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StrainSIep/23:ViralEnglishforHybridandNemesis,Part1 HybridandNemesisarepublishedbyRackhamwhoretainscopyrightcontroloverthisintellectual property.Thiseditedversionisprovidedforpersonaluseonly,topeopleowningcopiesoftheoriginal rulebooksandcontentsoftheboxedsets. INTRODUCTION Hybridisasquadlevel,tacticalboardgamefortwoplayersusingRackhamfigurines.Thegamepitsthe GriffinsofAkkylannieandtheiralliesagainsttheScorpionsofDirzandotherMeandersofDarkness. BothsidesfightwithinthedepthsoftheHeresiarchshiddennetworkoflaboratoriestodiscoverthelost secretsoftheAlchemicalEmpire. HOWTHEGAMEUNFOLDS Thischapterisabrief,practicalguideofhowagameofHybridtypicallyflows.Inthissectionwewill touchuponhowtherulesdetailedinthisbookrelatetooneanother.Specifictermsarehighlightedin boldtext.Thepagenumbersrefertothecompleterulesassociatedwitheachterm.Shouldyouneed anyfurtherdetails,turntotherelevantsectionforadditionalinformation.

on. PREPARATION First,theplayersmustdecideonthescenariotheyregoingtoplaybychoosingamissionandtheir faction(Missions,page31). TheythenestablishtheirsquadliststoincludethefightersandanyextraEquipmenttheyneedto completethemission(ReferenceProfilecards,ArmyMaterialCards,pages2and18).Theplayersmay alsoneedadditionalfighters,whicharekeptinreserveforlateruse.Ifthisisthecase,instructionswill beprovidedinthebriefing. Themissionbriefingsetseachfactionsvictoryconditionsandadiagramofthelaboratory.Allofthe Tiles(page5),countersandfightersneededforthegameareplacedinaccordancewiththemission diagram.FightersthatrequireanAccesstoenterthelaboratoryareputtooneside(page9). Oncetheinitiallayoutiscomplete,sortthecardsintothestandardsixdecksusedinanymission.Each deckhasauniquecardback. ShuffletheEventcardsandplacetheminadeckfacedownnearthemissionboard(page17). PlayersshuffletheirownArmyEventcardsandselectthetoptwocards.Thesetwoareplacedface downneartheplayer.Bothplayersdrawtheircardsatthesametimethroughoutthegamefirstat FirstContact,secondatFirstBlood(page18). TheGriffinplayershufflestheirAuracardsanddrawsthreeatrandom.Afterstudyingthemtheydiscard oneandkeeptheothertwofortheiruseduringthegame.TheScorpionplayerdoesthesamewiththeir

Mutationcards(page18). TheunusedArmyEvent,Aura,andMutationcardsaresetaside.Thesedecksarenotnormallyused oncetheallottedcardsaredrawn. ShuffletheActioncardsandplacethedecknearthemissionboard.Bothplayersdraworaredealtfour cards.Afterstudyingthem,aplayercanchoosetodiscardalloftheirActioncardstothebottomofthe Actioncarddeckandreplacethemwiththreenewcards.Thisnewhandcannotbediscarded(page15). THEFIRSTROUND BothplayersmustmakeanActivationRollwithad10.Theplayerwiththelowestscoredecideswhowill start(page7). TheplayersthendeterminetheActivationSequenceoftheirfightersbytakingturnsplacingActivation countersnexttotheirrespectivefighters.Counter#1isplacednexttothefightertheywillactivatefirst; counter#2isplacednexttothesecondfightertobeactivatedandsoonandsoforthuntilallofthe fightershavebeengivenanActivationcounter.However,theorderinwhichcountersareplacedneed notreflecttheorderinwhichtheyareactivated. Oncethishasbeendone,theplayerwhostartsthegameroundrevealstheirfirstActivationcounter, beginningwithcounter#1,andtakesaturnwiththerelevantfighter.Theplayerincontrolofthefighter decideswhichActionmodeandLevelofMastery(page10)theywilladoptonceactivated: IftheychoosetheManeuvermode,theymustimmediatelyspecifyaLevelofMastery.Thenthe fightercanusetheirMovementpoints(Mt). IftheychoosesanotherActionmode(OffensiveCombat,DefensiveCombat,Firing)theymust announcetheLevelofMasteryafterthefighterhasfinishedmoving. Whenafighterisactivatedthecontrollingplayer(orplayer)canimmediatelyplayanynumberofAction cardstoincreasetheirchancesofsuccessandrenderthefeatmorespectacular.TheActioncard(s)must beshowntotheopposingplayer(oropponent).ShouldtheplayerchoosenottoplayActioncardsthey mustdeclarethisintentiontotheiropponent(page16). WhetherornottheplayerusedanyActioncardstheiropponentcanchoosetoHindertheActivationby playingoneandonlyoneoftheirownActioncards.Themodifiersassociatedwiththiscardhavea negativeratherthanapositiveeffectwhenplayedasaHindrance. IftheplayerusedanyActioncardsinitially,theycanchoosetoplayadditionalActioncardstominimize thenegativeeffectsoftheiropponentsHindrance. Inthemajorityofcases,afterthefinalvalueofanyActioncardmodifiersisdetermined,theplayerhas tomakeaNaturalRollwithad10tocompleteanActivation.TheSuccessLevel(SL)oftherollis determinedaccordingtothefighterscurrentNaturalValue(NV),asmodifiedbytheEquipmentattheir

disposal,theLevelofMasterychosen,andtheActioncardsplayed,etc.Thefeatisdeemedsuccessfulif theresultisequalorlessthantheSL.Aresultof1signifiesaPerfectSuccessandaresultof10signifies aCriticalFailure(page4). IftheactivefighterisusingaLevelofMasterythatdelaystheeffectsofanActionmodeorhasspecial effects(suchasDefensiveCombatwhichallowsafightertopotentiallyfendoffseveralattackers),the playermustplaceacorrespondingcounternexttotheaffectedfightersfigurine.Thecounteris removedassoonasthefightersstatuschanges.Thiscountercanalsobeusedtodeterminetheorder ofActivationofdifferentfightersinthesamemode(forexample,afighterfindsthemselvesambushed byseveralenemyfightersinSkilledFiringatthesametime). OncetheActivationhasbeencompletedbythefirstfighter,thesecondplayeractivatesthefirstfighter intheirActivationSequence.Whensecondplayerfinishes,thefirstplayeractivatestheirsecond fighter TheplayerscontinuetakingturnsthiswayuntilallthefighterswithanActivationcounterhavebeen activated. Anyeffectsthatexpireattheendofthecurrentroundarethenwithdrawnandthenextroundbegins. THEFOLLOWINGROUNDS Thefollowingroundsunfoldinthesamemannerwithoneexception:anynumberofActioncardscan nowbeplayedduringtheActivationRoll,byeitherplayer,inordertoincreasethechanceofwiningthe decision.TheplayersalternatelybidActioncardsfacedown,oneatatime,startingwiththeplayer whowonthelastActivationRoll.WhenbothplayerspassonbiddingtheActioncardsarerevealedand theirvaluesarefactoredintotheActivationRollresultforeachplayer. THEENDOFTHEGAME Thewinneristheplayerwhofulfillsalltheirvictoryconditions.Thegameisconsideredtobeadrawif neitherplayeriscanaccomplishthis. AreyoubraveenoughtoconfronttheenemyandresolvethemysteriesoftheHeresiarchs laboratories? StrainSIep/23:ViralEnglishforHybridandNemesis,Part2 REFERENCEPROFILECARDS Eachplayertakescontrolofonefactiontocreateanoptimizedsquadoffighterstocarryouteach mission.AfighterandtheircapabilitiesarerepresentedbyanindividualfigurineandaReferenceProfile card.ScorpionfightercardsaregreenandGriffinfightercardsareblue. AReferenceProfilecardrepresentsanelitesoldier,ahero,ormorecommonly,severalfightersofthe

sametype.Inthelattercase,eachfighterhasthesamebasiccharacteristicsandabilitiesregardlessof howtheindividualfigurinesaremodeled. Thecharacteristicsofeachfighterarerepresentedbyasetofnumericalvalues,Equipmentand Aptitudes. THEBASICS Name:thenameonthecardcanbethenameofatypeoffighter,achampion,orauniquepersonality. Portrait:theimagebelowthenameisanillustrationorapictureofthepaintedfigurine. Quote:theflavortextinitalicsbelowtheportraitestablishestheattitudeofthefighter. ACTIONMODES Surroundingtheportraitarethe4Actionmodes:OffensiveCombat,DefensiveCombat,Firingand Maneuver.EachActionmodeisassociatedwithacorrespondingicon. EachActionmodevalueindicatesafightersproficiencyinthatmode.Thehigherthenumber,themore effectivethefighterisinthegivenmode.TheaveragevalueforanActionmodeis4.Anyvaluehigher than4indicatesthatthefighterisgifted. Ifahyphen()appearsoppositeaniconthefighterinquestioncannotusethecorrespondingAction mode. Example:theAberrationhasavalueofinFiringmode.SincetheAberrationdoesntpossessa projectileweapon,ortheabilitytofireone,itisincapableofusingtheFiringmode. SwordIconOFFENSIVECOMBAT(OC):isusedtoattackduringforbasetobasecontactthehigher thevalue,themoredangerousthefightersattack. ShieldIconDEFENSIVECOMBAT(DC):encompassesparryingtechniques,ducking,anddodging.A fighterwhoisgiftedindefenseisverydifficulttoinjure. ReticleIconFIRING(F):isperformedbyfightersequippedwithprojectileweapons.Avaluehigherthan 4inFiringmodedenotesamarksman. FlankIconMANEUVER(Mv):ortheabilitytoreacttothreats.Therearesituationswhereitcanbe crucialtoknowwhentomovelikethewindorhowtocreepuponanenemywithoutbeingheard.An exceptionallyagilefighterhasgreattacticalflexibility. NATURALVALUE(NV) Printedunderneaththeportrait,theNaturalValue(NV)isthemostimportantofthefighters characteristics.Itrepresentsthefightersprowess,luck,andvitality.

TheNaturalValueofafighteristhebasisfordeterminingtheirSuccessLevel(SL)ineverythingthey undertake.ThehigherafightersNVthebettertheirchancesofsuccess.AfighterwithahighNVhas excellentpotential,butawoundedorlessskillfulfighterhaslesschanceofbeingsuccessfulindifficultor riskysituations. Asfightersareinjuredtheircapabilitiesareimpaired.Eachtimeafightersuffersawoundthefollowing effectstakeplaceimmediately: TheirNVisreducedby1point.Whenthisvaluereaches0,thefighteriseliminatedandplacedoff board. AllActionmodevaluesarereducedby1pointeach(downtoaminimumof1). TheirMovementvalueisreducedby1point. IfafighterwasinanyDCmodeexceptHeroicParry(DC/6)theylosetheirDCstatusuntiltheirnext Activation. AfighterinSkilledFiringmode(F/3)losestheirSkilledFiringstatusuntiltheirnextActivation. MOVEMENT(Mt) AfightersMovementValue(Mt)determinesthedistancethatfightercantravelinasingleActivation. Thisvalueisreferredtousingthetermssquaresorpoints,withpointsbeingthemorecorrectterm. TheaverageMtvalueis7points. Itusuallycosts1Mtpointtomoveontoaboardsquare.Somesquaresaremoredifficulttocrossthan othersbecausetheyarelitteredwithdebrisorotherhazards.AdditionalMtpointsaresometimes requiredformakingturnsortravelingdiagonallyduringafightersmovement. RANK Rankisakeyindicatorwhencomparingtherelativevalueofeachfighter.Fightersarerankedfrom0to 4.Thehigherthevaluethemoreprominentthefighteris.Rankisalsousedasakeylimitationinthe compositionofasquadforeachmission. Rank0fightersarerawrecruitsorcannonfodder.Note:Rank0fighterscannotfulfillmission objectives. Rank1ismadeupofstandardfighters,missionspecialistsandpromisingheroes. Rank2isanelitegroupoffighters,manyofwhomarethemostvaluablemembersofanysquad. Rank3isconsistsofexceptionallypowerfulcreaturesandemblematicpersonalities. Rank4isreservedforlegendaryfighterswhosepowerdefiesbelief. Somecrazyrumorsevenimplythatafifthrankexists EQUIPMENT TheitemslistedinthissectionarethefightersstandardEquipment,eachofwhichprovidesspecific benefitsduringamission. AnybenefitiscontingentonthefightersActionmode;weapons,armour,shieldsandspecialitemseach

havemodifiersthatcaninfluencetheSuccessLevelofarollofthedice. Example:aHybridhasFusedWeaponsthatgiveita+2modifierinOffensiveCombat.Withouttaking intoaccountanymodifiers,theHybridsSLinOffensiveCombatmodeisequaltoitsNaturalValue(3).If weaddthistoitsweaponsmodifier(+2)itsSLimprovesto5,3+2=SL5. Note:ifafighterhasmorethanonepieceofEquipmentthatprovidesaneffectormodifierinthesame Actionmode,onlyoneofthemcanbeappliedpergameround,unlessspecificallystatedotherwise. APTITUDES SomefightersareendowedwithspecialpowersorhereditarygiftscalledAptitudes.Thedescriptionsof theireffectsonthegamearedescribedstartingonpage24ofthisbook. SomeAptitudeshavedifferentlevelsofeffectivenessorrange.WhenthedescriptionofanAptitudein therulebookindicatesanXprecededbya/,thisisreplacedbyanumberontheReferenceProfilecard. Example:aHybridhastheMutation/1Aptitude. CARDBACKS TheitalicizedtextoneachcardbacktellspartofthestoryofthesecretwarbetweentheGriffinsandthe Scorpions.andalloftheirallies. SomeofthefightersavailablearenotGriffinsorScorpions,butinfacttheyarealliedtoonesideorthe other.Thebasicgreenorbluecolorofthecardwillindicatewhichsidetheywillfightfor.Someofthese fightershavespecificrulesorlimitationsontheiruse,ifsotheirrecruitinglimitationswillbedetailed. NewfightersareaddedtoHybrideachyear.AsfightersareaddednewanduniqueAptitudesare introducedandexplained.SpecialrulesforfightersbeyondAptitudesmayalsobepresentedfor inclusion. StrainSIep/23:ViralEnglishforHybridandNemesis,Part3 GENERALRULES THEDIEROLLS AlldierollsinHybridrequiretheuseofoneormored10.Therearetwotypesofdierolls:NaturalRolls andFixedRolls.BothhaveaSuccessLevel(ortargetnumber),buttheircriteriaareverydifferent. MAKINGANATURALROLL Initssimplestform,aNaturalRollisatestwheread10scoreequaltoorlowerthantherelevant fightersNVisasuccess.

ManymodifierscanaffectaNaturalRollpositivelyornegatively.ThetotalsumofthefightersNVand alloftheapplicablemodifiersdeterminetheSLofthedieroll. CalculatingtheSuccessLevel:ThecorrectformulafortheSuccessLevelofaNaturalRollis:Natural Valuethefighterscurrentnumberofwounds+allmodifiers=SuccessLevel. NV(1/wounds)+(all+/modifiers)=SL Example:aSeneschalwithtwowoundsinBasicFiringmode(F/1)wantstoattackaHybrid:ANVof42 (wounds)+1(CombinedWeapon,Firing/+1)=aSLof3orlessonad10. MAKINGAFIXEDROLL AFixedRollisanytestwithadesignatedSLoratestthatspecificallyprohibitsmodifiers.Simplyrolla d10andscoreequalorlessthanthespecifiedSL. Example:theCombinedAttackAptitude2ndattackcannotbemodifiedbyActioncardsorgameeffects. TheSLinthisexampleisthefightersstartingNVregardlessofanywoundsormodifiers. PERFECTSUCCESS&CRITICALFAILURE APerfectSuccessisachievedbyrollinga1withad10.Thetestisanautomaticsuccessillustratingthat evenaninjuredfightercanperformalastactofprowessinthemostdesperateofsituations. Note:Aluckyorwellplacedblowthatcomesatjusttherighttimecancauseseriousdamage.APerfect SuccessduringbasetobasecombatorwhenFiringalwaysinflictsanadditionalwoundonanenemy fighterunlessspecificallystatedotherwise. Example:afighterusingtheBasicFiringLevelofMastery(F/1)rollsa1onaNaturalRoll.Thewounded targetlosesnot1but2NVpoints! ACriticalFailureoccurswhenad10rollresultsina10.ThishastheoppositeeffectofaPerfectSuccess andrepresentsbadluckorclumsiness.Thetestendsinhopelessfailure,regardlessofanymodifiersthat mightcomeintoplay. Example:afighterwithaNVof5attemptsatestwiththebenefitofa+5modifier.Itwouldseemthat thereshouldntbeadoubtaboutthetestssuccess,butiftheplayerrollsa10theresultwillstillbea failure! ROLLING2d10 Sometestsrequirethatseverald10berolledsimultaneously.Whenspecified,thenumberofdiceis indicated:forexample,roll2d10meansthattwod10mustberolled.Theplayersubsequentlygetsto keeptheresultofONEofthedice.

