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Forge Mauler Bolt Pistol Class Pistol Pistol Pistol Range 30m 30m 30m RoF S/2/S/2/S/3/Dam 1d10+5 X 1d10+5 X 1d10+5 X Pen 4 4 4 Clip 8 8 6 Rld Full Full Full Special Tearing Tearing Reliable, Tearing Weight 3.5kg 4.5kg 2.75kg Cost 250 350 375 Availability Rare Rare Very Rare Source Notes
Forge Worlds
Pistol Pistol
30m 20m
S/2/S/-/-
1d10+6 X 1d10+3 X
4 0
6 3
Full Full
3.3kg 3kg
380 75
Rare Scarce
Commissioned pistols are double the cost but count as Best quality for the person it was crafted for. -10 penalty on BS unless SB 4+ Uses special ammo. Ignites flammable material. On critical hits test Agility or be set on fire. On Jams, automatically incurs an Explosive Mishap (Test Agility or be set on fire). If hit by explosion or fire there is a 65% chance the ammo detonates (1d10+3 damage). Highly Illegal.
Angelus Bolt Carbine Boltgun Boltgun (Locke Pattern) Mark II Scourge Boltgun (Mars Pattern) Storm Bolter (Mars Pattern) Heavy Bolter Heavy Bolter (Solar Pattern) Exotic Weapons Aegis Anbaric Shock Blaster Pistol Artifico-Biologis, 0.5 I Hypo Pistol
Basic Basic Basic Basic Basic Heavy Heavy Class Pistol Pistol
100m 90m 90m 90m 90m 120m 120m Range 20m 20m
2d10 X 1d10+5 X 1d10+5 X 1d10+3 X 1d10+5 X 2d10 X 2d10+2 X Dam 1d10+2 E 1d5+2 R
5 4 4 4 4 5 5 Pen 4 2
3 24 24 24 60 60 60 Clip 7 3
3 Full Full Full Full Full 2 Full Full Rld Full 2 Full
Accurate, Tearing Tearing Tearing Reliable, Tearing Storm, Tearing Tearing Tearing Special Shock Damage in Excess of target's TB and AP is reduced to 1 Accurate Toxic Reliable Toxic Flame Toxic Concealable, Toxic Accurate, Toxic Inaccurate, Unreliable Tearing Reliable Snare Scatter Flame
11kg 7kg 7kg 10kg 9kg 40kg 40kg Weight 3kg 1kg
Hive Worlds
Extremely Rare Very Rare Very Rare Availability Source Rare Forge Worlds Scarce Forge Worlds
N16
Notes Uses Laspistol Power Cells. Delivers chemicals on damage (usually Strixis Tincture but can have any).
Cadence Widower Dart Caster Dartcaster Digi-laser Digi-melta Digi-needler Digi-flamer Galvian Needler Galvian Needler (Concealable) Needle Pistol Ork Slugga Shard Pistol Shuriken Pistol Splinter Pistol Web Pistol Crux Beam Gun Destructor
Pistol [Basic] Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Basic Basic
35m [150m] 30m 3m 3m 3m 3m 30m 30m 30m 20m 20m 30m 50m 30m 80m 10m
1d10+3 R 1d10 R 1d10+3 E 2d10+4 E 1d10 R 1d10+4 E 1d10-1 R 1d10-1 R 1d10 R 1d10+4 I 1d10+1 R 1d10+2 R 1d10 R 2d10+5 E 1d10+4 E
4 0 7 12 0 2 0 0 0 0 0 4 3 0 6 1d10
1 1 1 1 1 1 7 7 6 18 20 40 120 1 25 1
Full Full Full Full Full Full Full Full Full Full Full 2 Full 2 Full Full 4 Full 3 Full
2kg [4.5kg] 2.5kg 0.5kg 0.5kg 0.5kg 0.5kg 1kg 1kg 1.5kg 2kg 1kg 1.2kg 1kg 3.5kg 4kg 3kg
2013-11-20 Rare Hive Worlds Rare Extremely Rare Extremely Rare Extremely Rare Extremely Rare Very Rare Hive Worlds Very Rare Hive Worlds Very Rare Scarce Xeno Very Rare Xeno Very Rare Xeno Xeno Rare Near Unique Xeno Xeno -
Can deliver chemicals on damage. -------------------------------------------Is worn like a ring. Is worn like a ring. Strixis Tincture: Hard(-20) Toughness Is worn like a ring. Is worn like a ring. test or fall comatose for 1d10x3 Hiddenby on forearm. minutes. Failure 3+ degrees fall Can deliver chemicals on damage. comatose 1d5 hours.
Any creature wounded must pass a Hard(-20) Toughness Test or suffer 2d10 additional wounds. Unless the victim has a sealed helmet or similar any critical caused will result in permanent blindness in addition to any other effects. Uses Plasma Flask (Pistol) ammo.
Graviton Gun Hrud Fusil Kroot Rifle Morgauth Burn Caster Necrotic Sceptre Needle Rifle Ork Shoota Ork Snazgun
Basic Basic Basic [Melee] Basic Basic [Melee] Basic Basic Basic
S/-/S/-/S/2/S/3/S/-/S/-/S / 3 / 10 S/2/-
Special 2d10 E
3 3 6 12 6 30 20
1d10+5 E 1 [0] [1d10 R] 1d10+4 E 9 2d10+8 E 6 [4] [1d10+15 E] 1d10 R 0 1d10+4 I 0 2d10 E or I 1d10
Blast(5) Inaccurate, Overheats, Warp Weapon [Balanced] Unstable Disintegrate, Recharge [Disintegrate] Accurate, Toxic Inaccurate, Unreliable Inaccurate, Overheats, Unreliable Blast(7), Recharge, Toxic
3500 Very Rare 12000 Very Rare 2750 1000 200 1500
Extremely Rare Xeno Scarce Very Rare Scarce Rare Xeno Xeno Uses special ammo.
Can deliver chemicals on damage. Xeno Xeno If targeting equipment or bionics are used with the snazzgun it loses the Inaccurate quality instead of gaining bonuses to hit. The Toxic effect is from massive radioactive contamination. Reloaded by refueling their bulky reactor-core units (cannot be done during combat). Pen 4 for Half-action Aim. Pen 6 for Full-action Aim.
Rad-Cleanser
Basic
30m
S/-/-
2d10+2 E
20
26kg
7000
Very Rare
Forge Worlds
Ranger Long Rifle Shard Rifle Shuriken Catapult Shuriken Catapult, Avenger Splinter Rifle Webber Xenarch Death-Arc
S/-/S/3/S / 3 / 10 S / 3 / 10 S / 3 / 10 S/-/S/3/6
2 0 6 6 3 0 0
Accurate, Reliable Tearing Reliable Reliable, Tearing Blast(5), Snare Inaccurate, Shocking
Very Rare Very Rare Very Rare Very Rare Rare Very Rare
Gains the Tearing quality on Full Auto. Counts as a mono spear in melee. Additional shots that strike the same target are combined into a single damage roll. Taking Armour and TB into consideration once. Notes Cadence secret society (or tech-cult) build by commission.
Xeno
Heavy Webber (Aegis-Redback Pattern) Flame Weapons Cadence Promethium Destroyer Incineration Device Hand Flamer (Mezoa Pattern) Flamer Flamer (Anoxis Burst Pattern) Flamer (Mezoa Pattern) Gas Torch
S/-/RoF S/-/S/-/S/-/S/-/S/-/S/-/-
0 Pen 2 2 3 0 2 2
4 Clip 5 2 3 1 6 5
Blast(6), Snare Special Flame Flame Flame Flame, Primitive Flame Flame
Shoots heat not flames. If suffering a wounding hit from behind 50% chance canister explodes (2d10 E Blast(4)) doing double damage and catching fire to wearer. Cannot set things on fire. If it suffers a jam (94-100) it ruptures doing weapon damage (Blast(2)) double damage to user.
Nightfire Flamer (Voss Pattern) Stingray Rifle (Anoxis Pattern) Tox Spray
S/-/S/-/S/-/-
2 2 0
3 4 3
Heavy Flamer Heavy Flamer (Locke Pattern) Las Weapons Archeotech Laspistol Belasco Dueling Pistol Belasco Series-S Venom Compact Laspistol Fury Assault Laspistol (Triplex Pattern) Hellpistol (Voss Pattern)
4 4 Pen 2 4 0 0 3
10 10 Clip 70 1 15 30 20
Rare Rare Availability Near Unique Very Rare Scarce Scarce Rare
Source
Notes
Hive Worlds
Does not use power packs. Must be recharged between uses (via a standard port). Uses special power cells worn like a backpack. Can use standard power cells but consumes 4 charges per shot. Uses special power cells worn like a backpack. Uses special power cells. Cannot be overcharged or hotshotted.
Pistol Pistol
35m 30m 50m 30m 25m 70m 30m 20m 80m 100m
S/2/S/-/S/4/S/-/S/2/S/2/S/-/S/3/S/3/S/3/5
1d10+4 E 1d10+4 E 1d10+4 E 1d10+2 E 1d10+1 E 1d10+3 E 1d10+4 E 1d10+2 E 1d10+5 E 1d10+3 E
7 4 1 0 0 0 2 0 2 4
40 1 20 30 25 15 10 20 18 40
2 Full Full Full Full Full Full Full Full Full 2 Full
4kg 1.7kg 3kg 1.5kg 2kg 1.75kg 2.5kg 1.1kg 7.2kg 10kg
Rare Very Rare Very Rare Common Common Rare Very Rare Average Very Rare Very Rare
Hive Worlds
Las Gauntlets Pistol Laspistol Pistol Laspistol (Civitas Pattern) Pistol Mark IV Command Laspistol (Mars Pattern) Pistol Steel Burner Heavy Laspistol (Sollex Pattern- Pistol VII) Takara Palantine Compact Laspistol Pistol Death Light Lasgun (Sollux Pattern-IX) Basic D'laku Hellgun Basic
Hive Worlds Forge Worlds Hive Worlds Forge Worlds Forge Worlds Scarce in Magnogorsk. Subject to Overheat if using hotshot or overcharge. Scarce in Magnogorsk. Subject to Overheat if using hotshot or overcharge. Scarce in Lathe. Uses special power cells worn like a backpack. Can use basic power cells but only gets 12 shots.
Page 1
Ranged Weapons (All) Las Weapons Hellgun (Voss Pattern) Class Basic Range 110m RoF S/3/Dam 1d10+4 E Pen 3 Clip 40 Rld 3 Full Special Weight 6kg Cost 180 Availability Rare Source Notes Uses special power cells worn like a backpack. Can use standard power cells but consumes 4 charges per shot. Uses special power cells worn like a backpack.
Hellgun (Lucius Pattern) Las Carbine Las Carbine (Locke Pattern) Lasburst Twin Lasgun Lasgun Lasgun (Drusus Prime Pattern) Laslock Lightning Lasgun (Roth Pattern) Long Las Mark III Short Lasgun (Mars Pattern) Minerva-Aegis Stormfront Lasgun MP Lascannon Multi-Laser Launcher Weapons Aux Grenade Launcher Grenade Launcher Grenade Launcher (Gorge Pattern) Grenade Launcher (Mezoa Pattern) Grenade Launcher (Voss Pattern) Disposable Grenade Launcher Disposable Missile Launcher Missile Launcher Missile Launcher (Locke Pattern) Missile Launcher (Retobi Pattern) RPG Launcher Melta Weapons Inferno Pistol Inferno Pistol (Mars Pattern) Melta-Cutter
Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Heavy Heavy Class Basic Basic Basic Basic Basic Heavy Heavy Heavy Heavy Heavy Heavy Class Pistol Pistol Basic
110m 60m 60m 100m 100m 100m 70m 120m 150m 100m 60m 100m 300m 250m Range 45m 60m 60m 80m 60m 175m 175m 250m 250m 200m 120m Range 10m 10m 10m
1d10+4 E 1d10+2 E 1d10+3 E 1d10+4 E 1d10+3 E 1d10+3 E 1d10+4 E 1d10+2 E 1d10+3 E 1d10+3 E 1d10+2 E 1d10+3 E 5d10+10 E 3d10+3 E Dam * * * * * * * * * * * Dam 2d10+4 E 2d10+8 E 2d10+4 E
7 0 0 0 0 0 0 0 1 0 0 0 10 4 Pen * * * * * * * * * * * Pen 12 13 10
30 40 40 18 60 50 1 60 40 60 40 60 5 60 Clip 1 6 1 1 6 1 1 1 1 5 1 Clip 3 3 5
2 Full Full 2 Full Full Full Full Full Full Full Full Full Full 2 Full 3 Full Rld Full Full 2 Full Half Full Full Full 2 Full Full Rld Full Full 3 Full
Reliable Reliable Tearing, Unreliable Reliable Unreliable Reliable Accurate, Reliable Reliable Reliable Reliable Special * * Reliable, * * Inaccurate, * * * * * * * Special -
6kg 3kg 2.5kg 7kg 4kg 7kg 4kg 4kg 4.5kg 4kg 4.1kg 5kg 55kg 50kg Weight +2.5kg 9kg 8kg 10kg 12.5kg 30kg 30kg 35kg 12kg 35kg 15kg Weight 2.5kg 2.5kg 30kg
75 220 75 50 40 175 100 75 150 85 5000 2000 Cost 250 500 300 400 800 3000 1200 Cost 7500 600
Rare Common Scarce Rare Common Common Plentiful Rare Scarce Average Scarce Very Rare Very Rare Scarce Availability Rare Scarce Availability Scarce Scarce Rare Rare Scarce Scarce Rare Rare Availability Very Rare Very Rare Scarce
Hive Worlds
Hive Worlds Has a bayonet. Counts as a spear with the balanced quality in melee. Uses special power cells worn like a backpack. Notes Can be fitted to any basic weapon.
Source
Source
Notes
Forge Worlds
Maximum Range is 10m. No bonus to hit for closer ranges. SB 4+ to wield. -10 BS for each point of SB below 4.
