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2005

razaks roughnecks

Razak Rico Flores

Brutto

Jenkins

Gossard Doc

TPhai

Higgins

Credits and Contents

ROUGHNECKS ARMY BOOK


CREDITS
Author
Matthew Sprange

CONTENTS
Introduction Using the Roughnecks Roughnecks Roster Characters Hobby Section Roughnecks in Action 2 3 4 5 16 22

Additional Text
Matthew Keefe, Bryan Steele

Editor
Ted Chang

Cover Art
Kieran Yanner

Internal Art
Danilo Moretti, Dave Wiggins

Figure Painter
Adrian Walters

Sculptor
Paul Muller

Miniatures Manager
Ian Barstow

Production Director
Alexander Fennell

Proofreader
Jan Bakston Starship Troopers: Pathnders Army Book TM & (C) 2005 TriStar Pictures Inc. All Rights Reserved. Mongoose Publishing Ltd. Authorised User. Reproduction of any part of this work by any means without the written permission of the publishier is expressly forbidden. Printed in China.

Introduction

INTRODUCTION
WELCOME TO THE ROUGHNECKS. I ONLY HAVE ONE RULE. EVERYONE FIGHTS, NO ONE QUITS. IF YOU DONT DO YOUR JOB, ILL KILL YOU MYSELF.
There are Mobile Infantry platoons better equipped, platoons better trained and platoons more decorated but none are perhaps as famous as the Roughnecks. A solid core of troopers forms a command squad, a unit unknown in most platoons, that combines the talents of the most experienced troopers in the Roughnecks and places them at the direct disposal of the lieutenant. The Roughnecks have had their own share of losses too and three lieutenants have led the platoon since the start of the Arachnid War. First gaining notoriety during the Klendathu Invasion, the Roughnecks were one of the lucky platoons to be selected from the Invasion Companies of Sky Marshal Dienes to be trained to full cap trooper status. It was perhaps lucky for the entire Federation that this was done. Ofcially classied as a standard Mobile Infantry platoon, the Roughnecks gain the respect of high ranking ofcers wherever they serve and have many allies in the upper echelons of SICON, such as General Redwing, also a personal friend of Lieutenant Razak. It is the experience they have gained over several campaigns and their ability to work together that sets the Roughnecks apart. In their own way, they are just as capable as the nest Pathnder platoon.

THE ROUGHNECKS HAS THE FOLLOWING SECTIONS, DETAILING THIS NEW MOBILE INFANTRY FORCE.
Using the Roughnecks: Complete rules for using the Roughnecks in a Mobile Infantry force, allowing you to use these veteran troopers in games of Starship Troopers as either a complete army or part of a much larger force. The Painting Guide: A section packed with photographs of painted Roughnecks bravely battling the enemies of Mankind. Includes a complete painting guide designed to get your own group of Roughnecks onto the table as quickly as possible. Characters: Details the most famous men and women to have served in the Roughnecks. The Roughnecks in Action: Two missions to try your hand at with this elite squad.

ROUGHNECKS, HO!

Using The Roughnecks

USING THE ROUGHNECKS


ROUSING VICTORY, AGONISING DEFEAT, OVERWHELMING LOSS. WELCOME TO THE ROUGHNECKS, PAL.
The following pages contain everything you need to eld the Roughnecks in the Starship Troopers miniatures game. Veteran platoons are common throughout the Mobile Infantry and you are welcome to use this army list as the basis of your own experienced platoon. You have the choice to use the Roughnecks either as a complete army in their own right or a single platoon in a much larger force also comprising power suit, light armour and Marauder platoons, utilising the skills of the Roughnecks to give your existing Mobile Infantry nal victory.

against other units in Starship Troopers and so they can be considered tournament legal, allowing you to use them even in competition games.

THE ROUGHNECKS PLATOON


Any Mobile Infantry power suit platoon can use the Roughnecks squad detailed on the next page, simply by treating them as a normal power suit squad. In effect, the Roughnecks squad goes towards fullling your requirement to have a minimum of two power suits squads in a platoon. The Roughnecks squad can be used at any Priority Level. It is assumed that this squad comprises the heroes you have come to know from book, lm and television, whereas the other squads and units are the unsung heroes that form the rest of the Roughnecks. Lieutenant Razak, if chosen, may either act as the unit leader of the Roughnecks squad or as an Independent character in the same way as a normal lieutenant. However, you may choose to have your own lieutenant or Razak you cannot have both in the same platoon.

