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Red Nation Army List

The Red Army


Red Models are 2pts cheaper; this will always be included in the units statistics.

Red Prehistory- CORE Units:


Red Cavemen with Clubs: 2pts - !" #$" %!" &$" '(" )o sa*e. Reduces &r+our 'a*es by -2 Red Cavemen with Axes: 2pts - !" #$" %!" &$" '(" )o sa*e. Reduces )u+b 'a*es by -2 Red Cavemen with Rocks: 2pts - !" #$" %!" &$" '!" )o 'a*e. hrows Roc,s in 'hootin- ./$2" &uto+atic" '!" Re0le1 'hots always when char-ed2

Red Medie*al- CORE Units:


Red Knight with Sword- $3pts - !" #$" %(" &2" '(" (4 &r+our 'a*e. Can re-roll +isses once in Close Co+bat. Red Knight with Axe- $3pts - !" #$" %(" &2" '(" (4 &r+our 'a*e. Reduces )u+b 'a*es by -2 Red Knight with Mace- $3pts - !" #$" %(" &2" '(" (4 &r+our 'a*e. Reduces &r+our 'a*es by -2 Red Knight with S ear- $3pts - !" #$" %5" &2" '(" (4 &r+our 'a*e. '5 a-ainst Ca*alry.

Red Crossbowmen- 2pts - !" #$" %2" &$" '!" 64 &r+our 'a*e. Crossbow .7ea*y" /2(" '(" reduces &r+our 'a*e by -$2 Red !owmen- 2pts - !" #$" %!" &$" '!" 64 &r+our 'a*e. &r+ed with 8ow. Red Skeleton with Sword and Shield- 2pts - !" #$" %2" &$" '!" 64 &r+our 'a*e" 54 )u+b 'a*e. Can re-roll +isses once in Close Co+bat. 'low" 9auntless" &lways hit ene+y +odels on (4 in 'hootin- and on !4 in Close Co+bat. Red Skeleton with Mace- 2pts - !" #$" %2" &$" '!" 54 )u+b 'a*e. Reduces &r+our 'a*es by -2. 'low" 9auntless" &lways hit ene+y +odels on (4 in 'hootin- and on !4 in Close Co+bat. Red Skeleton with S ear and Shield- 2pts - !" #$" %!" &$" '!" 64 &r+our 'a*e" 54 )u+b 'a*e. '( a-ainst Ca*alry. 'low" 9auntless" &lways hit ene+y +odels on (4 in 'hootin- and on !4 in Close Co+bat. Red Skeleton with " Axes- 2pts - !" #$" %2" &2" '!" 54 )u+b 'a*e. 'low" 9auntless" &lways hit ene+y +odels on (4 in 'hootin- and on !4 in Close Co+bat. Red Skeleton with !ow- 2pts - !" #$" %2" &$" '!" 54 )u+b 'a*e. &r+ed with 8ow. 'low" 9auntless" &lways hit ene+y +odels on (4 in 'hootin- and on !4 in Close Co+bat. Red #ombie- 6pts - (" #$" %3" &$" '(" (4 )u+b 'a*e" 'low" 9auntless. &lways hit ene+y +odels on !4 in Close Co+bat.

Red !arbarian with " $anded Sword- 6pts - (" #$" '(" %(" &2" )o 'a*e Red %uellist with " Swords- 6pts - !" #2" '!" %5" &2" 54 9od-e 'a*e" Can re-roll +isses once in Close Co+bat Red &lven Ranger- (pts - !" #$" '!" %5" &$" 54 9od-e 'a*e" &r+ed with 8ow" Re0le1 'hots always" 'hootin- hits li,e 'nipers .24 a-ainst nor+al +odels and !4 a-ainst 'hadow units2 Red 'ire Mage with (rey Sta))- 6pts - !" #2" '(" %(" &2" )o 'a*e. Close Co+bat and 'hootinattac,s are :ire attac,s. :ire attac,s are '2 a-ainst :ire Ma-es. 'ireball ./$;" '(" &uto+atic" :ire attac," roll a 96 0or each :ire Ma-e shootin-" total the result and di*ide it by 2 roundin- up: this is how +any '( shots you -et2 Red Lightning Mage with *hite Sta))- 6pts - !" #2" '(" %(" &2" )o 'a*e. Close Co+bat and 'hootinattac,s are Electric attac,s. Electric attac,s are '2 a-ainst <i-htnin- Ma-es. Chain Lightning ./$;" '(" &uto+atic" 2 shots" &uto+atic" 0or each success0ul hit" it -enerates $ +ore '! Electric attac, at the +ost. Chain <i-htnin- is also used in Close Co+bat as their Close Co+bat attac,s2.

