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2011WFB3Wyemm-v1.0
Authors
Gaj Dreamfish
Copyright Notice
2013 by Warhammer for Adults. All rights reserved. No part of this document may be reproduced or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without prior written permission of Warhammer for Adults.
Table of Contents
It's fun to slay at the Wyemm Seeyay .................................................... 1-4
Overview ............................................................................................................................................. 1-8 Armies .................................................................................................................................................. 1-8 Battlefield .......................................................................................................................................... 1-10 Deployment .......................................................................................................................................1-11 Special Rules .................................................................................................................................... 1-11 Victory Conditions .......................................................................................................................... 1-11
"Um...ten? I think?" "How. Many. Bloody. Dwarves. Are. There. Gaymar?" "Fourteen. Definitely fourteen." "You're sure about that? Fourteen? You only have to count on three hands in order to account for all the dwarves?" Gaymer squinted at his father in concentration. "Yes," he declared finally. "Definitely three hands only." "Okay. Here's what you do. Take Danak Royd and some of the household guard. Also, get Jorj Miy Kael and his men from Chippin Dale - " "Daaad - " "Don't interrupt - I'm not done yet. When you get to Wyemm Seeyay, I want you to get the House Troubadours there - chap's name is Gayestin Theland. He's got some experience with dwarves already. "Daaaaaaad - " "Shut up. And I want you to take your cousin Ellendee with you as well." Gaymer was dumbstruck, his mouth forming a perfect 'o'. Great. Now he had to take his dumb cousin with as well. Ellendee Generis had no sense of humour and took everything far too seriously. "Daddy," he said, shaking his head, "it's no place for a girl - Ellendee's beauty is only just beginning to flower, how could I possibly take responsibility for her in a war situation? You know I - " "You're not taking responsibility for her, she's taking responsibility for you!" Vass erupted before he could stop himself. "Just take her along!" "Fine!" Gaymar stomped off, but stopped at the door. "And the chariot? Can I take Astinn Marr Ten?" Vass shook his head. "No - take DeLorien." Gaymar snorted and stormed out. Why me? Vass pleaded silently with the gods. Why me? *** "I can't believe you brought a chariot," Ellendee complained. "Well if you don't like it, you can get out and walk, you know," Gaymer replied, looking ahead. "That's not what I meant. How are you planning to sneak up on their position with a great rattling chariot like this?" "I wasn't planning to sneak up on them. We're just going to thunder through and annihilate them."
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Ellendee pointed behind her. "What about everyone else not riding a chariot?" Gaymer glanced over his shoulder, taking in the sight of his loyal patrol jogging along. Even the wardancers were looking tired. "Er..." was all he could volunteer. "What you've described isn't a plan. Do you know anything about dwarves, or how they fight?" Gaymer looked down and mumbled something under his breath. "What was that?" Ellendee demanded. "Nothing, you said? Stop this chariot, let the patrol rest and let's form a plan before you get us all killed!" "I'm in charge, you know," said Gaymer, carefully avoiding her stern gaze. Suddenly, Ellendee grabbed his right ear (and as we all know, elves have prodigious ears) and twisted it right around until the chariot ground to a halt and Gaymer was on his knees whimpering. "There we go," she said sweetly. The chariot crew stared into the distance, focussing on anything that wasn't Gaymar. By the time Jorj and the Chippin Dale Regiment of Foote caught up, Ellendee had Gaymar in a headlock and was furiously rubbing her knuckles into his head, whilst he wailed and called for his father. Jorj noticed the remaining chariot crew had taken an all consuming interesting in a an old abandoned gravestone by the side of the road. Ellendee dropped Gaymer on the floor. He pushed Ellendee away and straightened his leather jerkin. Jorj snickered. "Silence in the ranks!" Gaymer wailed through quivering lips. "Lady Ellen Degeneris and myself were just ... discussing the plan." Danak Royd and the Household guard had just arrived now and formed up respectfully. "Lady Ellendee was just about to describe..." Gaymer trailed off. Ellendee was not about to describe anything. She, too, had taken grave interest in the headstone. "What are you doing?" He asked in a strained voice. "This is the gravestone of Spar Gettyand Sors," she declared. "So?" "So? You've never heard of - oh wait. Of course you haven't. He was a great hero of our people and was instrumental in freeing the Wyemm Seeyay area from the Dwarves hundreds of years ago." "We're wasting time. So what - he's dead now!" "I can ... sense him. He's here, I think." "Ellendee - " "Wait - he wants to make contact, I'm sure of it!" "Right men - form up. Lady Ellendee has lost her mind, and we need to leave her here, so that she can try and find it."