ONE-OFF MISSION OR TOURNAMENT?


The Roughnecks are ideal for one-off scenarios or missions which pit a single Mobile Infantry squad against hordes of Arachnids. Two such missions are included later in this book, allowing you to get to grips with the Roughnecks straight away as they try to complete hazardous assignments handed to them by SICON. You can go on to create your own missions afterwards, perhaps constructing a complete mini-campaign similar to that featured in the Klendathu Invasion supplement. With a freshly painted Roughnecks squad, you can chart their progress during an entire war fought for some far-ung colony world. On the other hand, the Roughnecks can be used as an advanced squad in an ordinary power suit platoon. We have taken a great deal of care to ensure the Roughnecks are properly balanced

Roughnecks Roster

ROUGHNECKS ROSTER
This section covers all the information you will need to add the Roughnecks squad to a power suit platoon. Here you will nd the points costs of the Roughnecks squad, along with the various options available to them. The rules for each character can be found over the next few pages.

Lieutenant Razak

200 Points

You may include Lieutenant Razak in your power suit platoon, taking the place of a normal Lieutenant. Lieutenant Razaks characteristics and scores are detailed on page 6. Weapons/Equipment: Morita Assault Rie with underslung G/L, Lizard Line automatic. The Roughnecks are true heroes and always take the initiative when the going gets tough.

Special Rules and Options


The special rules and options applied to Lieutenant Razak are detailed on page 6.

Options
The Roughnecks squad may purchase the following options. Extra Squad Members: You may add Doc at +50 points, Gossard at +60 points and TPhai at +40 points.

The Roughnecks Squad

350 Points

You may have up to one Roughnecks squad in your power suit platoon, taking the place of one normal power suit squad. Each model in the Roughnecks squad has its own set of characteristics and scores, as detailed on the next few pages. Unit Size: The Roughnecks squad consists of Sergeant Brutto (unit leader), Rico, Flores, Higgins and Jenkins (350 points total). Weapons/Equipment: Morita Assault Rie with underslung G/L, Lizard Line.

Marauders: Gossard may be mounted in an M8 Marauder suit for +120 points. Doc may be mounted in an M8 or M9 Marauder suit for +150 points. Regular upgrades for the M9 Marauder suit may be purchased as normal.

Weapon Options
The following weapon options are available. 9 The whole squad may be equipped with Frag Grenades for +5 points per model. 9 Any model can be equipped with a Shock Stick for +5 points per model. 9 Rico may replace his Morita Assault Rie and underslung G/L with a Javelin Missile Launcher for +40 points. 9 Higgins may replace his Morita Assault Rie and underslung G/L with a Triple Thud Grenade Launcher for +20 points. 9 Gossard may be armed with a Plasma Munition for +20 points. 9 TPhai may replace his Morita Assault Rie and underslung G/L with a Hel Infantry Flamer for +10 points.

Special Rules
The Roughnecks squad is subject to the following special rules. Born Heroes: If the Roughnecks squad loses all its unit leaders, you may immediately select one of the remaining models in the unit to be the new unit leader. This requires no actions and is

Characters

CHARACTERS
Far from capitalising on their near celebrity status within the Federation, the members of the Roughnecks have demonstrated the desire to do their duty at any cost. Intensely loyal to one another, there is perhaps no greater bond between troopers in any squad within the Mobile Infantry. Note that heroic traits marked with an asterisk may not be used in Marauder suits.

Characters

LIEUTENANT JEAN RAZAK


JR902441
The leader of the Roughnecks, Razak is a no-nonsense ofcer who looks after each of his troopers like family. Having lost his left arm in a hostile evacuation years ago, he now wears a mechanical prosthetic. Although it is stronger and more durable, Razak prefers not to over-use the mechanical aspects of his replacement, as it reminds him of the mistake that could have cost him his life. When he retired from active duty, Razak went back to teaching in the Buenos Aries school system. Although many concerned parents believed it was foolish to put a grizzled and decorated war veteran in charge of impressionable teenagers, the Federation believed Razak quite literally fought for his right to educate the masses, and granted him an Education License to do so. When the call to strike at the bugs on Klendathu came, Razak took charge of a platoon in one of the Invasion Companies the soon to be famous Roughnecks. Razak has been awarded citations for Meritorious Service ten times over, becoming one of the most decorated ofcers in the history of the Mobile Infantry. His patriarchal attitude towards the family his unit has become is just one of the many reasons why he has not moved on to higher roles in the Mobile Infantry. It has been said that Lieutenant Jean Razak will never leave a battle before it is over, unless it is in a body bag.

