Escolar Documentos
Profissional Documentos
Cultura Documentos
Requires the use of the Dungeons and Dragons Players Handbook, Third Edition, Published by Wizards of the Coast.
Contents
INTRODUCTION .................................................................3 THE TREASURES................................................................4 Armor.......................................................................................4 Clothing ...................................................................................6 Unusual Material: Ablemalle Wood ........................................6 Jewelry.....................................................................................7 Unusual Material: Dri Wood Paper ........................................7 Miscellaneous ........................................................................10 Unusual Material: Hell Iron .................................................10 Unusual Material: Nilbog Flesh ...........................................11 Weapons.................................................................................20 OGL ......................................................................................22
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Another 101 Mundane Treasures is copyright 2003 Philip Reed. Cover and interior art copyright Christopher Shy, used with permission. All text in this book is designated as open game content. You may not distribute this PDF without permission of the author. Dungeons & Dragons and Wizards of the Coast are Registered Trademarks of Wizards of the Coast and are used with permission.
Several PDF products are available from www.rpgnow.com or www.philipjreed.com. For limited edition print products, visit www.philipjreed.com. For art prints by Christopher Shy, visit www.studioronin.com.
A special thanks to everyone who purchased the 101 Mundane Treasures and the authors who submitted items for this sequel. 2 of 22
Introduction
Back for more? Good! This PDF presents just what the title claims, another 101 mundane treasures. You no doubt already own the original product 101 Mundane Treasures but if you dont youre still in great shape. Nothing in this PDF requires the first one. If you dont already own 101 Mundane Treasures you may want to visit www.rpgnow.com today and grab a copy. With the two PDFs youll have well over 200 treasure items for your next fantasy game. And if you do already have the original, get ready for more of the same! Now trust me, that sentence sounds a lot worse than things actually are. This PDF isnt just a rehash of what you found in the first PDF . . . these are completely different treasures!
Name
Appearance: What the item is and looks like including current state. What can be seen by looking at it. This is written to be read (or paraphrased) to a player when he finds this item. Appraise Information: The information that can be learned from a successful Appraise check. This section includes the Appraise DC and gold piece value of the item. Special Rules: Any special game rules the item requires.
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The Treasures
What follows is the meat of this book. These treasures are broken down into different categories to make finding specific treasures easier for the gamemaster. All treasures are listed alphabetically under their individual categories. Gamemasters should make a small mark next to each treasure as it is used so that they dont accidentally introduce the same item to their campaign more than once. (Doing so on purpose would have to be for reasons I leave to your own twisted imagination.) Special Rules: Each time the wearer of the armor is hit in combat there is a 15% chance that 15 points of damage will, instead of harming the wearer, heal him. Weight: 15 lbs.
Black Shield
Appearance: This large black shield is curved on the outside. The surface is very smooth and shiny and seems to have a waxy coating. It is held with the leather straps connected to the inside. Appraise Information: DC12. This shield is made from the back a giant beetle. The shield can reflect light. Value: 50 gp (20 gp for the shield, 30 gp for the beetle shell). Special Rules: If the user of the shield concentrates for a whole round he can reflect the light into his enemies eyes. He then has 75% chance to blind him for a round. This only works with a light source.
ARMOR
The following treasures are all classified as armor. These include, in addition to full suits of armor, individual components such as helmets. Shields are also included in this category.
Assassins Leathers
Appearance: This black suit of leather armor is in excellent condition and decorated with dozens of small metal spikes, each one painted black. A series of small pouches have been sewn into the chest and sleeves of the armor, each one just large enough to hold a throwing knife or star. The straps the secure the armor to the wearer are a dark red in color. Appraise Information: DC 12. This suit of masterwork spiked armor bears the sign of a great assassin, Black Morgue, along the neck. The assassin operated in the northern cities some two hundred years ago and is rumored to live on today, running a secret cabal of assassins and mages. Value: 225 gp (25 gp for the armor, 150 gp for masterwork, and 50 gp for historical value). Special Rules: Reduce armor check penalties by 1. Weight: 20 lbs.
Emerald Chainmail
Appearance: This suit of chainmail is deep green in color and bears , on the chest, the symbol of a flaming fist raised to the air. The chainmail is in rough shape, with several large section of chain missing from the back and dark, brown stains surrounding the holes. Appraise Information: DC 12. This suit of chainmail is constructed of steel, silver, and platinum and has been painted a deep, bright green. The chainmail is in need of repair. The symbol and color of the armor has no historical significance. Value: 35 gp (The materials are worth 35 gp, if repaired the value would increase to 335 gp). Special Rules: None. Weight: 40 lbs.
