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European cover art featuring a Pagani Zonda Cinque and a Lamborghini Reventn
Developer(s)
Criterion Games Additional work by: EA Digital Illusions CE Exient Entertainment (Wii)[1]
Publisher(s)
Electronic Arts
Director(s)
Producer(s)
Matt Webster
Designer(s)
Matt Follett
Series
Engine
Chameleon[2]
Platform(s)
Release date(s)
NA
AUS
EU
19 November 2010[4]
JP
9 December 2010
Need for Speed: Hot Pursuit is a 2010 racing video game developed by British games developer Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, Microsoft Windows, Wii, iOS, Android, webOS and Windows Phone. The Wii version was developed by Exient Entertainment. Hot Pursuit is the sixteenth Need for Speed title and was released in November 2010, with digital download versions released within December 2010. Hot Pursuit's gameplay is set in the fictional Seacrest County, in which players can compete in several types of races. Players can also compete online (except in the Wii version), which includes additional game modes such as Hot Pursuit, Interceptor and Race. The game features a new social interaction system called "Autolog", which is a network that connects friends for head-to-head races and compares player stats for competition. The game also features paid downloadable content in the form of new cars, new race and pursuit events, and new trophies/achievements. As of 07/30/2012, the Web Dashboard for Autolog was shutdown for all games except Need for Speed: Most Wanted.[6] Hot Pursuit was well received by critics at E3 2010 and was most notably awarded with "Best Racing Game" from the 2010 Game Critics Awards as well as several other media outlets. Upon its release, Hot Pursuit was met with high critical acclaim averaging 90% on both review aggregate websites Metacritic and GameRankings, making it the highest-rated game inNeed for Speed series history and
one of the seventh generation's highest-rated racing games. It won several Best Racing Game awards, including Best Driving Game at Spikes 2010 Video Game Awards. The game also won a BAFTA Award for its Autolog multiplayer component. Critics praised the games graphics, visuals, crashes, sound and soundtrack, excellent presentation, dramatic races, high-speed chases as well as the new Autolog feature and that it brought the series back to its roots.
Contents
[hide]
1 Gameplay
o o
o o
5.1 Trailers
6 Reception
o o o o
Hot Pursuit allows players to control police vehicles and participate in high-speed pursuits, a feature absent from the series since 2002.
Hot Pursuit goes back to the Need for Speed series' roots and takes on the gameplay style of earlier "Hot Pursuit" titles in the Need for Speedfranchise with exotic cars and high-speed police chases. It is primarily inspired by the original Need for Speed on 3DO.[citation needed] Hot Pursuit lets players be either a cop or a racer and features a full career mode for both roles. The relationship between the cops and racers is described as "a dog chasing down a rabbit"; the police being more powerful while the racers are faster. Each side has several power-ups including calling for roadblocks and radar jamming.[7] According to Criterion the single-player section is somewhere between 12 and 15 hours long, but with lots of replay value.[8] The game takes place in a fictional location known as Seacrest County.[7] It's an open world and features over 100 miles (160 km) of open road, four times larger than that of Burnout Paradise, Criterion's previous title.[9] Hot Pursuit features a new social interaction system called "Autolog" described as "Facebook for the game". [10] The game features both single-player and multiplayer game modes with up to eight players; as an option to live multiplayer racing, players can post records and achievements on the Autolog feed for friends to see, which they then can try to beat. Autolog also contains an experience system called "Bounty".[11] The driving mode of the game is described as "fun, accessible, okay", however not as arcade-styled as Burnout Paradise, but far from a simulator.[7][11] All vehicles in Hot Pursuit are licensed real-world cars and SUVs, described as "all the cars you dreamed of driving, in the way you dreamed of driving them". Most vehicles are available in both racer and police variants, but a few are exclusive to each side.[11][12] Also exclusively featured in the Hot Pursuit is thePorsche 918 Spyder.[13] Ferrari however, last seen in a Shift DLC-pack but notably absent from all other Need for Speed games since Hot Pursuit 2, is also absent from Hot Pursuit.[14] There is no car customization and tuning, "just because the game really focuses on the Hot Pursuit element."[11] Unlike previous Need for Speed games which use unbranded, fictional models, real cars like the Audi A4, Chevrolet Cobalt, Porsche Cayenne and Nissan Frontier are used as traffic cars.