THEGAMETILES AHybridmissiontakesplaceonaseriesofconnectedTilesofvarioussizeandshape.EachTileismarked outina25x25mmgrid,dividedintoindividualsquares.SomeTileshavewallsandroomsoutlined evencurvedwallsthatmakecertainsquaresimpassable.TheconfigurationoftheTiles,thedoors,and anyobjectsaredescribedineachmissionbriefing. IMPORTANT!TheHybridTilesrepresentthealchemicallaboratoriesbuiltbyDirz,theHeresiarch.They consistofroomsfilledwithstrangeinstruments,linkedbyamazeofcorridors,manyofwhichhavecaved in.Nonoticeshouldbetakenofthegraphicelementsdepictedontheboardtheydonotaffectthe fightersinanyway.Thisisnotthecaseofthevariouscounterspositionedontheboardorthewalls markingtheboundariesbetweenthedifferentrooms. POSITIONINGTHEFIGHTERS Eachfightersposition,orfacingonthemissionboard,isacrucialpartofHybridtactics.Afightersbase hasfouraspects:thefront,rear,leftandrightsides. Afighterspositionisusuallyobvious.However,thefrontfacingofthebaseandtheposesofsome figurinescanbeconfusing.Ifnecessary,markthefrontfacetoindicatewhichsideofthefightersbase shouldbeconsideredthefrontfacing. Basetobasecontactistheessentialpositiontounderstandandkeeptrackof.Afighterisinbaseto basecontactwithanyfighterorsceneryelementthattouchesatleastonefullsquarelengthoftheir ownbase.Note:Basetobasecontactisonlyorthogonalandneverdiagonal. Astandardbasecanbeinbasetobasecontactwithupto4fightersorelementsofscenery.Acavalry basecancontact6elements,andalargebasecanpotentiallybeinbasetobasecontactwithupto8 fightersorelementsofscenery. Thepositionofafighterbeforeandaftermovementisparamount.Ifafightersbackisexposedtotheir enemies,thiserrorcouldprovefatal!Insummary: AfightercanonlyattackanenemyinOffensiveCombatifthatenemyisincontactwiththeirown frontfacing. Afightercandefendthemselvesfromthefrontfacingandonbothsides. Afightercannotinteractwithgameelementsthatarebehindthemselves(doors,objects,other fighters). Anenemyiseasiertowoundifattackedfrombehind.Note:afighterreceivesa+1modifierwhen attackinganenemysrearfacinginOffensiveCombat. ANGLEOFVISION Afightersangleofvisionisanareainfrontoftheirownfrontfacingshapedlikeaninvertedorthogonal pyramidthatmovesupandawayfromthefighter.Thecompleteangleofvisionforafighterisa90arc

asitisindicatedonthefollowingdiagram. XXXXXXXXCXXXXXXXX XXXXXXXCXXXXXXX XXXXXXCXXXXXX XXXXXCXXXXX XXXXCXXXX XXXCXXX XXCXX XCX F Key:F=fighter C=centerline XandC=angleofvision LINEOFSIGHT Afightercanpotentiallyseeallofthesceneryelementsthatarelocatedwithintheirangleofvision. Howevertheangleofvisioncanbeblockedbynumerousobstacles.Therefore,afightermustbeableto establishalineofsight. Thelineofsightenablestheplayerstodeterminewhetherornotthedifferentfighterscanseeeach otherandwhetherornotitispossibletoshootatanenemy.Otherfighters,walls,pillarsandclosed doorsallblockafighterslineofsight. Ifaplayerwantstoknowwhetherafightercanseeanelementofscenery;traceanimaginarystraight linebetweenthefighterandtheelementinquestion.Iftherearenoobstaclesonthisline,thenitcan beassumedthatthefightercanseeit. Whenatargetelementispotentiallyobscuredorhiddenbyaninterveningelement,theplayerscanalso choosetorelyonamodelspointofviewbylookingovertheshoulderoftheactivefighter,attable level,andagreethatthetargetisinviewornot. Themostaccuratewaytoestablishalineofsightwhenanelementofsceneryintervenesisby determiningtheareaofadeadangle. DEADANGLES Adeadangleisagroupofsquaresthatafightercannotdrawalineofsightthroughduetoan interveningelementofsceneryoranotherfighter.Sometimesitwillbeplainlyevidentthatatargetlies withinadeadangle.Othertimesitcanbelessclear. Adeadanglecreatedbyaninterveningelementhas:ashadow(depth),aninsideedgeandanoutside

edge.Theinsideandoutsideedgesarealwaysinvertedorthogonally(1squareforward,1square sidewaysina1:1ratio)similarinprofiletotheangleofvision. Theonlyvariableofadeadangleistherelativepositionbetweenthefighterandtheintervening element;thisisthedepthoftheelementsshadow. Shadowdepthisdeterminedfromthefightersfrontfacing,movinginastraightlinethroughtheirangle ofvision(theAoVcenterline).Countthenumberofsquaresbetweenthefighterandtheintervening elementincludingtheelementssquare. Ifthefighterisdirectlyinfrontoftheelementadd1squaretothedepthoftheelementsshadow. Ifthefighterscenterlineisimmediatelyadjacenttotheinterveningelementthedepthoftheshadow isunchanged. Ifthefighterscenterlineisnotadjacentbutofftotheside,countthenumberofspacesbetweenthe fighterscenterlineandtheelement,subtractthisnumberfromthedepthoftheelementsshadow. Oncethedepthoftheelementsshadowhasbeendetermined,applythestartoftheinsideedgeonthe squarebehindtheelement,movingupandawayfromtheactivefighter.Thisfollowsthesame orientationasthefightersangleofvision. Usingtheadjustedshadowdepthvalue,applythestartoftheoutsideedgebytheexactnumberof squaresbehindtheinterveningelement.Theoutsideedgealsomovesorthogonally,butawayandthen upfromthefighter. Thedeadanglestotalareaismadeupofallofthespacesinbetweenincludingtheinsideandoutside edges.Nolineofsightexistswithinthisarea. Note:whenafighterisdirectlyinfrontofaninterveningelementtheinsideandoutsideedgesare parallel.Theybegininthesamesquaremovingupandawayfromeachother,exactlylikethefighters ownangleofvision. Eachinterveningelementofscenerycreatesitsowndeadangle.Alldeadanglesmustbetakeninto accountinordertoestablishalineofsight. Example:anelementofthesceneryispositioned3squaresawayfromafighterand1squarerightofthe fighterscenterline.Usingthismethodthedepthoftheelementsshadowis2squares(depthof31 adjacentsquare) XXXXXXXXCXXXXOXIX XXXXXXXCXXXOXIX XXXXXXCXXOXIX XXXXXCXOXIX XXXXCXIIX

XXXCXEX XXCXX XCX F Key:F=fighter X=angleofvision C=centerline E=elementofscenery O=outsideedge I=insideedge X=deadangleinterior Inthisexamplethefightercandrawalineofsighttoeverygreyspace,butthelineofsightisblockedto alloftheredspacesbytheelement.However,theelementofsceneryitselfcouldbeatarget. Iftheelementinthisexamplewasanobstruction,suchasaFallenRockcounter,theredspaceswouldall besubjecttoa1modifierwhentargetingthemusingFiringmode. HOUSERULE!Theeditorspreferredmethodistouseanangleofvisiontemplate.Useapieceofpaper, cardstock,acetateorPerspexandmarkouta25x25mmgrid,measuring275x200mm.Cutthisgridin half,starting50mmfromtherightcornerofalongedge,movingonesquareup,onesquareleft. AngleofVisionTemplatediagram CXXXXXXXO CXXXXXXX CXXXXXX CXXXXX CXXXX CXXX CXX IX Key:CandI=range,depthandcenterline I=startofinsideedge, O=startofoutsideedge Youwillendupwithapairofidenticaltemplates.Eachoneisequaltooftheangleofvisionincluding thecenterline.Usingoneofthesetemplatesyoucaneasilyandquicklydeterminetheangleofvision, rangetotarget,shadowdepthaswellastheinsideandoutsideedges.

THEDARKNESSOFTHELABORATORIES TheScorpionsclandestinelaboratoriesareparticularlydark.Thelightingisweakatbestandthetorches thatadornthewallsflickerandflame.Thismakesitimpossibletoseebeyond8squares.Thisisalsothe maximumrangeofprojectileweapons. Afighterpositioned9squaresfromthenearestenemycannotbeseenorshotat,evenbyanenemy fighterlookingdirectlyatthem. StrainSIep/23:ViralEnglishforHybridandNemesis,Part4 ACTIVATIONSEQUENCE Eachgameroundthefightersareactivatedoneatatime,inanalternatingorderplannedoutbythe players.ThisiscalledtheActivationSequence. InordertodeterminewhogoesfirstinagameroundbothplayersmakeanActivationRollbyrollinga d10.Theplayerwiththelowestscorehasthechoiceofgoingfirstorsecond.Ifatieoccurs,rerolluntila winnerisdetermined. Theplayersthenplantheorderinwhichtheywillactivatetheirfighters.Bothplayersallocatean Activationcountertoeachfighter,startingwithActivationcounter#1,uptothetotalnumberoffighters theyhaveavailableforthatgameround.Soastokeeptheirsequencesecretthecountersare positionedupsidedown,withtheirnumbershidden,inanyordertheplayerswish.Theaimofthisisto developastrategythatwillconfoundtheiropponent. Example:aplayerplacestheirfirstcounter,the#4counterfacedownnexttothefightertheywishto activate4th.Theiropponenthasnoideawhichcounterhasbeenallocated,thusbluffingispossible. OncebothsideshaveestablishedtheirActivationSequenceanddistributedtheircounters,theplayer whogoesfirstrevealstheir#1counter.ThisplayerresolvesthefightersActivationandthenthe opponentactivatestheirfirstfighter.Thisalternatingsequencecontinuesuntilallofthefightershave beenactivated. ACTIVATION AfightersActivationcaninvolveseveralstepsandincorporatesmanyaspectsofthegame;however, thekeycomponentsaretheircurrentNV,theActionmodeandMovement(Mt). WOUNDS ThecurrentNVofafightermustbetakenintoaccounteverytimetheyareactivated.Ifafighteris woundedtheirperformancedegradesimmediatelyanditbecomesmoredifficultforthemtofightas wellasmove.Eachwoundsufferedhasthefollowingconstanteffectsonafighter: TheirNVisreducedby1point.Whenthisvaluereaches0,thefighteriseliminatedandplacedoff board.

AllActionmodevaluesarereducedby1pointeach(downtoaminimumof1). TheirMtvalueisreducedby1point. Ifthefighterswoundscanbehealedtheyregain1pointinallofthesevaluesforeverywoundhealed, uptothestartingvaluesontheirReferenceProfilecard. CHOOSINGANACTIONMODE Thefightersmodeisannouncedwhentheyareactivated.Thereare4Actionmodes:OffensiveCombat, DefensiveCombat,FiringandManeuver.EverymodehassixLevelsofMastery:Basic,Novice,Skilled, Expert,Master,andHeroic.AsnotedregardingthefifthRankoffighters,thereisrumoredtobea seventhLevelofMastery TheLevelsofMasteryavailabletoafighterinanyActionmodedependonthefightersstarting proficiencyineachActionmode,theircurrentNV,andanycardeffectsthatcanbeappliedbyeither player.LevelsofMasteryarecoveredindetailstartingonpage10. ActivationSequenceFAQ Q:IfoneofmyfightersiskilledBEFOREtheyareactivated,istheirplaceintheActivationSequence "lost"oritisreplacedwiththenextfighterinmysquad? A:Whenafighteriskilledbeforeitisactivated,thenextfighterfromthesamesquadtakestheirplacein theorderofActivation. Q:IfIhave4fighters,doIhavetousecounters1to4,orIcanchoosebetweencounters1to10?For example:IfIwantabsolutelytobethelast,thenIwanttoputcounters7,8,9and10tobesurethatmy opponentisthefirsttoactivatehistroops... A:TheabilitytochoosewhichsidetakesthefirstActivationisdecidedatthebeginningofeachround (ActivationRoll).FromthatpointeachsidealternatesActivationsuntileveryfighterhasbeenactivated. YoumaynotpassonanyActivationandtakinghighernumbercounterswillhavenoeffectbecauseeach sideorganizesitsActivationsindependentlyeachroundbeginningwithActivationcounter#1,uptothe totalnumberoffightersyouhaveatthestartoftheround. MOVEMENT IndependentoftheActionmodechosen,thecontrollingplayerhastheoptiontomoveeachfighter.The maximumdistanceinsquaresthefightercancoverdependsonthefightersstartingMtvalue,their currentNVandtheroutetheyareattemptingtocover. Forthemajorityofsituations,afighterisfreetomovearoundthemissionboarduptothemaximumof theircurrentMtvalue.Fighterscanevenleavebasetobasecontactwithoutnegativeeffects;however, thereareadditionalpointcostsforcertainmovesandsomeforbiddenmovements. NormalMovement:whenmovingforwardinastraightline,eachopenorclearsquarecosts1Mtpoint

toenter. DiagonalMovement:afightercanmoveforwarddiagonallywithoutpenaltyunlesstheyaremoving: throughasinglewidthdoor aroundacorner,apillar,alargewidthdoorframe,orfallenrock pastoneormoreenemyfighters. Foreverysquareafightermovesdiagonallypastoneoftheseelementscost1additionalMtpoint. Example:afightercanmoveforwarddiagonallypastacornerorapillarfor1additionalMtpoint,but couldnotattempttopassbetweentwoelementsofscenerythatarediagonaltooneanother. QuarterTurn:thefirstquarterturnmadebyafighterduringtheirmovementisfree.Allsubsequent quarterturnscost1Mtpointeach. HalfTurn:eachhalfturnalwayscosts1Mtpoint. MovingSideways:movingsideways,orsidestepping,costs1additionalMtpointpersquare. Retreat:movingafighterbackwards,withoutchangingfacing,orretreatingingoodorder,costs1 additionalMtpointpersquare. SCENERYELEMENTMODIFIERS Sceneryelementscanslowafightersprogressduringmovement,thesesaremostcommon: MovingThroughFriendlyFighters:afightercanmovethroughoneormorefriendlyfighterwithno additionalmovementcosts.However,whendeterminingthepathoftheactivefighter,thefollowing circumstancesprohibitmovingthroughafriendlyfighter: iftheactivefighterbegins,entersintoorendstheirmoveinbasetobasecontactwithanenemy,and Ifafriendlyfighterisinbasetobasecontactwithanenemy. Ifoneorbothofthesecircumstancesapplytoafriendlyfighteralongtheactivefighterspath,that friendlyfighterisconsideredimpassable. EnteringandLeavingaLaboratory:oncertainmissionstheprotagonistsstartoutsidethelaboratory andcanonlyenterviaasquaredesignatedasanentrybytheplacementofanAccesscounter. Whenenteringalaboratory,placingafighterontheAccesscountercosts1Mtpoint. Whenleavingalaboratory,movingontoanAccesscountercosts1additionalMtpoint.Oncethe fightermovesontotheAccesscounter,theyareimmediatelyremovedfromthegame. OpeningandClosingDoors:afightercanopenorcloseadooriftheyaretouchingwiththeirfrontor sidefacings.

regardlessofthedoorsize,thecosttoopenorcloseadooris1additionalMtpoint AfightercanopenandcloseadoorinthesameActivationifthedooristouchingtheirfrontorside facingseachtime. Eachtimeadoorisopenedorcloseduseanappropriatecounter(passageordoor,respectively)to indicateitscurrentstatus. Afightercannotopenorcloseadoorthathasbeendestroyed,blockedorsealedunlessspecifically statedotherwise. ScalingFallenRock:movingthroughasquarewithfallenrockcosts1additionalMtpointpersquare. JumpingOveraTrapdoor:closedtrapdoorsaremovedoverasiftheywereopensquares.Asingle widthopentrapdoorsquarecanbejumpedoverfor: acostof1additionalMtpoint,and asuccessfulNaturalRoll.Iftherollisfailedthefighterfallsinthetrapandsuffers1wound.Note:a fightercannotattempttojumpoveratrapdoorthatis2squareswide. Anyfighterstandingonaclosedtrapdoorthatopensoriftheyareforcedtomoveoveranopen trapdoorfallinandsuffer1wound.Fallingintoatrapdoorendsafightersmovement. Example:anAberrationpushesaPurifierusingitsBrutishStrength/2Aptitude.ThePurifiermustbeable tofallbacktwosquaresorsufferawoundforeachsquarehecannotfallback.Alas,thesquarebehind himisanopentrapdoor.Hefallsbackonesquareintothetrapdoor.Hesuffersawoundforfallinginto thetrapdoorandasecondwoundforbeingunabletofallbackasecondsquare. HOUSERULE!Anopentrapdoorwithafighterinsidewillnotclose.Climbingoutofanopentraponthe fightersnextActivationcosts1additionalMtpoint. RANDOMMOVEMENT Whenrandommovementofafighterorelementofsceneryisrequiredtheplayerwhowonthe ActivationRollrollsad10; 12moveup 34moveright 56movedown 78moveleft 910nomove Theorientationofthismovementmatchesthatofthemissiondiagram.Allmovesare1squareinthe directionindicatedunlessspecificallystatedotherwise.Additionallyifthemovementisblockedbyan impassableelementthemovementisnotperformed. FORBIDDENMOVEMENTS