Meltagun Meltagun (Mars Pattern) Meltagun (Mezoa Pattern) Ultimo Meltagun (Voss Pattern Mark III) Multi-Melta Multi-Melta (Mars Pattern) Thermal Lance Thermal Lance (Mars Pattern) Plasma Weapons Kronos Mk III Plasma Pistol [Maximal] Plasma Pistol Plasma Pistol (Ryza Pattern) Mark III Sunfury Assault Plasma Gun (Mars Pattern) Plasma Blaster Plasma Gun Plasma Gun (Mezoa Pattern) Plasma Cannon [Maximal] Plasma Cannon (Ryza Pattern) Primitive Weapons Deuce Pistol Flick Bow Flintlock Pistol Hand Bow Bow Composite Bow Crossbow Drive Nailer Heavy Crossbow Iocanthos Blunderbuss Longbow Musket Siskan Musket Sling Stake-Crosbow (Catechist Pattern) Impaler Scrap Cannon Solid Projectile Weapons .54 Tranter Hand Cannon Autopistol Cypra Mundi Irontalon Pistol
Basic Basic Basic Basic Heavy Heavy Heavy Heavy Class Pistol Pistol Pistol Basic Basic Basic Basic Heavy Heavy Class Pistol Pistol Pistol Pistol Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Heavy Heavy Class Pistol Pistol Pistol
20m 20m 20m 40m 60m 60m 10m 10m Range 30m [40m] 30m 30m 80m 60m 90m 90m 120m 120m Range 15m 15m 15m 15m 30m 40m 30m 5m 80m 10m 50m 30m 40m 15m 40m 30m 15m Range 30m 30m 20m
2d10+4 E 2d10+8 E 2d10+8 E 2d10+2 E 4d10+12 E 4d10+5 E 2d10+4 E 2d10+10 E Dam 1d10+6 E [1d10+10 E] 1d10+6 E 1d10+6 E 1d10+10 E 2d10+6 E 1d10+6 E 1d10+7 E 2d10+10 E [4d10+10] 2d10+10 E Dam 1d10+2 I 1d10 R 1d10+2 I 1d10 R 1d10 R 1d10+2 R 1d10 R 1d10+1 R 1d10+4 R 1d10+1 I 1d10+2 R 1d10+2 I 1d10+3 I 1d10-2 I 1d10+4 R 1d10+5 I 1d10+3 R Dam 1d10+5 I 1d10+2 I 1d10+2 I
2 Full 2 Full 3 Full 2 Full 2 Full 2 Full 2 Full 2 Full Rld 4 Full 4 Full 3 Full 2 Full 2 Full 8 Full 5 Full 5 Full 5 Full Rld 3 Full Full 3 Full Full Half Half 2 Full 3 Full 4 Full 5 Full Half 5 Full 5 Full Full 2 Full 2 Full 3 Full Rld Full Full Full
Blast(1) Blast(1) Accurate Special Overheats, Recharge Overheats, Recharge Overheats Overheats, Recharge Overheats, Recharge, Unreliable Overheats, Recharge Overheats Overheats, Recharge, Unreliable [Blast(3)] Blast(1), Overheats, Recharge, Unreliable Special Primitive, Unreliable Primitive, Special Inaccurate, Primitive, Unreliable Primitive Primitive, Reliable Accurate, Primitive Primitive Primitive Primitive Inaccurate, Primitive, Scatter, Unreliable Primitive Inaccurate, Primitive, Unreliable Primitive Primitive Primitive, Special Primitive, Unreliable Scatter, Unreliable Special Unreliable Primitive, Reliable, Tearing Accurate, Reliable Primitive, Reliable Inaccurate, Scatter, Tearing [Scatter]
8kg 40kg 46kg 10kg 55kg 40kg 14kg 40kg Weight 4kg 4kg 4kg 12kg 20kg 11kg 18kg 38kg 40kg Weight 2kg 1kg 4kg 1kg 2kg 3kg 3kg 7kg 5kg 4kg 3kg 7kg 8kg 0.5kg 4kg 22kg 40kg Weight 3.5kg 2.5kg 2kg
4000 2500 8500 3000 Cost 5000 4000 3000 7500 3000 8500 Cost 10 30 10 200 10 50 10 50 75 35 20 30 60 10 750 100 150 Cost 95 75 150
Rare Rare Rare Very Rare Very Rare Very Rare Rare Rare Availability Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare Availability Common Scarce Common Rare Common Uncommon Common Common Rare Rare Average Common Scarce Plentiful Rare Scarce Very Rare Availability Common Common Rare
Notes In Maximal consumes 3 shots per use and takes two rounds after firing to recharge.
Feudal W orlds Hive Worlds Feudal W orlds Feudal W orlds Feudal W orlds
Feudal W orlds The Holy Ordos Hive Worlds Hive Worlds Takes special ammo. SB 4+ required to reload. If successfully hit Test for Pinning. Average availability in Underhive. Source Notes Forge or Hive Worlds SB 4+ or counts as a Basic Weapon. The Void Uses special ammo. Normal auto-rounds can be used but looses the Primitive and Tearing qualities.
Khayer-Addin Forge Fate Bringer Long Pistol Fykos Forge Flametongue Howdah Pistol Hack Shotgun Hand Cannon Hax-Orthlack Puritan-14 Execution Pistol [As shotgun] Hecuter 9/5 Heavy Combat Autopistol Mariette Cylinder Pistol
2 0 0
5 2 1
Hive Worlds Hive Worlds Hive Worlds Ammo is exotic with the Primitive quality. Uses two shotgun shells. If loaded with only one shell it looses the Tearing quality. If used as a shotgun -10 BS if not used twohanded. Takes both autopistol and shotgun ammo. -30 to Search when disassembled. Cannot be detected by scanners or auspex devices. Takes special ammo. Takes special ammo. If loaded with regular bullets it looses its Tearing quality. Forge Worlds Hive Worlds Hive Worlds The Void Hive Worlds -10 penalty if fired one-handed. Has a fire selector for two clips.
2 5 0 [0] 14 [1]
Hive Worlds
Pistol Pistol
30m 20m
0 0
15 1
Full 2 Full
Reliable -
2kg 0.5kg
175 400
Average Rare
Hive Worlds
Naval Pistol (Mars Pattern) Orthlak Mark IV Thollos Autopistol Panoptic 0-5 Automata Pistol Phobos Stubber Precision Hand Cannon (Westingkrup Carnodon Pattern) Service Pistol (Hax-Orthlack Armsman-10 Pattern) Shotgun Pistol Stormchild Hand Cannon Stub Automatic Stub Revolver Sulymann Encarmine Service Autopistol Sulymann Holdout Salvation Auto Talon Mark III Short Autopistol Trophy Stub Automatic (Dorcas Pattern)
Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol
20m 30m 35m 30m 35m 35m 10m 35m 30m 30m 20m 10m 30m 30m
1d10+4 I 1d10+4 I 1d10+3 I 1d10+3 I 1d10+4 I 1d10+3 I 1d10+4 I 1d10+4 I 1d10+3 I 1d10+3 I 1d10 I 1d10 I 1d10+2 I 1d10+3 I
0 0 0 0 2 0 0 2 0 0 0 0 0 0
6 12 5(x2) 9 6 13 1 5 9 6 24 7 18 9
Full Full 2 Full Full Full Full Full 2 Full Full 2 Full Full Full Half
3kg 2.5kg 2kg 1.3kg 2.5kg 1.5kg 1kg 3kg 1.5kg 1kg 2kg 0.7kg 2.3kg 1.5kg
Scarce Scarce Rare Plentiful Scarce Plentiful Average Average Plentiful Plentiful Average Common Common Rare
Hive Worlds
Must be partially dismantled to be reloaded. May use a 30 round clip but must be fired twohanded or be at -10 BS.
Ranged Weapons (All) Solid Projectile Weapons Volg Mercy Killer Volg Ripper Clip Autopistol Westingkrup Model 20 Scalptaker Stub Revolver Alcher Mark IV Combat Autogun Autogun Autogun (Armageddon Pattern) Cadence Spectre Assault Device [As shotgun] Combat Shotgun Fykos Forge Nomad Hunting Instrument Hax-Orthlack Creed-9 Autogun Haywire Rifle Class Pistol Range 20m RoF S/-/Dam 1d10+2 I Pen 0 Clip 1 Rld 2 Full Special Inaccurate, Unreliable Weight 1kg Cost 10 Availability Plentiful Source Hive Worlds Notes If it suffers a jam, roll 1d10. On 9 the gun explodes inflicting its Damage on the user and destroying the gun. Common Availability on Volg.
Pistol Pistol Basic Basic Basic Basic Basic Basic Basic Basic
20m 30m 60m 90m 100m 80m [30m] 30m 250m 50m 10m
1d10+2 I 1d10+3 I 1d10+3 I 1d10+3 I 1d10+4 I 1d10+3 I [1d10+4 I] 1d10+4 I 1d10+5 I 1d10+3 I 1d10+3 I
0 0
12 6
Full 2 Full
3kg 2kg 3.5kg 3.5kg 8.5kg 6.5kg 6.5 10kg 3.6kg 5kg
Scarce Plentiful Average Average Average Rare Scarce Very Rare Average Very Rare
0 40 Full 0 30 Full 0 15 Full Reliable 0 [0] 20(x3) Full(each) [Scatter] [4] [2 Full] 0 18 Full Scatter 3 4 Full Accurate, Reliable 0 35 Full 2 6 Full Double Pen against Machine Trait or similar 0 0 0 0 0 0 0 0 0 0 5 4 3 3 3 0 0 0 Pen 0 0 0 6 6 0 0 0 6 6 0 0 0 6 0 0 5 8 1 2 12 15 1 6 1 6 200 20 200 200 40 24 24 100 Clip 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Full 2 Full 2 Full 2 Full Full Full Full Full 3 Full 3 Full 2 Full 2 Full 2 Full 2 Full Full 2 Full 2 Full 3 Full Rld Accurate Scatter Inaccurate, Scatter Reliable, Scatter Reliable, Scatter Scatter Snare Scatter, Tearing Scatter Tearing, Unreliable Scatter, Unreliable Scatter, Unreliable Unreliable Special Blast(3), Affects flora only Smoke Blast(1d10+3) Blast(3) Blast(1), Tearing Blast(4) Blast(3) Blast(2) Blast(5) Blast(2), Unreliable Blast(1) Smoke(Visual sight only) Blast(3)
Hive Worlds Has a fire selector for three clips. Takes both autogun and shotgun ammo. Hive Worlds Uses special ammo.
Hunting Rifle Pump-action Shotgun Scatheros Blackhammer Defence Shotgun Shotgun Shotgun (Cypra Mundi Ironclaw Pattern) Skitarii Assault Shotgun (Vanaheim Pattern) Snare Gun Steadholder Lever Gun Volg Meat Hammer Scattergun Westingkrup Slayer Pump Shotgun Assault Cannon Autocannon Heavy Stubber Heavy Stubber (Orthlack Pattern) Heavy Stubber (Ursid Pattern) Naval Shotcannon Naval Shotcannon (Koronus) Volg VI Crank Cannon Heavy Stubber Grenade and Missile Weapons Anti-Plant Blind Choke Gas Fire Bomb Filament Frag Geode Hallucinogen Inferno/Thermal Krak Mark III FG Nail Bomb Photon Flash Plasma Smoke Stun
Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Heavy Heavy Heavy Heavy Heavy Heavy Heavy Heavy Class Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade
150m 30m 20m 30m 30m 40m 30m 100m 30m 30m 120m 300m 120m 120m 120m 40m 40m 70m Range SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m
1d10+3 I 1d10+4 I 2d10 I 1d10+4 I 1d10+4 I 1d10+4 I 1d10+4 I 2d5+6 I 1d10+4 I 3d10+5 I 4d10+5 I 1d10+4 I 1d10+5 I 1d10+5 I 2d10+4 I 2d10 I 1d10+5 I Dam 3d10 E Special 1d10+3 E 4d10+4 E 2d10 X 2d10+3 R Special 1d10+3 E 2d10+4 X 2d10 X 1d10+1 X Special 1d10+6 E Special
5kg 5kg 4.7kg 5kg 6.5kg 8kg 3.5kg 5kg 5kg 3.5kg 60kg 55kg 35kg 35kg 35kg 7kg 12kg 38kg Weight 0.5kg 0.5kg 0.5kg 0.5kg 0.5kg 0.5kg 0.5kg 0.5kg 0.6kg 0.5kg 0.8kg 1kg 0.5kg 4kg 0.5kg 0.2kg
100 75 250 60 80 300 100 60 80 70 7000 1000 750 700 500 Cost 25 40 5 10 40 60 50 10 20 60 40
Scarce Average Rare Common Scarce Average Scarce Plentiful Scarce Average Very Rare Scarce Scarce Average Scarce Scarce Scarce Average Availability Very Rare
-10 penalty to BS unless braced or SB is 4+. Ammo is exotic. The Void Forge Worlds Can be used as a club (1d10-2+SB I). Has an inbuilt red-dot laser sight and melee attachment (saw-bladed bayonet). Victim must make an Opposed Test using their Strength or Agility to break free. Takes three shotgun shells for one shot.
Notes
Scarce Scarce Hive Worlds Plentiful Extremely Rare Common Extremely Rare Rare Rare Rare Scarce Average Hive Worlds Scarce Very Rare Common Scarce Challenging(+0) Toughness Test or become Stunned (1d5 rounds). Photo-visors and sealed armour give +20 to test.
SB x 3m 10m
S/-/S/-/S/-/S/-/-
0 4 10 0
1 1
17
30 metre radius. Test Toughness or gain one level of fatigue. A strong wind clears the area in 1 round. Indoors, the powder settles after 2d10 rounds. Toughness Test each round or gain one level of Fatigue.