Special Rules
Atomic Protocols: Razak fulls the requirement for Atomic Protocols. Cyborg: Razak has a mechanical arm, giving him a +1 bonus to his armour save (already factored into the save above). Heroic Traits: Razak has the Close Combat Expert, Protagonist!, and True Grit heroic traits. Strong Leader: Razaks command range extends to 12.

Options
A Shock Stick may be purchased for +5 points. Frag Grenades may be purchased for +5 points. One Plasma Munition may be purchased for +20 points.

Type Lieutenant Razak

Value 200

Size 1

Move 4

Close Combat 2D6+1

Target 5+

Save 3+/4+

Kill 8+

Traits Independent Jump/12

Characters

SERGEANT FRANCIS BRUTTO


FB892871
Second in command of the Roughnecks, Brutto has hardened into a heavy-handed drill instructor of a sergeant over the course of his career. Brutto turned several other units upside down in order to bring the Roughnecks into ghting form and was able to sign on some Buenos Aries recruits as a favour to the old man, who wanted to see a few he had helped educate. Between Brutto and a career sergeant named Zim, they made it happen. Brutto does not take ak from anyone in his squad except the Lieutenant. He might be able to laugh off a comment here or remark there (with the steadfast exception of calling him Francis to his face) but will only accept so much before his temper takes hold and threats start to ow. He has no patience for those he believes are not pulling their fair share of duty and has absolutely no qualms about letting someone know exactly what he thinks about them. Skilled and registered in the piloting of nearly every type of craft the Mobile Infantry has to offer, Brutto has evolved into the teach by example style of sergeant during his years of service. While he may not enjoy having to deal with rookies and the add-ons that the higher ups often attach to seasoned squads, it is his job and he always does what it takes to do it right. Difcult to admit when he might be wrong, Brutto is stubborn and bull-headed. He claims it is one of his strongest characteristics, especially when speaking of being a stern but proud parent to his son, Max, who is planning on following in his fathers boot steps when he is old enough to sign up. He is a hard-nosed man but could not be a more stalwart friend and companion to those who have earned his trust and respect.

Special Rules
Heroic Traits: Brutto has the Close Combat Expert and Dirty Fighter heroic traits.

Type Sergeant Brutto

Value 120

Size 1

Move 4

Close Combat D6+1

Target 4+

Save 4+/5+

Kill 7+

Traits Jump/12

Characters

CORPORAL RICHARD DOC LECROIX


RL194295
The chief operator of the M8 Ape Marauder power armour in the Roughnecks, Doc is also the most skilled medic they have to call upon as well. He arrived after the Klendathu campaigns but proved himself more than worthy of the handle Roughneck when his skills saved several lives in and out of the Apes cockpit. His original views on life as a trooper even bring a satirical chuckle to the face of the Lieutenant from time to time but, when it comes down to it and the battle lines are drawn, he is all business. Born and raised on the west coast of the Americas, Doc joined the service to get his licensing and medical education without having to wait on the civilian waiting lists. After spending two months in the trenches against separatist colony forces, Doc quickly realised that a medics job is not solely to patch up the wounded or ease the suffering of the dying but also to get in the thick of it and keep his fellow troopers from being wounded in the rst place. He sailed through M8 classication training and suited up with his rst Ape in a brisk four months of enlisted duty. When Brutto contacted his commanding ofcer as the Roughnecks were preparing for power suit training, Docs only hesitation was upon hearing he would be the second Marauder pilot to stomp bugs under Razak and that lasted only long enough to hear that it was his old squad mate, Gossard, lling the Chickenhawk next to him. He might have a bit of a darker view on some things in comparison to the more optimistic troopers he ghts alongside but being a medic amidst the countless casualties takes its toll. The escalating war against the Arachnids has thickened his skin a little and made him see victory in a different light than when he thought when he rst signed on the dotted line at the Recruiting Centre.

Special Rules
Heroic Traits: LeCroix has the Medic* and Stay Frosty heroic traits.