Also, Racers have names like in Need for Speed: Nitro. The few reviews hint at only a very small significance of this version of the game.[16]
The games creative director, Craig Sullivan, has said why they didnt name the game something t otally different, "To be honest when we started out making the game we didnt know it was going to be called Need for Speed: Hot Pursuit, we just didnt. We got to the game before we got to the name. We realized we were making something that had a lot of cops in it and was really interesting to us, so we thought what can we call this? Eventually we thought this actually fits quite well with Hot Pursuit and went with it."[28]
"Criterions a AAA developer of action-racing games, with many years of doing great designs, great innovations, and platform technologies especially for PlayStation 3 and online connectivity. And they kind of just waited patiently for their turn to get the keys to develop their favorite Need for Speed and revive Hot Pursuit. Hot Pursuit really is a milestone in the Need for Speed ethos of 'grab an exotic car, pick an exotic location, and hit the pavement'. And that really is a core tenet of Criterions expertise. It was really their interest and their call to revive Hot Pursuit."[29] Jesse Abney, producer of Need for Speed: Shift
missing effects. D-Box motion chair support was also added.[43] The second update for the PC was released on 19 January 2011, which fixed issues with flickering graphics, controller configurations, steering response, player car engine audio volume, CPU performance and rare crash issue when entering the Career map screen. The three free cars from the One Million Challenge was also added.[44][45] The third update for the PC was released on 17 March 2011, which fixed several issues players were having relating to game crashes and bugs.[46] The fourth update for PC was released on 4 April 2011, which stamped out another 30 percent of the game's known bugs, with a total of 77 percent of the issues fixed.[47] The fifth update for PC was released on 14 April 2011, as with the most recent patch this new update is mainly to deal with various game crash issues which players have encountered while playing the game. One game crash in particular, which occurred on some systems when players were prompted to "Press Any Key", has been fixed in this patch. [48] EA announced that PC version of the game would not receive downloadable content. Criterion confirmed this on their official message boards; "We have a limited amount of resources that makes it so that we are unable to deliver new content to all platforms, however we do have more updates and content on the way for PC players." [49][50][51]
The Lamborghini Sesto Elemento(pictured) is one of the cars offered asdownloadable content in Need for Speed: Hot Pursuit.
In addition to the free update, Criterion has released several optional, premium packs that add content like new cars and events. The first two DLC packs for Hot Pursuit were released one week after the game's launch. Dubbed Racer Timesaver Pack and SCPD Timesaver Pack, either pack grants the player immediate access to every car in the game on the relevant side of the law. Buying the Racer Timesaver Pack, for example, gives the player access to all the Racer cars, and vice-versa for the SCPD.[52] The third pack for Hot Pursuit was released one week after the first two one. The SCPD Rebels Pack, adds seven new cars previously available only in police variants to the Racer line-up, including the Audi R8 5.2 FSI and Aston Martin DBS.[53] EA announced the first official DLC for Hot Pursuit on 6 December 2010. The Super Sports Pack adds three new cars; the Porsche 911 GT2 RS, GUMPERT Apollo S, and Bugatti Veyron 16.4 Super Sport in variants for both sides of the law. There are also 13 new race and pursuit events, and new trophies/achievements to earn.[54] It was released on 21 December on the Xbox 360 and PlayStation 3 in North America and on 22
