngie-player Bond experience, with a great Four-

play An enchanting
Tantavislon is out now from SCEE

(Take 2/ASCII]
inadequate surf slm, although the
water's well realised. Reviewed 0ps2#02/0veratl 04

player mode and beautiful leading


ladies. Almost on a par with N64's GoldenEye.
Reviewed OPS2#15/OveraH 08

and welcome oddity.

LEMANS 24 HOURS (Infogrames/ Melbourne House) Accessible for the gamer who's daunted by ultra-accurate Sim-Style vehicle handling but has depth and thrills in
abundance. Reviewed OPS2#09/OveraH 08

the lm, initially amusing but has a short life span .


Reviewed OPS2#17/Overall 04

MONSTERS, INC (SCEE/Dlsney Interactive) Disney platform game, based on

MOTO GP

(SCEE/Namco)

Gron Turlsmo on two wheels? Ish. A fantastic motorbike sim that rewards repeated play _ Reviewed OPS2#03/Overall 07 LU

PlayStation.E

tihe

sha(

M0TOGP2 (SCEE/Namco)
Slightly repetitive gameplay and a shallow multiplayer, but slick, fast
and realistic. Reviewed OPS2#17/Overall 07

NHL 2002 EA Sports Canada) The denitive ice hockey videogame, and a marked improvement on NHL 2001.
Reviewed OPS2#14/Overail 08

(EA Sports/

P E T E R PA N : R E T U R N TO NEVER LAND A platformer starring the boy who never grew up.
Reviewed OPS2#19/Overatl 02

R AY M A N REVOLUTION

ROBOT WARLORDS

SILENT SCOPE 2

(SCEE/Disney Interactive)

(Ubi Soft/Ubi Soft)


Animation-quality graphics elevate this classic platformer starring a disjointed hero.
Reviewed 0ps2#02/0ve'ati 08

(Midas Interactive/DaZZ)
Many other superior mech games
make this redundant in a

(Konami/Konami TYO)

somewhat minority genre.


Reviewed 0ps2#06/0verall 04

A worthwhile update of this arcade sniper sim.


Reviewed 0PS2#14/0verall 07

M O T O R M AY H E M

(Infogrames/Beyond Games)
Unoriginal deathmatcii-based vehicle blasting.
Reviewed OPS2#13/Overall 05

NHL HITZ 2002

P I R AT E S : T H E L E G E N D O F B L A C K K AT

ROBOT WARS RC REVENGE PRO (Acclaim/

SILPHEED: THE LOST PLANET

(Midway/Black Box)

A satisfying, if short-lived, arcadestyle ice hockey game.


Reviewed OPS2#14/Overall 06

(EA/Westwood)

(BBC Multimedia/Climax)

A pirating RPG with unique sea battles on ships.


Reviewed OPS2#19/Overall 03

TV show tie-ins rarely work - this


could have been better Reviewed OPS2#14/Overal[ 05

(Swingl/n^asure/GameArts)
Tedious top-down shooter that
shouldn't be on PS2, Reviewed OPS2#03/Overatl 03

Acclaim Cheltenham)

A distinct lack of speed makes


this an avoidable kart racer Reviewed 0ps2#02/0verall 03

MTV MUSIC G E N E R AT O R 2

NO-ONE LIVES FOREVER


A FPS based on the worlds of James Bond and Austin Powers

RUGBY

(Codemasters/Jester)

POLAROID PETE

Home DJ sample/mixer music maimer. TTiis is exciting and well put togetiier. Become a
bedroom DJ Reviewed 0ps2#08/0v6r5il 09

(Vivendi/Sierra/Monollth)

(JVC/lrem)

with inventive gameplay ideas.


Reviewed OPS2#19/Overal! 07

Coated in Japanese weirdness, this side-scrolling photo sim is a


denite cult hit. Reviewed OPS2#16/Overall 07

READY 2 RUMBLE: ROUND 2


A man/eilous, arcade-based

(EA Sports/ Creative Assembly)


So far the only PS2 game to represent this sport. More akin to Madden than FIFA In approach, a highly enjoyable and rened take on the sport. EA Sports does it again.
Reviewed OPS2#08/< 'verall 08

SIR ALEX F E R G U S O N ' S P L AY E R MANAGER 2002

(Midway/Midway)

(3DO/Anco)
Footy management sim, but lacks the killer goal.
Reviewed OPS2#12/Overall 06

M X 2 0 0 2 F E AT U R I N G RICKY CARMICHAEL

NY RACE

POUCE 24/7

comedy boxing game, pitting ridiculous cartoon ghters against each other
Reviewed OPS2#01/Overall 07

SKY ODYSSEY A ight Sim where you dont have to shoot anything just complete crazy missions.
Reviewed OPS2#06/Overaii 08

(Wanadoo/Kalisto)

(THO/PaclfIc Coast Power)


Engaging motorcross sim that utilises Its subject to great effect.
Reviewed; OPS2#12/Overall 07

Future racer, based on The Fifth Element Nothing.