Type Corporal LeCroix

Value 50

Size 1

Move 4

Close Combat D6

Target 4+

Save 4+/5+

Kill 7+

Traits Jump/12

Characters

PRIVATE JOHNNY RICO


JR119322
One of the Buenos Aries rookies, Johnny Rico was not exactly the model soldier. He is brash, foolhardy and trusts more in his abilities than in the repeatedly-tested technologies SICON has at its disposal. In school he never tested very high in any category other than Physical Education, making his early requests for Fleet training dubious. Much to the chagrin of his parents who knew he was joining the military to follow his high school sweetheart, Carmen he was slotted to be placed in the meat grinding platoons of the Mobile Infantry. In boot camp he showed to be a better trooper than anyone would have guessed once he decided to quit feeling sorry for himself and actually try. He rose to squad leader very quickly, promotions that Rico would have to eventually contend with on a more ofcial scale years later. With the exception of an error on a live-re exercise that nearly cost his instructing ofcer, Sergeant Zim, his life, he learned quickly what it took to be the trooper the Federation needed him to be. Not believing in fancy gear and specialist training, Rico is a grunts grunt, satised to be shoulder-to-shoulder with his squadmates. Nothing makes him happier than railing away with his Morita, launching a few grenades and generally coating the landscape with Bug corpses. He might not admit it to anyone but becoming a Mobile Infantry Trooper was the best thing to happen to him. Cocky and daring to a fault, Johnny has no disillusionment with his role in the Mobile Infantry. He may be one of many, but he is the one his friends and allies will be counting on to watch their backs. He has a soft spot for a fellow Roughneck, Dizzy, but remains so blinded by the rising star of the Fleet, Lieutenant Carmen Ibanez, that he dismisses passing feelings for simple friendship and camaraderie. His heady feelings for Ibanez have cost the Roughnecks resources and time on several occasions and nearly cost Rico his own life in trying to save her during one mission. He has little regard for regulations that he feels are not tting to the moment and is often willing to press those boundaries. Believing that the ends will justify his means, Rico goes to any lengths to get the job done even if those lengths will earn him lashes later.

Special Rules
Heroic Traits: Rico has the Heroic Surge! and Jumpball Player! heroic traits.

Type Private Rico

Value 40

Size 1

Move 4

Close Combat D6

Target 4+

Save 4+/4+

Kill 7+

Traits Jump/12

Characters

PRIVATE DIZZY FLORES


IF623991
Long time schoolmate of Rico, Jenkins and Ibanez, Dizzy has been as gung ho as they come. When she heard that she had been picked to sign up with the Roughnecks, she was ecstatic. The Roughnecks had a reputation of being some of the best in the bug-killing business and she wanted to be the best. During boot camp she was a model soldier, breaking camp records time and time again and trying to out do anyone she could in order to make a name for herself. Despite some early issues with learning her old high-school teacher was the famed Razak she decided to push herself for the respect and glory that being a Roughneck provides. Having intense and as yet unrequited feelings for Johnny Rico, she gladly backs nearly any bold play or foolish move he suggests. In the new Roughnecks it has become a common sight for Rico to suggest some wild idea or plan of action, with Flores quickly adding her support for its use. She hopes that eventually Johnny will recognise her as the best thing that has ever happened to him but always nds herself eclipsed by his infatuation with Carmen Ibanez. Even though her personal feelings occasionally mar her judgement, she manages to be a very good trooper. Dizzy has shown her prowess as a trooper many times over since joining up with the Roughnecks, being labelled as a show off on more than a few occasions. She has proven herself fast, agile, tough and an accurate sharpshooter if a bit heavy on the trigger at times.

Special Rules
Heroic Traits: Flores has the Fast Mover and Jumpball Player! heroic traits.