Crazdocks Chainmail
Appearance: This chainmail is red in color with the symbol of an open eye painted on the chest. It is in excellent condition though a few spots on the back show signs of repair. The chainmail does not include gauntlets. Appraise Information: DC 12. This masterwork suit of chainmail is constructed of a steel and electrum mixture and has been painted a dull red. It was worn, fifty years ago, by the human warrior Crazdock the Thirsty. Crazdocks symbol, the open eye, was painted on all of his equipment.
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Crazdocks Gauntlets
Appearance: Being the type of shopkeeper that he is, the Mad Merchant is offering these red, mitten-style gauntlets separate of the chainmail he purchased them with. The back of the right gauntlet features the same eye design as found on Crazdocks chainmail (above). Appraise Information: DC 12. These gauntlets are constructed of a steel and electrum mixture and painted red. The gauntlets are secured to the steel chain glove with iron rings. Value: 193 gp (8 gp for the gauntlets, 150 gp for masterwork, 15 gp for the metal, and 20 gp for historical value). Special Rules: The mitten nature of the gauntlets forces a circumstance modifier of -4 on all Dexterity checks. Weight: 1 lb.
Shield of Night
Appearance: This steel shield with frayed and worn leather straps, with two dozen small metal stars. The shield is in almost perfect condition except for a large gash in the face and the condition of the straps. Appraise Information: DC 12. Other than the stars, which are electrum, this shield is fairly common. Value: 44 gp (20 gp for the shield and 1 gp for each electrum star). Special Rules: None. Weight: 15 lbs.
Kediavudds Helm
Appearance: A zischagge helmet, this helm is intended to protect against long bladed weapons such as swords. The helmet features a wide, hat-like brim and long cheekguards that frame the wearers face.
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CLOTHING
These treasures are finely-crafted clothes including gloves, fashionable coats and shirts, and even worn and filthy clothing..
Value: 330 gp (5 gp for the open coat, 75 gp for the silk, and 250 gp for the artistry and age of the coat). Special Rules: None. Weight: 6 lbs.
Fur Shoes
Appearance: These low boots are made with a thick black brown fur. The fur is on the outside. Black leather and black buckles keep the shoes closed. Appraise information: DC 15. These shoes are made from the fur of a dire bear. The buckles are made from iron and were painted black. Value: 202 gp (2 gp for the shoes, 200 gp for the dire bear fur) Special: The thick fur gives a +2 circumstance bonus to move silently checks on a hard surface.
Nobles Shirt
Appearance: This silk shirt is dyed purple and is inlaid with gold string. The buttons are green stones that are fastened with a loop of purple silk. The sleeves are short and frilled at the ends. Appraise Information: DC 12. The silk is of very smooth and of very fine quality. The purple is a little faded. The stone buttons are emeralds and have been cut with great craftsmanship Value: 363 gp (1 gp for the shirt, 10 gp for the gold thread, 2 gp for the dye, 70 gp for each emerald) Special Rules: None. Weight: 1 lb.
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inside the robes. A belt of black leather is sewn to the robes so that it may never be lost. Appraise Information: DC 14. The robes are made of velvet and leather. The symbol is that of the Watchers of Man, a long-dead society of nonhumans who studied humanity thousands of years ago. Value: 322 gp (2 gp for the robes, 25 gp for the leather and velvet, and 295 gp historical value of the robes). Special Rules: None. Weight: 5 lbs.
Silk Cape
Appearance: A beautiful, long silk cape red on one side and white on the other. A clasp at the neck, metal and white in color, holds the cape about the wearers neck. It is reversible, allowing the wearer to have the red or white side showing when it is worn. The clasp locks with a simple mechanical device that is adorned with a single white gemstone. Appraise Information: DC 14. The gemstone is white onyx. The clasp is constructed of platinum. The silk is a sturdy, valuable material brought from the far eastern lands. Value: 241 gp (45 gp for the onyx gemstone, 19 gp for the clasp, 175 gp for the silk, and 2 gp for the cape). Special Rules: None. Weight: 2 lbs.
Noblemans Boots
Appearance: These high black boots, fashioned of the richest leathers, are decorated with a dozen small red gemstones. The metal buckles on the boots are polished to a high shine. Appraise Information: DC 12. The gemstones are small rubies. The buckles are silver-plated iron. Value: 308 gp (3 gp for boots, 25 gp for each ruby, and 5 gp for the buckles). Special Rules: None. Weight: 3 lbs.
JEWELRY
Rings, medallions, crowns, masks, and other fine pieces of jewelry created for the wealthy.