Reviewed OPS2#14/Overall 05

(Konami/KCET)

Basic Ifghtgun game with motion capture option. Frantic and fast
. Reviewed OPS2#17/Overall 05

(SCEE/Cross for SCEIj

R E D FA C T I O N Ace rst-person shooter that melds MGS-style tactics and the all-out blasting of Quoke
Reviewed OPS2#08/Ovf?r3li 08

RUMBLE RACING

(THQ/Violition)

(EA/EA)
Fast and furious arcade stunt

ONI

POOLMASTER

MX RIDER

(Rockstar/Bungie Software)
Reviewed 0ps2#05/0verall 07

New character animation in an

(Take 2/Ask)

(Infogrames/Paradigm)

Motocross/supercross sim that lacks the true grit of the sport.


Reviewed OPS2#13/Overall 06

enjoyable third-person sci- romp.

Dull pool sim, despite some tidy bail physics. Keep it in the pub where it belongs.
Reviewed OPS2#02/Overall 05

racer that has tons of challenge and replay value, especially in Two-Player mode. Full of totaify insane courses to put you through
your paces, too. Reviewed OPS2#08/Ov<rail 08

SKY SURFER

NBA HOOPZ

ONtMUSHA; WARLORDS

P O R TA L R U N N E R

RESIDENT EVIL CODE: VERONICA X

(Virgin Interactive/ Idea Factory)


Jump out of a plane with a board on your feet and surf the skies.
Reviewed OPS2#04/Overali 03

(Midway/Eurocom)
Arcade-styled b'ball sim but there
are better ones on the street. Reviewed: 0ps2#06/0verall 06

(Capcom/Capcom)
impressive survival horror that lets the PS2 run riot, Suffers from

(3DO/3DO) VIkkl, of Army Men notoriety,


gets her own title. It's the best of a bad bunch.
Reviewed OPS2#13/Overall 05

(Capcom Eurosoft/Capcom)

an iffy PAL conversion, though.


Reviewed OPS2#09/Ovrai! 08

A captivating story, cinematic atmosphere, frights, thrills and copious amounts of blood. Give in to its disgustingly depraved clutches. You know you want to.
Reviewed 0ps2#10/0verdll 09

RUNE: VIKING WARLORD

SMUGGLER'S RUN

(Take 2/Human Head)


the Dark Ages.

A Viking slash-'em-up that


should have been conned to Reviewed 0P$2#ll/0verall 04

(Rockstar/Angel Studios)

Mission-based fun where you escape from the cops with a trunkload of booty.
Reviewed OPS2#01/Overail 07

NBA LIVE 2001

O P E R AT I O N W I N B A C K

(EA Sports/EA Sports Canada)


Reviewed: OPS2#05/Overall 06

Solid and playable. Thrills are thin on the ground, though.

(Midas Interactive/KOEI)

An enjoyable stealth shooter with


an SAS feel. Reviewed OPS2#07/Overall 06

PRO EVOLUTION SOCCER

(Konami/Konami TYO)
Konami TYO updates /SS Pro Evolution and creates the best PS2 football Sim yet. You won't leave yourjoypad till you've won every trophy
Reviewed 0PS2#l4/uv;_fall 09

RESIDENT EVIL SURVIVOR 2 CODE; VERONICA

S A LT L A K E 2 0 0 2

(Eidos/Attention To Detail)
Well-presented Winter Olympics game. Decent weather effects and well-dened athletes, but the majority of events are rather tedious. Not much variety and a limited life span. You'll have more fun watching the thing on TV,
Reviewed OPS2#17/Overall 05

SMUGGLER'S RUN 2: HOSTILE TERRITORIES

(Capcom Eurosoft/Capcom)

(Rockstar/Angel Studios)
impresslvefy big and frantic, not too different .to Its predecessor.
Reviewed: 0PS2#lS/0verall 07

NBAUVE 2002 An update of NBA Live 2001? Only for true basketball nuts. NBA STREET Great looks, great to play, but not
what most will want. Reviewed OPS2#lO/C)verall 06

ORPHEN

(EA Sports/EA Sports Canada)