December on PlayStation Network in Europe. Although this is the first official DLC, extra additional content can also be purchased via online storefronts.[55][56] Criterions announced three new DLC packs for Hot Pursuit on 17 February 2011. Armed and Dangerous brings two new online game modes. Most Wanted has the cops in pursuit of a single racer in an open world, with the other racers fighting to protect him. Arms Race is free-for-all racing that sees weapons enabled. In addition, this pack also contains three new trophies/achievements. It was available from 22 February on the PlayStation Network and Xbox LIVE Marketplace.[57][58][59] The second and third packs, Lamborghini Untamed and Porsche Unleashed, adds the Lamborghini Diablo SV, Lamborghini Countach LP5000 QV and Lamborghini Sesto Elemento, with the Porsche pack adds the Porsche 911 Turbo (1982 Edition), Porsche 959 and 911 Speedster as both cops and racers. Both packs bring 10 new events and four new trophies/achievements. The Lamborghini Untamed pack was available from 1 March and Porsche Unleashed pack from 8 March on the PlayStation Network and Xbox LIVE Marketplace.[57][58][59] In addition the Three for All Bundle was released on 22 March only on the PlayStation Store, which is just a big bundle that consist of the Porsche Unleashed, Lamborghini Untamed, and the Armed and Dangerous packs.[60]
Windows[63]
Operating system Windows XP (SP3) / Windows Vista / Windows 7 CPU Intel Core 2 Duo 1.8 GHz or Intel Core 2 Duo E6700 or AMD Athlon X2 64 2.4 GHz Memory Hard drive space Graphics 1.5 GB (2 GB for Vista and 7) 8.0 GB of free hard disk space NVIDIA GeForce 7600 GS NVIDIA GeForce 8800 GT 512 AMD Athlon X2 64 6000+
hardware
Sound hardware
DirectX 9.0 compliant sound 5.1 sound card card Internet connection required for activation and multiplayer keyboard, optional controller Keyboard, joystick optional (Xbox 360 controller for Windows)
In early July 2010 EA announced Need for Speed Hot Pursuit on Tour, a seven-city event that took the game around the United States prior to the game's release. Each stop featured recording artists and showcased an assortment of exotic cars. The tour began on 14 July 2010 at the Manhattan Classic Car Club in New York City, headlined by DJ Z-Trip. It then continued to Chicago, Seattle, San Francisco, Austin and Miami, ending with the Hot Pursuit launch party in Los Angeles.[64][65][66][67][68][69][70] EA received a helping hand from UK vehicle wrapping company Totally Dynamic for the UK launch event, held at Totally Dynamics South London centre.[71] In addition to the standard edition, a Limited Edition of the game has been released, which was originally only available through pre-order at the same price as the regular game. However, it was still available beside the regular game, but in limited quantities. The Limited Edition features numerous bonuses over the standard edition, including exclusive packaging, two exclusive racers and four unlocked cars.[72] The Need for Speed: Hot Pursuit demo was available for download on 26 October on Xbox Live Marketplace worldwide and the PlayStation Network in North America and on 27 October 2010 on the PlayStation Network in Europe. The demo was a limited time demo and closed on 9 November 2010.[73][74][75][76] Criterion Games stated that "Unlike Xbox 360 and PS3 versions, PC demos require comparatively more resources to ensure that they run smoothly across a wide variety of systems," for not getting the chance to release a demo for the PC.[77] The demo was a hit, the demo was download more than 2 million times, making the demo for Hot Pursuit the "most popular demo in Need for Speed history".[78] EA announced on 15 November 2010 the first two Games with Developer, both on the first weekend after the game launched. The event allowed the players to test their newly developed skills against those who had a hand in creating the game.[79] EA announced on 26 November 2010 an Autolog Recommends Contest. It was a two-week long competition. If the fans beat any of NFSDrews Need for Speed: Hot Pursuit Autolog recommended times on Xbox or PS3, had one of them the chance to win a custom (NTSC)Need for Speed: Hot Pursuit PlayStation 3, which is an extremely rare Collector's Edition.[80][81] EA has also announced two Autolog Photo Contest, the first ended 26 November 2010 and the second 6 January 2011. The players had to take creative photos, then EA with the community announced the best and creative photo, which win a
