Escolar Documentos
Profissional Documentos
Cultura Documentos
Company
Internal Marketing
External Marketing
Enabling promises
Making promises
Technology
Providers Customers
Interactive Marketing
Keeping promises
Information Search
Evaluation of Alternatives
• Use of personal sources • Evoked set smaller
• Perceived risk high
Culture
• Language
• Values and customs
• Material culture * Aesthetics
DISTRIBUTION
M C M C
M D C
C M
M C
C M
No. of contracts = 3
No of contracts = 9
Marketing Channels
∞ customer marketing channels
Manufacturer Consumer
Eureka Forbes
Medicines
Bombay Dyeing
Manufacturer Industrial
Consumer
ABB
Industrial Industrial
Manufacturer Manufacturer’s
distributor Consumer
sales branch
Car spares
CHANNEL LEVELS
(Franchisees)
Channel Conflict
• Types of conflict
3. Multichannel conflict
PRICING
Determining demand
Estimating Costs
• SURVIVAL
• MAXIMUM CURRENT PROFIT
• MAXIMUM CURRENT REVENUE
• MAXIMUM SALES GROWTH
• MAXIMUM MARKET SKIMMIMG
• PRODUCT QUALITY LEADERSHIP
• ANY OTHER - SOCIAL OBLIGATIONS ETC.
• Markup pricing
• Value pricing
I. Geographical pricing
II. Pricing discounts & allowance
III. Promotional pricing
IV. Discriminatory pricing
V. Product mix pricing
I. Geographical pricing
1. Customer segments
2. Product form
3. Image
4. Location
5. Time - e.g. Where yield is important.
PENETRATION SKIMMING
REASONS REASONS
1. Excess capacity 1. Expected improved profitability
- Might trigger a price war 2. Cost Inflation
2. Declining market share 3. Overdemand
3. Drive to dominate through lower costs
Risks
- Low Quality trap
- Fragile Market Share trap. Buyer
loyalty is not ensured
- Shallow pocket trap. Reserves are less.
Staying power is less.
4. Economic recession
Reactions:
1. Maintain Price when -
• Not likely to lose market share
• Might regain market later
2. Raise perceived quality
3. Reduce Price when -
Costs fall with volume
Market is price sensitive
Difficult to rebuild market share later
4. Launch lower price fighter line
WHY I M C ????????
In early 90s, no one made a fuss about
IMC. In fact not many people were even
aware of this.
HOWEVER TODAY…
• Market: Cluttered
• More competition: Less Buyers
• Media Exposure is very high
• Media Fragmentation: Many TV
Channels and even more newspapers
and weekly newsmagazines
• Lifestyle change: Malls and Cafes
• Technology – Email, net, mobile, SM S -
easy access to information for
customer
Traditional Model
Of ?????????
Communications
IMC
???????? Multiple audiences
And / or
Multiple Tasks
IMC IMC
Multiple audiences
Led primarily by Advertising.
And / or
Uniquely defined audience.
Multiple Tasks
ELEMENTS OF
COMMUNICATION
SENDER Encoding Message Decoding RECEIVER
Media
Noise
Feedback Response
DEVELOPING EFFECTIVE
COMMUNICATIONS -
PREFERENCE
CONVICTION
Interest
Desire
Attention
1. AFFORDABLE METHOD
2. UNIT OF SALES OR CASE RATE METHOD
3. PERCENTAGE OF SALES METHOD
4. COMPETITIVE PARITY METHOD – spend as much as competition
5. SHARE OF VOICE METHOD
6. OBJECTIVE & TASK METHOD
7. EMPIRICAL METHOD
8. QUANTITATIVE MATHEMATICAL MODEL
9. INVESTMENT SPENDING
10. PECKHAM’S METHOD - For new products spend twice, For established
products same share or less
PROMOTIONAL TOOLS
FACTORS
a) TYPE OF PRODUCT MARKET – business v/s consumer markets
b) Push v/s Pull strategy
c) Buyer – readiness stage
d) Product lifecycle stage
Communication
Stages Hierarchy of
Effects Model
Cognitive Awareness
Stage Knowledge
Affective Liking
stage Preference
Conviction
Behavior Purchase
al Stage
Stages Innovation
Adoption
Cognitiv AwaMreond
e Stage eesls
Affectiv
e stage Interest
Behavio Evaluation
ral Trial
Integrated Information
Response Model (for Low
Involvement)
Lower Lower
Advertising Low order order
+
beliefs affect
Trial
Direct Exp. High Higher order beliefs Higher order affect Commitment
Thinking Feeling
High 1. Informative 2. Affective
Involveme (thinker) (feeler)
nt Car, house, Jewelry,
furnishings, cosmetics,
new motorcycles
Low 3p. 4. Self
Involveme rHoadbuict satisfaction
nt ts (reactor)
Formation Cigarettes,
(doer) liquor, candy
Food,
• MISSION
• MONEY
• MESSAGE
• MEDIA
• MEASUREMENT
FACTORS
1. STAGE IN PRODUCT LIFECYCLE
2. MARKET SHARE AND CONSUMER BASE
3. COMPETITION AND CLUTTER
4. ADVERTISING FREQUENCY REQUIRED
5. PRODUCT SUBSTITUTABILITY
B. MESSAGE EXECUTION
a. APPEALS – rational, emotional, moral
b. TONE – positive, humour ?
