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Volume 1, Issue 1 Table of Contents

Editorial 3
StormBringer

Opinion: Resources 4
StormBringer

Origins Report 5
WJ Walton

Web Treasures
Ken Rutsky

BlogWatch 9
ResourceWatch 11
From the Sandbox 12
Sacrificial Lamb

Praxis 16
StormBringer

Small Magic 22
StormBringer

Planetary Law Enforcement 24


Ken Rutsky

Unless otherwise noted, material from The Citadel Monthly is


Creative Commons by-nc-sa, v3.0
creativecommons.org

Cover
Chillingham Castle, Northumberland

Back
Ilustration from The Raven
doreillustrations.com

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What's this all about then? experience. We intend to offer ran- od for encouraging open sharing
Vintage games are enjoying dom tables to flesh out your ses- and expansion of role playing. Not
something of a resurgence these sions, tips and tricks to improve all content will be so licensed,
days, and there is always more past your skills as a player and referee, however, and some may fall under
to work with than present. While utilities both online and off for a other licenses. If you have any
the hobby itself moves along at its greater range of play, and NPCs and questions about which content is
own pace, and there are new games locations to drop into encounters or which, we will be happy to clarify.
appearing on a constant basis, it to build whole campaigns around to There is a bit more to the license
often feels like we haven't really name but a few. These will all be than just that, but we will provide
explored all the possibilities of the offered with the bare minimum of clear guidelines for use in a future
earlier rules. Certainly, we haven't exposition to increase their useful- article.
explored the possibilities of all the ness. Ultimately, The Citadel No magazine of this nature
earlier rules; some hit the scene and Monthly has no aspirations as the will survive without contributions
faded quickly, others have been in final word on how your games from the reader, of course. At the
the background for three decades, should be run. In short, we want to moment, the Citadel of Chaos dis-
virtually unknown by the larger pop- provide the Power to Create. cussion forums (citadelofchaos.net/
ulation of gamers today. Those are To support that, the original forums) are an excellent resource
the games that will share the focus content of The Citadel Monthly will for discussing your ideas, and we
at the Citadel, as well as recent be available under the Creative will eventually have a submission
games that are designed with vin- Commons license protocol. form here if you want to contribute
tage sensibilities. (www.creativecommons.org). This content for future issues. If you
Since there are already a license allows for modification and have an interesting NPC you want
number of online magazines for re-mixing of the content you find to share, some location your group
vintage games; do we really need here, but only under certain condi- has fond memories of, or just a top-
another? A valid question; we think tions. Briefly, this means you can ic you would like to see in the public
there are enough vintage games out use anything you want, however you discourse, this is the place to do it.
there to write about create material want, and give that to whomever We won't reject any idea due to the
to support. The blogs, 'zines and you want. The CC License we have game it supports, as we want to have
other information out there seem chosen is the By Attribution, Non- as many vintage games represented
focussed on the early versions of Commercial, Share Alike license. as possible. This doesn't mean it
D&D exclusively. Of course, we This means, first and foremost, that will find a place in the very next
aren't going to ignore the opportun- you are required to cite The Citadel issue, of course, but we will do our
ity to present material for the grand- Monthly as the source of your best to find a place for every article.
father of our hobby. We will avail information or modifications. You If you think it is interesting, chances
ourselves of every chance to are permitted to post whole sections are other people will also, so don't
provide material for the other games to your blog or a discussion forum, keep it to yourself!
from that era, however. We will or print it out for people at your Welcome, then, one and all
strive for a more rounded approach FLGS as long as that attribution is to the premier issue of The Citadel
to vintage gaming, and in the pro- present. Additionally, no content, Monthly!
cess, we want to show new gamers even if properly attributed, can be
and those not yet introduced to the re-packaged or distributed in part or
hobby of the wide diversity of in whole for commercial gain. We
genres and playstyles in which they reserve the right to make money
can participate. from the content, if we so choose.
Our aim is to present mater- Finally, any material you derive from
ial that enhances your game. What Citadel Monthly content must be
you can expect is the scaffolding on distributed under these same terms.
which to build great games; hooks If you modify it and distribute it,
on which to mount your own creat- other people can then modify your
ive efforts, suggestions for guiding work and distribute it as well. We
your play, and tools for a better believe this license is the best meth-

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R esources are an important
part of vintage fantasy games,
the most important part,
according to some. Many game ele-
ments revolve around resource man-
ently for each raising. I recall our
group didn't deduct the point, but we
did keep the number of previous
raises in mind. Naturally, if your
group wasn't keeping track of the to
Opinion
StormBringer

agement; wandering monsters harry hit bonuses for certain weapons


the characters, wasting spells, item versus AC, or the weapon speed of it isn't really simple matter of just
charges, and hit points. Traps force their ranseur, checking for resurrec- casting a spell to retrieve the character
them to find a different, usually tion survival was likely forgotten by from the last save point. Depending
longer, way to their objective, which the wayside as well. on the adventure at hand, they may
can mean more random encounter And why not? Taking the not even be the best choice for spells.
checks. Loitering around usually broader view, 'save or die' was just And as any Magic User or
prompts the bad guys to send more another resource to manage. You wer- Cleric player will tell you, spell selec-
underlings to stop the heroes. Traps en't earning xp while the others tion can make or break the adventure.
and random opponents are also typic- hauled your carcass around, and just This is another resource that must be
ally treasure light, so you don't even try to argue for a full share of treas- carefully monitored, as the daily selec-
get a decent reward for defeating ure when your big contribution for tion of spells is pretty limited until
them. Several of these in a row by a half the adventure was 300lbs less somewhere above mid-level. Natur-
party that tarries or consistently finds gold to haul away. I don't see it really ally, this is what makes playing a spell-
the wrong rooms can even lead to the matters how often someone gets caster so attractive for a certain type
death of one or more characters. raised, really. In and of itself, that will of player. It is probably one of the
Recent iterations of RPGs act as its own penalty on advance- longest range strategy elements in
have eschewed 'save or die' effects for ment, without having the possibility vintage games, and requires careful
a similar reason. No one wants to lose of permanent retirement. Perhaps deliberation. There is no perfect mix
a character to a string of bad rolls, keep the hard limit on the number of of spells that will get the party out of
but even less so to one bad roll. But times they can be raised, just so they every situation. Non-spellcasters have
here is the problem: from that same don't get careless. Unless your DM to monitor their hit points and
side of the argument, we also hear was a complete hardcase, there really ammunition, which can be as detailed,
that raise dead and the like are too wasn't a lack of money, so it would be but rather more immediate.
cheap, to where it is only a minor difficult limiting things that way. With the power creep that
speed bump for mid- to higher level I don't find resources like seems to invariably follow each new
characters. Hence, it was hard coded money or land to be very effective release, this kind of resource manage-
into the new rules that death is a limitations anyway. Why would any- ment seem to be progressively
minor speed bump at higher levels. one want to be an adventurer if they stripped away. For myself, the
Bringing someone back from death were getting the equivalent of a 5gp resource management is precisely
was a minor inconvenience, with a per month stipend? When your what keeps me interested in vintage
moderately steep price tag. Now, even income is no better than a common games. It can get too fiddly at times,
the price isn't all that steep. labourer's, the incentive to go out but nothing beats hashing out spells,
There are many effects under tomb raiding is lacking. Naturally, you torches and wineskins as a party when
the 'save or die' rubric, naturally, want to make sure players don't haul preparing for the assault on a well
including petrification and the like, out enough to demolish the economy defended subterranean financial
where you aren't killed outright, but of any region smaller than a kingdom, opportunity. It largely defines the
certainly aren't in the action anymore. but fistfuls of gold are the best reas- 'game' part of role-playing game for
Few effects short of a deck of many on to kick the dust of the farm off me. It is also what I find distinctly
things or certain artifact level powers your boots and pick up a sword. lacking in most current RPG design.
will outright permanently kill a char- Severely limiting gold is worse than
acter. There is a chance you could fail limiting magic items.
your resurrection survival roll, and Raise Dead and Resurrection are
Constitution placed a hard limit on both spells, of course, which are
the number of times you could be another resource. Once the party
raised. Death was supposed to be so Cleric can cast those, you no longer
harrowing, in fact, a point of Consti- have to seek out a town, but you still
tution was to be deducted perman- need a pile of diamonds on hand. So,

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T he family and I are back
from Columbus and the Ori-
gins Game Fair, five days of
all kinds of gaming in the heart of
Ohio, running from June 24th
waving on the trip to the con, and
even a little bit of the same on the
way home. (This is definitely
something that we're going to make
a regular tradition.)
through the 28th. What follows is I ran eight events this year -
my official Escapist Origins Report. two more than I did last year. I ad-
Because we geeks like to ded a game for grown-ups and ran a
enumerate these things: This was cell phone out of my favorite pair session of Fuzzy Heroes as an 'offi-
our eighth Origins, our sixth with of jeans when I washed them the cial' event (rather than just running
kids in tow, and our fifth in a row day before the con, which com- it in my free time for anyone who
(my partner Paula and I attended in pletely ruined it, and my ability to shows up). When I registered these
1991 in Baltimore, and 1995 in Phil- send Tweets all weekend. (This is events back in January, I had con-
adelphia before the convention but a glimpse of how I manage to sidered dropping the seat count
settled in Columbus, and again with sabotage my own plans almost every from 6 to 5, but in retrospect, I'm
our very young daughters in 2000.) day of my life.) My apologies if any- glad I didn't - all but two seats were
Right before the convention one was really looking forward to sold before the con had even star-
I announced to Escapist readers that those updates, and I promise to be ted, and those last two were
I would be sending updates to Twit- more careful next year. snapped up by my friend Sean right
ter while I was at the con. The fol- As I posted on the main after I checked!
lowers on the Escapist Twitter ac- blog before we left, my daughters I should make a special note
count nearly tripled in a matter of and I painted the windows of our that Morgan, one of the parents
days - it was pretty exciting to see so minivan with Liquid Chalk - "Ori- from last year's con, brought anoth-
many people interested in what I gins Game Fair 2009" on both sides, er of his daughters to this year's
was going to be doing there. and "Gamers On Board" along with Origins, and they signed up for SIX
It was SO exciting, in fact, the web address on the back. This of my games. So if you had a prob-
that I completely forgot to take my brought us a bunch of honking and lem getting tickets for any of my

