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The Home Guard

A list for Too Fat Lardies' Chain of Command Patrick Gilliland and Ross Bowrage

We have 1,700,000 men in the Home Guard, all of whom will be in uniform by the end of this year and nearly all of whom are in uniform at this moment. Nearly 1,000,000 of the Home Guard have rifles or machine guns. Nearly half of the whole Home Guard are veteran soldiers of the last war. Such a Force is of the highest value and importance. A country where every street and every village bristles with loyal, resolute, armed men is a country against which the kind of tactics which destroyed Dutch resistancetactics of parachutists or air-borne troops in carriers or gliders, Fifth Column activitiesif there were any over here, and I am increasingly scepticalwould prove wholly ineffective. A country so defended would not be liable to be overthrown by such tactics. Winston Churchill November 5 1940 - Hansard

Table of Contents
The Home Guard .......................................................................................................................................2 Organization:..............................................................................................................................................3 Early 14 May 1940 16 February 1942 ..............................................................................................3 Middle Dates?........................................................................................................................................4 Late ? - 3 December 1944 ...................................................................................................................4 National Characteristics.............................................................................................................................5 Five Rounds Rapid!...............................................................................................................................5 A bit knackered......................................................................................................................................5 Support Options.........................................................................................................................................5 AT socket mines....................................................................................................................................6 Croft's Pikes ..........................................................................................................................................6 Dinner Plate Mines................................................................................................................................6 Road Obstacle .......................................................................................................................................6 Road Block ...........................................................................................................................................6 Bed Sheet ..............................................................................................................................................6 Milk Churn Mine and Milk Churns.......................................................................................................7 Fougasse................................................................................................................................................7 Sub-artillery .............................................................................................................................................7 Smith gun .............................................................................................................................................7 Northover Projector Projector, 2.5 inch ............................................................................................8 Blacker Bombard...................................................................................................................................8 Boyes ATR.............................................................................................................................................8 Punt Gun................................................................................................................................................8 Clarke Cannon.......................................................................................................................................9

Bunkers..................................................................................................................................................9 Weapon Position...............................................................................................................................9 Small Bunker....................................................................................................................................9 Medium Bunker................................................................................................................................9 Large Bunker....................................................................................................................................9 Home Guard Flamethrower.................................................................................................................10 Harvey flamethrower...........................................................................................................................10 HG Characteristic Supports.....................................................................................................................10 I've been to Bisley you know ..........................................................................................................10 Village Gossip..................................................................................................................................10 Are You Local? ...............................................................................................................................10 I'll put you through now...................................................................................................................10 I know this bloke... Scrounging 1 ...................................................................................................10 I know this other bloke... Scrounging 2 .........................................................................................11 It fell off the back of a lorry... Scrounging 3 ...................................................................................11 Parashots and Anti-Landing stakes......................................................................................................11 Sing the Internationale one last time Comrades! ............................................................................11 Special Supports.......................................................................................................................................11 Aux Units.............................................................................................................................................11 I have a special job for you my lad... .........................................................................................12 I've been to see the post-mistress. ..............................................................................................12 Trouble on the Line ...................................................................................................................12 Gotcha!........................................................................................................................................12 Enemy Supports for Home Guard Scenarios......................................................................................12 Villainous Vicar..............................................................................................................................12 MI5 ...............................................................................................................................................12 England Re-BUF-ed.......................................................................................................................12 Support Lists............................................................................................................................................13 Additions to Tables...................................................................................................................................16 Home Guard Additions to Table Seven Hand-Held Anti-Tank Weapons............................................16 Home Guard Additions to Table Four The Master Arsenal Table.......................................................16 Scenarios..................................................................................................................................................18 Bibliograpy...............................................................................................................................................18

The Home Guard


There are four different forms of Home Guard: L.D.V. 14 May - 22 July 1940 Relatively poorly armed more observers than combatants possibly out of scope. Interesting because of the Spanish War vets that hadn't been sidelined yet. Home Guard 22 July 1940 - 3 December 1944, Disbanded 31 December 1945 Will change composition armaments and role over the course of the war also generating different support lists. I see two sub variants perhaps also with different support lists:

Country Battalions: Older WWI vets leavened with under aged boys. Its constituent companies, platoons and sections are scattered through the region (no idea how many farmers blacksmiths and other country men were left on the land. - more research required here.) Town Battalions - Reserved Occupations Ship builders, factory workers and the like. Fit men often in the prime of life again with some older vets and younger boys. Battalion sub-units are much closer together. Dad's Army Home Guard - 31 July 1968 13 November 1977 Your Walmington on Sea caricature has lots of room for more comedic elements like onion cannon and Jones' Close Combat prowess. Went the Day Well May 23-24-25 1942 Didn't go to well for the HG sadly. The Auxiliary Units The Auxiliary units were well trained teams of four to eight men tasked with acting as stay behind forces. Their job was not to take and invading army head on, but to wait until the battle had passed over their local area and engage in acts of sabotage and disruption. Given their small team size and more importantly their role, they are not really suited for a conventional platoon skirmish game like Chain of Command. Perhaps if a role playing variant is published, perhaps Little CoC?, they might be syuitable to be put on the table. Several Advanced Support Options have been included in this list to reflect Aux units effect on off table formations.

Organization:
As per UK infantry platoon with fewer heavy weapons. Early on the shot gun will take the place of the Thompson or Sten. May only have one LMG per platoon and that may be a BAR or Lewis. AT weapons will be mostly Molotovs, Hawkins mines and sticky bombs. Very few AT guns outside of designated bunkers until mid to late war.

Early 14 May 1940 16 February 1942


The later cutoff date is drawn from the 1942 home guard manual wherein the option to quit on 14 days notice is categorically rescinded. Wintringham set up Osterley Park in July 1940, and the LDV was transformed into the HG. This may also be a good transition from LDV to Home Guard. According to Wikipedia, the National Service act was expanded in 1942 to allow conscription into the home guard. This organization represents the early LDV / Home guard when arms were few and far between. Improvisation is the order of the day. Platoon Force Rating Regular: -4 Command dice: 4 Platoon Headquarters
Lieutenant, Senior Leader armed with Shotgun, pistol or rifle

Platoon Sergeant, Senior Leader, armed with pistol or rifle or Thompson SMG

LMG Team Lewis Gun or BAR


Two crew

Sections One to Three Corporal, Junior Leader armed with rifle or shotgun Rifle Team 7 Riflemen with rifle pistol or shotgun.

Middle Dates?
This organization represents the home guard when arms from the US and Canada were becoming available in larger numbers and there were enough BAR and Lewis guns to begin to approach a standard British infantry structure. Notcieable absent is the 2 mortar and heavier weapons still needed by the regular forces. This is the period when sub-artillery is becoming available in quantity.

Platoon Force Rating Regular: -2 Command dice: 4 Platoon Headquarters or rifle


Platoon Sergeant, Senior Leader, armed with Thompson, rifle Lieutenant, Senior Leader armed with Thompson, pistol

Sections One to Three Corporal, Junior Leader armed with Sten LMG Team BAR or Lewis Gun Three crew Rifle Team Four Riflemen

Late ?

- 3 December 1944

This is the late war Home Guard. Less of an anti-invasion force, though protection against commando raids was a role, and more concerned with taking over AA and guard duties freeing up eligible men for front line service. Platoon Force Rating Regular: 0

Command dice: 4 Platoon Headquarters or rifle


Lieutenant, Senior Leader armed with Sten, pistol Platoon Sergeant, Senior Leader, armed with Sten

Sections One to Three Corporal, Junior Leader armed with Sten LMG Team Bren gun or Lewis Gun or BAR Three crew Rifle Team Four Riflemen

National Characteristics
Five Rounds Rapid!
As with the British Regulars, the WWI veterans in the Home Guard and the men they trained loved their rifles.