Despitefreedomofmovement,therearestillsomeareasthatareinaccessibleandpositioningthatis notallowed: AfightercannotendamoveonthesamesquareasanotherfighteroraFallenRockcounter. Afightercannotpassthroughwalls,closeddoors,pillarsoranymissionspecificsceneryelementsthat aredescribedasimpassable. Afightercannotmoveforwarddiagonallypastmorethanonesceneryelement. Nolargebasedfightercanfitthroughasinglewidthdoor.However,fighterswhoareinbasetobase contactwithanenemycanstillattackacrossabarriertheycannotcross. Afightercannotleavebasetobasecontactwithanenemyfighterandthenreinitiatebasetobase contactwiththesameenemyduringthesameActivation. Ifafighterisforcedtomove,anyotherfightersorelementsofthesceneryareconsideredimpassable. MovementFAQ Q:Ifanenemyisinfrontofadoororasinglewidthopening,canIpassdiagonallythroughthatdoor? ForExample: _A_ X MyfighterisX,canitpassthroughthedoorandpasttheenemyA? A:No,withonepossibleexception,acombatantcannotpassasolidobstaclesuchasawallordoor openingandanenemyatthesametime.However,inthisexample,iftheactivefighterdeclareda NoviceManeuver(Mv/2),thefightercouldignoreanyenemythatisnot;aTitan,orisnotinDefensive Combatmode.Regardless,thenormalpenaltyof1movementformovingdiagonallypastanelementof scenerywouldstillapply. Q:Thehighlightedruleonpage16:awarriorcannotleaveanopponentjusttoreturnintobaseto basecontactwithhimonanothersquareinoneMovement.Whatdoesitmean? A:Thisisameansofpreventingcircumstanceswherefightersbreakcontactonlytoreinitiatecontact andpossiblytriggeragameeffect(suchasanEventorobjective)orgainadvantageouspositioninginan overlyelaboratemannerandthusdetractfromthegameplay. StrainSIep/23:ViralEnglishforHybridandNemesis,Part5 ACTIONMODES ThecontrollingplayeractivatesafighterandchoosesanActionmodetoattack,defend,shootor maneuverinordertocontributetotheirfactionssuccessineachmission. LEVELSOFMASTERY Afterchoosingoneofthe4Actionmodes;OffensiveCombat,DefensiveCombat,FiringandManeuver, theplayermustdeclaretheirfightersLevelofMastery.TherearesixLevelsofMasteryineachmode. AsnotedearlierintheActivationSequence,severalmodifierscanaffecttheLevelsofMasteryavailable toafighterthroughoutamission.InanyActionmodethepotentialLevelofMasteryavailabletoa

fighteriseffectedby: TheinitialvalueprintedonthefightersReferenceProfilecard Thecurrentnumberofwounds;eachwoundsubtracts1fromtheinitialvalue AnyActioncardmodifiersusedtoenhanceorHinderthefighter AnyEventsormissionconditionsthatspecificallyaffecttheLevelofMastery IfthefighterhasaninitialvalueforanActionmode,theapplicablemodifierscannotreducetheirLevel ofMasterybelow1.Thefightercanuseanymodeuptothemaximumvaluetheycanachieveduring theirActivation. Example:afighterwithafinalOffensiveCombatvalueof4canchooseaLevelofMasteryfrom1to4. OFFENSIVECOMBAT(OC) OffensiveCombatmodeistheprimarymeansofwoundingandeliminatingenemiesinHybrid. WhenusingOCmode,afightercanmove,andmustpositiontheirfrontfacinginbasetobasecontact withanenemyfighter.Alargebasedfightercanonlyattackonefightereveniftheyarefacingtwo enemies. Insteadofmoving,afighterinOCmodecanattackanyenemyfightertheyareinbasetobasecontact with.Simplyturnthefightertofacetheenemytheywishtoattack. A+1modifierisaddedtotheNaturalRollifthefighterisinbasetobasecontactwithanenemysrear facing(OConly). BasicStrike(OC/1):TheBasicStrikeenablesafightertoattackanenemyinbasetobasecontactwith theirownfrontfacing. NoviceStrike(OC/2):ThisLevelofMasteryenablesafightertoignoreonewoundwhendetermining theSLbeforeattackinganenemy. SkilledStrike(OC/3):IfafightersucceedsinwoundingtheirtargetusingaSkilledStrike,asecondattack canbeattempted.NoActionCardeffectsfromthefirstattackcanbeappliedandnofurtherAction cardscanbeplayed,however,allothermodifiersaretakenintoaccountwhendeterminingtheSL. ExpertStrike(OC/4):ThisLevelofMasteryenablesafightertomatchthefinestduelists.Thefighter gainsa+2modifierontheirattack. MasterStrike(OC/5):TheMasterStrikeenablesafightertoroll2d10whenmakinganattack.Onlyone dieresultcountstowardsthetest.

HeroicStrike(OC/6):Thefighterusesapenultimatecombattechniqueoradeadlyconcealedweapon.If theattackissuccessful,twowoundsareinflicted.IfaPerfectSuccessisrolledthetargetsuffers3 wounds. DEFENSIVECOMBAT(DC) DefensiveCombatistheonlymodethatenablesafightertoavoidinjury.Itconsistsofcomplexparries, sidestepsandunexpectedcounterattacks.DefensiveCombatcanbeaveryusefulmeansofdelayingan enemyuntilhelparrives,protectinganentranceorcrossingacombatzonesafely AfterthefightersmovementiscompleteandthefinalDCvalueofthefighterhasbeendetermined, placeaDefensiveCombatcounternexttothefighter. Note:AfightersSL,whiletheyareinDCmode,canonlybeaffectedbyActioncardsduringtheir Activation,andanyActioncardmodifiersonlylastthroughthefightersfirstparry. EachtimeafighterinDCmodeistargetedbyanattacktheycanchooseanyLevelofMasteryuptotheir currentDCvalue.Inresponsetoasuccessfulattack,aNaturalRollbythedefending(opposing)player, equaltoorlessthantheSLwillpreventthatattackfromwoundingthefighterunlessspecificallystated otherwise. Example:AfighterinDCmodecannotparryaCombinedAttackAptitude2ndattack. AfighterinDefensiveCombatmodehasthefollowingabilitiesregardlessoftheLevelofMastery: Thefightersdefenseisactivefromthefrontfacingandbothsides,however; oAfightercannotdefendanattacktotheirrearfacing. AfighterremainsinDCmodeunlessthey: ofailtheirNaturalRoll, osuffersawound,or ointheirnextActivationtheychooseanotherActionmode. ThefighterimmediatelylosestheirDCstatusifanyoftheaboveconditionsapply. IfafighterlosestheirDCstatusbeforetheirActivationduringthegameround,theycanbeactivatedas normal. OnlytheactivefightercanemployseveralActioncardsduringtheresolutionofanattack.Fortheirpart, theopposingplayerwiththefighterinDefensiveCombatmodecanonlyuseoneActioncardasa Hindrance. MostoftheDefensiveCombatLevelsofMasterycanonlyblockattacksduringbasetobasecontact, however,BasicandHeroicParry(DC/1andDC/6)canbeusedagainstlongrangeprojectileweapon attacksinadditiontobasetobasecontact.

BasicParry(DC/1):aBasicParryenablesafightertoblockanyattack.TheBasicParrycanalsobeused toevadelongrangeattacksfromprojectileweapons. NoviceParry(DC/2):theenemysuffersawoundiftheyrollaCriticalFailureorifthedefendingplayer rollsaPerfectSuccesswhenusingtheNoviceParry.TheNoviceParrycanonlybeusedwhenattacked duringbasetobasecontact. SkilledParry(DC/3):afighterwhoblocksanattackwithaSkilledParrycanimmediatelyattemptaBasic StrikeasiftheywereinOffensiveCombatmode.Thisrepresentsanaudaciouscounterattack.No Actioncardscanbeusedtoincreasethechancesofsuccessofsuchacounterattack.TheSkilledParry canonlybeusedwhenattackedduringbasetobasecontact. ExpertParry(DC/4):fewthingscanpiercetheinvisiblebarrierformedbytheExpertParry.Afighter engagedinthisLevelofMasterymakesaNaturalRollwitha+2modifier.TheExpertParrycanonlybe usedwhenattackedduringbasetobasecontact. MasterParry(DC/5):thisLevelofMasteryenablesafightertoroll2d10whenattemptingtoblockan attack.Onlyonedieresultcountstowardsthetest.TheMasterParrycanonlybeusedwhenattacked duringbasetobasecontact. HeroicParry(DC/6):thefighterwhoengagesthisLevelofMasterycanattempttoavoidanyattacks againstthemselvesduringtheroundeveniftheyfailaDCNaturalRollorsufferawound.Thefightercan remainsinHeroicParryindefinitelyoruntilanothermodeischosenduringtheirActivation.Note:Heroic ParryoverridestwoofthethreecriteriaforlossofDCstatus. FIRING(F) BeingabletokillfromadistanceisarareandvaluabletalentinHybridbecauseitenablesasinglefighter topoliceawidearea.Thenumberofpotentialtargetsdependsonthefightersangleofvisionandline ofsight. Asstatedpreviously,afightersangleofvisionstartsattheirfrontfacing,movingoutwardthrough90. Afighterslineofsightmirrorstheangleofvision,buthasarangeof8squaresandisobstructedor blockedbyinterveningelementsofsceneryandotherfighters. Itispossibletotargetatanotherfighter,thegroundoranelementofscenery. Inordertofireatatarget,thefightermustbelocatedwithinrangeandinviewofthetarget.Allfighters andmostelementsofsceneryblockthelineofsightmakingitimpossibletotargetanythingbehind them. TherearetwostandardlineofsightmodifiersthatarealwaysineffectwhenusingFiringmode: ifthereareinterveningFallenRockcountersbetweenthetargetandtheattacker,thereisa1

modifierforeachobstructedsquarealongthelineofsight,and ifthetargetisalargebasedfighterthereisa+1modifier. Example:APurifier(NV3)with1wound(1)fireshisconsecratedpistols(+2Firing)atanAberration(+1 largebase).Threesquarescoveredinfallenrocks(3obstructed)liebetweenthePurifierandhistarget. Withoutanyothermodifiers,includingActioncardsorAptitudes,theSLforthePurifiersNaturalRollis2 orlessonad10.IfthePurifierrollsaPerfectSuccesstheAberrationwillsuffertwowounds. Furthermore,unlesstheAberrationwasalreadyinDefensiveCombatandchoseBasicorHeroicParry (DC/1orDC/6)anywound(s)couldnotbeprevented. WiththeloneexceptionofNoviceFiring(F/2)noneoftheotherFiringLevelsofMasteryallowafighter toshootatanenemyiftheyareinbasetobasecontactwithanyenemyfighters.Inordertouseall otherFiringLevelsofMastery,theremustbeatleastonesquareseparatingthetargetandanyother enemyfightersfromtheactivefighter. BasicFiring(F/1):BasicFiringenablesafightertofireaprojectileweaponatanenemy.Afightercannot useBasicFiringiftheyareinbasetobasecontactwithanenemy. NoviceFiring(F/2):NoviceFiringenablesafightertofireinalldirections,evenatenemyfightersin basetobasecontact,however,thetargetmuststillbewithinthefighters360*lineofsight. SkilledFiring(F/3):afightercanonlyuseSkilledFiringwhennoenemiesarelocatedintheirlineofsight orinbasetobasecontact.Aftercompletinganymovement,thefighterautomaticallyadoptsanambush position.PlaceaSkilledFiringcounternearthefighter. EachSkilledFiringcounterbearsanumbersothatitisalwaysclearwhichfightertakesprecedence.As soonasanenemyentersthelineofsightofseveralfriendlyfightersinSkilledFiring,theyfireinturn beginningwiththelowestnumberedcounter. ThissequenceofSkilledFiringinterruptstheActivationSequenceuntilallapplicableSkilledFiringhas beencompleted.ThisinterruptioncanoccurseveraltimesduringtheActivationSequence. AfighterinSkilledFiringmustfireatthefirstenemythatcrossestheirlineofsight.MakeaNaturalRoll whenthishappens.AnyActioncardeffectsappliedwhenthefighterenteredSkilledFiringapplyonlyto thisfirstshot: Ifthisfightereliminatestheenemywiththisattack,thefighterremainsinSkilledFiringmode. oThisfightercanthenfireasecondtimeiftheopportunityarisesduringtheround.Anyotherfriendly fightersinSkilledFiringarenotactivated. Ifthefighterfailstoeliminatetheenemy,thenextfriendlyfighterinSkilledFiringmustshootif possible.

ThefighterkeepstheirSkilledFiringStatusbetweenroundsifnoenemiescomewithinrange,orifthe onlyenemyiseliminatedwithasingleshot. OnceinSkilledFiring,afightercanmaintainthisstatusuntil: ThefighterfailstheirNaturalRoll Thisfightershootstwiceinthesamegameround anotherActionmodeorLevelofMasteryischosenduringtheirActivation Thisfightermovesforanyreason Thisfightersuffersawound,or anenemyendstheirmoveinlineofsightorbasetobasecontactwiththisfighter. IfafighterlosestheirSkilledFiringstatusbeforetheirActivationduringthegameround,theycanbe activatedasnormal. DuringtheresolutionofSkilledFiring,onlythetargeted(active)fightercanemployseveralActioncards. Fortheirpart,theopposingplayerwithanyfightersinSkilledFiringcanonlyuseoneActioncardasa Hindrance. ExpertFiring(F/4):thisLevelofMasteryenablesafightertoshootatargetbehindanysinglesquare occupiedbyanotherfightersbasefriendorfoe.However,itisimpossibletotargetafighter positionedbehindtwoormoresquaresoccupiedbyotherfightersbases.AfightercannotuseExpert Firingiftheyareinbasetobasecontactwithanenemy. MasterFiring(F/5):thisLevelofMasteryenablesafightertoroll2d10whenmakingtheattack.Only onedieresultcountstowardsthetest.AfightercannotuseMasterFiringiftheyareinbasetobase contactwithanenemy. HeroicFiring(F/6):AtalentedfighterpracticedinHeroicFiringcanfiretwiceduringtheirActivation. However,afightercannotuseHeroicFiringiftheyareinbasetobasecontactwithanenemy. Thetwoshotsaredeclaredandresolvedatthesametime.IfanyActioncardsareplayed,eachcard mustbespecificallyassignedtoeachshotastheplayerwishes.Theopposingplayercanstillplayonly oneActioncard,andonlyagainstoneoftheshots. Lastly,thetwoshotsdonothavetobeagainstthesametarget,butbothshotsrequirealineofsight. MANEUVER(Mv) TheManeuvermodeisentirelyindependentofafightersMtvalue.TheManeuvermodeenables fighterstoexecutedexterousoragilefeats:running,sliding,brutalchargesandfurtivemovements,all ofwhichmakethisahighlystrategicmode.ThejudicioususeofMvmodecanoftenbethedifferencein

theoutcomeofamission. ThismodemustbeannouncedwhenafighterisactivatedandtheLevelofMasterymustbeestablished beforethefighterismoved. RegardlessoftheLevelofMastery,openingandclosingdoorsdoesnotcostadditionalMtpointsfora fighterinManeuvermode. BasicManeuver(Mv/1):thisLevelofMasteryenablesafightertomovearoundmorequicklythanusual. AfightermakingaBasicManeuvergains+2Mtpoints. NoviceManeuver(Mv/2):thisLevelofMasteryenablesafightertorunstraightthroughtheirenemies. Thefighterisabletopassthroughasquareoccupiedbyanenemy.However,theNoviceManeuveris ineffectivewhenusedagainstanenemyinDefensiveCombat,andtherulesforMovingthroughFriendly Fightersarestillineffect. SkilledManeuver(Mv/3):thisLevelofMasteryenablesafightertoimpedeanenemysmovements beforetheycanrespond. AfighterinSkilledManeuver,whohastraveledatleastonesquarebeforecomingintobasetobase contactwithanenemy,stopsthisenemyfromusingtheirMtvalueandtheMvmodeuntiltheendof theround. Thetargetedfighterisunabletomove,buttheyarestillactivatedandmaychooseanyotherAction mode.ASkilledManeuvercounterisplacednexttothetargetofthiseffect.Removethiscounteratthe endoftheround. ExpertManeuver(Mv/4):theExpertManeuverisadevastatingcharge!SimilartotheSkilledManeuver, thisLevelofMasterynotonlyenablesafightertoimpedetheirenemysmovements,butsewsdoubt anduncertaintyintotheireveryresponse. InadditiontothecriteriaformakingaSkilledManeuver,thetargetoftheExpertManeuvermustbein theactivefighterslineofsightwhentheuseofthisLevelofMasteryisannounced. ItseffectsarethatsameastheSkilledManeuveraswellasthisadditionaleffect: Thetargetfightersuffersfroma2modifieronalltheirNaturalRolls. PlaceanExpertManeuvercounternexttothetargetofthiseffect.Removethiscounterattheendof theround. MasterManeuver(Mv/5):stealthcanenableafightertoavoidmanysenselesscombatsafighterusing thisLevelofMasterymovesaroundrapidlyandincompletesilence.