Stink Bomb
Thrown
SB x 3m
S/-/-
Blast(8)
1kg
Common
Feral Worlds
Page 3
Ammo (All) Bolt and SP Ammo Ammunition-Barrel Cylinder Amputator Shells Autocannon Shells Backpack Ammo Pack Blazer Shells Bleeder Rounds Bolt Shells Bullets Used With Mariette Cylinder Pistol Stub Revolver, Stub Automatic, Hand Cannon, Autopistol, Autogun, Shotguns (all) Autocannon SP weapons (all), Bolt W eapons (all) Shotgun, Pump-action Shotgun, Combat Shotgun Stub Revolver, Stub Automatic, Hand Cannon, Autopistol, Autogun Bolt Pistol, Bolter, Heavy Bolter Autopistol, Stub Revolver, Stub Automatic, Hand Cannon, Autogun, Hunting Rifle, Heavy Stubber Assault Cannon Stub Revolver, Stub Automatic, Hand Cannon Shotgun, Pump-action Shotgun, Combat Shotgun Damage Add 2 Type E Special Pen Special Flame, Primitive Cost 100 4 16 1 Amount Full Clip 200 1 1 20 Weight Availability Notes Rare Extremely Rare 25kg Scarce Rare Common Rare Rare Plentiful
Reduces Range to 15m (unless weapon's range is shorter). Add 3 Damage to living biological targets (not Daemonic or Machine Traits).
Add 2 Add 4
Primitive Add 1 -
5 150
6 1
Looses Scatter quality. BS Tests for shots that miss at short or standard range may be re-rolled. Cover is ignored. Cannot be used on Semi-Automatic or Full Automatic.
Expander Rounds Fragmentation Ammo Clip Heavy Shells Heavy Stubber Rounds Hyper-Density Penetrators
Stub Revolver, Stub Automatic, Autopistol, Autogun Cypra Mundi Irontalon Pistol Naval Shotcannon Heavy Stubber Hand Cannon, Hunting Rifle, Shotgun, Bolt Pistol, Boltgun Shotgun, Pump-action Shotgun, Combat Shotgun, Bolt Weapons Stub Revolver, Stub Automatic, Hand Cannon, Autopistol, Autogun, Hunting Rifle Naval Pistol Bolt Pistol, Bolter, Heavy Bolter Shotgun, Pump-action Shotgun, Combat Shotgun Volg Spitfire Bolt Pistol Bolt Pistol, Bolter, Heavy Bolter SP weapons (all) Used With Flame Weapons (all) Hand Flamer Flamer Heavy Flamer Used With Las W eapons (all) Las Pistols Las Carbine, Lasgun, Long Las MP Lascannon Hellpistol, Hellgun, Multi-Laser Las Pistols, Las Carbine, Lasgun, Long Las Las Pistols, Las Carbine, Lasgun, Long Las Khayer-Addin Dueling Las Used With Melta Weapons (all) Inferno Pistol Meltagun Multi-Melta, Thermal Lance Used With Plasma Weapons (all) Plasma Pistol Plasma Gun Plasma Cannon Used With Bow, Crossbow, Hand Bow Bow, Crossbow, Hand Bow Flintlock Pistol, Musket Stake-Crossbow (Catechist Pattern) Used With Bolt Weapons, Flamers, SP Weapons Morgauth Burn Caster Many Exotic weapons with no listed ammo type Artifico-Biologis, 0.5 I Hypo Pistol Cadence Widower Dart Caster Device Shuriken Pistol, Shuriken Catapult, Ranger Long Rifle
Add 1 Type I
30 100
Full Clip 1
Inferno Shells Man-Stopper Bullets Naval Pistol Bullets Psycannon Bolts Shells Spitfire Shells Tempest Bolt Shells Void Rounds Flame Ammo Backpack Fuel Pack Fuel (Pistol) Fuel (Basic) Fuel (Heavy) Las Ammo Backpack Power Pack Charge Pack (Pistol) Charge Pack (Basic) Charge Pack (Heavy) Hellgun Capacitator Hot-Shot Charge Overcharge Pack Valentine Charge Pack Melta Ammo Backpack Melta Canister Melta Canister (Pistol) Melta Canister (Basic) Melta Canister (Heavy) Plasma Ammo Backpack Plasma Flask Plasma Flask (Pistol) Plasma Flask (Basic) Plasma Flask (Heavy) Primitive Ammo Arrows/Quarrels Explosive Arrows/Quarrels Shot Stake-Bolts Special Ammo Blessed Ammunition Burn Caster Round Exotic Hypo-pistol Darts Razor Darts Shuriken Ammo
Special Type E Damage Damage Add 1 Add 1 Damage Damage Damage Type X Damage -
Special -
1 6 1 20 3 1 1 Amount 60 Full Clip Full Clip Full Clip Amount 80 Full Clip Full Clip Full Clip Full Clip 1 Half Clip 1 Amount 80 Full Clip Full Clip Full Clip Amount 80 Full Clip Full Clip Full Clip Amount 20 20 1 Amount 1 1 1 1 1 Full Clip
Weight 25kg Weight 25kg 10kg 0.5kg Weight 25kg Weight 25kg Weight Weight -
Rare Scarce Scarce Very Rare Common Scarce Very Rare Scarce Availability Rare Scarce Scarce Scarce Availability Rare Common Common Rare Rare Scarce Common Rare Availability Rare Very Rare Rare Very Rare Availability Rare Rare Rare Very Rare Availability Common Scarce Common Rare Availability Very Rare Scarce Very Rare Scarce Rare Very Rare
Half Distance. Shotguns loose Scatter. Man-sized targets must succeed an Ordinary(+10) Toughness Test or be knocked prone. Agility Test or catch on fire. Can set things on fire.
Tearing Special Holy, Special Pen Pen 4 Pen Pen Pen Pen Shock Special Special Special Tearing Special Special Special Loses Primitive Special Holy Special -
Add 3 Damage to targets with Machine Trait. Near Unique in Koronus Sector. Gain Reliable quality in Void conditions. Notes
Notes
Worn as a backpack.
Notes
Notes -10 BS. Only be acquired through the Holy Ordos. Notes Only be acquired through the Holy Ordos.
Page 4
Ranged Weapon Upgrades Ranged Weapon Sights Photo-scope Preysense-scope Omni-scope Red-Dot Laser Sight Telescopic Sight Ranged Weapon Upgrades Combi-Weapon Compact Duplus Ammo Clip Exterminator Extra Grip Used With Any Basic Las, SP, Bolt, Primitive or Plasma. Any Basic Las, SP, Bolt, Primitive or Plasma. Any Basic Las, SP, Bolt, Primitive or Plasma. Any Pistol or Basic Las, SP, Bolt, Primitive or Plasma. Any Basic Las, SP, Bolt, Primitive or Plasma. Used With Any Basic. Any Pistol or Basic Las, SP, Flame, Bolt or Plasma. Any Pistol or Basic Las or SP with a removable clip. Any. Any Basic. Weight +0.5kg +0.5kg +2kg +0.5kg +1kg Cost 50 35 Availability Very Rare Very Rare Near Unique Scarce Average Source Source Special Suffers no penalties due to darkness. Suffers no penalties due to darkness. +20 to visionbased Perception Tests at night. Combines the benefits of a Preysense, Red-dot Laser and Telescopic sight. +10 BS when fired on single shot. One Full Action aim ignore penalties for long and extreme range. Special Adds a second Basic class weapon with half ammo (round up). If concealed -20 penalty to any Skill Test to find. Halves clip size and range. Reduce damage by 1. Effectively two clips. Halves reload time. Acts as a Flamer with a clip of 1. One-shot and must be replaced once used. Allows the weapon to be wielded one-handed with no penalty. Halves the Range. If used with two hands, Range is normal. Adds three different clips. At the beginning of the Turn choose which clip used. Keeps hands free. Reduces Range by 30%. Counts as a spear in Melee combat. +10 BS when used on Semi-Auto or Full Auto. -20 to Awareness Tests to hear and can only be attempted at half the normal distance. Counts as having the Auto-stabilized Trait. +10 BS. Allows a weapon to be braced anywhere there is a reasonably flat surface. Bipods have a 90-degree fire arc and take a Half Action to brace. Tripods have a 180-degree arc and take a Full Action to brace. User can fire the weapon by voice. If equipped with a fire selector can be used by voice also.
Weight Cost Availability Per Weapon Per Weapon x2 Per Weapon x1/2 0 +1kg x1/3 50 10 35 25 Average Scarce Common Plentiful
Fire Selector Forearm W eapon Mounting Melee Attachment Motion Predictor Silencer Suspensors Targeter Tripod and Bipods
Any Pistol or Basic SP or Bolt. Any Pistol Las, SP, Bolt, Primitive or Melta. Any Basic. Any non-primitive weapon capable of Semi-Auto or Full Auto. Stub Revolver, Stub Automatic, Hand Cannon, Autogun, Hunting Rifle. Any Heavy Weapon. Any Heavy Las, SP or Bolt. Any Basic or Heavy.
25 +1kg 25 10 2250 25
Scarce Scarce Plentiful Very Rare Plentiful Extremely Rare Rare Average
Vox-operated
+0.5kg
Rare
Page 5
Melee Weapons (All) Chain Weapons Chain Axe Chain Knife Chainsword Chainsword (Hecate Pattern) Eviscerator Class Melee Melee Melee Melee Melee Range Dam 1d10+4 R 1d5+3 R 1d10+2 R 1d10+2 R 1d10+10 R Pen 2 2 2 2 5 Special Tearing Tearing Balanced, Tearing Balanced, Tearing Special, Tearing, Unwieldy Weight 13kg 2.5kg 6kg 6kg 12kg Cost 450 80 275 750 Availability Very Rare Scarce Rare Average Scarce Source Hive Worlds Notes Average Availability in Koronus Sector
Two-handed. Rolling a 96-100 must succeed on an Agility Test or take Damage as if struck by the weapon (including SB). Notes Ignores Armour, TB and psychic defenses. No SB added to damage. Targets parry at -10 penalty. No damage to non-living, machines, daemons, Machine Trait (5+). If touches hexagrammic wards, untouchables or a similar psychic blank the weapon dies (1d10 days). SB 5+ to wield. -10 WS for each point of SB below 5 (unless mounted on implant). RF damage is 2d10. Two-handed Two-handed
Class Melee
Range -
Dam 2d5 E
Pen 0
Special Unwieldy
Weight 3.5kg
Cost 50000
Source Xeno
Breacher Bulkhead Cutters Chain-Stick Double Flail Draethri Pain Gauntlet Fra'al Glass Knife Fractal Blade Garrote Ghost Sword Harlequin's Kiss Lightning Chain Lightning Gauntlet Ork Choppa Scythian Fury Talon Vivsector Vivsector (Toxic Upgrade) Whisper Line Fedrid Razor Disk Volonx Thunderclap Power Weapons The Khayer-Addin Serpentine Power Blade Omnissian Axe Omnissian Axe (Sollex Pattern) Power Axe (Mezoa Pattern) Power Blade Power Fist Power Fist (Mezoa Pattern) Power Longsword (Waller Pattern Mark VI) Power Maul [High] Power Sword Power Sword (Mordian Pattern) Sollex-Aegis Energy Blade
Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Thrown Thrown Class Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee
1m 10m 9m Range -
1d10+5 R 1d10+3 R 1d10+1 I 1d10 I 1d10+2 R 1d5+2 R 1d10+1 R 1d10 R 1d10+3 E 1d10+8 R 1d10+1 I 1d10 I 1d10+1 R 1d5+3 R 1d5+5 R 1d5+5 R 1d10+1 R 1d10 R 1d5+3 X Dam 1d10+2 E 2d5+5 E 2d10+4 E 1d10+7 E 1d10+3 E 2d10+SBx2 E 2d10+SBx2 E 1d10+6 E 1d10+1 E [1d10+5 E] 1d10+5 E 1d10+5 E 1d10+6 E
4 6 0 0 0 4 7 0 6 10 0 0 2 3 0 0 4 2 0 Pen 6 6 6 7 6 8 9 6 2 [4] 6 6 7
Special, Tearing, Unwieldy Tearing, Unwieldy Fast, Primitive, Toxic Flexible, Primitive Shocking Toxic Power Field, Balanced Flexible, Primitive Power Field, Balanced Tearing, No SB for Damage Flexible, Primitive, Shocking Primitive, Shocking Tearing, Unbalanced Toxic Tearing, Unwieldy Tearing, Toxic, Unwieldy Flexible, Tearing Primitive Blast(2), Inaccurate, Primitive, Unstable Special Fast, Power Field Power Field, Unwieldy Power Field, Unbalanced Power Field, Unbalanced Power Field Power Field, Unwieldy Power Field, Unwieldy Power Field Shocking [Power Field] Balanced, Power Field Balanced, Power Field Balanced, Power Field
18kg 6kg 1kg 4kg 3kg 1.5kg 1kg 0.5kg 1kg 1kg 4kg 2kg 8kg 1kg 1.5kg 1.5kg 0.5kg 0.5kg 1kg Weight 1.5kg 7kg 8kg 6kg 1.5kg 12kg 13kg 4.5kg 3.5kg 3.5kg 3.5kg 1kg
750 75 30 28 1500 450 200 100 80 600 1000 650 1150 4500 50 45 Cost 2500 1750 3100 3500 2500 5000
Scarce Average Scarce Scarce Very Rare Rare Extremely Rare Scarce Extremely Rare Extremely Rare Very Rare Scarce Scarce Very Rare Rare Rare Very Rare Average Very Rare Availability Very Rare Extremely Rare Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare
Forge Worlds The Void Feral Worlds Feudal W orlds Xeno Xeno
Two-handed Xeno Feudal W orlds Feudal W orlds Xeno Xeno Forge Worlds Forge Worlds Xeno Feral Worlds Feral Worlds Source Hive Worlds Forge Worlds
Two-handed
Stores 5 doses of any drug or poison and can apply a dose to damage. +10 Interrogation, Intimidation. +10 Medicae for servitor repair or autopsies. +10 Interrogation, Intimidation. +10 Medicae for servitor repair or autopsies. Requires reinforced gloves or hand protection to use. Returns to thrower if missed. Challenging(+0) Agility test to catch. Notes Usually concealed in walking sticks or similar sheeths. +10 bonus to Interaction Tests involving followers of the Machine God. Functions as a multi-tool. Functions as a multi-tool.