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games, you can blame them! I stuck with running two (and failing) to Change Shape into a
After the con started, word games of Toon, since I didn't have a cheetah, but ended up changing into
was getting around of some organ- problem filling them both last year. various types of cheesy snack foods
izational problems, and I did notice The Toon - Supertoon! game never instead (including, at one point, a
a couple minor bugs with my events got far from the driveway - literally. cheetah made of cheese).
that were easily corrected: When the members of L.U.N.C.H. I'd like to note that this was
- My Fuzzy Heroes event, (the League of United Noble the second year in a row that Steve
which I requested to run in the Crime- Jackson Games offered prizes for
Kid's Room, was instead scheduled fighting my Toon games - and this year, they
on a table in the wargame room, Heroes) sent one of their Men In Black to
which probably wouldn't have been got the personally deliver the prizes and
too popular with the wargamers OR signal that thank me for running their games!
the con staff when kids started bankrob- Faery's Tale is always a big
crawling all over the tables to move bers were hit whenever I run it (and my friend
their stuffed animals around. When plying Lauryn and her mom always seem
I tried to convince the volunteer at their craft to show up, too!). This year, the
Events HQ that I wanted to have it in the faeries were
moved, she kept passing me off First Na- sent to ex-
onto someone else who never tional Bank of Stalwart City, they plore a
seemed to be there. When the time headed to the L.U.N.C.H. Mobile - strange and
came for the event, I put a sign up and got into an argument over who ugly faerie
directing people to the Kid's Room would drive! In the ensuing chaos, ring in
(complete with map), another vo- Atomic Punk grew to supersize and Brightwood
lunteer stopped in to tell me "When just walked to the bank, Amoeboy that led
you move an event like this, please and Ultrapig ended up in outer them to a
let us know." space, Octogenarian broke his strange and
- My games usually sell out, mechanized superwalker, Captain ugly mortal
but there IS a limit - When I Cheese managed to launch a few realm, one
checked my events to see how many cheese balls at the bad guys, and Mr. with giant,
were full, the volunteer told me that Cuddle-Wuddle decided to give up gray towers
my Mazes & Minotaurs game still on the team and roam the earth and big machines that belched nasty
had 20 seats left. Somehow, the (sort of like Caine on Kung Fu). smoke and with hardly any grass or
event was posted for 25 players, in- I ran the other game of flowers or trees anywhere. There
stead of 6. This was easily corrected Toon as a Totally Random Adven- they met a sewer troll who just
before it became a problem, but for ture - not only was the scenario gen- wanted to be left alone, but reluct-
anyone running events in the future, erated by the players rolling on the antly agreed to help them find the
it's a good lesson - check your Random Adventure Generator other fairy who had travelled to this
events early to make sure this does- tables in the Tooniversal Toon realm and never returned. Together
n't happen to you! Guide, but the characters were also they fought off nasty rats and made
To be perfectly fair, these chosen at random from all four of their way into one of the ugly gray
were relatively minor problems, one the core Toon books. Aliens from towers to a door named "4C," where
which involved a stubborn volun- the planet Ugfwiz were invading they found the fairy trapped in a
teer, and another which was a Bike Wars Anytown, and it was up birdcage and rescued him - but nev-
simple data entry error, so I'm not to the six randomly chosen charac- er actually figured out how to get
too disappointed about them. ters to save the day! Sadly, the game back home! (Maybe next year?)
was so chaotic that I can barely re- The Fuzzy Heroes game ran
THE GAMES call many details, but I do remember very smoothly, despite the room
the characters discovering that the change. For those who aren't aware,
This year, I ran my usual aliens were allergic to toothpaste this is an introductory wargame for
games of Toon, Faery's Tale and (but not squid paste). Oh, and one kids that uses stuffed animals and
Fuzzy Heroes: of the characters kept attempting other toys as miniatures. Players cre-

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ate stats for the toys, such as speed berland, but in the end, the kids ing to run something sort of
and attack strength, based on the knocked out my other two baddies spooky, so I did this one as a sort of
size, color, and features of the toy. and saved both Santa and Christ- ghost story.
Most of my players brought stuffed mas. The players seemed to enjoy
animals of their own to play with, The four new games I added it, even if it was a little simple, but I
and we spent the first half hour or to the mix were Tooth & Claw, would have been happier if they'd
so writing up their stat cards. I had Mazes & Minotaurs, Monsters and had more opportunities to get their
six players teamed up against me Other Childish Things, and Cartoon monsters involved. If I run it again
and my three big baddies (two Action Hour: next year - and there's a good
dragons and a giant centipede), who Tooth & Claw went amaz- chance I will - I'll have to work on
had captured Santa in an effort to ingly well. Players took on the roles improving that.
ruin Christmas (in late June, no of dinosaurs in a tribe that had been I ran Cartoon Action Hour:
less). To keep the game short and hit hard by a sudden and severe Second Season on Friday evening as
player interest up, I used side-based drought, and needed to travel across a game for grownups - but not as an
initiative, rather than rolling it for the plains and into the mountains 'adult' game per se. Last year, a par-
each individual player, and I added where the fabled Skysphere was said ent of one of my players suggested
some special items (file cards with to be - a strange relic that brings I run something for the grownups,
descriptions on them) to the playing rain wherever it goes. The characters and I took his advice. But, it looks
area for the players to pick up - a braved all sorts of hazards, from
candy bar (restores Energy Points), poisonous plants to nasty carnivores
a squeaky hammer (adds an Energy to lava floes, found the Skysphere,
Die to one attack), and so on. and brought it home to save their
The first attack of the game clan. (And not once did I hear any-
significantly trashed my chances of one complain about not getting to
winning when one of the kids sent be a velociraptor or a T-rex, as I had
fully expected...)
In Mazes & Minotaurs, (the
Harryhausen-inspired Greek myth
RPG), the characters were travelling
to Argos by longboat when the ship
was suddenly attacked by fishmen.
The party's lyrist did an excellent job
placating some of the them with her
Song of Calming, and the sorceror
of the party confused some others
enough to make them attack each
other - but it still didn't prevent the like I may be getting typecast - the
ship from being destroyed by the re- organizers put the game in the Kid's
maining hordes. When the entire Room, possibly because of my his-
party came to on an uncharted is- tory of running games for kids. This
land infested with monsters, they may be why three ticket holders
found themselves helping the inhab- were no-shows, as they may have
his fuzzy in to assault one of my itants remove an ancient curse on thought that it was an event espe-
dragons (the tougher of the two, in the island. But in the end, the day cially for kids. Luckily my partner
fact), and used his one-shot Frenzy was most definitely NOT saved! Paula and friends Dru and Sean
ability to double his attack and dam- Monsters and Other Child- were there with tokens to fill the
age dice. He scored just enough hits ish Things was my last event on the seats.
to knock her out, and I was left to last day of the con. It's a charming Cartoon Action Hour is an
fight the rest of them off with two RPG based around kids and their RPG about the great action car-
baddies instead of three. I managed pet monsters that only they (and toons of the 80s - GI Joe, He-Man,
to send a couple of them to slum- other kids) can see. I've been want- Transformers, and the like, and it is

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designed to simulate any one of that I can barely remember it be- can come up with a method to sim-
these types of genres. Naturally, I cause I nearly blacked out from ulate a set of FUDGE dice with it, I
figured the way to have the most laughing. It was easily the best con- may change my mind...)
fun would be to throw everything vention game I've ever run, and def- Other cool things that
into the mix, so I handed out char- initely in the top 5 games I've run in happened that I can't forget to men-
acters from a bunch of different my 25+ years as a gamemaster. tion:
genres - Dirk Virile (a barbarian Special thanks to Cynthia - There was a set of Virtual
from a strange fantasy/tech world), Celeste Miller, author of CAH:SS, World pods in the hallway running
Melvin Doolittle (a geeky teen for sending me an updated version some virtual Battletech games. I got
trapped in a fantasy world due to a of the rules. to play against my friends Dru and
malfunctioning videogame), Delta Sean, and had my butt handed to
Magnus X (a transforming robot OTHER COOL STUFF THAT me.
originally designed to destroy hu- HAPPENED - My friend Brad made me
mans, but rebelling against her pro- an actual dice clock with actual dice,
gramming), Jaguara (a princess from It wasn't all about the games inspired by my not-actual dice clock
a planet of catpeople), Sgt. I ran (just most of it). I got to meet (which you can still purchase at the
Schrapnel (a tough-as-nails army a few people I haven't met before Escapist store, by the way...)
seargent), and Mr. T. (at least in person, anyway): - The Red Cross was present
Yes, you heard me. Mr. T. - Andy Kitkowski, who was in the Exhibit Hall on Saturday, col-
You got somethin' in your ears, promoting Maid: The Role Playing lecting blood donations from
fool? Game, an anime-styled humor game gamers (as they have in previous
The six of them awoke in in which maids get into all sorts of years), but I didn't get a chance to
stasis chambers in a wrecked space- trouble. interview any of them to see how
ship, and instantly set about collect- - Dave Mattingly, the vice well donations were going, or if
ing clues as to how they got there president of the Christian Gamers' they've had any problems with vam-
and why they had been captured. Guild and a heckofa nice guy. pire raids. I've really got to remem-
After fighting some cyber-enhanced - Lou Zocchi, one of our ber to set aside some time for that
T-Rexes and getting the ship off of Great Gaming Elders, who was cur- next year.
the ground, Melvin unlocked an AI And that's about it - another
in the ship's computer - a captured great Origins! Thanks to all of the
holographic rock star named parents and players who made my
Amethyst who explained their fate - games awesome, the Origins volun-
they were captured by the evil Baron teers, and our friends in Ohio! See
Waste in an attempt to take over all you in 2010!
of the realms for himself!
My favorite parts were
Dirk's soliloquies, the jokes in bin-
ary that Melvin and Delta Magnus
would make with each other, and
pretty much everything that Mr. T
did.
We roleplayed the commer-
cial breaks by letting a player improv rently promoting his latest die - the
a commercial for their toy line once Amazing D-Total, a 24-sided die
each half hour (as well as rolling for with multiple numbers and symbols
bonuses on the nifty commercial on each face, which can be used to
break tables supplied in the rules). replace every die in your dice bag
At the end, we roleplayed one of (and even a few that he hasn't inven-
the moral segments that you would ted yet). I was tempted to get one,
often see at the end of cartoons (es- but the price tag was a bit steep for
pecially GI Joe), and it was so funny my budget. (Though if someone