Afayhans Ring
Appearance: A white metal ring with a single black gemstone set into the forehead of a sculpted skull. This ring is small, too small to fit on the finger of an average man. Appraise Information: DC 15. Afayhan, Emperor of the longdestroyed Kingdom of Necromancers, wore this ring as a symbol of his power for many years. This ring can be identified as his by the writing on the inside of the rings band. The ring is made of platinum and the stone is a doomed diamond, a rare diamond said to have evil properties. Value: 2,515 gp (15 gp worth of platinum, 1,000 gp for the gemstone, 1,000 gp for the artistry, and 500 gp for the historical value of the ring). Special Rules: None. Weight: <1 lb.
Ragged Smock
Appearance: This loose fitting garnet is worn and abused, more rags than clothes. The odor on the smock is horrendous and disgusting. Appraise Information: DC 1. It takes no skill at all to identify this as garbage. Value: None. Special Rules: None. Weight: 1 lb.
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Black Scepter
Appearance: This scepter is a two foot long shaft of gnarled, black wood that is topped with a bright metal claw that is grasping a red gemstone. Its fairly heavy and could, in extreme circumstances, be used as a club. Appraise Information: DC 12. The wood is a fairly common black oak that grows along the banks of the western lakes. The claw is beautifully fashioned from silver-plated steel. The gemstone is a large fire opal that, when studied carefully, is filled with tiny imperfections. Value: 276 gp (6 gp for the wood, 50 gp for the metal claw, and 220 gp for the fire opal). A perfect fire opal of this size would be worth 1,250 gp. Special Rules: None. Weight: 12 lbs.
Ceremonial Mask
Appearance: This exotic mask is carved from rosewood and is sealed with a mixture containing fine mica dust and powdered blue quartz. A decorative silver plate resembling a moon has been set into the forehead. Set into the mouth region there is sixteen rock crystals that serve as fangs. Circling the eye openings are forty settings of mother of pearl. A section of albino boar hide serves for hair and is securely attached to the mask with tiny iron studs. Appraise Information: DC 15. This mask is quite beautiful and requires extensive appraising to accurately identify the total value. Value: 878 gp (20gp for the masks body, 25gp for the sealant, 10gp for the moon, 2sp for each setting of mother of pearl, 50gp for each rock crystal, 15gp for boar hair) Special Rules: None, Weight: 3 lbs.
Crown of Destruction
Appearance: A large metal crown with six long spikes protruding from the top, ringing the wearers head. Six skulls are engraved in the crown, evenly spaced apart. Appraise Information: DC 12. The crown is made entirely of steel. Its name comes from the word destruction that is engraved on the inside. The exact origin of the crown is unknown though many believe that it was worn a thousand years ago by the goblin king, Rackkarzak. Value: 515 gp (65 gp for the crown and 450 gp for the artistry and age). Special Rules: None. Weight: 11 lbs.
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Crown of Lightning
Appearance: This heavy golden crown is topped with silver-color spikes shaped like lightning bolts. An inscription along the inside of the crown reads lightning in an ancient human tongue. The gold color has rubbed away in places. Appraise Information: DC 12. The crown is constructed of steel and plated in gold. The lightning bolts are made of pure silver and are joined to the steel crown with masterful welds that cannot be seen by common folk. The crown was crafted thousands of years ago for a human king who enslaved many of his own kind and waged war on the goblin tribes of the south. The king was slain in battle and his body, including all possessions, was never seen again. It is rumored that marauders from the western deserts discovered the site of the battlefield and claimed all items of value but these rumors have never been proven. Value: 1,250 gp (200 gp for the craftsmanship of the crown, 25 gp worth of gold plating, 125 gp for the silver lightning bolts, and 900 gp for the artistic and historical value of the crown). Special Rules: Wearing the crown for any length of time is tiring and puts a great deal of strain on the wearers neck. All Strength and Constitution checks suffer a -1 circumstance penalty when the crown is worn. Weight: 17 lbs.
were loyal to him and his cause. Value: 89 gp (7 gp worth of silver, 2 gp for the electrum, and 80 gp for the artistic and historical value of the piece). Special Rules: None. Weight: 1 lb.
Ring of Hell
Appearance: This heavy metal ring is a dark red in color, almost the color of dried blood. Silver metal thread is wrapped tight about it, giving it a slight shine when held in the light. Appraise Information: DC 14. The ring is constructed of a rare metal known as hell iron. Its exact age is unknown though most estimate that it is 500 years old. Value: 82 gp (2 gp for the ring, 50 gp for the hell iron, 5 gp worth of silver, and 25 gp for the age and artistry of the ring). Special Rules: None. Weight: 1 lb.
