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KI-Builder

Technique Tree Name :

Custom

Name: Level: MK: Effects

Floating Comma Kick!


1
45 Value 12 1 240 MK 15 5 15 Sustenance:

Impact Mirage ~Non-detection

1.

Combinable Technique Cost Alteration Primary Effect: Disadvantages

-1 Impact

10

Instructions:
o o o o o

Choose the Level of the technique first -!- you can erase any kind of entry while pressing delete - but be caucious with the areas that are not me If you want a Elemental Binding disadvantage, choose that next, otherwise start selecting your effects, th The costs of optional effects (marked with [~]) are added to the main effect, so distribute points only the You can only spend points in fields if there is an entry for cost just right of it (even a zero counts though)

o For more complicated problems, listen to the complaining bot till he is happy o All Pictures on this sheet are to Wen Yu Li

Name: Level: MK: Effects

Colorful Galvanization
1
45 Value 12 5m "+10" MK 5 15 5 Sustenance: Maintained

Elemental Attack: Air Area Attack (Multiple) Counterattack Ability

2.

2.

Combinable Technique Cost Alteration Primary Effect: Disadvantages

-1 Area Attack (Multiple)

10

"Only for Excel Veterans" - Note:

o This block is in a format where the rows can be copied vertically without messing up the data, but the cor o Who needs more than nine techniques on the other hand?..

Name: Level: MK: Effects

Classified Spontanity
2
60 Value Half Prolonged Greater "+100" MK 10 35 20 Sustenance:

Foretell Brand Initiative Augmentation

3.

Combinable Technique Cost Alteration Primary Effect: Disadvantages

2 Initiative Augmentation

-5

Name: Level: MK: Effects

Division without Remain


2
50 Value "+90" "-7 AT" MK 25 25 Sustenance:

Attack Ability (Single) Armor Penetration

4.

Combinable Technique Cost Alteration Primary Effect: Disadvantages

Attack Ability (Single)

Name: Level: MK: Effects

Revolutionary Theory
3
155 Value MK Sustenance:

5.

Interruption ~Type of Interruption ~Type of Interruption Supernatural States ~Added State: ~Predetermined Condition

Dam. +100 Magic Psychic 200 Fascination Heard (all)

30 5 5 80 10 45

5.
~Range of Effect 50m 15

Combinable Technique Cost Alteration Primary Effect: Disadvantages Complex Exterminator: Advance Preparation

Supernatural States -5 -5 -25

Humanoids 1 day

o this cursed blades (Youtou) main attribute is a certain resistance against being saved in good quality -_-'

Name: Level: MK: Effects

Sustenance:

Value

MK

6.

Combinable Technique Cost Alteration Primary Effect: Disadvantages

Name: Level: MK: Effects

Sustenance:

Value

MK

7.

Combinable Technique Cost Alteration Primary Effect: Disadvantages

Name: Level: MK: Effects

Sustenance:

Value

MK

8.

Combinable Technique Cost Alteration Primary Effect: Disadvantages

Name: Level: MK: Effects

Sustenance:

Value

MK

9.

Combinable Technique Cost Alteration Primary Effect: Disadvantages

o This sword looks like straight out of the Sword Art Online anime by the way :P

ustom

KI Cost 6 7 5

KI paid 6 7

| | |

cost

cost

cost

cost

cost

AGI
2

CON
2 3

DEX
3 3

STR
0

POW 6
1 1

-1 Total 12
Maintanance

-1 AGI 12 CON DEX STR POW 6

but be caucious with the areas that are not meant to be changed (middle part, "MK:"; the Totals below and the " cost" -columns) t next, otherwise start selecting your effects, their value and everything else to the main effect, so distribute points only there (the KI cost entry serves only as a reminder in this case) cost just right of it (even a zero counts though). If you do it anyways, those values will just be ignored by the calculation. bot till he is happy

KI Cost 5 8 3

KI paid 5 8 3

| | |

cost

cost

cost

cost

cost

AGI
2 2

CON
2 3

DEX
3 2

STR
3 2

POW 5 1
0 0 2

-1 Total 15
Maintanance

-1 AGI 15 CON DEX 3 STR POW 6

rtically without messing up the data, but the corresponding List in 'Cluster Type Data' needs to be expanded too, so additional techniques can be seen

KI Cost 5 18 7

KI paid 5 18 7

| | |

cost

cost

cost

cost

cost

AGI

CON
2 2 0 2

DEX
3 3

STR
1 3

POW 5 6
0 0 3

2 Total 32
Maintanance

2 AGI 32 CON

1 DEX 8

STR

1 POW 12

KI Cost 15 12

KI paid 15 12

| | |

cost

cost

cost

cost

cost

AGI
2

CON
2

DEX 6
0 2

STR
2

POW
2 0

Total 27
Maintanance

AGI 27

CON

DEX 6

STR 3

POW 9

KI Cost

KI paid

| | |

cost

cost

cost

cost

cost

AGI

CON

DEX

STR

POW

22 2 2 65 6 18

22

15

65

36

12

Total 87
Maintanance

AGI 87

CON

DEX 15

STR

POW 36

stance against being saved in good quality -_-' .... Tried it multiple times, but excel won't accept for no reason I can see..

KI Cost

KI paid

| | |

cost

cost

cost

cost

cost

AGI

CON

DEX

STR

POW

Total

AGI

CON

DEX

STR

POW

Maintanance

U have work for me?

KI Cost

KI paid

| | |

cost

cost

cost

cost

cost

AGI

CON

DEX

STR

POW

Total

AGI

CON

DEX

STR

POW

Maintanance

U have work for me?

KI Cost

KI paid

| | |

cost

cost

cost

cost

cost

AGI

CON

DEX

STR

POW

Total

AGI

CON

DEX

STR

POW

Maintanance

U have work for me?

KI Cost

KI paid

| | |

cost

cost

cost

cost

cost

AGI

CON

DEX

STR

POW

Total

AGI

CON

DEX

STR

POW

Maintanance

U have work for me?

anime by the way :P

cost

WIL
1

-1 WIL 6

_\_/__ ((OvO)) o-([Io-II)) (""))-(""))

w and the " cost" -columns)

cost

WIL
1

1 3

-1 WIL 6

_\_/__ ((_)) o-([Io-II)) (")``(")o

*like*

anded too, so additional techniques can be seen

cost

WIL
1

12

1 3

WIL 12

(`Y_) (( +_+ )) ((>.<= )) (")``(")o

cost

WIL 9
3 2

WIL 9

(\_(\_ ((OvO)) ((..)(..) )) _w__w_

cost

WIL

29

WIL 36

(\_/)_ (( ^_~ )) ((>.<= )) (___)O

o reason I can see..

cost

WIL

WIL (\_/)_ ((_)) o-([Io-II)) (___)O

U have work for me?

cost

WIL

WIL _\_/__ ((_)) ((>.<= )) (")``(")o

U have work for me?

cost

WIL

WIL (\_(\_ ((_)) o-([Io-II)) (")``(")o

U have work for me?

cost

WIL

WIL _\_/__ ((_)) o-([Io-II)) (""))-(""))

U have work for me?

o Only for the KI-Technique Builder! Terms


All Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Defense ~Added Fatigue Bonus Additional Action ~Added Fatigue Bonus Initiative Augmentation Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Penetration Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Increased Bonus: Agility
(AAT) (AAT) (ATL) (ADE) (AAC) (ARS) (ARM)

Light/Darkness Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Limited Additional Attack ~Continuous Attack Additional Defense ~Added Fatigue Bonus Quick Recovery Foretell Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Fortitude Augmentation Armor Penetration Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Light Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Physical Shock Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions
(ATL) (ADE) (ARS) (ARM)

Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Air Elemental Attack: Water Elemental Attack: Earth Elemental Attack: Light Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Ki Absorption Trapping ~Spirit Trap Physical Shock Damage Resistance ~Regeneration Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Impact ~Attract Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(DAR) (ENS) (CRS) (CRM) (AMI)

Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (AMI)

Earth/Darkness Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Limited Dodge Ability Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Limited Additional Attack ~Continuous Attack Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Penetration Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Energy Damaging Attack Elemental Attack: Earth Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Ki Absorption Trapping ~Spirit Trap Physical Shock Damage Resistance
(ATL) (ARS) (ARM)

Earth/Light Predetermined Attack Counterattack Ability Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Defense ~Added Fatigue Bonus Quick Recovery Foretell Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Earth Elemental Attack: Light Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Ki Absorption Trapping ~Spirit Trap Physical Shock Damage Resistance ~Regeneration Energy Shield ~Regeneration
(ADE) (ARS) (ARM) (DAR) (ENS)

Water/Darkness Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Quick Recovery Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Armor Penetration Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Water Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Ki Absorption Physical Shock
(AAT) (AAT) (ATL) (ARS) (ARM)

~Regeneration Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Impact ~Attract Brand Intangibility ~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(DAR) (CRS) (CRM) (AMI)

Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Impact ~Attract Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(CRS) (AMI)

Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (AMI)

Water/Light Predetermined Attack Counterattack Ability Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Defense ~Added Fatigue Bonus Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Water Elemental Attack: Light Physical KI Weapons ~Projectiles ~Additional Weapons
(AAT) (AAT) (ATL) (ADE) (ARS) (ARM)

Water/Earth Predetermined Attack Counterattack Ability Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Quick Recovery Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Block Breakage Augmentation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Psychic Resistance Increase Perceptive Abilities: Elemental Attack: Water Elemental Attack: Earth Physical KI Weapons ~Projectiles ~Additional Weapons Ki Absorption Trapping ~Spirit Trap
(AAT) (AAT) (ATL)

Air/Darkness Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Action ~Added Fatigue Bonus Initiative Augmentation Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Automatic Transportation Armor Penetration Movement Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Air Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Ki Absorption Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Supernatural States ~Added State: ~Predetermined Condition
(AAT) (AAT) (ATL) (AAC) (ARS) (ARM)

Supernatural Attack Ki Absorption Physical Shock Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (AMI)

Physical Shock Damage Resistance ~Regeneration Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Energy Shield ~Regeneration Impact ~Attract Interruption ~Type of Interruption Intangibility ~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(DAR) (ENS) (CRS) (CRM) (AMI)

~Range of Effect Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(AMI)

Air/Light Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Defense ~Added Fatigue Bonus Additional Action ~Added Fatigue Bonus Initiative Augmentation Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Air Elemental Attack: Light Physical KI Weapons ~Projectiles
(AAT) (AAT) (ATL) (ADE) (AAC) (ARS) (ARM)

