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Add Mesh

http://www.paraclouding.com/GEM/Help/2010/files/AddMesh.html

Add Mesh
Add Mesh
Add an obj mesh file to the currently open GEM model. Steps 1. From the Mesh Menu select the 'Add Mesh' option. 2. Select additional obj file from the windows dialog box.

Command Activation Methods

Interface (GUI)

Menu Mesh > Add Mesh Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Alternate Map

http://www.paraclouding.com/GEM/Help/2010/files/AlternateMap.html

Alternate Map
Create an Alternated Face Map using the first two colors (Red,Orange). This pattern reflects the face order of the mesh (Odd faces are in Red, Even faces in Orange).

Steps 1. Display the Face Map and Clear All Faces 2. Select the function from the menu Components > Population Map > Alternate Map

Original Mesh

Apply Horizontal Split Subdivision

Alternate Map

Command Activation Methods

Interface (GUI)

Menu Components > Population Map > Alternate Map Command Line AlterMap Keyboard

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Alternate Map

http://www.paraclouding.com/GEM/Help/2010/files/AlternateMap.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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Assign All Faces

http://www.paraclouding.com/GEM/Help/2010/files/SelectAllFaces.html

Select All Faces


Select All Faces
Selects all mesh faces using the Ctrl+A.

Note : The undo command is not available for this operation. To clear face selection use the clear method. For further information regarding population patterns of various components see Population Map chapter. Steps 1. Press the Select Face button from the Face Selection Toolbar. 2. Press Ctrl+A.

Command Activation Methods

Interface (GUI)

Menu Edit > Assign All Faces Command Line

Keyboard Ctrl + A

Copyright <2008-2011>, <Dr. Eyal Nir>

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Assign All Naked Edges

http://www.paraclouding.com/GEM/Help/2010/files/AssignAllNakedE...

Assign All Naked Edges


Assign All Naked Edges
Selects all mesh faces that includes free edges.

Note : In an un-welded mesh all the faces contain free edges. Steps 1. Select from the Menu: Edit > Assign All Naked Edges

Command Activation Methods

Interface (GUI)

Menu Edit > Assign All Naked Edges Command Line

Keyboard

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Assign All Naked Edges

http://www.paraclouding.com/GEM/Help/2010/files/AssignAllNakedE...

Copyright <2008-2011>, <Dr. Eyal Nir>

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Assign by Perimeters

http://www.paraclouding.com/GEM/Help/2010/files/AssignbyPerimete...

Assign by Perimeters
Assign by Perimeter
Selects all mesh faces with perimeter longer than the value specified.

Original Mesh

Threshold Value set to 5

Note : when testing different values, use Clear All (Ctrl+D) to reset the face Map. Steps 1. Create an initial face map and choose the color you wish to assign. 2. From the Edit Menu choose Assign by Perimeter. 3. Enter the threshold value.

Command Activation Methods

Interface (GUI)

Menu Edit > Assign by Perimeter Command Line

Keyboard

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Assign by Perimeters

http://www.paraclouding.com/GEM/Help/2010/files/AssignbyPerimete...

Copyright <2008-2011>, <Dr. Eyal Nir>

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Assign Face

http://www.paraclouding.com/GEM/Help/2010/files/SelectFace.html

Select Face
Select Face
Select mesh faces using the Ctrl+click.

Note : The selection occurs according to the active color. The undo command is not available for this operation. To clear face selection use the clear method. For further information regarding population patterns of various components see Population Map chapter. Steps 1. Press the Select Face button from the Face Selection Toolbar. 2. Select Mesh face using Ctrl+Click keys.

Options

Assign All Quads - Selects only quadrangular faces

Original Mesh

Selected Quads

Assign All Triangles - Selects only triangular faces

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Assign Face

http://www.paraclouding.com/GEM/Help/2010/files/SelectFace.html

Original Mesh

Selected Triangles

Assign All Naked Edges - Selects only faces with naked edges

Assign All Unassigned - Adds all unselected faces into selection, according to the active face map color

Before using the Unassigned option

After using the Unassigned option

Command Activation Methods

Interface (GUI)

Note : After pressing the Assign button, Ctrl+click to select mesh faces. Right Click opens the options menu:

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Assign Face

http://www.paraclouding.com/GEM/Help/2010/files/SelectFace.html

Menu Edit > Assign Face Edit > Assign All Quads Edit > Assign All triangles Edit > Assign All Naked Edges Edit > Assign All Unassigned Command Line

