Escolar Documentos
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Jeffrey Deatras
Prelim Lectures Transcribed by: Joseph John Abdullah
✔ Aids the spinner and/or the console operator to control the quality of the sound
produced.
✔ This is done by the F.D.
1. Countdown signal (Manual) – This is done before the production and can also be done
before ending a prod.
• Start: 15 secs. - Cross-armed
• Starts when you have reached 10th second of countdown and stops at the second to
the last count –Arms “surrendered”(palm open) then finger countdown(Alt: From
fists closed, finger countdown)
• Reaching last count – point to whoever or whatever should create the first
sound/scene
4. Vocal
• On mic
➢Put mic closer to mouth(to make the sound louder – palm inside, tap
mouth(direction towards the mouth)
➢Mic already close but still low(volume still needs to be put higher) – Lip sign
“louder”
• Off mic – palm outside, push outside from the mouth
6. Wrap up – Finalize
• Rolling – (Traveling in basketball)
• Wind up – finger pointing upward, finger motion: circular
• Double time (used before cut) – Fist closed, raised up and down consecutively.
7. Cut: music and Vocals – Palm down, neck level, cross the neck.
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BC 212 – Audio Procedures and Operations Prof. Jeffrey Deatras
Prelim Lectures Transcribed by: Joseph John Abdullah
Note: Other things to instruct to the talents or crew that could not be done in by hand signals
granted that the instructions are not in the script can be instructed through writing in
cardboards/bond papers (special signals).
2. Segue/Crossfade
• Segue
i. There is an existing music in the estab. level.
ii.A queued-up music.
iii.Hold both volume levers in the console and simultaneously fade up queued
music to estab. level while fade out the existing music.
• Crossfade
i. Follow steps a & b of segue.
ii. Fade up upcoming music (music 2) in bet. BG and estab. level then fade down
existing music (music 1) to meet the upcoming music (music 2)(both music
will meet in between the BG and estab. level). Then, fade up the upcoming
music (music 2) to estab. level in a second or two then after a sec. or two,
fade out the existing music (music 1).
Note: BG – 0-15 level(in console of U.E.)
• Principle
○ Segue – is used for music that are not too identical
○ Crossfade – is used for music that are very identical.
Music SFX
1. Could be a signature sound of a certain radio 1. Could also be a signature sound.
or T.V. program.
2. Sets the mood of the scene. 2. Helps set the mood.
(Both music and SFX can stand alone in setting e.g. disco SFX, ocean SFX
place or scenario and both can also be done
simultaneously)
4. Can fill the gap between ideas or lines. 4. Can fill the gap between ideas or lines.
5. Can heighten the emotional impact. 5. Can heighten the emotional impact.
6. Can signal a climax. 6. Can signal a climax.
7. Can be used to crystallize some emotional 7. Can be used to crystallize some emotional
scenario. scenario.
8. Can set the theme of a program. 8. May help set the theme of a program.
9. Can be used as music bed (BG) 9. Can be used as music bed (BG)
5. Spinner
• In charge of arranging and playing all the music or everything that creates a sound
in the production.
July 7, 2009
1. Crew
• Knowledgeable of the roles given to them.
• Has collected needed materials days/hours before the production
2. Talents
• Somebody with a voice that suits the given role.
• Must not have any problems in articulation
• Must not have speech defects
Cueing
July 7, 2009
• Art and process of finding the applicable instrument, sound track, music, lyrics, or SFX
from a recorded material.
Cueing Process
I. Splicing
• The art of cutting the exact beginning and ending of a produced material.
1. (Phase per phase – some parts could still exist without other parts.)
2. Usually done in tapes.
3. Splicing materials are usually for commercials and stingers.
For CD’s
• It is easy to splice.
Process:
1. Use Cueing.
2. Record on an editing software.
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BC 212 – Audio Procedures and Operations Prof. Jeffrey Deatras
Prelim Lectures Transcribed by: Joseph John Abdullah
3. Edit/cut.
4. Save/burn.
Tape: (Non-digital)
Strengths Limitations
1. Accessible. 1. Quality is reduced when it undergoes
multiple recordings.
2. Can be easily fixed when jammed. 2. When the tape is recycled, the quality is
reduced.
3. Recyclable. 3. It doesn’t have an accurate digital counter.
4. Dubbing is complicated.
CD: (Digital)
Strengths Limitations
1. Accurate digital queuing. 1. Susceptible to scratches.
2. Quality is not reduced despite multiply 2. Conflicts in program formats might make the
recordings. CD unusable. (Limitations in program formats)
3. Easy tracking/queuing
II. Dubbing
III. Editing