Air/Earth Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Action ~Added Fatigue Bonus Initiative Augmentation Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Block Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Elemental Attack: Air Elemental Attack: Earth Physical KI Weapons
(AAT) (AAT) (ATL) (AAC)

Air/Water Attack Ability (Single) Attack Ability (Multiple) Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Action ~Added Fatigue Bonus Initiative Augmentation Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Block Automatic Transportation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Elemental Attack: Air Elemental Attack: Water Ki Absorption Physical Shock Mirage ~Non-detection ~Change in Appearance
(AAT) (AAT) (ATL) (AAC)

~Additional Weapons Supernatural Attack Ki Absorption Physical Shock Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (AMI)

~Projectiles ~Additional Weapons Ki Absorption Trapping ~Spirit Trap Physical Shock Damage Resistance ~Regeneration Impact ~Attract Interruption ~Type of Interruption Brand Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical
(DAR) (CRS) (CRM)

~Phantasmal Illusions Energy Shield ~Regeneration Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (AMI)

Fire/Darkness Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Indirect Attack Camouflage Attack Limited Dodge Ability Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Limited Additional Attack ~Continuous Attack Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Penetration Movement Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Magical Resistance Increase Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Impact ~Attract Brand Intangibility
(ATL) (ARS) (ARM)

Fire/Light Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Defense ~Added Fatigue Bonus Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Penetration Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Light
(ADE) (ARS) (ARM)

Fire/Earth Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Block Ability (Single) Block Ability (Multiple) Limited Block Ability Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Breakage Augmentation Fortitude Augmentation Armor Penetration Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Earth Physical KI Weapons ~Projectiles ~Additional Weapons Ki Absorption Trapping ~Spirit Trap Physical Shock Damage Resistance
(ARS) (ARM)

~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(CRS) (CRM) (AMI)

Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Physical Shock Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Impact ~Attract Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (CRS) (CRM) (AMI)

~Regeneration Impact ~Attract Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical
(DAR) (CRS) (CRM)

Fire/Water Attack Ability (Single) Attack Ability (Multiple) Counterattack Ability Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Breakage Augmentation Fortitude Augmentation Armor Penetration Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase
(AAT) (AAT) (ATL) (ARS) (ARM)

Fire/Air Attack Ability (Single) Attack Ability (Multiple) Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Action ~Added Fatigue Bonus Initiative Augmentation Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Penetration Movement Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Air Ki Absorption Impact
(AAT) (AAT) (ATL) (AAC) (ARS) (ARM)

Darkness Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Indirect Attack Camouflage Attack Limited Dodge Ability Limited Additional Attack ~Continuous Attack Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Automatic Transportation Armor Penetration Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Energy Damaging Attack Elemental Attack: Darkness Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ATL) (ARS) (ARM) (AMI)

Perceptive Abilities: Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Water Ki Absorption Physical Shock Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Energy Shield ~Regeneration Impact ~Attract Interruption ~Type of Interruption Intangibility ~Affect Others ~Fusion Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ENS) (CRS) (CRM) (AMI)

~Attract Interruption ~Type of Interruption Brand Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical
(CRS) (CRM)

Light Predetermined Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Additional Defense ~Added Fatigue Bonus Quick Recovery Foretell Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Area Block Automatic Transportation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Movement Increase Ability Increase Physical Resistance Increase ~Disease Resistance ~Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Light Physical KI Weapons ~Projectiles ~Additional Weapons Supernatural Attack Physical Shock Energy Shield ~Regeneration Supernatural States ~Added State: ~Predetermined Condition ~Range of Effect Interruption ~Type of Interruption Brand Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(ADE) (ARS) (ARM) (ENS) (AMI)

Earth Predetermined Attack Counterattack Ability Block Ability (Single) Block Ability (Multiple) Limited Block Ability Predetermined Defense Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Area Block Breakage Augmentation Fortitude Augmentation Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Ability Increase Physical Resistance Increase ~Disease Resistance ~Venom Resistance Elemental Attack: Earth Physical KI Weapons ~Projectiles ~Additional Weapons Ki Absorption Trapping ~Spirit Trap Physical Shock Damage Resistance ~Regeneration Impact ~Attract Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical
(DAR) (CRS) (CRM)

Water Counterattack Ability Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Predetermined Defense Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Quick Recovery Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Block Armor Augmentation ~Unmodifiable ~Physical Armor ~Slowness Ability Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase ~Disease Resistance ~Venom Resistance Psychic Resistance Increase Perceptive Abilities: Elemental Attack: Water Ki Absorption Physical Shock Mirage ~Non-detection ~Change in Appearance ~Phantasmal Illusions Energy Shield ~Regeneration Interruption ~Type of Interruption Intangibility ~Affect Others ~Fusion Attack Mirroring ~Target Choice ~Mirroring Esoteric Abilities
(AAT) (AAT) (ATL) (ENS) (AMI)

Air Attack Ability (Single) Attack Ability (Multiple) Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Additional Attack ~Continuous Attack ~Added Fatigue Bonus ~Combo Limited Additional Attack ~Continuous Attack Additional Action ~Added Fatigue Bonus Initiative Augmentation Quick Recovery Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Automatic Transportation Movement Increase Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Elemental Attack: Air Ki Absorption Interruption ~Type of Interruption Brand
(AAT) (AAT) (ATL) (AAC)

Fire Attack Ability (Single) Attack Ability (Multiple) Damage Augmentation (Single) ~Sacrifice ~Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Foretell Long-Distance Attack (Single) ~Projection ~Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) ~Target Choice Area Attack (Multiple) ~Target Choice Breakage Augmentation Fortitude Augmentation Armor Penetration Movement Increase Increased Bonus: Agility Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Magical Resistance Increase Energy Damaging Attack Elemental Attack: Fire Impact ~Attract Critical Enhancement (Single) ~Automatic Critical Critical Enhancement (Multiple) ~Automatic Critical
(ARS) (ARM) (CRS) (CRM)

All Comparison Attack Ability (Single) Attack Ability (Multiple) Predetermined Attack Counterattack Ability Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M) Indirect Attack Camouflage Attack Block Ability (Single) Block Ability (Multiple) Limited Block Ability Dodge Ability (Single) Dodge Ability (Multiple) Limited Dodge Ability Predetermined Defense Damage Augmentation (Single) Sacrifice Limited Damage Damage Augmentation (Multiple) Damage Multiplier (Single) Damage Multiplier (Multiple) Predetermined Damage (Single) Predetermined Damage (Multiple) Additional Attack Continuous Attack (AAT) Added Fatigue Bonus (AAT) Combo Limited Additional Attack Continuous Attack (ATL) Additional Defense Added Fatigue Bonus (ADE) Additional Action Added Fatigue Bonus (AAC) Initiative Augmentation Quick Recovery Foretell Long-Distance Attack (Single) Projection Trail of Destruction Long-Distance Attack (Multiple) Area Attack (Single) Target Choice (ARS) Area Attack (Multiple) Target Choice (ARM) Area Block Automatic Transportation Breakage Augmentation Fortitude Augmentation Armor Penetration Armor Augmentation Unmodifiable Physical Armor Slowness Movement Increase Ability Increase Increased Bonus: Agility

Increased Bonus: Constitution Increased Bonus: Dextery Increased Bonus: Strength Increased Bonus: Power Increased Bonus: Willpower Physical Resistance Increase Disease Resistance Venom Resistance Magical Resistance Increase Psychic Resistance Increase Perceptive Abilities: Energy Damaging Attack Elemental Attack: Fire Elemental Attack: Air Elemental Attack: Water Elemental Attack: Earth Elemental Attack: Light Elemental Attack: Darkness Physical KI Weapons Projectiles Additional Weapons Supernatural Attack Ki Absorption Trapping Spirit Trap Physical Shock Damage Resistance Regeneration (DAR) Mirage Non-detection Change in Appearance Phantasmal Illusions Energy Shield Regeneration (ENS) Supernatural States Added State: Predetermined Condition Range of Effect Impact Attract Interruption Type of Interruption Brand Intangibility Affect Others Fusion Critical Enhancement (Single) Automatic Critical (CRS) Critical Enhancement (Multiple) Automatic Critical (CRM) Attack Mirroring Target Choice (AMI) Mirroring Esoteric Abilities

Level 1 ATPLUS_1 ATPLUSM_1 PREDETAT_1 COATPLUS_1 MANEUVER_1 MANEUVERM_1 INDAT CAMOAT_1 BLOCKPLUS_1 BLOCKPLUSM_1 BLOCKPLUSL_1 DODGEPLUS_1 DODGEPLUSM_1 DODGEPLUSL_1 PREDETDEF_1 DAMPLUS_1 DAMPLUS_SACRIFICE_1 DAMPLUS_LDAMAGE DAMPLUSM_1 DAMMULT_1 DAMMULTM_1 PREDETDAM_1 PREDETDAMM_1 ADDAT_1 ADDAT_ENDURE ADDAT_FATIGUE ADDAT_COMBO ADDATL_1 ADDATL_ENDURE ADDDEF_1 ADDDEF_FATIGUE ADDACT_1 ADDACT_FATIGUE INIPLUS_1 QUICKRECOVERY_1 FORETELL_1 DISTANCE_1 DISTANCE_PROJECTION DISTANCE_TRAIL DISTANCEM_1 AREA_1 AREA_TARGET AREAM_1 AREAM_TARGET AREABLOCK_1 TRANSPORT_1 BREAKAGE_1 FORTITUDE_1 ARMORMINUS_1 ARMORPLUS_1 ARMORPLUS_UNMODIFIABLE ARMORPLUS_PHYSICAL ARMORPLUS_SLOWNESS MOVEMENTPLUS_1 ABILITYPLUS_1 BONUSAGI_1

Level 2 ATPLUS_2 ATPLUSM_2 PREDETAT_2 COATPLUS_2 MANEUVER_2 MANEUVERM_2 INDAT CAMOAT_2 BLOCKPLUS_2 BLOCKPLUSM_2 BLOCKPLUSL_2 DODGEPLUS_2 DODGEPLUSM_2 DODGEPLUSL_2 PREDETDEF_2 DAMPLUS_2 DAMPLUS_SACRIFICE_1 DAMPLUS_LDAMAGE DAMPLUSM_2 DAMMULT_2 DAMMULTM_2 PREDETDAM_2 PREDETDAMM_2 ADDAT_2 ADDAT_ENDURE ADDAT_FATIGUE ADDAT_COMBO ADDATL_2 ADDATL_ENDURE ADDDEF_2 ADDDEF_FATIGUE ADDACT_2 ADDACT_FATIGUE INIPLUS_2 QUICKRECOVERY_1 FORETELL_1 DISTANCE_2 DISTANCE_PROJECTION DISTANCE_TRAIL DISTANCEM_2 AREA_2 AREA_TARGET AREAM_2 AREAM_TARGET AREABLOCK_2 TRANSPORT_2 BREAKAGE_2 FORTITUDE_2 ARMORMINUS_2 ARMORPLUS_2 ARMORPLUS_UNMODIFIABLE ARMORPLUS_PHYSICAL ARMORPLUS_SLOWNESS MOVEMENTPLUS_2 ABILITYPLUS_2 BONUSAGI_2