Keyboard Ctrl+=

Copyright <2008-2011>, <Dr. Eyal Nir>

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Bleed

http://www.paraclouding.com/GEM/Help/2010/files/Bleed.html

Bleed
Bleed
Setting bleeding values greater then '0' in the x, y, z text boxes affects the bleeding dimension of the component according to its face layout. For this operation use metric values. The values refer to the original dimension of the imported component. Positive values reduce the original component dimensions inwards. Negative values bleed out of the sampling cube. It is recommended to use the bleed option to create connectivity for 3D printing. Steps 1. Load a component. 2. Select a flipping option from the Component Settings console.

Options

Bleed Values Use the mouse wheel to change Bleed values in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment). Bleed along X axis - Enlarges / Reduces component's dimensions along Y axis

Original component

Bleed value in x axis = -0.1

Bleed value in X axis = 0.1

Bleed along Y axis - Enlarges / Reduces component's dimensions along Y axis

Original component

Bleed value in Y axis = -0.1

Bleed value in Y axis = 0.1

Bleed along Z axis - Enlarges / Reduces component's dimensions along Z axis

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Bleed

http://www.paraclouding.com/GEM/Help/2010/files/Bleed.html

Original component

Bleed value in Z axis = -0.1

Bleed value in Z axis = 0.1

Command Activation Methods

Interface (GUI)

Note: Insert Bleed values in the text box and press the Bleed Comp button. Positive values=Reduce component | Negative values=Enlarge component. Menu Components > Bleed Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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By Focus

http://www.paraclouding.com/GEM/Help/2010/files/ByFocus.html

Offset By Focus
Normal Offset each vertex relative to the distance from the Focus point. The offset magnitude derives from the scalar values set between Min / Max.

Original Focus point location

Offset by Focus point

In this example values set to: Min=0.1 | Max=1 | x=0.03, Y=0.46, z=0.15

Steps 1. Press the Show button to view Focus point. 2. Modify Focus point location (optional). 3. Set Min / Max values. 4. Press the Offset button.

Options Focus point Values - Use the mouse wheel to change Focus Point values in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment).

Command Activation Methods

Interface (GUI) (1) (2)

Note: Toggle the Invert option to offset mesh point in the opposite direction.

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By Focus

http://www.paraclouding.com/GEM/Help/2010/files/ByFocus.html

Note : To view focus point press the show button. Menu Mesh > Offset > By Focus Command Line Offset, O Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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By Height

http://www.paraclouding.com/GEM/Help/2010/files/Rulebasedoffset.html

Offset by Height
Create normal offset relative to the point height value. Steps 1. Set min/max values. 2. Set invert (optional) and use Ratio Graph (optional). 3. Press the Offset button to apply reference mesh.

Note : Offset values are scalar values being calculated according to the file's Master unit. Offset intensity is relative to the point's height. Min offset Intensity relates to the lowest point. Max offset intensity relates to highest point. In Invert mode - Min offset intensity relates to the highest point and Max offset intensity relates to the lowest point.

Options

Min / Max Values Use the mouse wheel to change the Min / Max values in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment). Offset by Height - Min value relates to the Lowest point | Max value relates to the highest point

In this example values set to: Min=0.1 | Max=0.5

Offset by Height - Invert option - Min value relates to the highest point | Max value relates to the lowest point

In this example values set to: Min=0.1 | Max=0.5 | Invert option is toggled on Using Ratio Graph - Offset intensity as a function of point's height according to a Ratio Graph. Use vertices to

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By Height

http://www.paraclouding.com/GEM/Help/2010/files/Rulebasedoffset.html

edit graph manually.

In this example values set to: Min=0.1 | Max=0.5 | Use Ratio Graph option is toggled on Using Ratio Graph - Invert option - Inverse Ratio

In this example values set to: Min=0.1 | Max=0.5 | Invert option and use Ratio Graph option are toggled on

Command Activation Methods

Interface (GUI) (1) (2)

Note: Toggle the Invert option to offset mesh point in the opposite direction. Menu Mesh > Offset > By Height Command Line Offset , O Keyboard

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By Height

http://www.paraclouding.com/GEM/Help/2010/files/Rulebasedoffset.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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By Targets

http://www.paraclouding.com/GEM/Help/2010/files/ByTargets.html

Offset by Targets
Create normal offset relative to target points location. Steps 1. Press the Display Points icon from the Targets Toolbar. 2. Set Target points using Ctrl+click. 3. Set Min /Max values. 4. Set invert (optional) and use Ratio Graph (optional). 5. Press the Offset button to apply reference mesh.