c. WORDS
d. FORMAT – placement of elements, typography (press) background,
colour, arresting key frame (TV).
e. STRUCTURE (conclusion) drawing, one sided v/s two sided argument,
order of presentation).
Message Appeals
• Rational- comparative vs competitive
• Moral
• Emotional – fear, pride, love, sex, humour,
joy, grief
Message Sidedness
• One sided Message: Mentions only
positive attributes.
• Two side Message: presents both good
and bad points.
Recall
Source Factors
• Credibility: Extent to which the recipient sees the
source as having relevant knowledge, skill or
experience and trusts the source to give
unbiased, objective information.
‹ Applying expertise- use of doctors, dentists etc.
‹ Applying trustworthiness- use of hidden cameras
to record consumers liking for the brand.
Drawbacks
• Overshadowing the product
• Overexposure of the celebrity
SUPPORT
MEDIA BRIEF
• TARGET AUDIENCE
• ADVERTISING
• REACH V/S FREQUENCY
• MEDIA HABITS OF TARGET AUDIENCE
• TIMING OF CAMPAIGN
• REGIONAL WEIGHTS
• SHARE OF VOICE DESIRED IN EACH MARKET
• CREATIVE REQUIREMENTS - MINIMUM SIZE OR
LENGTH OF TIME
QUESTIONS TO ASK
1. CAPTIVE SALES OR CONQUEST SALES
2. DEMOGRAPHIC CHARACTERISTICS
3. REGIONAL CHARACTERISTICS
4. PSYCHOLOGICAL CHARACTERISTICS
Percentage of product
CDI = category total sales in
market
Percentage of total X 100
Indian population in
market
5%
0% 0 5 10 15
Exposures
REACH FREQUENCY
FACTORS
1. TARGET AUDIENCE MEDIA HABITS
2. PRODUCT
3. MESSAGE
4. COST
DEPENDS ON
• In PRINT – circulation, effective
audience, effective ad-exposed
audience which affects cost per
thousand criterion.
• In TV – effective audience, TRP, QRP
Determining Relative
Cost of Media
• CPM (cost per thousand)
Cost of ad space/time
= x1000
Circulation/Audience
CONTINUITY BURSTS
• BUYER TURNOVER
• PURCHASE FREQUENCY
• FORGETTING RATE
(1) ( 3) ( 4)
(2)
Continuous
(5)
(6) ( 7) ( 8)
Intermittent
( 10 )
( 9) ( 11) ( 12)
Month
SALES PROMOTION
SALESFORCE
1. ENCOURAGING SUPPORT FOR NEW PRODUCT
2. ENCOURAGING MORE PROSPECTING
3. STIMULATING OFF SEASON SALES
Samples
• Offer free amount of product or service
• Might be delivered
– Door to door
– Mail
– Pick up in a store
– Attached to product
• A very expensive way
Premiums - Gifts
• Merchandise is offered free or at low cost
as incentive to purchase a product
• Self – liquidating premium is an item sold
below its normal price to consumers who
request it
• Maybe a
– Near Pack
– On-Pack
– In-Pack
– With-pack
SALES PROMOTION
SALESFORCE
1. ENCOURAGING SUPPORT FOR NEW PRODUCT
2. ENCOURAGING MORE PROSPECTING
3. STIMULATING OFF SEASON SALES
Samples
• Offer free amount of product or service
• Might be delivered
– Door to door
– Mail
– Pick up in a store
– Attached to product
• A very expensive way
Premiums - Gifts
• Merchandise is offered free or at low cost
as incentive to purchase a product
• Self – liquidating premium is an item sold
below its normal price to consumers who
request it
• Maybe a
– Near Pack
– On-Pack
– In-Pack
– With-pack
Tie-in Promotions
• Involve two or more brands or companies
that team up on coupons, refunds and
contests to increase their pulling power
