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Camera angles

Establishing shot - Shot showing the location the scene is taking place Master shot - Shot showing where characters/objects are positioned in a scene Close-up - Showing someone from the shoulders up Mid-shot - Showing someone from the waist up Long shot - Showing someone from head to toe Wide shot - Showing a wide view of the scene Two-shot - A shot showing two people Aerial shot - Shot filmed from the air Point of view shot - A shot showing the perspective of a character Over the shoulder shot - A shot of someone or something taken from the perspective or camera angle from the shoulder of another person High angle - The camera looks down on someone Low angle - The camera looks up at someone Canted angle - The camera is at a slanted angle Pan - The camera moves from side to side Tilt - The camera moves up and down Crane - The camera follows a person or object Hand-held - A Shaky handheld effect Zoom - The camera zooms in or out

Editing
Cutting The process where one shot is replaced on screen immediately by the next Shot/reverse shot Cutting back and forth between people in conversation Eyeline match Cutting to show what a character is looking at Graphic match A similar shape or colour linking two consecutive shots Action match Cutting to show another angle of the scene Jump cut Cutting out the middle section of a shot Cross-cutting Cutting back and forth between two or more scenes happening simultaneously Dissolve One shot fades out as the next shot fades in Fade out/fade in The image fades out to a blank screen, or fades in from a blank screen Superimposition One image is placed on top of another image Slow motion When an action is slowed down Long take A single continuous shot that does not cut for an unusual length of time Fast paced/slow paced editing When the editing is fast paced the action will cut rapidly from shot to shot each shot lasting only a few seconds. Slow paced editing will involve limited cutting from shot to shot.

Section
Sound

Mise-en-scene

Location Where the scene takes place Set design How the setting is deisgned Costume Clothes worn by the actors Make-up Cosmetics worn on the face by the actors Props Objects used in the scene High key lighting Bright lighting Low key lighting- Dark lighting

Diegetic Sound originating froma source in the scene e.g. dialogue. Non-diegetic Sound added in postproduction, e.g. background music. Sound motif A sound or piece of music associated with a character, place, or theme (like Jaws) (Media exam plan) Sound bridge Sound linking the end of one scene and the beginning of the next. Dialogue Words spoken by actors. Voiceover Dialogue spoken by an unseen character over related images. Direct address When the actor speaks directly to the camera. Sound mix The way in which the different sounds in a scene are mixed together Ambient sound- Background noise

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