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Beginning Play
Begin the game by introducing Codcliffe and the stormthe first paragraph from the cover should suffice. Ask the characters if they have come to know any villagers in the past week. Use their responses to populate the village. Then read the remaining introduction and go straight to a scene in the village square. The villagers have gathered to listen to Balbus call for hunters to find the escaped Hobart. No one steps forward. Codcliffers are fishers, not bounty hunters! If the party hesitates to act, then tick off the first Grim Portent of the Unwanted Imperials front. From there, be sure to use your answers to their knowledge-gathering moves to reveal the backstory and point to the three encounter locations. And give them this bit of knowledge for free: the Imperials forbid them to tamper with Relentless, as she is guarded by the Emperors strongest magics...
Last week, a once-in-a-decade tempest forced your party to take shelter in the tiny fishing village of Codcliffea hardscrabble settlement far from the heart of the Empire. This morning, after the storm broke, you were joined there by a Captain-Senator and his bodyguard. These impressive persons are castaways from HMS Relentless, an indigo-sailed Imperial treasure galleon. She lies beached on a nearby tide flat that is shunned by the villagers, a place where the octopus folk gather to bellow at the comets. These ragged Imperials come not as guests but as overseers, and they demand the service their Empire is due. For in the chaos of the wreck, Relentless lost her most valuable cargo: the prisoner Mr. Hobart and his notorious crew of corsairs. The Emperor has commanded that Hobarts marauders be presented to the Court in time for High Season, so that he might proclaim a nine-day execution feast in their honor. The Captain-Senator will do whatever is necessary to fulfil his Emperors wishes, and he demands Codcliffes assistance. The villagers are apprehensive. They loathe the tax-hungry Imperials, they are terrified of marauders, and they have known for generations that it is unwise to trespass on the lands of the octopus folk...
Location: Codcliffe
Codcliffe is perched upon a 100 cliff. Two hundred souls live humble but stable lives here. They do a modest trade in smoked fish and oil with nearby dwarf settlements. Tags: moderate wealth, steady population, no defenses, resource: fish
NPC Names
VILLAgERs: Calix Felix Fatime Atria Henoc Dolfina Beatriz MARAUdERs: Todd Obby Mutt Jovon Penny Hargs Burl Hefney
Glory
WRITING + DEsIgN John Aegard. ILLUSTRATION + MAPS Zach Fischer. DUNGEON WORLD BY Sage LaTorra & Adam Koebel. PLAyTEsTING Fred Lott Adrienne Mueller Peter Adkison Seth Johnson Jon Leitheusser Dylan Mayo Kristian Haapa-Aho Christian Griffen Matthew Gagan Alex Cooley Bryan Yarrow. VERSION 1.0 - August 15, 2012
coDcliffE VILLAGERS
organized group
Octopus folK
Fisherman: 7 hp 0 armor improvised weapon (close) d4+1 Stay away from trouble
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RELENTLESS
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ImpErials
Decaturge 12 hp 2 armor weapons (close) 1d8x2 Drag foe underwater Whip followers into fury with stinging tentacles Folk 3 hp 1 armor beak (hand) 1d6 Those marked with the killing ink must be slain Disregard all others unless they interfere with your tasks. Mark your opponent with the killing ink. Drag foe underwater
Cpt-Sen Balbus 12 hp 2 armor saber (close) d10 Recover the prisoners Slip away from danger Apothiko Vitula 19 hp 2 armor acid (reach) d10 Obey your patron Melt/char a foes weapon Stay awake and alert for a month Hear the stealthy, see through disguises and ruses Transform people to animals Heal wounds, regrow limbs Sea Ghoul 5 hp 0 armor claws / fangs (close) d6+1 Guard the Emperors treasure Entangle w/ whiplike tongue Pounce from the rigging. Tiny Golems 2 hp 0 armor bite (hand) 1d2 (piercing 3) Disguise self as treasure Feed when prey is asleep Get inside armor and clothes Take dmg from weapons Cursed Treasure Return to the Emperor Attract bounty hunters Turn wine to vinegar Spoil food / consumables Make sleep restless
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SEA at low tide
falls
AGENDA
Make the world fantastic Fill the characters lives with adventure Play to see what happens
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PrinciplEs
Draw maps, leave blanks Address characters, not players Embrace the fantastic Make your move, but misdirect Never speak the name of your move Give every monster life Name every person Ask questions, use answers Be a fan of the characters Think dangerous Begin and end with fiction Think offscreen, too
EscapED MarauDErs
organized group
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about 1 mile about 100 yds
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