Silver Anklet
Appearance: This simple silver chain locks with a screw-like mechanism. A silver plate fastened to the chain bears the mark of a feather. Appraise Information: DC 12. This is a simple piece of jewelry commonly worn by girls and young women in prosperous societies. Value: 3 gp. Special Rules: None. Weight: <1 lb.
Gold Collar
Appearance: A tight-fitting metal collar that locks in place with an elaborate mechanical clasp. Engravings depicting goblins circle the entire collar. Appraise Information: DC 13. The collar is constructed of gold-plated metal. It is fairly common among the nobles though the engravings on this particular collar are peculiar. There are no identifying marks on the collar. Value: 18 gp (7 gp for the gold collar and 11 gp for the artistry). Special Rules: None. Weight: 2 lbs.
Silver Broach
Appearance: A 5 round silver broach with a single green gemstone set in the center and a dozen small red gemstones set carefully around it. Appraise Information: DC 12. This broach is constructed of pure silver. The green gemstone is a flawed spinel stone while the red stones are imperfect sardonyx. Value: 64 gp (1 gp for the broach, 27 gp for the spinel, and 3 gp for each sardonyx). Special Rules: None. Weight: 1 lb.
Snake Amulet
Appearance: A white gold chain necklace about 40 in. long. The ends are secured together with a circular amulet shaped as two snakes twisted around each other. One snake is golden and the other is silver. Appraise information: DC 15. The chain is made of a gold/mithril alloy that makes it very durable and pretty. The gold snake is made of gold and the silver one is made of silver
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MISCELLANEOUS
These treasures do not fit in the other categories in this book. The following items range from finely crafted art objects to pieces of junk.
Assassins Goblet
Appearance: This metal goblet, white in color and bejeweled with ten small red gemstones, stands about 8 high. The inside of the goblet is bright red in color. Appraise Information: DC 14. The goblet known as an assassins goblet. Assassins use goblets like this to kill their targets with a poison that is coated on the inner surface. The poison lies dormant until wine is added. At that time the poison becomes active, striking the victim within five minutes of consumption. Once used the poison must be readministered to the goblet. The gemstones are rubies. Value: 965 gp (15 gp for the goblet, 250 gp for the poison, and 70 gp for each ruby). Special Rules: The poison is quite deadly (DC 15, 1d12 hp initial damage, 2d6 temporary Con secondary damage). Weight: 1 lb.
Winged Amulet
Appearance: A gold amulet sculpted in the shape of an angel. The wings of the angel, silver in color, are spread wide. The eyes of the angel are made of small, white gemstones. Appraise Information: DC 15. The entire piece is a marvelous work of art. The amulet is without a chain though the hook to thread a chain through is still intact. The gemstones are white onyx. The amulet is at least two hundreds years old and free of markings. The wings are slightly worn but a mastercraftsman could repair the damage with a day of work. Value: 702 gp (2 gp for the amulet, 100 gp for the gold and silver, and 600 gp for the artistry and age). If in pristine condition, the amulet would be worth 750 gp. Special Rules: None. Weight: <1 lb.
Bag of Bones
Appearance: This large canvas bag is tightly closed and secured with a thick rope. It rattles when shook. Opening the bag reveals a few dozen bones of various humanoid species. The bag has the unmistakable odor of death about it and many of the bones are still decorated with bits of dried flesh and blood. Appraise Information: DC 10. The bag has absolutely no value. Spellcraft check DC 15. The bones are useful in some necromantic rituals and the casting of some necromantic spells. Value: None. 20 gp to a spellcaster. Special Rules: None. Weight: 11 lbs.
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Barbers Tome
Appearance: This red leather tome is titled The Gentleman Barbers Manual Of Trimming, Bloodletting, And Teeth Wrenching and is written by Frederick Scarletcobble. The corners and spine of the book are protected by hammered silver. Two garnets adorn the spine and a single garnet adorns each of the eight corner plates. Appraise Information: DC 10. Though now quite rare for one to find a copy, this barbers manual is quite popular and easy to appraise. Value: 360gp (15gp for the book, 8 silver corner plates worth 1gp each, silver spine worth 2gp, 8 garnets worth 40gp each, 15gp for the reading interest) Special Rules: If a character is willing to spend 40 hours and 80xp researching the contents of this book, then the character gains a permanent +1 bonus to Profession: Barber checks., Weight: 3lbs.
Brazier
Appearance: A small metal bowl standing on three clawed feet with two wooden handles on either side of it. The bowl is silver-colored on the inside and a deep, rich red on the outside. Small leaf patterns are engraved along the outside edge of the bowl, circling it completely.