A bit knackered...
Tired after a long days work, still in short trousers or getting on in years, in any case on short rations, the Home Guard was not up to the rigours of hand to hand combat. -1 on each close combat dice. Others maybe slot in some of the support options as Characteristics To the Manor Born Leaders - option to have junior leaders senior in rank Command range and level as a senior leader but with reduced initiative Senior leader but does not expedite moving units onto the board - Take over Sgt! Diehard The Went The Day Well Option. but fragile

Support Options
A thirty-ton tank lumbering along an English country lane is a terrifying object: but it is also a helpless one. Treat it right, and it will very soon cease to be a source of danger. The Home Guard Training Manual Need to factor in the limitations already in the book concerning entrenchments and mines etc. I am

thinking we allow more for HG since they are a defensive and not offensive force.

AT socket mines
A bridge or under pass is equipped with sockets to hold AT mines stored nearby. A senior leader may activate a designated team to secretly deploy the mines. They are not marked on the table. Once deployed, they will be detected but not detonated by enemy foot units within 4 and detonated by enemy or friendly vehicles passing over them. Option? They are equipped with anti-lift triggers and can only be removed by engineers as per the normal rules. The explosion will render the bridge or under pass unusable by vehicles on a 4+ on a d6.

Croft's Pikes
Emergency close combat weapons issued to Home Guard and airfield defence units as a substitute for a rifle and bayonet. Not a proper English Civil War pike. A section equipped with pikes fights in hand to hand normally but cannot fire. For each section so equipped, gain 1 additional support point. June 1941 sometime after Feb 04 1942

Dinner Plate Mines


Dinner plates, pie tins, disks of wood, a disrupted road surface, ploughed cricket pitch or other ad hoc methods used to give the impression that mines have been laid. They are marked as for regular mines. They are cleared by any enemy foot unit coming into contact. Each support point spent gives two units. Players are cautioned to not be too clever with their modelling lest they give the game away. I.e. All mines on table should be dinner plate mines.

Road Obstacle
Typically made of barbed wire this obstacle can be opened or closed as an action. It stops infantry in the same manner as barbed wire and will stop first soft, wheeled vehicle to hit it but not tracked. It counts as crushed wire once destroyed.

Road Block
A note on road blocks permanent obstacles only constructed on the authority of the military therefore may not be in the best location

Bed Sheet
A bed sheet, blanket or other flimsy object providing up to a 4 width of concealment to fortifications, troops, mines and obstacles behind it. It must be strung between two buildings, trees or similar supporting structures. It blocks line of sight until crossed by any enemy unit. Option: Could also be a freestanding wooden hoarding or similar providing concealment until it is hit by a support weapon.

Milk Churn Mine and Milk Churns


A milk churn, produce storage box, letter box, rubbish bin, blue Police Box or other innocuous object that contains explosives equivalent to a satchel charge. It is detonated by a specified team or section that has line of sight to the charge and has not yet moved during the game. Each milk churn mine comes with N (probably no more than 2 or 3) normal milk churns or objects that can be placed as the HG player sees fit. Option: The mines are triggered by a vehicle (or foot unit with chance to detect?) passing by. The HG player can either designate which mine is real and hope the enemy hits it or detonate one and only one of his or her choice during the game. How then is this different from dinner plate mines? Maybe on command detonation.

Fougasse
A fougasse is a barrel or barrels of flammable liquid with a small ejection and ignition charge at the bottom. They were usually buried in roadside earthen banks . They are command detonated by a unit with line of sight to the fougasse and that has not yet moved during the game. Their position and direction of fire must be marked on a map held by the HG player. They act as a one shot infantry flame thrower, attacking all units in the direction of fire to a range of 6. There were hedge hoppers variants that projected the flaming barrel over a wall or hedge, but they need to be emplaced by Royal Engineers. Again their location must be recorded along with an impact point within 2 of the location and direction of fire must be recorded. They attack all units within 4 of the impact point. Hard cover such as stone walls will block all effects on units behind that cover. Soft cover provides no benefit.

Sub-artillery
With much of Britain's anti-tank capability left behind in France, many creative and sometimes dangerous weapons were created to fill the gap. Sub-artillery supports do not come with their own crews. Suitable man power must be taken from existing rifle units. Note: Sub-artillery has been listed in the AT and infantry gun section. However given their limited ranges perhaps the infantry AT section would better reflect their inaccuracy and shorter range compare to conventional guns.

