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Socialization: Forums, Chat, Games
Julita Vassileva
Social Computing Class 2009‐10
Social Computing Class 2009 10
History
IM, 1965
MUD, 1975
Bulletin Boards, 1975
Usenet Newsgroups,
1979 – 1986 - 1995
IRC, 1988
MMPOG, 1990
Internet Disc.
Chat rooms, 2000
Forums, 2000 -
• lurkers as potential customers and /or
contributors
How to define lurking?
How to define lurking?
• One
One of the
of the ‘silent
silent majority
majority’ in a electronic
in a electronic
forum; one who posts occasionally or not at
all but is known to read the group'ss postings
all but is known to read the group postings
regularly. (Online Jargon Dictionary)
• Quantitatively it is hard to define a threshold
Quantitatively it is hard to define a threshold
Results
Lurking levels vary
significantly across
the two forums.
• Impact of traffic levels on participation
• Difference
Difference between email‐based forums (DL) here
between email based forums (DL) here
and internet‐based discussion forums
Information Overload and Usenet
Discourse
• Based on Jones, Ravid & Rafaeli “An Empirical Exploration
of Mass Interaction System Dynamics “ – highlights the
methodology typically used
• Hypothesis:
Hypothesis: user information overload causes
user information overload causes
impact on the discourse structure
– User strategies for coping with Inf. Overload:
U i f i i hI f O l d
change the length of responses, the number of
unattended messages or lead to ending the user’ss
unattended messages, or lead to ending the user
participation
– Usability of a computer
Usability of a computer‐mediated
mediated communication
communication
technologies has to be examined at a group‐level
rather than just on an individual user level
Group is not just a sum of
individuals
Coping strategies for cognitive
overload
• Making
Making an increased effort
an increased effort
• Learning new information management
techniques
• Failing to respond or attend to certain
messages
• Producing simpler responses;
• Making erroneous responses
• Ending active participation in the group
Ending active participation in the group
communication
Methodology
• Collecting
Collecting data from 500 English Usenet
data from 500 English Usenet
groups
• Processing the data (using text analysis
Processing the data (using text analysis
techniques) to identify replies to previous
posts and threads
posts and threads
– Interesting facts: 90% of responses occurred in the
first 2 5 days 99% in the first 2 weeks; 78% of
first 2.5 days, 99% ‐ in the first 2 weeks; 78% of
the study sample messages turned out to be
replies
Results
• H1:
H1: Generating Simpler Responses in
Generating Simpler Responses in
Situations of Overloaded Mass Interaction
– Observed a decrease in complexity of messages
Observed a decrease in complexity of messages
(word count) as the size of the interactive group
increases approaching asymptote
pp g y p
– Observed a decrease in complexity of messages
(word count) as the number of discussion threads
in the newsgroup increases, but not approaching
asymptote
Results
• H2:
H2: Failing to respond or attend to certain
Failing to respond or attend to certain
messages
– On average, messages that seed discourse are
On average messages that seed discourse are
shorter than those that fail to seed discourse
• H3: Ending active participation
– The larger the number of individuals involved in
Th l th b f i di id l i l d i
the discourse, the less stable the population of
active participants
active participants.
Implications
• It
It is important to provide tools at a discourse
is important to provide tools at a discourse
level to help decrease the information
overload
– Focus attention to a manageable set of posts
• Candidates:
Candidates:
– Most recent posts?
– Most highly rated posts?
– Posts with most replies/comments?
– ?
– How to avoid the “rich get richer” effect?