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Game Design Concepts: you test it to make sure
the rules work properly, BlogWatch
http://gamedesignconcepts.wordpr add some graphical Ken Rutsky
ess.com/2009/06/29/level-1- polish to make it look
overview-what-is-a-game/ nice, and then you ship
it.
The first few entries talk first design the game,
about registering and other Waterfall is so named then implement it, and
resources, like their wiki and discus- because, like water in a then make sure it works.
sion forums. However, they make waterfall, you can only But after this you add
for an excellent overview detailing move in one direction. an extra step of
the syllabus, course schedule, and If you’re busy making evaluating the game.
recommended reading. As of this the final art for the Play it, decide what is
writing, there are three instructional game and it occurs to good and what needs to
entries in this blog, as it started on you that one of the change. And then, make
29 June with updates twice a week. rules needs to change, a decision: are you
The original idea is stated to be a too bad — the done, or should you go
kind of on-line community based methodology does not back to the design step
class on game design, and as of the include a way to go and make some
first blog post, over 1400 people back to the design step changes? If you decide
had signed up. In that light, it has once you are done. the game is good
been wildly successful to date. The enough, then that is
author, Ian Schreiber, promotes the At some point, that. But if you identify
experiment as a course in computer someone figured out some changes, you now
and board gaming design, with a that it might be a good go back to the design
splash of RPGs thrown in. In fact, idea to at least have the step, find ways to
he references Greg Costikyan's "I option of going back and address the identified
Have No Words and I Must fixing things in earlier problems, implement
Design" several times in the first steps, and created what those changes, and then
post. is sometimes known as evaluate again. Continue
Due to the broad nature of the iterative approach. doing this until the
the topic, there will be a number of As with waterfall, you game is ready.
future posts that deal with designs
in the context of computer games
and specifics to their design process.
The second entry talks about com-
puter game design principles, but
generically enough so they can be
used with any game design:

Historically, the first


design methodology
was known as the
waterfall method: first
you design the entire
game on paper, then
you implement it (using
programming in a video
game, or creating the
board and pieces for a
non-digital game), then

-9-
Each post has a comments A highly useful list from The Soci- Insightful commentary by Alexis on
section for the registered parti- ety of Torch, Rope and Pole regard- The Tao of D&D regarding clerical
cipants who all seem enthusiastic ing the demographics of medieval motivation:
and willing to share resources and cities, in this case, Paris:
tips. As well, the discussion forums http://tao-
look pretty lively, although a Butchers, Bakers, and Candlesitck dnd.blogspot.com/2009/06/players
registered account is needed to view Makers: -cleric.html
any of the content. The forums
include a number of topics, includ- http://poleandrope.blogspot.com/ "Wouldn’t it be preferential for the
ing tabletop RPG design, as well as 2009/07/butchers-bakers-and- cleric to seek out their god for reas-
board game design. The majority is candlestick-makers.html ons of their own? Because there
taken up by various video game were positive gains to be had? In
design topics, however, given the Don't forget to check out the source other words, can we drop the whip
complexity of the topic. listed at the bottom of the post, Life and invoke the carrot?", and Alexis
Overall, an excellent in a Medieval City, by Joseph and proceeds to delineate three motiva-
resource for whole game design or Frances Gies. The other titles in the tions which do exactly that.
targeted house-ruling. Life in a Medieval... series are also
filled with great information.

-10-
Beneath the Tower of the Tem- Junior General
plars ResourceWatch
www.juniorgeneral.org/load.php? Ken Rutsky
http://www.citadelofchaos.net/Cita Period=0
delFiles/pub/downloads/GroundZ
ero/BtTotT_1pg.pdf Looking for hoards of opponents,
but don't want to drop all that
The 1pg Dungeon entry from our money on plastic or metal mini-
very own Mr Lucas! Watch for the atures? Junior General to the res-
upcoming expansion of this in a cue, with scores of paper minis you
future installment and in the Citadel can print up in any quantity. The
sampler pack scheduled for August. grapics are a bit primitive, but more
easily customizable.
Mad Irishman Productions
The Phrontistery
www.mad-irishman.net/index.html
http://phrontistery.info/ihlstart.ht They Fight Crime!
We would be utterly remiss if we ml
didn't include the Mad Irishman in
http://www.theyfightcrime.org/
our first roundup of utilities. I can For those times when common
think of no finer place to get your words are just too common. Punch
He a web page that generates ran-
character sheets, especially if you up your writing, or just drop a
dom descriptions for a pair of mis-
want replicas of sheets you may not couple of these words on the know-
matched and misunderstood plano-
have seen for the last several dec- it-all at the game store to send them
maniacs, she is a set of insipid
ades scurrying. Not only are the word
NPCs that are as compelling as
lists incredible, it supplements this
dishwater in need of personality
month's Postulates and Praxis.
boosts. They fight crime!

-11-
A nyone reading this might
wonder why I began writing
this project at all, which is
still unfinished and not fully edited,
by the way. Writing Random
have to look up important informa-
tion in the books. So I had an idea.
I'd start writing up a mostly-com-
plete stat block to alleviate as much
page-flipping as humanly possible.
From the Sandbox
Sacrificial Lamb

Encounter Tables for AD&D? I Then I'd focus on making


mean...what's the point, right? Well, the encounters a bit more detailed
I guess I was just bored, and real- and unusual, thus aiding the DM in So whether you're a novice
ized that I hadn't fiddled with the creation of a living, vibrant DM or an old seasoned pro, with
AD&D for a while, so I figured, world. Some of the encounters are nothing planned for tonight's gam-
why not create something new? violent, while others are just strange. ing session....just whip out a couple
So... I started working on Some are both. Hell, some are even Random Encounter Tables, and watch
this project one day, which grew... just mundane. Overall though, I the fur fly! I think you'll be glad you
and grew, and still keeps on growing think these tables should provide did. But don't take my word for it.
today. The project became a new inspiration for other people's cam- Check 'em out!
AD&D resource that both novice paigns, and if I've succeeded at that,
and expert DM's could use at a even a little....then all I can say is:
moment's notice without having to
look up every tiny little detail and "Mission accomplished."
rule. I realized that many AD&D
adventure modules have historically
been very minimalist in regards to
stat blocks, and as a result, I'd often

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Wilderness Encounter Table

01-04 4d6 Ravens strutting around, picking at a carcass


05-10 Brown Bear foraging for food at a stream
11-12 Green Dragon napping
13-14 Human Ranger crouched in a tree
15-19 Hawk circling overhead
20-23 1d4+1 squirrels fighting over a nut
24-25 Human Druid in a camouflaged tree house
26-35 Rainstorm, lasts for 1d6 hours, -2 penalty to d20 rolls, and -10% to other tasks when in the thick of it
36-38 Large bee hive, has a 10% chance of attracting brown bear within 1d6 turns
39-42 1d6+2 Goblins passing through, armed with short bows and spears, their temperament is nervous and quiet
43-46 Dryad, appears to be an elf maiden with flowers in her hair
47-48 Unattended campfire, still smoking, remnants of unfinished meal, broken sword on ground
49-50 Elven Magic-User with black cat familiar, avoids confrontation if possible
51-52 Dozens of butterflies fly around the PCs, before passing by
53-54 Goat with bell tied around its neck, bleating pitifully, very hungry, will follow PCs that feed it
Treant; normally hidden, but will aid injured characters; however, it becomes violent if PCs take an axe to living trees in its
55-56
presence
57-58 Curious rabbit, will flee if PCs get closer than 10 feet, unless PC has Animal Empathy of some kind
1d6+2 Elven hunters, all 1st-level Fighters, armed with longswords and longbows, a bit arrogant, but will possibly aid friendly
59-64
PCs
Talking frog, a polymorphed Halfling Thief, 3rd level, will beg for help, and promise almost anything for a way of undoing the
65-66
curse
67-68 Group of 1d8 +4 skeletons armed with short swords, all guarding a well
69-70 Unattended large pile of acorns
6d6 small assorted birds chattering incessantly, their presence is annoying enough to cause a -1 penalty to d20 rolls, and -5%
71-73
penalty to percentile rolls
74-76 1d10+2 Orcs, War party; irritable, hungry, and spoiling for a fight; armed with battleaxes and spears
77-78 1d4+3 Wolves, curious, but only attacks in self-defense
Very strong windstorm, lasting for 2d6 turns; within it, creatures suffer a -2 penalty to d20 rolls, and -10% penalty to percentile
79-80
rolls; a curious Air Elemental has a 10% chance of appearing during the storm
81-82 Hungry, but friendly dog, whines and begs for food
83-84 1d4 Centaurs, armed with short bows and spears, curious and cautious
85-86 1d4 raccoons; curious and bold, will approach non-hostile PCs, looking for food
1d4 Ogres, violent and cruel, but can be negotiated with, provided there are no elves in the party; armed with two-handed
87-88
swords
89-90 Moose grazing in the forest
91-92 Wild boar foraging for truffles, will viciously charge PCs that approach within 15 feet of it
1d12 skulls on a pole, all next to a small burial mound; using Speak With Dead on any of the skulls has a 5% chance of
93-94
summoning an angry Ghost
95-96 1d6 Deer cautiously making their way through the forest, will flee if PCs approach
Unusual notches cut into the side of some stones, shaped like runes; if touched, 10% chance of PCs triggering some form of
97-98
Magic Mouth spell, curious Earth Elemental has 10% chance of appearing within 1d6 turns
99-00 Small pond and stream, filled with salmon; brown bear has 10% chance of appearing within 1d12 turns