Smith gun
Firing a low velocity round from a 3 smooth barrel, the Smith gun's performance was better than expected. Of ingenious design, it was tipped onto its wheel to give it 360 degree traverse. Its wheeled limber also carried a good supply of ready ammunition. Maximum range: 200 yards or 60 Crew: 3?

Note: HEAT penetration listed at 60mm. I took the penetration for the two pounder and dropped a point and the HE value for the US 75mm and dropped that one point. Effective range is listed as 1-300 meters.

Northover Projector Projector, 2.5 inch


The Northover Projector was little more than a tube on a tripod firing the No. 76 Special Incendiary Grenade, an upscale Molotov cocktail. At 60 pounds it could be considered to be just portable. On a roll of double 1's the crew has fumbled a round and they are subject to a Molotov attack. Maximum range: 150 yards or 45 against vehicles, 300 yards or 90 against static targets. Crew: 3 Optional chemical effect: units moving through the smoke produced by the No. 76 gain one shock due to the phosphorous fumes. Also normal rifle and hand grenades Also trailer or MC mounted.

Blacker Bombard
The blacker Bombard was a spigot mortar designed to throw a 20 pound anti-tank or a 14 pound antipersonnel bomb. Although it came with a four legged firing platform, a great many per-prepared positions were created for this weapon. I was also issued to regular forces and saw some use in the desert. Firepower: 4 HE (about the same as a 3 mortar) 7 AP (based on the Stielgranate 41 warhead may be drop it to 6) Maximum range: 100 yards or 30 - seems low need to check more sources Crew: 3

Improvised Mortar
One of many devices created to throw a standard mills bomb. Uses light mortar rules. Maximum range: 200 yards HE effect as standard hand grenade. Option: Leach Trench Catapult or West Spring Gun. As above but no smoke or sound on discharge unit dioes not come off over watch when firing.

Boyes ATR
Not sure about this for the early lists especially.

Punt Gun
Punt guns were heavy long barrelled and very large bore shotguns used to massacre entire flocks of birds on the water or in the air. Its location must be specified at the start of the game as must its direction of fire if not mounted on a pintle. It attacks all units within 36 along the line of fire with a firepower of 6. It need not be placed onto the board until spotted by the enemy or fired. It is a one shot weapon. Crew:2

Clarke Cannon
An old smooth bore muzzle loading field piece loaded with whatever powder can be scrounged behind a collection of gravel, langrage and bits of glass. Its location and direction of fire must be specified at the start of the game. It is a one shot weapon triggered by a designated team in contact with it. It attacks all units within 24 and a 30 degree arc (too much?) centred on the piece with a firepower of 6. If three or more ones are rolled, it explodes attacking its target as normal but killing its crew. It need not be placed onto the board until spotted by the enemy or fired. It is a one shot weapon. Crew: 1 Option: Allow command detonation as for fougasse etc above.

Bunkers
For one off games, after the patrol phase is completed, bunkers are indicated on a map anywhere behind the line of friendly jump off markers. Their arcs of fire / firing slits must be clearly indicated. Mapped bunkers can be manned by deploying a unit into them rather than using the standard jump-off procedure. Alternatively, a bunker can be placed on the table using the existing entrenchment rules. Weapon Position An open weapon pit providing cover as for a bunker but not overhead. An example would be a preconstructed concrete Blacker Bombard position. Mortars and weapons with a back blast can be used from within the weapons position. Effectively, these are the same as the Entrenchments used in the main rules. From Home Guard scenarios, it is suggested that weapon positions be indicated on a map. Small Bunker A Type 22 or equivalent fortification providing bunker cover for one infantry team or one support weapon of HMG size or smaller. Mortars and weapons with a back blast cannot be used from within the bunker. Medium Bunker A larger bunker offering full protection to a section or squad sized unit including any support weapons organic to the unit. Mortars and weapons with a back blast cannot be used from within the bunker. Large Bunker Heavy support weapon and crew sized. e.g. A 2 pounder AT gun or field piece with embrasures for

defensive LMG positions. Mortars and weapons with a back blast cannot be used from within the bunker.