• Sales force of two companies push
promotions to retailers thus giving strong
thrust
Business Promotions
• Trade Shows and Conventions
• Sales Contests
• Specialty Advertising
PLC PHASES
1. INTRODUCTION
2. GROWTH
3. MATURITY
4. DECLINE
Promotion
High Low
Rapid- Slow-
Low penetration penetration
strategy strategy
MATURITY PHASE
MATURITY PHASE
1. MARKET MODIFICATION
VOLUME = NO. OF BRAND USERS X USAGE PER USER
a) INCREASING USERS
• CONVERT NON-USERS
• ENTER NEW MARKET SEGMENTS
• SNATCH COMPETITOR’S CUSTOMERS
b) INCREASING USAGE
• MORE FREQUENT USE
• MORE USAGE PER OCCASION
• NEW AND MORE VARIED USES
2. PRODUCT MODIFICATION
3. MARKETING MIX MODIFICATION
REJUVENATION
• DEVELOP AND QUALIFY MAJOR PRODUCT
IMPROVEMENT;
• REPOSITION PRODUCT VIA ADVERTISING;
• ACHIEVE NEW DISTRIBUTION OUTLETS;
• ACHIEVE CONSUMER TRIAL AND CONVICTION; AND
• ATTRACT NEW USERS AND NEW USES.
DECLINE PHASE
• RETARDING ATTRITION IN USER BASE;
• ATTRACTING ‘BARGAIN’ BUYERS;
• RESTRICTING PRODUCT LINE;
• REDUCING PRODUCT COSTS;
• RETARDING DISTRIBUTION LOSSES;
• MAXIMISING IMMEDIATE PROFITS
S
a
l
e
s Introduction
Growth Maturity Decline
Time
High cost
Costs per customer Average cost per Low cost per Low cost per
customer customer customer
Go selective:
Build selective Build intensive Build more intensive Phase out
Distribution
Distribution distribution Distribution unprofitable
Outlets
1. IDEA GENERATION
2. IDEA SCREENING
3. CONCEPT DEVELOPMENT & TESTING
4. MARKETING STRATEGY DEVELOPMENT
5. BUSINESS ANALYSIS
6. PRODUCT DEVELOPMENT
7. MARKET TESTING
8. COMMERCIALISATION
1. ATTRIBUTE LISTING
2. FORCED RELATIONSHIPS
3. MORPHOLOGICAL ANALYSIS
4. NEED / PROBLEM IDENTIFICATION
5. BRAINSTORMING
6. SYNECTICS
IDEA SCREENING
*Rating scale : .00 - .30 poor; .31 - .60 fair; .61 - .80 good. Minimum
acceptance rate: .61.
1. CLARITY
2. BELIEVABILITY
3. NEED LEVEL NEED GAP SCORE
4. GAP LEVEL - BETWEEN NEW PRODUCT AND
EXISTING PRODUCTS
5. PERCEIVED VALUE
6. PURCHASE INTENTION
7. PERCEIVED USAGE-WHO,WHEN AND HOW
OFTEN
BUSINESS ANALYSIS
A. Estimating Total Sales - First time sales, replacement sales,
repeat sales.
B. Estimating Costs and Profits -
Projected five-year cash-Flow Statement (In Thousand Of Dollars)
1. Sales revenue
2. Cost of goods sold
3. Gross margin
4. Development costs
5. Marketing costs
6. Allocated overhead
7. Gross contribution
8. Supplementary contribution
9. Net contribution
10. Discounted contribution (15%)
11. Cumulative discounted cash flow
PRODUCT DEVELOPMENT
• Large jump in investment.
• The R & D department will develop one or more
physical versions of the product concept.
• Design required functional characteristics & to
communicate its psychological aspects through physical
cues.
• The functional tests are conducted under laboratory and
field conditions to make sure that the product performs for
safety & effectiveness.
• Consumer Testing includes bringing consumers into a
laboratory to giving them samples In-home product
placement tests.
MARKET TESTING
. CONSUMER GOODS MARKET TESTING
a. SALES WAVE RESEARCH –Pre-selected consumers are
offered company’s & competitor’s products three to five times.