Two-handed
Forge Worlds
Gains an additional +5 to Parry. SB not added to Damage. Attack or Parry Failure by 5+ degrees does weapon damage to user. Cannot be stealthy while on. Weapon uses plasma pistol fuel (10 rounds of continuous operation). Notes
Witch Lance Primitive Weapons Armoured Gauntlet Axe Axe-Rake Bastard Sword Boarding Pike (Anoxis Pattern) Bolo Knife Brass Knuckles Buckler Buckler (Acreage) Chimera Pistol Sword Club Combat Knife Cutlass Devil's Kiss Landrian Stiletto Emperor's Whisper Landrian Blade Flail Force Axe Force Staff
Melee, Thrown Class Melee Melee Melee Melee Melee Melee Melee Melee Melee, Thrown Melee Melee Melee Melee Melee Melee, Thrown Melee Melee Melee
10m Range 8m 5m -
1d10+4 E Dam 1d5 I 1d10+1 R 1d10+2 I or R 1d10+1 R 1d10+3 X 2d5 R 1d5-1 I 1d5-2 I 1d5-2 I 1d10+1 R 1d10 I 1d5+3 R 1d10 R 1d5 R 1d5+1 R 1d10+2 I 1d10+3 R 1d10 I
6 Pen 0 0 0 1 2 2 0 0 0 2 0 0 0 3 2 0 2 0
Power Field, Special Special Primitive Primitive, Unbalanced Primitive, Unbalanced Primitive Primitive Primitive Balanced, Primitive Balanced, Primitive Primitive Primitive Primitive Primitive, Unbalanced Fast, Primitive Balanced Flexible, Primitive Special, Unbalanced Balanced, Special
5kg Weight 0.5kg 4kg 4kg 5kg 4kg 2kg 0.5kg 1kg 1kg 3.5kg 2kg 0.8kg 3kg 0.3kg 0.5kg 4kg 4.5kg 3kg
Very Rare Availability Common Average Abundant Average Common Rare Plentiful Common Common Scarce Abundant Average Common Rare Very Rare Scarce Very Rare Very Rare
Source The Void Hive Worlds Feudal W orlds The Void Hive Worlds Feudal W orlds Feudal W orlds The Void
+10 Bonus to Climb Tests and Tests to force doors or locks open. Two-handed. Damage is one-shot. Acts as club for rest of combat. Takes time to reload. Common Availability on Malfi.
Also functions as an Irontalon with a clip of 1. Can be fixed to most Basic weapons as a bayonet.
Feudal W orlds Hive Worlds Hive Worlds The Holy Ordos The Holy Ordos Two-handed Good Craftsmanship Mono. Cannot be destroyed by a power weapon's field. Two-handed. Good Craftsmanship Mono. Cannot be destroyed by a power weapon's field. Can be used as a Psy Focus. Good Craftsmanship Mono. Cannot be destroyed by a power weapon's field. Two-handed AP 6 when used as cover. -20 WS to attacks with shield.
Force Sword Great W eapon Groxwhip Guard Shield Hammer Improvised Landrian Sigilite Knife Long-Sabre Knife Kraken Tooth Dagger Man-Catcher Mirror Shield
Melee Melee Melee Melee Melee Melee Melee Melee Melee, Thrown Melee, Thrown Melee Melee
3m 3m 5m -
1d10+1 R 2d10 R 1d10+3 R 1d5 I 1d10+1 I 1d10-2 I 1d5 R 1d10+2 R 1d5 R 1d5+1 R 1d10 I 1d5-1 I
2 2 0 0 0 0 3 2 0 1 0 0
Balanced, Special Primitive, Unwieldy Flexible, Tearing, Primitive Defensive, Primitive Primitive, Unbalanced Primitive, Unbalanced Defensive Balanced, Primitive Primitive Primitive Primitive, Snare, Unwieldy Defensive, Primitive
3.5kg 7kg 4kg 3.5kg 4kg 0.75kg 3kg 0.5kg 0.4kg 8kg 3kg
Very Rare Scarce Scarce Scarce Common Rare Very Rare Abundant Rare Scarce Rare
Hive Worlds Feral Worlds The Void The Void Feudal W orlds
Two-handed Extremely Rare in Koronus Sector. Two-handed AP 8 (Primitive) to Body and Arm as cover. Retains full AP value against Las Weapons. -20 WS to attacks with shield. AP 8 when used as cover. -20 WS to attacks with shield.
Moon Blade Naval Shield Punch Dagger Punisher Baton Render, Landrian Sabre Scythe Shield Short Sword Sieve Blade Spear Spectum Staff Steam Drill Stiletto Sword
Melee, Thrown Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee, Thrown Melee Melee Melee Melee Melee
5m 10m -
1d10 R 1d5+2 I 1d5+1 R 1d10 I 1d5+1 R 1d10 R 1d10+2 R 1d5 I 1d10-1 R 1d10-1 R 1d10 R 1d10 R 1d10 I 2d10 I 1d5-1 R 1d10 R
0 0 2 0 0 0 0 0 0 0 0 2 0 3 2 0
Fast, Primitive, Unwieldy Defensive, Primitive Primitive Primitive, Tearing Balanced, Primitive Primitive, Unwieldy Defensive, Primitive Primitive Primitive Primitive Primitive, Unbalanced Balanced, Primitive Primitive, Unbalanced, Unwieldy Fast, Primitive Balanced, Primitive
3kg 9kg 0.5kg 3kg 1.2kg 2kg 5kg 3kg 1.5kg 0.5kg 3kg 6kg 3kg 18kg 0.2kg 3kg
25 75 4 50 50 15 12 25 12 75 15 45 10 100 25 15
Rare Average Plentiful Average Rare Common Uncommon Average Common Scarce Common Rare Plentiful Very Rare Uncommon Common
Hive Worlds Hive Worlds Feudal W orlds Two-handed AP 2 to Body and Arm as cover. -20 WS to attacks with shield. The Void Delivers chemicals on any hit (must wound for effect). Two-handed Two-handed Two-handed Two-handed. SB 4+ to wield. -10 WS for each point of SB below 4. -10 Agl while carried.
Page 6
Melee Weapons (All) Tower Shield (metal) Melee 1d5+2 I 0 Defensive, Primitive 7kg 60 Rare Feudal W orlds AP 8 (Primitive) when used as cover. -2 to AB when held. -20 WS to attacks with shield.
Page 7
Melee Weapons (All) Primitive Weapons Tower Shield (wood) Trophy Knife Truncheon Warhammer Bolas Javelin Throwing Star/Throwing Knife Vibe Spear Class Melee Melee Melee Melee Thrown Thrown Thrown Thrown Range 10m 18m 5m 10m Dam 1d5+1 I 1d5+1 R 1d10 I 1d10+2 I 1d10 R 1d5 R 1d10+2 R Pen 0 1 0 0 0 1 0 1 Special Defensive, Primitive Balanced, Primitive Primitive Primitive Inaccurate, Primitive, Snare Primitive Primitive Primitive, Snare, Special Weight 5kg 0.3kg 2kg 4.5kg 1.5kg 1kg 0.5kg 2kg Cost 40 700 10 8 5 14 Availability Uncommon Very Rare Plentiful Scarce Average Plentiful Plentiful Uncommon Source Feudal W orlds Notes AP 6 (Primitive) when used as cover. -2 to AB when held. -20 WS to attacks with shield.
Feral Worlds Feral Worlds Challenging(+0) Medicae test to remove spear. Failure inflicts 1d5 Damage (no AP or TB mod). If injured make a Challenging(+0) Toughness test or suffer 1 level of Fatigue. Notes Two-handed
Volonx Bone Bolas Shock Weapons Electro-Flail Neural Whip Officer's Cutlass Shock Gauntlets Shock Glove Shock Maul Shock-Staff
8m Range 3m -
0 Pen 0 0 0 0 0 0 0
Primitive, Snare, Toxic Special Flexible, Shocking Flexible, Shocking Shocking Shocking Shocking Shocking Shocking
The Void
Page 8
Melee Weapon Upgrades Melee Weapon Upgrades Lathe Blade Used With Knife, Throwing Knives, Sword, Axe, Great Weapon (no Mono upgrade) Any Primitive (no Lathe Blade upgrade) Any Primitive or Chain of at least Good quality craftsmanship Weight 0 Cost 2500 Availability Very Rare Source Special Forge Worlds +2 Damage. +3 Pen. +10 WS. Cannot be destroyed by power fields and counts as having an Armour of 25 if directly attacked. Best Quality Craftsmanship. +2 to Pen and are no longer Primitive. Can be applied to Power Weapons that are turned off. Holy Ordos Damage caused is considered Holy.
0 0
40 500
Page 9
Explosives Explosive Demolition Charge Det-Cord and Det-Tape Fyceline Limpet Mine (Cressin Pattern) Melta Bomb Promethium Weight 1kg 1kg 1kg 3kg 4kg 1kg Initial Damage 3d10 X 4d10 X 6d10 E Damage per Weight 2 1d5 X 1d10+5 X 2d10 E Pen 0 0 0 8 12 0 Blast Radius x5m x2m x5m 1m 2m x4m Cost 250 20 70 55 100 60 Availability Special Scarce Common Average Scarce Rare Agility Test or catch on fire. Scarce Agility Test or catch on fire.
Page 10
Armour Primitive Armour Bracers Braid Cloak, Fedrid Gang Leathers Bone Armour Heavy Leathers Quilted Vest Beast Furs Scrag Furs Grox Hides Banded Armour, Fervious Chain Coat Scale Armour, Monrass Silkmail, Acreage Mirker's Greaves Feudal Plate Burnscour Beast Hide Xeno Hides Heavy Plate Advanced Armour Environmental Body Glove Mask Bodyglove Blur Suit Location(s) Covered Arms Body Arms, Body, Legs Arms, Body, Legs Arms, Body, Legs Body Body Body Body Arms, Body, Legs Arms, Body, Legs Arms, Body, Legs Arms, Body, Legs Legs All Body Body All Location(s) Covered All Arms, Body, Legs All AP 1 1 1 2 2 2 2 2 3 3 3 3 3 4 5 6 6 6 AP 1 2 2 Weight 0.5kg 2kg 5kg 12kg 7kg 2kg 10kg 7kg 14kg 12kg 18kg 15kg 5kg 8kg 30kg 20kg 22kg 28kg Weight 5kg 6kg 7kg Cost 10 80 25 20 100 10 5 5 60 50 50 1000 150 50 120 5000 300 Cost 625 650 750 Availability Plentiful Uncommon Average Average Common Common Average Common Common Rare Average Very Rare Rare Average Scarce Very Rare Very Rare Scarce Availability Rare Rare Rare Source Feral Worlds Feral Worlds Feral Worlds Special +10 bonus on Concealment Tests in forest or jungle terrain.
Feral Worlds Feral Worlds Feral Worlds Feral Worlds Hive Worlds +10 to Agility Tests to avoid catching fire. Can kick with the same effect as if wearing Brass Knuckles.
Feudal W orlds Source Special Frontier Worlds +10 bonus on Survival Tests. Has a built in re-breather, comm-bead and photo-visor. +20 to Concealment Tests when opposed by infrared sensors of creatures whose sight is based on heat. Imposes a -10 penalty against all sight-based tests against the user when activiated. Any attack that penetrates the suit add 2 damage. Activating or Deactivating the suit is a Half Action. Requires a common power cell. Lasts 24 rounds. Frontier Worlds +10 bonus to Agility tests made to maintain footing in treacherous or slick conditions. AP 6 against corrosives. Hive Worlds Hive Worlds -20 penalty on Tests to notice the wearer. -30 penalty to detect with scanners. +20 Concealment Tests. Can Xeno hide in plain sight if stationary in an area of gloom or low light conditions. Frontier Worlds Immune to environmental effects of strong wind and dire storms. Hive Worlds Double protection against Fire, Acid and Corrosives. -10 penalty to Agility Tests. Has a built in rebreather and photo-visor. Xeno While in motion -30 penalty to attack wearer. -30 to Perception or Awareness tests to discern anything in the field (including against Auspex). +10 Awareness to detect the user or the field. Xeno If the wearer loses consciousness, Willpower Test. On Failure 1d10 Damage per round (No armour or TB). On Death the armour animates the body and looks for another victim. Forge Worlds Has built in respirator and photo-visor. +10 to Strength. Requires cybermantle and potentia coil. Source Special
Slither Boots Hardened Body Glove Hardened Body Glove (Stealth) Shroud Cloak
3 3 3 3
3 3 4
Mecronid Armour
All
2kg
Dragon Scale Flak Armour Flak Helmet Flak Gauntlets Light Flak Coat Flak Vest Flak Jacket Flak Cloak Flak Greatcoat Guard Flak Armour Mesh Armour Mesh Cowl Mech Gloves Xeno Mesh Mesh Vest Mesh Combat Cloak Carapace Armour Carapace Helm Carapace Vambraces Carapace Greaves Enforcer Light Carapace Cameleoline Combat Armour Hax-Orthlack MKII Magistratum Combat Carapace Carapace Chest Plate Windrider Carapace Shock Carapace
All Location(s) Covered Head Arms Arms, Body, Legs Body Arms, Body, Legs All Arms, Body All Location(s) Covered Head Arms Arms, Body, Legs Body All Location(s) Covered Head Arms Legs Arms, Body, Legs All All Body Body Arms, Body, Legs
8 AP 2 2 2 3 3 3 4 4 AP 3 3 4 4 4 AP 4 5 5 5 5 5 6 6 6
20kg Weight 2kg 1kg 4kg 5kg 6kg 8kg 9kg 11kg Weight 0.5kg 0.5kg 2kg 1kg 1.5kg Weight 2kg 2kg 3kg 15kg 17kg 16kg 7kg 6kg 19kg
7500 Tech-Priest Only Cost Availability 25 Average 50 Average 80 Scarce 50 Average 100 Average 80 Scarce 150 Average 300 Scarce Cost Availability 100 Rare 120 Rare 375 Rare 150 Rare 350 Very Rare Cost Availability 250 Rare 300 Rare 375 Rare 575 Rare 1000 Very Rare 1100 Rare 600 Rare 800 Scarce 5000 Very Rare
Source
Special
Source
Special
Hive Worlds
+20 to Concealment tests. Count as one Range Bracket further away against ranged attacks if stationary. Has built in respirator, comm-bead and photo-visor.