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Air Elemental (AC 2; MV 36; HD weapon to hit; AL N; SZ L; XP 950) 4; #AT 2; DMG 1d2/1; SA rear
8; HP 40; #AT 1; DMG 2d10; SA in claws for 1d2 dmg [if forepaw claw
aerial combat, +1 to hit, +2 dmg per Elven hunter, 1st-level Fighter (AC attack hits opponent]; surprise oth-
dmg dice; whirlwind [truncated 6; MV 9; HP 7; #AT 1 or 2; DMG ers 1-3 on d6; SD surprised on 1 on
reverse cone, 2" bottom diameter, 1d8 [longsword] or 1d6 [longbow]; d6; AL N; SZ S; XP 15)
6" top diameter, 8" height; kills STR 13, INT 13, WIS 9, DEX 15,
creatures under 3 HD, inflicts 2d8 CON 11, CHA 11; SA +1 to hit Ghost (AC 0/8; MV 9; HD 10; HP
dmg on all other non-aerial with bows and with short sword or 50; #AT 1; DMG touch ages 10d4
creatures; takes 1 turn to create]; SD longsword; SD 90% resistance to years; SA if creatures see ghost, vic-
+2 or better weapon to hit; AL N; Sleep and Charm spells; find hidden tims must save vs magic or age 10
SZ L; XP 1,400) portals [1 on d6 if passing within 10 years and flee in panic for 2d6 turns
ft of door; finds secret doors on 1-2 [clerics above 6th-level immune,
Assorted small birds (AC 7; MV on d6 if actively searching; discovers humanoids above 8th-level receive
1/27; HD 1/4; HP 1; # AT 1; concealed portals on 1-3 on d6]; 60 +2 to save]; Magic jar within 6"; SD
DMG 1; AL N; SZ S; XP 6) ft infravision; stealth [if alone and in AC 8 on ethereal plane; when semi-
non-metallic armor, surprises materialized, AC 0, take half dam-
Brown Bear (AC 6; MV 12; HD opponents on 1-4 on d6; surprises age from silver/full damage from
5+5; HP 30; #AT 3; DMG on 1-2 on d6 if opening a portal]; magic weapons; only attacked by
1d6/1d6/1d8; SA paw hit on natur- AL CG; SZ M; XP 50; Equipment: spells in ethereal state, or by tele-
al 18+ enables hug for 2d6 dmg; SD studded leather armor, longsword, pathy; AL LE; SZ M; XP 4,900)
fight 1d4 rounds at 0 to -8 HP, dies longbow, quiver, 20 arrows, dagger,
at -9 HP; AL N; SZ L; XP 480) 3d20 gp, 2d10 sp, 2d10 cp) Goat (AC 7; MV 15; HD 1+2; HP
7; #AT 1; DMG 1d3; SA charge [+2
Centaur (AC 5; MV 18; HD 4; HP Elven Magic-User 7th-level (AC 8; to hit, +1d2 dmg]; AL N; SZ M; XP
20; #AT 2 or 2; DMG 1d6 [arrows] MV 12; HP 20 [24]; #AT 1; DMG 42)
or 1d6 [hooves] and 1d6 [spear]; AL 1d4+1 [dagger +1] or 1d6 [staff];
N; SZ L; XP 165; Equipment: short STR 11, INT 17, WIS 9, DEX 15, Goblin (AC 6; MV 6; HD 1-1; HP
bow, quiver, 20 arrows, spear, 1d8 CON 11, CHA 14; SA spells; +1 to 4; #AT 1 or 2; DMG 1d6 [spear] or
gp, 1d8 sp, 2d8 cp) hit with bows and with short sword 1d6 [shortbow]; AL LE; SZ S; XP
or longsword; SD spells; 90% resist- 14; Equipment: studded leather
Deer (AC 7; MV 18; HD 2; HP 10; ance to Sleep and Charm spells; find armor, shield, spear, shortbow,
#AT 1; DMG 1d6; AL N; SZ M; hidden portals [1 on d6 if passing quiver, 12 arrows, 1d6 gp, 2d6 sp,
XP 40) within 10 ft of door; finds secret 3d6 cp)
doors on 1-2 on d6 if actively
Dog (AC 6; MV 12; HD 2+2; HP searching; discovers concealed Green Dragon (AC 2; MV 9/24;
12; #AT 1; DMG 2d4; AL N; SZ portals on 1-3 on d6]; 60 ft infravi- HD 8; HP 40; #AT 3; DMG
M; XP 71) sion; stealth [if alone and in non- 1d6/1d6/2d10; SA 3/day breathe
metallic armor, surprises opponents poison chlorine gas cloud 5" long,
Dryad (AC 9; MV 12; HD 2; HP on 1-4 on d6; surprises on 1-2 on d6 4" wide, 3" high, dmg equal to
10; #AT 1; DMG 1d4 [dagger]; SA if opening a portal]; AL N; SZ M; dragon's HP, save for half damage;
charm person, save at -3, cast 3/day; XP 1,375; Spells: [1st-level: Detect can radiate fear, targets save at +5;
SD dimension door to tree; AL N; Magic, Find Familiar, Magic Missile, SD 60 ft infravision; detect
SZ M; XP 93) Read Magic, Sleep; 2nd-level: Invis- hidden/invisible creatures within 5";
ibility, Web, Wizard Lock; 3rd-level: AL LE; SZ L; XP 1,575)
Earth Elemental (AC 2; MV 6; Fly, Lightning Bolt; 4th-level:
HD 8; HP 40; #AT 1; DMG 4d8; Dimension Door]; Equipment: Ring Hawk (AC 6; MV 1/33; HD 1; HP
SA -2 dmg per dmg dice against aer- of Protection +1, dagger +1, staff, 5; AT 3; DMG 1d2/1d2/1; SA 100
ial opponents; inflicts 2d4 structural Potion of Healing, Potion of Invis- ft dive provides +2 to hit, and
dmg against constructions on ibility, Scroll of Dimension Door, double damage for talons [no beak
stone/earth; SD +2 or better 6d10 gp, 6d10 sp, 10d10 cp; [cat attack possible in dive]; beak attack
familiar] AC 6; MV 15; HD 1/2; HP

-14-
has 25% chance of blinding an eye; 6d20 gp, 5d20 sp, 4d20 cp, 1d2 20%, CW 72%]; AL N; SZ S; XP
AL N; SZ S; XP 23) elven skulls) 183)

Human Druid 7th level (AC 8; MV Orcs (AC 6; MV 9; HD 1; HP 5; Treant (AC 0; MV 12; HD 10; HP
12; HP 42; #AT 1; DMG 1d8+3 #AT 1; DMG 1d8 [battleaxe] or 1d6 50; #AT 2; DMG 3d6/3d6; SA
[scimitar +2] or 1d6+1 [spear]; STR [spear]; AL LE; SZ M; XP 15; animate trees within 6", inflict 1
16, INT 13, WIS 16, DEX 9, CON Equipment: studded leather armor, point of structural dmg on fortifica-
15, CHA 15; SD identify plants, shield, battleaxe, spear, 1d6+1 gp, tions; SD fire vulnerability [+4 AC
animals, and pure water; pass 1d6+2 sp, 1d6+3 cp) penalty against fire attacks, save
through overgrown areas without against fire attacks at -4, fire inflicts
leaving trail at normal MV; Rabbit (AC 6; MV 18; HD 1/4; HP +1 HP/damage dice]; AL CG; SZ
immunity to charm spells cat by 2; #AT 1; DMG 1; AL N; SZ S; XP L; XP 3,250)
woodland creatures; assume animal 7)
form 3/day; +2 save against fire and Wild boar (AC 7; MV 15; HD 3+3;
lightning; AL N, SZ M; XP 1,415; Raccoon (AC 7; MV 12; HD 1; HP HP 18; #AT 1; DMG 3d4; SA fights
Spells: [1st-level: Animal Friendship, 5; #AT 1; DMG 1d3; AL N; SZ S; for 1d4+1 rounds after reaching 0
Detect Magic, Purify Water, Speak XP 15) to -6 HP, dies at -7 HP; AL N; SZ
With Animals; 2nd-level: Charm M; XP 157)
Person or Mammal, Create Water, Raven (AC 7; MV 1/36; HD 1/4;
Cure Light Wounds, Feign Death; HP 2; #AT 1; DMG 1; SA 10% Wolves (AC 7; MV 18; HD 2+2;
3rd-level: Call Lightning, Plant chance of inflicting eye loss; AL N; HP 12; #AT 1; DMG 1d4+1; AL
Growth, Summon Insects; 4th-level: SZ S; XP 9) N; SZ M; XP 71)
Cure Serious Wounds]; Equipment:
leather armor, scimitar +2, spear, Skeleton (AC 7; MV 12; HD 1; HP
potion of green dragon control, 5; #AT 1; DMG 1d6 [short sword];
dagger, mistletoe, 2d10+2 gp, SD half damage from edged
3d10+3 sp, 4d10+4 cp) weapons; immune to Sleep, Charm,
Hold, and cold spells; holy water
Human Ranger 6th level (AC 8; inflicts upon it 2d4 dmg/vial; AL N;
MV 12, HP 42; #AT 1 or 2; DMG SZ M; XP 23)
1d8+2/1d8+8 against giant-class
creatures [longsword +1] or 1d6 Squirrel (AC 8; MV 9; HD 1/4; HP
[shortbow]; STR 17, INT 13, WIS 1; #AT 1; DMG 1; AL N; SZ S; XP
15 DEX 11 CON 15, CHA 13; SA 6)
+6 DMG to giant-class creatures;
SD 50% surprise others; only sur- Talking frog, formerly a Halfling
prised on 1 in 6; tracking; AL NG; Thief 3rd level (AC 7; MV 6; HP
SZ M; XP 1,051; equipment: leather 12; #AT 1; DMG 1d2 [unarmed];
armor, longsword +1, dagger, STR 9, INT 13, WIS 8, DEX 17,
handaxe, shortbow, quiver, 20 CON 11, CHA 13; SD +3 to saves
arrows, 3d10 gp, 3d10 sp, 5d10 cp) vs wands, staves, rods, and spells; 30
ft infravision; direction sense [detect
Moose (AC 7; MV 15; HD 4; HP grade or slope in passage upwards
20; #AT 2; DMG 1d6/1d6; SA or downwards 75%; determine dir-
charge [+2 to hit, 2d6 dmg]; AL N; ection 50%]; stealth [if alone and in
SZ L; XP 165) non-metallic armor, surprises
opponents on 1-4 on d6; surprises
Ogre (AC 5; MV 9; HD 4+1; HP on 1-2 on d6 if opening a portal;
21; #AT 1; DMG 1d10+2 [two- thief abilities [PP 50%, OL 48%, F/
handed sword]; AL CE; SZ L; XP RT 35%, MS 42%, HS 40%, HN
195; Equipment: two-handed sword,