Red Medie*al- 'PEC%&<%' Units:


Limit o) +, Mounted Knights- %warven Clansmen and Trolls Mounted Red Knight with Sword- $(pts - (" #$" %(" &2" '(" !4 &r+our 'a*e. Can re-roll +isses once in Close Co+bat. Cavalry .+o*es /6 as nor+al but can Char-e /$2" this +o*e can only be a00ected by Mo*e+ent 8loc,in- errain2

Mounted Red Knight with Axe- $(pts - (" #$" %(" &2" '(" !4 &r+our 'a*e. Reduces )u+b 'a*es by -2" Cavalry .+o*es /6 as nor+al but can Char-e /$2" this +o*e can only be a00ected by Mo*e+ent 8loc,inerrain2 Mounted Red Knight with Mace- $(pts - (" #$" %(" &2" '(" !4 &r+our 'a*e. Reduces &r+our 'a*es by -2" Cavalry .+o*es /6 as nor+al but can Char-e /$2" this +o*e can only be a00ected by Mo*e+ent 8loc,inerrain2 Red %warven Clansmen with *arhammer- $(pts - (" #2" '(" %!" &2" !4 &r+our 'a*e" Reduces &r+our 'a*es by -2. Can re-roll CCR .Close Co+bat Resolution2 Rolls i0 they lose Close Co+bat. Red Troll with !ig Axe- $(pts - (" #!" '5" %2" &!" (4 )u+b 'a*e" 9auntless" reduces &r+our 'a*es by -$" #ea, a-ainst :ire attac,s .:ire attac,s i-nore Red roll )u+b 'a*es2

Red E1ploration- CORE Units:


Ra)t Rein)orcements Red Pirate +odels .Pirates" Pirate Militia2 can arri*e as Rein0orce+ents *ia Ra0t" which is appro1i+ately /6 in len-th. Roll a 96 and on a $-2 the Ra0t +odel arri*es on your le)t side o0 the table- on a !-( it arri*es on your right side o0 the table" on 5-6 you can choose le0t or ri-ht. %n the Rein0orce+ent Phase" when placin- the Ra0t +odel" place it 0lat a-ainst the table ed-e but 0acin- the other side o0 the table so that it protrudes about /6 onto the table. hen place the unit /2 away 0ro+ the Ra0t" pilin- out the 0ront lon- ed-e o0 the +odel. he unit then 0unctions as a nor+al unit and can lin, up" +o*e" shoot" 0i-ht Close Co+bat etc.

Red /irate with /istol- 6pts - (" #$" '(" %5" &2" )o 'a*e. &r+ed with Pistol. Red /irate Militia !anner !earer- 2pts - !" #$" '!" %!" &$" 64 9od-e 'a*e. &r+ed with 'word and holds 8anner. Red /irate Militia Swordsmen- 2pts - !" #$" '!" %!" &$" )o 'a*e. Can re-roll +isses once in Close Co+bat. Red /irate Militia Ri)lemen- 2pts - !" #$" '!" %!" &$" )o 'a*e. &r+ed with Ri0le. Red /irate Militia0 %runken Sailors- 2pts - !" #$" '!" %!" &$" 54 )u+b 'a*e" &r+ed with Pistol OR =un. Red /irate Militia Swashbucklers- !pts - !" #$" '!" %!" &2" )o 'a*e. &r+ed with Pistol &)9 7oo, or 'word Red /irate Militia !uccaneer with " /istols- !pts - !" #$" '!" %!" &2" )o 'a*e. &r+ed with 2 Pistols .2 shots in 'hootin- Phase2 Red /irate Militia !uccaneer w1 Ri)le 2 /istol- !pts - !" #$" '!" %!" &$" )o 'a*e. &r+ed with Ri0le" &<#&>' -ets Re0le1 'hots when Char-ed due to Pistol in holster.