Reviewed: OPS2#15/Overall 06

(Activislon/Shade Inc)
Disappointing anime-inspired Japanese RPG.
Reviewed OPS2#01/Overall 04

A bit of a wasted opportunity to do a reaify decent scary rstperson survival horror game.
Reviewed OPS2#18/Overall 04

S O U L R E AV E R 2

PROJECT EDEN i^ok beyond some of the notgreat visuals and you'll lose weeks to this complex and satisfying rst-person
shooter/adventure. Reviewed OPS2#12/Ovefall 08

REZ Fight computer viruses from within the system. Exploring the relationship between sound and
co l o u r th i s te ch n o sh o o te r

(EA Sports Big/EA Sports)

PA R A P PA T H E RAPPER 2

(Eldos/Core Design)

(SCEE/Sega (UGA))

(Eidos Interactive/ Crystal Dynamics)


Soul-sucking fantasy adventure that revolves around the exploits of Raziel and his huge sword.
Reviewed OPS2#14/Overall 07

SHADOW HEARTS

(SCEE/NanaOn-sha)

(Midway/Sacnoth)

(Acclaim/Acclaim

^^UARTERBACK

Rhythm action game where you play a rapping dog Simple but compelling gameplay.
Reviewed OPS2#17/Overa!l 07

An uncomplicated and enjoyable Japanese RPG.


Reviewed OPS2#19/OveraH 07

provides pure gameplay


Reviewed OPS2#16/Overai! 09

S PA C E A C E

O ^AKE III PA R I S - D A K A R R A L LY

RIDGE RACER V

Studios Austin) American football game that has unique features, but unable to compete with Madden 2002.
Reviewed OPS2#13/OveraH 08

(Acclaim/ Broadsword Interactive)


Based on the race of the same

name, this sim does little to inspire interest.


Reviewed OPS2#13/Overall 05

In four-player, this FPS is the best multiplayer yet. A technical tour de force, it runs like greased lightning and looks absolutely gorgeous.
Reviewed OPS2#06/i);erali 09

(EA/id & Bullfrog)

(SCEE/Namco)

A popular racer, but high hopes were scuppered by the limited size and a lack of originality.
Reviewed OFS2#01/Overall 07

SHADOW MAN: 2EC0ND COMING (Acclaim/Acclaim Studio Teesside)


Action-adventure with a sombre

(Digital Leisure/Cinematronics)
Horric and ancient arcade port.
Reviewed 0ps2#04/0verall 01

S PA C E C H A N N E L 5 V I Game Artists) A rhythm action game - very stylish but not much variety.
Reviewed OPS2#18/Overall 07

NHL 2001

RING OF RED

twist. Rich textures, gorgeous effects, but not particularly outstanding in any way
Reviewed OPS2#18/Overall 07

(SCEE/Sega United

(EA Sports/ EA Sports Canada)


EA Sports' perennial ice hockey
licence that hits the mark. As

PENNY RACERS

R AY M A N M

(Konami/KCE)
A mech RTS that's fun?

(Midas/Takara)

Jamie Oliver might say, "Pucka!"


Reviewed OPS2#02/Ove all 08

A half-baked and underfed GT3, with just a few good tracks to


recommend it. Reviewed 0PS2#14/0verall 04

(Ubi Soft/Ubi Studios France)

Based primarify on multiplayer action. Some good ideas, but the gameplay is nothing new.
Reviewed: OPS2#15/Overall 06

Oh yes. A must-buy for the discerning robo-fetishlst who's after something different that really challenges.
Reviewed 0ps2#07/0vefa 08

SHADOW OF MEMORIES

S PA C E R A C E

(Konami/KCET)

(Infogrames/Melbourne House)
The cartoon Kart racer in its

Filmic adventure that keeps the surprises coming with a serpentine plot that constantly surprises and enthralls.
Reviewed OPS2#05/0veraii 08

simplest form.
Reviewed OPS2#17/Overall 05

SPUSHDOWN

glossary
Just got your PS2? It's your rst console ever and you've bought the

(Infogrames/Rainbow Studios)
Sea-Doo racer, with impressive
w a t e r e ff e c t s . Reviewed OPS2#14/Overall 07

S H A U N PA L M E R ' S PRO SNOWBOARDER

best magazine to give


you the latest and most up-to-date Information? But you don't have a

Afterburn: An extra kick of power in ight sIms. Al; Articial Intelligence. Analogue: Registering degrees of input as
opposed to digital's
on/off status.

Dual Shock controller Controller for PSone.


Dual Shock 2:

HUD: Head Up Display


Screen furniture such as map, speedometer, etc.