Home Guard Flamethrower


More like a portable crew served fougasse. Can be used in ambush. Unlike a fougasse, the Home Guard flame thrower was semi-portable. It does not need to be indicated on the map but may be deployed as an AT ambush.

Harvey flamethrower
A proper flame thrower but bulky. Move is slow.

HG Characteristic Supports
I've been to Bisley you know
A WWI veteran sniper team with superior weapons such as a scoped Ross Rifle or a civilian target rifle from the U.S. The team gets the +1 for repeated shots on initial shot. They can only deploy within 9 of a jump off point and redeploy within 12 of their current position.

Village Gossip
The Home Guard gets one free move for each patrol marker in addition to any specified by the scenario. Representing nosey villagers and the speed with which information travels in a small community. Option: Patrol markers can still be up to 12 apart but can only move 9 because of the slower pace of village life.

Are You Local?


When deploying jump off points, the Home Guard player can deploy into otherwise valid cover closer to the patrol marker than 6. This represents the intimate knowledge of local terrain these units would have.

I'll put you through now...


Any leader in a residential building can contact any unit under its command that is also in a residential building as if by radio. Option: Limitation - as long as the enemy does not control a designated switch board building and/or destroy telephone lines (which should therefore be modelled)

I know this bloke... Scrounging 1


All Home Guard units can throw 4 consecutive grenades before running out.

I know this other bloke... Scrounging 2


All Home Guard sections have one Hawkins mine or Sticky bomb per man, or a single satchel charge per section. Option: or just one section?

It fell off the back of a lorry... Scrounging 3


Add any one support weapon (and its training manual) from any other formation's list from any nationality that is in the UK at the time of this battle. e.g. UK any time, Canadians in 40+, US in 42+. The cost is 1.5x the original support points of the weapon. A crew must still be provided. AFVs are not included. Option: If the invasion is well under way, it can be drawn from enemy kit as well. Hollywood Option: AFVs are included. Paint shells provided at the player's discretion. Scrounging 3 to be replaced by support options of un-crewed weapons as is done with light transport

Parashots and Anti-Landing stakes


Usable only when the enemy force contains paratroops or air landing troops. Roll 1d6 for each enemy section. On a score of 3? or better, that section receives one attack as if from an LMG at effective range in the open. Casualties are considered to have happened off board before the game and any shock will have been removed. Medical Orderlies can be used to treat leader casualties before the start of game.

Sing the Internationale one last time Comrades!


One section has been infiltrated by Spanish civil war veterans. This section goes up one troop quality level. Option: Diehard if German player deploys SS, Special Action or Gestapo units.

Special Supports
Aux Units
The Auxiliary Units were specially picked groups of men tasked with acting as stay behind units for their local area. They were supported by women who maintained communications between GHQ and the local aux unit. Their job was not too engage in direct combat, but to carry out sabotage, disrupt

German lines of communication and assassinate collaborators and German officers. Their life expectancy was very short. Because of their stay behind role and small team size, Aux units are not suitable to be deployed on the table even in a skirmish game like Chain of Command. However, in the case of a post invasion scenario, the effects of their off table actions may have an effect on the on table forces. I have a special job for you my lad... An Aux unit activates in support. Make one effective range sniper attack against an off board leader or unit. I've been to see the post-mistress. An Aux unit activates in support. A one shot demolition charge craters a road, drops trees to block a road or destroys a building. This attack may be behind the enemy jump off zone. Trouble on the Line An Aux unit activates in support blowing up a railway line or road and delaying heavy equipment. Negate the opposing player's attempt to bring a vehicle or AFV onto the table. The command dice used in the attempt are lost. Possibly roll a 1 or 1-3? to keep the vehicle off board permanently. Gotcha! An Aux unit activates in support. Negates one enemy Villainous Vicar or England re-BUF-ed support option through the use of deadly force.