Level 3 ATPLUS_3 ATPLUSM_3 PREDETAT_3 COATPLUS_3 MANEUVER_3 MANEUVERM_2 INDAT CAMOAT_3 BLOCKPLUS_3 BLOCKPLUSM_3 BLOCKPLUSL_3 DODGEPLUS_3 DODGEPLUSM_3 DODGEPLUSL_3 PREDETDEF_3 DAMPLUS_3 DAMPLUS_SACRIFICE_1 DAMPLUS_LDAMAGE DAMPLUSM_3 DAMMULT_3 DAMMULTM_3 PREDETDAM_3 PREDETDAMM_3 ADDAT_3 ADDAT_ENDURE ADDAT_FATIGUE ADDAT_COMBO ADDATL_3 ADDATL_ENDURE ADDDEF_3 ADDDEF_FATIGUE ADDACT_3 ADDACT_FATIGUE INIPLUS_3 QUICKRECOVERY_1 FORETELL_1 DISTANCE_3 DISTANCE_PROJECTION DISTANCE_TRAIL DISTANCEM_3 AREA_3 AREA_TARGET AREAM_3 AREAM_TARGET AREABLOCK_3 TRANSPORT_3 BREAKAGE_3 FORTITUDE_3 ARMORMINUS_3 ARMORPLUS_3 ARMORPLUS_UNMODIFIABLE ARMORPLUS_PHYSICAL ARMORPLUS_SLOWNESS MOVEMENTPLUS_3 ABILITYPLUS_3 BONUSAGI_3

BONUSCON_1 BONUSDEX_1 BONUSSTR_1 BONUSPOW_1 BONUSWIL_1 PHRPLUS_1 PHRPLUS_DR PHRPLUS_VR MRPLUS_1 PSRPLUS_1 PERCEPTION_1 ENERGYDAM ELEMENTALDAM_FIRE ELEMENTALDAM_AIR ELEMENTALDAM_WATER ELEMENTALDAM_EARTH ELEMENTALDAM_LIGHT ELEMENTALDAM_DARK KIWEAPON_1 KIWEAPON_PROJECTILES KIWEAPON_ADDITIONAL_1 SUPERDAM KIABSORB_1 TRAPPING_1 TRAPPING_SPIRIT PHYSSHOCK DAMRESIST_1 DAMRESIST_REGEN_1 MIRAGE_1 MIRAGE_NONDETECTION_1 MIRAGE_CHANGE MIRAGE_PHANTASMAL_1 ENERGYSHIELD_1 ENERGYSHIELD_REGEN_1 STATUSEFFECT_1 STATUSEFFECT_ADD_1 STATUSEFFECT_CONDITION_1 STATUSEFFECT_RANGE_1 IMPACT_1 IMPACT_ATTRACT INTERRUPTION_1 INTERRUPTION_TYPE_1 BRAND_1 INTANGIBILITY INTANGIBILITY_OTHERS_1 INTANGIBILITY_FUSION CRITPLUS_1 CRITPLUS_AUTO CRITPLUSM_1 CRITPLUSM_AUTO

BONUSCON_2 BONUSDEX_2 BONUSSTR_2 BONUSPOW_2 BONUSWIL_2 PHRPLUS_2 PHRPLUS_DR PHRPLUS_VR MRPLUS_2 PSRPLUS_2 PERCEPTION_2 ENERGYDAM ELEMENTALDAM_FIRE ELEMENTALDAM_AIR ELEMENTALDAM_WATER ELEMENTALDAM_EARTH ELEMENTALDAM_LIGHT ELEMENTALDAM_DARK KIWEAPON_2 KIWEAPON_PROJECTILES KIWEAPON_ADDITIONAL_1 SUPERDAM KIABSORB_2 TRAPPING_2 TRAPPING_SPIRIT PHYSSHOCK DAMRESIST_2 DAMRESIST_REGEN_1 MIRAGE_2 MIRAGE_NONDETECTION_2 MIRAGE_CHANGE MIRAGE_PHANTASMAL_1 ENERGYSHIELD_2 ENERGYSHIELD_REGEN_1 STATUSEFFECT_2 STATUSEFFECT_ADD_2 STATUSEFFECT_CONDITION_2 STATUSEFFECT_RANGE_2 IMPACT_2 IMPACT_ATTRACT INTERRUPTION_2 INTERRUPTION_TYPE_1 BRAND_2 INTANGIBILITY INTANGIBILITY_OTHERS_1 INTANGIBILITY_FUSION CRITPLUS_2 CRITPLUS_AUTO CRITPLUSM_2 CRITPLUSM_AUTO ATMIRROR ATMIRROR_TARGET ATMIRROR_ESOTERIC

BONUSCON_3 BONUSDEX_3 BONUSSTR_3 BONUSPOW_3 BONUSWIL_3 PHRPLUS_3 PHRPLUS_DR PHRPLUS_VR MRPLUS_3 PSRPLUS_3 PERCEPTION_2 ENERGYDAM ELEMENTALDAM_FIRE ELEMENTALDAM_AIR ELEMENTALDAM_WATER ELEMENTALDAM_EARTH ELEMENTALDAM_LIGHT ELEMENTALDAM_DARK KIWEAPON_3 KIWEAPON_PROJECTILES KIWEAPON_ADDITIONAL_1 SUPERDAM KIABSORB_3 TRAPPING_3 TRAPPING_SPIRIT PHYSSHOCK DAMRESIST_3 DAMRESIST_REGEN_1 MIRAGE_3 MIRAGE_NONDETECTION_3 MIRAGE_CHANGE MIRAGE_PHANTASMAL_1 ENERGYSHIELD_3 ENERGYSHIELD_REGEN_1 STATUSEFFECT_3 STATUSEFFECT_ADD_3 STATUSEFFECT_CONDITION_3 STATUSEFFECT_RANGE_3 IMPACT_3 IMPACT_ATTRACT INTERRUPTION_3 INTERRUPTION_TYPE_1 BRAND_2 INTANGIBILITY INTANGIBILITY_OTHERS_1 INTANGIBILITY_FUSION CRITPLUS_3 CRITPLUS_AUTO CRITPLUSM_3 CRITPLUSM_AUTO ATMIRROR ATMIRROR_TARGET ATMIRROR_ESOTERIC

Data List ATPLUS_LIST ATPLUSM_LIST PREDETAT_LIST COATPLUS_LIST MANEUVER_LIST MANEUVERM_LIST INDAT_LIST CAMOAT_LIST BLOCKPLUS_LIST BLOCKPLUSM_LIST BLOCKPLUSL_LIST DODGEPLUS_LIST DODGEPLUSM_LIST DODGEPLUSL_LIST PREDETDEF_LIST DAMPLUS_LIST DAMPLUS_SACRIFICE_LIST DAMPLUS_LDAMAGE DAMPLUSM_LIST DAMMULT_LIST DAMMULTM_LIST PREDETDAM_LIST PREDETDAMM_LIST ADDAT_LIST ADDAT_ENDURE ADDAT_FATIGUE ADDAT_COMBO ADDATL_LIST ADDATL_ENDURE ADDDEF_LIST ADDDEF_FATIGUE ADDACT_LIST ADDACT_FATIGUE INIPLUS_LIST QUICKRECOVERY_LIST FORETELL_LIST DISTANCE_LIST DISTANCE_PROJECTION DISTANCE_TRAIL DISTANCEM_LIST AREA_LIST AREA_TARGET AREAM_LIST AREAM_TARGET AREABLOCK_LIST TRANSPORT_LIST BREAKAGE_LIST FORTITUDE_LIST ARMORMINUS_LIST ARMORPLUS_LIST ARMORPLUS_UNMODIFIABLE ARMORPLUS_PHYSICAL ARMORPLUS_SLOWNESS MOVEMENTPLUS_LIST ABILITYPLUS_LIST BONUSAGI_LIST

KI Distribution List ATPLUS_KI ATPLUSM_KI PREDETAT_KI COATPLUS_KI MANEUVER_KI MANEUVERM_KI INDAT_KI CAMOAT_KI BLOCKPLUS_KI BLOCKPLUSM_KI BLOCKPLUSL_KI DODGEPLUS_KI DODGEPLUSM_KI DODGEPLUSL_KI PREDETDEF_KI DAMPLUS_KI DAMPLUS_SACRIFICE_KI DAMPLUS_LDAMAGE DAMPLUSM_KI DAMMULT_KI DAMMULTM_KI PREDETDAM_KI PREDETDAMM_KI ADDAT_KI ADDAT_ENDURE ADDAT_FATIGUE ADDAT_COMBO ADDATL_KI ADDATL_ENDURE ADDDEF_KI ADDDEF_FATIGUE ADDACT_KI ADDACT_FATIGUE INIPLUS_KI QUICKRECOVERY_KI FORETELL_KI DISTANCE_KI DISTANCE_PROJECTION DISTANCE_TRAIL DISTANCEM_KI AREA_KI AREA_TARGET AREAM_KI AREAM_TARGET AREABLOCK_KI TRANSPORT_KI BREAKAGE_KI FORTITUDE_KI ARMORMINUS_KI ARMORPLUS_KI ARMORPLUS_UNMODIFIABLE ARMORPLUS_PHYSICAL ARMORPLUS_SLOWNESS MOVEMENTPLUS_KI ABILITYPLUS_KI BONUSAGI_KI