Real-time: When one

(Activislon/Dearsoft)
Basically Tony Hawk's on snow, it's an exhilarating sport, but the gameplay is unimaginative and the controls slug^sh.
Reviewed: OPS2#15/Overall 06

SPY HUNTER

second of game time


equals one second in the real world.

(Midway/Paradigm)
Pretend to be James Bond and race around in smart cars. Great

Controller designed for PS2 (with analogue). ECTS: European


Computer Trade Show. E3: Electronic

Iconography: Graphical shorthand dening


game, genre etc. quality graphics.

clue w/hat we're going


on about? Well, without wanting to patronise

Boarders: Snowboarders

Low res: Refers to poor L3: Pressing down on


the PS2 controller's

RPG: Role-playing game RTS: Real-time strategy R3: Pressing down on


the PS2 controller's

two-player chicken hunt game.


Reviewed OP$2#12/Ovcralt 08

SILENT HILL 2 (Konami/KCET SSX

or games featuring the


alpine sport.

Entertainment Expo (USI,


Frame rate: Number of images drawn per

right joystick.

Team Silent)

those gamers who've


been around since the

2X Spectrum by spelling
out the meaning of gaming terms and acronyms in the reviews and previews, here's your 'at a glance'

Coirw>p: Coin-operated arcade videogames. Cut-scene: Explanatory, non-playable scene In videogame (also 'FMVj.
CPU: Central Processor
Unit. Brains of PS2.

Sim: Simulatton.

second in games. Higher


frame rate smoother
animation.

left joystick. Mini-games: Bonus,


playable games found in larger titles.

Strafe: Move sideways while looking straight


USB: Port to connect peripherals such as

One of the most atmospheric and genuinely frightening titles on PS2. Like all of your worst nightmares rolled Into one relentless videogame.
Reviewed OPS2#13/Overall 08

(EA Sports Big/

EA Sports Canada)
inventive rainbow-coloured

high-speed snowboard game packed with crazy courses,


and crazier characters. Reviewed 0PS2#01/Qverdll 09

FPS: First-Person

Shooter (eg Quoke III}.


Hack 'n' stash: Refers

guide to all things


PS2 and technical.

Dev kits: Programmable PS2s used by developers. D-pad: Direction pad on


P S 2 c o n t r o l l e r.

to game (usually fantasy) featuring blade combat High res: High resolution (graphics).

MultlTap: With one, have up to four players: with two, up to eight Polygon: Building block of videogame graphics. PSone: The precursor to
PlayStation 2.

keyboard to PS2. O If there's a temi, word


or phrase that's still taxing your brain cells, let us know and we'll include It here.

SILENT SCOPE Slick but simple shooting gallerystyle game where you play a police sniper A great launch title that we're still playing
Reviewed OPS2#01/0. oraH 08

SSX TRICKY EA Sports Canada) The sequel to the PS2's sleeperhit Is now bigger and betterNew
courses included! Reviewed OPS2#15/Ovcraii 09

(Konami/KCEO)

(EA Sports Big/

42 PlayStation.E

d a t a b a s e
; . p

Can't get hold of one of the games In


Ttie Shortlist? Something gone wrong? Need to check a release date? Here's the denitive list of all the UK PS2 publishers.

S TA R W A R S : RACER REVENGE

TEST DRIVE: OFFROAD WIDE OPEN

.J

(Activision/LucasArtsj
Pod race around the Star IVars

(Infogrames/Angel Studios)
A tidy offroad racer, from the makers of Smuggler's Run.
Reviewed OPS2#14/Overall 06

Radical Design)

timesputters (Eidos/Free

WARRIORS OF MIGHT AND MAGIC (3DO/3DO)


Dreadful non-adventure/RPG with

3D0 01895 456 700 w w w. 3 d o e u r o p e . c o m

3D0 Europe, 21-23 Mossop Street,


London SW/3 2LY ACCLAIM 0207 344 5000 w w w. a c c i a l m n a t i o n . c o m

universe with great atmosphere and lightning fast gameplay.


Reviewed OPS2#19/Overall 07

Fun, fast, frantic and inventive rst-person shooter. Buy it for the split-screen multlplayer madness.
Reviewed OPS2#01/Cv-n!i 09

nothing to recommend it
Reviewed OPS2#07/Overall 03

TG DARE DEVIL S TA R W A R S : J E D I S TA R F I G H T E R

(Kemco/Papaya Studios)
Mission-based retro car racer that

TOKYO XTREME RACER

WHO WANTS TO BE A MILUONAIRE? 2ND EDITION

112-120 Brompton Road, Knightsbridge, London SW3 IJJ


ACnVISION 01895 456 789 www,actlvision.com

(ActMslon/LucasArts)

fails to provide excitement.