Type Private Flores

Value 40

Size 1

Move 5

Close Combat D6

Target 4+

Save 4+/5+

Kill 7+

Traits Jump/13

10

Characters

PRIVATE CARL JENKINS


CJ524008
Possibly one of the most controversial additions to the new Roughnecks, Carl is a psychic-intelligence agent placed under Razak by Military Intelligence. While he grew up in Buenos Aries as Ricos best friend, his placement had less to do with the relationship than to the scheduled battles the unit was to ght. SICON knew Carls psychic abilities were highly telepathic in nature, studying the discerning of animal minds throughout training, and were planning on using him to discover if the Arachnids had any sort of command structure, controlling force or even a vulnerable point to strike at. Dangerous to say the least, Carl was placed with the Roughnecks to test his abilities against the bugs and hope to nd a way to kill them more efciently. Carl always had a lot of faith in his powers growing up, playing tricks on friends and family by altering perceptions in family pets or even nudging human minds something he claimed to be very bad at. It was very taxing on the growing man, and he has never fully recovered, remaining in only average physical condition. If it were not for the power armour he wears in the eld with the Roughnecks, he would have a very hard time keeping up with his squad. From the rst time the Roughnecks encountered a brain bug, Carl knew there was much, much more to him than he ever suspected. He could in fact contact and communicate with the massively evolved bug in barrages of colony mind thoughts and planning that awoke something within Carl. His powers began to grow exponentially, even allowing him to overload the gigantic bug with the force of his mind alone. These powerful abilities make Carl very nervous and afraid, particularly with regard to what SICON will command him to do with his new-found thresholds and whether or not he will ever be able to go back to a normal life among his friends.

Special Rules
Heroic Traits: Jenkins has the Ego War, Id Sending, Rupture, Sense Presence and Warning (enhanced) heroic traits.

Type Private Jenkins

Value 130

Size 1

Move 4

Close Combat D6

Target 4+

Save 4+/5+

Kill 7+

Traits Jump/12

11

Characters

CORPORAL JEFF GOSSARD


JG790201
At home at a workbench, behind the sights of his Morita, or in the cockpit of his M9 Chickenhawk, Gossard is the Roughnecks multi-purpose tool. Explosives, technical data and repair, eld modications and Marauder suit piloting he can do it all. While being so diverse on the battleeld makes Gossard indispensable, it does little for his overall wish to rise in the ranks of the Mobile Infantry. Trying to impress the hierarchy has worked; they are so impressed with his eld skills that they are reluctant to hide them behind a set of lieutenants bars. Until he gures out how to make the higher-ups see his ofcer potential, he is happy being the best Roughneck he can. Gossard is a wise-cracking, jovial and knowledgeable trooper who takes a certain satisfaction whenever his sometimes intricate and convoluted plans come to fruition. Holding several simulation records over his fellow Roughnecks, he considers himself top dog and enjoys ribbing anyone who falls below his rather high marks. Except Dizzy, of course. In her he sees a good luck charm and just the right touch of feminine mystery that spawns no end of come-on lines and more-thanfriendly remarks, although never beyond the bounds of good taste. They are troopers rst, after all. He has shown time and time again his skills at the controls of the M9 Chickenhawk, ripping apart enemy lines with masses of focused repower and salvoes of rockets. Contrary to what his personality would suggest, Gossard has a very analytical mind capable of staggeringly difcult calculations and theories. A quick look over the situation and the resources at his disposal and Gossard can often come up with some multi-hinged plot or segmented plan to pull his buddies out of the re.

Special Rules
Heroic Traits: Gossard has the Armourer, Demolitions* and Engineer* heroic traits. Expert Engineer: Gossard may use his Engineer trait, regardless of what actions the squad takes. He may not move, attack or perform any other action while he does so.

Type Corporal Gossard

Value 60

Size 1

Move 4

Close Combat D6

Target 4+

Save Kill 4+/5+ 7+

Traits Jump/12

12

Characters

BOB HIGGINS
The strangest and least expected addition to the Roughnecks, Higgins is actually a press corps assignment from the Federal Network. Being trained as a reporter instead of a trooper, he rarely shoots anything with his weapon, preferring his camera. Considered just another rookie by the likes of Razak, Higgins has to try everything in his power not to be a dead weight that gets in the way and endangers the lives of his fellow Roughnecks. Having gone through no formal training as a Mobile Infantryman, he does what he can to keep up and maintain track of what is lmed and sent back to FedNet as exclusive battlefront stories. Leaving behind a family, a girlfriend and a safer life not lled with deadly bugs, Higgins made his choice to be a front line reporter for the glory of it. He soon found out that the war was not quite the imminent victory the propaganda machine back home made it out to be. He soon wanted to show the world what he discovered the real threat behind the Arachnids and the gutsy men and women who were giving up their lives to protect Earth itself. Even though his editors would consistently trim down the meatier sections to create patchwork scenes that did not relay the same kind of horror they were facing, they are still becoming some of the most watched pieces on the Network. Far more comfortable looking through the sights of his digicam, Higgins leaves his Morita clasped tightly to his back during most engagements, safety on just in case. This has caused some problems with his peers, who risk death every moment during battle. After endangering himself and the Roughnecks one too many times due to his lack of training, Razak assigned Rico to train him to at least carry his own weight when the bullets start to y. While not exactly a soldier, Higgins has a lot of heart and will to continue to do his part. His aim may not be good, he might not know how to handle the recoil of a Morita and he might not be the heroic trooper his pieces make his comrades out to be but he tries hard.