-15-
U sing an invented language
can be an exercise in cre-
ativity for the whole group.
If the referee is the only one re-
sponsible for the campaign world
but translating a few key phrases will
keep the flavour intact, such as "we
the undersigned", the titles of gov-
ernment officials , or the boilerplate
at the beginning indicating what
Praxis
StormBringer

and its inhabitants, burn out sets in manner of contract one enters; the
quickly. Constructing a language is a preponderance of Latin in current
great way for the players to contrib- legal documents of any stripe attests may be jarring if other addresses re-
ute to the world as well, filling in to this practice. main as 'Market Road' or 'Butcher's
some background and dropping a Additionally, the familiar Avenue'. This can be avoided by de-
few words or phrases from their peerage ranks could be represented ciding ahead of time which terms
"native language" into conversa- without having to lock the campaign will use the new language and creat-
tions. Along with background into a Western European feel. ing a specific list for those, as will be
notes, the players will have a distinct Hence, if Jutgard Hijev demonstrated below.
personality for their characters' cul- holds the rank of 'duke', he would With a simple table, then, we
ture by combining a few root words be called Yuvo Jutgard Hijev, while have created a partial cultural basis
for their name, the name of their his wife would be Yuvomeshi Hijev. useful in rounding out the back-
village or local rulers, or some They would be attended ground, be it an individual
Duke Yuvo
weapon unique to their race. While by a vassal, Doechk character, or an entire con-
the game effects would be the same Irris-urtif and his Marquis Nuyu tinent. It will take more
as a knife or dagger, the half-moon personal guard, Ome Earl Kijse than a few substitutions for
shaped shianboec is a more interesting Dergan, Knight of the noble titles to create the il-
item to have in one's inventory. Realms. As with royalty Baron Ivo lusion of an entire culture.
Perhaps swearing an oath in of any age, referring to Viscount Doechk Even exchanging vast
a different language annuls the oath them by title would be swaths of a natural lan-
Count Kiyu
or prayers go unanswered if recited mandatory, providing a guage with a constructed
in the wrong dialect, giving the play- method of introducing a Lord Chiel language (conlang) only
ers incentives to create a few short part of the language and Sir Ome provides the scaffolding
phrases in their character's native getting the players more upon which to hang the
tongue. Writing out an entire con- comfortable using it. A -ess -meshi nebulous concept of 'cul-
tract would be tedious and time- variety of other words would be in ture'. In future articles, we will dis-
consuming in the invented language, the native language as well, such as cuss methods for creating unique
street names, currency, and local cultures as well, but this gives us a
cuisine. Use of everyday terms such good foundation. A foundation is
as these will also assist players with only a starting point, so what is the
adopting the local language. next step?
Referring to an address as '8, Rue Naturally, it has taken thou-
Chambiges' or 'Gutshofweg 2' sands upon thousands of years for
instantly conveys that the characters natural languages to develop and
are in a French or German speaking evolve. How, then, is someone to
area. Similiarly, players given invent in an afternoon a language
directions to 'Amijo Thadroj' or that sounds natural and is internally
'Amijo Pesktie' maintains the consistent? Unless one has the edu-
undercurrent of being in a different cation and background of Profess-
land. ors Tolkein or M.A.R. Barker, this
Care should be taken to task would take the better part of a
avoid adding in these new words at decade, if not more. Creating an
random intervals or inconsistently. entire language is well beyond the
Place names may vary, depending on scope of most groups, even for just
who was in charge at the time of a single race, so it is important to
naming; using 'Amijo' for 'street' emphasize that only small portions

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of a new language would be needed. word won't necessarily be created however. Where to start? In one
Even this would be a daunting task, from a five letter word in the way, it doesn't really matter.
if not for tools available on the in- provided list. Whatever words your group feels
ternet to ease the task. A search re- Lastly, Word Generator has should be translated is the best place
veals that many conlang pages have many defined structures with which to start. As mentioned before,
since been taken down; navigating to generate lists of words, but again, weapons can be a good category for
through the web to find resources it is a simple list not associated with the initial attempt. It helps create
can be challenging. However, there any words in a natural language. It interesting variants on standard
is an active page which provides the creates words that have a similar feel weapons, as well as adding the feel
basic tools to create a fantasy lan- to a number of fantasy and natural of a different culture. Likewise,
guage of the complexity with which languages, such as Albanian, Bar- titles, place names, and local dishes
a group can be comfortable. The soomian, Egyptian, Gloranthan, In- provide atmosphere to any session.
above table of peerage ranks was donesian, Klingon, Lovecraftian, Children's and foreign language
created using the tools available at Malay, and Russian to give an idea vocabulary lists tend to emphasize
this site. The Fantasist has
other constructed language tools as
well, but the ones that are most dir-
ectly related are the Wordmaker, the
Wordmaker 2, and the Word Gener-
ator. The links are provided at the
end of the article, as the page itself
is somewhat difficult to navigate.
These three tools have some im-
portant differences to note before
diving headlong into creating a lan-
guage.
Wordmaker will generate a
list of words based on patterns the
creator desires. Hence, you can cre-
ate a random list of words using Heiratic Egyptian
"consonant-vowel" (CV), "vowel- of the range of choices. These are simple, everyday words that are
consonant" (VC), "consonant-vow- all created randomly from letter good candidates as well; colours,
el-consonant"(CVC), or whatever combinations designed to emulate farm animals, conveyances, or small
you like as patterns, in addition to the language, so the word lists are toys and games. It can also provide
several additional lists to add your unlikely to contain any actual words an excellent starting point for creat-
own diphthongs and consonant di- of the given natural language, giving ing a unique pantheon or religious
graphs and trigraphs. However, it free reign to use the words as de- cult. The names of divine person-
only provides a raw list; associating sired. A word of caution: occasion- ages may or may not be tied to their
them with words is the task of the ally it may generate actual words sphere of influence, hence a list of
list creator. from the selected language, so don't matched words works as well as an
Wordmaker2 can handle that be too surprised if a native speaker unmatched list.
step, if needed. This utility has the of that language gives you a strange Creating a list for prefixes
same text entry fields for letter com- look. and suffixes is also helpful, depend-
binations, but provides an additional Of course, even using the ing on your own native language.
field used for applying the results to tools available, a whole language English makes extensive use of pre-
your own list of words. Word- won't spring fully-formed from your fixes such as un-, de-, in-, and pre-, as
maker2 was used in creating the list printer. Depending upon the time well as suffixes such as -ed, -en, -ing
of ranks above, for example, and is and effort that can be allocated to and forms most plurals with the suf-
just as quick with a 200 word list as the task, larger and larger portions fix -(e)s. Other languages use their
with a half dozen words. The res- can be created. Creating the lexicon own rules, of course, but this is the
ultant list is random, so a five letter of common words can be daunting, beginning of rounding out your new

-17-
language. Omniglot.com lists com- covered from mysterious alien ruins precision deisred, this can be very
mon phrases from a large number on the edge of known space. Om- time consuming. In addition, it can
of languages, which provides an ex- niglot has information on a variety be frustrating without a familiarity
cellent jumping off point; tables of different natural languages, as of fonts and font design techniques.
presented at the end of this article well as a page with information and None of which is particularly diffi-
will demonstrate some further ex- links for several as yet undeciphered cult to come by, as most font au-
amples. scripts. Using these ancient texts is thours are happy to discuss their
And what is a new language a very efficient way of producing craft online. The talk is pretty jar-
without its own alphabet? This ef- props, or the appearance of your gon heavy, so be prepared.
fort is likely well beyond what most new language. Adapting these to For the most part, this is
groups will find necessary; getting your lexicon may prove difficult, as something of a solitary activity, but
some basic word lists compiled for
several languages will already pay
great dividends during a session.
For those groups who relish the
challenge of cryptoquiz puzzles or
simply enjoy attractive props at the
table, there is the next level: creating
an alphabet or set of ideographs for
the new fantasy language. Nothing
quite so complicated needs be con-
sidered initially, of course. Any
number of texts, manuscripts, and
ancient relics are covered in yet un-
deciphered scripts. Many natural Alphabet Synthesis Machine example
language scripts can be found at An- they don't always follow a known the group can contribute here as
cient Scripts from the titular ancient pattern. Additionally, some are not well. Interested players can sketch
periods to more modern eras, in- written in left-to-right or right-to- symbols on a piece of graph paper
cluding the corresponding letters or left order, and a few of these may or regular lined paper alongside the
syllables. even be entirely fictitious or hoaxes, letter represented. These work-
For example, interest has as some suspect of the Voynich sheets would then be used in the
been re-kindled recently in the manuscript. If the texts are imple- font editing program to form the
Voynich manuscript, and the specu- mented solely as atmosphere, glyphs. Normally, font software can
lation is fraught with controversy. however, none of this is a concern. cost hundreds of dollars or more,
There are a number of web pages For most, several pages of strange but there are open source alternat-
with some images, and some few symbols is more than sufficient; for ives that are more than adequate for
books written on the subject. Many a greater level of detail, utilities are hammering out a few font sets over
links are dead ends or broken, and available for the creation of a a weekend. As the software itself is
the ones that are still live don't ap- unique alphabet when looking to- free, everyone can design on their
pear to have been updated for some wards emulating an entire language. own sets so one player isn't over-
years. They will lead to some fascin- For complete control over loaded with all the work.
ating information, however, which the look of the new alphabet, a In fact, the group can dis-
may be useful in and of itself, re- number of open source and free cuss the designs during a session, in-
gardless of its use in crafting a software packages can be down- suring they don't use the same sym-
fantasy language. loaded to engineer a font from the bols. Or collaborate so that one al-
A similar manuscript, the ground up. These programs phabet would be derived from an-
Rohonc Codex, has images that are provide the means to design each other, or both from a common an-
easier to locate on the web. In both glyph individually from scratch, or cestor, as natural languages have
cases, the scans are rather crude, but to import them from another font done. Verisimilitude is enhanced,
either make for excellent pages from or image source and modifiy the and the group has a shared sense of
a wizard's spellbook or writings re- glyphs. Depending on the level of accomplishment. Once the alphabet