Any successful hit with a conductive weapon results in a Toughness Test as if the attacker had been hit in the arm with a weapon with the Shocking quality. Source Special +20 to Strength. Increases size by one step. Must have a Power Supply (1d5 hours). +10 to Strength. Must have a Power Supply (1d5 hours). +20 to Strength. Increases size by one step. Must have a Power Supply (1d5 hours). Special -20 penalty on all Concealment and Stealth tests while activated. Burnout occurs if activated for more than 1 hour. Activating field is a Half Action. Requires two hours to recharge once it has been used. Power cells are enough for 1 hour of continuous use and are Rare items with a cost of 1000. Ineffective against very close ranged attacks. If the field blocks more than 12 Damage from any single attack a blast of light is released. Has the effects of a photon flash grenade centered on the wearer.
Storm Trooper Carapace Power Armour Lidhl Power Armour Light Power Armour Power Armour Force Field Amulet of Warding
6 AP 6 7 8 AP Special
3750 Very Rare Cost Availability 8000 Very Rare 8500 Very Rare 15000 Very Rare Cost Availability 30000 Very Rare
Refractor Field
All
Special
1.5kg
Rosarius
All
Special
2kg
25000 Rare
Holy Ordos
Page 11
Armour Upgrades Armour Upgrades Blur Field Used With Any. Weight 0 Cost 1000 Availability Rare Source Special Imposes a -10 penalty against all sight-based tests against the user when activiated. Any attack that penetrates the suit add 2 damage. Activating or Deactivating the suit is a Half Action. Requires a common power cell. Lasts 24 rounds. Must have Trade(Armourer)+10 to add this upgrade. +20 to Concealment tests. Count as one Range Bracket further away against ranged attacks if stationary. Holy Ordos +20 to Tests to resist direct psychic attack or manipulation. Double AP against psychic force or warp energy that directly deal damage. Keeps AP against Warp Weapons. +20 to Concealment Tests when opposed by infrared sensors of creatures whose sight is based on heat. Any successful hit with a conductive weapon results in a Toughness Test as if the attacker had been hit in the arm with a weapon with the Shocking quality. Must have Trade(Armourer)+10 to add this upgrade.
Cameleoline Coating
Any.
1000
Very Rare
Hexagramatic Wards
2500
Very Rare
0 0
500 2000
Page 12
Bolt (Pistol) Bolt Weapons Bolt Pistol (Ceres Pattern) Bolt Pistol (Garm Pattern) Cinder Crag Forge Mauler Bolt Pistol Class Pistol Pistol Pistol Range 30m 30m 30m RoF S/2/S/2/S/3/Dam 1d10+5 X 1d10+5 X 1d10+5 X Pen 4 4 4 Clip 8 8 6 Rld Full Full Full Special Tearing Tearing Reliable, Tearing Weight 3.5kg 4.5kg 2.75kg Cost 250 350 375 Availability Rare Rare Very Rare Source Notes
Forge Worlds
Pistol Pistol
30m 20m
S/2/S/-/-
1d10+6 X 1d10+3 X
4 0
6 3
Full Full
3.3kg 3kg
Commissioned pistols are double the cost but count as Best quality for the person it was crafted for. -10 penalty on BS unless SB 4+ Uses special ammo. Ignites flammable material. On critical hits test Agility or be set on fire. On Jams, automatically incurs an Explosive Mishap (Test Agility or be set on fire). If hit by explosion or fire there is a 65% chance the ammo detonates (1d10+3 damage).
Page 13
Bolt (Basic) Bolt Weapons Angelus Bolt Carbine Boltgun Boltgun (Locke Pattern) Mark II Scourge Boltgun (Mars Pattern) Storm Bolter (Mars Pattern) Class Basic Basic Basic Basic Basic Range 100m 90m 90m 90m 90m RoF S/-/S/2/S/2/4 S/-/S/2/4 Dam 2d10 X 1d10+5 X 1d10+5 X 1d10+3 X 1d10+5 X Pen 5 4 4 4 4 Clip 3 24 24 24 60 Rld 3 Full Full Full Full Full Special Accurate, Tearing Tearing Tearing Reliable, Tearing Storm, Tearing Weight 11kg 7kg 7kg 10kg 9kg Cost 2000 500 650 Availability Very Rare Very Rare Very Rare Very Rare Extremely Rare Source Hive Worlds Notes Highly Illegal.
Page 14
Bolt (Heavy Weapon) Bolt Weapons Heavy Bolter Heavy Bolter (Solar Pattern) Class Heavy Heavy Range 120m 120m RoF - / - / 10 - / - / 10 Dam 2d10 X 2d10+2 X Pen 5 5 Clip 60 60 Rld 2 Full Full Special Tearing Tearing Weight 40kg 40kg Cost 1800 Availability Source Very Rare Very Rare Notes
Page 15
Ammo (Bolt) Bolt Ammo Backpack Ammo Pack Blessed Ammunition Bolt Shells Hyper-Density Penetrators Used With SP weapons (all), Bolt W eapons (all) Bolt Weapons, Flamers, SP Weapons Bolt Pistol, Bolter, Heavy Bolter Hand Cannon, Hunting Rifle, Shotgun, Bolt Pistol, Boltgun Shotgun, Pump-action Shotgun, Combat Shotgun, Bolt Weapons Bolt Pistol, Bolter, Heavy Bolter Volg Spitfire Bolt Pistol Bolt Pistol, Bolter, Heavy Bolter Damage Pen Type I Add 2 Special Holy Tearing Cost Amount Weight Availability 200 25kg Rare 50 1 Very Rare 16 1 Rare 100 1 Rare Notes Only be acquired through the Holy Ordos. Half Distance. Shotguns loose Scatter. Man-sized targets must succeed an Ordinary(+10) Toughness Test or be knocked prone. Agility Test or catch on fire. Can set things on fire. Only be acquired through the Holy Ordos.
Special
18 250 5 250
1 1 3 1
Add 3 Damage to targets with Machine Trait. Near Unique in Koronus Sector.
Page 16
Flame (Pistol) Flame Weapons Class Cadence Promethium Destroyer Incineration Pistol Device Hand Flamer (Mezoa Pattern) Pistol Range 15m 10m RoF S/-/S/-/Dam 1d10+5 E 1d10+4 E Pen 2 2 Clip 5 2 Rld 2 Full 2 Full Special Flame Flame Weight 2.1kg 3.5kg Cost 750 200 Availability Very Rare Rare Source Hive Worlds Notes Cadence secret society (or tech-cult) build by commission.
Page 17
Flame (Basic) Flame Weapons Flamer Flamer (Anoxis Burst Pattern) Flamer (Mezoa Pattern) Gas Torch Class Basic Basic Basic Basic Range 20m 5m 20m 5m RoF S/-/S/-/S/-/S/-/Dam 1d10+4 E 1d5 E 1d10+4 E 1d10+1 E Pen 3 0 2 2 Clip 3 1 6 5 Rld 2 Full 2 Full 2 Full 2 Full Special Flame Flame, Primitive Flame Flame Weight 6kg 3kg 6kg 20kg Cost 300 50 150 Availability Scarce Scarce Scarce Scarce Source The Void Hive Worlds Notes Shoots heat not flames. If suffering a wounding hit from behind 50% chance canister explodes (2d10 E Blast(4)) doing double damage and catching fire to wearer. Cannot set things on fire. If it suffers a jam (94-100) it ruptures doing weapon damage (Blast(2)) double damage to user.
Nightfire Flamer (Voss Pattern) Stingray Rifle (Anoxis Pattern) Tox Spray
S/-/S/-/S/-/-
2 2 0
3 4 3
Page 18
Flame (Heavy Weapon) Flame Weapons Heavy Flamer Heavy Flamer (Locke Pattern) Class Heavy Heavy Range 30m 30m RoF S/-/S/-/Dam 2d10+4 E 2d10+4 E Pen 4 4 Clip 10 10 Rld 2 Full 2 Full Special Flame Flame Weight 45kg 20kg Cost 1000 Availability Rare Rare Source Notes
Page 19
Ammo (Flame) Flame Ammo Backpack Fuel Pack Blessed Ammunition Fuel (Pistol) Fuel (Basic) Fuel (Heavy) Used With Flame Weapons (all) Bolt Weapons, Flamers, SP Weapons Hand Flamer Flamer Heavy Flamer Damage Pen Special Holy Cost 50 8 10 Amount 60 1 Full Clip Full Clip Full Clip Weight 25kg Availability Notes Rare Very Rare Only be acquired through the Holy Ordos. Scarce Scarce Scarce
Page 20
Las (Pistol) Las Weapons Archeotech Laspistol Belasco Dueling Pistol Belasco Series-S Venom Compact Laspistol Fury Assault Laspistol (Triplex Pattern) Hellpistol (Voss Pattern) Class Pistol Pistol Pistol Pistol Pistol Range 90m 45m 10m 20m 35m RoF S/3/S/-/S/-/S/2/5 S/2/Dam 1d10+3 E 1d10+5 E 1d10+1 E 1d10+2 E 1d10+3 E Pen 2 4 0 0 3 Clip 70 1 15 30 20 Rld Full Full Special Accurate, Reliable Accurate Weight 4kg 1.5kg 0.5kg 1.5kg 4kg Cost 120 100 140 Availability Near Unique Very Rare Scarce Scarce Rare Source Notes
Hive Worlds
Does not use power packs. Must be recharged between uses (via a standard port). Uses special power cells worn like a backpack. Can use standard power cells but consumes 4 charges per shot. Uses special power cells worn like a backpack. Uses special power cells. Cannot be overcharged or hotshotted.
Pistol Pistol
S/2/S/-/S/4/S/-/S/2/S/2/S/-/S/3/-
7 4 1 0 0 0 2 0
40 1 20 30 25 15 10 20
2 Full Full Accurate, Tearing Full Full Full Full Full Full Reliable Reliable Reliable Accurate, Reliable Reliable
Rare Very Rare Very Rare Common Common Rare Very Rare Average
Hive Worlds
Las Gauntlets Pistol Laspistol Pistol Laspistol (Civitas Pattern) Pistol Mark IV Command Laspistol (Mars Pattern) Pistol Steel Burner Heavy Laspistol (Sollex Pattern- Pistol VII) Takara Palantine Compact Laspistol Pistol
Hive Worlds Forge Worlds Hive Worlds Scarce in Magnogorsk. Subject to Overheat if using hotshot or overcharge.
Page 21
Las (Basic) Las Weapons Death Light Lasgun (Sollux Pattern-IX) D'laku Hellgun Class Basic Basic Range 80m 100m RoF S/3/S/3/5 Dam 1d10+5 E 1d10+3 E Pen 2 4 Clip 18 40 Rld Full 2 Full Special Weight 7.2kg 10kg Cost 250 500 Availability Very Rare Very Rare Source Forge Worlds Forge Worlds Notes Scarce in Magnogorsk. Subject to Overheat if using hotshot or overcharge. Scarce in Lathe. Uses special power cells worn like a backpack. Can use basic power cells but only gets 12 shots. Uses special power cells worn like a backpack. Can use standard power cells but consumes 4 charges per shot. Uses special power cells worn like a backpack.
Basic
110m
S/3/-
1d10+4 E
40
3 Full
6kg
180
Rare
Hellgun (Lucius Pattern) Las Carbine Las Carbine (Locke Pattern) Lasburst Twin Lasgun Lasgun Lasgun (Drusus Prime Pattern) Laslock Lightning Lasgun (Roth Pattern) Long Las Mark III Short Lasgun (Mars Pattern) Minerva-Aegis Stormfront Lasgun
Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic
110m 60m 60m 100m 100m 100m 70m 120m 150m 100m 60m 100m
S/3/S/2/S/2/S/2/S/3/S/2/S/-/S/2/S/-/S/3/S/4/8 S/3/-
1d10+4 E 1d10+2 E 1d10+3 E 1d10+4 E 1d10+3 E 1d10+3 E 1d10+4 E 1d10+2 E 1d10+3 E 1d10+3 E 1d10+2 E 1d10+3 E
7 0 0 0 0 0 0 0 1 0 0 0
30 40 40 18 60 50 1 60 40 60 40 60
2 Full Full 2 Full Full Full Full Full Full Full Full Full Full
Reliable Reliable Tearing, Unreliable Reliable Unreliable Reliable Accurate, Reliable Reliable Reliable Reliable
6kg 3kg 2.5kg 7kg 4kg 7kg 4kg 4kg 4.5kg 4kg 4.1kg 5kg
Rare Common Scarce Rare Common Common Plentiful Rare Scarce Average Scarce Very Rare
Hive Worlds
Hive Worlds Has a bayonet. Counts as a spear with the balanced quality in melee.
Page 22
Las (Heavy Weapon) Las Weapons MP Lascannon Multi-Laser Class Heavy Heavy Range 300m 250m RoF S/-/- / - / 10 Dam 5d10+10 E 3d10+3 E Pen 10 4 Clip 5 60 Rld Special 2 Full 3 Full Weight 55kg 50kg Cost 5000 2000 Availability Very Rare Scarce Source Notes Uses special power cells worn like a backpack.
Page 23
Ammo (Las) Las Ammo Backpack Power Pack Charge Pack (Pistol) Charge Pack (Basic) Charge Pack (Heavy) Hellgun Capacitator Hot-Shot Charge Overcharge Pack Valentine Charge Pack Used With Las W eapons (all) Las Pistols Las Carbine, Lasgun, Long Las MP Lascannon Hellpistol, Hellgun, Multi-Laser Las Pistols, Las Carbine, Lasgun, Long Las Las Pistols, Las Carbine, Lasgun, Long Las Khayer-Addin Dueling Las Damage Add 1 Add 1 Pen 4 Special Tearing Cost 10 15 30 50 15 15 20 Amount 80 Full Clip Full Clip Full Clip Full Clip 1 Half Clip 1 Weight 25kg 10kg 0.5kg Availability Rare Common Common Rare Rare Scarce Common Rare Notes
Worn as a backpack.