Special Rules
Hes Our Pain in the Butt: For better or worse, a good reporter gets everything on lm. This has the occasional side effect of causing even the disciplined Roughnecks to act for the camera, causing them to ght with a bravado that might not normally exist. So long as Higgins is present, any one model in the unit (not Higgins himself!) may re-roll one of its shooting or close combat dice in every action. Type Bob Higgins Value 20 Size 1 Move 4 Hey Mom!: After having faced many dangers alongside the Roughnecks, Higgins has become a symbol of luck for the troopers. They are also all too aware that they are constantly on lm. So long as Higgins is present, any model in the unit can opt not to inch.

Close Combat D6-1

Target 3+

Save 4+/5+

Kill 6+

Traits Jump/12

13

Characters

PRIVATE TPHAI
TP434488
When freed from control bugs by the Roughnecks, the Skinnie known as TPhai wished to show his gratitude by joining in SICONs efforts to battle the Arachnids. Greeted with more than a few ill remarks and a very cold reception by the Roughnecks, the former ofcer was forced to endure racism and bigotry for many weeks. It was not until he managed to single-handedly save the Roughnecks from a massive Arachnid ambush that he began to be seen as a comrade instead of just a Skinnie. Leaving behind a military-serving bride and his growing children, TPhai is devoted to the eradication of the Arachnid Empire. He is driven by the months maybe years he spent as a slave to a parasitical control bug. While normally a calm, collected and philosophical being, he quickly loses grip of his instincts and often falls into a bloodlust when the bullets start ying. Unable to breathe the same atmosphere as humans, TPhai remains in his custom power suit most of the time. Not unlike the armour which the Mobile Infantry wear, he has constant communications access and a very substantial degree of protection. Although growing up using the strange, alien weaponry of the Skinnie Hegemony, he had no problems at all quickly mastering the Morita assault rie. Unlike the mass repower of his human squad mates, TPhai prefers short, controlled shots that sever the sensitive nerve stems of the bugs whenever he can a testament to his skills and adaptability. While he may never truly be much more to the Federation than some alien ally, he has proven himself beyond any doubt that he is indeed a Roughneck and just as worthy of the name as any human.

Special Rules
Heroic Traits: TPhai has the Fast Mover and Pathnder heroic traits.

Type Private TPhai

Value 40

Size 1

Move 6

Close Combat D6

Target 4+

Save 4+/4+

Kill 7+

Traits Jump/13

14

Characters

P
W

ENSIGN CARMEN IBANEZ


CI613402
Another recruit from Buenos Aries, Carmen scored in the top percentages of her classes and equally well in her Fleet placement examinations. She was placed on a fast track to becoming a star-class pilot and soon was seconding Major Xander Barcalow on board the Valley Forge. Coming from a very wealthy family and used to getting her way, Carmen found the life of a Fleet pilot exactly what she wanted. Sometimes too focused on the advancement of her own career to care about such things, she is the utterly unrequited crush of Johnny Rico, who actually went so far as to test into Fleet just to be with her. His scores, being amongst the lowest on Fleet record, placed him squarely in boot camp while she went on to Fleet Academy. It seemed they were at least destined to be in each others company when the Roughnecks were assigned to her ship. Johnny and his squad even came to her rescue on more than one occasion when her shuttle was brought down in enemy territory. Although not a trooper, Fleet trains their pilots to be capable on the battleeld. If only not to waste a resource, SICON required Carmen test into the top seventy-ve percent of marksmanship with the Morita carbine and basic hand-to-hand techniques. While this did not make her appreciate troopers like Johnny any more, it did give her a better respect for the lives they lead and the missions they perform. So long as they were doing their job down in the trenches and the muck, she would do her best to be there for them. If it meant bringing her ship into hostile territory that no other pilot would dare travel, so be it. If the apes were willing to stand their ground against a tide of deadly bugs, the least she could do was be there to get them when they needed retrieval. Everyone has to do their part, no matter the risks. Ace Pilot: So long as the Roughnecks squad is present in the force, Carmen may be placed in any one Slingshot, Skyhook or TAC Fighter at +25 points. She improves the Dodge save of the air unit by +1.