-18-
is complete, free software means with word lists, and won't care for Or discuss your ideas on the Citadel
each player would be able to create all the details of creating a font. of Chaos forums, and we might
the font glyphs on their own, in- Others will be excited about having post some of the results in a future
stead of having one player invest a their own fonts, but aren't particu- column.
substantial sum of money into soft- larly interested in translating their
ware that would likely see no other native tongue into a fantasy lan-
use. Once again spreading the cre- guage. In the former case, utilizing
ativity and the effort around to the the new language will simply be a
entire group. matter of handing out the lists as
A faster method can be play aids before the session. Typing
found in the Alphabet Creator. This up some short notes using the
utility will evolve an alphabet from a fantasy language shouldn't be too
beginning stroke or shape, then time consuming, but sometimes a
bundle it all up into a True Type search and replace for lengthier doc-
Font for downloading and installing. uments may be required. In the lat-
This method trades an exacting con- ter case, once the font set is com-
trol over the shape of each glyph pleted and installed, several para-
for the ability to generate an entire graphs of lorem ipsum or some other
alphabet at once and convert to a suitable filler is all that will be
downloadable font. The trade off needed. Cut and paste that into your
doesn't skimp on options, though, favourite word processor, apply the
as the number of parameters that new font to the whole page, and op-
are adjustable is impressive. Once a tionally add some images. Print it
particular setting is adjusted, the out for instant pages from a wizard's
evolution of the alphabet can run spellbook, or some instruction
for as long as needed, or stepped manual for an alien artefact.
through one iteration at a time. A These resources should
fully formed alphabet could be fin- provide the foundation on which to
ished inside of ten minutes with de- build anything from a few interest-
fault settings. One caveat, it will ing names for weapons or places, all
only create glyphs for the upper and the way up to the majority of an en-
lower case Latin letters, ie A-Z and tirely new language, complete with
a-z. No numbers, no punctuation, its own alphabet. Sessions will be
and no accented characters. more lively and exciting when your
These two methods can eas- players can utter a few phrases in
ily compliment each other. The Al- 'goblin' or 'Atlantean', while at the
phabet Creator can lay the set of same time promoting the atmo-
glyphs down as a font, which can sphere of being in a different time
then be modified using a font editor. and place. The resources below
If punctuation, numbers or the ac- have some starter word lists for con-
cented characers are needed, this is version, as well as links for the web-
the only way to add them. Likewise, sites mentioned in the main article.
if the overall shape of the glyphs is Tell us your thoughts and
satisfactory, but a few tweaks would experiences in the comments sec-
perfect it, the font editor will be tion, or post your lists of word and
needed. Don't miss the biblio- letter combinations for generating
graphy lower on the page, it con- your lists. You can also send feed-
tains valuable offline resources. back to:
Not all of these methods
need be used together. Some CitadelMonthly@citadelofchaos.net
groups will be more than happy

-19-
Sample Word Lists
Prefixes Suffixes Addresses Weapons Professions Castes Animals
ab archy alley arrow alderman artisan alligator
ac cide avenue axe burgher craftsman bat
an cracy boulevard bow chamberlain criminal bear
anti cycle circle claymore chancellor farmer bird
be ful court crossbow commissioner financial bison
bi gram drive dagger councillor foreigner buffalo
co ic highway dirk councilman freeman bug
de id hollow flail docent government camel
dis ism lane gun doctor labourer cat
ex ist park halberd exchequer merchant chicken
im itude path hammer foreman military cow
in ium place javelin governor peasant crocodile
ir kinesis road knife mayor priest deer
inter less route lance pastor prisoner dog
kilo ly run mace prefect scholar elephant
mid mania street pick professor scribe fish
milli ness thoroughfare pike secretary servant fox
mis ography tollway pistol vicar teacher frog
multi oid track polearm viceroy undertaker goat
non ology turnpike rifle yeoman untouchable gorilla
post philia scimitar horse
pre phobia sling lobster
pro ship spear ox
re ward staff pig
un wise sword spider

-20-
The Fantasist Fontforge
• Main page: • Main page:
http://www.fantasist.net/ http://fontforge.sourceforge.net/
• Wordmaker:
http://www.fantasist.net/wordmaker.shtml
Voynich manuscript
• Wordmaker2: • Various links (many broken):
http://www.fantasist.net/wordmaker2.shtml http://www.dcc.unicamp.br/~stolfi/voynich/
• Wordgen: • Additional links:
http://www.fantasist.net/wordgen.shtml http://www.voynich.net/reeds/

Alphabet Synthesis Machine Word lists


• Alphabet Creator: • Many Things vocabulary lists:
http://www.alphabetsynthesis.com/ http://www.manythings.org/vocabulary/lists/l/
• Bibliography: • Free Vocabulary 5000 word collegiate list:
http://www.alphabetsynthesis.com/#references http://freevocabulary.com/
• User created: • Oxford 3000 word list:
http://www.alphabetsynthesis.com/examples/ http://www.oup.com/elt/catalogue/teachersites/
index.html oald7/oxford_3000/oxford_3000_list?
view=Print&cc=global
Omniglot • AAC vocabulary and common phrases:
• Main page: http://aac.unl.edu/vocabulary.html
http://www.omniglot.com/ • Alan Cooper's homonym list:
• Undeciphered scripts: http://www.cooper.com/alan/homonym_list.html
http://www.omniglot.com/writing/ • Andrew Saulters' idiomatic verbs:
undeciphered.htm http://www.apsaulters.net/idio.html
• Alternate scripts/notations: • Phillip M. Eberz' colour related idioms:
http://www.omniglot.com/writing/alternative.htm http://www.ojohaven.com/fun/color.idioms.html
• Alphabets: • Jessica Defores' GRE vocabulary list:
http://www.omniglot.com/writing/ https://www.msu.edu/~defores1/gre/vocab/
alphabets.htm gre_vocab_tab.htm
• Constructed scripts: • The Phrontistery uncommon words lists:
http://www.omniglot.com/writing/conscripts.htm http://phrontistery.info/ihlstart.html
• Useful phrases: Ancient Scripts
http://www.omniglot.com/language/phrases/index.htm • Main page:
• Grammar tips: http://www.ancientscripts.com/ws.html
http://www.omniglot.com/language/grammar.htm
• Over one hundred scripts with images:
Website Tips http://www.ancientscripts.com/ws_atoz.html
• Timelines by region:
• Font tools:
http://www.ancientscripts.com/ws_timeline.html
http://websitetips.com/fonts/tools/
• Font foundries:
http://websitetips.com/fonts/foundries/

-21-
Here is a list of minor magical ef- orize spells without any rest, for
fects from James Maliszewski: example. Small Magic
StormBringer
• Charm Person: While Using spell slots for minor
originally presented by
memorized, the caster gains boosts like this is a great idea. It not James Maliszewski
a +1 bonus all Charisma- only gives Magic Users a bit more
based effects, such as mor- versatility, it discourages the 'single
ale, loyalty, and reaction. use magic item' attitude. None of mundane items will be
• Hold Portal: While memor- these are over-powered in the least, known to within 5%-10% of
ized, the caster gains the and the effect for Shield is only cos- the actual value. A sword or
ability to close or shut any metic anyway. These are perfect for a horse, for example. Larger
open door, window, or other adding a bit of flair to arcane char- constructed items like siege
aperture within 10 feet by acters. engines or buildings can also
thought alone. be assessed, but each part
• Magic Missile: While These two ideas mesh very will be appraised separately,
memorized, the caster treats well for a low level or low magic and a running total must be
any weapon he wields as campaign, and are easy enough to kept.
having a +1 bonus for the create and implement that they can • Light: The Magic-User's
purpose of overcoming the be discarded in the natural progres- eyes will glow with a pale
special defenses of certain sion of levels. Of course, effects for light only visible at close dis-
creatures. This bonus higher level spells are possible, as tances in dark conditions. To
increases by +1 for every well as Mr Maliszewski's own sug- a distance of two feet, the
five levels of the caster. The gestion that the effects themselves caster is able to see as nor-
bonus does not apply to gain power as the character levels. mal daylight; hence studying
attack or damage rolls made Taking his example, the Magic User spellbooks at night or read-
with the weapon the caster could get a +1 for each Magic Missile ing runes carved in a dark
wields; it applies only to they can discharge, or a flat +1 per cave are no difficulty. Fur-
overcoming special defenses. four levels regardless. Perhaps hav- ther than two feet, normal
ing fireball memorized allows the darkness conditions apply.
• Shield: While memorized,
caster to ignite flammable items by
non-damaging falling objects
touch or remotely, possibly up to 2nd Level
and effects (pebbles, leaves,
melting certain metals based on the
rainfall, etc.) are repelled
caster's level. Perhaps a half • Invisibility: The caster will
from the caster's body.
strength heat metal, which at higher only be seen when looking
• Sleep: While memorized, levels would be an appropriate
the caster is immune to non- directly at them, as they cast
effect. no shadow, nor does any
magical fatigue and similar
effects. In addition, he reflective surface show their
Here are a few more to pon- image.
requires only four hours rest der, from low to mid-level spells. Of
to regain his full comple- • Locate Object: The Magic-
course, these effects are only when
ment of spells until he casts User carrying this spell will
the spell is memorized, but not yet
this spell, after which he never lose track of any per-
cast:
must "pay back" four hours sonal items within 30'. They
at his next rest period will always know precisely in
Magic User:
(meaning it takes him 12 which drawer they left their
hours of rest instead of 8 to keys, and always recall that
1st level tome buried at the bottom
regain his spells).
of a pile of junk. A Wand of
None of these minor magic- • Identify: The Magic-User Fire left in the tavern across
al effects stack. You can't memorize has an uncanny knack for town won't be known until
sleep twice and be able to re-mem- appraisal. The cost of they are within 30' of the

-22-
device, but if it is upstairs 5th Level
under the bed, they can walk
directly to it. • Cone of Cold: Any non-
magical, non-living object
3rd Level within 20' of the wizard can
be brought to freezing tem-
• Fireball: The caster is able peratures in just a few
to heat items by touching seconds. A volume of liquid
them with their hand. The no more than five gallons, or
heat produced is enough to about 400 coins in weight
eventually boil water after can be frozen in this man-
three rounds, but won't gen- ner.
erally cause damage to
creatures. The heat pro-
duced can be intense enough
to light kindling or a pipe
from the fingertip, or steady
enough to heat a pot of
stew.
• Gust of Wind: Due to the
breeze that constantly swirls
around the caster, normal
flying insects are unable to
come within one foot of the
Magic-User. Summoned,
crawling, or giant insects are
unaffected.