Oneliner Optionals Multiuse

1 1

1 1 1 1 1 1 1

1 1 1 1 1 1

1 1

1 1

1 1

1 1

1 1 1

1 1 1

BONUSCON_LIST BONUSDEX_LIST BONUSSTR_LIST BONUSPOW_LIST BONUSWIL_LIST PHRPLUS_LIST PHRPLUS_DR PHRPLUS_VR MRPLUS_LIST PSRPLUS_LIST PERCEPTION_LIST ENERGYDAM ELEMENTALDAM_FIRE ELEMENTALDAM_AIR ELEMENTALDAM_WATER ELEMENTALDAM_EARTH ELEMENTALDAM_LIGHT ELEMENTALDAM_DARK KIWEAPON_LIST KIWEAPON_PROJECTILES KIWEAPON_ADDITIONAL SUPERDAM KIABSORB_LIST TRAPPING_LIST TRAPPING_SPIRIT PHYSSHOCK DAMRESIST_LIST DAMRESIST_REGEN MIRAGE_LIST MIRAGE_NONDETECTION MIRAGE_CHANGE MIRAGE_PHANTASMAL ENERGYSHIELD_LIST ENERGYSHIELD_REGEN STATUSEFFECT_LIST STATUSEFFECT_ADD STATUSEFFECT_CONDITION STATUSEFFECT_RANGE IMPACT_LIST IMPACT_ATTRACT INTERRUPTION_LIST INTERRUPTION_TYPE BRAND_LIST INTANGIBILITY INTANGIBILITY_OTHERS INTANGIBILITY_FUSION CRITPLUS_LIST CRITPLUS_AUTO CRITPLUSM_LIST CRITPLUSM_AUTO ATMIRROR ATMIRROR_TARGET ATMIRROR_ESOTERIC

BONUSCON_KI BONUSDEX_KI BONUSSTR_KI BONUSPOW_KI BONUSWIL_KI PHRPLUS_KI PHRPLUS_DR PHRPLUS_VR MRPLUS_KI PSRPLUS_KI PERCEPTION_KI ENERGYDAM_KI ELEMENTALDAM_FIRE_KI ELEMENTALDAM_AIR_KI ELEMENTALDAM_WATER_KI ELEMENTALDAM_EARTH_KI ELEMENTALDAM_LIGHT_KI ELEMENTALDAM_DARK_KI KIWEAPON_KI KIWEAPON_PROJECTILES KIWEAPON_ADDITIONAL SUPERDAM_KI KIABSORB_KI TRAPPING_KI TRAPPING_SPIRIT PHYSSHOCK_KI DAMRESIST_KI DAMRESIST_REGEN MIRAGE_KI MIRAGE_NONDETECTION MIRAGE_CHANGE MIRAGE_PHANTASMAL ENERGYSHIELD_KI ENERGYSHIELD_REGEN STATUSEFFECT_KI STATUSEFFECT_ADD STATUSEFFECT_CONDITION STATUSEFFECT_RANGE IMPACT_KI IMPACT_ATTRACT INTERRUPTION_KI INTERRUPTION_TYPE BRAND_KI INTANGIBILITY_KI INTANGIBILITY_OTHERS INTANGIBILITY_FUSION CRITPLUS_KI CRITPLUS_AUTO CRITPLUSM_KI CRITPLUSM_AUTO ATMIRROR_KI ATMIRROR_TARGET ATMIRROR_ESOTERIC

1 1

1 1

1 1 1 1 1 1 1 1 1 1 1 1

1 1

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1

Disadvantages
Exhaustion Elemental Binding Specialized Attack: Tied to a Weapon Limited Circumstance: Combat Circumstance: Complex Conditions: Reduced Damage Specialized Defense: Exterminator: Excessive Energy Use Weapon Loss Action Penalty Predetermination Advance Preparation Elemental Requirements Vital Sacrifice Char. Sacrifice: Defenseless Overload Final Technique Maintained Technique Limited Uses Determined Condition Level 1 List Exhaustion Elemental Binding Specialized Attack: Tied to a Weapon Limited Circumstance: Combat Circumstance: Conditions: Reduced Damage Specialized Defense: Exterminator: Excessive Energy Use Weapon Loss Action Penalty Advance Preparation Elemental Requirements Vital Sacrifice Char. Sacrifice: Defenseless Overload Maintained Technique Limited Uses Determined Condition EXHAUSTION_1 ELEMENTALBINDING_1 SPECIALIZEDATTACK_1 TIEDTOWEAPON_1 LIMITEDCIRCUMSTANCES_1 COMBATCIRCUMSTANCES_1 CONDITIONS_1 REDUCEDDAMAGE_1 SPECIALIZEDDEFENSE_1 EXTERMINATOR_1 EXCESSIVEENERGYUSE WEAPONLOSS ACTIONPENALTY_1 ADVANCEPREPARATION_1 ELEMENTALREQUIREMENTS_1 VITALSACRIFICE_1 CHARACTERISTICSACRIFICE_1 DEFENSELESS OVERLOAD_1 MAINTAINEDTECHNIQUE_1 LIMITEDUSES_1 DETERMINEDCONDITION_1

Sustenance Lv 1 Minor Greater

Maintained

10

Cost Alteration KI -5 -4 -3 -2 -1 0 2 4 6 8 Combinable Technique Yes No Optionals List Damage Augmentation (Single) Additional Attack Limited Additional Attack Additional Defense Additional Action Long-Distance Attack (Single) Area Attack (Single) Area Attack (Multiple) Armor Augmentation Physical Resistance Increase Physical KI Weapons Trapping Damage Resistance Mirage Energy Shield Supernatural States Impact Interruption Intangibility Critical Enhancement (Single) Critical Enhancement (Multiple) Attack Mirroring DAMPLUS_LIST ADDAT_LIST ADDATL_LIST ADDDEF_LIST ADDACT_LIST DISTANCE_LIST AREA_LIST AREAM_LIST ARMORPLUS_LIST PHRPLUS_LIST KIWEAPON_LIST TRAPPING_LIST DAMRESIST_LIST MIRAGE_LIST ENERGYSHIELD_LIST STATUSEFFECT_LIST IMPACT_LIST INTERRUPTION_LIST INTANGIBILITY_LIST CRITPLUS_LIST CRITPLUSM_LIST ATMIRROR Lv 1 3

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EXHAUSTION_2 ELEMENTALBINDING_1 SPECIALIZEDATTACK_1 TIEDTOWEAPON_1 LIMITEDCIRCUMSTANCES_2 COMBATCIRCUMSTANCES_1 COMPLEX CONDITIONS_2 REDUCEDDAMAGE_1 SPECIALIZEDDEFENSE_1 EXTERMINATOR_2 EXCESSIVEENERGYUSE WEAPONLOSS ACTIONPENALTY_2 PREDETERMINATION ADVANCEPREPARATION_2 ELEMENTALREQUIREMENTS_1 VITALSACRIFICE_2 CHARACTERISTICSACRIFICE_1 DEFENSELESS OVERLOAD_1 FINALTECHNIQUE MAINTAINEDTECHNIQUE_2 LIMITEDUSES_2 DETERMINEDCONDITION_1

EXHAUSTION_2 ELEMENTALBINDING_1 SPECIALIZEDATTACK_1 TIEDTOWEAPON_1 LIMITEDCIRCUMSTANCES_2 COMBATCIRCUMSTANCES_1 COMPLEX CONDITIONS_2 REDUCEDDAMAGE_1 SPECIALIZEDDEFENSE_1 EXTERMINATOR_2 EXCESSIVEENERGYUSE WEAPONLOSS ACTIONPENALTY_3 PREDETERMINATION ADVANCEPREPARATION_2 ELEMENTALREQUIREMENTS_1 VITALSACRIFICE_3 CHARACTERISTICSACRIFICE_1 DEFENSELESS OVERLOAD_1 FINALTECHNIQUE MAINTAINEDTECHNIQUE_3 LIMITEDUSES_3 DETERMINEDCONDITION_1

EXHAUSTION ELEMENTALBINDING SPECIALIZEDATTACK TIEDTOWEAPON LIMITEDCIRCUMSTANCES COMBATCIRCUMSTANCES COMPLEX CONDITIONS REDUCEDDAMAGE SPECIALIZEDDEFENSE EXTERMINATOR EXCESSIVEENERGYUSE WEAPONLOSS ACTIONPENALTY PREDETERMINATION ADVANCEPREPARATION ELEMENTALREQUIREMENTS VITALSACRIFICE CHARACTERISTICSACRIFICE DEFENSELESS OVERLOAD FINALTECHNIQUE MAINTAINEDTECHNIQUE LIMITEDUSES DETERMINEDCONDITION

Lv 2 40 60

Lv 3 60 90

20

30

MK 50 40 30 20 10 0 -5 -10 -15 -20

10

Lv 2 6

20

DAMPLUS_SACRIFICE_LIST ADDAT_ENDURE ADDATL_ENDURE ADDDEF_FATIGUE ADDACT_FATIGUE DISTANCE_PROJECTION AREA_TARGET AREAM_TARGET ARMORPLUS_UNMODIFIABLE PHRPLUS_DR KIWEAPON_PROJECTILES TRAPPING_SPIRIT DAMRESIST_REGEN MIRAGE_NONDETECTION ENERGYSHIELD_REGEN STATUSEFFECT_ADD IMPACT_ATTRACT INTERRUPTION_TYPE INTANGIBILITY_OTHERS CRITPLUS_AUTO CRITPLUSM_AUTO ATMIRROR_TARGET

DAMPLUS_LDAMAGE ADDAT_FATIGUE

ADDAT_COMBO

DISTANCE_TRAIL

ARMORPLUS_PHYSICAL PHRPLUS_VR KIWEAPON_ADDITIONAL

ARMORPLUS_SLOWNESS

MIRAGE_CHANGE STATUSEFFECT_CONDITION

MIRAGE_PHANTASMAL STATUSEFFECT_RANGE

INTANGIBILITY_FUSION

ATMIRROR_ESOTERIC

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Offensive Oneliner Multiuse Attack Ability (Single) Attack Bonus Prim. "+10" 2 "+25" 3 "+40" 4 "+50" 5 "+75" 9 "+90" 12 "+100" 14 "+125" 18 "+150" 22 "+175" 26 "+200" 30 A/C/D/S/P/W 2 Attack Ability (Multiple) Attack Bonus Prim. "+10" 4 "+25" 8 "+40" 10 "+50" 12 "+75" 18 "+90" 24 "+100" 28 A/C/D/S/P/W 2 Predetermined Attack Attack Difficulty Prim. 80 2 120 4 140 6 180 8 240 12 280 16 320 20 440 26 A/C/D/S/P/W 2 Counterattack Ability Attack Bonus Prim. "+10" 1 "+25" 2 "+40" 3 "+50" 4 "+75" 6 "+90" 9 "+100" 12 "+125" 14 "+150" 18 "+175" 22 "+200" 26 A/C/D/S/P/W 2 Sec. 4 5 6 8 12 15 18 22 26 32 36 X MK 5 5 10 15 20 25 30 35 40 45 50 0 Maint. 1 2 3 4 6 8 10 12 14 16 18 2 (Maint.x2) MiS 2 4 6 8 12 16 20 24 28 32 36 2