Games
• Based on:
ased o :
– “The Life and Death of Online Gaming Communities: A
Look at Guilds in World of Warcraft”
by Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Robert
J. Moore
Background about WoW from
“Strangers and Friends: Collaborative Play in World of
g y f
Warcraft”
by Bonnie Nardi and Justin Harris
Guilds in WoW
Guilds in WoW
• World of Warcraft ‐ the most popular MPOG in US in 2006
– For description, see paper by Nardi and Harris “Strangers and
Friends”
• Guilds ‐ the main social unit in the game:
– in‐game roster showing who is currently logged on
– a private chat channel
– Allow coordinating a large number of players to overcome obstacles
g g p y
– Membership in a uber‐guild is a badge of honour, with trial period…
– Diverse: small tightly knit guilds and very large ones made of
strangers with military style of command
– Fragile
Study of guilds demographics,
dynamics
• Highly
Highly skewed distribution of membership
skewed distribution of membership
• Frequency of “ungiuld” actions much higher
than “switch”
than switch actions
actions
• Over time, established guilds attract more and
more members; those who join – stay.
more members; those who join
• “The rich get richer” and tend to specialize in
certain kind of attacks
certain kind of attacks
• Collected a variety of group structure
measures
measures
Guilds and individual advancement
Guilds and individual advancement
• Players
Players progress faster through the levels in
progress faster through the levels in
smaller guilds
• Players progress faster in guilds with larger
Players progress faster in guilds with larger
subgroups
• In guilds with many small cohesive subunits
I ild i h ll h i b i
• In guilds with good class balance
• In guilds with a wide range of player levels
Implications
• Small is beautiful
– Dunbar suggested that there is a cognitive limit for
people to form groups Æ around 150 (village size)
– Allen argued that for online groups to be creative and
Allen argued that for online groups to be creative and
efficient, the number should be smaller Æ 45
– The authors claim the optimal guild in WOW is 35
– This is due to limitations in online interaction to do
the necessary “social grooming”
– Unlike Usenet groups, in WoW
g p, it is really hard to find
y
people with similar interests.
– Making guild roasters visible will help
Implications (2)
Implications (2)
• Tragedy of commons
Tragedy of commons
– “nothing prevents players from leaving a guild as
soon as their personal objectives are
soon as their personal objectives are
accomplished. To be sure, high‐level players who
behave selfishly will tarnish their reputation and
news travels fast on a WoW server, decreasing
their chances of finding a new group. Still, no
mechanisms are in place to build up a player’s
h i i l b ild l ’
attachment to his/her guild, which probably
encourages churn ”
encourages churn.
Implications (3)
Implications (3)
• Guilds entropy
Gu ds e t opy
– “Groups get larger and larger, monopolizing the most‐
needed players and concentrating the game’s most
coveted rewards in the hands of a few. This has the
t d d i th h d f f Thi h th
potential to negatively impact playability over time, in
two opposite ways illustrated by our data: large guilds
can become “top‐heavy” and susceptible to burn‐out;
new players can have a harder time progressing since
few groups are available to cater to their needs. The
few groups are available to cater to their needs. The
difficult issue seems to be to encourage “healthy”
levels of churn that prevent guild stagnation yet do
not threaten their survival and growth “
not threaten their survival and growth.
Results
• Guilds
Guilds with a better class balance survive
with a better class balance survive
better
• Wider level spread contributes to survivability
Wider level spread contributes to survivability
• Larger guilds survive better
• Also:
– Guilds with smaller subgroup sizes
– Groups that focus on more complex games
– Better connected groups
g p
Questions
• How
How surprising / or not surprising are these
surprising / or not surprising are these
results?
• Can you think of examples in real life
Can you think of examples in real life
communities or other games where the same
things happen?
things happen?
Social Networking:
Study on FaceBook
Based on Yuan Wang’s presentation
Social Computing Class 2008/09
Social Computing Class 2008/09
Agenda
Agenda
• Terminology
Terminology and definition of social
and definition of social
networking
• Usages of FaceBook
Usages of FaceBook based on
based on
Looking at, Looking up or Keeping up with people?
• Study on Social Networking behavior based on
S d S i lN ki b h i b d
We’re All Stars Now
• Privacy issues about FaceBook
Pi i b tF B k
• FaceBook application development
Terminology
Terminology
• Online social network (OSN)
Online social network (OSN)
• Social networking
• Social network site (SNS)
Social network site (SNS)
• Social network service(SNS)
i thi
in this context, all mean the same thing
t t ll th thi
Social Network, in sociology, means (Wikipedia)
a social structure made of individuals (or organizations) called "nodes," which
are tied (connected) by one or more specific types of interdependency such as
are tied (connected) by one or more specific types of interdependency, such as
friendship, kinship, financial exchange, dislike, sexual relationships, or
relationships of beliefs, knowledge or prestige.