Shadow *ild *est3 C4R& 5nits0


Canoe Rein)orcements Red %ndian +odels" can arri*e as Rein0orce+ents *ia Canoe. Roll a 96 and on a $-2 the Canoe +odel arri*es on your le)t side o0 the table- on a !-( it arri*es on your right side o0 the table" on 5-6 you can choose le0t or ri-ht. %n the

Rein0orce+ent Phase" when placin- the Canoe +odel" place it 0lat a-ainst the table ed-e in a *ertical 0ashion" then place the unit /2 away 0ro+ the Canoe" pilin- out the sides o0 it. he unit then 0unctions as a nor+al unit and can lin, up" +o*e" shoot" 0i-ht Close Co+bat etc. Red 6ndian Shooters- 2pts - !" #$" '!" %(" &$" )o 'a*e" &r+ed with Ri0les. Red 6ndian Archers- 2pts - !" #$" '!" %(" &$" )o 'a*e" &r+ed with 8ows Red 6ndian S earmen- 2pts - !" #$" '!" %5" &$" )o 'a*e" '( *s Ca*alry Red 6ndian !ulls with Shotguns- 2pts - !" #$" '!" %(" &$" )o 'a*e" &r+ed with 'hot-uns Red 6ndian !earmen- !pts - !" #$" '!" %(" &2" 54 9od-e 'a*e" &r+ed with &1es" 'words or Clubs" but none o0 these reduce 'a*es. Red 6ndian Night $unters- !pts - !" #$" '!" %(" &$" 54 9od-e 'a*e" &r+ed with 7and &1e and crawls on the -round" can re-roll +isses once in Close Co+bat" i-nores errain when Mo*in- .can e*en cli+b o*er Mo*e+ent 8loc,in- errain2 Red 6ndian S ear Throwers- !pts - !" #$" '!" %(" &2" 54 9od-e 'a*e" &r+ed with 'word and 'hield or ?a*elin and 'hield. Shadow Cowboy Ri)leman- 2pts - !" #$" '!" %!" &$" )o 'a*e" &r+ed with Ri0le Shadow Cowboy Sheri)) with Shotgun- 2pts - !" #$" '!" %!" &$" 54 &r+our 'a*e" &r+ed with 'hot-un and wears coat and top hat

Shadow Cowboy Marshal with Shotgun- 2pts - !" #$" '!" %!" &$" )o 'a*e" &r+ed with 'hot-un and wears Cowboy hat Shadow Cowboy with /istol3 2pts - !" #$" '!" %!" &$" )o 'a*e" &r+ed with Pistol .and has hand reachin- into the holster o0 another pistol2" &<#&>' -ets Re0le1 'hots when Char-ed Shadow Cowboy %e uty- 2pts - !" #$" '!" %!" &$" )o 'a*e" &r+ed with Pistol and wears no hat" bracin- his pistol to 0ire. Can re-roll +isses in 'hootin- and Close Co+bat.

Red #ild #est- 'PEC%&<%' Units:


Limit o) +, Colonels and +, Chie)s Red Cowboy Colonels with " /istols- 5pts - !" #2" '!" %!" &2" )o 'a*e" &r+ed with 2 Pistols .-ets 2 shots in 'hootin- Phase2 Red 6ndian Chie) with (un- 5pts - !" #2" '!" %(" &2" )o 'a*e" &r+ed with =un and holds a 8ow in the other hand" &<#&>' -ets Re0le1 'hots when Char-ed

Shadow Modern3 C4R& 5nits0


Red Machine (unner- 2pts - !" #$" '!" %!" &$" )o 'a*e" &r+ed with Machine =un Red Ri)leman- 2pts - !" #$" '!" %!" &$" )o 'a*e" &r+ed with Ri0le Red /olice 4))icer with !aton and /istol- 2pts - !" #$" '!" %!" &2" 54 &r+our 'a*e" &r+ed with Pistol

Red /olice 4))icer with Ri)le- 2pts - !" #$" '!" %!" &$" 54 &r+our 'a*e" &r+ed with Ri0le Red Miners with " $anded /ickaxes- 2pts - !" #$" '5" %$" &$" )o 'a*e" &r+ed with 27 Pic,a1e Red 'ireman with 'ire Axe- 2pts - !" #$" '(" %!" &$" )o 'a*e" &r+ed with :ire &1e .Reduces )u+b 'a*es by -22 Red S*AT with Assault Ri)le- !pts - !" #$" '!" %!" &$" 54 &r+our 'a*e" &r+ed with &ssault Ri0les Red /olice3 %og /atrol- 5pts" Mo*es /@" Char-es /6 - !" #2" '(" %(" &2" 54 &r+our 'a*e" &r+ed with Pistol and a 9o- attached by a leash to the O00icer" &<#&>' -ets Re0le1 'hots when Char-ed.