1 1 1

1 1 1

1 1

Sec. 6 11 13 15 22 29 32 X

MK 10 15 20 30 50 60 70 0

Maint. 2 5 8 10 14 18 20 2

MiS 4 10 16 20 28 36 40 2

Sec. 4 6 9 11 15 20 24 32 X

MK 5 5 5 10 15 25 35 45 2

Maint. 1 2 3 4 6 8 10 12 3

MiS 2 4 6 8 12 16 20 24 0

Sec. 2 4 5 6 9 12 15 18 22 26 32 X

MK 5 5 10 10 15 20 25 30 35 40 45 0

Maint. 1 2 3 4 6 8 10 12 14 16 18 2

MiS 2 4 6 8 12 16 20 24 28 32 36 2

Combat Maneuvers and Aiming (Single) Precision Prim. Sec. "-10" 1 2 "-25" 2 4 "-50" 3 5

MK 5 5 10

Maint. 1 1 2

MiS 2 2 4

"-75" "-100" "-120" A/C/D/S/P/W

4 6 8 1

6 9 11 2

10 15 20 0

2 3 3 X

4 6 6 2

Combat Maneuvers and Aiming (Multiple) Precision Prim. Sec. "-10" 2 4 "-25" 4 6 "-50" 6 9 A/C/D/S/P/W 1 2 Indirect Attack 1 2 3 A/C/D/S/P/W Lv 3 9 30 Prim. 3 6 9 2 Sec. 5 9 12 2

MK 10 15 20 0

Maint. 2 3 4 X

MiS 4 6 8 2

MK 10 20 30 2

Maint. 2 4 6 X

MiS 4 8 12 0

Camouflage Attack Attack Difficulty Prim. 80 1 120 2 140 3 180 5 240 6 280 7 320 8 440 10 A/C/D/S/P/W 2

Sec. 2 4 5 8 9 10 11 13 3

MK 5 5 5 10 10 15 20 25 1

Maint. 1 1 1 2 3 4 5 6 X

MiS 2 2 2 4 6 8 10 12 0

Defensive (Maint.x3.5) GrS 4 7 11 14 21 28 35 42 49 56 63 3 Lv Block Ability (Single) Block Bonus Prim. "+10" 2 "+25" 3 "+40" 4 "+50" 5 "+75" 9 "+90" 12 "+100" 14 "+125" 18 "+150" 22 "+175" 26 "+200" 30 A/C/D/S/P/W 2 Block Ability (Multiple) Block Bonus Prim. "+10" 4 "+25" 6 "+40" 9 "+50" 12 "+75" 18 "+90" 26 "+100" 30 A/C/D/S/P/W 2 Limited Block Ability Block Bonus Prim. "+10" 1 "+25" 2 "+40" 3 "+50" 4 "+75" 6 "+90" 8 "+100" 10 "+125" 12 "+150" 16 "+175" 20 "+200" 24 A/C/D/S/P/W 2 Dodge Ability (Single) Dodge Bonus Prim. "+10" 2 "+25" 3 "+40" 4 "+50" 5 "+75" 8 "+90" 12 "+100" 14 "+125" 18 "+150" 22 "+175" 26 "+200" 30 A/C/D/S/P/W 0 Dodge Ability (Multiple) Dodge Bonus Prim. Sec. 4 5 6 8 12 15 18 22 26 32 36 X MK 5 5 10 15 20 25 30 35 40 45 50 0 Maint. 1 1 2 3 4 5 8 10 12 14 16 2 MiS 2 2 4 6 8 10 16 20 24 28 32 2

2 2 3 3

GrS 7 18 28 35 49 63 70 3

Lv

2 2 3 3

Sec. 6 9 12 15 22 32 36 X

MK 10 15 20 35 50 65 75 0

Maint. 2 4 6 9 12 15 18 2

MiS 4 8 12 18 24 30 36 2

GrS 4 7 11 14 21 28 35 42 1

Lv

2 2 3

GrS 4 7 11 14 21 28 35 42 49 56 63 3

Lv

Sec. 2 4 5 6 9 11 13 15 20 24 29 X

MK 5 5 10 10 15 20 25 30 35 40 45 0

Maint. 1 1 1 2 3 4 6 8 10 12 14 2

MiS 2 2 2 4 6 8 12 16 20 24 28 2

2 2 3 3

GrS 4 4 7

Lv

Sec. 4 5 6 8 11 15 18 22 26 32 36 2

MK 5 5 10 15 20 25 30 35 40 45 50 2

Maint. 1 1 2 3 4 5 8 10 12 14 16 X

MiS 2 2 4 6 8 10 16 20 24 28 32 2

Sec.

MK

Maint.

MiS

7 11 11 2

2 2 3

GrS 7 11 14 2

Lv

"+10" "+25" "+40" "+50" "+75" "+90" "+100" A/C/D/S/P/W

4 6 9 12 18 26 30 0

6 9 12 15 22 32 36 2

10 15 20 35 50 65 75 2

2 4 6 9 12 15 18 X

4 8 12 18 24 30 36 2

GrS 7 14 21 2

Lv 2 3

GrS 4 4 4 7 11 14 18 21 2

Lv

Limited Dodge Ability Dodge Bonus Prim. "+10" 1 "+25" 2 "+40" 3 "+50" 4 "+75" 6 "+90" 8 "+100" 10 "+125" 12 "+150" 16 "+175" 20 "+200" 24 A/C/D/S/P/W 0 Predetermined Defense Defense Value Prim. 80 2 120 4 140 6 180 8 240 12 280 16 320 20 440 26 A/C/D/S/P/W 1

Sec. 2 4 5 6 9 11 13 15 20 24 29 2

MK 5 5 10 10 15 20 25 30 35 40 45 2

Maint. 1 1 1 2 3 4 6 8 10 12 14 X

MiS 2 2 2 4 6 8 12 16 20 24 28 2

2 2 3

Sec. 4 6 9 11 15 20 24 32 3

MK 5 5 5 10 15 25 35 45 0

Maint. 1 2 3 4 6 8 10 12 X

MiS 2 4 6 8 12 16 20 24 2

Destructive GrS 4 4 7 11 14 18 28 35 42 49 56 3 Lv Damage Augmentation (Single) Damage Bonus Prim. "+10" 1 "+25" 2 "+40" 3 "+50" 4 "+75" 6 "+90" 8 "+100" 10 "+125" 14 "+150" 16 "+175" 18 "+200" 20 A/C/D/S/P/W X ~ Sacrifice: Option Vital Double Vital Health Characteristic ~ Limited Damage Prim. 12 Sec. 12 MK 30 Maint. 4 MiS 8 Sec. 2 4 5 6 9 11 13 18 20 22 24 1 MK 5 5 10 15 20 25 30 35 40 45 50 3 Maint. 1 1 1 2 3 4 5 6 8 10 12 0 MiS 2 2 2 4 6 8 10 12 16 20 24 2

2 2 3 3

GrS 7 14 21 32 42 53 63 3

Lv

2 2 3 3

Prim. 4 10 2 2

Sec. 4 10 2 2

MK 15 50 10 10

Maint. 3 4 2 2

MiS 6 8 4 4

GrS 4 4 4 7 11 14 21 28 35 42 49 3

Lv

2 2 3 3

Damage Augmentation (Multiple) Damage Bonus Prim. Sec. "+10" 2 4 "+25" 3 5 "+40" 5 8 "+50" 7 10 "+75" 10 13 "+90" 12 15 "+100" 14 18 A/C/D/S/P/W X 1 Damage Multiplier (Single) Multiplier Prim. "x2" 10 "x3" 15 "x4" 20 A/C/D/S/P/W X Damage Multiplier (Multiple) Multiplier Prim. "x2" 20 "x3" 30 "x4" 40 A/C/D/S/P/W X

MK 10 15 20 25 35 40 50 3

Maint. 1 2 3 4 6 8 10 0

MiS 2 4 6 8 12 16 20 2

GrS 4 4 7 11 14 18 28 35 42 49 56 3

Lv

Sec. 15 20 30 2

MK 25 40 80 3

Maint. 4 8 12 0

MiS 8 16 24 1

Sec. 30 36 48 2

MK 40 70 100 3

Maint. 8 16 22 0

MiS 16 32 44 1

2 2 3 3

GrS

Lv

Predetermined Damage (Single) Base Damage Prim. Sec. 50 1 2 100 3 5 120 5 8 150 7 10 180 9 12

MK 5 10 15 20 25

Maint. 1 2 3 5 7

MiS 2 4 6 10 14

7 14 21 32 42 53 63 3

200 250 A/C/D/S/P/W 2 2 3 3

12 15 X

15 19 1

30 35 3

9 12 0

18 24 2

GrS 4 4 4 7 11 14 21 28 35 42 49 3

Lv

Predetermined Damage (Multiple) Base Damage Prim. Sec. 50 3 5 100 5 8 120 8 11 150 12 15 180 15 19 200 18 22 A/C/D/S/P/W X 1

MK 10 15 20 30 40 50 3

Maint. 2 5 6 8 10 12 0

MiS 4 10 12 16 20 24 2

2 2 3 3

GrS 4 7 11 14 21 28 35 42 2

Lv

2 2 3

Action GrS 4 4 4 7 11 14 18 21 28 35 42 1 Lv Additional Attack Attacks "+1" "+2" "+3" "+4" "+5" A/C/D/S/P/W ~ Continuous Attack Prim. 10 ~ Added Fatigue Bonus Prim. 6 Lv ~ Combo "+1" "+2" "+3" "+4" "+5" Prim. -3 -3 -6 -6 -6 Sec. -3 -3 -6 -6 -6 MK -10 -10 -20 -20 -20 Maint. MiS Sec. 10 MK 30 Maint. 5 MiS 10 Prim. 6 12 18 24 30 2 Sec. 9 15 22 29 36 1 MK 20 30 40 50 60 0 Maint. 3 6 9 12 15 X MiS 6 12 18 24 30 3