Page 24
Launcher (Basic) Launcher Weapons Aux Grenade Launcher Grenade Launcher Grenade Launcher (Gorge Pattern) Grenade Launcher (Mezoa Pattern) Grenade Launcher (Voss Pattern) Class Basic Basic Basic Basic Basic Range 45m 60m 60m 80m 60m RoF S/-/S/-/S/-/S/-/S/-/Dam Pen * * * * * * * * * * Clip 1 6 1 1 6 Rld Full Full 2 Full Half Full Special * * Reliable, * * Inaccurate, * Weight +2.5kg 9kg 8kg 10kg 12.5kg Cost 250 500 300 Availability Source Notes Rare Can be fitted to any basic weapon. Scarce Average Scarce Scarce
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Launcher (Heavy W eapon) Launcher Weapons Disposable Grenade Launcher Disposable Missile Launcher Missile Launcher Missile Launcher (Locke Pattern) Missile Launcher (Retobi Pattern) RPG Launcher Class Heavy Heavy Heavy Heavy Heavy Heavy Range 175m 175m 250m 250m 200m 120m RoF S/-/S/-/S/-/S/-/S/-/S/-/Dam Pen * * * * * * * * * * * * Clip 1 1 1 1 5 1 Rld Full Full 2 Full Full Special * * * * * * Weight 30kg 30kg 35kg 12kg 35kg 15kg Cost 400 800 3000 1200 Availability Source Rare Rare Scarce Scarce Rare Rare Notes Can be loaded with Frag or Krak grenades only.
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Grenades and Missiles Grenade and Missile Weapons Anti-Plant Blind Choke Gas Fire Bomb Filament Frag Geode Hallucinogen Inferno/Thermal Krak Mark III FG Nail Bomb Photon Flash Plasma Smoke Stun Class Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Thrown, Grenade Range SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m SB x 3m RoF S/-/S/-/S/-/S/-/S/-/S/-/S/-/S/-/S/-/S/-/S/-/S/-/S/-/S/-/S/-/S/-/Dam 3d10 E Special 1d10+3 E 4d10+4 E 2d10 X 2d10+3 R Special 1d10+3 E 2d10+4 X 2d10 X 1d10+1 X Special 1d10+6 E Special Pen 0 0 0 6 6 0 0 0 6 6 0 0 0 6 0 0 Clip 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Rld Special Blast(3), Affects flora only Smoke Blast(1d10+3) Blast(3) Blast(1), Tearing Blast(4) Blast(3) Blast(2) Blast(5) Blast(2), Unreliable Blast(1) Smoke(Visual sight only) Blast(3) Weight 0.5kg 0.5kg 0.5kg 0.5kg 0.5kg 0.5kg 0.5kg 0.5kg 0.6kg 0.5kg 0.8kg 1kg 0.5kg 4kg 0.5kg 0.2kg Cost 25 40 5 10 40 60 50 10 20 60 40 Availability Very Rare Source Notes
Scarce Scarce Hive Worlds Plentiful Extremely Rare Common Extremely Rare Rare Rare Rare Scarce Average Hive Worlds Scarce Very Rare Common Scarce Challenging(+0) Toughness Test or become Stunned (1d5 rounds). Photo-visors and sealed armour give +20 to test.
SB x 3m 10m
S/-/S/-/S/-/S/-/-
0 4 10 0
1 1
17
30 metre radius. Test Toughness or gain one level of fatigue. A strong wind clears the area in 1 round. Indoors, the powder settles after 2d10 rounds. Toughness Test each round or gain one level of Fatigue.
Stink Bomb
Thrown
SB x 3m
S/-/-
Blast(8)
1kg
Common
Feral Worlds
Page 27
Melta (Pistol) Melta Weapons Inferno Pistol Inferno Pistol (Mars Pattern) Class Pistol Pistol Range 10m 10m RoF S/-/S/-/Dam 2d10+4 E 2d10+8 E Pen 12 13 Clip 3 3 Rld Full Full Special Weight 2.5kg 2.5kg Cost 7500 Availability Source Very Rare Very Rare Notes
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Melta (Basic) Melta Weapons Melta-Cutter Class Basic Range 10m RoF S/-/Dam 2d10+4 E Pen 10 Clip 5 Rld 3 Full Special Weight 30kg Cost Availability 600 Scarce Source Forge Worlds Notes Maximum Range is 10m. No bonus to hit for closer ranges. SB 4+ to wield. -10 BS for each point of SB below 4.
Meltagun Meltagun (Mars Pattern) Meltagun (Mezoa Pattern) Ultimo Meltagun (Voss Pattern Mark III)
S/-/S/-/S/-/S/-/-
12 13 13 8
5 5 10 5
4000 2500
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Melta (Heavy Weapon) Melta Weapons Multi-Melta Multi-Melta (Mars Pattern) Thermal Lance Thermal Lance (Mars Pattern) Class Heavy Heavy Heavy Heavy Range 60m 60m 10m 10m RoF S/-/S/3/S/-/S/-/Dam 4d10+12 E 4d10+5 E 2d10+4 E 2d10+10 E Pen 12 13 10 12 Clip 4 10 2 2 Rld 2 Full 2 Full 2 Full 2 Full Special Blast(1) Blast(1) Accurate Weight 55kg 40kg 14kg 40kg Cost 8500 3000 Availability Very Rare Very Rare Rare Rare Source Notes
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Ammo (Melta) Melta Ammo Backpack Melta Canister Melta Canister (Pistol) Melta Canister (Basic) Melta Canister (Heavy) Used With Melta Weapons (all) Inferno Pistol Meltagun Multi-Melta, Thermal Lance Damage Pen Special - - - - Cost 20 15 Amount 80 Full Clip Full Clip Full Clip Weight 25kg Availability Notes Rare Very Rare Rare Very Rare in Koronus Sector. Very Rare
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Plasma (Pistol) Plasma Weapons Kronos Mk III Plasma Pistol [Maximal] Plasma Pistol Plasma Pistol (Ryza Pattern) Class Pistol Pistol Pistol Range 30m [40m] 30m 30m RoF S/-/S/-/S/2/Dam 1d10+6 E [1d10+10 E] 1d10+6 E 1d10+6 E Pen 6 [6] 6 6 Clip 10 10 10 Rld 4 Full 4 Full 3 Full Special Overheats, Recharge Overheats, Recharge Overheats Weight 4kg 4kg 4kg Cost 5000 4000 Availability Very Rare Very Rare Very Rare Source Forge Worlds Notes In Maximal consumes 3 shots per use and takes two rounds after firing to recharge.
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Plasma (Basic) Plasma Weapons Mark III Sunfury Assault Plasma Gun (Mars Pattern) Plasma Blaster Plasma Gun Plasma Gun (Mezoa Pattern) Class Basic Basic Basic Basic Range 80m 60m 90m 90m RoF S/2/S/-/S/2/S/2/Dam 1d10+10 E 2d10+6 E 1d10+6 E 1d10+7 E Pen 6 6 6 6 Clip 10 12 20 40 Rld 2 Full 2 Full 8 Full 5 Full Special Overheats, Recharge Overheats, Recharge, Unreliable Overheats, Recharge Overheats Weight 12kg 20kg 11kg 18kg Cost 3000 7500 3000 Availability Source Very Rare Very Rare Very Rare Very Rare Notes
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Plasma (Heavy Weapon) Plasma Weapons Plasma Cannon [Maximal] Plasma Cannon (Ryza Pattern) Class Heavy Heavy Range 120m 120m RoF S/-/S/-/Dam 2d10+10 E [4d10+10] 2d10+10 E Pen 8 [8] 8 Clip 24 16 Rld 5 Full 5 Full Special Overheats, Recharge, Unreliable [Blast(3)] Blast(1), Overheats, Recharge, Unreliable Weight 38kg 40kg Cost 8500 Availability Very Rare Very Rare Source Notes In Maximal consumes 6 shots per use.
Page 34
Ammo (Plasma) Plasma Ammo Backpack Plasma Flask Plasma Flask (Pistol) Plasma Flask (Basic) Plasma Flask (Heavy) Used With Plasma Weapons (all) Plasma Pistol Plasma Gun Plasma Cannon Damage Pen Special - - - - Cost 24 18 Amount 80 Full Clip Full Clip Full Clip Weight 25kg Availability Rare Rare Rare Very Rare Notes
Page 35
Primitive (Pistol) Primitive Weapons Deuce Pistol Flick Bow Flintlock Pistol Hand Bow Class Pistol Pistol Pistol Pistol Range 15m 15m 15m 15m RoF S/2/S/-/S/-/S/-/Dam 1d10+2 I 1d10 R 1d10+2 I 1d10 R Pen 0 0 0 0 Clip 2 1 1 1 Rld 3 Full Full 3 Full Full Special Primitive, Unreliable Primitive, Special Inaccurate, Primitive, Unreliable Primitive Weight 2kg 1kg 4kg 1kg Cost 10 30 10 200 Availability Common Scarce Common Rare Source Feudal W orlds Feudal W orlds Notes Half-action must be spent to lock the bow before firing.
Page 36
Primitive (Basic) Primitive Weapons Bow Composite Bow Crossbow Drive Nailer Heavy Crossbow Iocanthos Blunderbuss Longbow Musket Siskan Musket Sling Stake-Crosbow (Catechist Pattern) Class Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic Range 30m 40m 30m 5m 80m 10m 50m 30m 40m 15m 40m RoF S/-/S/-/S/-/-/3/S/-/S/-/S/-/S/-/S/-/S/-/S/-/Dam 1d10 R 1d10+2 R 1d10 R 1d10+1 R 1d10+4 R 1d10+1 I 1d10+2 R 1d10+2 I 1d10+3 I 1d10-2 I 1d10+4 R Pen 0 1 0 4 2 0 2 0 0 0 3 Clip 1 1 1 15 1 1 1 1 1 1 5 Rld Half Half 2 Full 3 Full 4 Full 5 Full Half 5 Full 5 Full Full 2 Full Special Primitive, Reliable Accurate, Primitive Primitive Primitive Primitive Inaccurate, Primitive, Scatter, Unreliable Primitive Inaccurate, Primitive, Unreliable Primitive Primitive Primitive, Special Weight 2kg 3kg 3kg 7kg 5kg 4kg 3kg 7kg 8kg 0.5kg 4kg Cost 10 50 10 50 75 35 20 30 60 10 750 Availability Common Uncommon Common Common Rare Rare Average Common Scarce Plentiful Rare Source Feudal W orlds Hive Worlds Feudal W orlds Feudal W orlds Feudal W orlds Notes
Page 37
Primitive (Heavy Weapon) Primitive Weapons Impaler Scrap Cannon Class Heavy Heavy Range 30m 15m RoF S/-/S/-/Dam 1d10+5 I 1d10+3 R Pen 2 0 Clip 1 1 Rld 2 Full 3 Full Special Primitive, Unreliable Scatter, Unreliable Weight 22kg 40kg Cost 100 150 Availability Scarce Very Rare Source Hive Worlds Hive Worlds Notes SB 4+ required to reload. If successfully hit Test for Pinning. Average availability in Underhive.
Page 38
Ammo (Primitive) Primitive Ammo Arrows/Quarrels Explosive Arrows/Quarrels Shot Stake-Bolts Used With Bow, Crossbow, Hand Bow Bow, Crossbow, Hand Bow Flintlock Pistol, Musket Stake-Crossbow (Catechist Pattern) Damage Type X Pen Special Loses Primitive Cost 1 1 50 Amount 20 20 1 Weight Availability Common Scarce Common Rare Notes -10 BS. Only be acquired through the Holy Ordos.
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SP (Pistol) Solid Projectile Weapons .54 Tranter Hand Cannon Autopistol Cypra Mundi Irontalon Pistol Class Pistol Pistol Pistol Range 30m 30m 20m RoF S/2/S/-/6 S/2/5 Dam 1d10+5 I 1d10+2 I 1d10+2 I Pen 2 0 0 Clip 7 18 15 Rld Full Full Full Special Unreliable Primitive, Reliable, Tearing Accurate, Reliable Primitive, Reliable Inaccurate, Scatter, Tearing [Scatter] Weight 3.5kg 2.5kg 2kg Cost 95 75 150 Availability Common Common Rare Source Notes Forge or Hive Worlds SB 4+ or counts as a Basic Weapon. The Void Uses special ammo. Normal auto-rounds can be used but loses the Primitive and Tearing qualities.
Khayer-Addin Forge Fate Bringer Long Pistol Fykos Forge Flametongue Howdah Pistol Hack Shotgun
S/-/S/-/S/-/-
2 0 0
5 2 1
200 140 60
Hive Worlds Hive Worlds Hive Worlds Ammo is exotic with the Primitive quality. Uses two shotgun shells to fire once. If loaded with only one shell it looses the Tearing quality.
Hand Cannon Hax-Orthlack Puritan-14 Execution Pistol [As shotgun] Hecuter 9/5 Heavy Combat Autopistol Mariette Cylinder Pistol
Pistol Pistol
2 5 0 [0] 14 [1]
2 Full Full
3kg 1.7kg
65 100
Average Scarce
Hive Worlds
If used as a shotgun -10 BS if not used twohanded. Takes both autopistol and shotgun ammo. -30 to Search when disassembled. Cannot be detected by scanners or auspex devices. Takes special ammo. Takes special ammo. If loaded with regular bullets it loses its Tearing quality.