15

Hobbies Section

HOBBIES SECTION
LIEUTENANT JEAN RAZAK

PRIVATE JOHNNY RICO

16

Hobbies Section

PRIVATE DIZZY FLORES

SERGEANT FRANCIS BRUTTO

17

Hobbies Section

CORPORAL RICHARD DOC LECROIX

CORPORAL JEFF GOSSARD

18

Hobbies Section

PRIVATE CARL JENKINS

BOB HIGGINS

19

Hobbies Section

PRIVATE TPHAI

THE ROUGHNECKS

20

Hobbies Section

RICO AND FLORES RAZAK LEADS THE WAY!

HIGGINS FILMS AS JENKINS SENSES TROUBLE

ROUGHNECKS ADVANCE ON SELVACHE 3

ROUGHNECKS FIGHT OFF HOPPER BUGS!

FLORES, DOC AND HIGGINS


21

The Roughnecks in Action

THE ROUGHNECKS IN ACTION


This section features two missions for you to try with the Roughnecks squad. Each presents a different challenge and players must adjust their usual tactics in order to successfully play a single elite squad against an entire Arachnid force. Both missions assume that the full nine man Roughnecks squad is used, including Lieutenant Razak to lead them, with no upgrades allowed. You can experiment with the various options available to the Roughnecks by increasing the Arachnid opposition they face in each mission.

RECON RETRIEVAL
A TAC Fighter was shot down by a plasma bug after performing a successful reconnaissance run. The pilot is dead and wreckage has been strewn over a wide area. The Roughnecks have been tasked to recover the sensor logs of the craft. Unfortunately, the Arachnids have got there rst.

Mission Length
The battle will continue until the victory conditions have been met.

Victory Conditions
The Arachnids gain victory if the Roughnecks are wiped out. The Roughnecks gain victory if they spend a Ready action at each wreckage location while at least one model is in contact with it, and then leave the table by any table edge. If they visit just two wreckage locations and retrieve the sensor logs before retreating off the table, the game is a draw.

Roughnecks Brieng
The Fleet has been getting tarred pretty badly in this campaign and now they have lost another TAC Fighter. You have been called upon to retrieve its black box sensor logs so that plans can be completed for a full strike on the nearby Arachnid colony. 9 You deploy rst and take the rst turn. 9 You must visit each wreckage location during this mission, making a Ready action at each to nd and retrieve the sensor logs.

Arachnids Brieng
The ying craft used by the humans have been shot down by massed plasma bug re with pleasing regularity. However, they seem unusually interested in the remains of the last one. Whatever they are looking for, make sure they do not nd it. 9 You have four warrior bug units with 15 warriors in each. Each must start the game in a different deployment zone two start in Arachnid Deployment Zone Two.

22

The Roughnecks in Action

REARGUARD
The Arachnids have broken through across the entire frontline, throwing the Mobile Infantry into panic. One unit stands rm, hoping to delay the bugs long enough for the rest of the army to reform.

Roughnecks Brieng
Bugs are everywhere! Lieutenant Razak has decided to rush to the frontline, hoping to hold the Arachnids off while General Redwing rallies her troops. If you fail, hundreds of troopers will pay with their lives. 9 You deploy rst and take the rst turn. 9 You may put a single Reliant weapons platform with any weapon you wish in your deployment zone. 9 You may also place a bunker in your deployment zone along with any amount of terrain that provides cover.

Arachnids Brieng
Just one Mobile Infantry squad between you and nal victory on this world! Crush them. . . 9 Your force contains the following units: 3 warrior bug units (10 bugs each), 1 blister bug unit (10 bugs), 1 brain bug. 9 You may not select any Tunnel Assets.

Mission Length
The battle will continue for eight turns or until one army has been completely wiped out.

Victory Conditions
The Arachnid player wins if the Roughnecks are wiped out by the end of turn eight. The Roughnecks player wins if he has at least one model on the table by the end of turn eight.

23

Do You Want to Know More?

DO YOU WANT TO KNOW MORE?


If you have enjoyed reading about the Roughnecks and using them in battle, then you will be
interested to learn more about Starship Troopers there is an entire galaxy out there!