Definition of social network sites
Definition of social network sites
• A social network service focuses on buildingg online
communities of people who share interests and/or activities,
or who are interested in exploring the interests and activities
of others Most social network services are web based
of others. Most social network services are web based and
and
provide a variety of ways for users to interact. (Wikipedia)
• (the networks) provide user with profile, space, facilities for
uploading content (e.g. photos, music), messaging in various
forms and the ability to make connections to other people
(Adam N Joinson)
(Adam N. Joinson)
History
• The
The WELL (1985), Theglobe.com (1994), Geocities
WELL (1985), Theglobe.com (1994), Geocities
(1994), Tripod (1995)…
– focused on chat‐room interaction
– personal homepage publishing tools Æ precursor of Blogs
• Classmates.com (1995), SixDegrees.com(1997)
– focused on representing the links between people –
“friends lists” of email addresses
– allowed creation of profiles, sending messages, searching
ll d ti f fil di hi
friends of friends, or by interest…
• Friendster
Friendster (2002), MySpace (2003), Orkut
(2002) MySpace (2003) Orkut
(2004), Facebook (2004), Bebo (2005) MAP
Some Examples of SNS
Some Examples of SNS
• Myspace (no longer No.1 ; every band on this
planet has
l h at least one Myspace
l M page))
• FaceBook (No.1 now, tops 300 million users as
of Sept, 2009)
• Orkut (Brazil and India)
( )
• 51.com (China), vkontakte.com (former USSR)
• Bebo (Ireland, NZ),Hi5 (Mexico, Balkans,
(Ireland NZ) Hi5 (Mexico Balkans
Mongolia), Perfspot (Iran, Vietnam), Friendster
(Indonesia Malaysia Singapore)
(Indonesia, Malaysia, Singapore)
• Last.fm (Yuan’s favorite)
• Now
Now finally making money
finally making money
to cover operational costs
• Becoming an
B i
infrastructure
• Plan on world’s
domination (Facebook Vs
Google)
• Entangled with privacy
issues.
And more
And more
• LinkedIn:
business‐oriented
• Twitter: micro‐blogging
Xiaonei:
Xiaonei:
a shameless
knock‐off of
FaceBook.
FaceBook
Huge number
of users in China
( Yuan is one of
( Yuan is one of
them)
Motives and Uses of SNS (1/8)
Motives and Uses of SNS (1/8)
• Adam N.Joinson (Univ of Bath,UK)
Object of research: FaceBook
Aims:
Identifying uses and Gratifications
Content Gratifications
Content Gratifications
Process Gratifications
Motives and Uses of SNS (2/8)
According to Cliff Lampe
According to Cliff Lampe’ss studies, the uses of
studies, the uses of
FaceBook are mainly for:
• Emotional Support and information finding
• Maintaining social ties and social searching
• Surveillance function
Motives and Uses of SNS (3/8)
Motives and Uses of SNS (3/8)
Research divided into 2 studies
Research divided into 2 studies
1. Study: exploratory stage
S d l
Asked 137 FaceBook users to describe how
they used FaceBook.
(Motives and Uses of SNS( 4/8)
(Motives and Uses of SNS( 4/8)
• Top
Top Results of Uses (1/2):
Results of Uses (1/2):
1. Keeping in touch (maintain social ties)
2
2.Passive contact, social surveillance
i i l ill
3.Re‐acquiring lost contacts (build social ties)
4.Communication (information, maintain
social ties))
Motives and Uses of SNS (5/8)
Motives and Uses of SNS (5/8)
• Top Results of Uses (2/2)
Top Results of Uses (2/2)
5. Photographs (information source )
6
6. Making new contacts
ki
7.Design related
Ease of use
8 Perpetual contact (surveillance)
8.Perpetual contact (surveillance)
Motives and Uses of SNS (6/8)
Motives and Uses of SNS (6/8)
• Study 2: Identifying uses and gratifications
Study : de t y g uses a d g at cat o s
241 Facebook
241 Facebook users asked to rate the importance
users asked to rate the importance
of the 46 different uses derived from study 1
Analysing
y g the answers w.r.t. factors:
gender, age, occupation.
