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Melee Melee Melee Melee Melee Range Dam 1d10+4 R 1d5+3 R 1d10+2 R 1d10+2 R 1d10+10 R Pen 2 2 2 2 5 Special Tearing Tearing Balanced, Tearing Balanced, Tearing Special, Tearing, Unwieldy Weight 13kg 2.5kg 6kg 6kg 12kg Cost 450 80 275 750 Availability Very Rare Scarce Rare Average Scarce Source Hive Worlds Notes Average Availability in Koronus Sector
Two-handed. Rolling a 96-100 must succeed on an Agility Test or take Damage as if struck by the weapon (including SB). Notes Ignores Armour, TB and psychic defenses. No SB added to damage. Targets parry at -10 penalty. No damage to non-living, machines, daemons, Machine Trait (5+). If touches hexagrammic wards, untouchables or a similar psychic blank the weapon dies (1d10 days). SB 5+ to wield. -10 WS for each point of SB below 5 (unless mounted on implant). RF damage is 2d10. Two-handed Two-handed
Class Melee
Range -
Dam 2d5 E
Pen 0
Special Unwieldy
Weight 3.5kg
Cost 50000
Source Xeno
Breacher Bulkhead Cutters Chain-Stick Double Flail Draethri Pain Gauntlet Fra'al Glass Knife Fractal Blade Garrote Ghost Sword Harlequin's Kiss Lightning Chain Lightning Gauntlet Ork Choppa Scythian Fury Talon Vivsector Vivsector (Toxic Upgrade) Whisper Line Fedrid Razor Disk Volonx Thunderclap Power Weapons The Khayer-Addin Serpentine Power Blade Omnissian Axe Omnissian Axe (Sollex Pattern) Power Axe (Mezoa Pattern) Power Blade Power Fist Power Fist (Mezoa Pattern) Power Longsword (Waller Pattern Mark VI) Power Maul [High] Power Sword Power Sword (Mordian Pattern) Sollex-Aegis Energy Blade
Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Thrown Thrown Class Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee
1m 10m 9m Range -
1d10+5 R 1d10+3 R 1d10+1 I 1d10 I 1d10+2 R 1d5+2 R 1d10+1 R 1d10 R 1d10+3 E 1d10+8 R 1d10+1 I 1d10 I 1d10+1 R 1d5+3 R 1d5+5 R 1d5+5 R 1d10+1 R 1d10 R 1d5+3 X Dam 1d10+2 E 2d5+5 E 2d10+4 E 1d10+7 E 1d10+3 E 2d10+SBx2 E 2d10+SBx2 E 1d10+6 E 1d10+1 E [1d10+5 E] 1d10+5 E 1d10+5 E 1d10+6 E
4 6 0 0 0 4 7 0 6 10 0 0 2 3 0 0 4 2 0 Pen 6 6 6 7 6 8 9 6 2 [4] 6 6 7
Special, Tearing, Unwieldy Tearing, Unwieldy Fast, Primitive, Toxic Flexible, Primitive Shocking Toxic Power Field, Balanced Flexible, Primitive Power Field, Balanced Tearing, No SB for Damage Flexible, Primitive, Shocking Primitive, Shocking Tearing, Unbalanced Toxic Tearing, Unwieldy Tearing, Toxic, Unwieldy Flexible, Tearing Primitive Blast(2), Inaccurate, Primitive, Unstable Special Fast, Power Field Power Field, Unwieldy Power Field, Unbalanced Power Field, Unbalanced Power Field Power Field, Unwieldy Power Field, Unwieldy Power Field Shocking [Power Field] Balanced, Power Field Balanced, Power Field Balanced, Power Field
18kg 6kg 1kg 4kg 3kg 1.5kg 1kg 0.5kg 1kg 1kg 4kg 2kg 8kg 1kg 1.5kg 1.5kg 0.5kg 0.5kg 1kg Weight 1.5kg 7kg 8kg 6kg 1.5kg 12kg 13kg 4.5kg 3.5kg 3.5kg 3.5kg 1kg
750 75 30 28 1500 450 200 100 80 600 1000 650 1150 4500 50 45 Cost 2500 1750 3100 3500 2500 5000
Scarce Average Scarce Scarce Very Rare Rare Extremely Rare Scarce Extremely Rare Extremely Rare Very Rare Scarce Scarce Very Rare Rare Rare Very Rare Average Very Rare Availability Very Rare Extremely Rare Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare Very Rare
Forge Worlds The Void Feral Worlds Feudal W orlds Xeno Xeno
Two-handed Xeno Feudal W orlds Feudal W orlds Xeno Xeno Forge Worlds Forge Worlds Xeno Feral Worlds Feral Worlds Source Hive Worlds Forge Worlds
Two-handed
Stores 5 doses of any drug or poison and can apply a dose to damage. +10 Interrogation, Intimidation. +10 Medicae for servitor repair or autopsies. +10 Interrogation, Intimidation. +10 Medicae for servitor repair or autopsies. Requires reinforced gloves or hand protection to use. Returns to thrower if missed. Challenging(+0) Agility test to catch. Notes Usually concealed in walking sticks or similar sheeths. +10 bonus to Interaction Tests involving followers of the Machine God. Functions as a multi-tool. Functions as a multi-tool.