Pistol Pistol
30m 20m
0 0
15 1
Full 2 Full
Reliable -
2kg 0.5kg
175 400
Average Rare
Hive Worlds
Naval Pistol (Mars Pattern) Orthlak Mark IV Thollos Autopistol Panoptic 0-5 Automata Pistol Phobos Stubber Precision Hand Cannon (Westingkrup Carnodon Pattern) Service Pistol (Hax-Orthlack Armsman-10 Pattern) Shotgun Pistol Stormchild Hand Cannon Stub Automatic Stub Revolver Sulymann Encarmine Service Autopistol Sulymann Holdout Salvation Auto Talon Mark III Short Autopistol Trophy Stub Automatic (Dorcas Pattern) Volg Mercy Killer
Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol
20m 30m 35m 30m 35m 35m 10m 35m 30m 30m 20m 10m 30m 30m 20m
1d10+4 I 1d10+4 I 1d10+3 I 1d10+3 I 1d10+4 I 1d10+3 I 1d10+4 I 1d10+4 I 1d10+3 I 1d10+3 I 1d10 I 1d10 I 1d10+2 I 1d10+3 I 1d10+2 I
0 0 0 0 2 0 0 2 0 0 0 0 0 0 0
6 12 5(x2) 9 6 13 1 5 9 6 24 7 18 9 1
Full Full 2 Full Full Full Full Full 2 Full Full 2 Full Full Full Half 2 Full
3kg 2.5kg 2kg 1.3kg 2.5kg 1.5kg 1kg 3kg 1.5kg 1kg 2kg 0.7kg 2.3kg 1.5kg 1kg
Scarce Scarce Rare Plentiful Scarce Plentiful Average Average Plentiful Plentiful Average Common Common Rare Plentiful
Forge Worlds Hive Worlds Hive Worlds The Void Hive Worlds
Hive Worlds
Must be partially dismantled to be reloaded. May use a 30 round clip but must be fired twohanded or be at -10 BS. If it suffers a jam, roll 1d10. On 9 the gun explodes inflicting its Damage on the user and destroying the gun. Common Availability on Volg.
Hive Worlds
Pistol Pistol
20m 30m
-/-/6 S/-/-
1d10+2 I 1d10+3 I
0 0
12 6
Full 2 Full
3kg 2kg
40 40
Scarce Plentiful
Page 40
SP (Basic) Solid Projectile Weapons Alcher Mark IV Combat Autogun Autogun Autogun (Armageddon Pattern) Cadence Spectre Assault Device [As shotgun] Combat Shotgun Fykos Forge Nomad Hunting Instrument Hax-Orthlack Creed-9 Autogun Haywire Rifle Class Basic Basic Basic Basic Basic Basic Basic Basic Range 60m 90m 100m 80m [30m] 30m 250m 50m 10m RoF S / - / 10 S / 3 / 10 S/2/6 S / 3 / 10 [S /-/-] S/3/S/-/S / 3 / 10 S/-/Dam 1d10+3 I 1d10+3 I 1d10+4 I 1d10+3 I [1d10+4 I] 1d10+4 I 1d10+5 I 1d10+3 I 1d10+3 I Pen Clip Rld Special 0 40 Full 0 30 Full 0 15 Full Reliable 0 [0] 20(x3) Full(each) [Scatter] [4] [2 Full] 0 18 Full Scatter 3 4 Full Accurate, Reliable 0 35 Full 2 6 Full Double Pen against Machine Trait or similar 0 0 0 0 0 0 0 0 0 0 5 8 1 2 12 15 1 6 1 6 Full 2 Full 2 Full 2 Full Full Full Full Full 3 Full 3 Full Accurate Scatter Inaccurate, Scatter Reliable, Scatter Reliable, Scatter Scatter Snare Scatter, Tearing Scatter Weight 3.5kg 3.5kg 8.5kg 6.5kg 6.5 10kg 3.6kg 5kg Cost 95 100 100 375 150 2000 115 400 Availability Average Average Average Rare Scarce Very Rare Average Very Rare Source Notes
Hive Worlds Has a fire selector for three clips. Takes both autogun and shotgun ammo. Hive Worlds Uses special ammo.
Hunting Rifle Pump-action Shotgun Scatheros Blackhammer Defence Shotgun Shotgun Shotgun (Cypra Mundi Ironclaw Pattern) Skitarii Assault Shotgun (Vanaheim Pattern) Snare Gun Steadholder Lever Gun Volg Meat Hammer Scattergun Westingkrup Slayer Pump Shotgun
Basic Basic Basic Basic Basic Basic Basic Basic Basic Basic
150m 30m 20m 30m 30m 40m 30m 100m 30m 30m
S/-/S/-/S/-/S/-/S/2/S/3/6 S/-/S/-/S/-/S/-/-
5kg 5kg 4.7kg 5kg 6.5kg 8kg 3.5kg 5kg 5kg 3.5kg
Scarce Average Rare Common Scarce Average Scarce Plentiful Scarce Average
-10 penalty to BS unless braced or SB is 4+. Ammo is exotic. The Void Forge Worlds Can be used as a club (1d10-2+SB I). Has an inbuilt red-dot laser sight and melee attachment (saw-bladed bayonet). Victim must make an Opposed Test using their Strength or Agility to break free. Takes three shotgun shells for one shot.
Page 41
SP (Heavy Weapon) Solid Projectile Weapons Assault Cannon Autocannon Heavy Stubber Heavy Stubber (Orthlack Pattern) Heavy Stubber (Ursid Pattern) Naval Shotcannon Naval Shotcannon (Koronus) Volg VI Crank Cannon Heavy Stubber Class Heavy Heavy Heavy Heavy Heavy Heavy Heavy Heavy Range 120m 300m 120m 120m 120m 40m 40m 70m RoF - / - / 10 S/2/5 - / - / 10 - / - / 10 - / - / 10 S/3/S/3/-/-/5 Dam 3d10+5 I 4d10+5 I 1d10+4 I 1d10+5 I 1d10+5 I 2d10+4 I 2d10 I 1d10+5 I Pen 5 4 3 3 3 0 0 0 Clip 200 20 200 200 40 24 24 100 Rld 2 Full 2 Full 2 Full 2 Full Full 2 Full 2 Full 3 Full Special Tearing, Unreliable Scatter, Unreliable Scatter, Unreliable Unreliable Weight 60kg 55kg 35kg 35kg 35kg 7kg 12kg 38kg Cost 7000 1000 750 700 500 Availability Very Rare Scarce Scarce Average Scarce Scarce Scarce Average Source Notes
Page 42
Ammo (SP) SP Ammo Ammunition-Barrel Cylinder Amputator Shells Autocannon Shells Backpack Ammo Pack Blazer Shells Bleeder Rounds Blessed Ammunition Bullets Used With Mariette Cylinder Pistol Stub Revolver, Stub Automatic, Hand Cannon, Autopistol, Autogun, Shotguns (all) Autocannon SP weapons (all), Bolt W eapons (all) Shotgun, Pump-action Shotgun, Combat Shotgun Stub Revolver, Stub Automatic, Hand Cannon, Autopistol, Autogun Bolt Weapons, Flamers, SP Weapons Autopistol, Stub Revolver, Stub Automatic, Hand Cannon, Autogun, Hunting Rifle, Heavy Stubber Assault Cannon Stub Revolver, Stub Automatic, Hand Cannon Stub Revolver, Stub Automatic, Autopistol, Autogun Shotgun, Pump-action Shotgun, Combat Shotgun Damage Add 2 Type E Special Pen Special Flame, Primitive Holy Cost 100 4 50 1 Amount Full Clip 200 1 1 20 Weight Availability Notes Rare Extremely Rare 25kg Scarce Rare Common Rare Very Rare Plentiful
Reduces Range to 15m (unless weapon's range is shorter). Add 3 Damage to living biological targets (not Daemonic or Machine Traits). Only be acquired through the Holy Ordos.
Diamantine Tipped Shells Dumdum Bullets Expander Rounds Executioner Shotgun Shells
5 150
6 1
Very Rare Scarce Scarce Very Rare Looses Scatter quality. BS Tests for shots that miss at short or standard range may be re-rolled. Cover is ignored. Cannot be used on Semi-Automatic or Full Automatic.
Fragmentation Ammo Clip Heavy Shells Heavy Stubber Rounds Hyper-Density Penetrators
Cypra Mundi Irontalon Pistol Naval Shotcannon Heavy Stubber Hand Cannon, Hunting Rifle, Shotgun, Bolt Pistol, Boltgun Shotgun, Pump-action Shotgun, Combat Shotgun, Bolt Weapons Stub Revolver, Stub Automatic, Hand Cannon, Autopistol, Autogun, Hunting Rifle Naval Pistol Shotgun, Pump-action Shotgun, Combat Shotgun SP weapons (all)
Type I
Add 2
30 100
Full Clip 1
Inferno Shells Man-Stopper Bullets Naval Pistol Bullets Shells Void Rounds
3 -
18 5 1 8
1 6 20 1
Half Distance. Shotguns loose Scatter. Man-sized targets must succeed an Ordinary(+10) Toughness Test or be knocked prone. Agility Test or catch on fire. Can set things on fire.
Page 43
Exotic (Pistol) Exotic Weapons Aegis Anbaric Shock Blaster Pistol Artifico-Biologis, 0.5 I Hypo Pistol Class Pistol Pistol Range 20m 20m RoF S/2/S/-/Dam 1d10+2 E 1d5+2 R Pen 4 2 Clip 7 3 Rld Full 2 Full Special Shock Damage in Excess of target's TB and AP is reduced to 1 Accurate Toxic Reliable Toxic Flame Toxic Concealable, Toxic Accurate, Toxic Inaccurate, Unreliable Tearing Reliable Snare Weight 3kg 1kg Cost 650 1000 Availability Rare Scarce Source Notes Forge Worlds Uses Laspistol Power Cells. Forge Worlds Delivers chemicals on damage (usually Strixis Tincture but can have any). Hive Worlds Special Ammo. Can deliver chemicals on damage. Is worn like a ring. Is worn like a ring. Is worn like a ring. Is worn like a ring. Hidden on forearm. Can deliver chemicals on damage.
Cadence Widower Dart Caster Dartcaster Digi-laser Digi-melta Digi-needler Digi-flamer Galvian Needler Galvian Needler (Concealable) Needle Pistol Ork Slugga Shard Pistol Shuriken Pistol Splinter Pistol Web Pistol
Pistol [Basic] Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol Pistol
35m [150m] 30m 3m 3m 3m 3m 30m 30m 30m 20m 20m 30m 50m 30m
1d10+3 R 1d10 R 1d10+3 E 2d10+4 E 1d10 R 1d10+4 E 1d10-1 R 1d10-1 R 1d10 R 1d10+4 I 1d10+1 R 1d10+2 R 1d10 R -
4 0 7 12 0 2 0 0 0 0 0 4 3 0
1 1 1 1 1 1 7 7 6 18 20 40 120 1
Full Full Full Full Full Full Full Full Full Full Full 2 Full 2 Full Full
2kg [4.5kg] 2.5kg 0.5kg 0.5kg 0.5kg 0.5kg 1kg 1kg 1.5kg 2kg 1kg 1.2kg 1kg 3.5kg
Rare Rare Extremely Rare Extremely Rare Extremely Rare Extremely Rare Very Rare Very Rare Very Rare Scarce Very Rare Very Rare Rare
Page 44
Exotic (Basic) Exotic Weapons Crux Beam Gun Destructor Class Basic Basic Range 80m 10m RoF S/3/S/-/Dam 2d10+5 E 1d10+4 E Pen Clip 6 25 1d10 1 Rld 4 Full 3 Full Special Scatter Flame Weight 4kg 3kg Cost Availability Near Unique Source Xeno Xeno Notes Any creature wounded must pass a Hard(-20) Toughness Test or suffer 2d10 additional wounds. Unless the victim has a sealed helmet or similar any critical caused will result in permanent blindness in addition to any other effects. Uses Plasma Flask (Pistol) ammo.
Graviton Gun Hrud Fusil Kroot Rifle Morgauth Burn Caster Necrotic Sceptre
S/-/S/-/S/2/S/3/S/-/-
Special 2d10 E
3 3 6 12 -
1d10+5 E 1 [0] [1d10 R] 1d10+4 E 9 2d10+8 E 6 [4] [1d10+15 E] 1d10 R 0 1d10+4 I 0 2d10 E or I 1d10
Blast(5) Inaccurate, Overheats, Warp Weapon [Balanced] Unstable Disintegrate, Recharge [Disintegrate] Accurate, Toxic Inaccurate, Unreliable Inaccurate, Overheats, Unreliable Blast(7), Recharge, Toxic
Extremely Rare Xeno Scarce Xeno Xeno Uses special ammo. Disintegrate: Any victim suffering Critical Damage from this weapon is blasted into a cloud of ash and completely destroyed. Can deliver chemicals on damage. If targeting equipment or bionics are used with the snazzgun it loses the Inaccurate quality instead of gaining bonuses to hit. The Toxic effect is from massive radioactive contamination. Reloaded by refueling their bulky reactor-core units (cannot be done during combat). Pen 4 for Half-action Aim. Pen 6 for Full-action Aim.
S/-/S / 3 / 10 S/2/-
6 30 20
Xeno Xeno
Rad-Cleanser
Basic
30m
S/-/-
2d10+2 E
20
26kg
7000
Very Rare
Forge Worlds
Ranger Long Rifle Shard Rifle Shuriken Catapult Shuriken Catapult, Avenger Splinter Rifle Webber Xenarch Death-Arc
S/-/S/3/S / 3 / 10 S / 3 / 10 S / 3 / 10 S/-/S/3/6
2 0 6 6 3 0 0
Accurate, Reliable Tearing Reliable Reliable, Tearing Blast(5), Snare Inaccurate, Shocking
Very Rare Very Rare Very Rare Very Rare Rare Very Rare
Gains the Tearing quality on Full Auto. Counts as a mono spear in melee. Additional shots that strike the same target are combined into a single damage roll. Taking Armour and TB into consideration once.
