Escolar Documentos
Profissional Documentos
Cultura Documentos
WATER FO
OUNTAIN TU
UTORIAL
prepared by: arrch ronel k. pabico (( rpadc2002@yaho
oo.com)
Page 1 of 9
On this tutorial, I will show you how to make water fountain from reactors.
Not more skills are required, only your basic knowledge on 3d max.
1. Download the scene file fountain_start.max on this thread, or the model
fountain .3ds. If you haven’t you can create your own model for the
fountain source. Any model will do. To start set some 3d max parameters
just like the following: set the units to meter, and the renderer to scan line
( for the meantime we will use scan line because we will do some series
of test render.)
prepared by: arch ronel k. pabico ( rpadc2002@yahoo.com)
Page 2 of 9
prepared by: arch ronel k. pabico ( rpadc2002@yahoo.com)
Page 3 of 9
prepared by: arch ronel k. pabico ( rpadc2002@yahoo.com)
Page 4 of 9
4. As you move the time slider, the more the fountain goes up, now let us control over it. From the
Command panel go to Space Warps, then to Forces and select Gravity from the list.
Then on the top view port drag anywhere. Then on left viewport, move the gravity icon on top of the water fountain
you have created just enough on how the water goes up. With the gravity icon still selected, go to main toolbar and
select bind to Space Space Warp. See the figure. Drag to link the gravity to the super spray. Then adjust some
basic parameters
prepared by: arch ronel k. pabico ( rpadc2002@yahoo.com)
Page 5 of 9
5. Now that we set already the upward strength of the fountain, the problem now is how it falls and reach the
surface. From the command panel again, go to Space Warps, choose from the list Deflectors then select Deflector. Or go to
the Menu Bar – Create - Space Warps – Deflectors – Deflector.
6. Then on top viewport drag a Deflector reactor (rectangular shape) on top of the stone fountain just enough
to cover it size. Name this deflector 1. While the deflector still selected, go to main toolbar and click Bind to Space Warp,
then drag the deflector 1 to Super Spray Reactor. On left view port, move the deflector on its y-axis just on top of the water
on the stone fountain. Then on modifying panel, adjust the bounce amount at least 0.3, with a variation of 4.0% and friction
to 10%. Now
play on time
slider and
observe now
your fountain
how it behaves
and reacts to
the deflector.
The particles
bounce as it
touch the water
surface
(deflector). You
can adjust the
amount as you
like. But
observe the
height of the
fountain balance
with the
downward force,
theoretically, not
much bounce
will occur.
prepared by: arch ronel k. pabico ( rpadc2002@yahoo.com)
Page 6 of 9
prepared by: arch ronel k. pabico ( rpadc2002@yahoo.com)
Page 7 of 9
prepared by: arch ronel k. pabico ( rpadc2002@yahoo.com)
Page 8 of 9
9. While the PArray icon is still selected, go to modifying panel, click select object then select the water top model. This will make the water top
model as a water source for overflowing water.
10. Then activate the left viewport, select the water top model, right click and then convert to poly. Maximized the viewport, then click polygon
and select the all around edges of the water top model by window crossing across the edges, see image sample. Then click on the small box
opposite the polygon on the modifying panel so the selection is still active as you goes on. Select again the PArray icon and from the
parameters,
select check
the box Use
Selected
SubObjects.
This mean
that the
overflowing
See enlarge image below
water will only
comes out on
this side and
not to the
whole object.
Then adjust
some basic
parameters as
seen on the
figure.
prepared by: arch ronel k. pabico ( rpadc2002@yahoo.com)
Page 9 of 9