4th Level

• Plant Growth: Mundane


plants within 30' (generally a
household) of the wizard
will grow normally despite
lack of sun or water. Nor-
mal trimming will still be
necessary for certain plants.
Therefore, herbs can be kept
in their pots hidden away
under a table and still grow
normally. If the Magic-User
leaves the area, the plants
will wilt and die at a normal
rate as well.

-23-
E very starport or settlement
of over 500 people in any
Traveller universe maintains
a paramilitary police force to estab-
lish and keep order. While specifics
enlisted personnel into two-man
teams, or Patrols. A Patrol is as-
signed a vehicle and a specific area
of responsibility based on their ser-
vice branch (e.g. the watch, bomb
Planetary Law
Enforcement
Ken Rutsky
of structure, policies, equipment, squad, armed response/SWAT, etc.).
etc. will differ between law enforce- Most police serve in more than one
ment agencies, there is enough sim- branch throughout their career; spe- der, a Lieutenant commands three
ilarity between them to enable the cifics can be derived by looking at to five Squads working in the same
creation of a career for the game. the skills gained during the character department branch on the same
The career presented in this article generation process. Enlisted police shift. A Lieutenant is responsible
is written for the basic character cre- who serve at least two terms can be for coordinating the actions of all
ation system as found in LBB 1 and promoted to Senior Patrolman. Squads under his command, as well
Supplement 4. In addition, some While this confers no skill bonus, it as acting as a liaison with other shift
notes on how police forces are or- identifies them as the ranking enlis- and branch commanders when the
ganized in my own Traveller uni- ted officer of any Patrol unit. The need arises. They are also respons-
verse are given to help the referee Senior Patrolman takes ultimate re- ible for the performance of all men
administer law enforcement in their ponsibility for the actions of a under their command. It is rare for
own game. This article is not inten- Patrol unit. a Lieutenant to work in the field
ded to be a comprehensive overview Detectives are plainclothes save on very high profile cases.
of law enforcement (use Wikipedia police responsible for in-depth in- A police Captain is in charge
for that); it merely presents a few vestigations. While they are given a of a precinct. The police Captain
oft-overlooked points that might be good deal of autonomy and attain- commands men from all branches
fruitful for a GM to ponder. ing this rank is considered a move organized into 2-5 shifts (depending
This career has been play- up from the enlisted ranks, a detect- on local conditions). Personnel in-
tested in my own Traveller cam- ive has no authority over any other clude at least 1 armed response
paigns and has proven especially law enforcement officer outside the ("SWAT") Squad, a CSI unit, De-
useful for the creation of NPCs. I confines of their investigations. tective units for specific crimes (at
am aware that several versions of Detectives tend to specialize in a the very least a foll roster of men
police careers have appeared over specific type of crime (e.g. murder, devoted to investigating Robberies
the years in magazines and online. robbery, counter-terrorism, tax and and Violent Crimes, and another for
At the time I created this one, I had finance, crime scene investigation, Homicide), and 5 or more watch
not seen the other versions; after etc.). Most agencies pair Detectives Patrols for general policing. Cap-
seeing them, I am convinced mine is with a partner, one of whom is con- tains are generally the face of their
just different enough to present on sidered senior to the other, in a precinct to the local media, but al-
its own. manner similar to enlisted Patrol most never work in the field.
units. Directors are high-level po-
Hierarchy A sergeant is in charge of a lice officials, and generally work
Law enforcement agencies Squad. Squads are composed of from their organization's central
have a rank structure similar to that three to five Patrols; detectives are headquarters. The slate of respons-
of military organizations. Enlisted also organized into Squads of simil- ibilities for a Director can vary.
men form the bulk of the person- ar size. All members of a Squad Some command districts, coordinat-
nel; they handle the majority of low- work the same shifts, and tend to ing the activities of their component
level crime and are always the first develop a close camaraderie. While precincts. More senior directors are
respondents to a crime scene. Any- a sergeant's duties tend to be admin- placed in charge of an entire bureau.
thing from watch duty (patrol) to istrative in nature (scheduling, Patrol The highest rank, that of
customs inspection to crowd con- assignments, etc.), they are often Commissioner, is given to the per-
trol to community outreach and known to accompany their men in son in charge of an entire law en-
beyond is within the enlisted police- the field to handle especially com- forcement organization. While they
man's purview. plex or high-profile situations. will speak to media on occasion,
Most agencies organize their Moving up the hierarchy lad- Commissioners are unreachable by

-24-
the general public. They tend to normally does not extend beyond however, being typical Traveller
work entirely within the confines of low orbit. Beyond that point, mat- players, have racked up an impress-
their organization's central head ters are turned over to the local navy ive resume of crimes over the
quarters. for handling. course of the campaign thus far.
Before leaving this brief Now imagine that your play- Crimes on other worlds, in other
overview of police hierarchy, it ers' characters are in a GCarrier, on systems. They're wanted men. In-
should be noted that an organiza- the run from the law for some crime terstellar criminals.
tion's central headquarters houses or another. The police are lagging The local naval command
Detectives and Detective Squads de- behind in their air/raft. The PCs soon realizes that it has a group of
voted to uncommon or high-level have a ship waiting in high orbit to major criminals on its hands. It re-
crimes: computer crimes, financial pluck them to safety. All in all, it fuses to turn over the starship (and
crimes, anti-terrorist activity, etc. looks like a clean getaway. Unbe- PCs aboard) to the planetary police;
Most police organizations also have known to the PCs, however, the po- further, it demands that the PCs in
extensive public relations personnel lice know they're losing the race, the GCarrier be turned over to
at this location, as well. and send a communication to the them. Naval command informs the
local navy patrol cruiser, which just police commissioner that their case
Jurisdiction happens to be outside the planetary is far bigger than petty thievery
Police forces are generally highport. When they break low or- from the local arms manufacturing
limited to operating within clearly bit, the PCs see the police air/raft plant. But the police commissioner,
defined territories or jurisdictions. turn back and imagine the officers now aware that the PCs are big,
For most enlisted officers, their jur- crushing their hats in their hands in juicy buffs to the agency's arrest
isdiction lies within the bounds of frustration, the way sheriffs have stats, protests and demands that his
their assigned precinct. Detectives done for centuries when their men be allowed to prosecute their
and specialists (bomb squad, finan- quarry passes the enforcement line. case. This leads to a lot of bureau-
cial crimes, SWAT, etc.), owing to Just imagine their surprise when the cratic wrangling off-screen, and the
the nature of their duties, generally GCarrier reaches their ship and they PCs themselves are in limbo, await-
have authority throughout the entire see a big, 800 ton patrol cruiser ing a decision on who gets to put
area covered by their agency. A po- docking and boarding their getaway them in what jail.
lice force is expected to work with vehicle. Lawyers or legal representat-
other government or private en- Of course, the situation ives will let the PCs know what the
forcement agencies to handle cases could be even more complicated. situation is. Any PCs with Admin
that span multiple jurisdictions. Consider that a police force is a or Legal skill will come in handy
Knowing - or at least having political entity; whether it is a here, perhaps managing to get the
a good idea - where these boundar- private organization contracted by party off on a technicality. Or you
ies lie is important because most the local government or an arm of could find yourself refereeing an
governments consider an arrest the government itself, it needs to elaborate escape attempt...
made outside an officer's jurisdic- prove its worth if it is to continue to The above situation be-
tion to be unlawful. There are, of operate. Turning back to our ex- comes even more interesting if the
course, exceptions: a hot pursuit ample, imagine that the local police players are running law enforcement
situation, for example, that crosses are behind in their quarterly arrest characters themselves and see the
boundary lines might merit special quota (sure, they say there aren't credit for their promotion-worthy
consideration. With a little thought, quotas, but you and I know arrest taken away. The frustrations
a good referee can get a lot of better...). Let's say they manage to that accompany dealing with bur-
mileage out of the concept of juris- catch the PCs just beyond the low eaucratic red tape can be fodder for
diction. orbit line; surely a sympathetic court role-playing. Also consider the re-
Consider a police agency would overlook a slight jurisdiction- verse case where the PCs want to
located on a high population world al violation in this case. The PCs on avoid handling a dog of a case (per-
with a class A starport. An agency the GCarrier are booked, and their haps what murder detectives call a
on such a world might have non- starship is seized with the help of "stone cold whodunit," an appar-
jump spaceships available for trans- local naval SDBs. ently random case with no clear
port purposes, but their jurisdiction Our intrepid player group, motive, no witnesses, no suspects)