ThisLevelofMasteryconfersa2modifieronanyenemyNaturalRollsthattargetthisfighterin OffensiveCombatandFiringmodes. HeroicManeuver(Mv/6):thisLevelofMasteryenablesafightertomovearoundasiftheywerebeing chasedbythehoundsofhell.Attheendoftheround,ifthisfighterisnotblockedbyenemies,or hamperedbyaSkilledorExpertManeuver,theycanuseanadditionalnumberofMtpointsequalto theircurrentNV. HOUSERULE!InHeroicManeuverusethefightersunmodifiedNVvaluetomoveattheendofthe round. ActionModesFAQ OffensiveCombatMode Q:Arefighterstouchingdiagonallyconsideredtobeinbasetobasecontact,thusallowingthemto attackeachother? A:Notobothquestions,fightersareonlyconsideredtobeinbasetobasecontactifoneofthefighters basesentirefacingisincontactwithanotherfightersbase.Furthermore,afightercanonlyattack anotherfighterthatisinbasetobasecontactwithitsownfrontfacing.Inordertobemoreexplicit, hereanexample: X OA X HereAcanonlystrikeO,whichisinbasetobaseprovidedthatAsfrontfacingisincontactwithO. BothXsarenotinbasetobasecontactwithA. Note:Thewordingofthisansweraccountsforfighterswithdifferentsizebases.Specificallylargebases andcavalrybasescanbeincontactwithmorethanonefighteralongthesamefacing. FiringMode Q:ItseemstomethatIcanonlydeclareSkilledFiringiftheactivefighterdoesnothaveanyenemy fightersinhislineofsight,butiftheactivefighterhasanenemyinhislineofsightatthestartofhis Activation,andthenmovesawaysothatattheendofhismovementheisoutoflineofsight,canIthen declareSkilledFiring? A:Yes,withtheexceptionofManeuvermodeeachfightersMasterylevelisdeclaredaftertheactive fighterhasmoved. Q:CanafightershootthroughhistroopsinanyMasteryLevelotherthanExpertFiring? A:No,onlyExpertFiringallowsafightertotargetanotherfighterwhenthereareanyintervening fightersalongtheLOS. Q:WhentargetingacavalrybasedorlargebasedfightersinFiringmode,howmuchofthetargetbase

hastobewithinmyfightersLOSinordertogetthe+1modifier? A:Clarification:fightersnotedasTitansontheirReferenceProfilecardandfigurinesmountedonalarge basealwaysgivesafighterinFiringmodea+1modifier.CavalrybasedfigurinesthatarenotTitansdo notconfera+1modifier,butaslongasyouhaveanunobstructedlineofsighttoonesquarethetarget cavalryorlargebasedfigurineoccupiesthereisno1modifierforobstructingterrain. StrainSIep/23:ViralEnglishforHybridandNemesis,Part6 CARDS Hybridfeaturesseveralcategoriesofcardsthatareusedineachmission.Thisbookoutlinestheorderof playandthegeneralruleswhilethecardsaremorespecificoractuallyconflictwiththegeneralrules.If aconflictoccursthecardtexttakesprecedenceoverthegeneralrules.Inbrief,thecardtypesareas follows: ActionCards:aretypicallyusedtoaffectafightersActivation. EventCards:areusedtoinfluencethemissionenvironmentandaffectfighters. ArmyEventCards:arefactionspecificEventcards. ArmyMaterialCards:arealsofactionbased,buttheyarepiecesofEquipmentassignedtospecific fighters,typicallybeforethestartofthemission. AuraCards:arespecialenhancementsreservedforGriffinfighterswiththisAptitude. MutationCards:arespecialenhancementsreservedforScorpionfighterswiththisAptitude. Ofthesesixtypes,theArmyMaterialcards,includedwiththeNemesisexpansionshareacommoncard backwiththeEventcards.Therestofthecardtypeshaveauniquecardback. Beforeplay,allofthevariouscardsshouldbeseparatedintoindividualdecks.TheArmyMaterialcards arekeptapartfromtheEventcardsunlessspecificallystatedotherwise. IMPORTANT!Thetermsdiscardandremovedareprecisewhenusingeachcardtype.Discardsmaybe broughtbackintoplay,butremovedcardscannot.Occasionallythetermwithdrawisusedinthecard text.Allwithdrawinstructionsareconsideredtoberemovedfromthegameinstructions. ACTIONCARDS Oneachofthe28Actioncardstherearepointvaluesnumberedfrom0to4,includingthreecardswith avalueofX.ThethreeXcardsarefromtheNemesisexpansionandeachofthemhasauniqueblendof Actionvalueandstrategiceffect.AlloftheActioncardshaveinstructionsforitsuseanditalicizedtext thatunfoldmoreabouttheadventureswithintheHeresiarchsdomain. Actioncardscanbeusedforseveralpurposesbybothplayersduringagameround.MostoftheAction cardshavealternativestrategiceffectsthatmustbeconsideredbeforeplayingthem.SomeActioncards onlyhaveapointvalueandaninstructiontoremovethemonceused. Regardlessofhowtheyareused,onceplayedallActioncardsarediscardedorremovedasinstructedon

thecarditself. IMPORTANT!TheeffectsandmodifiersaffordedbyanActioncardcannot,underanycircumstancesbe usedduringanyFixedRolloranyNaturalRollrequiredaspartofanAptitude,Equipment,anEvent, ArmyEvent,Material,Aura,orMutationcardeffect. DISTRIBUTION Beforethegamebegins,shuffletheActioncardsthoroughly.Bothplayersthendrawfourcards.When theyhavereviewedtheirhand,bothplayerscandecidetokeeporredrawtheirentirehand.Ifany playerwishestoredraw,theiroriginalhandisplacedonthebottomoftheActiondeckandtheydraw threenewcards.Theredrawcannotberejected. CARDSDRAWNDURINGTHEGAME DuringamissionthereisnohandlimitandbothplayerscanobtainadditionalActioncards.Aplayer drawsanActioncardandplaceditintheirhandeachtimeoneoftheirfightersiseliminatedbyan enemyfighter. IMPORTANT!Friendlyfireandgameeffectswhereaplayervoluntarilyeliminatesorremovestheirown fightersdonotallowaplayertodrawanActioncard. Example:aPestofFleshmovesintobasetobasecontactanditsSacrificeAptitudeisannouncedbyits playertowoundanenemy.AlthoughthePestofFleshdied,itsdemisewasthevoluntarychoiceofthe player;therefore,thatplayercannotdrawanActioncard.Conversely,ifthePestofFleshsSacrifice resultedinthedeathoftheenemyfighter,thatfightersplayerdoesdrawanActioncard. IftheActioncarddeckisexhaustednofurtherActioncardsmaybedrawn. HOUSERULE!IftheActioncarddeckisexhausted,reshuffleanydiscardsintoanewdrawdeck.During playiftheActioncarddiscardsarereducedonlytoXvaluecards,ornocardsremain,nofurtherAction cardscanbedrawn. ACTIONPOINTS OneuseofActioncardsistoalterafightersSLandmaximumLevelofMasterytemporarilytoperform heroicactsorrenderthemnearlyincapableofsucceeding. Ifthecontrollingplayer(orplayer)choosestousetheActionpointsonthecard,thesewillhavea positiveeffectbothontheSLoftheirNaturalRollandonthevalueofthechosenActionmode. ThefighterwillthenhaveaccesstoahigherLevelofMasteryinthechosenActionmodeaswellas havingabetterchanceofsuccessintheirrollofthedice. Example:theScorpionplayerdecidestouseanActioncardfortheirunwoundedHybridsOffensive

Combat.ThevalueontheActioncardis2.ThetemporaryvalueoftheHybridsOffensiveCombatisthe sumofitsinitialOCvalue(4)addedtothevalueoftheActioncard(2)or4+2=6.Subsequently,theHybrid canusetheOffensiveCombatmodeatthesixthLevelofMastery,HeroicStrike(OC/6). Furthermore,theclonebenefitsfroma+2modifierontheSLofitsattackthanks,onceagain,tothe bonusprovidedbytheActioncard.ThisisaddedtoitscurrentNV(3)anditsNeuralWeapons(+2OC). ExcludinganyothermodifierstheHybridwillsuccessfullystrikeitstargetonaSLof7orless.Ifthe NaturalRollisaPerfectSuccessthetargetwillsuffer3woundsduetotheHybridstemporaryboostto HeroicStrike. ACTIONEFFECTS AplayerwhowouldratherusetheActioneffectofacardthanitsvaluesimplyreadsthecardoutloud andappliestheeffectimmediately. ACTIONMODEMODIFIERS Whenafighteraccomplishesarisky,intrepidfeat,theplayercanchoosetoincreasethelikelihoodof successbyusingoneorseveraloftheirActioncardsatonce.Theymustinformtheiropponentwhich card(s)theyintendtouse,ortheymustannouncethattheywillnotuseActioncards.Oncemadethe decisionisirrevocable. Aslongastheplayerhasnotmadethisannouncement,theopponentcannotusetheirownActioncard, orHindrance.IftheplayerdeclarestheLevelofMasterywithoutplayingActioncards,orannouncing theirintentiontodoso,thiscountsasadeclineandtheycannotplayanyActioncardsduringthis fightersActivation. WheneachActioncardisplayedtoassistaNaturalRoll,itisplayedfaceup.Theplayermustthen decidewhethertheywishestousetheActionpointsortheActioneffectlinkedtothecard. IfachosenLevelofMasteryenablestherelevantfightertoaccomplishseveralActions,theplayermust tieeachcardtoaspecificAction.Itispossibletoaccumulatetheeffectsofseveralcardsduringthe sameAction. HINDERINGTHEACTIVEFIGHTER ThedeclarationbytheplayerregardinguseofActioncardsisfundamentalwhentheopponent considersplayingaHindrance.AHindranceallowsanopponenttoplayoneandonlyoneActioncardto negativelyaffecttheactivefightersproficiency.AswiththepositiveeffectsofanActioncard,a HindrancemayuseeithertheActionpointsortheActioneffects. IftheActionpointsareusedforaHindrance,theyareemployedasnegativemodifierstotheAction modevalueoftheactivefighterandtheirSLduringtheNaturalRoll.However,thevalueofanAction modeoraSLcannotbereducedtoavaluelowerthan1.

Inresponse,theplayercanchoosetoplayadditionalActioncardstolessentheimpactoftheHindrance. IftheplayerdecidednottouseanyActioncards,theiropponentcanstillplayaHindrance.Inthis instance,onlyoneActioncardisplayedthatbelongingtotheopponent! WhenthetwoplayershavefinishedplayingtheirActioncards,totalupthesumofthemodifiersandany effectsandapplythem.Whatevertheresult,afterrollingthedie,theActioncardsarediscardedor removed. ACTIVATIONROLLMODIFIERS Afterthesecondroundofplay,theplayerscanuseoneormoreActioncardstoassisttheminthe ActivationRoll. BeginningwiththeplayerwhowonthepreviousActivationRolleachplayerstateswhetherornotthey wishestouseActioncardstoassisttheirActivationRoll.Ifeitherplayerdecidestouseany,theytake turnsplacingacardfacedownontheboard.TheplayerscontinuetoalternatewageringActioncards untilbothplayersdecidetostop. Thecardsarethenrevealed.EachplayeraddsuptheirwageredActionpoints.Theycanthenreduce theirscoresintheActivationRollbythenumberofActionpointstheyhavewagered. Ifthescoresaretiedaftertheroll,rollthediceagainuntilthereisawinner.Theonlyexceptionsbeing: Ifoneplayerhasrolleda1(PerfectSuccess),inthiscasethisplayerwinsthetestautomatically. Aplayerwhorollsa10(CriticalFailure)losesthetestautomatically. IfbothplayersrollaPerfectSuccessorCriticalFailuresimultaneously,thedicearerolledagainwithout takingintoaccountanywageredActionpoints. WhentheActivationRollhasbeencompleted,thewageredActioncardsarediscardedorremovedas instructed. EVENTCARDS EachEventcardhasauniquetitleanditalicizedstorytextthatreflectstheeffectofthecard.Thereisno handlimitandnolimitonthenumberofEventcardsthatcanbeplayedduringagameround. TheEventcardssuppliedwiththegamecomeinfourcategories: FieldEvents(13cards):affectthemissionenvironmentorspecificTiles RandomEvents(11cards):alterrollsofthedice,afewcanceleachother,whilesomecauseRandom Events StrategicEvents(15cards):affectindividualfightersortheActivationSequence. GenericMaterials(3cards):provideadditionalEquipmentthatcanbeattachedtoanyfighters

ReferenceProfilecard. Asecondcriterionexists,oneoftiming;whenthecardscanbeplayedduringagameround: AcardbearingthenameInterruptionmustbeplayedassoonasitisdrawn.Onceithasbeenused thecardisdiscardedorremovedasinstructed. AReservecardcanbehelduntilanopportunemomentorspecificpointduringtheActivation Sequence. oWhenaplayerchoosestoplayacardthatrequiresatarget,theplayermustdesignateaspecifictarget. Onceithasbeenusedthecardisdiscardedorremovedasinstructed. AConstantworksinthesamewayasareservecardbuttheeffectscanlastseveralroundsorthe entiregame.Onceplayed,thecardisplacedfaceupnexttoitstargetaslongasitseffectremainactive. Itisthendiscardedorremovedasinstructed. Note:ThereareafewexceptionstothetimingofsomeEvents,checkthecardFAQattheendofthis section. Anoteonrarity:withtheexceptionoftheGenericMaterials,theEventcardsindicateararity;common, rareandveryrare,asofthistimetherarityofanEventhasnoknowneffectongameplay. GENERICMATERIALCARDS GenericMaterialcardsareadditionalEquipmentusingthesamerulesandrestrictionsastheEquipment ontheReferenceProfilecards. MaterialcardsareaddedtoafightersEquipmentlistedontheReferenceProfilecardandafightermay haveanumberofMaterialcardsuptotheirRankvalue.However,afightercanonlyusespecificitems listedontheMaterialcardsiftheyhaveaninitialvalueintheActionmodethatthecardtextindicates. Example:ATigerofDirzcannotusethePistolsnotedontheFiringKitbecauseitsReferenceProfilehas avalueofinFiringmode,butitcanstillbenefitfromtheLeatherVestduetoitsvalueof1inDC mode.Imaginethatsomeenterprisingtechnomancerhasfashionedbardingforit! EverytimeafighterisabletouseapieceofEquipment,thecontrollingplayercanchoosetousethe EquipmentprintedonthefightersReferenceProfilecardoranylistedonaMaterialcard.However,a fightercanonlyuseonepieceofEquipmentperActionofNaturalRoll. Asnotedpreviously,theGenericMaterialcardsareshuffledintotheEventdeck,whiletheArmy Materialcardsarekeptseparateunlessspecificallystatedotherwise. ARMYEVENTCARDS Thereare18ArmyEventcards,with9foreachfaction.LikeEventcards,ArmyEventcardsareclassified accordingtotimingandrarity,buttheyarealllistedasGriffinorScorpionArmyEventcardsandtheyare foruseonlybytheappropriatefaction.

Atthe,beginningofthegame,theplayersshuffletheArmyEventcardsthatarerelevanttotheirfaction. Theythenrandomlypicktwothatarekeptfacedowncloseathandwithoutlookingatthemuntilthey canbedrawn. FIRSTCONTACT WhenFirstContactisestablishedwiththeenemy,bothplayersdrawoneoftheirArmyEventcards andapplytheinstructionsifnecessary.FirstContactismadewhenthetwofightershaveestablisheda lineofsightbetweentheircombatgroupsorwhenthefirstattack(alongrangeattackorbasetobase combat)hasbeenresolved. FIRSTBLOOD AplayerdrawstheirsecondArmyEventcardwhenthefirstfighterhasbeeneliminatedorremoved fromtheboardbyanenemyfighter.Asstatedearlierafighterthatisvoluntarilyremoveddoesnot countasacasualty. ARMYMATERIALCARDS ArmyMaterialcardsarelikeGenericMaterialcards.Thereare10ArmyMaterialCards;4cardsforthe Scorpionsand6cardsfortheGriffins,oneofwhichisreservedforGarelltheRedeemer.Thiscardcanbe foundwithintheGarellfigurineblisteralongwiththerelevantReferenceProfilecard. AtthebeginningofthegameeachplayercanchoosetouseanyoftheirfactionArmyMaterialcards. EachcardhasaRankvaluethatistakenintoaccountwhencreatingacombatgroup.Unusedcardsare setasidefortherestofthemission. IMPORTANT!TheAuraandMutationcardswereoriginallyreferredtoasEquipmentcards.Thesefaction cardsarenotEquipmentandshouldnotbeconfusedwiththeEquipmentontheReferenceProfilecards orMaterialcards. IfcardtextorgameeffectreferstoanEquipmentcard,thateffectdoesnotapplytoanAuraorMutation card. AURACARDS Thereare14Auracards.LikeEventcards,Auracardsareclassifiedaccordingtotimingandrarity.These cardsareexclusivelyreservedforGriffinfighterswiththeAuraAptitude. TheVenerableAmbrosiusisarareandgiftedmemberoftheLodgeofHod.Heandafewofhisbrethren canprojectAurasthatcanmodifytheenvironmentorinfluencethebehavioroftheircompanions.At thebeginningofthegame,theGriffinplayershufflestheAuracardsanddrawsthree.Havingstudied them,theplayerdiscardsoneandkeepstheothertwo.ThesearetheAurasthatafighterwiththeAura Aptitude,suchastheVenerableAmbrosiuswillbeabletouseduringthegame.

Withoneexception,AuraofPower,Aurasneveraffectthefighterprojectingthem.Theycannotbenefit fromthempersonally,buttheAurahasaprofoundinfluenceonthefightersthatfallwithintheirareaof effect. AgainwiththeexceptionofAuraofPower,whichextendstherangeofanotherAura,afighterwiththe AuraAptitudecanactivateasingleAura,maintainthesameaura,swapAurasorevenchoosenottouse anywhentheyareactivated.ThenameofthechosenAuraanditseffectsarerevealedtotheopponent. TheAuraremainsactiveuntilthisfightersnextActivation. TheeffectsofanAuraareappliedbeforethisfighterschoiceofActionmodeandthecorresponding LevelofMasteryisdetermined. MUTATIONCARDS Thereare14Mutationcards.LikeEventcards,Mutationcardsareclassifiedaccordingtotimingand rarity.ThesecardsareexclusivelyreservedforScorpionfighterswiththeMutationAptitude. TheMutationcardsenabletheScorpionplayertoapplyvariousgeneticmutations,developedbythe technomancersofDirz,ontheirfighters.Atthebeginningofthegame,theScorpionplayershufflesthe Mutationcardsanddrawsthreeatrandom.Havingstudiedthem,theplayerdiscardsoneandkeepsthe othertwo.ThesecardsdescribethepossibleMutationsthatsomeofthecombatclonescanundergo duringthegame. OnlyafighterwiththeMutation/XAptitude,whereXisreplacedbyanumber,canuseMutationcards. AfightercanreceiveasmanyMutationcardsastheXvalue. TheScorpionplayercanassignaMutationcard(orcards)toafighterwiththeMutationAptitudeinany gameroundatthebeginningofthechosenfightersactivation.AfighterwithaMutationvalueof2or morecanbeassignedMutationcardsinseparateroundsifsodesiredbytheplayer,however,the effectsofamutationcardoranycombinationofthemarenotretroactive. OnceaMutationcardhasbeenassigned,itcannotbetransferredtoanotherfighter.Ifthisfighter eliminatedorremoved,theassignedMutationcardisdiscardedorremovedrespectively,however, certaineffectscanlingeronafterthedeathoftheownerofaMutationcard.Ifthisarises,theeffects andspecificrulesrelatingtosuchanoccurrencearelistedontheMutationcarditself. CardsFAQandErrata EVENTCARDS CharnelHouseandDebris(PlayerClarification):Althoughthesecardshaveacontinualpresenceonthe board,likeaConstantEvent,thesecardsmustbeplayedwhendrawnasiftheywereInterruptionEvent cards.