Bottle of Cologne
Appearance: A small, metal container with an open top thats currently sealed with a cork. Removing the cork reveals a clear, pleasantsmelling liquid. The container is labeled love in elvish. Appraise Information: DC 12. This bottle of elvish cologne is quite commonly used by nobles of elvish and human communities. Value: 15 gp. Special Rules: The wearer of this cologne receives a +1 circumstance bonus to all Charisma checks for a period of two hours after the cologne has been applied. There is enough cologne in the bottle for twenty applications. Weight: <1 lb.
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Clay Jug
Appearance: This medium sized clay jug is rather plain. It is made of smooth plain clay. Its top is sealed and its spout is stopped with a piece of cork. Inside the jug is about two gallons (8 liters) of whitish green wine Appraise Information: DC 12. The jug is plain clay and not worth very much. The wine is made from rare Golden grapes. It is pretty old and very mature. Its exceptionally smooth and leaves no after taste. Value: 152 gp (2 gp for the jug, 150 gp for the wine) Special Rules: None. Weight: 3 lbs.
Clouded Glasses
Appearance: A pair of round pieces of dark glass held in a wire frame that fits over a persons eyes. Appraise Information: DC 12. The pieces of glass are cheap pieces of glass that have been smoked. It is a little hard to see through them. The wire is plain iron. Value: 5 gp (4 gp for the glass, 1 gp for the iron frames) Special Rules: Wearing the glasses gives a 2 bonus to spot and search checks but gives a +3 bonus resist being blinded. Weight: <1 lb.
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Cork Sculpture
Appearance: A 15 metal cube covered with glass plates on all sides. Inside is an intricate sculpture of a dragon, completely carved out of cork. The glass is cracked in places but it could easily be removed and replaced. Appraise Information: DC 12. This sculpture is from the far east where this type of artwork is common. Value: 244 gp. Special Rules: None. Weight: 25 lbs.
Cowards Hand
Appearance: This mummified human hand carries the branding of a coward on the palm. Though well preserved, the hand has been dyed a deep, pungent shade of yellow. The stump of the wrist ends in a silver cap that is hung by a looped chain of silver. Around the cap are five settings of polished turquoise. Appraise Information: DC 14. It appears that this hand was originally attached to the body of a coward who may have been killed by a wizard or adept. Value: 205 gp (25 gp for the mummified hand, 30gp for the silver chain, 25gp for the silver cap, 5gp for each turquoise setting, 100gp for collector interest in the bizarre trembling properties) Special Rules: Though lacking in any real magic properties, the hand trembles whenever a creature radiating fear comes within 90 of this object. Weight: 3 1/2 lbs.
Door Knocker
Appearance: This 12 x 6 door knocker is constructed in the shape of a dragon. The knocker portion (the piece that you knock with) is the dragons lower jaw. The knocker is made of heavy metal that has been painted black and is very heavy. The eyes of the dragon are empty sockets. The teeth are bright, shiny metal. Appraise Information: DC 12. This steel knocker likely came from the front door of a nobles home. The eye sockets no doubt held valuable gemstones. The teeth are polished steel that has not been painted. Value: 50 gp (25 gp for the knocker, 25 for the sculpture). It is unknown what this would be worth if the gemstones were not missing. Special Rules: None. Weight: 15 lbs.
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Gold Rose
Appearance: This is a beautifully crafted gold rose. The flower is made of gold and the stem is made of silver. It looks as if someone took a real rose and transformed it into this form Appraise information: DC 20. The Flower is made from layers of gold leaf pressed together. The stem blends in seamlessly into the flower. It is covered in silver thorns and a single silver leaf. The artist has put many hours into crafting this work of art. Value: 125 gp (15 gp for the gold, 10 gp for the silver, 100 gp for the craftsmanship of the rose) Special: None. Weight: 5 lbs.
Gold Teeth
Appearance: This small canvas bag closes with a simple pullstring that is looped through the edges. When opened, the bag is a flat circle of canvas cloth. Inside is a few dozen small teeth, each made completely of gold. The teeth have been carefully polished. Appraise Information: DC 10. These teeth can be used to replace ones lost in combat or through natural decay. Value: 49 gp (1 gp for the bag and 2 gp for each tooth). Special Rules: None. Dentistry in your campaign is your concern, not mine. Weight: 8 lbs.
Gold Pieces
Appearance: A small cloth pouch that is tied closed with a string. Inside it are a couple (2D12) of gold fragments. Appraise information: DC12. The pouch is very simple. Each gold fragment is worth 1 gp. This is apparently someones crude purse. Value: The pouch is worthless. Each gold fragment is worth 1 gp. Special Rules: None. <1 lb./coin.
