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SIFRP Cheat Sheet

DEGREES OF SUCCESS (5+)


0-4: One Degree (Marginal) 5-9: Two Degrees (Great Success) 10-14: Three Degrees (Incre i!le Success) 15": #our Degrees ($stonishing Success) Marginal #ailure: #ail !% 1-4 &ritical #ailure: #ail !% 5"

irect %our allies+ 8oll *ar2are " Tactics) i22icult% set !% GM (9 is e2ault)+ 9ach egree o2 success gi(es "1: on %our allies Initiati(e+ /%an$in$ .nitiative: 8oll Initiati(e each roun +

Step Fo*+ ,% A(tio"


&hoose one Greater $ction) or two ;esser $ctions) .lus an% #ree $ctions+

passive abilities
Passive Ability = [Rank x 4] + [Specialty] Examples: 'assi(e $wareness) 'assi(e *ill) etc+

Atta(- A(tio"s
Stan ar $ttac- (;esser) Di(i e $ttac- (Greater) Two-*ea.on $ttac- (Greater) &o0!ining $ttac- (Greater) Mounte $ttac-s (<aries) 'ull a 8i er #ro0 Mount (Greater) 'in (Greater)

COMBAT
One Round: , secon s+ !eate! Action: Ta-e the entire roun + "esse! Action: Two lesser .er roun + #!ee Action: /nli0ite (use co00on sense)+

Othe+ a(tio"s
$ssist (;esser) &atch 7our :reath (Greater) &harge (Greater) Do ge (Greater) Interact (;esser) Mo(e (;esser) S.rint (Greater) #all Down=Stan /. (;esser) Dri(e or 8i e (<aries) 'ass (Greater) /se $!ilit% (<aries) /se Destin% .oints (1o $ction) 7iel (Greater)

Co

bat De!e"se

A$ility + At%letics + A&a!eness + 'e(ensive )onus * A!mo! Penalty

#ealth
Endu!ance x +

Step $% Battle!iel&
1arrator uses so0ething calle )attle(ield ,ualities to escri!e an gi(e character to a scene+ 1arrator usuall% choose one to 2i(e 3ualities gi(ing !onuses or .enalties 2or things li-e: Boundaries, Obstacles, Bystanders, Things & Stuff, Visibility, Terrain, Other, etc.

Step 5% Repeat
Si0.l% re.eat 2ro0 ste. >+

Step .% Resol*tio"
*hen so0eone reaches 4ealth 0 he is e2eate an his o..onent chooses his 2ate+

Step '% Dete(tio"


Passive A&a!eness = A&a!eness x 4 Ambus%: 4i en character rolls Stealth (ersus 2oe5s 'assi(e $wareness to gain sur.rise+ Su!p!ise: "1D 2or the 2irst roun +

Da

a/e

Step )% I"itiative
A$ility + ,uickness -ies: &o0.are 6uic-ness) otherwise reroll+ 'elayin$: 7ou can ela% %our action or wait) !ut cannot interru.t so0eone+ .nte!!uptin$ Actions: In this o.tion %ou can interru.t an o..onent !% succee ing a contest o2 $gilit% " 6uic-ness+ )attle(ield -actics: &hoose to go last in the roun !%

'ama$e: *hen %ou ta-e a0age) %ou re uce it with %our $r0our 8ating) then su!tract it 2ro0 %our 4ealth+ .n0u!y: *hen a character recei(e a0age) he can re uce it !% ta-ing an in?ur%+ #or each in?ur%) he will ha(e -1 on an% test+ $ character can5t ta-e 0ore in?uries than his 9n urance+ 1P/: Onl% i0.ortant characters ta-es in?uries in co0!at@ 2ound: *hen a character recei(e a0age) he can re uce it to Aero !% ta-ing a woun + #or each woun ) he will ha(e -1D on an% test+ *hen woun s e3uals 9n urance the character ies+

C+iti(al #its
/!itical 3its: 8oll twice the o..onent5s De2ense+ &ount ,5s an chec- -able 4*5 (.+1,5)+

&esti"3
Spe"& Desti"3 poi"ts
Gain "1: (!onus ie)+ &on(ert a !onus ie in test ie+ 8e0o(e -1D (.enalt% ie)+ :estow -1D (.enalt% ie) on o..onent+ Ta-e an eEtra ;esser $ction+ I0.ro(e or worsen another character5s is.osition !% one ste.+ 1egate another character5s use o2 a s.ent Destin% 'oint+ $ a 0inor etail to a scene (0inor clue) use2ul !ut s0all)+ $cti(ate en(iron0ental 3ualit%+ Ignore en(iron0ental 3ualit%+

