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In this lesson, we will learn how to use the Extrude command in Blender. The Extrude
command is one of the most frequently used modeling tools in Blender. It’s very simple and
easy to use, yet very powerful.
Select “Erase All” to delete all objects currently in the working area.
Hi KeyB twice to turn on the circular selection tool. Then use the scroll key on your
mouse or Num+/Num- on the Number Pad to adjust the size of the selection circle.
Use the circular selection tool to select the four vertices on the top. Select each
vertex by clicking it using the selection tool. Hit ESC key to get out of the selection
mode.
Next, we will create pelvis. Hold ALT Key (or Option Key on an Apple keyboard) and
the left mouse button and drag the coordinate plane so that you can see the inside
of the leg. Hit AKEY first to deselect everything then hit KeyB twice to turn on circular
selection tool. Select the four vertices as shown. Hit ESC key to get out of the
selection mode.
Move the cursor to the right by two units as shown. Click Left Mouse Button to
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confirm change. Repeat (KeyE->”Region”->Move Cursor to the right by two units).
Hit hit Num1 on the Num Pad to go back to the Front View (Or View->Front).
Next, we will create the torso. Press MIDDLE MOUSE BUTTON or ALT + LEFT MOUSE
BUTTON to rotate the plane. Then hit KeyB twice to turn on the circular selection
mode. Select eight vertices as shown to select three faces. Hit ESC key to get out of
the selection mode.
Press down on SHIFT + MIDDLE MOUSE BUTTON or SHIFT + ALT + LEFT MOUSE
BUTTON (for two-button mouse) and move down to move the coordinate plane
downward. Then use the MIDDLE MOUSE BUTTON or Num- to zoom out. For Apple
Keyboards, press down on SHIFT + MIDDLE MOUSE BUTTON or SHIFT + OPTION+LEFT
MOUSE BUTTON to move the coordinate plane.
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Then repeat to extrude but move up two units. This is the shoulder.
Press down on MIDDLE MOUSE BUTTON or ALT + LEFT MOUSE BUTTON to rotate the
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view. Hit KeyB twice to turn on the circular selection and click four vertices to select
the face. The selected face will be highlighted. Hit ESC key to get out of the selection
mode.
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Next we will add the head. Hit AKEY to deselect all. Then do a Left Mouse Click at
where you want the head to be. You would see a Red-White 3D Cursor (Crosshairs):
This object is the Blender-user cursor. It is where new objects are spawned when you
"Add" an object. Also, it will be used with all references Blender uses for actions
relating to "Cursor". If you ever see anything referring to "Cursor" this is the object
being referenced.
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Hit AKEY to select all. Then press down on KeyS and LEFT MOUSE BUTTON to scale
the robot down.
Finally, we will color the robot. First go to the Object Mode. And click the “Shading”
button.
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