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Value: 1,185 gp (85 gp for the device, 200 gp worth of platinum, and 900 gp for the pieces artistic value). Special Rules: When trapped inside the device, the victim suffers 1d4 points of damage every minute until dead or rescued. Weight: 325 lbs.
Ivory Figurine
Appearance: Carved from a solid piece of ivory, this figure stands 12 tall and is in the shape of a kneeling demon. It has only one wing, the other one broken off and missing. Appraise Information: DC 12. Ivory sculptures such as this one are uncommon and typically found only in the wealthiest of homes. It is possible that this one could be repaired but it will never be as valuable as it once was. Value: 16 gp. A perfect sculpture like this would sell for 100 gp. Special Rules: None. Weight: 3 lbs.
Jade Hookah
Appearance: This beautiful smoking apparatus is made from fine jade and features a cord of heavy woven silk that ends with a gold mouthpiece. There are ornate workings of wrought silver and gold set in the body of the hookah with eight large settings of lapis lazuli. Appraise Information: DC 16. Due to the extensive craftsmanship involved in this hookah a full appraisal is best made by a jeweler or gem collector with a fair degree of background in culture and history. Value: 1745 gp (1,500 gp for the jade body, 100 gp for the gold designs, 50gp for the silver designs, 3gp for the silk cord, 12gp for the gold mouthpiece, 10gp for each setting of lapiz luzli) Special Rules: None, Weight: 8 lbs.
Iron Maiden
Appearance: A large metal coffin with two doors that are lined with spikes on the inside. The head of the coffin is shaped like that of a medusa and, overall, the coffin has a humanoid-like appearance. The sculpting makes this a beautiful work of art but the true purpose of the device scars the beauty. The coffin has been carefully painted to make the medusa as life-like as possible. Appraise Information: DC 14. This device is, as you already know, used to slowly torture and execute others. Humans and similar-sized creatures fit perfectly within the confines of the spike-lined coffin. Even though it is an instrument of death it is a highly valuable work of art. The metals used in the construction of the device are primarily steel and iron though the spikes and many decorative elements of the piece are made of platinum.
Jar of Spices
Appearance: This dark red clay jar is sealed tight with a sheet of leather that has been wrapped about it. Opening the jar reveals a fine red powder that smells of cinnamon. Appraise Information: DC 12. The jar and leather are fairly common. The crushed powder is cinnamon and quite valuable among the southern lands where the spice is in short supply. Value: 19 gp (1 gp for the jar and leather, 6 gp for each pound of the spice). Special Rules: None. Weight: 4 lbs.
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identified as The Citadel. Appraise Information: DC 16. The Tribunal of Arcane Justice is an association that polices the activities of wizards and captures and tries those wizards who commit major crimes involving the use of magic. Not every page of the book is filled with the Tribunals laws some of the pages list offenders currently being hunted and provide as much information on each offender as the Tribunal has been able to collect. The last entry in this book dates it as twenty years old so it is likely that most of this information is worthless and theres a chance that the Tribunal no longer exists. Value: 25 gp. Special Rules: None. Weight: 6 lbs.
Kingly Mug
Appearance: This large, heavy mug has two handles and is sculpted from a single piece of wood into the shape of a dragon. Metal bands surround each handle and metal studs decorate the outer rim of the mug. The handles are the dragons forearms. Appraise Information: DC 12. This mug is made of a rare hardwood found only in the southern elven forests. The marks along the bottom indicate that is was made by a dwarven craftsman who lived thousands of years ago. The metal bands and studs are mithril. Value: 75 gp (30 gp for the artistry of the mug, 30 gp for the wood, and 15 gp for the metal). Special Rules: None. Weight: 12 lbs.
Large Mirror
Appearance: This large mirror is as high as a man. It stands on two golden legs and is surrounded by a fine gold border with a gold lions head at the top. Appraise Information: DC 12. This mirror has a few scratches and a small crack running down the bottom right corner. The gold legs are made of wood and are gold covered. The artistic work on the border and lions head is very good. Value: 200 gp (120 gp for the mirror, 30 gp for the mirror, 50 gp for the golden lions head) Special Rules: None. Weight: 125 lbs.
Magnifying Glass
Appearance: This eyepiece is identical to the magnifying glass from the PHB. The glass piece seems to be extra clear and well crafted. It is held in a wire frame with a small metal handle attached to it. Appraise Information: DC 12. The glass piece isnt glass at all. It is a clear crystal that has been cut and polished to make a clear conclave magnifying piece. The metal is plain steel.