F*

bles

#umbles: $ll %our ice co0e u. 15s+ &ount 15s an chec- -able 4*6 (.+1,5)+

DEFEATED I0 COMBAT (#EA1T# 2)


'eat%: :%e !%e a0igo@ 1ote: The use o2 a <icious wea.on is alwa%s ea l%+ 7aimed: The ene0% le2t %ou so0ething to re0e0!er hi0+ Ransom: 7ou are ca.ture ) or %our o..onent ta-es %our .ossessions) or horse+ -ake t%e )lack: #or those who sees honor in BTa-ing the :lac-C) this choice can !e o22er) BTa-e the :lac- or ie+C 8nconscious: 7ou are inconscious) le2t 2or ea ) %ou wa-e u. in > , hours+ 9ield: $t %our turn) %ou can o22er the 1arrator the ter0s o2 %our surren er+ 4e has the o.tion o2 acce.ting it) 0a-e a counter-o22er or re2using it+ I2 %ou re2use the counter-o22er %ou can5t %iel @ Destiny: 7ou can !urn one Destin% .oint to eci e %our 2ate+

B*+" Desti"3 poi"ts


&on(ert all !onus ice into test ice+ $ "5 to %our test result+ $uto0aticall% succee on one test as i2 roll the Di22icult% eEactl%+ 8e0o(e all a0age an in?uries (not woun s)+ *hen e2eate ) eci e the conse3uences o2 %our own e2eat+ Trans2or0 another character5s success2ul test into a 2aile test+ $uto0aticall% co0.el another character in an intrigue+ 'er0anentl% re0o(e .enalties o2 a negati(e 3ualit%+ 1egate the e22ects o2 another character5s !urne Destin% .oint+ $ a signi2icant etail to a scene (0a?or clue) 2in ing a wa% out) $(oi certain eath+

Re(ove+3
'ama$e: Disa..ear a2ter the co0!at+ .n0u!y: One a% later) roll a test o2 9n urance) each egree o2 success erase 1 In?ur%) a 2ailure o nothing) an a &ritical #ailure a 1 In?ur%+ 2ound: One wee- later) roll a test o2 9n urance) a success erase 1 *oun 2or each two egrees o2 success) a 2ailure oes nothings) an a &ritical #ailure a 1 *oun + I2 *oun e3uals %our 9n urance %ou ie+ #i!st Aid: 3ealin$ ;.n0u!y<: 8e3uires 4 hours o2 caring .er a%+ *hen the .atient roll his 9n urance test) the healer roll his 4ealing test instea ) an onl% this roll count+ $ 2ailure o nothing+

To*+"a

e"t

A!c%e!y /ontest: #irst shot is RO8-.1E ;6<) then each su!se3uent shot raise !% D) until 15+ !and 7elee: /se nor0al co0!at rule+ =oust: 9ach .artici.ant roll a #ighting test (ersus the o..onent5s .assi(e $ni0al 4an ling) .lus 8i e in !onus 0o i2ier+ Example: $ni0al 4an ling D (8i e ">:) gi(es 14) or (D E 4) " >+

I0TRIGUE
I"t+i/*e De!e"se
A&a!eness + /unnin$ + Status + )onuses>Penalties

ACTIO0S (p7$,5)
Assist: Su..ort another character (all% gain !onus e3ual to hal2 %our 'ersuasion)+ /onside!: Gi(e u. %our action an wait (gain ">: on neEt eEchange)+ #ast*-alk: /nleash a strea0 o2 nonsense in ho.e o2 istracting o..onent (target loose &unning in their Intrigue De2ense)+ .n(luence: In2luence %our o..onent ( e2ault o2 an% Intrigue)+ 7anipulate: Mani.ulate %our o..onent5s e0otions (choose o..onent techni3ue 2or neEt eEchange)+ 7olli(y: 8estore &o0.osure into a target (restore o..onent5s &o0.osure e3ual to %our 'ersuasion)+ ,uit: #lee the Intrigue+ Read -a!$et: 4ol !ac- an rea %our target (learn o..onent5s Dis.osition an Techni3ue) %ou gain "1D on Dece.tion or 'ersuasion 2or the entire Intrigue)+ S%ield o( Reputation: #all !ac- on %our re.utation an status to in2luence %our target (i0.ro(e target5s Dis.osition one ste.) once .er Intrigue)+ S&itc% to /ombat: $!an on the Intrigue an attac%our target (Intrigue en s an co0!at !egins) 0a% ha(e conse3uences+++)+ 2it%d!a&: Ta-e a ste. !ac- 2ro0 the Intrigue) concentring on e2ense (%our result re.lace %our Intrigue De2ense until the en o2 the neEt eEchange)+

