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ABSTRACT Mobile learning is new. It is currently difficult to define, conceptualise and discuss. It could perhaps be a wholly new and distinct educational format, needing to set its own standards and expectations, or it could be a variety of e-learning, inheriting the discourse and limitations of this slightly more mature discipline. This paper is a preliminary attempt to address this issue of definition and conceptualisation, and draws on recent research examining case studies from the UK and elsewhere. KEYWORDS
Mobile learning;
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perhaps laptop PCs, but not desktops in carts and other similar solutions. Perhaps the definition should address also the growing number of experiments with dedicated mobile devices such as games consoles and iPODs, and it should encompass both mainstream industrial technologies and one-off experimental technologies.
tablet
phone
However any such definitions and description of mobile learning are perhaps rather technocentric, not very stable and based around a set of hardware devices. Such definitions merely put mobile learning somewhere on e-learnings spectrum of portability and also perhaps draw attention to its technical limitations rather than promoting its unique pedagogic advantages and characteristics (Figure 1). The uncertainty about whether laptops and Tablets deliver mobile learning (Figure 2) illustrates the difficulty with this definition.
m-learning
MMS SMS PDA smartphone
Figure 2
Tablet PC
laptop
Figure 2.
When we look at learning from the learners and users perspective, a definition of mobile learning becomes clearer. People use a variety of words to describe the nature of learning when it is mobile. Many of these characteristics are the core of what separates mobile learning (m-learning) from (tethered) e-learning (Figure 3) and we are beginning, just beginning, to see the emergence of a distinct mobile learning community.
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m-learning
spontaneous situated portable context-aware lightweight informal personal
Figure 3
Figure 3.
If we look back at the examples described earlier, we can see these characteristics emerging. So there are core characteristics that define mobile learning and these characterize mobile learning as Spontaneous Private Portable Situated Informal Bite-sized Light-weight Context aware And perhaps soon Connected Personalised Interactive Examples of these attributes can be found across many or most of the recent trials, pilots and implementations of mobile learning but not in such a conclusive enough fashion to support a case that mobile learning is wholly distinct from (tethered) e-learning. Perhaps this will emerge as educationalists become more confident in exploiting and integrating the diversity of ways that mobile devices can interact with the outside world, including cameras and speech technologies. If it is to emerge, it will need to refer back to theories and accounts of for example informal learning, situated learning and bite-sized learning that have little connection with e-learning or other forms of technology supported learning. Incidentally this line of argument, namely that mobile learning is potentially a distinct phenomenon when defined in terms of learners experiences, also begs the question of whether some more traditional forms of learning are also mobile learning. But finally, once we look more closely we see some characteristics that separate and define different types of mobile learning experience (Figure 4). Latency is the waiting associated with a particular service (anyone booting up a Windows PC knows latency can be quite an overhead, anyone looking at their wristwatch knows it neednt be); mobile learning usability varies from reading and writing SMS text on a matchbox-sized device to something comparable to a desktop PC and mobile learning connectivity can vary from always-on to havent got any.
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Again, these apparently technical characteristics will probably have direct consequences for the nature of mobile learning (and teaching). Put simplistically, problems or limitations with usability or latency may inhibit models of teaching that concentrate on the delivery of content whereas problems or limitations with connectivity may hamper models of teaching and learning based on discourse and conversation. In more practical terms, the ability to exploit educationally the popularity of standalone downloadable games may favour a model of learning based around behaviourist practice-and-drill whilst the ability to exploit educationally any fashion for beaming or peer-to-peer connectivity may underpin a more conversational model of learning. These issues are discussed at greater length elsewhere (Kukulska-Hulme & Traxler, 2005).
4. CONCLUSION
This paper attempts to summarise the factors that will influence our understanding of mobile learning in the coming years. This understanding will itself influence the progress and direction of mobile learning and its perception and acceptance by the wider educational community. The definition and depiction of mobile learning as merely portable e-learning is a gradualist position which will ease its diffusion but weaken its contribution whereas the definition and depiction of mobile learning as something wholly new and distinct is a radical position that will make diffusion and acceptance more problematic but maintain its identity and coherence. What we have not considered here is the extent to which mobile learning could draw on discourses outside e-learning.
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