Enemy Supports for Home Guard Scenarios


Despite Churchill's scepticism, there was significant support for fascist ideology in pre-war Britain. While most of the obvious characters were rounded up and imprisoned for the duration, there were likely a few undiscovered sleeper agents or disgruntled yobs ready to take up the Fascist cause again if it looked like Britain was going to lose. Villainous Vicar The Vicar or another important civilian is a spy. All hidden deployments such as mines and wire are revealed to the enemy player. Option: The Vicar is also a junior or senior leader. When activated, the enemy player may choose to take control of the activation and issue orders to HG units. If this activation results in casualties (wounds or kills), the vicar is shot down for the traitor he is. MI5 The double cross system works to negate one enemy Villainous Vicar support option. The Home Guard player may provide false information to the Enemy player on mines and other concealed deployments. England Re-BUF-ed One home guard section has been taken over by the British Union of Fascists and immediately deserts

to the German side. Option: Comrades all same thing but Communists for a notional Russian invasion.

Support Lists
The lists below reflect the same costs as used for regular units. The case can be made that for any conventional support item, the HG cost should be one bracket higher. Option: regular weapons cost one list up, their ersatz equivalents have normal costs. Home Guard Support List Early List -1 Croft's Pikes. List One Sticky Bomb or similar Dinner Plate Mines Road Obstacle Entrenchments for one Team Bed sheet. Upgrade Lewis to Bren Add uncrewed Lewis to any section. Add uncrewed Boyes ATR to any section List Two Medical Orderly Adjutant Minefield Barbed Wire Add uncrewed Boyes ATR to any section AT socket mines Clarke Cannon. Car, no crew List Three Roadblock Fougasse Truck, bus or delivery van capable of transporting one section. Un-armoured Milk Churn Mine AntiTank Rifle Team, 2 regular crew List Four Improvised armoured vehicle. Sniper Team Home Guard Flamethrower

Small Bunker Home Guard infantry section with Junior leader List Five Older Field gun with crew Harvey flamethrower Regular Infantry Squad with Junior Leader 40mm Bofors Gun, 5 crew with Junior Leader. This HG unit also crews an AA gun. Forward Observer and 3 mortar battery Regular Vickers MMG on tripod mount, 5 crew List Six Two Pounder with 5 Regular crew and Junior leader. Various light armour List Seven SPA, SPG, Heavy AT, Medium Tank List Eight Medium to heavy tank List Nine Medium to heavy tank late war List Ten AVRE or Croc List Eleven List N

Parashots I've been to Bisley you know. Village Gossip. You're not from around here, are you? I know this bloke... Scrounging 1 I know this other bloke... Scrounging 2 It fell off the back of a lorry... Scrounging 3 I'll put you through now... MI5 Let's sing the Internationale one last time Comrades! I have a special job for you my lad... I've been to see the post-mistress Gotcha!

Home Guard Support List Middle List -1 Croft's Pikes. List One Sticky Bomb or similar Dinner Plate Mines Road Obstacle Entrenchments for one Team Bed sheet. List Two Medical Orderly Adjutant Minefield Barbed Wire AntiTank Rifle Team, 2 men AT socket mines Clarke Cannon. List Three Roadblock Fougasse Truck, bus or delivery van capable of transporting one section. Un-armoured Milk Churn Mine List Four Improvised armoured vehicle. Sniper Team Home Guard Flamethrower Small Bunker List Five Older Field gun with crew Harvey flamethrower Regular Infantry Squad with Junior Leader 40mm Bofors Gun, 5 crew with Junior Leader. This HG unit also crews an AA gun. Forward Observer and 3 mortar battery Regular Vickers MMG on tripod mount, 5 crew List Six List Seven List Eight

List Nine List Ten List Eleven List N

Parashots I've been to Bisley you know. Village Gossip. You're not from around here, are you? I know this bloke... Scrounging 1 I know this other bloke... Scrounging 2 It fell off the back of a lorry... Scrounging 3 I'll put you through now... MI5 Let's sing the Internationale one last time Comrades! I have a special job for you my lad... I've been to see the post-mistress Gotcha!