-25-
and try to pawn it off on a neigh- training allows them to learn from Tranq Pistol (TL 9): Using the same
boring precinct. They can make this scene than an average person, principle as the gauss rifle, though
friends (their supervisors) and en- and to intuit the importance of delivering rounds with far less
emies (supervisors and detectives in seemingly mundane items. Gener- power, the tranq pistol fires needle-
the neighboring precinct) within the ally, players should describe what like darts that deliver a fast-acting
department with such hijinks, and their character is looking for and sedative to unarmored targets, inca-
NPC relationships like these can al- how they are going about doing it, pacitating them almost instantly.
ways lead to further opportunities and the referee should base their re- Length: 200 mm.
for adventures down the road. sponses on that. Roll 8+ on 2D Weight: 600 grams.
It is not necessary to know (DM +skill level) to provide addi- Base cost: Cr225.
the exact location of precinct bor- tional hints or insights to the player Ammo: 10 round magazine: Cr75.
ders on every world in your uni- while conducting a search. The
verse. Stick to worlds your PCs will higher the roll, the more clear the Dazzler Gun (TL 9): The dazzler gun
visit most often, keeping in mind clue. is a laser weapon, powered by a bat-
that jurisdictional boundaries are tery pack, firing a dual-frequency
most important on worlds with Non-Lethal Weaponry beam that can defeat most forms of
high populations and law levels. As While police are authorized light filtering lenses. A successful at-
a rule of thumb, consider a precinct to use lethal force in order to keep tack will blind the target for 1D
jurisdiction to encompass an area the peace, most governments limit rounds. Treat blinded characters as
with a population of 5 to 10 thou- their ability to do so. Shootings and if acting in total darkness (DM -9).
sand people, depending on the size killings by officers are thoroughly
of the settlement. Worlds with pop- investigated, and the use of force in
ulations in the millions or more will each situation must be justified for
probably have more than one an officer to avoid legal penalties
agency if settlements are spread ranging from suspension to termin-
across the entire planetary surface. ation of duty to imprisonment. Be-
cause of this, arms manufacturers Length: 600 mm
Skills have developed a number of non- Weight: 4500 grams
Police train for a wide vari- lethal weapons and devices for use Base cost: Cr2250
ety of situations; this is reflected by by law enforcement agencies. A few Battery pack: Cr1000, 2000 grams
their fairly broad selection of skills. of these are listed here, complete Recharge: Cr150
The Acquired Skills Tables, for the with Traveller combat stats.
most part, list skills from published Pepper Spray (TL 7): Usable at close
Traveller materials. Those not Non-Lethal Bullets (TL 8): Made of ranges, pepper spray comes in an
found in LBB1 or The Traveller rubber or wax and designed to be aerosol canister that can loose a
Book are listed below for conveni- propelled at lower velocities than highly irritant chemical stream (de-
ence, together with the description gunpowder ammunition, non-lethal rived from the same chemicals as
of a new skill unique to this career. bullets can be fitted for most slug tear gas) at targets up to 6 meters
Carousing - Book 5, High Guard. throwers and are used extensively away. Contact with eyes or skin will
Comm - Book 5, High Guard. for riot control. At higher tech cause irritation (-1 DM to all hit
Demolitions - Book 4, Mercenary. levels, the rounds can be charged to rolls for each hit) or incapacitation
Instruction - Book 4, Mercenary. deliver an electric shock to stun tar- (if the modified to-hit roll for the
Interrogate - Book 5, High Guard. gets who are hit. Non-lethal bullets pepper spray is greater than or equal
Legal - Book 7, Merchant Prince. cost and weigh half as much as their to 12) for 1D x 10 minutes
Recruiting - Book 4, Mercenary. high velocity counterparts. All ad- Weight: 300 grams
Investigate - The individual is a keen justments for range and armor are Base cost: Cr50
observer and has training in forensic in addition to adjustments for the
and detailed analysis techniques. weapon being used. Damage is
This skill allows for the extraction quartered.
of clues and information from a
physical scene. The characters'

-26-
Sonic Gun (TL 10): A portable Blister Gas (TL 5): So named because roll END- with a DM of +5 or be
weapon that emits short (2-3 it can cause severe skin irritation or incapacitated for 1D rounds. A
second) directed bursts of ultra-high burning, blister gas is a sulfur- or ni- cartridge is good for one shot; re-
frequency noise at high dB levels, trogen-based agent delivered in the loading takes one round, during
the sonic gun can be directed at up same manner as tear gas. Those which the character can only evade.
to three adjacent targets in the same caught in the area of effect of this The weapon itself must be re-
range band. The targets must roll weapon will be incapacitated unless charged after 50 uses
END- each round they are exposed, equipped with a gas mask and Length: 100 mm
DM-1 for each round of exposure goggles. Unless they are wearing a Weight: 800 grams
after the first; failure means they can full protective suit (e.g. vacc suit), Base cost: Cr450
only evade the next round (for an- the affected characters will take 1D Cartridge: Cr50
imals, use a Flee check with DM+2). damage per hour until treated by a Recharge: Cr20
The weapon is battery operated and medic; their skin will blister and
must be recharged after 20 uses. there is a chance that eyesight can Flash Grenade (TL 8): As with nor-
become permanently impaired or mal grenades, these can be thrown
lost (details left to the referee). at medium range or tossed inside a
Weight: 1000 grams door. Grenades hit their mark on a
Base cost: Cr250 for 20. 7+; those within the blast radius of
a flash grenade are incapacitated for
Sticky Foam (TL 8): An incapacitant 1D rounds
meant to immobilize targets without Weight: 1000 grams
Length: 250 mm harming them, this substance is pro- Base cost: Cr200 for 20
Weight: 800 grams pelled by a pack-mounted air com-
Base cost: Cr300 pressor. A successful attack will im- Final Thoughts
Recharge: Cr10. mobilize the target and disallow eva- No article of this length can
sion; if they are able to roll DEX-, hope to treat a subject as complex
Tear Gas (TL 5): Usually delivered in they will only be held for 1 round. as law enforcement in a compre-
grenade-like cannisters, tear gas acts The referee should allow for a hensive or completely accurate man-
upon the eyes and lungs, inducing chance that the target might be able ner. The above is meant as a start-
tears and coughing, as well as mak- to still use their hands, though a ing point to get you thinking about
ing it very difficult for targets to steep penalty should be imposed for how to use police forces in your
breathe. As with grenades, they can any attempted action. Immobilized own games. A bit of research on
be thrown at medium range, tossed characters can attempt to break free the internet about law enforcement
inside doors, etc. The cannister will by rolling STR- on subsequent in different countries on our own
land on target on a roll of 7+; the rounds, but this precludes any other tech level 8 world, together with the
target and those adjacent will be in- activity during the round. The information in this article, should
capacitated until the gas dissipates sticky foam gun is good for 10 uses, provide the enterprising referee with
(1D + 1 minutes). If the affected after which it must be recharged more than enough grist for their ad-
figures try to hold their breath and Length: 800mm venture mill.
close their eyes to avoid the worst Weight: 5000 grams
effects, they will be incapacitated for Base cost: Cr1250
1-3 rounds, after which they can Compressor pack: Cr750, 2500
move at half speed; treat such char- grams
acters as if acting in total darkness. Recharge: Cr75
Gas masks and goggles will allow
those in the gas cloud to operate Electroshock Weapon (TL 8): This
normally. hand-held device fires two elec-
Weight: 1000 grams. trodes connected back to the
Base cost: Cr150 for 20 weapon by two thin wires. When
both electrodes make contact, the
target will take 1D damage and must

-27-
Weapon Wgt. Rds/Clip Length Price Ammo Price TL
Blister Gas 1000 -- -- 250/20 -- 5
Compressor Pack (sticky foam) 2500 10 -- 750 75 8
Dazzler Gun 4500 -- 600 2250 -- 9
Electroshock Weapon 800 1 100 450 50 (20 recharge) 8
Flash Grenade 1000 -- -- 200/20 -- 8
Non-lethal Bullet 50.00% Same -- -- 50.00% 8
Pepper Spray 300 10 -- 50 -- 7
Power Pack (dazzler gun) 2000 50 -- 1000 150 9
Sonic Gun 800 20 250 300 10 9
Sticky Foam 5000 -- 800 1250 -- 8
Tear Gas 1000 -- -- 150/20 -- 5
Tranq Pistol 600 10 200mm 225 75 9

Weapon Req. DM Adv. DM Close Short Medium Long V Long


Blister Gas 7 -2 11 +1 -- -- 0 -- --
Dazzler Gun 6 -3 10 +1 +3 +1 0 -2 -4
Electroshock Weapon 8 -2 11 +2 +4 -4 -- -- --
Flash Grenade 7 -2 11 +1 -- -- 0 -- --
Non-lethal Bullet -- -- -- -- -1 -2 -4 -6 -8
Pepper Spray 8 -2 11 +1 +4 -- -- -- --
Sonic Gun 4 -1 8 +1 +4 +2 +1 0 -2
Sticky Foam 6 -3 10 +1 +2 0 -2 -- --
Tear Gas 7 -2 11 +1 -- -- 0 -- --
Tranq Pistol 7 -2 10 +1 +1 +1 -8 -- --

Weapon None Jack Mesh Cloth Reflec Ablat Combat Wound


Blister Gas +6 +4 +5 +5 +5 +5 -4 incapacitate, 1D/hr
Dazzler Gun +2 +2 +2 +2 0 +2 -4 blind
Electroshock Weapon +1 -2 -4 -4 -1 -2 -- incapacitate
Flash Grenade +5 +5 +5 +5 +5 +5 -4 incapacitate
Non-lethal Bullet -1 -2 -6 -4 -2 -4 -8 25%
Pepper Spray -1 -1 -1 -1 -1 -1 -- irritate/incapacitate
Sonic Gun +4 +4 +4 +4 +4 +4 -6 incapacitate
Sticky Foam +1 +1 +2 +1 +1 +1 -5 held
Tear Gas +4 +4 +4 +4 +4 +4 -8 incapacitate
Tranq Pistol -1 -1 -4 -6 -1 -4 -- incapacitate

-28-
PRIOR SERVICE TABLE ACQUIRED SKILLS TABLES
Enlistment 7+ Pers. Dev. Service Skills Adv. Educ. Adv. Ed. (EDU 8+)
DM +1 if STR 7+ 1 +1 STR Vehicle Investigate Recruiting
DM +2 if INT 8+ 2 +1 DEX Brawling Interrogate Instruction
Survival 6+ 3 +1 END Gun Cmbt Comm Legal
DM +2 if INT 7+ 4 +1 EDU Vehicle Tactics Computer
Commission 8+ 5 Gambling Streetwise Leader Admin
DM +1 if EDU 8+ 6 Carousing Blade Cmbt Demolitions Jack-o-T
Promotion 10+
DM +1 if SOC 8+

Re-enlist 5+

TABLE OF RANKS MUSTER OUT TABLES


Rank 1 Detective Material Benefits Table Cash Table
Rank 2 Sergeant 1 Low Passage 0
Rank 3 Lieutenant 2 +1 INT 2000
Rank 4 Captain 3 +1 EDU 5000
Rank 5 Director 4 Gun 10000
Rank 6 Commissioner 5 Gun 10000
6 Mid Passage 20000
RANK & SERVICE SKILLS 7 +1 SOC 30000
Enlisted Auto Pistol-1
Detective Investigate-1

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