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Now as Desmond, go through the Villa doorway and follow the apparitions across the courtyard.

You'll be lead to a break in the fencing that surrounds the wall. Hop through the fence and perform a leap of faith into the straw pile below.

After the scene, run forward through the tunnel, going against the flow of ghosts. After pulling a switch and letting Lucy through a gate, look for an opening above and to the left. Desmond's got all the acrobatic talent of Ezio, so climb into the passage and make a couple of jumps ahead before dropping down a level when you reach a dead end.

You'll walk against the flow of yet more ghosts. When you reach a dead end, look up and to the right for the next ledge to climb to. There's a switch just ahead that, when pulled, will reunite Desmond and Lucy. Walk to the lift with Lucy and you'll ride it to the top of a tall wall.

Lead Lucy across a series of beam jumps, eventually landing on a platform with yet another instant lift. Move down the path and look for a hole with a ladder you can climb down. You'll make a jump across a gap into an area with another switch to hold down for Lucy.

Once Lucy's through, look overhead for a series of hand holds that lead up to an open passage. Climb up and jump to swing on a pole across some water and onto a landing below. An apparition to the left points out a large wall lever. Pull the lever and Lucy will cross to another platform where, in turn, she pulls a lever that drops a bridge into the water.

Dive into the water and swim to the dropped bridge which you can use for hand holds to climb onto the platform with Lucy. While Lucy chills, climb up a series of nailed boards and shimmy left across the water to reach another lever that'll let Lucy rejoin you. Jump across the last gap and ride the lift upward with Lucy.

Follow the path, making a jump onto a suspended platform to reach the other side of the large room. You'll need to stand on the glowing spot and hold a button to fling Lucy through the air. She drops a suspended beam for you which Desmond can jump to.

The main path ahead dead-ends into a large, locked door. But just a bit before that door is a crumbled wall you can move through to find a couple of jumping beams. Jump to the lower level and hop across a couple more beams over water to reach the other side. Lucy can't progress from here until you hit a switch, so jump onto the wooden beams lining the ahead and make your way upward. Follow the chain of narrow beam platforms to an angle from which you can jump behind a wall to flip a switch for Lucy.

Follow the beam path backward and head up the stairway to rejoin with Lucy. You'll need to stand on another glowing spot to fling Lucy through the air so she can drop another suspended beam for you to hop over. Once across, climb down a ladder and, from the landing at the bottom, jump onto an island of stairs. From the stair island, jump left onto a landing and climb up the wall to find another switch to flip.

There's one more glowing spot to stand on to give Lucy a boost across the gap in the path. Make a final jump to meet her and you'll finally emerge into the sanctuary. Follow Lucy up the stairs, use eagle vision to spot the glowing numbers on the wall (1419, 1420, 1421).

After the cut scene, you're left in the sanctuary-turned-homebase. Follow the nerd upstairs and use eagle vision to spot the glowing power rerouter on the wall and activate it. There are three more to find in the Villa, and the glowing power lines leading to them will help you find them. Start by walking to the north end of the Villa building and turning right, heading east. Beyond a grated well is a set of stairs that leads down to another building. Eagle vision will reveal power lines leading to the next power rerouter at the base of the stairs.

Again, turn north, following the narrow road as it turns further east. Though the nearby power lines aren't glowing anymore, they'll still lead you to the next set of glowing lines. Follow the lines further east, past a scooter, and down more stairs to the next power rerouter mounted near a red motorcycle. Activate the unit and then step through the archway to the left of it. The final power rerouter is just across the street.

When you're back at home base, activate the Animus chair to continue the game.

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