ThePit(PlayerClarification):UseanopenTrapdoorcounterwhenapplyingthePit. Luck(PlayerClarification):Theinstructionsonthiscardshouldreadasfollows: Announcetheuseofthiscardbeforerollingthediceforatest.Luckisonyoursideandincreasesyour chanceofsuccess.Addoneadditionaldietotheroll.Afterreviewingtherolleddice,removeallbutone dieandapplytheresult.However,thetestisfailedifallthediceareCriticalFailureresults. MomentaryMadness(PlayerErrata):Theinstructionsonthecardshouldreadasfollows: PlaythiscardwhenyouropponentactivatesafighterofRank1orless.Thefighterinquestionis temporarilyunderyourcontrolfortheentireround.YoumustimmediatelychooseitsActionmodeand carryoutitsActivationasifitwereoneofyourownfighters.Itcanbeorderedtoattack,fireoruseits Aptitudesuponitsoriginalallies.Itcannothoweverbeforcedtoattackitself. Note:ThisrewordingspecificallyallowsaplayertotakecontrolofaPestofFleshandSacrificeitagainst anotherfighter. BelowtheBeltandHeadStart(PlayerClarification):ThesecardsshouldbeplayedasReserveEvent cards. !!!MyqueryabouttheireffectonArmyEventsstilllingers,butIwouldsuggestthatneithercardcan affectanArmyEventbasedonthewordingofHeadStart("...commonEvent,"),sincenoothercardthatI canrememberaffectsrarity. Deceit(PlayerClarification):Theinstructionsatthebeginningofthiscardshouldreadasfollows: "Thiscardisplayedwhenyouactivateoneofyourfighters.Thisfightersimmediatelytrades(orswaps) placeswithanotherfriendlyfigurineifthefollowingconditionscanbemet:" SuperiorStrategy(Errata):Theinstructionsatthebottomofthecardshouldreadasfollows: ThiscardisplayedatthestartoftheroundjustbeforetheActivationRoll,whichyouautomaticallywin. Thiscardcannotbecounteredinanywayandisdiscardedafteritisplayed. ARMYEVENTTRIGGERS FirstContact Q:IfIhaveafighterthatseesanenemy,butnoneoftheadversariescanseeanyofmyfighters,does anyonedrawforFirstContact? A:No,bothsidesshouldwaituntilatleastonefighterfrombothsidescanspotatleastoneenemy fighter.ThiswilltriggerFirstContact,bothsidesthendrawanArmyEventCard FirstBlood Q:Page26,AplayerdrawshissecondArmyEventcardwhenoneofhisfightershasbeenwithdrawn fromtheboardforthefirsttimeAmItoinferthattheArmyEventcardsarealwayspickedatthesame timebyalltheplayers? A:Yes,thetwoplayersdrawatthesametimeforArmyEventcards,forbothFirstContactandFirst

Blood. Q:CanISacrificeaPestofFleshbeforetheFirstContacttodrawtheArmyEventCardassociatedwith "FirstBlood"? A:Notoboth,FirstContactalwaysoccursbeforeFirstBlood,evenifthishappeninthesamefighter Activation,furthermoreandtheSacrificeAptitudecannottriggerFirstBlood. ARMYEVENTCARDS TheClonesFury(PlayerErrata):The2ndparagraphoftheinstructionsshouldreadasfollows: "Furthermore,everyaffectedcloneinOffensiveCombatmodeisgiventhechancetorerolltheirdice untiltheendoftheround.ThisisonlyapplicableifthefirstrolldidnotresultinaCriticalFailure." CorporealInstability(PlayerErrata):Theinstructionsatthebottomofthecardshouldreadasfollows: "Shoulditsucceed,itsforcewillbemultipliedtenfoldanditwillbenefitfroma+2modifierinOffensive andDefensiveCombat.ThesemodifiersautomaticallyreplacetheEquipmentnotedonthefighters referencecard." InfectiousSpores(PlayerClarification):AnaffectedfightercanonlyuseMt(whenactivated)and AptitudesthatdonotrequireanActionmode. Additionally,allEventcardsaffectingthisfighterarediscarded.(DoesthisincludeArmyEventcardsas well?) AURACARDS (PlayerClarification):NoneofthecardswhichrefertoVenerableAmbrosiusarespecificallyreservedfor him;anyfighterwiththeAuraAptitudecanuseanyoftheAuracards. AuraofRebirth(PlayerClarification):ArevivedfightercanonlyuseMt(whenactivated)andEquipment, Aptitudes,EventsandArmyEventsthatdonotrequireanActionmode. Regardless,thisfighterretainsallcardsattachedtooraffectingthem. AuraofRenunciation(Errata):Replacethethirdsentencewiththefollowing: "Shouldtheyfail,theywillbeimmediatelymovedoutsidetheaffectedzone,toanadjacentsquareof yourchoice." Additionally,thetimingonthiscardallowsittobeplayedduringtheactivationoftheAurauserorat theendoftheround. AuraofVengeance(Errata):Replacethethirdsentencewiththefollowing: "Anyfriendlyfighter,wishingtoattackanenemyfighterthatislocatedwithintheAura,benefitsfroma +1modifierintheOffensiveCombatmode."

MUTATIONCARDS BiomechanicalShell(Errata):Replacethesecondsentencewiththefollowing: "Oncepergameanduntiltheendoftheround,atthemomentoftheiractivation,afigureequipped withabiomechanicalshellcanuseitfortheircompleteprotection." MuscularHypertrophy(Errata):Replacethesecondsentencewiththefollowing: "Theybenefitsfroma+1modifiertotheirOffensiveCombatvalueanda+1modifieronallNaturalRolls relatedtotheOCmode." PurulentExcrescence(PlayerClarification):Thetextshouldbeinterpretedasfollows: ThisMutationcanbeplayedatanytime,evenbeforetheActivationofanenemyfighter,andremains activeuntiltheendofthegame.Theaffectedfighter'sskiniscoveredwithpurulentexcrescencesfilled witharevoltingliquidthatimmediatelycausesaWoundtothechosenfighterwhenthisMutationis applied. IfanenemyinOffensiveCombatwoundsthisfighter,thepurulentexcrescencesburstsprayingthe attackerwiththeliquid.TheattackermustmakeaNaturalRollortheysufferawound.Furthermore,if thisfighterlosestheirlastNVpointafteranyattackinbasetobasecombat,theirattackerautomatically suffersaWound.Regardless,eachfightersprayedwithPurulentExcrescencecannotlosemorethanone NVpointduetothisMutationseffectinasinglegame. SteelTendons(Errata):Replacethefirstsentencewiththefollowing: "OnlyafigurewithaNaturalValueof3ormorecanpossesthismutation." LasteditedbyepilgrimonWedMay23,200711:20pm;edited1timeintotal StrainSIep/23:ViralEnglishforHybridandNemesis,Part7 APTITUDES Aptitudesrepresentthevariousfightersspecialcapabilities.AnAptitudeiseitheralearnedabilityoran innatetalentthat,whileitmightvaryinaspectfromonefightertothenext,alwaysmanifestsitselfin thesamewayinthegame. SomeAptitudesarepassive(alwaysactive)whileothershaveatimingrequirement,temporaryinfluence orlimiteduseandneedtobeactivatedbeforetheycanbeused.TheseareoptionalAptitudes.Inthis case,thecontrollingplayerannounceswhichoptionalAptitudethefighterwilluse.Oncedeclared,an optionalAptitudecannotbewithdrawn. SomeAptitudesarefollowedbya/X.TheXisreplacesbyavaluethatfiguresontherelevantfighters ReferenceProfilecard. Asnotedforcardstext,Aptitudesthatconflictwiththegeneralrulestakenprecedence.

ARMOURPIERCINGSHOT/XWheninFiringMode,onceperround,aftersuccessfullyhittingtheir targetthisfightercanfireatasecondtargetuptoXsquaresbehindfromtheirinitialtarget.The followingadditionalcriteriaapplywhenattemptingtousethisAptitude: Ifthe1sttargetisaTitan,ORanyotherfighterinDCmodefacingtheattacker,anArmourPiercing Shotcannotbeattempted. The2ndtargetmustbeinthisfightersangleofvision,and The2ndtargetmustbefurtherawaythanthe1sttarget. Iftheaboveconditionscanbemetthefollowingrulesapplytothe2ndshot; Whenmakingthe2ndshot,the1sttargetdoesnotobstructthelineofsighttothe2nd,and AnyActioncardsusedtomodifythe1stshothavenoeffectonthe2ndshot. AURA/XAnAuraiseffectiveoverXsquaressurroundingthisfighter,andaffectsallofthetarget fighterswithinthisarea,butitdoesnotbenefitthisfighterthemselvesunlessspecificallystated otherwise.Note: TheAuraeffectisnotblockedbyinterveningterrain. ThisfightermayonlyuseoneAuraatatimeandmaychoosetochangeormaintainanAuraeachtime theyareactivated. AuraofPowerisanexceptioninthatitaffectstheAurarangeofthisfighterandcanbeusedin conjunctionwithanotherAuraduringActivation. BRUTISHSTRENGTH/XWhenthisfighterattacksinOffensiveCombatmodeandsucceedsintheattack, theenemymustretreatstraightbackXsquares,eveniftheenemyisnotwounded.Note: Inthecaseofseveralsuccessfulattacksthiseffectisnotcumulative. Iftheenemycannotfallbackforanyreason(terrainoranyotherfighter)theenemysuffersawound foreachsquaretheywereunabletoretreat. COMBINEDATTACK/XEachgamethisfightermaymakeuptoXnumberofextraattackspergame wheninOffensiveCombatmode,amaximumofoneperround.Note: BeforerollingtheOCattack,youmustannouncethisAptitude. Afterresolvingtheinitialattack,thefightermaymakeoneadditionalattack. IftheenemyiskilledbytheoriginalOCattack,thisadditionalattackislost. TheSLofaCombinedAttackisaFixedRollequaltothefightersstartingNV. AnenemyinDCmodecannotparryaCombinedAttack. CONVICTION/XIfthisfighteriswithin8squaresofthesquadleader(fighterwithAura,highestrank, orhighestNV,inthatorder),theybenefitsfroma+XmodifiertoalloftheirSLwheninOffensiveand DefensiveCombatmode.Note: IfthesquadleaderiseliminatedallConvictionmodifiersareimmediatelycancelled. LikeanAurathisAptitudeisnotaffectedbyinterveningterrain.

DORSALPROTECTION/XThisAptitudecancelsthe+1modifierforbeingattackedfrombehindin OffensiveCombat,andinaddition,theattackerincursaXSLmodifieriftheyattackthisfighterfrom behindinbasetobasecombat. DUELIST/XAfighterwiththisAptitudeobtainsaPerfectSuccessinOffensiveCombatandFiringmode onaNaturalRollofXorless. EYEOFTHELYNX/XThisfightersangleofvisionandrangeinFiringmodeisincreasedbyXsquares. FELON/XThisfighteraddsa+XSLmodifiertothe+1SLmodifierwhenattackingfrombehindin OffensiveCombatmode. FRENZY/XThisfighterisrewardedwitha+XSLmodifierforeachenemytheyeliminateinbaseto basecombat.Note: Thismodifieriscumulativeuntiltheendofthegame,however, itonlyappliestotheSLforOffensiveandDefensiveCombatmodes INFILRATION/XAttheendofeachroundthisfightergainsXadditionalMtpoints.Note: Thisfighterisconsideredtobeinthesamemodeaswhentheywereactivated. IfthisfighterisinManeuvermodetheymayuseInfiltrationtoopenorclosedoorswithoutmovement penalties. IftherearemultiplefighterswithInfiltrationtheirmovesareresolvedintheorderofActivation. AfighterlosestheInfiltrationAptitudefortherestofthegameassoonastheyenteranenemy fighterslineofsightorattemptanattack. INVISIBLE/XThisAptitudegeneratesXcountersofDisquietingPresence.Thesimultaneoususeof thesecountersonthegameboardsimulatestheuncertaintythatreignsastothisfightersexact location.Allofthesecountersexceptonearedecoys,thelastonerepresentingthefightersreal position. AtthestartofthegameallDisquietingPresencecountersareplacedontothisfighterslocation.During thegame: Theymoveindependently,butareactivatedandmovedatthesametime. Acountershiddensideisrevealedwhenanenemyfighterhasalineofsightontoit. Ifitisadecoy,thenthecounterisdiscarded.Ifnot,thenallofthefightersdecoycountersare discardedandthepositioncounterisreplacedwiththecorrespondingfigurine,facingthewaythe playercontrollingitwishes. Aslongasthisfighterremainsinvisible,theyignoredoorsbypassingthroughthem. Aninvisiblefighteronalargebasecannotmovethroughasinglewidthdoororpassage. Ifthisfighterisnotinthelineofsightofanyenemyfighterwhenactivated,alloftheDisquieting Presencecountersreplacethefigurineagain.

LEADER(X)/YWhenanyXfighterislocatedwithinYsquaresorlessofthisfighter,andhasalineof sightontothisfighter,thenXfightergainsa+1SLmodifierforOffensiveCombatandFiringmode. MUTATION/XThisfightermaybegivenuptoXnumberofMutationcardsduringthecourseofagame. POSSESSED/XwhenafighterwhohasthisAptitudeusestheOCmode,theyignoresthemodifierofX woundswhencalculatingtheSL. PRESTIGE/XThisfighterbenefitsfroma+XmodifierontheirSLinallActionmodes.Note:this Aptitudeislostassoonasthisfightersuffersawound. PUNYPunyfightersareeitherverysmallorweak.ThefollowingrulesaffectPunyFighters: Thisfightercannotopendoors. Punyfightersdonotsuffermovementpenaltieswhenmovingdiagonallythroughdoorways,past wallsandotherfighters. PunyfighterscanonlyobstructlineofsighttootherPunyfighters. PunyfighterscannotbetargetedbyExpertFiringiftheyarebehindastandardorlargebasedfighter REGENERATION/XAttheendoftheirActivation,thisfightercanattempttoregenerate.MakeaFixed Roll;onaresultofXorlessthisfighterhealsonewound. SACRIFICE/XThisfightermaysacrificethemselvestowoundoneenemythattheyareinbasetobase contactwith.Note: TousethisAptitudethisfightermustselectBasicManeuver(Mv/1)andendtheirmove,orstarttheir Activation,inbasetobasecontactwithanenemy. RemovethisfighterandapplyXwoundstotheenemy. AnenemyinDefensiveCombatmodecannotparryaSacrificeattack. SacrificedoesnotcountasFirstBloodnordoesitallowthecontrollingplayertodrawanActioncard forthisfightersdeath. TITANThisFighterissubjecttothefollowingrules:aTitanmay; Knockdownadoorinsteadofopeningit,thedoormaynotbeclosedagain. Ignorefallenrockterrain,treatingitasanormalsquareforallpurposes. Additionally,Titans; oAlwaysconfera+1modifierwhentargetedbyenemiesinFiringmode;thismodifierisnotcumulative withthelargebasedfightersmodifier. oCannotmovediagonally,buttheycanquarterturnonceperforwardsquaremovementforfree. oCanonlyusepassagesanddoorswideenoughforthemtopassthrough. oPreventafighterfromusingExpertFiring(F/4)totargetafighterbehindthisTitan. oAlsopreventanenemyfighterfromusingNoviceManeuverwhenattemptingtomovethrough

enemies, unlesstheenemyfighterisaTitanthemselves. oCannotbeaffectedbySkilledorExpertManeuvers. VELOCITY/XThisfighter; ConfersaXSLmodifierwhenbeingshotat, Ignoresthe1Mtcostformovingthroughfallenrocksquares,and Ignorestrapdoorsaslongastheydonotendtheirmovementonatrapdoororareforcedontoa trapdoorbyanyothergameeffect. AptitudesFAQ BrutishForce/X Q:TheAberrationstrikesaGriffinfighter.ThetargetedGriffinshouldnormallybepushedbacktwo squares,butanotherGriffinfighterispositioneddirectlybehindthetargetedGriffin.Doesthetargeted GriffinmovebackwardsthroughthenextGriffinfighterbecauseitisafriendlyfighterordoesitsuffer twowounds? A:Thetargetfightercannotmovebackwardsandsufferstwowounds,asifthefightersbackwas againstawall. CombinedAttack/X Q:MywoundedSeneschalisinOffensiveCombatmodeperformingaMasterStrike(rolling2d10).I wanttomakeaCombinedAttack.DoIusetheSuccessLevelconditionsofthefirstattack(currentSL, MasterStrike,2d10)fortheCombinedAttack? A:WhenmakingaCombinedAttack,theadditionalattackisbasedonrollingagainsttheattackersinitial NVonasingledie,withoutanymodifiers.Inthisexample,afterresolvingtheMasterStrike,theSuccess LeveloftheadditionalattackbyaSeneschal(CombinedAttack/3)isalwaysaresultof4orlessona singled10. Frenzy/X Q:TheAberrationhasinflictedthreewoundsontheSeneschal.LaterinthesameroundaPestofFlesh issacrificedtoinflictafourthwound,killingtheSeneschal.CantheAberrationclaimtheFrenzy modifier? A:No,Frenzycanonlybeclaimediftheattackerinflictsthelastwoundonthetargetfighter. Infiltration/X Q:MySkorizeWarrioruseshisInfiltration/4inOffensiveCombatmodetoattackanenemyfighterfrom behind.HemakesaSkilledStrike(OC/3)andforhisfirstattackobtainsaPerfectSuccess(2wounds)and hissecondattackisanormalsuccess(onewound).Ifhisenemyiskilled,doestheSkorizeWarriorlose theInfiltrationAptitude?