Red Modern3 S/&C6AL6ST 5nits0

Limit o) +, (renadiers- 4))icers- Commandos and Monsters Red (renadier- 2pts - !" #$" '!" %!" &$" )o 'a*e" &r+ed with =renades Red Commandos w1 Assault Ri)les- !pts - !" #$" '!" %!" &$" 54 9od-e 'a*e" &r+ed with &ssault Ri0les Red 4))icer with /istol- 5pts - !" #2" '!" %!" &$" )o 'a*e" can re-roll +isses once in 'hootin- Phase and Close Co+bat Phase. Shadow Monster- $3pts" Mo*es /@

- (" #2" '(" %!" &2" )o 'a*e" &r+ed with their bare hands" sharp teeth" claws" ,ni*es or other weapons o0 little si-ni0icance

Red Modern3 $&A78 5nits0


Limit Limit Limit Limit o) o) o) o) 9 !a:ookas OR S*AT with !a:ookas 9 $eavy M(s- Mortars ;+ 'lamethrowers <, Sni ers

Red Sni er- !pts - !" #$" '!" %2" &$" )o 'a*e" &r+ed with 'niper Ri0le Red S*AT with !a:ooka- (;pts - !" #$" '!" %!" &$" 54 &r+our 'a*e" &r+ed with 8aAoo,a Red $eavy Machine (un .7ea*y M=2- $2pts - !" #2" '!" %2" &2" )o 'a*e" &r+ed with 7ea*y M= Red !a:ooka- (6pts - !" #$" '!" %2" &$" )o 'a*e" &r+ed with 8aAoo,a .'ee /age ", o0 the ruleboo,2. Red 'lamethrower- !;pts - !" #$" '!" %2" &$" )o 'a*e" &r+ed with :la+ethrower .'ee /age ", and "; o0 the ruleboo,2. Red Mortar- !(pts - !" #$" '!" %2" &$" )o 'a*e" &r+ed with Mortar .'ee /age ;= o0 the ruleboo,2.

Red S ace3 C4R& 5nits0


Red Alien !laster: 6pts" Mo*es /@ - (" #$" &$" '(" %(" )o sa*e. &r+ed with 8laster ./!3" '(" &uto+atic2

Red Alien !rute: ;pts" Mo*es /@ (" #$" &2" '5" %(" )o sa*e. &r+ed with 2 handed a1e. Red Alien !omber: 6pts" Mo*es /@ (" #$" &$" '(" %(" )o sa*e" &r+ed with =renades" Swi)t: Can always Mo*e /6 in Run &)9 Bictory Run +o*es. Red Astronauts with !lasters: 6pts - (" #$" '(" &$" %(" 54 &r+our 'a*e" &r+ed with 8lasters ./!3" '(" &uto+atic2 Red 7eteran !rawler: 6pts (" #$" %(" &2" '(" 54 &r+our sa*e" ar+ed with 8are :ists. Red 7eteran (unner: 6pts (" #$" %(" &$" '(" 54 &r+our 'a*e" &r+ed wC 7and Cannon .7ea*y" /$;" '(" 2 shots" i-nores &r+our 'a*es o0 54 and 642 Red 7eteran Ranger: 6pts - (" #$" %(" &$" '(" 54 &r+our sa*e" &r+ed wC 'hot-un. Red 7eteran &lite: 6pts - (" #$" &$" '(" %(" 54 &r+our 'a*e" &r+ed wC &ssault Ri0les Red Astronaut #ombies- 6pts - (" #$" %3" &$" '(" (4 )u+b 'a*e" Slow" %auntless. &lways hit ene+y +odels on !4 in Close Co+bat. Red Stunner- 5pts - !" #2" '!" &2" %6" 54 9od-e 'a*e" <ady ar+ed with 'tun =un ./$2" '!" &uto+atic" $ shot" on a roll o0 6 to hit it causes $ unsa*ed wound in 'hootin- or Close Co+bat" always -ets Re0le1 'hots when char-ed

Red Shock Troo er: 6pts - (" #$" '(" &2" %(" 54 &r+our 'a*e" &r+ed with Electric 8aton .each hit -enerates another '! attac, at +ost2" Electric &ttac,s are always '2 a-ainst 'hoc, roopers" &ll 'hoc, rooper &ttac,s are Electric. Red Colonial Marines: ;< ts - (" #$" '(" %(" &$" !4 &r+our 'a*e" %auntless" &r+ed with Riot =un ./$;" '(" :ast :ire" 2 shots at /$2" i-nores &r+our 'a*es o0 54 and 642" always -ets Re0le1 'hots when char-ed2 Red Colonial Radsuit: ;< ts - (" #$" '(" %D" &2" !4 &r+our 'a*e" %auntless" &r+ed with :uel Pac, hoo,ed up to their 0la+ethrower hose" their attac,s are always :ire &ttac,s Red Colonial $eavy Axemen: ;< ts - (" #$" '(" &2" %(" !4 &r+our 'a*e" 9auntless" &r+ed with &1es" Reduce )u+b 'a*es by -2.

