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Elites

Sniper Team………………………………………….30 Points

Sniper Teams in the Aldarian force are used primarily for advanced reconnaissance, and
area denial. Armed

Name WS BS S T W I A Ld Sv

Troops

Platoon A platoon consists of up to four of any of the following units Plus a platoon
command Section

Platoon Command Section………………………………………………………..50 points

Name WS BS S T W I A Ld Sv
Veteran 3 4 3 3 1 3 1 7 5+
Radioman 3 4 3 3 1 3 1 7 5+
Lieutenant 3 4 3 3 1 3 1 9 5+
Command Sergeant M. 5 4 3 3 1 3 1 9 5+

Unit Composition:
- 1 Lieutenant
- 8 Veterans
- 1 Radioman
Unit Type:
- Infantry
Wargear:
- Infantry armor
- Wyvern Assault Rifle
- Grishenko Sabot Pistol (Lieutenant and Command Sergeant Major only)
- Close combat weapon
- Frag Grenades
- Radio (radioman only)

Special Rules:
- bombardment (Lieutenant and Radioman only)
- Lead By Example (Command Sergeant Major only)
Options:

- The Unit may be Joined by a Command Sergeant Major………………+30 points

Aldarian Fireteam………………..25 Points


Aldarian fireteams are the backbone of the Aldarian army, they hold ground, they beat
the enemy to a pulp and above all they stand fast.

Name WS BS S T W I A Ld Sv
Infantrymen 2 3 3 3 1 3 1 7 5+
Sergeant 2 3 3 3 1 3 1 8 5+
Sergeant M. 4 4 3 3 1 3 1 9 5+

Unit Composition:
- 1 Sergeant
- 4 Infantrymen
Unit Type:
- Infantry
Wargear:
- Infantry armor
- Wyvern Assault Rifle
- Grishenko Sabot Pistol (sergeant and Sergeant major only)
- Close combat weapon
- Frag Grenades

Options
- May contain five additional Infantrymen………………………….+25 points
- The unit may Replace it’s Sergeant with an Sergeant Major………+25 points
- The unit’s Sergeant or Sergeant Major may replace their Wyvern Assault Rifle
or their Grishenko Sabot Pistol with a power weapon……….+10 points
- One in five models may replace their Wyvern Assault rifle with a Light
Machine gun………………………………………………+5 points per model
- One in five models may replace their Wyvern Assault rifle with a 100mm
Missile Launcher……………………………………….+10 points per model
- Up to three guardsmen may take a single Light Rocket launcher ……………
…………………………..………………… +5 points per model

Heavy Fireteam……………30 points

Heavy Fireteams are the ones responsible for beating back the enemy and keeping
them at arms length. Each unit consists of three heavy weapon gunners two guards, and
a commander. The Guards, keep the heavy gunners and the sergeant safe while the
heavy gunners do the damage.

Name WS BS S T W I A Ld Sv
Infantrymen 2 3 3 3 1 3 1 7 5+
Sergeant 2 3 3 3 1 3 1 8 5+
Sergeant M. 4 4 3 3 1 3 1 9 5+

Unit Composition:
- 1 Sergeant
- 5 Infantrymen
Unit Type:
- Infantry
Wargear:
- Infantry armor
- Wyvern Assault Rifle
- Grishenko Sabot Pistol (sergeant and Sergeant major only)
- Close combat weapon
- Frag Grenades
Options
- The unit may Replace it’s Sergeant with an Sergeant Major………+25 points
- The unit’s Sergeant or Sergeant Major may replace their Wyvern Assault Rifle
or their Grishenko Sabot Pistol with a power weapon……….+10 points
- 3 Infantrymen must replace their Wyvern Assault Rifle with one of the
following
o Light Gatling gun for +10 points per model
o 100mm Missile launcher for +15 points per model
o 10mm Railgun +20 points per model

Assault Team…………………………………………………..50 points

Assault teams were formed to give the Aldarians a close in combat team to beat the
Giant alien pirates out of their fortified positions. Using their Grishenko Shotguns that fire
a mass of darts into their opponents they get in close, fire and finish the job with special
CC training.