2 2 3 3

Sec. 6

MK 20

Maint. 2

MiS 4

GrS 11 14 7 7

GrS 14

Lv

GrS 4 7 11 14 21 28 35 2

Lv

2 2 3 3

Limited Additional Attack Attacks Prim. "+1" 3 "+2" 6 "+3" 9 "+4" 12 "+5" 15 "+6" 18 "+8" 22 "+10" 26 A/C/D/S/P/W 2 ~ Continuous Attack

Sec. 5 9 12 15 19 22 26 32 1

MK 5 10 15 20 30 40 50 60 0

Maint. 1 2 3 4 6 8 10 12 X

MiS 2 4 6 8 12 16 20 24 3

GrS 14 28 42 1

Lv 2 3

Prim. 10 Additional Defense Defenses Prim. "+1" 1 "+2" 2 "+3" 3 "+4" 4 "+6" 5 "+8" 6 "+10" 7 Unlimited 8 A/C/D/S/P/W 0 ~ Added Fatigue Bonus Prim. 6

Sec. 10

MK 30

Maint. 5

MiS 10

GrS 28 56 77 1

Lv 2 3

Sec. 2 4 5 6 8 9 10 11 2

MK 5 5 10 15 20 25 30 35 1

Maint. 1 2 3 4 6 8 10 12 X

MiS 2 4 6 8 12 16 20 24 3

GrS 4 7 11 18 25

Lv Sec. 6 MK 20 Maint. 2 MiS 4

2 2

Additonal Action

32 42 2

3 3

GrS 7 18 21 28 35 42 2

Lv

2 2 3

Actions "+1" "+2" "+3" "+4" "+5" "+6" "+8" "+10" A/C/D/S/P/W

Prim. 1 2 3 4 5 6 7 8 1

Sec. 2 4 5 6 8 9 10 11 1

MK 5 5 10 15 20 25 30 35 0

Maint. 1 2 3 4 6 8 10 12 X

MiS 2 4 6 8 12 16 20 24 3

~ Added Fatigue Bonus Prim. 6

Sec. 6

MK 20

Maint. 1

MiS 2

Reaction GrS 11 21 32 42 53 3 Lv Initiative Augmentation Initiative Bonus Prim. "+25" 1 "+50" 2 "+75" 4 "+100" 6 "+125" 8 "+150" 10 "+175" 12 "+200" 14 A/C/D/S/P/W 0 Quick Recovery GrS 7 Lv A/C/D/S/P/W Foretell Foretell Half Full A/C/D/S/P/W Prim. 6 2 Sec. 9 2 MK 25 3 Maint. 2 X MiS 4 2 Sec. 2 4 6 9 11 13 15 18 2 MK 5 10 15 20 25 30 35 40 1 Maint. 1 1 2 3 4 5 6 7 X MiS 2 2 4 6 8 10 12 14 3

2 3

GrS 18

Lv

GrS

Lv

Prim. 3 6 X

Sec. 5 9 2

MK 10 25 3

Maint. 1 3 1

MiS 2 6 0

GrS 4 7 11 14 21 28 35 42 3

Lv

2 2 3

GrS 18

Lv

GrS 4 7 11 14 21 28 35 42 3

Lv

2 3

GrS 7

Lv

GrS 4 7 11 14 21 28 35 42 2

Lv

2 3

GrS 4

Lv

Special GrS 4 4 7 11 14 18 21 25 3 Lv Long-Distance Attack (Single) Distance Prim. Sec. 5m 1 2 10m 2 4 20m 3 5 50m 4 6 100m 5 8 250m 6 9 500m 8 11 1km 10 13 5km 14 18 10km 18 22 100km 22 26 A/C/D/S/P/W 3 4 ~ Projection Prim. 4 GrS 4 11 1 Lv ~ Trail of Destruction Prim. 8 Sec. 8 MK 20 Maint. 1 MiS 2 Sec. 4 MK 10 Maint. 1 MiS 2 MK 5 10 10 15 20 25 30 35 40 45 50 2 Maint. 1 1 2 3 4 5 6 8 10 12 14 X MiS 2 2 4 6 8 10 12 16 20 24 28 0

2 2 3 3

GrS 7 0

Lv

Long-Distance Attack (Multiple) Distance Prim. Sec. 5m 2 4 10m 4 6 20m 6 9 50m 8 11 100m 10 13 250m 12 115 500m 16 20 1km 20 24 A/C/D/S/P/W 3 4 Area Attack (Single) Radius Prim. 1m 1 5m 2 10m 3 25m 4 50m 6 100m 8 500m 10 1km 12 5km 16 A/C/D/S/P/W 2 ~ Target Choice Prim. 2 Area Attack (Multiple) Radius Prim. 1m 2 5m 4 10m 6 25m 8 Sec. 2

MK 10 15 20 25 35 45 55 70 2

Maint. 2 3 4 5 6 8 10 12 X

MiS 4 6 8 10 12 16 20 24 0

Sec. 2 4 5 6 9 11 13 15 20 3

MK 5 10 15 20 25 30 40 50 60 2

Maint. 1 1 2 3 4 5 6 8 10 X

MiS 2 2 4 6 8 10 12 16 20 0

MK 10

Maint. 1

MiS 2

Sec. 4 6 9 11

MK 10 15 20 30

Maint. 2 3 4 5

MiS 4 6 8 10

50m 100m A/C/D/S/P/W ~ Target Choice

12 16 2

15 20 3

45 65 2

6 8 X

12 16 0

Prim. 2 Area Block Radius 1m 5m 10m 25m 50m 100m 500m 1km A/C/D/S/P/W

Sec. 2

MK 10

Maint. 1

MiS 2

Prim. 1 2 3 4 5 6 8 10 X

Sec. 2 4 5 6 8 9 11 13 2

MK 5 5 10 15 20 25 30 35 2

Maint. 1 2 3 4 5 6 7 8 2

MiS 2 4 6 8 10 12 14 16 0

Automatic Transportation Distance Prim. 10m 2 20m 3 50m 4 100m 5 250m 6 500m 8 1km 10 5km 14 10km 18 100km 22 A/C/D/S/P/W 0

Sec. 4 5 6 8 9 11 13 18 22 26 2

MK 5 10 10 15 20 25 30 35 40 50 2

Maint. 1 2 3 4 5 6 7 8 10 12 2

MiS 2 4 6 8 10 12 14 16 20 24 3

Durability GrS 4 4 7 11 14 18 21 28 35 42 49 1 Lv Breakage Augmentation Breakage Prim. "+5" 1 "+10" 2 "+15" 4 "+20" 6 "+25" 8 "+30" 12 "+35" 14 "+40" 18 A/C/D/S/P/W X Fortitude Augmentation Fortitude Prim. "+10" 1 "+15" 2 "+20" 3 "+25" 4 "+30" 5 "+35" 6 "+40" 7 A/C/D/S/P/W X Armor Penetration Reduction "-1 AT" "-2 AT" "-3 AT" "-4 AT" "-5 AT" "-6 AT" "-7 AT" "-8 AT" Ignore A/C/D/S/P/W Sec. 2 4 6 9 11 15 18 22 2 MK 5 10 15 20 25 30 35 40 4 Maint. 1 1 2 3 4 5 6 8 0 MiS 2 2 4 6 8 10 12 16 2

2 2 2 3 3 3

GrS 4

Lv

GrS 4

Lv

Sec. 2 4 5 6 8 9 10 0

MK 5 5 10 10 15 20 25 4

Maint. 1 1 2 2 3 3 4 2

MiS 2 2 4 4 6 6 8 2

GrS 7 11 14 18 21 28 35 42 1

Lv

2 2 2 3

Prim. 1 2 3 4 5 6 8 10 12 X

Sec. 2 4 5 6 8 9 11 13 15 2

MK 5 5 10 10 15 20 25 30 40 2

Maint. 1 1 2 2 3 3 4 5 6 0

MiS 2 2 4 4 6 6 8 10 12 1

GrS 4 4 7 11 14 18 21 28 35 1

Lv

2 2 2 3 3

Armor Augmentation Armor Type Prim. 1 1 2 2 3 4 4 6 5 8 6 10 7 12 8 14 A/C/D/S/P/W 3 ~ Unmodifiable

Sec. 2 4 6 9 11 13 15 18 0

MK 5 5 10 15 20 25 30 40 X

Maint. 1 1 2 2 3 3 4 5 2

MiS 2 2 4 4 6 6 8 10 1

GrS 4

Lv

Prim. 4 ~ Physical Armor

Sec. 4

MK 15

Maint. 2

MiS 4

GrS 7 11 14 18

Lv

Prim. -1 ~ Slowness

Sec. -1

MK -5

Maint. 0

MiS 0

Prim.

Sec.

MK

Maint.

MiS

21 28 1

2 3

-1

-1

-10

GrS 4

Lv

GrS 4 7 11 14 18 21 25 28 3

Lv

2 2 3 3

GrS 4 7 11 14 18 21 25 28 35 42 X

Lv

2 2 2 3 3

Increase GrS 4 4 7 11 14 18 21 28 1 Lv Movement Increase Bonus Prim. "+1" 1 "+2" 2 "+3" 4 "+4" 6 "+5" 8 A/C/D/S/P/W 0 Ability Increase Bonus "+25" "+50" "+75" "+100" "+125" "+150" A/C/D/S/P/W Sec. 2 4 6 9 11 1 MK 5 10 15 20 25 2 Maint. 1 2 3 4 5 X MiS 2 4 6 8 10 3

2 2 2 3

GrS 4 4 7 7 11 11 14 1

Lv

Prim. 2 4 6 9 12 15 2

Sec. 4 6 9 12 15 19 0

MK 5 5 10 15 20 25 3

Maint. 1 2 3 4 5 6 X

MiS 2 4 6 8 10 12 2

2 2 3

GrS 4 4 7 7 11 11 14 18 21 2

Lv

2 2 2 3 3

Increased Bonus: Agility Bonus Prim. "+1" 1 "+2" 2 "+3" 4 "+4" 6 "+5" 8 "+6" 10 "+7" 12 "+8" 14 A/C/D/S/P/W 0

Sec. 2 4 6 9 11 13 15 18 1

MK 5 5 5 10 15 20 25 30 X

Maint. 1 2 3 4 5 6 7 8 X

MiS 2 4 6 8 10 12 14 16 1

GrS 4 4 7 7 11 11 14 18 2

Lv

Increased Bonus: Constitution Bonus Prim. Sec. "+1" 1 2 "+2" 2 4 "+3" 4 6 "+4" 6 9 "+5" 8 11 "+6" 10 13 "+7" 12 15 "+8" 14 18 A/C/D/S/P/W X 0 Increased Bonus: Dextery Bonus Prim. "+1" 1 "+2" 2 "+3" 4 "+4" 6 "+5" 8 "+6" 10 "+7" 12 "+8" 14 A/C/D/S/P/W X Increased Bonus: Strength Bonus Prim. "+1" 1