custom Need for Speed: Hot Pursuit PlayStation 3 Limited Collector's Edition.[82] EA announced the Friday Gaming Sessions, which started 17 January 2011 and will be on every Friday from 3pm to 5pm PST.[83] EA announced the Need for Speed Autolog iPhone app in late November 2010. The app features the Wall, Dreamshots, Autolog Recommendations, SpeedWall and a Play Later button.[84] The app was released on iTunes on 13 December 2010.[85]
Apocalypse. IGN said it had "An inspired level of connectivity", and 1UP.com stated "the other racing games at E3 never had a chance". This is the first game in the Need for Speed series since the original Hot Pursuit to win an E3 award.[111] It was also nominated for "Best Xbox 360" and "Best PS3" game by IGN, and "Best Graphics" by Gaming Excellence.[106][110]
Aggregate scores
Aggregator
Score
GameRankings
Metacritic
Review scores
Publication
Score
1UP.com
A[120]
9/10[121]
Edge
9/10[122]
9.0/10[123]
Eurogamer
9/10[124]
G4
[125]
Game Informer
8.75/10[126]
GamePro
[127]
Game Revolution
A-[128]
GamesMaster
93%[129]
GameSpot
8.5/10[130]
GameSpy
[131]
GamesRadar
10/10[132]
GameTrailers
9/10[133]
IGN
9/10.[134]
10/10[135]
7/10[136]
PC Gamer (US)
78%[137]
VideoGamer.com
8/10[138]
Joystiq
[139]
Destructoid
9.5/10[140]
The Guardian
[141]
OXM UK
9/10[142]
Need for Speed: Hot Pursuit was met with positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 88.86% and 89/100,[112][116] the Xbox 360 version 87.21% and 88/100[113][117] and the PC version 86.19% and 86/100.[114][118] While the Wii version was met with negative reviews receiving 45.83% and 50/100.[115][119]This makes Hot Pursuit the highest rated game in the Need for Speed series history.[143] Reviewers praised its superior racing, intense police chases and addictive social competition.[144]In the 8 November 2010 edition of Official U.S. PlayStation Magazine, the first review score was given as 10/10. The reviewer said "It's consistently challenging without feeling difficult. It's immensely rewarding without ever being taxing."[135] IGN gave the game 9.0 out of 10 and an Editor's Choice Award, praising the game's "pure over-the-top driving entertainment. The cars and environments are gorgeous, the crashes are spectacular, and the new Autolog feature breathes new life into the time-honored tradition of video game competition among friends."[134] Eurogamer gave the game 9 out of 10. Reviewer Tom Bramwell said "It's stuffed with content but rarely for the sake of it, and knowing Criterion it will be handsomely supported for months to come, even though it's already the best pure arcade racing game since Burnout Paradise."[124] GameTrailers also scored the game 9 out of 10. The reviewer stated Hot Pursuit was "excellently crafted, letting you take the world's fastest cars across miles of stunning landscapes. Chases are exhilarating from either perspective, and the autolog feature completely changes how you compete with friends, keeping you hooked until you've wrecked all of their scores."[133] Destructoid gave the game 9.5 out of 10. Reviewer Nick Chester noted that "it delivers a nearperfect competitive experience, in a way that few games - racing or otherwise - can. Hot Pursuit is not only a defining moment for the series, but for arcade-style racing, period."[140] Reviewer Randy Nelson of Joystiq was the second reviewer to give the game a perfect score of 10/10.[139] Reviewer Chris Antista of GamesRadar also gave the game 10 out of 10. Chris stated that "with so many modes and diverse rewards to uncover in Need For Speed: Hot Pursuit, it almost feels like 2.5 games in one package."[132] Electronic Gaming Monthly reviewer Brett Bates gave the game 9.0 out of 10, which felt much the same as GamesRadar's Chris Antista, stating "In effect, you're getting two games in one: What you do as a racer has no bearing on what you do as a cop." [123] Reviewer Tom Orry of VideoGamer gave the game 8 out of 10, and stated "the core driving is never anything but exhilarating, visually it's almost flawless and the Autolog features are genre leading. There's still something missing, though - a reason to explore the open world."