Home Guard Support List Late List One Sticky Bomb or similar Dinner Plate Mines Road Obstacle Entrenchments for one Team Bed sheet. List Two Medical Orderly Adjutant Minefield Barbed Wire AntiTank Rifle Team, 2 men AT socket mines Clarke Cannon.

List Three Roadblock Fougasse Truck, bus or delivery van capable of transporting one section. Un-armoured Milk Churn Mine List Four Improvised armoured vehicle. Sniper Team Home Guard Flamethrower Small Bunker List Five Older Field gun with crew Harvey flamethrower Regular Infantry Squad with Junior Leader 40mm Bofors Gun, 5 crew with Junior Leader. This HG unit also crews an AA gun. Forward Observer and 3 mortar battery Regular Vickers MMG on tripod mount, 5 crew List Six List Seven List Eight List Nine List Ten List Eleven List N

Parashots I've been to Bisley you know. Village Gossip. You're not from around here, are you? I know this bloke... Scrounging 1 I know this other bloke... Scrounging 2 It fell off the back of a lorry... Scrounging 3 I'll put you through now... MI5 Let's sing the Internationale one last time

Comrades! I have a special job for you my lad... I've been to see the post-mistress Gotcha!

Additions to Tables
Home Guard Additions to Table Seven Hand-Held Anti-Tank Weapons
Add the Petrol Bomb and satchel charge from the German or Russian lists.

Home Guard Additions to Table Four The Master Arsenal Table


Home Guard Arsenal Table Infantry Weapons Firepower Close Effective 3/1 0-6 6-12 1 30 48

Weapon Shotgun Home Built mortar

Notes Acts as SMG for close combat As 2 mortar but HE only and minimum and maximum ranges as shown at left. No Smoke.

Home made Blast Offensive Grenade Home made Jam Tin Grenade

All as one hit grenades with any double on the throw meaning it didn't go off 5 0-18 Over 18 Lose 2 Firepower when crew reduced to 1. 5 dice per Rich

Home made Pipe Grenade Lewis Gun

Vehicle Beaverette Beaverette II

Armour 1 1

Home Guard Arsenal Table Vehicles A.P. H.E. MG MG

Speed Wheeled Wheeled

Notes Open Top Turreted MG

Improvised armoured vehicle

1 maybe 2

As passengers

As passengers

Wheeled

Carries up to one section. Slow, no broken or heavy going.

Gun Smith Gun Northover Projector Blacker Bombard Boys ATR Punt Gun Clarke Cannon

Anti-Tank Guns and Infantry Guns A.P. 4 Molotov 7 3 1 0 or 1

H.E. 5 Molotov 4 1 3 5

Weapon Shotgun (single ball bearing round)

0-6 1

Infantry Anti-Tank Weapons 6-9 9-18 18-24 1 nil nil

24-48 nil

H.E. As shotgun

Scenarios
The Defence of The Battle of Bloodford Village

Bibliograpy
Brayley, Martin J. The British Home Front. Osprey Publishing Limited, 2005 Clarke, D. M. Arming the British Home Guard, 1940-1944. PhD thesis. Cranfield University, 2010 Langdon-Davies, John (Major). The Home Guard Training Manual. John Murray & The Pilot Press, 6th ed. 1942 Levy, Bert Yank. Guerrilla Warfare. Paladin Press, 1964

Lowry, Bernard. British Home Defences 1940-45, Osprey Publishing Company, 2004 The War Office et al, Home Guard Manual, His Majestys Stationery Office, 1941 (reprint by Tempus Publishing, 2006; published for the New Zealand Home Guard, based upon books and pamphlets produced by the War Office for the British Home Guard) The War Office et al, Infantry Training, Part VIII Fieldcraft, Battle Drill, Section and Platoon Tactics. His Majesty's Stationery Office, 1944 The War Office et al, Small Arms Training, Volume I General, Rifle, Bayonet & Revolver. His Majesty's Stationery Office, 1931 The War Office et al, Small Arms Training, Volume II Light Automatic, Grenade and Small Arms AntiAircraft. His Majesty's Stationery Office, 1931

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