A:Yes,oncetheSkorizeWarriorengagesinanattacktheenemyfighterprofitsfroma"lineofsight"on theSkorizeWarrior.HeconsequentlyloseshisInfiltrationAptitude,evenifhemanagestoeliminatehis targetduringthisActivation. THEGRIFFINSOFAKKYLANIE DarknessHunterDarknessHuntersarespecialistswhousethepowerofDarknessintheirstruggle againstheretics.AtthebeginningortheendoftheirActivationphasetheycanuseoneofthetwo followingAptitudesinadditiontotheirActionmode,buteachoneonlyoncepergame. CIRCLEOFPROTECTIONScorpionfightersofrank1orlowercannolongergetwithin3squaresof theDarknessHunter. oThisAptitudeseffectendsautomaticallyattheendoftheround. oIfafighterisalreadypresentwithintheareaofeffectwhenthisAptitudesuseisannounced,thenthe circleofprotectiondoesntaffectit. EXCOMMUNICATIONtheDarknessHunterselectsafighterinhislineofsight.AllGriffinfighters whoattackthetargetinOffensiveCombatbenefitfroma+2SLmodifierinthismodeuntiltheendof theround. GriffinExorcist SPECIALATTACKTwicepergametheExorcistcanattempttomakeanadditionalattackagainstthe enemyhehasjustwounded.Todoso; oMakeaFixedRollwithanSLof7.IfthistestissuccessfullypassedtheExorcistmanagestoinflictan additionalwoundonhisenemy. NULLIFYAtthebeginningofeveryroundtheExorcistcantrytoneutralizeanenemysAptitude. oFirstselectanenemyfighterstandingintheExorcistslineofsightwithin8squares, oChoosethetargetedAptitudeandmakeaFixedRollwithanSLof7.Ifthistestissuccessful,the targetedfightercannolongerusethechosenAptitudeuntiltheendoftheround. GriffinInquisitorTheInquisitorsaregiftedwithmagicalpowersbornoftheirfaithinMerin.During theirActivationphasetheycanuseoneofthesetwoAptitudesinadditiontotheirActionmode,but eachoneonlyoncepergame. INCANDESCENTCHASTISEMENTTheInquisitorsJudgmentBladeturnswhitewithheat.Duetothis, everyblowmadeinOffensiveCombatinflictsanadditionalWounduntiltheendoftheInquisitors Activation. MERINSJUSTICETheInquisitorasksMerintojudgeatargetthatisinhislineofsight.Thetargetis liftedintotheairandisstruckbyinvisibleenergy. oTheinquisitormakesaNaturalRollwithaSLofNV+2. oIfthetestispassed,thenthetargetedfighterfallstothegroundandhisNVisequaltotheInquisitors atthetimewhenhecallsonMerinsJustice. oThisAptitudehasnoeffectiftheinquisitorsNVisgreaterthanthetargetswhenheusesthisAptitude,

orifitsequalto0. GriffinMinelayer MINECLEARERWhenthisfighterendshismovementonanEventcounter,theplayercandooneof thefollowing: oAnnouncethecountersActivationaccordingtotheusualrules. oLookatthecountershiddenside.Whateveritis,itseffectsarenotapplied.Thiscanbedoneevenifit isnttheplayersturntoactivateanEventcounter. oDefuseatrap,theEventcounteristurnedoveraremovedfromthegameboard,ifitisaTrapornot. ThiscanonlybedonewhenitistheplayersturntoactivateanEventcounter,yetdoesnotcountasthe ActivationofanEvent. MINELAYER/XAtthestartofthegamethisfighterhasXminesavailable. oOnceperroundhecanlayamineatthebeginningortheendofhismovement.However, HemustbeinManeuvermodeandnotbeinbasetobasecontactwithanenemy. oPlaceacountertoindicatethemineslocation.Itmustbeplacedinanadjacentsquare. oIfafighterthenmovesontotheminedsquareoroneoftheadjacentsquareswithinthesameroom, themineexplodes. ThetargetmustthenmakeaNaturalRoll.Iftheyfail,thentheysufferonewound. Misericord JUSTICEOFFIREOncepergame,atthebeginningortheendofherActivation,Miracanunleasha powerfulwaveofflames.Allfighters,friendorfoe,locatedwithintwosquaresofhermustmakea NaturalRollwithaSLofNV+2.Ifitfails,thenthefighterhitsuffersawound. MERCYOFTHEVIRTOUSOncepergame,atthebeginningortheendofherActivation,Miracancall onHauteclairespowertotreatoneofherwounds.HerNaturalValueimprovesby1pointbutcannot becomegreaterthanitsinitialvalue. OATHOFTHECONDEMNED(SERED)EverytimeSerediswoundedbyanenemyfighterinOffensive Combat,MakeaNaturalRoll,ifitissuccessfultheenemyfighteralsosuffersaWound. CYNWALLELVES ADDITIONALLIMBS(CYNWALLNOVA)WhenyouplacethisfighterinOffensiveCombat,announce thatthisfighterisusingtheiradditionallimbstodefendthemselvesbetter. Thisfighterthensuffersa1SLpenaltytotheirOffensiveCombatNaturalRolls. AllfightersinOffensiveCombatwhotargetthisfightersuffera1SLpenaltytotheirownOffensive CombatNaturalRollsuntilthisfightersnextActivation. CONCENTRATIONOnceperroundyoucanrerolladierollboundtooneofthefourgamemodesfor oneofyourfighters.

Maelyn HELIANTHICMASTERPIECEOnceperroundMaelyncanenchantonepieceofEquipmentofanother Cynwallfighterinhercombatgroup.ThebonusprovidedbythisEquipmentisincreasedbyonepoint untiltheendoftheround. TRIHEDRON(NELPHAELL,SOIM&SYDdeKAIBER)WhenanyactivememberoftheTrihedroniswithin 8squaresofanothermembertheybenefitfromthefollowing: Nelphaell+2SLmodifierinFiring, SoimDorsalProtection/2(suggested) SyddeKaiberPossessed/2(suggested) LIONSOFALAHAN TheRedLioness BREASTPLATEOFALLIANCEAnenemywhogetsaPerfectSuccessagainsttheRedLionessdoesnot inflictherwithanyWounds. SWORDOFLLYRWhentheRedLionessgetsaPerfectSuccessinOffensiveCombat,She automaticallykillsherenemy. SACRAMENTANDDELIVERANCE(ALAHELTHEMESSENGER)WhenAlaheluseshisCombinedAttack Aptitude,andgetsaPerfectSuccessonthisadditionalattack,heautomaticallykillshisenemy. ALCHEMISTSOFDIRZ(SCORPIONS) TETANY(BIOPSIST)Oncepergame,whenheisactivated,theBiopsistcanselectatargetwithinhisline ofsight.Untiltheendoftheround; ThistargetedfightersuffersapenaltychosenbytheScorpionplayeronalloftheirNaturalRolls. ThispenaltyisalsoappliedtoallNaturalRollsmadebytheBiopsistuntiltheendoftheround. ThispenaltycannotbegreaterthantheBiopsistscurrentNV. DasyatisTreatmentsDasyatisclonesbenefitfromaspecificAptitude,whichcanonlybeactivated onceperroundandmustbeannouncedatthesametimeastheDasyatisActionmode. ANTIOMETREATMENT/XTheDasyatisclonesuffersapenaltyofXonallitsNaturalRolls. oInreturnitinflictsXadditionalwoundswhenitmakesasuccessfulattackinOffensiveCombat. oThisAptitudeseffectslastuntiltheendoftheround. ATLASTREATMENTThistreatmentcanbeusedwhentheDasyatisclonesuffersawound. oMakeaFixedRoll;onaresultofa1or2thewoundiscancelled. oTheDasyatiscanonlypreventonewoundperroundinthisway.

oIfaPerfectSuccessisrolledoranyothereffectthatinflictsmorethanonewound,thistreatment cannotbeused. HEALING(CRIMSONSERVANT)Onceperround,theCrimsonServantcanheal1woundofafighter, Rank1orhigher,inbasetobasecontact NeuromancerWhentheNeuromancerisactivatedhecancallonhispsychicpowers.Todoso; MakeaNaturalRollwithaSLofNV+3. Iftherollfails,nopsychicpowerscanbeused.Furthermore,theNeuromancerthenremainsin DefensiveCombatmodeuntiltheendoftheround. Ifitsucceeds,oneofthepsychicpowersdescribedbelowcanbeusedonlyonceintheround. Theareaofeffectforthesepowersis4squares. TheNeuromancercannotuseapsychicpoweronhimself. Afightercanbeaffectedbyonlyoneofthesepowersperround. oINTIMIDATIONThispsychicpowercanonlybeusedonanenemyfighterwhohasntbeenactivated yet.ThetargetmustmakeaNaturalRollwithaSLofNV+2.Ifitfails,thetargetcannotusethe OffensiveCombatmodeuntiltheendoftheround. oPRESERVATIONThispsychicpowercanbeusedassoonasafriendlyfighterwithinthepowersarea ofeffectiswounded.MakeaFixedRoll;onaresultof5orlessthefighterignoresthiswound. oRAGEThispsychicpowercanonlybeusedonafighterwhohasntbeenactivatedyet.Thisfighter nowobtainsaPerfectSuccessonarollof1or2inOffensiveCombatuntiltheendoftheround.Note: ThiseffectcannotbecombinedwiththeDuelistAptitude. DARKWILL(VICAROFDIRZ)WhenaVicarofDirzisthetargetofsuccessfullongrangeattackandhe canseetheattacker,hemaycallonthisAptitude. MakeaNaturalRollthatcannotbemodifiedbyActioncards. Iftherollissuccessful,thentheattackisconsideredtohavemissed. Iftheresultofthisrollisa1,theattackissentbacktotheattackerwhothensuffersthewounds. TheVicarcanonlyattempttoonlyusethisAptitudetwiceperround. SACRIFICE(CRIMSONFURY)IfaCrimsonFuryisinbasetobasecontactwithafighterwhowounds SaisaSamaris,theScorpionplayercanchoosetotransferwoundstotheCrimsonFury. SasiaSamaris PLASMATICSILICAOnceperroundSasiaSamariscanusethePlasmaticSilicatostrengthenher bodysresilienceatthemomentsheisattacked. oMakeaFixedRoll;onaresultof3orlessasuccessfulattackdoesntinflictherwithanywounds. oHowever,PlasmaticSilicadoesnotpreventwoundsresultingfromaPerfectSuccess. DORSALBLADES(Rank3)WhenusingOffensiveCombatSasiaSamariscandecidetouseherDorsal Blades.Todososhemust; oFirstmakeaFixedRollwithaSLof6.

oIfthisrollisaPerfectSuccesstheattackinflictsanadditionalwound. oHowever,ifshegetsaCriticalFailureSasiaSamarissuffersawound. CLOAKOFCRAWLING(Rank3)SasiaSamariscanpassthroughasinglewidthdoor.However,she muststillfinishhermovementinanopensetofsquaresthatfitalargebasedfighterontheotherside ofthedoor.(forumclarification,Ithink.) THEOPHIDIANALLIANCE ABNEGATION/XAfighterwhohasthisAptitudeiswillingtodoanythingfortheirmasters.Forthe fightertobenefitfromthisAptitude, AnOphidianwhodoesnthavethisAptitudemustbewithinXsquaresofthem. AslongastheOphidianremainswithinthisareaofaffect,thefighterbenefitsfroma+1SLmodifierin OffensiveCombatandDefensiveCombat. (SpecialAyane:ThisAptitudesrangeisdoubledforAyanewhenSErumistheOphidianshebenefits from.) THEDWARVESOFTIRNABOR HARDBOILEDWhenafighterwiththisaptitudesuffersseveralwoundsfromasingleattack,the numberofwoundsisdecreasedbyone. STEAMPOWEREDBLUNDERBUSSWhenafighterwiththisweaponusestheFiringmode,theplayer maydeclare,beforemakingtheNaturalRoll,thatheisusingtheblunderbussboilertochargetheshot. Rollad10; Iftheresultis5orless,addthevalueasabonustotheSL Iftheresultrangesfrom69,resolvetheshotnormally Iftheresultisa10,theboilerblowsup.ThisfightersuffersaWound,theboilercannotbeusedfor therestofthemissionandtheshotiscancelled. KahinirTheSavage FUSIONHAMMERWhenKahinirperformanattackinOffensiveCombatagainstanenemywhose NVisequalto1,noNaturalRollisrequired,theattackisanautomaticsuccess. DRAGONSBREATHKahinircanspitflameslikeadragon.WhenusingFiringmode,hecanperforma basicattack,butcannotshootatatargetmorethan8squaresaway.IftheNaturalRollisasuccessthe targetsuffers2Wounds. LasteditedbyepilgrimonTueOct16,200710:45am;edited1timeintotal StrainSIep/23:ViralEnglishforHybridandNemesis,Part8 APTITUDES Aptitudesrepresentthevariousfightersspecialcapabilities.AnAptitudeiseitheralearnedabilityoran

innatetalentthat,whileitmightvaryinaspectfromonefightertothenext,alwaysmanifestsitselfin thesamewayinthegame. SomeAptitudesarepassive(alwaysactive)whileothershaveatimingrequirement,temporaryinfluence orlimiteduseandneedtobeactivatedbeforetheycanbeused.TheseareoptionalAptitudes.Inthis case,thecontrollingplayerannounceswhichoptionalAptitudethefighterwilluse.Oncedeclared,an optionalAptitudecannotbewithdrawn. SomeAptitudesarefollowedbya/X.TheXisreplacesbyavaluethatfiguresontherelevantfighters ReferenceProfilecard. Asnotedforcardstext,Aptitudesthatconflictwiththegeneralrulestakenprecedence. ARMOURPIERCINGSHOT/XWheninFiringMode,onceperround,aftersuccessfullyhittingtheir targetthisfightercanfireatasecondtargetuptoXsquaresbehindfromtheirinitialtarget.The followingadditionalcriteriaapplywhenattemptingtousethisAptitude: Ifthe1sttargetisaTitan,ORanyotherfighterinDCmodefacingtheattacker,anArmourPiercing Shotcannotbeattempted. The2ndtargetmustbeinthisfightersangleofvision,and The2ndtargetmustbefurtherawaythanthe1sttarget. Iftheaboveconditionscanbemetthefollowingrulesapplytothe2ndshot; Whenmakingthe2ndshot,the1sttargetdoesnotobstructthelineofsighttothe2nd,and AnyActioncardsusedtomodifythe1stshothavenoeffectonthe2ndshot. AURA/XAnAuraiseffectiveoverXsquaressurroundingthisfighter,andaffectsallofthetarget fighterswithinthisarea,butitdoesnotbenefitthisfighterthemselvesunlessspecificallystated otherwise.Note: TheAuraeffectisnotblockedbyinterveningterrain. ThisfightermayonlyuseoneAuraatatimeandmaychoosetochangeormaintainanAuraeachtime theyareactivated. AuraofPowerisanexceptioninthatitaffectstheAurarangeofthisfighterandcanbeusedin conjunctionwithanotherAuraduringActivation. BRUTISHSTRENGTH/XWhenthisfighterattacksinOffensiveCombatmodeandsucceedsintheattack, theenemymustretreatstraightbackXsquares,eveniftheenemyisnotwounded.Note: Inthecaseofseveralsuccessfulattacksthiseffectisnotcumulative. Iftheenemycannotfallbackforanyreason(terrainoranyotherfighter)theenemysuffersawound foreachsquaretheywereunabletoretreat. COMBINEDATTACK/XEachgamethisfightermaymakeuptoXnumberofextraattackspergame wheninOffensiveCombatmode,amaximumofoneperround.Note:

BeforerollingtheOCattack,youmustannouncethisAptitude. Afterresolvingtheinitialattack,thefightermaymakeoneadditionalattack. IftheenemyiskilledbytheoriginalOCattack,thisadditionalattackislost. TheSLofaCombinedAttackisaFixedRollequaltothefightersstartingNV. AnenemyinDCmodecannotparryaCombinedAttack. CONVICTION/XIfthisfighteriswithin8squaresofthesquadleader(fighterwithAura,highestrank, orhighestNV,inthatorder),theybenefitsfroma+XmodifiertoalloftheirSLwheninOffensiveand DefensiveCombatmode.Note: IfthesquadleaderiseliminatedallConvictionmodifiersareimmediatelycancelled. LikeanAurathisAptitudeisnotaffectedbyinterveningterrain. DORSALPROTECTION/XThisAptitudecancelsthe+1modifierforbeingattackedfrombehindin OffensiveCombat,andinaddition,theattackerincursaXSLmodifieriftheyattackthisfighterfrom behindinbasetobasecombat. DUELIST/XAfighterwiththisAptitudeobtainsaPerfectSuccessinOffensiveCombatandFiringmode onaNaturalRollofXorless. EYEOFTHELYNX/XThisfightersangleofvisionandrangeinFiringmodeisincreasedbyXsquares. FELON/XThisfighteraddsa+XSLmodifiertothe+1SLmodifierwhenattackingfrombehindin OffensiveCombatmode. FRENZY/XThisfighterisrewardedwitha+XSLmodifierforeachenemytheyeliminateinbaseto basecombat.Note: Thismodifieriscumulativeuntiltheendofthegame,however, itonlyappliestotheSLforOffensiveandDefensiveCombatmodes INFILRATION/XAttheendofeachroundthisfightergainsXadditionalMtpoints.Note: Thisfighterisconsideredtobeinthesamemodeaswhentheywereactivated. IfthisfighterisinManeuvermodetheymayuseInfiltrationtoopenorclosedoorswithoutmovement penalties. IftherearemultiplefighterswithInfiltrationtheirmovesareresolvedintheorderofActivation. AfighterlosestheInfiltrationAptitudefortherestofthegameassoonastheyenteranenemy fighterslineofsightorattemptanattack. INVISIBLE/XThisAptitudegeneratesXcountersofDisquietingPresence.Thesimultaneoususeof thesecountersonthegameboardsimulatestheuncertaintythatreignsastothisfightersexact location.Allofthesecountersexceptonearedecoys,thelastonerepresentingthefightersreal position.