[138] GameSpot awarded the game 8.5 out of ten and said "This fast-paced racer keeps you glued to the TV and on the edge of your seat regardless of which side of the law you're playing on."[130] Official Xbox Magazine gave the Xbox 360 version 7 out of 10, and said "Hot Pursuit feels a little too safe for its subject matter, limited by pedestrian road design that doesn't express all the playfulness that we'd expect in car combat."[136] However, the UK edition of the magazine gave the game a 9 out of 10, and said "It pays respect to the classic NFS games, borrows the best bits from Burnout and is a technical masterpiece. The chase to reclaim NFS's once legendary chart topping form is well and truly on."[142]
PlayStation Lifestyle reviewer Thomas Williams gave the game 9 out of 10, and stated "What Criterion Games has done with Need for Speed: Hot Pursuit is develop the best entry in the series in the last 5 years of release. Once you start playing this game, there is no way you can play just one race." PlayStation Lifestyle writer Mike Hartnett declared Hot Pursuit better than Gran Turismo 5, and concluded with "Need for Speed: Hot Pursuit is just downright more fun than anything rolling out of Polyphony Digitals garage. There is certainly no shortage of epic moments in this game. Whether you're tearing through single-player mode to rank-up as a cop or a racer, throwing down spike strips to take out your friends online, or just relieving a bit of stress by driving around in free-ride mode."[145]
In the UK, Need for Speed: Hot Pursuit debuted at number three on the UK All Format Gaming Chart on its first week of release, beaten by ActivisionsCall of Duty: Black Ops and Ubisofts Assassin's Creed: Brotherhood.[147] The second week was it dropped down to number six.[148] However, the fourth week, Hot Pursuit sales jumped 48 percent, which boosted the game from seventh to third.[149][150] The sixth week, Hot Pursuit sales were down 67 percent, which slipped down one place to number fourth.[151] The seventh week, Hot Pursuit was placed number ten, but the next week it jumped up to number seven.[152][153] In the US, Hot Pursuit was ranked number seven on NPD's sales charts for November 2010, outselling Sony's racing juggernaut Gran Turismo 5, which launched about a week later.[154] On 10 December 2010 GamesIndustry reported that Hot Pursuit managed to sell 417,000 units in the US in just two weeks.[155][156] Cowan and Company reported that despite the positive sales figures were not enough to pick up EA's year on year sales figures. The analytical firm stated that the year on year sales figures for November were still down 25 percent for EA.[157] Gamertell stated that "Hot Pursuit's success is a big boost for a genre that has taken some hits in 2010, as well as a franchise that has been searching for its identity. After several 'reinventions', EA turned to Criterion Games, the studio famous for the Burnout series, to right this racer. Criterion took the series back to the high-octane formula of cops chasing racers. Unlike actual illegal street racers, Hot Pursuit fans seem happy to see the police."[158] Hot Pursuit was placed number ten on NPD's sales charts for December 2010 with sales of 906,000 units for the month.[159] On 1 February 2011, on EA's financial result report of Q3 2010 was it mentioned that the game has sold more than 5 million units.[160][161] "It's on a sharp uptick the last couple of years as we've driven high-quality titles ever higher in the charts, particularly in Europe but also in North America," John Riccitiello, EA CEO, said during the publisher's overnight Q3 earnings call.[162] Wedbush Morgan analyst Michael Pachter commented on the
figures, saying that they were slightly over his expectation of 4.5 million units at this point. Hot Pursuit surprised him, then, but not as much as Medal of Honor did.[163] Early in November, analyst Mike Hickey also said he believed EA's Hot Pursuit could sell 4.2 million copies during the 2010 Christmas period.[164][165] On 5 May 2011, on EA's financial result report of Q4 2010 was it mentioned that Hot Pursuit had sold through approximately 8.5 million units.[166]
Awards