MK 5 5 5 10 15 20 25 30 X

Maint. 1 2 3 4 5 6 7 8 X

MiS 2 4 6 8 10 12 14 16 1

2 2 3 3

GrS 7

Lv

GrS 0

Lv

Sec. 2 4 6 9 11 13 15 18 1

MK 5 5 5 10 15 20 25 30 0

Maint. 1 2 3 4 5 6 7 8 X

MiS 2 4 6 8 10 12 14 16 1

GrS

Lv

Sec. 2

MK 5

Maint. 1

MiS 2

"+2" "+3" "+4" "+5" "+6" "+7" "+8" A/C/D/S/P/W

2 4 6 8 10 12 14 X

4 6 9 11 13 15 18 1

5 5 10 15 20 25 30 X

2 3 4 5 6 7 8 0

4 6 8 10 12 14 16 1

Increased Bonus: Power Bonus Prim. "+1" 1 "+2" 2 "+3" 4 "+4" 6 "+5" 8 "+6" 10 "+7" 12 "+8" 14 A/C/D/S/P/W X Increased Bonus: Willpower Bonus Prim. "+1" 1 "+2" 2 "+3" 4 "+4" 6 "+5" 8 "+6" 10 "+7" 12 "+8" 14 A/C/D/S/P/W X Physical Resistance Increase Bonus Prim. "+10" 1 "+20" 2 "+30" 4 "+40" 6 "+50" 8 "+60" 10 "+80" 14 "+100" 18 A/C/D/S/P/W X ~ Disease Resistance Prim. 1 ~ Venom Resistance Prim. 1 Magical Resistance Increase Bonus Prim. "+10" 1 "+20" 2 "+30" 4 "+40" 6

Sec. 2 4 6 9 11 13 15 18 1

MK 5 5 5 10 15 20 25 30 X

Maint. 1 2 3 4 5 6 7 8 X

MiS 2 4 6 8 10 12 14 16 0

Sec. 2 4 6 9 11 13 15 18 1

MK 5 5 5 10 15 20 25 30 X

Maint. 1 2 3 4 5 6 7 8 X

MiS 2 4 6 8 10 12 14 16 1

Sec. 2 4 6 9 11 13 18 22 0

MK 5 5 10 15 20 25 30 40 3

Maint. 1 2 3 4 5 6 7 8 2

MiS 2 4 6 8 10 12 14 16 1

Sec. 1

MK 5

Maint. 1

MiS 2

Sec. 1

MK 5

Maint. 1

MiS 2

Sec. 2 4 6 9

MK 5 5 10 15

Maint. 1 2 3 4

MiS 2 4 6 8

"+50" "+60" "+80" "+100" A/C/D/S/P/W

8 10 14 18 X

11 13 18 22 2

20 25 30 40 3

5 6 7 8 2

10 12 14 16 0

Psychic Resistance Increase Bonus Prim. "+10" 1 "+20" 2 "+30" 4 "+40" 6 "+50" 8 "+60" 10 "+80" 14 "+100" 18 A/C/D/S/P/W X Perceptive Abilities Bonus Prim. Night Vision 2 Radial Vision 4 Spiritual Vision 3 Magic Vision 3 Matrices Vision 3 See Supernatural 5 Greater See Supern. 8 A/C/D/S/P/W 4

Sec. 2 4 6 9 11 13 18 22 2

MK 5 5 10 15 20 25 30 40 3

Maint. 1 2 3 4 5 6 7 8 2

MiS 2 4 6 8 10 12 14 16 1

Sec. 4 6 5 5 5 8 11 4

MK 5 10 5 5 5 15 25 4

Maint. 1 2 1 1 1 2 2 X

MiS 2 4 2 2 2 4 4 0

Varied GrS 4 7 11 14 18 3 Lv Energy Damaging Attack Prim. 1 A/C/D/S/P/W X Elemental Attack: Fire Prim. 2 A/C/D/S/P/W X Elemental Attack: Air Prim. 2 X Sec. 4 2 MK 5 3 Maint. 1 3 MiS 2 0 Sec. 2 2 MK 5 3 Maint. 1 3 MiS 2 0

2 3

Sec. 4 2

MK 5 3

Maint. 1 3

MiS 2 0

GrS 4 7 11 14 18 21 1

Lv

2 2 3 3

A/C/D/S/P/W

Elemental Attack: Water Prim. 2 A/C/D/S/P/W X Elemental Attack: Earth Prim. 2 A/C/D/S/P/W X Elemental Attack: Light Prim. 2 A/C/D/S/P/W X Elemental Attack: Darkness Prim. 2 A/C/D/S/P/W X Physical KI Weapons Quality Prim. "+0" 1 "+5" 2 "+10" 4 "+15" 6 "+20" 8 A/C/D/S/P/W X ~ Projectiles Prim. 2 ~ Additional Weapons Option Prim. 1 1 2 to 3 2 4 to 10 4 Unlimited 6 Supernatural Attack

Sec. 4 2

MK 5 3

Maint. 1 3

MiS 2 0

GrS 4 7 11 14 18 21 25 28 1

Lv

Sec. 4 2

MK 5 3

Maint. 1 3

MiS 2 0

2 2 3 3

Sec. 4 2

MK 5 3

Maint. 1 3

MiS 2 0

GrS 4 7 11 14 18 21 25 28 1

Lv

Sec. 4 2

MK 5 3

Maint. 1 3

MiS 2 0

2 2 3 3

Sec. 2 4 6 9 11 1

MK 5 5 5 10 15 1

Maint. 1 2 3 4 5 2

MiS 2 4 6 8 10 0

GrS 4 7 11 14 18 21 25 28 1

Lv

Sec. 2

MK 10

Maint. 1

MiS 2

2 2 3 3

Sec. 1 2 4 6

MK 5 10 15 20

Maint. 1 2 3 4

MiS 2 4 6 8

GrS 4

Lv

Prim. 5

Sec. 8

MK 10

Maint. 1

MiS 2

7 11 14 18 21 25 28 1

A/C/D/S/P/W KI Absorption Maximum Value Up to 5 Up to 10 Up to 15 Up to 20 Up to 25 Unlimited A/C/D/S/P/W Trapping Trapping 4 6 8 10 12 14 16 18 20 A/C/D/S/P/W ~ Spirit Trap 2 2 3 3

2 2 3 3

GrS 4 7 11 14 18 21 25 28 1

Lv

Prim. 1 2 4 6 8 10 X

Sec. 2 4 6 9 11 13 3

MK 5 10 15 20 25 30 4

Maint. 1 1 2 2 3 3 3

MiS 2 2 4 4 6 6 0

2 2 3 3

GrS 4 7 11 14 18 21 25 28 0

Lv

Prim. 2 3 4 5 6 8 10 14 18 X

Sec. 4 5 6 8 9 11 13 18 22 2

MK 5 10 10 15 20 25 30 35 40 1

Maint. 1 2 3 4 5 6 7 8 10 0

MiS 2 4 6 8 10 12 14 16 20 2

Prim. 1 Physical Shock Prim. 1 X

Sec. 1

MK 5

Maint. 1

MiS 2

A/C/D/S/P/W GrS 4 7 11 14 18 21 25 28 1 Lv

Sec. 2 1

MK 5 3

Maint. 1 1

MiS 2 0

2 2 3 3

Damage Resistance Life Points Prim. 100 2 200 3 300 4 400 5 600 8 800 12 1000 14 1200 18 1500 22 A/C/D/S/P/W X ~ Regeneration Option 100 250 500 Mirage Mirages 1 2 4 6

Sec. 4 5 6 8 11 15 18 22 26 0

MK 5 5 10 15 20 25 30 35 40 3

Maint. 1 1 2 3 4 5 8 10 12 3

MiS 2 2 4 6 8 10 15 20 24 3

GrS 4

Lv Prim. 1 2 4 Sec. 1 2 4 MK 5 10 15 Maint. 1 2 3 MiS 2 4 6

GrS 4

Lv

GrS 4 7 11 14

Lv

Prim. 1 2 4 6

Sec. 2 4 6 9

MK 5 5 10 10

Maint. 1 2 3 4

MiS 2 4 6 8

18 21 25 28 1

2 2 3 3

10 15 20 25 A/C/D/S/P/W ~ Non-detection Option 80 120 140 180 240 280 320 440

8 10 12 14 2

11 13 15 18 3

15 20 25 30 3

6 8 10 12 X

12 16 20 24 1

GrS 4 7 11 14 18 21 25 28 0

Lv

2 2 3 3

Prim. 1 2 3 4 5 6 7 8

Sec. 1 2 3 4 5 6 7 8

MK 5 10 10 15 15 20 20 30

Maint. 1 1 2 2 3 3 4 4

MiS 2 2 4 4 6 6 8 8

GrS 4 7 4 4 4 7 7 1

Lv

~ Change in Appearance Prim. 2 ~ Phantasmal Illusions Option Prim. PsR 140 3 PsR 180 4 PsR 240 6

Sec. 2

MK 10

Maint. 2

MiS 4

Sec. 3 4 6

MK 10 15 20

Maint. 2 3 4

MiS 4 6 8

2 Energy Shield Life Points 100 200 300 400 500 800 1000 1250 1500 2000 A/C/D/S/P/W ~ Regeneration Option 100 250 500 Prim. 2 3 4 5 8 12 14 18 22 26 3 Sec. 4 5 6 8 11 15 18 22 26 32 2 MK 5 5 10 15 20 25 30 35 40 45 3 Maint. 1 1 2 3 4 5 8 10 12 14 2 MiS 2 2 4 6 8 10 15 20 24 28 0

Prim. 1 2 4

Sec. 1 2 4

MK 5 10 15

Maint. 1 2 3

MiS 2 4 6

Supernatural States PhR to Pass Prim. 40 1 60 2 80 3 100 5 120 6 140 8 160 14 180 20 200 28 A/C/D/S/P/W X

Sec. 2 4 5 8 9 11 18 24 32 4

MK 5 5 10 15 20 20 35 50 80 4

Maint. 1 1 2 3 4 5 6 8 10 4

MiS 2 2 4 6 8 10 12 16 20 0

~ Added State: Option Minor Action Penalty Greater Action Penalty Blindness Char. Reduction (one) Char. Reduction (all) Damage Double Damage PhR Reduction PsR Reduction Fascination Partial Paralysis Fear Terror Pain Extreme Pain Illusion Greater Illusion Phantasmal Illusion Drain KI Coma Control Drain Life Total Paralysis Unconsciousness Death

Prim. 1 4 6 2 5 1 5 2 2 6 6 3 6 3 6 7 9 11 8 14 14 8 12 12 20

Sec. 1 4 6 2 5 1 5 2 2 6 6 3 6 3 6 7 9 11 8 14 14 8 12 12 20

MK 5 5 15 10 15 5 10 10 10 10 10 10 15 10 15 10 15 20 20 40 40 15 20 35 50

Maint.