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Map to Wyegthwynn
Appearance: A parchment map that leads to this elven city that lies in the western forests. Several dangers are marked on the map including a dragons lair, abandoned tower (marked as haunted on the map), and an entrance to the underground lands. Appraise Information: DC 12. Characters wishing to visit an elven city will find this parchment map extremely valuable. The dangers marked on the map could also be of use to treasure hunters or dragon slayers. Value: 8 gp. Special Rules: None. <1 lb.
Massive Tent
Appearance: Folded tight and held in a wooden case, this tent opens to be 40 x 30 in size and 10 high. The case is 8 x 4 x 4 and includes not only the heavy canvas tent but also all of the necessary poles and stakes. When erected a single opening on one side allows entrance to the tent. Appraise Information: DC 12. Tents like this are used by large mercenary companies, entertainers, or religious clergy. Value: 250 gp. Special Rules: None. Weight: 75 lbs.
Prayer Rug
Appearance: This carefully-made rug is bright red with the image of a crescent moon woven into its center. Its a thick rug and, when found, is tightly rolled and secured with lengths of black cloth. Opened the rug measures 36 x 40. Appraise Information: DC 12. This rug was used by worshippers of a religious order long dead. They knelt upon the opened rug and prayed to their god. The coloring signifies that this rug was used by one of the holy warriors of the religion, an ancient paladin. The name of the god is long forgotten though many do agree that the gods domain was strength and honor. Value: 212 gp (12 gp for the artistry of the rug and 200 gp for the age and historical value). Special Rules: None. Weight: 13 lbs.
Money String
Appearance: A long string, which is tied at both ends. On the string are some (4d10) small flat gold rings. Each ring can easily be broken off.
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Reed Pen
Appearance: This is a sharp pen used for writing on papyrus. The pen is about 11 long and in fine condition. Reed pens cannot write on paper. Appraise Information: DC 10. There is nothing special about this pen. Value: <1 gp. Special Rules: None. Weight: <1 lb.
Rope Ladder
Appearance: This bundle of rope unwinds into a 20-foot rope ladder. The rungs are evenly placed at 1 foot intervals. The ends have a metal hooks tied on. Appraise Information: DC 10. This ladder is made from knotted hemp rope. The metal hooks are made of steel. The hooks are used to fasten the rope onto the edge of the place the PC is climbing down from. Value: 3 gp (2 gp for the rope, 1 gp for the steel). Special Rules: Climbing down the rope gives a +5 circumstance bonus to climb checks. If the rope is thrown up there is a 10 % chance the metal hooks will hold. Weight: 10 lbs.
when properly cleaned, reveal small platinum studs that decorate this onceattractive set of tongs. Appraise Information: DC 12. The platinum studs, twenty of them, are the only things of value here. These tongs were no doubt part of an elaborate collection of cooking utensils. Value: 20 gp (1 gp for each platinum stud). In perfect condition this would be worth 40 gp. Special Rules: None. Weight: 3 lbs.
Small Casket
Appearance: This casket, constructed of wood held together with nails and metal bands, is sized for a halfling, gnome, or small human child. The casket has been used and the seals have been broken. Inside is a handful of dirt and a single wooden shoe. Appraise Information: DC 14. The first logical conclusion is that this casket belongs to a small vampire. Where the beast may be, if it even lives, is a complete mystery. The wood used in the construction of the coffin is a rare blue rosewood that grows the western forests. Value: 50 gp (40 gp for the wood, 10 gp for the coffin . . . the dirt and shoe have no value). Special Rules: None. Weight: 55 lbs.
Rusted Tongs
Appearance: These large, metal tongs are about two feet long and completely covered in rust and filth. Raised knobs along the handles of the tongs,
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Appraise Information: DC 12. The rug is somewhat unusual but not particularly sought after or considered as vintage. Value: 150 gp (145 gp for the troll hide and head, 1gp for preserving materials, 4 gp for the dye) Special Rules: None. Weight: 85 lbs.
Unicorn Flute
Appearance: A long 18 in. flute made of a shiny shell like material. It is very light. The flute is tapered and ends off at a blunt point that has been pierced to make an air hole. Appraise Information: DC 18. The flute is made from a hollowed out unicorn horn. It is long and smooth and glistens in the sun. Value: 150 gp (100 gp for the unicorn flute, 50 gp for masterwork) Special: This flute gives a +2 bonus on perform (flute) checks. Weight: 2 lbs.
Tatami
Appearance: A thick mat made of rice straw that is used in the far eastern lands. Its thick and strong and has been dyed a bright red. Appraise Information: DC 12. This is a fairly common item in the eastern lands though, admittedly, this one is of a superior design than the ones used in the homes of commoners. Value: 175 gp. In the east this item would be worth considerably less, probably 60 gp. A tatami from a common home would be worth only 2 gp. Special Rules: None. Weight: 12 lbs.