Reviewed OPS2#02/Overall 05

(Crave/Ubi Soft/Genki)
Sedate, and thus dull, racer.
Reviewed 0PS2#ll/0verall 04

(Eidos/Revolutlon)
Scary animation of Tarrant and easy questions make this a chore.
Reviewed: OPS2#15/Overail 04

The sequel 3D space shooter with


a few novel and welcome

Long Island House, Suite 3a, 1-4 Marpie V/ay,


London W3 ORQ BBC MULTtMEDiA 0208 433 2000 v w w. b b c m u t t i m e d i a . c o m

Innovations, but no major leap from the rst game.


Reviewed OPS2#19/Overa(1 08

THE BOUNCER A fun, accessible brawler whose adventuring elements are fairly limited,
Reviewed 0ps2#09/0veraii 06

(SCEE/Squaresoft)

TONY HAWK'S P R O S K AT E R 3

WILD WILD RACING

(Activlsion/Neversoft)

S TA R WA R S : S TA R F I G H T E R

(Activision/LucasArts)
Mesmerising 3D Star Wars blaster with lm-perfect sound effects.
Reviewed OPS2#06/Overa!l 09

Skate Sim that's perfect to play whether you've got two minutes or two hours to spare. Notable for being the rst PAL game to have online network play
Reviewed OPS2#15/Ov<.,'a', 09

(Rage/Rage)

CGll, Woodlands, 80 V^ood Lane,


London W12 OTT CAPCOM EUROSOFT 0208 846 2550 v t w w. c a p c o m - e u r o p e . c o m 9th Floor, 26-28 Hammersmith Grove,
London W5 7HA

Off-road buggy-racing game. The


Stunt mode Is addictive. Reviewed OPS2#01/Overali 06

THE SHADOW OF ZORRO

(Cryo/ln Utero)
Stealth-'em-up adventure that's convincing proof that even good Ideas dont always survive.
Reviewed OPS2#18/Overali 03

WIPEOUT . FUSION

(SCEE/Studio Liverpool)
TOP GUN

CODEMASTCRS 01926 814 132 wviW.codemasters.com

S TA R W A R S : S U P E R B0M6AD RACING

(Activision/Lucas Learning)
Banal cartoon kart racer. Reviewed OPS2#08/Overali 05

(Virgin Interactive/ Digital Integrations)

THE FUNTSTONES IN V I VA R O C K V E G A S

A ight Sim that seems to have been designed by people who have never even seen a plane, let
alone own one. A few arcade

Style and substance are here In the most fully realised MZ/pEout yet. This future racer Is as smart and extreme as It gets. Cracking soundtrack, too.
Reviewed OPS2#16/Ovra 09

Stoneyttiorpe, Southam,
Wanwickshire CV33 ODL CRYO 0121 250 5072 www.cryo-interactive.com

1863 Stratford Road, Shirley, Solihull B90 3BQ


EIDOS INTERACTIVE 0121 356 0831 v w w. e l d o s . c o . u k 1 Hartfteld Road, Wimbledon, London SW19 3RU ELECTRONIC ARTS 0870 243 2435
www.LiKea.com

S TAT E O F E M E R G E N C Y

(Rockstar/VIS)

(Swing! Entertainment/Toka)
Stone Age karting action based dabba... Actually, dont. Ever.
Reviewed 0PS2#ll/0verall 02 on the titular lm licence. Yabba

A riot Sim complete with


Molotov cocktails.. Reviewed OPS2#19/Overail 07

thrills, but little else.


Reviewed OPS2#14/Overall 04

WOODY WOODPECKER: ESCAPE FROM BUZZ B U Z Z A R D ' S PA R K

^VTWISTED
(SCEE/Incognito)

(Cryo Interactive/Ekosysteni)
Platform adventure with a

M E TA L : B L A C K

STREET HGHTER EX3

(Capcom Eurosoft/Arikaj

THE MUMMY RETURNS (Vivendi Universal/

cartoon look and solid graphics.


Reviewed OPS217/Overall 03

On a post-nuclear-war planet,
drive around In frenzied vehicle-

2000 Hiilswood Drive, Chertsey, Surrey KT16 OEU EMPIRE 0800 783 0156

2D/3D ghter with devout fans.