AtthestartofthegameallDisquietingPresencecountersareplacedontothisfighterslocation.During thegame: Theymoveindependently,butareactivatedandmovedatthesametime. Acountershiddensideisrevealedwhenanenemyfighterhasalineofsightontoit. Ifitisadecoy,thenthecounterisdiscarded.Ifnot,thenallofthefightersdecoycountersare discardedandthepositioncounterisreplacedwiththecorrespondingfigurine,facingthewaythe playercontrollingitwishes. Aslongasthisfighterremainsinvisible,theyignoredoorsbypassingthroughthem. Aninvisiblefighteronalargebasecannotmovethroughasinglewidthdoororpassage. Ifthisfighterisnotinthelineofsightofanyenemyfighterwhenactivated,alloftheDisquieting Presencecountersreplacethefigurineagain. LEADER(X)/YWhenanyXfighterislocatedwithinYsquaresorlessofthisfighter,andhasalineof sightontothisfighter,thenXfightergainsa+1SLmodifierforOffensiveCombatandFiringmode. MUTATION/XThisfightermaybegivenuptoXnumberofMutationcardsduringthecourseofagame. POSSESSED/XwhenafighterwhohasthisAptitudeusestheOCmode,theyignoresthemodifierofX woundswhencalculatingtheSL. PRESTIGE/XThisfighterbenefitsfroma+XmodifierontheirSLinallActionmodes.Note:this Aptitudeislostassoonasthisfightersuffersawound. PUNYPunyfightersareeitherverysmallorweak.ThefollowingrulesaffectPunyFighters: Thisfightercannotopendoors. Punyfightersdonotsuffermovementpenaltieswhenmovingdiagonallythroughdoorways,past wallsandotherfighters. PunyfighterscanonlyobstructlineofsighttootherPunyfighters. PunyfighterscannotbetargetedbyExpertFiringiftheyarebehindastandardorlargebasedfighter REGENERATION/XAttheendoftheirActivation,thisfightercanattempttoregenerate.MakeaFixed Roll;onaresultofXorlessthisfighterhealsonewound. SACRIFICE/XThisfightermaysacrificethemselvestowoundoneenemythattheyareinbasetobase contactwith.Note: TousethisAptitudethisfightermustselectBasicManeuver(Mv/1)andendtheirmove,orstarttheir Activation,inbasetobasecontactwithanenemy. RemovethisfighterandapplyXwoundstotheenemy. AnenemyinDefensiveCombatmodecannotparryaSacrificeattack. SacrificedoesnotcountasFirstBloodnordoesitallowthecontrollingplayertodrawanActioncard

forthisfightersdeath. TITANThisFighterissubjecttothefollowingrules:aTitanmay; Knockdownadoorinsteadofopeningit,thedoormaynotbeclosedagain. Ignorefallenrockterrain,treatingitasanormalsquareforallpurposes. Additionally,Titans; oAlwaysconfera+1modifierwhentargetedbyenemiesinFiringmode;thismodifierisnotcumulative withthelargebasedfightersmodifier. oCannotmovediagonally,buttheycanquarterturnonceperforwardsquaremovementforfree. oCanonlyusepassagesanddoorswideenoughforthemtopassthrough. oPreventafighterfromusingExpertFiring(F/4)totargetafighterbehindthisTitan. oAlsopreventanenemyfighterfromusingNoviceManeuverwhenattemptingtomovethrough enemies, unlesstheenemyfighterisaTitanthemselves. oCannotbeaffectedbySkilledorExpertManeuvers. VELOCITY/XThisfighter; ConfersaXSLmodifierwhenbeingshotat, Ignoresthe1Mtcostformovingthroughfallenrocksquares,and Ignorestrapdoorsaslongastheydonotendtheirmovementonatrapdoororareforcedontoa trapdoorbyanyothergameeffect. AptitudesFAQ BrutishForce/X Q:TheAberrationstrikesaGriffinfighter.ThetargetedGriffinshouldnormallybepushedbacktwo squares,butanotherGriffinfighterispositioneddirectlybehindthetargetedGriffin.Doesthetargeted GriffinmovebackwardsthroughthenextGriffinfighterbecauseitisafriendlyfighterordoesitsuffer twowounds? A:Thetargetfightercannotmovebackwardsandsufferstwowounds,asifthefightersbackwas againstawall. CombinedAttack/X Q:MywoundedSeneschalisinOffensiveCombatmodeperformingaMasterStrike(rolling2d10).I wanttomakeaCombinedAttack.DoIusetheSuccessLevelconditionsofthefirstattack(currentSL, MasterStrike,2d10)fortheCombinedAttack? A:WhenmakingaCombinedAttack,theadditionalattackisbasedonrollingagainsttheattackersinitial NVonasingledie,withoutanymodifiers.Inthisexample,afterresolvingtheMasterStrike,theSuccess LeveloftheadditionalattackbyaSeneschal(CombinedAttack/3)isalwaysaresultof4orlessona singled10.

Frenzy/X Q:TheAberrationhasinflictedthreewoundsontheSeneschal.LaterinthesameroundaPestofFlesh issacrificedtoinflictafourthwound,killingtheSeneschal.CantheAberrationclaimtheFrenzy modifier? A:No,Frenzycanonlybeclaimediftheattackerinflictsthelastwoundonthetargetfighter. Infiltration/X Q:MySkorizeWarrioruseshisInfiltration/4inOffensiveCombatmodetoattackanenemyfighterfrom behind.HemakesaSkilledStrike(OC/3)andforhisfirstattackobtainsaPerfectSuccess(2wounds)and hissecondattackisanormalsuccess(onewound).Ifhisenemyiskilled,doestheSkorizeWarriorlose theInfiltrationAptitude? A:Yes,oncetheSkorizeWarriorengagesinanattacktheenemyfighterprofitsfroma"lineofsight"on theSkorizeWarrior.HeconsequentlyloseshisInfiltrationAptitude,evenifhemanagestoeliminatehis targetduringthisActivation. THEGRIFFINSOFAKKYLANIE DarknessHunterDarknessHuntersarespecialistswhousethepowerofDarknessintheirstruggle againstheretics.AtthebeginningortheendoftheirActivationphasetheycanuseoneofthetwo followingAptitudesinadditiontotheirActionmode,buteachoneonlyoncepergame. CIRCLEOFPROTECTIONScorpionfightersofrank1orlowercannolongergetwithin3squaresof theDarknessHunter. oThisAptitudeseffectendsautomaticallyattheendoftheround. oIfafighterisalreadypresentwithintheareaofeffectwhenthisAptitudesuseisannounced,thenthe circleofprotectiondoesntaffectit. EXCOMMUNICATIONtheDarknessHunterselectsafighterinhislineofsight.AllGriffinfighters whoattackthetargetinOffensiveCombatbenefitfroma+2SLmodifierinthismodeuntiltheendof theround. GriffinExorcist SPECIALATTACKTwicepergametheExorcistcanattempttomakeanadditionalattackagainstthe enemyhehasjustwounded.Todoso; oMakeaFixedRollwithanSLof7.IfthistestissuccessfullypassedtheExorcistmanagestoinflictan additionalwoundonhisenemy. NULLIFYAtthebeginningofeveryroundtheExorcistcantrytoneutralizeanenemysAptitude. oFirstselectanenemyfighterstandingintheExorcistslineofsightwithin8squares, oChoosethetargetedAptitudeandmakeaFixedRollwithanSLof7.Ifthistestissuccessful,the targetedfightercannolongerusethechosenAptitudeuntiltheendoftheround.

GriffinInquisitorTheInquisitorsaregiftedwithmagicalpowersbornoftheirfaithinMerin.During theirActivationphasetheycanuseoneofthesetwoAptitudesinadditiontotheirActionmode,but eachoneonlyoncepergame. INCANDESCENTCHASTISEMENTTheInquisitorsJudgmentBladeturnswhitewithheat.Duetothis, everyblowmadeinOffensiveCombatinflictsanadditionalWounduntiltheendoftheInquisitors Activation. MERINSJUSTICETheInquisitorasksMerintojudgeatargetthatisinhislineofsight.Thetargetis liftedintotheairandisstruckbyinvisibleenergy. oTheinquisitormakesaNaturalRollwithaSLofNV+2. oIfthetestispassed,thenthetargetedfighterfallstothegroundandhisNVisequaltotheInquisitors atthetimewhenhecallsonMerinsJustice. oThisAptitudehasnoeffectiftheinquisitorsNVisgreaterthanthetargetswhenheusesthisAptitude, orifitsequalto0. GriffinMinelayer MINECLEARERWhenthisfighterendshismovementonanEventcounter,theplayercandooneof thefollowing: oAnnouncethecountersActivationaccordingtotheusualrules. oLookatthecountershiddenside.Whateveritis,itseffectsarenotapplied.Thiscanbedoneevenifit isnttheplayersturntoactivateanEventcounter. oDefuseatrap,theEventcounteristurnedoveraremovedfromthegameboard,ifitisaTrapornot. ThiscanonlybedonewhenitistheplayersturntoactivateanEventcounter,yetdoesnotcountasthe ActivationofanEvent. MINELAYER/XAtthestartofthegamethisfighterhasXminesavailable. oOnceperroundhecanlayamineatthebeginningortheendofhismovement.However, HemustbeinManeuvermodeandnotbeinbasetobasecontactwithanenemy. oPlaceacountertoindicatethemineslocation.Itmustbeplacedinanadjacentsquare. oIfafighterthenmovesontotheminedsquareoroneoftheadjacentsquareswithinthesameroom, themineexplodes. ThetargetmustthenmakeaNaturalRoll.Iftheyfail,thentheysufferonewound. Misericord JUSTICEOFFIREOncepergame,atthebeginningortheendofherActivation,Miracanunleasha powerfulwaveofflames.Allfighters,friendorfoe,locatedwithintwosquaresofhermustmakea NaturalRollwithaSLofNV+2.Ifitfails,thenthefighterhitsuffersawound. MERCYOFTHEVIRTOUSOncepergame,atthebeginningortheendofherActivation,Miracancall onHauteclairespowertotreatoneofherwounds.HerNaturalValueimprovesby1pointbutcannot becomegreaterthanitsinitialvalue. OATHOFTHECONDEMNED(SERED)EverytimeSerediswoundedbyanenemyfighterinOffensive Combat,MakeaNaturalRoll,ifitissuccessfultheenemyfighteralsosuffersaWound.

CYNWALLELVES ADDITIONALLIMBS(CYNWALLNOVA)WhenyouplacethisfighterinOffensiveCombat,announce thatthisfighterisusingtheiradditionallimbstodefendthemselvesbetter. Thisfighterthensuffersa1SLpenaltytotheirOffensiveCombatNaturalRolls. AllfightersinOffensiveCombatwhotargetthisfightersuffera1SLpenaltytotheirownOffensive CombatNaturalRollsuntilthisfightersnextActivation. CONCENTRATIONOnceperroundyoucanrerolladierollboundtooneofthefourgamemodesfor oneofyourfighters. Maelyn HELIANTHICMASTERPIECEOnceperroundMaelyncanenchantonepieceofEquipmentofanother Cynwallfighterinhercombatgroup.ThebonusprovidedbythisEquipmentisincreasedbyonepoint untiltheendoftheround. TRIHEDRON(NELPHAELL,SOIM&SYDdeKAIBER)WhenanyactivememberoftheTrihedroniswithin 8squaresofanothermembertheybenefitfromthefollowing: Nelphaell+2SLmodifierinFiring, SoimDorsalProtection/2(suggested) SyddeKaiberPossessed/2(suggested) LIONSOFALAHAN TheRedLioness BREASTPLATEOFALLIANCEAnenemywhogetsaPerfectSuccessagainsttheRedLionessdoesnot inflictherwithanyWounds. SWORDOFLLYRWhentheRedLionessgetsaPerfectSuccessinOffensiveCombat,She automaticallykillsherenemy. SACRAMENTANDDELIVERANCE(ALAHELTHEMESSENGER)WhenAlaheluseshisCombinedAttack Aptitude,andgetsaPerfectSuccessonthisadditionalattack,heautomaticallykillshisenemy. ALCHEMISTSOFDIRZ(SCORPIONS) TETANY(BIOPSIST)Oncepergame,whenheisactivated,theBiopsistcanselectatargetwithinhisline ofsight.Untiltheendoftheround;

ThistargetedfightersuffersapenaltychosenbytheScorpionplayeronalloftheirNaturalRolls. ThispenaltyisalsoappliedtoallNaturalRollsmadebytheBiopsistuntiltheendoftheround. ThispenaltycannotbegreaterthantheBiopsistscurrentNV. DasyatisTreatmentsDasyatisclonesbenefitfromaspecificAptitude,whichcanonlybeactivated onceperroundandmustbeannouncedatthesametimeastheDasyatisActionmode. ANTIOMETREATMENT/XTheDasyatisclonesuffersapenaltyofXonallitsNaturalRolls. oInreturnitinflictsXadditionalwoundswhenitmakesasuccessfulattackinOffensiveCombat. oThisAptitudeseffectslastuntiltheendoftheround. ATLASTREATMENTThistreatmentcanbeusedwhentheDasyatisclonesuffersawound. oMakeaFixedRoll;onaresultofa1or2thewoundiscancelled. oTheDasyatiscanonlypreventonewoundperroundinthisway. oIfaPerfectSuccessisrolledoranyothereffectthatinflictsmorethanonewound,thistreatment cannotbeused. HEALING(CRIMSONSERVANT)Onceperround,theCrimsonServantcanheal1woundofafighter, Rank1orhigher,inbasetobasecontact NeuromancerWhentheNeuromancerisactivatedhecancallonhispsychicpowers.Todoso; MakeaNaturalRollwithaSLofNV+3. Iftherollfails,nopsychicpowerscanbeused.Furthermore,theNeuromancerthenremainsin DefensiveCombatmodeuntiltheendoftheround. Ifitsucceeds,oneofthepsychicpowersdescribedbelowcanbeusedonlyonceintheround. Theareaofeffectforthesepowersis4squares. TheNeuromancercannotuseapsychicpoweronhimself. Afightercanbeaffectedbyonlyoneofthesepowersperround. oINTIMIDATIONThispsychicpowercanonlybeusedonanenemyfighterwhohasntbeenactivated yet.ThetargetmustmakeaNaturalRollwithaSLofNV+2.Ifitfails,thetargetcannotusethe OffensiveCombatmodeuntiltheendoftheround. oPRESERVATIONThispsychicpowercanbeusedassoonasafriendlyfighterwithinthepowersarea ofeffectiswounded.MakeaFixedRoll;onaresultof5orlessthefighterignoresthiswound. oRAGEThispsychicpowercanonlybeusedonafighterwhohasntbeenactivatedyet.Thisfighter nowobtainsaPerfectSuccessonarollof1or2inOffensiveCombatuntiltheendoftheround.Note: ThiseffectcannotbecombinedwiththeDuelistAptitude. DARKWILL(VICAROFDIRZ)WhenaVicarofDirzisthetargetofsuccessfullongrangeattackandhe canseetheattacker,hemaycallonthisAptitude. MakeaNaturalRollthatcannotbemodifiedbyActioncards. Iftherollissuccessful,thentheattackisconsideredtohavemissed. Iftheresultofthisrollisa1,theattackissentbacktotheattackerwhothensuffersthewounds. TheVicarcanonlyattempttoonlyusethisAptitudetwiceperround.

SACRIFICE(CRIMSONFURY)IfaCrimsonFuryisinbasetobasecontactwithafighterwhowounds SaisaSamaris,theScorpionplayercanchoosetotransferwoundstotheCrimsonFury. SasiaSamaris PLASMATICSILICAOnceperroundSasiaSamariscanusethePlasmaticSilicatostrengthenher bodysresilienceatthemomentsheisattacked. oMakeaFixedRoll;onaresultof3orlessasuccessfulattackdoesntinflictherwithanywounds. oHowever,PlasmaticSilicadoesnotpreventwoundsresultingfromaPerfectSuccess. DORSALBLADES(Rank3)WhenusingOffensiveCombatSasiaSamariscandecidetouseherDorsal Blades.Todososhemust; oFirstmakeaFixedRollwithaSLof6. oIfthisrollisaPerfectSuccesstheattackinflictsanadditionalwound. oHowever,ifshegetsaCriticalFailureSasiaSamarissuffersawound. CLOAKOFCRAWLING(Rank3)SasiaSamariscanpassthroughasinglewidthdoor.However,she muststillfinishhermovementinanopensetofsquaresthatfitalargebasedfighterontheotherside ofthedoor.(forumclarification,Ithink.) THEOPHIDIANALLIANCE ABNEGATION/XAfighterwhohasthisAptitudeiswillingtodoanythingfortheirmasters.Forthe fightertobenefitfromthisAptitude, AnOphidianwhodoesnthavethisAptitudemustbewithinXsquaresofthem. AslongastheOphidianremainswithinthisareaofaffect,thefighterbenefitsfroma+1SLmodifierin OffensiveCombatandDefensiveCombat. (SpecialAyane:ThisAptitudesrangeisdoubledforAyanewhenSErumistheOphidianshebenefits from.) THEDWARVESOFTIRNABOR HARDBOILEDWhenafighterwiththisaptitudesuffersseveralwoundsfromasingleattack,the numberofwoundsisdecreasedbyone. STEAMPOWEREDBLUNDERBUSSWhenafighterwiththisweaponusestheFiringmode,theplayer maydeclare,beforemakingtheNaturalRoll,thatheisusingtheblunderbussboilertochargetheshot. Rollad10; Iftheresultis5orless,addthevalueasabonustotheSL Iftheresultrangesfrom69,resolvetheshotnormally Iftheresultisa10,theboilerblowsup.ThisfightersuffersaWound,theboilercannotbeusedfor therestofthemissionandtheshotiscancelled. KahinirTheSavage