Co

pos*+e
2ill x +

OB4ECTI5Es
#!iends%ip .n(o!mation Se!vice 'eceit

1ote: &hanging o!?ecti(e uring Intrigue gi(e !ac- to o..onent &o0.osure e3ual to their *ill+

Dispositio"
'isposition $22ectionate #rien l% $0ia!le In i22erent Disli-e /n2rien l% Malicious 'R 1 > D 4 5 , 'eception -> -1 0 0 "1 "> !" Pe!suasion "5 "D "1 0 -> -4 #$

FRUSTRATIO0
&ha3ue .oint e 2rustration retire es .oints Fgal G (otre *ill au 0ontant retirF e (otre &o0.osure+ ? Point de #!ust!ation: -1D sur tout ?et e Dece.tion et 'ersuation .our toute la urFe e l5Intrigue+ #!ust!ation d@passe 2ill: <ous .er eA l5Intrigue+ 0 Composure: <ous .er eA l5Intrigue+

I0ITIATI5E
Status + Reputation in bonus dices

TEC#0I6UES
;i-e wea.ons in co0!at) %ou use either 'ersuasion or Dece.tion+ )a!$ain: 1egociate a 2a(or=tra e=ser(ice 2or another+ /%a!m: I0.ro(e target5s is.osition+ /onvince: Target su..ort %our .osition or grant assistance ( is.osition sta%s the sa0e)+ .ncite: Ma-e %our target angr% or 2ille with e0otions+ .ntimidate: #righten an cow %our target+ Seduce: #ill the su!?ect with 2eeling o2 esire+ -aunt: 'ush %our o..onent to act+

DEFEATED I0 I"t+i/*e (Co

pos*+e 2)

The conse3uences o2 e2eat e.en s on the techni3ue use + )a!$ain: 8ecei(e a ser(ice ( e.en s on target5s is.osition) .+14>)+ /%a!m: I0.ro(e target5s is.osition !% one ste.+ /onvince: Ma-e target su..ort %our .osition or grant assistance+ .ncite: Short ter0 e22ects+ Turn o..onent against another+ 8e uce target5s Dis.osition one ste. .er ranin 'ersuasion+ .ntimidate: Target is a2rai ) oes what %ou as-) re(eal in2or0ation+ Seduce: I2 #rien l%) %ou se uce %our target+ -aunt: 'ush an o..onent to act+

#o*se i" a(tio"


Mo"ths 8 A(tio"s
9ach 0onth) %our 4ouse has: one 4ouse #ortune roll (or "1 to one 8esource) one 4ouse $ction

Mo"e3
Coi"a/e
Gol Dragon (g ) Sil(er Moon (s0) Sil(er Stag (ss) &o..er Star (cs) &o..er Groat (cg) &o..er 'enn% (c.)

#o*se !o+t*"e
Ste&a!dAs Status + Ste&a!d%ip $ 4ouse #ortune is an e(ent that a22ect %our 4ouse5s lan s an resources .ositi(el% or negati(el%+ $t 0ini0u0) one #ortune 0ust !e rolle e(er% three 0onths+ I2 %ou choose not to roll a 4ouse #ortune) %our 4ouse gain "1 in an% one o2 its 8esources+ $ (enturing is the !est wa% to i0.ro(e %our 4ouse5s #ortune+

Rate
?>x Dragon Moon Stag Star Groat 'enn% 1 Gol Dragon I D0 Moons) or >10 Stags) or 11)J,0 .ennies+ 1 Moon I J Stags 1 Stag I J Stars 1 Star I H 'ennies 1 Groat I 4 'ennies 4al2 Groat I > 'ennies 'enn% I > 4al2.ennies '!a$on 1 1=D0 1=>10 1=14J0 1=5HH0 1=11J,0 7oon D0 1 1=J 1=49 1=19, 1=D9> Sta$ >10 J 1 1= J 1=>H 1=5, Sta! 14J0 49 J 1 1=> 1=H !oat 5HH0 19, >H > 1 1=4 Penny 11J,0 D9> 5, H 4 1

Do"ati"/ Coi"
BCC $old d!a$ons = +? 3ouseAs 2ealt%

Do"ati"/ /lo+3
? point o( lo!y = +?) on a sin$le test: o! +? to any 3ouse Resou!ces

ho*se a(tio"s
7ana$in$ Resou!ces: 7ou can eEchange one 8esource 2or another) as .er ta!le ,-19 (.+ 11H)+ )e$in P!o0ects: 7ou can in(est 8esources to create so0e .ro?ect) li-e !uil ing a tower or a roa + 2a$e 2a!s: /se Mass :attle rules+ 3ost -ou!nament: &hoose tourna0ent siAe !etween ;ocal) 8egional an Gran +