Woven Basket
Appearance: This small basket is about 8 x 8 and 6 deep. It is woven of straw and includes a handle. Wrapped around the handle are six metal bands, each one studded with a single green gemstone. The inside of the basket is covered in a solid, tar-like substance that is tacky to the touch. Appraise Information: DC 12. This basket, other than the silver bands and emerald stones, is a fairly common design used in towns and villages throughout the land. The coating on the inside of the basket protects whatever it is holding from water seepage. Value: 68 gp (2 gp for the basket, 5 gp for each metal band, and 6 gp for each gemstone). Special Rules: None. Weight: 2 lbs.
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WEAPONS
These are deadly treasures. Masterwork swords and bows constructed ages ago for noble warriors, unique arrows with gemstone heads, and ornamental lances are just some of the items youll find in this category.
Elvin Warhammer
Appearance: A medium sized warhammer, with an elegantly crafted mithril handle wrapped in weathered leather. The hammer's head is also mithril and is blunt and squared on one side and is a long spike on the other. There is an intricate elvin design engraved on the hammers head. Appraise Information: DC 14. Elvin archers carried similar warhammers in ancient times. Its blunt side and spiked side allow it to deal both bludgeoning and piercing damage, depending on which side is used. The hammer's head is heavier than it would be if it were fashioned of mithril alone. Elvin weaponsmiths fashioned the head from iron first and then encased it in mithril. Value: 2387 gp (12 gp for the hammer, 75 gp for the artistry of the engravings, 2000 gp for the mithril and 300 gp for the masterwork). Special rules: +1 enhancement bonus to attack rolls (masterwork). Weight 8 lbs.
Godblade
Appearance: This massive greatsword is gold in color with a silvercolored hilt, handle, and pommel. The pommel is decorated with a large gold-colored spike and the handle is wrapped in black leather. This weapon requires two hands to use and even the strongest warriors have difficulty lifting it. Appraise Information: DC 12. The blade is made of gold-plated steel that has been sharpened to a fine edge. The gold-colored spike is solid gold. This is a masterwork weapon. Value: 480 gp (50 gp for the sword, 300 gp for masterwork, 30 gp for the gold-spike, and 100 gp for the gold plating and artistry of the swords construction). Special Rules: More a decorative weapon that one intended for battle, this weapons damage range is 1d10 and critical is on a 20. Characters with a strength lower than 17 suffer a -2 to attack rolls. Weight: 26 lbs.
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Hotosogi
Appearance: A massive, wicked-looking sword, one side featuring saw teeth that cut through bone as easily as flesh. The sword requires two hands to be used by a man. Red gemstones decorate the guard around the handle. Appraise Information: DC 14. This weapon is from the far east. The red gemstones, five in all, are small rubies. Value: 375 gp (50 gp for the weapon, 5 gp for each ruby, and 300 gp for masterwork). Special Rules: +1 bonus to attack rolls for masterwork. Treat as a greatsword. Weight: 16 lbs.
Plain Sword
Appearance: This masterwork steel sword is flawlessly smooth and shiny. It has no design or markings. Appraise Information: DC 20. On closer examination it can be seen that the sword is an amazing piece of artwork. The blade is perfectly symmetrical, as is the hilt and the guard. The whole sword is perfectly smooth. The hilt is copper plated steel. Value: 380 gp (30 for the sword, 350 for the craftsmanship). Special Rules: +1 enhancement bonus to attack roles (masterwork). Weight: 4 lbs.
Tainted Arrows
Appearance: The twenty arrows in this black wooden case appear completely normal. Appraise Information: DC 16. The arrowheads are coated in a thin poison. The case is of excellent quality and, actually, more valuable than the arrows. Value: 186 gp (1 gp for the arrows, 5 gp per arrow for the poison, and 85 gp for the case). Special Rules: The poison deals an additional 1d4 points of damage to the target if a Fortitude check (DC 20) is failed. There is no secondary damage. Weight: 25 lbs.
Needle Dagger
Appearance: This daggers blade is a fine needle ending in a sharp barb. Appraise Information: DC 15. This dagger is a masterwork weapon. The handle is made of steel while the blade is made of adamantine which keeps the fine tips from breaking. This weapon is favored by assassins as it is easy to conceal and can deliver a poison when it wounds. Value: 352 gp (2 gp for the dagger, 300 gp for the masterwork, 50 gp for the adamantine) Special Rules: +1 enhancement to attack roles (masterwork). This dagger deals piecing damage.
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