Reviewed OPS2#03/Overall 06

Blitz Games)

Sub-standard, adventureb a s e d m o v i e t i e - i n . Yo u ' r e b e t t e r

based hedonism. Everything you'd expect a Tw/sted Meta/ game to


be on PS2 - and then some. Reviewed OPS2#12/OveralJ 08

STUNT GP

sticking to the more reliable


To m b R o / d e r c o l l e c t i o n . Reviewed OPS2#14/Overaii 05

, WORLD CHAMPIONSHIP SNOOKER 2002

(Virgin Interactive/Team 17)


Practice car stunts with remotecontrolled cars. Reviewed OPS2#14/Overaii 03

(Codemasters/Blade)
Take part In the all-star tournament playing as Hendry or Doherly In this Incredibly playable
snooker sim. Reviewed 0PS2#ll/0vera 08

wvi/w.empire.co.uk The Spire, 677 High Road, North Rnchley N12 ODA
INFOGRAMES 0208 222 9700

U E FA C H A L L E N G E THE SIMPSONS: ROAD RAGE

(Infogrames/lnfogrames)
Everything that could go wrong in a football game Is here.
Reviewed OPS2#10/Overall 02

vww,lnfogrames.com
116 Baker Street, London WIM ILB JVC INTERACTIVE 0207 240 3121

^ ,SUMfvlONER M (THQ/Volition)
Although conned to strict RPG plot connes, this Is an entertaining spectacle with expert storytelling..
Reviewed OPS2#04/Overali OS

(EA/Radlcal Entertainment)
Homer behind the wheel. Reviewed: OPS2#15/Overall 06

It's Crazy Taxi, but with Bart and

THE WEAKEST LINK

U E FA C H A M P I O N S LEAGUE SEASON 2001/2002 The balance of play and

WORLD DESTRUCTION LEAGUE: THUNDER TA N K S

www.]vcmusic.co.uk 44 Wellington Street, Covent Garden,


London WC2E 7RH KONAMI 0208 582 5573 wvi/w.konami-europe.com

(3DO/3DO)
Arcade tank sim with a Four-

(Activision/Activision)

SUNNY GARCIA SURHNG

You'll get more enjoyment playing along with the TV show.


Reviewed OPS2#14/Overail 04

(Take 2/Sllicon Dreams)


enough in this footy game.
Reviewed OPS2#16/Overaii 07

uid animation isn't dened

Player Deathmatch mode. Lacks appeal in One-Player mode.


Reviewed OPS2#05/Overali 07

7/9 The Oaks, Ruistip, Middlesex HA4 7LF


LEGO 01753 495 453 www.iego.com 33 Bath Road, Slough, Berks SLl 3UF MtCROIDS 0208 901 7388 www.mlcroids.com

(Ubi Soft/Krome Studio)

Surfs up for the second time In


this PS2 wave sim. Reviewed OPS2#19/Overall 03

T H E M E PA R K W O R L D

(EA/Bullfrog)
Take on the role of a theme

^UNREAL

WORLD DESTRUCTION LEAGUE: WARJETZ

TOURNAMENT

(3DO/3DO)

S U P E R B U S T- A - M O V E

(Acclalm/Taito)

Another update of a classic game, but a pointless one as It adds nothing original to the timeless gameplay.
Reviewed OPS2#02/Over3ii 04

park tycoon for a day in this engaging god sim, where pleasing the crowds and getting those turnstyles a-spinnin' Is your prime directive.
Reviewed OPS2#03/OveraH 07

(Infogrames/Epic Games)

Plane-based future war game.


Reviewed 0ps2#10/0verall 02

2 Gayton Road, Harrow, London HAl 2XU


MIDAS INTERACTIVE 01279 858 000 www.midas-lnteractlve.co.uk

A satisfylngly gory, totally overthe-top and Immensely playable rst-person shooter.


Reviewed OPS2#04/Overail 08

W O R L D R A L LY CHAMPIONSHIP

Matrix House, Cambridge Business Park CB4 OHH


MIDWAY 0207 938 4488 w v w. m i d w a y c o m

(SCEE/Evolution Studios)
VA M P I R E N I G H T

THIS IS FOOTBALL 2002 An atmospheric and playable


addition to a revived series. Reviewed OPS2#12/Overaii 07

SUPERCAR STREET CHALLENGE A by-the-book arcade racing game round desolate cities. Nothing to recommend It.
Reviewed 0PS2#14/0verali 04

(SCEE/Team SoHo)

(SCEE/Namco/ Sega Wow Entertainment)

Tlie most realistic rally experience committed to a next-gen programming.