Xeno
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Exotic (Heavy Weapon) Exotic Weapons Heavy Webber (Aegis-Redback Pattern) Class Heavy Range 80m RoF S/-/Dam Pen 0 Clip 4 Rld 3 Full Special Blast(6), Snare Weight 17kg Cost 2000 Availability Rare Source Forge Worlds Notes
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Ammo (Exotic) Special Ammo Burn Caster Round Exotic Hypo-pistol Darts Razor Darts Shuriken Ammo Used With Morgauth Burn Caster Many Exotic weapons with no listed ammo type Artifico-Biologis, 0.5 I Hypo Pistol Cadence Widower Dart Caster Device Shuriken Pistol, Shuriken Catapult, Ranger Long Rifle Damage Pen Special Special Cost 10 20 8 15 500 Amount 1 1 1 1 Full Clip Weight Availability Scarce Very Rare Scarce Rare Very Rare Notes
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Chain (Melee Weapon) Chain Weapons Chain Axe Chain Knife Chainsword Chainsword (Hecate Pattern) Eviscerator Class Melee Melee Melee Melee Melee Range Dam 1d10+4 R 1d5+3 R 1d10+2 R 1d10+2 R 1d10+10 R Pen 2 2 2 2 5 Special Tearing Tearing Balanced, Tearing Balanced, Tearing Special, Tearing, Unwieldy Weight 13kg 2.5kg 6kg 6kg 12kg Cost 450 80 275 750 Availability Source Notes Very Rare Average Availability in Koronus Sector Scarce Hive Worlds Rare Average Scarce The Holy Ordos Two-handed. Rolling a 96-100 must succeed on an Agility Test or take Damage as if struck by the weapon (including SB).
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Power (Melee Weapon) Power Weapons The Khayer-Addin Serpentine Power Blade Omnissian Axe Omnissian Axe (Sollex Pattern) Power Axe (Mezoa Pattern) Power Blade Power Fist Power Fist (Mezoa Pattern) Power Longsword (Waller Pattern Mark VI) Power Maul [High] Power Sword Power Sword (Mordian Pattern) Sollex-Aegis Energy Blade Class Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Range Dam 1d10+2 E 2d5+5 E 2d10+4 E 1d10+7 E 1d10+3 E 2d10+SBx2 E 2d10+SBx2 E 1d10+6 E 1d10+1 E [1d10+5 E] 1d10+5 E 1d10+5 E 1d10+6 E Pen Special 6 Fast, Power Field 6 6 7 6 8 9 6 Power Field, Unwieldy Power Field, Unbalanced Power Field, Unbalanced Power Field Power Field, Unwieldy Power Field, Unwieldy Power Field Weight 1.5kg 7kg 8kg 6kg 1.5kg 12kg 13kg 4.5kg 3.5kg 3.5kg 3.5kg 1kg Cost Availability 2500 Very Rare 1750 3100 3500 Extremely Rare Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare Source Hive Worlds Forge Worlds Notes Usually concealed in walking sticks or similar sheeths. +10 bonus to Interaction Tests involving followers of the Machine God. Functions as a multi-tool. Functions as a multi-tool.
Two-handed
2 [4] Shocking [Power Field] 6 6 7 Balanced, Power Field Balanced, Power Field Balanced, Power Field
Forge Worlds
Gains an additional +5 to Parry. SB not added to Damage. Attack or Parry Failure by 5+ degrees does weapon damage to user. Cannot be stealthy while on. Weapon uses plasma pistol fuel (10 rounds of continuous operation).
Witch Lance
Melee, Thrown
10m
1d10+4 E
5kg
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Primitive (Melee Weapon) Primitive Weapons Armoured Gauntlet Axe Axe-Rake Bastard Sword Boarding Pike (Anoxis Pattern) Bolo Knife Brass Knuckles Buckler Buckler (Acreage) Chimera Pistol Sword Club Combat Knife Cutlass Devil's Kiss Landrian Stiletto Emperor's Whisper Landrian Blade Flail Force Axe Force Staff Class Melee Melee Melee Melee Melee Melee Melee Melee Melee, Thrown Melee Melee Melee Melee Melee Melee, Thrown Melee Melee Melee Range Dam Pen Special 1d5 I 0 Primitive 1d10+1 R 0 Primitive, Unbalanced 1d10+2 I or R 0 Primitive, Unbalanced 8m 5m 1d10+1 R 1d10+3 X 2d5 R 1d5-1 I 1d5-2 I 1d5-2 I 1d10+1 R 1d10 I 1d5+3 R 1d10 R 1d5 R 1d5+1 R 1d10+2 I 1d10+3 R 1d10 I 1 2 2 0 0 0 2 0 0 0 3 2 0 2 0 Primitive Primitive Primitive Balanced, Primitive Balanced, Primitive Primitive Primitive Primitive Primitive, Unbalanced Fast, Primitive Balanced Flexible, Primitive Special, Unbalanced Balanced, Special Weight 0.5kg 4kg 4kg 5kg 4kg 2kg 0.5kg 1kg 1kg 3.5kg 2kg 0.8kg 3kg 0.3kg 0.5kg 4kg 4.5kg 3kg Cost 35 20 20 50 30 50 5 30 30 130 5 40 10 55 150 20 4000 3500 Availability Common Average Abundant Average Common Rare Plentiful Common Common Scarce Abundant Average Common Rare Very Rare Scarce Very Rare Very Rare Source The Void Hive Worlds Feudal W orlds The Void Hive Worlds Feudal W orlds Feudal W orlds The Void Notes
+10 Bonus to Climb Tests and Tests to force doors or locks open. Two-handed. Damage is one-shot. Acts as club for rest of combat. Takes time to reload. Common Availability on Malfi.
Also functions as an Irontalon with a clip of 1. Can be fixed to most Basic weapons as a bayonet.
Feudal W orlds Hive Worlds Hive Worlds The Holy Ordos The Holy Ordos Two-handed Good Craftsmanship Mono. Cannot be destroyed by a power weapon's field. Two-handed. Good Craftsmanship Mono. Cannot be destroyed by a power weapon's field. Can be used as a Psy Focus. Good Craftsmanship Mono. Cannot be destroyed by a power weapon's field. Two-handed AP 6 when used as cover. -20 WS to attacks with shield.
Force Sword Great W eapon Groxwhip Guard Shield Hammer Improvised Landrian Sigilite Knife Long-Sabre Knife Kraken Tooth Dagger Man-Catcher Mirror Shield
Melee Melee Melee Melee Melee Melee Melee Melee Melee, Thrown Melee, Thrown Melee Melee
3m 3m 5m -
1d10+1 R 2d10 R 1d10+3 R 1d5 I 1d10+1 I 1d10-2 I 1d5 R 1d10+2 R 1d5 R 1d5+1 R 1d10 I 1d5-1 I
2 2 0 0 0 0 3 2 0 1 0 0
Balanced, Special Primitive, Unwieldy Flexible, Tearing, Primitive Defensive, Primitive Primitive, Unbalanced Primitive, Unbalanced Defensive Balanced, Primitive Primitive Primitive Primitive, Snare, Unwieldy Defensive, Primitive
3.5kg 7kg 4kg 3.5kg 4kg 0.75kg 3kg 0.5kg 0.4kg 8kg 3kg
Very Rare Scarce Scarce Scarce Common Rare Very Rare Abundant Rare Scarce Rare
Hive Worlds Feral Worlds The Void The Void Feudal W orlds
Two-handed Extremely Rare in Koronus Sector. Two-handed AP 8 (Primitive) to Body and Arm as cover. Retains full AP value against Las Weapons. -20 WS to attacks with shield. AP 8 when used as cover. -20 WS to attacks with shield.
Moon Blade Naval Shield Punch Dagger Punisher Baton Render, Landrian Sabre Scythe Shield Short Sword Sieve Blade Spear Spectum Staff Steam Drill Stiletto Sword Tower Shield (metal) Tower Shield (wood) Trophy Knife Truncheon Warhammer Bolas Javelin Throwing Star/Throwing Knife Vibe Spear
Melee, Thrown Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee, Thrown Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Thrown Thrown Thrown Thrown
1d10 R 1d5+2 I 1d5+1 R 1d10 I 1d5+1 R 1d10 R 1d10+2 R 1d5 I 1d10-1 R 1d10-1 R 1d10 R 1d10 R 1d10 I 2d10 I 1d5-1 R 1d10 R 1d5+2 I 1d5+1 I 1d5+1 R 1d10 I 1d10+2 I 1d10 R 1d5 R 1d10+2 R
0 0 2 0 0 0 0 0 0 0 0 2 0 3 2 0 0 0 1 0 0 0 1 0 1
Fast, Primitive, Unwieldy Defensive, Primitive Primitive Primitive, Tearing Balanced, Primitive Primitive, Unwieldy Defensive, Primitive Primitive Primitive Primitive Primitive, Unbalanced Balanced, Primitive Primitive, Unbalanced, Unwieldy Fast, Primitive Balanced, Primitive Defensive, Primitive Defensive, Primitive Balanced, Primitive Primitive Primitive Inaccurate, Primitive, Snare Primitive Primitive Primitive, Snare, Special
3kg 9kg 0.5kg 3kg 1.2kg 2kg 5kg 3kg 1.5kg 0.5kg 3kg 6kg 3kg 18kg 0.2kg 3kg 7kg 5kg 0.3kg 2kg 4.5kg 1.5kg 1kg 0.5kg 2kg
25 75 4 50 50 15 12 25 12 75 15 45 10 100 25 15 60 40 700 10 8 5 14
Rare Average Plentiful Average Rare Common Uncommon Average Common Scarce Common Rare Plentiful Very Rare Uncommon Common Rare Uncommon Very Rare Plentiful Scarce Average Plentiful Plentiful Uncommon
Hive Worlds Hive Worlds Feudal W orlds Two-handed AP 2 to Body and Arm as cover. -20 WS to attacks with shield. The Void Delivers chemicals on any hit (must wound for effect). Two-handed Two-handed Two-handed Two-handed. SB 4+ to wield. -10 WS for each point of SB below 4. -10 Agl while carried.
Feudal W orlds Feudal W orlds Feudal W orlds Feudal W orlds Feudal W orlds
AP 8 (Primitive) when used as cover. -2 to AB when held. -20 WS to attacks with shield. AP 6 (Primitive) when used as cover. -2 to AB when held. -20 WS to attacks with shield.
Feral Worlds Feral Worlds Challenging(+0) Medicae test to remove spear. Failure inflicts 1d5 Damage (no AP or TB mod). If injured make a Challenging(+0) Toughness test or suffer 1 level of Fatigue.
Thrown
8m
1d5 I
2kg
12
Rare
Feral Worlds
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Shock (Melee Weapon) Shock Weapons Electro-Flail Neural Whip Officer's Cutlass Shock Gauntlets Shock Glove Shock Maul Shock-Staff Class Melee Melee Melee Melee Melee Melee Melee Range 3m Dam 1d10+2 I 1d10+1 E 1d10 R 1d5 E 1d10 I 1d10 I 1d5+3 I Pen 0 0 0 0 0 0 0 Special Flexible, Shocking Flexible, Shocking Shocking Shocking Shocking Shocking Shocking Weight 4.5kg 4kg 3kg 1kg 1.5kg 2.5kg 2kg Cost 375 500 200 100 150 100 Availability Rare Rare Scarce Scarce Rare Scarce Average Source The Void The Void Notes Two-handed
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Exotic (Melee W eapon) Exotic Weapons Aether Lance Class Melee Range Dam 2d5 E Pen Special 0 Unwieldy Weight 3.5kg Cost Availability 50000 Very Rare Source Xeno Notes Ignores Armour, TB and psychic defenses. No SB added to damage. Targets parry at -10 penalty. No damage to non-living, machines, daemons, Machine Trait (5+). If touches hexagrammic wards, untouchables or a similar psychic blank the weapon dies (1d10 days).
Breacher Bulkhead Cutters Chain-Stick Double Flail Draethri Pain Gauntlet Fra'al Glass Knife Fractal Blade Garrote Ghost Sword Harlequin's Kiss Lightning Chain Lightning Gauntlet Ork Choppa Scythian Fury Talon Vivsector Vivsector (Toxic Upgrade) Whisper Line Fedrid Razor Disk Volonx Thunderclap
Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Thrown Thrown
1m 10m 9m
1d10+5 R 1d10+3 R 1d10+1 I 1d10 I 1d10+2 R 1d5+2 R 1d10+1 R 1d10 R 1d10+3 E 1d10+8 R 1d10+1 I 1d10 I 1d10+1 R 1d5+3 R 1d5+5 R 1d5+5 R 1d10+1 R 1d10 R 1d5+3 X
4 6 0 0 0 4 7 0 6 10 0 0 2 3 0 0 4 2 0
Special, Tearing, Unwieldy Tearing, Unwieldy Fast, Primitive, Toxic Flexible, Primitive Shocking Toxic Power Field, Balanced Flexible, Primitive Power Field, Balanced Tearing, No SB for Damage Flexible, Primitive, Shocking Primitive, Shocking Tearing, Unbalanced Toxic Tearing, Unwieldy Tearing, Toxic, Unwieldy Flexible, Tearing Primitive Blast(2), Inaccurate, Primitive, Unstable
18kg 6kg 1kg 4kg 3kg 1.5kg 1kg 0.5kg 1kg 1kg 4kg 2kg 8kg 1kg 1.5kg 1.5kg 0.5kg 0.5kg 1kg
750 Scarce 75 30 28 1500 450 200 100 80 600 1000 Average Scarce Scarce Very Rare Rare Extremely Rare Scarce Extremely Rare Extremely Rare Very Rare Scarce Scarce Very Rare
Forge Worlds
SB 5+ to wield. -10 WS for each point of SB below 5 (unless mounted on implant). RF damage is 2d10. The Void Two-handed Feral Worlds Feudal W orlds Two-handed Xeno Xeno Two-handed Xeno Feudal W orlds Two-handed Feudal W orlds Xeno Xeno Stores 5 doses of any drug or poison and can apply a dose to damage. Forge Worlds +10 Interrogation, Intimidation. +10 Medicae for servitor repair or autopsies. Forge Worlds +10 Interrogation, Intimidation. +10 Medicae for servitor repair or autopsies. Xeno Requires reinforced gloves or hand protection to use. Feral Worlds Feral Worlds Returns to thrower if missed. Challenging(+0) Agility test to catch.
650 Rare 1150 Rare 4500 Very Rare 50 Average 45 Very Rare
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