Two-handed
Forge Worlds
Gains an additional +5 to Parry. SB not added to Damage. Attack or Parry Failure by 5+ degrees does weapon damage to user. Cannot be stealthy while on. Weapon uses plasma pistol fuel (10 rounds of continuous operation). Notes
Witch Lance Primitive Weapons Armoured Gauntlet Axe Axe-Rake Bastard Sword Boarding Pike (Anoxis Pattern) Bolo Knife Brass Knuckles Buckler Buckler (Acreage) Chimera Pistol Sword Club Combat Knife Cutlass Devil's Kiss Landrian Stiletto Emperor's Whisper Landrian Blade Flail Force Axe Force Staff
Melee, Thrown Class Melee Melee Melee Melee Melee Melee Melee Melee Melee, Thrown Melee Melee Melee Melee Melee Melee, Thrown Melee Melee Melee
10m Range 8m 5m -
1d10+4 E Dam 1d5 I 1d10+1 R 1d10+2 I or R 1d10+1 R 1d10+3 X 2d5 R 1d5-1 I 1d5-2 I 1d5-2 I 1d10+1 R 1d10 I 1d5+3 R 1d10 R 1d5 R 1d5+1 R 1d10+2 I 1d10+3 R 1d10 I
6 Pen 0 0 0 1 2 2 0 0 0 2 0 0 0 3 2 0 2 0
Power Field, Special Special Primitive Primitive, Unbalanced Primitive, Unbalanced Primitive Primitive Primitive Balanced, Primitive Balanced, Primitive Primitive Primitive Primitive Primitive, Unbalanced Fast, Primitive Balanced Flexible, Primitive Special, Unbalanced Balanced, Special
5kg Weight 0.5kg 4kg 4kg 5kg 4kg 2kg 0.5kg 1kg 1kg 3.5kg 2kg 0.8kg 3kg 0.3kg 0.5kg 4kg 4.5kg 3kg
Very Rare Availability Common Average Abundant Average Common Rare Plentiful Common Common Scarce Abundant Average Common Rare Very Rare Scarce Very Rare Very Rare
Source The Void Hive Worlds Feudal W orlds The Void Hive Worlds Feudal W orlds Feudal W orlds The Void
+10 Bonus to Climb Tests and Tests to force doors or locks open. Two-handed. Damage is one-shot. Acts as club for rest of combat. Takes time to reload. Common Availability on Malfi.
Also functions as an Irontalon with a clip of 1. Can be fixed to most Basic weapons as a bayonet.
Feudal W orlds Hive Worlds Hive Worlds The Holy Ordos The Holy Ordos Two-handed Good Craftsmanship Mono. Cannot be destroyed by a power weapon's field. Two-handed. Good Craftsmanship Mono. Cannot be destroyed by a power weapon's field. Can be used as a Psy Focus. Good Craftsmanship Mono. Cannot be destroyed by a power weapon's field. Two-handed AP 6 when used as cover. -20 WS to attacks with shield.
Force Sword Great W eapon Groxwhip Guard Shield Hammer Improvised Landrian Sigilite Knife Long-Sabre Knife Kraken Tooth Dagger Man-Catcher Mirror Shield
Melee Melee Melee Melee Melee Melee Melee Melee Melee, Thrown Melee, Thrown Melee Melee
3m 3m 5m -
1d10+1 R 2d10 R 1d10+3 R 1d5 I 1d10+1 I 1d10-2 I 1d5 R 1d10+2 R 1d5 R 1d5+1 R 1d10 I 1d5-1 I
2 2 0 0 0 0 3 2 0 1 0 0
Balanced, Special Primitive, Unwieldy Flexible, Tearing, Primitive Defensive, Primitive Primitive, Unbalanced Primitive, Unbalanced Defensive Balanced, Primitive Primitive Primitive Primitive, Snare, Unwieldy Defensive, Primitive
3.5kg 7kg 4kg 3.5kg 4kg 0.75kg 3kg 0.5kg 0.4kg 8kg 3kg
Very Rare Scarce Scarce Scarce Common Rare Very Rare Abundant Rare Scarce Rare
Hive Worlds Feral Worlds The Void The Void Feudal W orlds
Two-handed Extremely Rare in Koronus Sector. Two-handed AP 8 (Primitive) to Body and Arm as cover. Retains full AP value against Las Weapons. -20 WS to attacks with shield. AP 8 when used as cover. -20 WS to attacks with shield.
Moon Blade Naval Shield Punch Dagger Punisher Baton Render, Landrian Sabre Scythe Shield Short Sword Sieve Blade Spear Spectum Staff Steam Drill Stiletto Sword
Melee, Thrown Melee Melee Melee Melee Melee Melee Melee Melee Melee Melee, Thrown Melee Melee Melee Melee Melee
5m 10m -
1d10 R 1d5+2 I 1d5+1 R 1d10 I 1d5+1 R 1d10 R 1d10+2 R 1d5 I 1d10-1 R 1d10-1 R 1d10 R 1d10 R 1d10 I 2d10 I 1d5-1 R 1d10 R
0 0 2 0 0 0 0 0 0 0 0 2 0 3 2 0
Fast, Primitive, Unwieldy Defensive, Primitive Primitive Primitive, Tearing Balanced, Primitive Primitive, Unwieldy Defensive, Primitive Primitive Primitive Primitive Primitive, Unbalanced Balanced, Primitive Primitive, Unbalanced, Unwieldy Fast, Primitive Balanced, Primitive
3kg 9kg 0.5kg 3kg 1.2kg 2kg 5kg 3kg 1.5kg 0.5kg 3kg 6kg 3kg 18kg 0.2kg 3kg
25 75 4 50 50 15 12 25 12 75 15 45 10 100 25 15
Rare Average Plentiful Average Rare Common Uncommon Average Common Scarce Common Rare Plentiful Very Rare Uncommon Common
Hive Worlds Hive Worlds Feudal W orlds Two-handed AP 2 to Body and Arm as cover. -20 WS to attacks with shield. The Void Delivers chemicals on any hit (must wound for effect). Two-handed Two-handed Two-handed Two-handed. SB 4+ to wield. -10 WS for each point of SB below 4. -10 Agl while carried.
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