FUSIONHAMMERWhenKahinirperformanattackinOffensiveCombatagainstanenemywhose NVisequalto1,noNaturalRollisrequired,theattackisanautomaticsuccess. DRAGONSBREATHKahinircanspitflameslikeadragon.WhenusingFiringmode,hecanperforma basicattack,butcannotshootatatargetmorethan8squaresaway.IftheNaturalRollisasuccessthe targetsuffers2Wounds. LasteditedbyepilgrimonTueOct16,200710:45am;edited1timeintotal StrainSIep/23:ViralEnglishforHybridandNemesis,Part9 MISSIONS ThemissionsavailabletoplayerstakethemonajourneyacrossthecontinentofAarklashandintothe pastthroughtheHeresiarchsabominablelegacy. Withtheexceptionofafewmissions,theplayersarefreetoassembletheircombatgroupsastheysee fit.However,theirchoicesmustrespectthreeparameters: TheRankTotal:thesumofthefightersranksmustnotexceedthemissionlimitation.Note:Two Rank0fighterscountasasingleRank1fighter. TheTotalNumberofFighters:Inordertoavoidtheboardfrombecomingovercrowded,thetotal numberoffighterstakingpartinagameislimitedtothisnumber. ArmyMaterialCards:unlessspecificallystatedotherwiseeachfactioncanuseanyoftheirArmy Materialcards. oThecardschosenmustbeassignedtospecificfightersand, eachfightercanonlybeassignedatotalRankvalueofArmyMaterialcardsequaltotheirownvalue. oTheRankvalueoftheArmyMaterialcardscountagainsttheRankTotalforthemission,and Example:AScorpionplayerassemblingtheirfightersmusttakeintoaccountthefollowingparameters: ranktotal8;totalnumberoffighters8.TheychooseanAberration(Rank3),threeHybrid(Rank1)and fourPestsofFlesh(Rank0).ThefourPestsofFleshequal2rankpoints.Theranktotalistherefore:3+ (3x1)+2=8,withatotalof8fighters.Theparametershavebeenrespected. DISARMED Whenamissionspecialrulesorgameeffectstatesthatafighterisdisarmed,thatfightercannolonger usetheFiringmode,theplayermustdiscardthatfightersMaterialcardsandignoretheEquipment listedontheReferenceProfilecarduntiltheendofthegameoruntiltheeffectends.Additionally,any counterstheymaybecarryingarealsodiscarded. OBJECTIVEROOMS Objectiveroomscreatelocationspecificeffects.Theeffectsaredifferentdependingonthefactionof thefighterperformingthisAction.InordertoattemptthetriggeringofanObjectiveroomeffecta fightermustbeactivatedwhiletheyareentirelywithintheboundaryoftheroom.Additionally,this

ActionisdeclaredinsteadofchoosinganActionmodeandusingthefightersMt. InordertoapplytheeffectofanyObjectiveroom,makeaNaturalRoll.Ifsuccessfulthelocationand factionspecificeffectisappliedimmediately.Iftherollisfailedthefightercantryagaininanyfollowing gameround,butonlyiftheyareactivatedwhilealreadyintheroom.Lastly,noActioncardscanbeused tomodifythistest,butmanyoftheroomshavetheirownmodifiers. TheArmory:whenascenarioisplayedthatincludesthisroom,donotmixtheGenericMaterialcardsin withtheEventdeck.ShufflealloftheMaterialcardsandformaseparatedeck. Ifthearmoryistriggered,thecontrollingplayerdrawsacard,iftheplayerdrawsacardreservedfor theiropponentsfaction,thatcardisdiscardedandanotherisdrawn.IftheMaterialcarddeckis exhausted,theArmorycannolongerbeactivated. ThereisnomodifiertotheNaturalRollandthenormalrulesforMaterialcardsandReferenceProfile Equipmentapply. HOUSERULE!MaterialcardsfoundintheArmorycanbetransferredoncefromonefriendlyfighterto anotherifbothfightersareinbasetobasecontactattheendofoneoftheirmovements.Thefighter whoreceivestheMaterialcardcanuseitontheirnextActivation.IfafighterfindsaMaterialcardinthe Armoryandusesit,thecardcannotbetransferred. TheGeneLibrary:thegenelibraryisrefrigeratedandholdsthestrainsofthevariousclonesofthe NemesisProjectaswellasrevoltingnourishmentsubstances.ThereisnomodifiertotheNaturalRoll. Griffineffect:theScorpionplayerdiscardsalltheirMutationcardsinhandandinplay. Scorpioneffect:theScorpionplayerdrawsaMutationcardandplacesitintheirhand. TheHeartoftheLaboratory:thisinstallationallowedthealchemistsoftheNemesisProjecttocontrol theproductionofclonesintheStorageTanksremotely. Griffineffect:theHeartoftheLaboratoryisdisabledandtheScorpionplayercannolongertriggerits effectsfortheremainderofthegame. Scorpioneffect:placeaScorpioncloneofRank0or1inanyfreesquareoftheStorageTanks Objectiveroom.ThiscloneisaddedintotheActivationSequenceforthenextround.Onlyoneclonecan begeneratedpergameround. NaturalRollmodifiers:theScorpionplayerbenefitsfromthefollowingmodifiers: otogenerateaRank0clone,+3, otogenerateaRank1clone,+1. TheOmnimancersOffice:thisofficeholdstheprojectrecordsandthejournalsofthelaboratory omnimancer.AcarefulsearchletsasecretofDirzsmasterplanbeuncovered.Thereisnomodifierto theNaturalRoll.

Griffineffect:theScorpionplayermustrevealtheirMutationandArmyEventcards. Scorpioneffect:theScorpionplayerdrawsanArmyEventcardandplaysorplacesitinreserveas instructedonthecard. TheStorageTanks:inthisdreadfulroomtheclonesbornoftheheartofthelaboratorysprogramming appear.ThereisnomodifiertotheNaturalRoll. Griffineffect:iftheNaturalRollissuccessful,theScorpionplayercannolongerusetheHeartofthe LaboratoryeffectaslongasoneGriffinfighterisoccupyingthisroom.Ifatanytimeduringthegame roundtherearenoGriffinsinthisroomtheeffectendsimmediately. Scorpioneffect:Anewlycreatedclonecanattempttoactivateitselfinthesamegameround,afterall oftheotherfightershavebeenactivated. TheTortureChamber:thisroomholdscagesforimprisoningcaptivesandterrifyingdevicesusedto makethemtalk. Griffineffect:aGriffinfighterofRank0or1,chosenbytheGriffinplayer,isfreedandjoinstheir troops.ThisfighterisaddedintotheActivationSequenceforthenextround.OnlyoneGriffincanbe freedpergameround. NaturalRollmodifiers:theGriffinplayerbenefitsfromthefollowingmodifiers: otofreeaRank0Griffinfighter,+3, otofreeaRank1Griffinfighter,+1. Scorpioneffect:theGriffinplayermustrevealtheirAuraandArmyEventcards. RANDOMEVENTLOCATION ThiswasoriginallypresentedasanaspectoftheHeresiarchsPrisonmission,specificallytorepresent fallingrocks.RandomEventLocationisausefulmethodofstaginganeventthatisnotintendedtogive eitherplayeranadvantage. WhenusingaRandomEvent,beforethefirstfighterisactivated,theplayerwhowontheactivationroll rollsad10.Applytheresultasfollows: 15LargeTile(8x8) 68MediumTile(4x5) 910CorridorTile(straight,corner,intersection) (ifnoCorridorTilesareusedapplytheeffecttoaMediumTileandviceversa) TheopposingplayerpicksamatchingTileandrollsad10,usingthedierollcountoffeachTileonthe boardclockwise,movingfromoneconsecutiveTiletothenextuntilthenumberonthedieisequaled. ThisistheTiletherandomeventwilloccuron.Thefirstplayernowrolls2d10(onedieacross,onedie down)andappliestherandomeffectasfollows:ineachcasecountouttheresultinsquares,lefttoright, thentoptobottom:

LargeTile(8x8)1,2,3,4/5,6/7,8,9,10. MediumTile(4x5) oshortedge1/2,3/4/5,6/7/8,9/10; olongedge1/2,3/4,5/6,7/8,9/10. StraightCorridorTile(2x6) oshortedge15,610; olongedge1,2,3/4/5,6/7/8,9,10. CornerCorridorTile(4x4area)1/2,3/4/5,6/7/8,9/10 oNote:ifthisplotsofftheTile,theopposingplayerpicksanunoccupiedsquareonthisTileandthe effectisapplied. IntersectionCorridorTile(4x6area) oshortedge1/2,3/4/5,6/7/8,9/10; olongedge1,2,3/4/5,6/7/8,9,10. oNote:ifthisplotsofftheTile,theopposingplayerpicksanunoccupiedsquareonthisTileandthe effectisapplied. ThestartingsquareforeachTileistheupperleftcornerasindicatedonthemissiondiagram. CAMPAIGNRULES ThecampaignrulesintroducedinNemesisprovideabackdropfortheplayerstodelvefurtherintothe worldofAarklashanddevelopnewstrategieswithintheconfinesofthealchemicallaboratories. Acampaignisasuccessionofinterconnectedorconsecutivemissionsboundtoeachotherbyacommon scenario.Theadvantageofthisgamemodeisthatoverallvictorydependslessoneachmissionandin factthevictoryconditionscouldbemetevenifthevictorloseseachmission.Victoryinthismodeis trackedusingVictorypoints. Thecampaignrulesonlyapplyifbothplayersdecidetoplaythemissionsoutinthesequencelaidoutin thescenariobriefing.Lastly,acampaignfollowstheexploitsofthesamecoregroupoffighterswho continuetogetherfromonecampaignmissiontothenext.Forgreaterplayabilitytheplayersdonot havetokeeptrackoftheexactnumberoffighterskilled,andunlessspecificallystatedotherwise,not eventhedeathsofspecificfighters.Insteadthecampaignrulessimplylettheplayerssimulatethe experiencegainedbytheirtroopinbetweenmissions. Missionspresentedasapartofacampaigncanbeplayedindividuallyandconverselymissionsthatare intendedtobeplayedindividuallycanbecombinedtogetherintoaplayerauthoredcampaignscenario. HOUSERULE!Arecommendedtrooplevybeforebeginningacampaignforanycampaignitis recommendedchoosinguptoatotalof8fighterswithamaximumRankvalueof8.Unlessspecifically stateotherwiseinthescenarioandmissionbriefings,playersarefreetochooseanyfighterswithintheir factionanditsallies.

VICTORYPOINTS Everymissioninacampaignhasasetofobjectivesfordeterminingvictoryconditions.Foreachmission thevictorisawardedthreeVictorypointsandthelosergetsoneVictorypoint.Inthecaseofatie,orifa winnercannotbedetermined,bothplayersgettwoVictorypoints. ThecampaignisplayedoutandVictorypointsareawardedatthecompletionofeachmission.Atthe conclusionofthecampaigntheplayerwiththemostVictorypointsisdeclaredthewinner.Inthecaseof atietheoutcomeofthecampaignisadraw. Additionally,thecampaignvictoryconditionscanofferbonusVictorypointsformeetingspecificgoals thatarenotbasedonwinningeachmission. EXPERIENCEANDLOSS Attheendofeachmission,exceptthelast,bothplayersmusttakeaccountoftheirsurvivingfighters. Ifthenumberofsurvivingfightersisequaltoorgreaterthanthenumberoffightersthatstartedthe mission(roundeddown); oidentifythesurvivingfighter(s)withthelowestrank.IfthisfighterisRank2orless,thecontrolling playercanaddthisRankvaluetotheirtotalallowanceforthenextmission. Ifthetotalnumberislessthanhalfofthenumberoffightersthatstartedthemission(rounded down); othecontrollingplayermustsubtractonepointfromthetotalnumberoffightersspecifiedinthetable forthenextmission. Theseeffectsarenotcumulativefrommissiontomission.Anyfighterexcludedfromamissiondueto extensivelossesinthepreviousmissiondoesnotcountagainstthecontrollingplayerwhenaccounting forlossesinthecurrentmission.Note:allfighterseliminatedorremovedorfromtheboard,withthe exceptionofthoseexitingthelaboratoryasavictorycondition,countasaloss. HOUSERULE!InordertoaddmorevariablesintotheVictorypointcalculations;theexperienceRank bonuscanbeexchangedfor+1Victorypoint.Thefighterpenaltycanbeexchangedfor1Victorypoint. VICTORYBONUS Beingvictoriousinamissionprovidesatacticaladvantageandimprovestroopmorale.Tosimulatethis, attheendofeachmissiontheplayerwhoisawardedthethreeVictorypointscanchoosetodrawand keepanadditionalcardbeforethenextmissionbegins.ThiscardcanbefreelychosenfromtheAction, Event,ArmyEvent,AuraandMutationdecks. HOUSERULE!Itisrecommendedthatthisadditionalcardbedrawnaftershufflingallofthedecks,but beforeanycardsaredealttotheplayers.Asageneralruleaplayercannotdrawacardfroman opposingfactiondeckandfactionMaterialcardscannotbechosenunlesstheArmoryObjectiveroomis featuredinthenextmission.

HOUSERULE!Thiscardcanbefromanyofthesedecksregardlessoffactionrestrictions.Anycarddrawn fromanopponentsdeckcannotbeplayedandissubsequentlyremovedfromthegameuntiltheendof themission. HOUSERULE!WiththeexceptionofTheActioncarddeck,anycardplayedduringamissionisremoved fromthecampaignunlessthedeckisexhausted.Ifadeckisexhaustedshuffleallofcardsofthattype andputthedeckbackintoplay. HOUSERULE!Lastly,anyArmyMaterialcardsselectedasapartofaplayerstroopsforacampaigndo notgetshuffledintotheArmoryObjectiveroomdeck,unlessitwasremovedfromthegamebeforethe startofthenextmission.IfthecardisshuffledintoanArmoryObjectiveroomdecktheMaterialcard cannotbereclaimedbythecontrollingplayerforthedurationofthecampaignunlessitcanbedrawn fromArmoryObjectiveroomdeck. StrainSIep/23:ViralEnglishforHybridandNemesis,Part10 FEUDALLEVY ThissectionisaresourcemapforthingsIknowaboutandownthatfalloutsidetheHybridandNemesis rulesorrequiretheownershipofvariousmagazinesandsupplements. ItshouldbefairlyobviousthatHybridcannotbeplayedproperlywithoutacopyofthegameatyour disposal,buttherearesomanyadditionalthingsavailableitseemedlikeagoodideatolistthem. Fighters Currently(August2007)thereare65profilesavailableinEnglishforHybriddividedamongthetwo factionsandtheirallies.PlayersareencouragedtodeveloptheirownprofilesforusebytheHybrid community. Missions Atlastcount(August2007)thereareabout76differentmissionsavailableforHybrid,manyofwhichare conductedinthecampaignmode,morearepublishedeachyear. Afewquestionscomeupfromtimetotime,soIdomybesttonotethem.Someerrorswerenotedin theoriginalpublishedmissionsaswell. Deployment Asageneralrule,ifafightersdeploymentzoneisnotindicatedinamission,thenuseazoneofahigher

rank.Ifthiszoneisfull,thenthefighterisplacedonanadjacentsquare. Example:IntheReturntoGlasinharmission,anyrank2Scorpionsfightersaretobedeployedinthe rank3deploymentzone. THECARDS InadditiontothecardsneededtoplayHybrid,theHybridandNemesisboxedsetsfeature18cardsfor useinConfrontationandRagNarokrepresentingtheminiaturesincludedinbothsets. AdditionalRackhamfigurineblisters,boxedsetsandcardsareavailableforuseinHybrid,checkthe referencesectionorwww.Rackham.frforthelistofavailablefightersandcards. Corrections Page10oftheNemesisbookfeaturesseverallayoutspecificdiagramstocorrectanumberofmissions fromtheHybridbook.PleaserefertotheNemesisbooktodoublecheckyourlayoutbeforeplaying: ReturntoGlasinhar TheScarletHive TheHeresiarchsPrison Prowlers! TheScorpionsVenom TheHeroesTwilight MysteryoftheColdChamberfromNemesisthemissiontextmakesnoreferencetotheTrapdoor counterontheSoutheastTile.ItcanbeplayedasanopenTrapdoororreplacedwithFallenRock counters. CampaignIIIfromNemesisThetextregardingTrapdoorsinCracksintheCeilingshouldbe disregardedinthismissionandappliedinthepreviousmissionDeathtotheCarrier! HuntontheDocksfromCryHavoc10theexitpointismostlikelytheNorthedgeoftheNETile.Both playersshouldagreebeforeselectingsquads. Strategy CryHavoc3features; AForcedPassageaHybridBattleReport, KeepanEyeOpencoversLOSissues. YoullNeverGetMe!coversDefensiveCombatMode. OptionalPlay CHGamingAidVol.3features;

Fouroptionalmissionmodifications AgainstTheLaboratorynowtheLaboratorycanfightagainstbothsides. IntoTheHeartofDarknesscreateshavocwithvariablelightingconditions. MassivelyMultiplayerprovidestwomodesofplayforgroupsofplayers. CHGamingAirVol.6features; TheRightStuffaRPGmodeforHybridfightersandaspecialcampaign. CryHavoc10features; OutintheOpenHybridventuresoutsidewithnewrulesforusingtheCadwallonReversibleGaming Tiles. ExtraResources EachissueofCryHavochasexcellentarticlesrelatedtotheworldofAarklashasdotherestofthe Rackhamgames.ThefollowingissueshavearticlesspecifictoHybrid.NotethattheGamingAidVolumes wereissuedwiththeirrespectivemagazinesandeachofthemhasHybridcontent. CryHavoc1(sceneryworkshop) CryHavoc2(sceneryworkshop) CryHavoc3(gamereportandtactics) CryHavoc9(mission) CryHavoc10(newrulesandmissions) CryHavoc11(missions) CryHavoc13(missions) CryHavoc14(newcard) CryHavoc15(newcard) AsmentionedabovetheGamingAidshavealotofcontentandadditionalmaterials,theyareallhighly recommended: CHGamingAidvol.1(newcardsandmissions) CHGamingAidvol.2(newcardsandacampaign) CHGamingAidvol.3(newcards,anadditionalTile,missions,newrulesandreferencematerial) CHGamingAidvol.4(newcards,amissionandacampaign) CHGamingAidvol.5(newcard,amissionandcampaigns) CHGamingAidvol.6(newcards,acampaignandnewRPGruleswithacampaign) CadwallonReversibleGamingTilesets,forusewiththeOutintheOpenrules AandBTheLowerCity CandDTheUpperCity

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