96 Kensington High Street, London W8 4SG


ROCKSTAR GAMES 0870 124 2222 v w w, r o c k s t a r g a m e s . c o m Saxon House, 2-4 Victoria Street, Windsor Berks SL4 IBY

On rails lightgun shoot-'em-up with vampires and werewolves.


Reviewed OPS2#19/Overall 06

videogame, A pristine example of


Reviewed OPS2#14/Overa!l 09

(Activision/Exakt)

WORMS BLAST VICTORIOUS BOXERS

Kv, (Ubi Soft/Team 17)


Bust-A-Move gameplay but with all the favourite Worms weaponry.
Reviewed OPS2#19/Overail 08

SCEE 0990 998 877 www.playstation-europe.com

THUNDERHAWK: O P E R AT I O N P H O E N I X

(Empire Interactive/ESP)

S W I N G AWAY G O L F

(Eidos/Core Design)

(EA Sports/T&E Soft)


Cutesy PSone golf sim that's let down by a poor PS2 conversion.
Reviewed OPS2#02/Overall 03

A brave attempt to blend arcade and Sim with choppers.


Reviewed 0PS2#12/0verall 07

Offbeat, story-based Japanese boxing title that sadly lacks the killer punch.
Reviewed 0PS2#ll/0verail 04

PlayStation Cateline, PO Box 2047 London WIA 3DN


SCi 0207 585 3308 www.sci.co.uk

. r SMACKDOWN!
'JUST BRING m'

:,WWF

11 ivory House, Plantation Wharf, York Road,


London SWll 3TN TAKE 2 0870 124 2222 vi/ww.take2games.com Saxon House, 2-4 Victoria Street, Windsor, Berks SL4 IBY

TIGER WOODS PGA TOUR 2001

^ v .ViRTUA FIGHTER 4 2 (SCEE/Sega AM2)

(THQ/Yuke's)
Step Into the spandex pants
of The Rock and chums. This Is without a doubt the most

TA R Z A N F R E E R I D E

(EA Sports/EA Sports)

(Ubi Soft/Disney Interactive)


Based on a Disney lm of the same name, this tries to be different with 'surng' tree branches, but It doesn't work.
Reviewed OPS2#16/Overaii 04

Authentic golf sim, undermined by a random control system.


Reviewed 0ps2#06/0verall 06

A complex beat-'em-up that requires patience, but rewards well. The choice for a long-lasting single-player challenge.
Reviewed 0PS2#19/0ver3ll 08

realistic representation of the WWF experience on a console yet. Top stuff.


Reviewed OPS2#13/OveraH 08

THQ 01483 767 656


wv/w.thq.com Dukes Court, Duke Street, Woking. Surrey GU21 5BH UBI SOFT INTERACTIVE 01932 838230 v w w. u b i s o f t . c o . u k

TIGER WOODS PGA TOUR 2002

(EA Sports/EA Sports)


T E K K E N TA G TOURNAMENT

WACKY RACES S TA R R I N G D A S TA R D LY AND MUTTLEY

(SCEE/Namco)

Golf game branded by the big cat of the sport. Buy it for the addictive Multlplayer mode.
Reviewed OPS2#19/Overall 07

(Infogrames/lnfogrames)
Misty-eyed fans of the TV series
will love the visuals. Reviewed 0ps2#09/0vera!l 06

X-SQUAD (EA/EA Square)

Team-based third-person shooter.


Reviewed OPS2#02/Overall 05

Chantrey Court, Minorca Road, Weybridge,


Surrey KT13 8DU VIRGIN INTERACTIVE 0207 551 4222 wvw.vle.co.uk 74A Charlotte Street, London WIP ILR VIVENDI UNIVERSAL 0118 920 9100 vww.vivendi-unlversal-interactive.co.uk 2 Beacontree Plaza, Gilette W/ay, Reading RG2 OBS

Fantastically playable and graphically spectacular beat'em-up. The tagging moves should keep the Tekken faithful happy until the next 'proper'
Instalment reaches the shelves,

^ TIME CRISIS 2
PS2's rst on-rails lightgun title
sets the standard for others to

V (SCEE/Namco)

WA LT D I S N E T S J U N G L E B O O K G R O O V E PA R T Y The game guaranteed to get you dancing round your living room
like a loon. Reviewed 0ps2#08/0verall 04

ZONE or : THE ENDERS (Konami/KCEJ)


Cool mech thriller from

(Ubi Soft/Disney Interactive)

Meanwhile, keep your eyes peeled for Tekken 4.


Reviewed 0ps2#01/0veraii 0

follow. Has a great Two-Player Co-op mode.