Red S ace3 S/&C6AL6ST 5nits0


Limit o) +, S acemen- Silencers- Turtle !lasters Red S acemen0 $3pts - (" #$" '(" &$" %(" 54 &r+our 'a*e" &r+ed with =atlin<asers Red Turtle !laster- $3pts - (" #2" %(" '(" &2" 54 &r+our 'a*e" &r+ed with pincers and a turtle shell which opens up into their: 8elly 8laster ./2(" '5" &uto+atic" 2 shots at $2 or less2. Red Silencers- 6pts - (" #$" %!" '(" &$" 54 )u+b" &r+ed with 0urry body and 'coped <aser Ri0le .7ea*y" /!6" '5" $ shot2" 'hootin- hits li,e 'nipers .24 a-ainst nor+al +odels and !4 a-ainst 'hadow units2

Red S ace3 $&A78 5nits0


Limit o) +, (olems- Assault %roids- Cyborg !rawlers Red Alien (olems: $;pts - 5" #!" &2" '5" %!" )o 'a*e" 'low" 9auntless" &r+ed with their Roc,y 0ists" Slow- %auntless. Red 7eteran Cyborg !rawler: $;pts - 5" #2" &2" '5" %2" (4 &r+our sa*e" &r+ed with Robotic 0ists" Slow" %auntless. Red Assault %roid: $(pts - (" #$" %2" '(" &2" 24 &r+our 'a*e" &r+ed with 9ual Co+bat 'hot-uns ./$2" '(" 2 shots" &uto+atic" can re-roll +isses once in 'hootin- and Close Co+bat2 &lways -ets Re0le1 'hots when Char-ed" %auntless.

Red Nation !ackground


he Red )ation" or /Reds as they are o0ten ,nown to their ene+ies" li*e in the lar-est land +ass on the Continent" in the 0urthest eastern part o0 this Continent. hey ha*e a *ery lar-e population which is sti+ulated by plastic 0ar+in-" +inin- and cuttin-. he Red +ethod o0 producin- plastic soldiers is cheap and 0ast co+pared to other )ations which are +ore painsta,in- and considered in their approach. he Reds specialise in one thin-: outnu+berin- their opponents and brin-in- +asses o0 cheap in0antry a-ainst the+ who can also har*est the land 0or plastic a0terwards. he Reds are nei-hbours to the Maroons to the west" who o0ten ser*e as Mercenaries 0or the+ in their wars with the urEs" but the Reds ha*e considered ta,in- o*er the Maroons. o the south lies the *ast >ellow E+pire to the southeast and the urEs to the southwest" who are constant +enaces. he Persians also lur, in the 'ands o0 i+e to the southwest o0 the Reds. he Reds are always on the hunt 0or new Moulds and ene+y soldiers who+ they ha*e not 0aced be0ore" in order to study the+ and produce cheap copies o0 the+ en +asse.

A Red !attle0
&0ter losin- a 8and o0 !6 Red Pirates to the >ellows" the Reds produced a lar-er 8and o0 (; Red Pirates and set sail 0ro+ their icy coast in search o0 new lands" new Moulds and new ene+ies. he Red Pirates *entured out to the #estern <ands and landed on the icy coast o0 a new land. he Red Pirates dise+bar,ed and be-an 0ellin- the snowy trees 0or plastic. & lar-e #arband o0 (; Red 8arbarians with 2 handed swords held hi-h rushed 0orth 0ro+ the snowy 0orest" yellinat the top o0 their *oices and swin-in- wildly with their swords. he Red Pirates Euic,ly sEueeAed o00 so+e pistol shots at these bare loo,in- +en and de0ended the+sel*es with their cutlasses" sabres and swords. he Pirates see+ed to ha*e the upper hand but the battle was costin- the+ dearly" clea*ed by the 8arbarians le0t and ri-ht. he Pirates continued to shoot the 8arbarians up close and thrust their

blades into the+ until they were all destroyed. he Red Pirates did not ha*e their usual ad*anta-e o0 nu+bers" but they used what they had to the best o0 their ability and de0eated a 0orce o0 eEual siAe. he Reds studied the re+ains o0 the 8arbarians and preser*ed one" -lued bac, to-ether" in the car-o hold o0 their ship and +elted down the rest in 0ires +ade by snowy trees. he Red Pirates who were slain were barely reco-niAable but reco*ered nonetheless and doubly added to in nu+bers by the plastic 0ro+ the 8arbarians. hey returned to the Red )ations icy coast to be-in 8arbarian production ri-ht away.

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