Name WS BS S T W I A Ld Sv
Assault Infantryman 3 3 3 3 1 3 1 7 5+
Assault Sergeant 3 3 3 3 1 3 1 8 5+
Sergeant M. 4 4 3 3 1 3 1 9 5+

Unit Composition:
- 1 Sergeant
- 5 Infantrymen
Unit Type:
- Infantry
Wargear:
- Infantry armor
- Grishenko Sabot Shotgun
- Grishenko Sabot Pistol (sergeant and Sergeant major only)
- Close combat weapon
- Frag Grenades

Special Rules:
- Furious Charge Universal Special Rule
Options
- May contain five additional Infantrymen………………………….+50 points
- The unit may Replace it’s Sergeant with an Sergeant Major………+25 points
- The unit’s Sergeant or Sergeant Major may replace their Wyvern Assault Rifle
or their Grishenko Sabot Pistol with a power weapon……….+10 points
Name Range Str AP Type
Wyvern Assault Rifle 24” 3 6 Rapid Fire
Grishenko Sabot Pistol 12” 4 4 Pistol
Light Machine Gun 24” 3 6 Heavy 3
100mm Missile Launcher 48” 8 2 Heavy 1
Light Rocket launcher 12” 7 3 Heavy 1, One shot
Light Gatling Gun 24” 3 6 heavy 4, Rending
10mm Railgun 48” X 3 Heavy 1, Sniper
Grishenko Sabot Shotgun 12” 4 - assault 2

Rules.

Bombardment: The Aldarians make extensive use of their mach 3 strike craft and offer
ground support to even the lowest level of command structure. Most common amoung
these strikes are promethium air strikes to burn the enemy out of cover into the open
where the Aldarians deadly weapons can reach them.

Once per game if both the Lieutenant and the Radioman are alive, you may call in a
single Air strike to any point on the board that the Platoon command squad has LOS to,
this attack is treated as a single Str 4 ap 5 Ordinance 1, large blast attack that is fired
indirectly from the Liuetenant and Radioman with no minimum range and unlimited
maximum range.

Lead by example: Unlike Most ranks that of Command Sergeant major is never given in
the normal course of events. As the highest enlisted rank, the title must be earned. Not
by one or two heroic events on the battlefield but by years, even decades, of loyalty to
your fellow soldier, by years of serving as the prime example of what a soldier should be.
Those that earn the title serve as a go between between the officers and enlisted men.
They are the voice of the foot soldier to speak to high command. The respect they
garner is usually even greater than that of the captains they serve, and the men under
them fight on in the face of insurmountable odds to see their CSM safe and sound.

Any unit That can see the Command sergeant Major adds +1 to their Leadership.

Heavy Support

MBT-1 Guardian…………………………….. 60 points

Armor
BS F S R
4 13 12 10

Unit Composition: 1-3 Guardian’s


Unit Type: Vehicle (Tank)
Wargear:
- 130mm Smoothbore Cannon
- Heavy Machine Gun
- Smoke launcher

Options:

May replace it’s 130mm Smoothbore with a single 30mm Gatling Gun ….+20 points
The 130mm May be upgraded to fire the Kraken ATGM………………….+20 Points

HBT-1 experimental heavy battle tank…………………………160 Points

Armor
BS F S R
4 13 13 11

Unit Composition: 1 HBT-1


Unit Type: Vehicle (Tank)
Wargear:
- Twinlinked 150mm Cannon
- Twinlinked Co-axial Heavy Machine Gun

Options:
- May downgrade the 150mm cannon and the Heavy Machine Gun to non twin
linked status and add 2 Titan Missiles………………………………………….
+60 points

XM-232 Ragnarok……………………………………………..160 Points

Armor
BS F S R
4 11 10 10

Unit Composition: 1-3 XM-232’s


Unit type: Vehicle (tank)
Wargear:

Name Range Str AP Type


130mm smoothbore 60” 7 3 Heavy 1
130mm Smoothbore Kraken 12- 72” 8 2 Ordinance 1
Heavy Machine Gun 36” 4 5 Heavy 3
30mm Gatling Gun 24” 6 3 Heavy 3, Rending*
150mm Cannon 72” 9 2 Ordinance 1
Titan Missiles Unlimited 10 2 Ordinance 1, one-shot**

* This weapon cannot fire indirectly


** This weapon may only be fired if the vehicle was stationary this turn, and the
vehicle may fire no other weapons regardless of other rules.