Reviewed OPS2#13/Overa 0

Meta/ Gearys Hideo Kojima, with bonus MGS2 demo just to get you In the mood.
Reviewed OPS2#06/^h . 09

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I I J H R T I F. . .

PS2 GRfTlES GRVE OFF SfTlELLSP


It seemed like the logical step. Videogames stimulated touch, sight and hearing already. So what if you could smell what you were experiencing on-screen?
W O R D S ; PA U L F I T Z PAT R I C K / I L L U S T R AT I O N ; W I L L I A M B A R R A S

The following excerpt is taken from a condential piaytest


THE YEAR: 2003 THE PLACE: O L - FA C TO RY INC.

report on tlie rst batch of PS2 titles to Incorporate SCEI's patented Odour-Beater technology.
ESCAPE FROM MONKEY ISUND

Findings; For the love of God, please tone down the

ripe, fruity smell of monkeys. After the main title screen It doesn't iet up. There's oniy so much claggy fur and banana essence the average gamer can tolerate However big thumbs up for the rich, meilow aroma of the StarBuccaneer's caf6. Predict huge potential for future product placement In games. Just imagine the enticing aroma of ail-beef patties emanating from the Silent Hill branch of McDonalds. Or how about Robot Wars sponsored by Giade Plug-Ins? That game sure needs something Conclusion; More work required on odour strength.
CRICKET 2002

Findings; Combined odours of champagne, biinis, smoked saimon and Montecrlsto cigars Is spot on. Not so sure about the smeli of leather and willow though. Is it neaily relevant? Grass smeil is loveiy

but the American market has requested mixing it with scent of a


musty museum case. Apparently the UK smelis like that to them.

Conclusion; Passed for shipping


RESIDENT EVIL CODE: VERONICA X

Findings; Piaytest did not go at all well. Four testers had to be taken to casualty having been overcome by the (admittedly evocative) stench of rotting esh, cordite, rabid splttie and Claire Redeld's Cilnique. Where have the design team been collecting these odours? Sincerely hope there is no connection with story in local paper regarding recent spate of grave robbings. Devotion to Job Is admirable. Exhuming corpses less so. Suggest accenting smeli of hornor over literal odour of putrefaction might work better Conclusion: Serious need for changes to odour plan.
M E TA L G E A R S O U D 2

point, we were forced to open the windows when ve testers had

Snake hidden a In locker simultaneously Also, who cleared Ralden's signature odour? We appreciate he looks like a girl but the fug of
patchouli and talcum powder each time he stands still is a bit

Findings; All playtesters agreed the opening sequence smelled fantastic. The combination of petrol, cigarette smoke and ozone on the bridge was great. However once testers moved inside the tanker it all went a bit wrong Who could have known Solid Snake needed a shower so badly? Understand he's a rough and ready
operative but suggest we ease back on the BO essence. At one

much. Plus there Is a glitch In scenes with Metal Gear Ray Not entirely sure why appearance of towering nuclear armed bipedal
tank is accompanied by odour of maple-smoked back bacon.

Thoughts on this would be appreciated.


Conclusion; Almost there. Send back to lab for revisions.

/here's only so much claggy ir and banana essence the average gamer can tolerate/^

NEXT MONTH IN THE JUNE ISSUE OF

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The most eagerly awaited game ever - Solid Snake is back for more explosive action and sneaky stealth. Alaska. The deep cold fortress of the northern wilderness. Deep within, the Fox Archipelago. Shadow Moses Island, stands a nuclear weapons disposal facility. A group of new generation special forces have taken control of
the base, and to the shock of

governing ofcials are being lead by members of FOX-HOUND, a high tech special ops force which are supposed to combat terrorist actions instead of creating them.

MIKE TYSON HEAVYWEIGHT BOXING


Mike Tyson - the most feared boxer of our time, plus fteen heavyweights including

Larry Holmes, Tim Witherspoon.


David Tua and Audley Harrison,

First person in-ght camera angle and TV realistic graphics. The fast,
smooth control system recreates the reality of a round in the ring with Intuitive implementation of true

LMA MANAGER 2002 The most realistic football management


game now embraces football across

boxing strategy. Over 600 tactical boxing moves in 20 international arenas. Features commentary from

Oobby Czyz and Sky Sports.

Europe. Over 700 clubs. 17.000 players,


in sixteen divisions over six countries.

Includes a huge transfer market where you can buy. sell or loan any of the all matches across Europe in a couple of

players. An advanced match engine plays

seconds. Easy to use and navigate, with


the new PS2 user interface.

WHA TEVER TURNS YOU ON

megastores