Motives and Uses of SNS (7/8)
Motives and Uses of SNS (7/8)
• Results:
– Females visit more frequently
– Younger users spent more time
Younger users spent more time
– Younger users have more friends
– Users registered for longer time and with more
U i t df l ti d ith
frequent visits have more friends
The desire to meet new ppl ÅÆ less private
– The desire to meet new ppl less private
settings
Motives and Uses of SNS (8/8)
Motives and Uses of SNS (8/8)
• Some
Some conclusions:
conclusions:
1.Different goals for using FaceBook are
reflected both in the usage patterns and
reflected both in the usage patterns and
privacy settings.
2 U
2. Users want to control (restrict) the
l( i ) h
information they give away, but want to
survey the information of others.
h i f i f h
Study on SNS behavior:
W ’
We’re all stars Now (1/3)
ll N (1/3)
• Aim: Test correlation between Real Time TV
consumption and SNS behaviour:
– time‐spent
time‐spent,
– number of friends,
– sharing photographs,
– not‐known “friends”
Study on SNS behavior(2/3)
Study on SNS behavior(2/3)
• Methods: online surveys
Methods: online surveys
• Results: people who watch RTV spend more
l l h h d
time on SNS, have bigger number of friends,
h
have more friends they met online, share
fi d h li h
more photos.
Study on SNS behavior(3/3)
Conclusion
l
If you watch RTV, in SNS, you
tend to act like …
tend to act like …
Privacy Concerns about SNS
Privacy Concerns about SNS
• In
In order to be socially searched by friends,
order to be socially searched by friends
users are most likely to provide real
information and loose control on privacy
information, and loose control on privacy.
• IIn order to allow surveillance, the user has to
d ll ill h h
allow his or her activities published via News
and Feed
dF d
Infamous “Beacon”
Infamous Beacon and Privacy
and Privacy
• Beacon:
Beacon: a market initiative allows FaceBook
a market initiative allows FaceBook to
to
publish the user’s “outside” activities to their
FB profile and “News
FB profile and News and feed
and feed”
SSo if you buy something at eBay or overstock
if b hi B k
(a online discount store), the information
about the transaction and product will be put
b h i d d ill b
into your FB profile and your friends’ News
and feed
df d
FaceBook as Big brother
FaceBook as Big brother
• Some people think FB
should provide users
h ld id
with the ability to opt‐
out of data sharing, both
fd h i b h
at a friends level and
advertisers
d i
• http://www.theregister.
co.uk/2009/09/23/face
book_beacon_dies/
FaceBook 3rd party applications
FaceBook’ss 3 party applications
• Opening APIs for 3rd party applications.
– Great participation, both by developers and users
• FB is becoming social network OS
– Facebook Connect and Open Stream APIs
Connect and Open Stream APIs
– Users don’t need to log into FB to communicate with
their friends, they can access their network from any of
10,000 partner sites (including Digg, CitySearch, Gawker,
TechCrunch, CNN.com …), contributing even more
valuable data to FB’s servers
valuable data to FB’s servers
– Redefining search – massive amounts shared on private
FB servers growing “blind
FB servers, growing blind spot
spot” for Google
for Google
• Selling targeted ads everywhere (all partner sites)
Questions
Do you think FaceBook
Do you think FaceBook spies on you ?
spies on you ?
Do you think Facebook will become the
operating system for social networks ?
operating system for social networks ?
Will it redefine the Web?
Would you rather invest in Google or in
Facebook?
‐ for a 5 years term?
‐ for a 10 years term?
for a 10 years term?