9a+!a+e
Esse"tials
Scale: 10 s3uare %ar -ime: 10 roun s SDuad: $ grou. o2 10 0en (hero can 2ace a s3ua )+ 8nit: $ grou. o2 100 0en (a hero can5t 2ace a unit)+ /ommande!: <isi!le lea er with high Status+ Sub*/ommande!: MaEi0u0 1 .er > units+ O!de!s: &o00an er ha(e 1 Or er .er *ar2are ran-) Su!-&o00an ers ha(e 1 Or er+ Standin$ O!de!s: $n or er gi(en to a unit !e2ore the current roun + Activated: $ unit is Bacti(ate C the 2irst ti0e it recei(e an or er+ 1o /ommande!s: 9(er% unit !eco0e B isorganiAe C an 2ollow the current stan ing or er+ 3e!oes: One hero .er ran- o2 &o00an er5s Status+ 4eroes act uring the .la%er character ste.+

Step )7 Pa+la3 8 Te+

The attac-er 0a% o22er ter0s !% sen ing an en(o%+ %&ote: 'ttac(ing the en)oy costs the *ouse +d$ in ,nfluence.

Step ,7 I"itiative
.nitiative = /ommande!As 2a!(a!e test E1ote: 8olle each roun @

Step 57 Sie/e 9eapo"s

Step .7 Fi+st Pla3e+ A(tio"


8enounce &o00an (Greater) $ttach (Greater) $ttac- /nit (Greater) $ttac- 'ortions o2 /nits (;esser) OrganiAe=8all% (Greater) %&ote: -asts ". seconds.

Iss*i"/ O+&e+s
2a!(a!e test (ersus Di22icult% e3ual to the unit5s 'iscipline+ Success: The unit recei(e the or er an eEecute it+ #ailu!e: I2 the unit is Bacti(eC it continue to eEecute its Stan ing Or ers+ /!itical #ailu!e: The unit ta-es no action) an sto. 2ollowing Stan ing Or ers+

Step ;7 O+&e+s
$ttac&harge De2en #ighting *ith rawal Mo(e OrganiAe 8ea % 8all% 8egrou. 8etreat Surren er

Co

po"e"ts o! :a+!a+e

Abilities: Starts at >+ 8nit 'e(ense = $gi " $th " $wa " $r0or 'enalt% 3ealt% = 9n E D 7ovement: 40 %ar s (in2antr%)) H0 %ar s (ca(alr%)) ,0 %ar s (na(al) no s.rint) )ulk: -10 .er .oint o2 :ul7a!ksmans%ip: >0 %ar s (&lose)) >00 %ar s (;ong) EDuipment 8p$!ade: 1 *ealth gi(e 1 u.gra e+

Step <7 Se(o"& Pla3e+ A(tio"


Detach &haracter (Greater) Ta-e &o00an (Greater) K1ote: ;asts D0 secon s+

Step $7 Battle!iel&
The terrain t%.e ha(e e22ects on the !attle+ K;oo- Ta!le 10-D) .+1J,+

Step =7 Resolve Sta"&i"/ O+&e+s


8esol(e stan ing or ers o2 unit that i not acte %et+

Step '7 U"it 8 1ea&e+ Pla(e


1+ >+ D+ 4+ 5+

e"t

Step $27 Repeat


8e.eat until the o..onent5s 2orce ha(e all surren ere ) !een route ) !een estro%e +

The e2en er .lace a unit+ The attac-er .lace a unit+ 9tc+) etc+ The e2en er .lace co00an er an su!-co00an ers+ The attac-er .lace co00an er an su!-co00an ers+ /oncealed 8nit: $ si e can choose to hi e so0e unit+ The unit 0ust succee a Stealth test (ersus the closest ene0% unit+ Success gi(es "1D to 2irst #ighting or Mar-0anshi. test+

Da

a/e

4ealth 0 I DisorganiAe (-1D on tests) Disci.line "D)+ In?ure *hile DisorganiAe I 8oute @ Twice 4ealth in Da0age I Destro%e @

Atta(he& (ha+a(te+s
+++ ta-e Da0age I 1 a0age (ignoring $8) +++ is DesorganiAe I > a0age (ignoring $8) +++ is 8oute I 5 a0age (ignoring $8) +++ is Destro%e I 10 a0age (ignoring $8)

Co

a"&e+s 8 #e+oes Mo+talit3

$ unit near a hero or co00an er who ies) 0ust .ass a *ill test at #or0i a!le (1>) 2or a &o00an er) or &hallenging (9) 2or a 4ero) or !eco0e DisorganiAe ) 8oute or Destro%e +

Step $$7 Resol*tio" 8 Co"se>*e"(es


&hec- Ta!le 10-5 2or Glor% gain+ De2eate &o00an er still gain 1 Glor%+

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