It's fun to slay at the Wyemm Seeyay
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He walked up to Ellendee, who was mumbling and gesturing, inviting Spar to make his presence known. "Ellendee, dear. Um, me and the big boys are going to go ahead and have a quick fight you know, see to business and all that. Why don't you stay here and chase the butterflies a bit, okay? We'll be back before dark to come and get you. Don't eat any mushrooms, okay?" Ellendee gave no obvious signs that she'd heard him, so Gaymer swiftly turned and mounted the chariot. "Follow me, men - to victory." "Er...what about Lady Ellendee? We can't just leave her, can we?" Jorj asked. "Watch me," Gaymer growled as he cracked the whip. *** "What now?" droned Spar Gettyand Sors. "I just want to go to bed..." "We need your help, oh Great Spirit of the Forest. Now is our darkest hour!" Ellendee sang. "Darkest hour? Now? That's a bit dramatic, wouldn't you say?" the spirit said, inclining its head. "You don't know my cousin, oh great one - he's, how do you say... tactically - " "Retarded?" "Retarded," she nodded. "Yeah, I saw that whole thing with the headlock. Nice moves, for a girl." The spectre nodded appreciatively. "Thanks. With the forest like it is these days, a girl's got to look after herself, you know. Anyway, enough about me - let's talk about you. Can you help us?" The spectre shimmered for a second. "In a word - no," it said. Anger flashed in Ellendee's eyes. "What? Why?" She quickly added: "er...oh great one?" "Spectre. Can't leave the gravestone, see?" Spar pointed at the gravestone and shrugged. "Oh," Ellendee said, her anger subsiding. "I can help with that..." *** Morgrim looked up from his lunch. "How many d'you say there were?" "Sir! About thirty, give or take. Sir!" The young dwarf's hand seesawed. "Straight down the pass?" "Yes sir, straight down the pass. No scouts that we can see, sir!" Morgim scratched his chin. "So they're just walking into the valley?"
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"With a chariot?" "Sir, yes sir!" "Enough with the 'sirs', okay? You're driving me insane." "S - yes, er...chief?" Morgrim raised a hairy eyebrow. "Look - thanks for the report. Now sod off and find me Arek." The young dwarf stuttered, did a half salute and ran off. Arek ambled up shortly afterwards. "Beanbag sez you've got an elf problem?" he muttered. "Looks like it, mate." "Wadder ya need?" "They're just rolling down the pass, by the sounds of things. Got a chariot. Seems we should just point Earthquaker straight down there and give 'em hell when they arrive." "Yer...okay. I'll sort it," drawled Arek as he wandered off. "I'll get the lads set up with some crossbows, mebbe?" Morgrim nodded. "Ta mate. That's the stuff." Good dwarf, that Arek, Morgrim thought. Be a good commander, if he didn't mess about with all that black powder and stuff... ***
Overview
The Wood Elves have basically blundered into a valley to face the dwarves. They should deploy in their order of march, whereas the dwarves are more ready for the approach.
Armies
Battlefield
The game is played out on a 4' by 4' table, which is depicted below. The rock face of the hill can't be climbed on. The rocks and the barreled defense count as hard cover. The fences count as soft cover. Can fly over hill on level +10, rocks and woods on level +20. The woods except for the road within the woods and the rocks are difficult terrain. The terrain is divided in four equally sized square zones creating a total of four zones.
Deployment
The Wood Elf deployment zone is within the boundries of the woods in the bottom-left quarter on the table. The Dwarf deployment zone is behind the barreled defense in the top-right quarter of the table. The Wood Elves start the game.
Special Rules
The Dwarfs may spend 55 points on Magic items. Ellendee and Spar Gettyand Sors (the wizard and the spectre) deploy in the following Wood Elf turn, as they are delayed by the binding.
Victory Conditions
Eliminate opponent's general; 50 VP Control zones; 50 VP for each controlled zone Capture unit standards; 50 VP for each captured standard
Excess Casualties
Because there is nothing mentioned about this in the rulebook, all excess casualties are considered lost. We refer to the kill only what you can touch rule. Follow the following rules when in combat: Declare which models strike at which enemy models. When having multiple attacks, make sure to declare how these are divided among the models it can attack. Multiple wounds on a single model only increase the chance of killing it. Failing to save both wounds only kills one model.
Rank Bonus
rd In 3 edition, rank bonus requires at least 4 models to be engaged in combat in the front rank. When fighting single character models, this rule quickly loses its true function, giving the character an unfair advantage over an entire unit. The rules for rank bonus still apply except for the above mentioned requirement.
Break Tests
th th First introduced in the 4 /5 edition, the difference between the winners combat result score and the losers is added to the test result. If the total is greater than the units leadership (Ld) value then the unit has broken and will flee.
Stone Throwers
Damage done by stone throwers is separated between low-strength and high-strength hits. The model under the templates central hole is automatically hit at the stone throwers higher strength and other models wholly or partially beneath the template are automatically hit at the stone throwers lower strength. The high strength is the value between brackets and the save modifier applies only to the high-strength hit. Replace the table below for the one on p. 108 of the WFB rulebook.
Cannons
Damage done by cannons automatically cause 1 hit for each rank, instead of automatically causing 2 hits for each rank.