STARSHIP TROOPERS MINIATURES GAME HARDBACK


Containing all the fun and excitement of the Starship Troopers box set, this rulebook has everything you need to start playing the hit miniatures game of 2005. All the rules from the main box set are present, along with 16 pages of additional battle reports and miniatures painting guides. Printed as a durable hardback, this rulebook will survive many battles for years to come, teaching you the game and then serving as a handy reference for all Starship Troopers Miniatures Hardback your endish tactical ideas thereafter.
MGP9106 $29.95/17.00

SUPPORT MISSILES
Need some hard hitting power for your Pathnders? Call in support direct from the Fleet! The Flamberge is a heavy ground attack missile red from large gunships miles from the combat zone. The default warhead is the Scatter Bomb but more powerful Firestorm or Pee-Wee Atomic Munitions can be tted instead, allowing you to rain death upon any bug hoard, no matter how hard it tries to evade the guns of your Troopers. If the Flamberge is not enough for you, try the Sarissa Space Combat Missile. Launched form ships in orbit and able to deliver pin point strikes on Arachnid swarms, it is capable of defeating even the heaviest of Plasma Bug antiaircraft re. These miniatures are for use with Starship Troopers: The Miniatures Game.
Support Missiles MGP910030 $19.95/12.00

STARSHIP TROOPERS ROLEPLAYING GAME


Looking for more information on the universe of Starship Troopers? The roleplaying game super-details the setting, allowing players to take on the role of an MI squad, desperately battling the Arachnid menace. This rulebook contains never before released information on the Federation, Mobile Infantry, Fleet, Arachnids and Starship Troopers Roleplaying Game Skinnies.
MGP9200 $44.95/30.00

THE UNITED CITIZENS FEDERATION


Want to know just what it means to be a Citizen? This full-colour sourcebook lays out the Federation in its entirety, from its legal and governmental systems, to the colony worlds and possible future of humanity. The dening trait of a citizen is his willingness to put the safety of the human race ahead of his own. A wise citizen understands that remaining true to that trait requires more than a decision to enlist in Federal Service, it requires an understanding of what the Federation truly is and what it truly means. It requires true knowledge of what he is ghting for. This supplement is for use with Starship Troopers: The Roleplaying Game.
The United Citizens Federation MGP9204 $29.95/17.00

Know your foe! This all colour sourcebook reveals the Arachnids as they have never been seen before. Learn about all the different sub-species of bug, from the Queens to the lowliest Worker, and learn how to battle them without becoming a statistic. Includes a fully detailed Arachnid colony, ready for a daring invasion attempt! This supplement is for use with Starship Troopers: The Roleplaying Game. The Arachnid Empire
MGP9205 $29.95/17.00

24

CO M

ING

THE ARACHNID EMPIRE

SO ON

roughnecks insignia

3rd Regiment, 1st Mobile Infantry Division

G George Company, 3rd Battalion, 3rd Regiment, 1st Mobile Infantry Division (unofcial) (unofcial)

2nd Platoon, G Company, 3rd Battalion, 3rd Regiment, 1st Mobile Infantry Division Razaks Roughnecks (unofcial) (unofcial) 1st Mobile Infantry Division Polaris

ROUGHNECKS ARMY BOOK


Welcome to the Roughnecks. I only have one rule. Everyone fights, no one quits. If you dont do your job, Ill kill you myself.
Officially classified as a standard Mobile Infantry platoon, the Roughnecks gain the respect of high ranking officers wherever they serve and have many allies in the upper echelons of SICON, such as General Redwing, also a personal friend of Lieutenant Razak. It is the experience they have gained over several campaigns and their ability to work together that sets the Roughnecks apart. In their own way, they are just as capable as the finest Pathfinder platoon.

The Roughnecks has the following sections, detailing this new Mobile Infantry force.
Using the Roughnecks: Complete rules for using the Roughnecks in a Mobile Infantry force, allowing you to use these veteran troopers in games of Starship Troopers as either a complete army or part of a much larger force. The Painting Guide: A section packed with photographs of painted Roughnecks bravely battling the enemies of Mankind. Includes a complete painting guide designed to get your own group of Roughnecks onto the table as quickly as possible. Characters: Details the most famous men and women to have served in the Roughnecks. The Roughnecks in Action: Two missions to try your hand at with this elite squad.

Roughnecks Army Book is a sourcebook for Starship Troopers: The Miniatures Game and you must possess a copy of Starship Troopers: The Miniatures Game to use the contents.

FOR TWO OR MORE PLAYERS AGED 12 TO ADULT

TM & (C) 2005 TriStar Pictures, Inc. All Rights Reserved

US $12.95

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