Secrecy maintained but distribution issues can not be checked.
b. SIMULATED TEST MARKETING – Pre-selected
consumers are given money, exposed to ads. & purchase behavior
observed. Ads effectiveness checked.
c. CONTROLLED TEST MARKETING – Panel of stores
carry new products. Checks advertising promotion. But, does not
provide information how to sell to trade and also secrecy loss.
d. TEST MARKETS – Ultimate way to test a new consumer
product.
DIFFUSION OF INNOVATION
Exposure to Innovation Exposure to Innovation
Innovation Characteristics
Consumer- Dependent Consumer Characteristics
Relative Advantage psychological Variables
Compatibility Perception Propagation Mechanisms
Perceived Risk Motivation Types
Complexity Personality Marker- Controlled vs.
Effect on Adoption of Value Orientation Nonmarketer Vs. Impersonal
Other Innovations Beliefs Characteristics
Consumer -Independent Attitudes Credibility
Trialability Previous Innovative Clarity
Divisibility Experience Source Similarity
Reversibility Demographics Informativeness
Realization Age
Communicability Education
Form of Innovation Income
No Innovation
Resistance
No Yes
Is Innovation Amenable Yes
to Modification ? Modification
Adoption Rejection
Late
Early Early Majority Laggards
2.5% Adopters Majority 34% 16%
13.5% 34%
Adopter Categories
ADOPTER DESCRIPTION RELATIVE PERCENTAGE
CATEGORY POPULATION WITHIN THE
THAT EVENTUALLY
ADOPTS
Innovators Venturesome - very eager to try new Ideas
acceptable if risk is daring; more 2.5%
cosmopolite social relationships;
communicates with other innovators.
Late Majority Skeptical- adopt new ideas just after the average
time; adopting may be both an economic necessity 34.0
and a reaction to peer pressures;innovations
approached cautiously.
5 LEVELS OF PRODUCT
1. CORE BENEFIT
2. BASIC PRODUCT - FEATURES, BENEFITS, DESIGN & STYLE,
PACKAGING, BRAND NAME.
3. EXPECTED PRODUCT - CREATES NO PREFERENCE
4. AUGMENTED PRODUCT - TOTAL CONSUMPTION SYSTEM
5. POTENTIAL PRODUCT
THE 5 LEVELS CONSTITUTE CUSTOMER VALUE HIERARCHY WITH
EACH LEVEL ADDING MORE CUSTOMER VALUE.
Classification Of Products
BRAND
A. ASSOCIATION TEST
B. LEARNING TESTS (PRONOUNCABILITY)
C. MEMORY
D. PREFERENCE
E. GLOBAL REACH
PACKAGING TESTS
1. ENGINEERING
2. VISUAL
3. DEALER & CONSUMER TESTS
BRAND - MEANING
1. ATTRIBUTES
2. BENEFITS - FUNCTIONAL & EMOTIONAL
3. VALUE
4. CULTURE
5. PERSONALITY
6. USER
Customer benefits
BRAND CHOICE
EMOTIONAL EPISTEMIC
VALUE VALUE
1. BRAND AWARENESS
2. PERCEIVED BRAND QUALITY AND FUNCTIONALITY
3. POSITIVE BRAND MENTAL & EMOTIONAL ASSOCIATIONS
4. BRAND LOYALTY
5. OTHER ASSETS - PATENTS, TRADEMARKS ,CHANNEL
RELATIONSHIPS
1. PROTECTION
2. ADVERTISING VALUE
3. CONVENIENCE TO CONSUMERS
4. BENEFIT TO RETAILERS
5. AFTER-USE VALUE
6. IDENTIFICATION
7. INFORMATION
1. LANGUAGE
2. COLOUR
3. SIZE
4. CLIMATE
5. NATURE OF THE PRODUCT
6. LENGTH OF DISTRIBUTION CHANNEL
7. ACCEPTED NORMS
8. METHOD OF TRANSPORT USED
9. TRENDS IN PACKAGING
10. COST-BENEFIT ANALYSIS
1. PRIMARY
2. SECONDARY
3. SHIPPING
DECISIONS
1. The first task is to establish packaging concept. What packaging should be
or do. e.g. protection, novel dispensing method, visibility.
2. Decision on packing elements
3. Tests – engineering tests, visual tests, dealer tests and consumer tests.
4. Labeling – identify, describe and promote.