MiS

~ Predet. Condition: Option Prim. Attack Kiss 1 Physical Contact 2 Mutual Visual Contact 8 Visual Contact (one) 12 Heard (one) 13 Along the Ground 12 Visual Contact (all) 16 Inhaled 20 Heard (all) 18 Along the Ground 2 18 ~ Range of Effect Range of Effect 1m 5m 10m 25m 50m 100m 150m 500m Impact Impact 4 6 8

Sec. 1 2 8 12 13 12 16 20 18 18

MK 10 5 15 30 35 30 40 50 45 45

Maint.

MiS

Prim. 1 3 5 8 12 15 20 25

Sec. 1 3 5 8 12 15 20 25

MK 5 5 10 10 15 20 25 30

Maint.

MiS

Prim. 1 2 3

Sec. 2 4 5

MK 5 5 10

Maint. 1 2 3

MiS 2 4 6

10 12 14 16 18 20 A/C/D/S/P/W ~ Attract

4 5 6 8 10 12 X

6 8 9 11 13 15 2

10 15 20 25 30 35 3

4 5 6 7 8 10 0

8 10 12 14 16 20 1

Prim. 1 Interruption PhR Difficulty Dam. Dam. +20 Dam. +40 Dam. +60 Dam. +80 Dam. +100 Dam. +120 A/C/D/S/P/W

Sec. 1

MK 5

Maint. 1

MiS 2

Prim. 1 2 4 6 8 12 16 X

Sec. 2 4 6 9 11 15 20 3

MK 5 10 15 20 25 30 35 3

Maint. 1 2 3 4 6 8 10 2

MiS 2 4 6 8 12 16 20 1

~ Type of Interruption: Option Prim. KI 2 Magic 2 Psychic 2 Brand: Attack Minor Prolonged Minor Eternal Minor Greater Prolonged Greater Eternal Greater A/C/D/S/P/W Intangibility Prim. 3 X

Sec. 2 2 2

MK 5 5 5

Maint. 1 1 1

MiS 2 2 2

Prim. 4 8 14 10 14 20 X

Sec. 6 10 16 13 17 23 2

MK 10 20 40 25 35 55 3

Maint. 2 2 4 4 4 6 3

MiS 4 4 8 8 8 12 0

A/C/D/S/P/W ~ Affect Others Option Simple Extended ~ Fusion

Sec. 3 3

MK 10 3

Maint. 2 3

MiS 4 0

Prim. 1 3

Sec. 1 3

MK 5 10

Maint. 1 2

MiS 2 4

Prim. 2 Critical Enhancement (Single) Damage Bonus Prim. "+10" 2 "+25" 3 "+40" 4 "+50" 5

Sec. 2

MK 10

Maint. 2

MiS 4

Sec. 4 5 6 8

MK 5 5 10 15

Maint. 1 2 3 4

MiS 2 4 6 8

"+75" "+90" "+100" "+125" "+150" "+175" "+200" A/C/D/S/P/W ~ Automatic Critical

8 12 14 18 22 26 30 X

11 15 18 22 26 32 36 2

20 25 30 35 40 45 50 2

6 8 10 12 14 16 18 1

12 16 20 24 28 32 36 0

Prim. 8

Sec. 8

MK 30

Maint. 4

MiS 8

Critical Enhancement (Multiple) Damage Bonus Prim. Sec. "+10" 3 5 "+25" 5 8 "+40" 7 9 "+50" 9 12 "+75" 12 15 "+90" 16 20 "+100" 18 22 A/C/D/S/P/W X 2 ~ Automatic Critical Prim. 8 Attack Mirroring Prim. 12 3 Sec. 15 X Sec. 8

MK 10 20 25 35 50 60 65 2

Maint. 2 4 6 8 10 12 14 1

MiS 4 8 12 16 20 24 28 0

MK 30

Maint. 4

MiS 8

A/C/D/S/P/W ~ Target Choice

MK 30 3

Maint. 8 2

MiS 16 0

Prim. 2 ~ Mirroring Esoteric Abilities Prim. 4

Sec. 2

MK 10

Maint. 2

MiS 4

Sec. 4

MK 20

Maint. 1

MiS 2

Disadvantages GrS 4 1 Lv Exhaustion Loss of Fatigue "-2" "-4" "-6" Elemental Binding Option Fire Air Water Earth Light Dark Fire/Air Fire/Water Fire/Earth Fire/Light Fire/Dark Air/Water Air/Earth Air/Light Air/Dark Water/Earth Water/Light Water/Dark Earth/Light Earth/Dark Light/Dark Specialized Attack: Specialization Against Block Against Dodge Damage Resistance Tied to a Weapon: Weapon Weapon Type Specific Weapon MK -5 -10 -15 Lv

GrS 4 1

Lv

GrS 4 1

Lv

GrS 4 1

Lv

GrS 4 1

Lv

GrS 4 1

Lv

MK -15 -15 -15 -15 -15 -15 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10 -10

Lv ELEM_FIRE ELEM_AIR ELEM_WATER ELEM_EARTH ELEM_LIGHT ELEM_DARK ELEM_FIREAIR ELEM_FIREWATER ELEM_FIREEARTH ELEM_FIRELIGHT ELEM_FIREDARK ELEM_AIRWATER ELEM_AIREARTH ELEM_AIRLIGHT ELEM_AIRDARK ELEM_WATEREARTH ELEM_WATERLIGHT ELEM_WATERDARK ELEM_EARTHLIGHT ELEM_EARTHDARK ELEM_LIGHTDARK

GrS 4 1

Lv

MK -10 -10 -10

Lv

GrS 4 7 11 14 18 1

Lv

MK -5 -10

Lv

2 3

GrS 4

Lv

Limited Circumstance: Circumstance MK Suffers Damage -10 Half Life Points -10 Quarter Life Points -15 Negative Life Points -25

Lv

GrS 4 7 11 14

Lv

Combat Circumstance: Circumstance MK knocked down -5 trapped -5 from behind -5 surprised -5 blinded -5 Complex

Lv

GrS 4

Lv

MK -5 Lv Conditions: Circumstance Unsheathe Flying Charging Mounted Day Night Certain Terrain Certain Time Reduced Damage Option No Damage Half Damage 2 2 3 3 Specialized Defense: Specialization Physical Projectile KI Spell Psychic Exterminator: Exterminator Humanoids Type of Being Specific Being

Lv 2

GrS 4 4 7 7 11 11 1

2 2 2 3

MK -5 -5 -5 -5 -10 -10 -10 -20

Lv

GrS 4 7 11 14 18 21 25 28 35 2

Lv MK -20 -10 Lv

MK -5 -10 -10 -15 -15

Lv

GrS 4

Lv MK -5 -10 -30 Lv

GrS 4 1

Lv

GrS 4 4 7 11 14 18 28 35 42 1

Lv

Excessive Energy Use MK -15 Weapon Loss MK -10 Action Penalty Penalty "-50" "-75" "-100" "-125" "-150" Predetermination MK -20 Advance Preparation Preparation 1 minute 1 hour 1 day

Lv

Lv

2 2 3

MK -10 -15 -20 -25 -30

Lv

2 2 3

GrS 4 7 11

Lv Lv 2

GrS 4 7 11 14

Lv

MK -10 -15 -25

Lv

21 28 35 42 0

2 2 2 3

Elemental Requirements Option MK 2+ Intensities -5 8+ Intensities -10 Vital Sacrifice Sacrifice 25 LP 50 LP 75 LP 100 LP All LP Char. Sacrifice: Sacrifice Agility Constitution Dextery Strength Intelligence Perception Power Willpower Defenseless MK -15

Lv

GrS 4 4 7 7 11 11 14 14

Lv

MK -5 -10 -15 -20 -25

Lv

2 2 3

2 2 3

GrS 7

Lv

GrS 7 11 14

Lv

MK -30 -30 -30 -30 -30 -30 -30 -30

Lv

Lv

GrS 4 4 7 11 14 18 28 35 42 49 X

Lv

Overload Overload 5 Turns 20 Turns Final Technique

MK -5 -10

Lv

2 2 2 3 3

MK -55 Maintained Technique Maintained MK Level 1 -5 Level 2 -10 Level 3 -15 Limited Uses Limited Uses 20 Uses 10 Uses 5 Uses 3 Uses 1 Use

Lv 2

Lv 2 3

GrS 4 7 11

Lv MK -10 -20 -25 -30 -40 Lv

GrS 4 4 7 11 14 18 21 28 35 1

Lv

2 2 3

2 2 3 3

Determined Condition Complexity MK easy -5 common -10 uncommon -15 complex -20 most complex -25

Lv

GrS

Lv

2 2 2 2 2 2 3

GrS

Lv

2 2 2 3 3 3 3

GrS

Lv

2 2 3 3

GrS 4 7 11

Lv

14 18 21 25 28 35 1

2 2 3 3

GrS 4

Lv

GrS 4 7 11 14 21 28 35 0

Lv

2 2 3

GrS 4 4 4

Lv

GrS 7 7 14 14 14 21 1

Lv

2 2 2

GrS 7 1

Lv

GrS 4 7

Lv

GrS 7

Lv

GrS 4 7 11 14

Lv

21 28 35 42 49 56 63 1

2 2 3 3

GrS 14

Lv

GrS 4 14 21 28 35 42 49 1

Lv

2 2 3 3

GrS 14

Lv

GrS 28 1

Lv 2

GrS 7

Lv

GrS 4

Lv

Numbers Numbers+ 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45 45 46 46 47 47 48 48 49 49 50 50 51 51 52 52 53 53 54 54 55 55 56 56 57 57

Expander

58 59 60

58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116

117 118 119 120

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