Note : For further information regarding Target points see Select Targets and Import Targets.

Options

Min / Max Values Use the mouse wheel to change the Min / Max Values in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment). Offset by Targets

Target points

Offset By Targets

In this example values set to: Min=0 | Max = 0.3 Offset by Targets - Invert

In this example values set to: Min=0 | Max = 0.3 | Invert option is toggled Use Ratio Graph

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By Targets

http://www.paraclouding.com/GEM/Help/2010/files/ByTargets.html

In this example values set to: Min=0 | Max = 0.3 | Use Graph option is toggled Use Ratio Graph - Invert option

In this example values set to: Min=0 | Max = 0.3 | Invert option and Use Graph option are toggled

Command Activation Methods

Interface (GUI) (1) (2)

Note: Toggle the Invert option to offset mesh point in the opposite direction.

Menu Mesh > Offset > By Targets Command Line Offset , O Keyboard

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By Targets

http://www.paraclouding.com/GEM/Help/2010/files/ByTargets.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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Checkerboard Map

http://www.paraclouding.com/GEM/Help/2010/files/CheckerboardMap...

Checkerboard Map
Create a Checkerboard Face Map using the first two colors (Red,Orange). This functions requires a welded mesh and can start with an initial pattern.

Steps 1. Display the Face Map and Clear All Faces 2. Create an initial pattern by assigning faces (Optional) 3. Select the function from the menu Components > Population Map > Checkerboard

Checkerboard Map

Checkerboard with initial Pattern

Command Activation Methods

Interface (GUI)

Menu Components > Population Map > Checkerboard Command Line

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Checkerboard Map

http://www.paraclouding.com/GEM/Help/2010/files/CheckerboardMap...

CheckMap Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Clear All

http://www.paraclouding.com/GEM/Help/2010/files/ClearAll.html

Clear All
Clear All Faces
Deselect all the selected mesh faces.

All Mesh faces are selected

All mesh faces are deselcted

Note : The undo command is not available for this operation. For further information regarding population patterns of various components see Population Map chapter. Steps 1. Press the Clear Face button from the Face Selection Toolbar. 2. Press the Ctrl+D keys to removes all mesh faces from selection.

Options

Clear All Quads - Removes all the selected quads from the face map selection.

After removing the quadrangular faces

Clear All Triangles - Removes all the selected triangles from the face map selection.

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Clear All

http://www.paraclouding.com/GEM/Help/2010/files/ClearAll.html

After removing the triangular faces

Clear All Naked Edges - Removes all the selected Naked Edges from the face map selection.

After removing the Naked Edges faces

Clear Current Color - Removes the faces assigned with the current color as appears in the colors pallet.

In this example, the current color in the pallet is red. The right image displays the face map selection after removing the red faces.

Command Activation Methods

Interface (GUI) Note : Ctrl+D to deselect all selected mesh faces. Menu Edit > Clear All Command Line

Keyboard

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Clear All

http://www.paraclouding.com/GEM/Help/2010/files/ClearAll.html

Ctrl + D

Copyright <2008-2011>, <Dr. Eyal Nir>

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Clear Targets

http://www.paraclouding.com/GEM/Help/2010/files/ClearTargets.html

Clear Targets
Clear Targets
Remove selected targets using the D key.

Steps 1. Press the Display Points icon from the targets toolbar. 2. Press the D key to remove the last selected target point.

Options

Clear Last - Removes the last selected Target point. Clear All - Removes all selected Target points.

Note : The undo command is not available for this operation.

Command Activation Methods

Interface (GUI) (1) (2)

Note: To deselect targets using the 'D' key, toggle the view points option on. Menu Targets > Clear All Targets > Clear Last (D) Command Line

Keyboard

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Clear Targets

http://www.paraclouding.com/GEM/Help/2010/files/ClearTargets.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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Clear

http://www.paraclouding.com/GEM/Help/2010/files/clear.html

clear
Clear Mesh Faces
Deselect mesh faces.

Note : The undo command is not available for this operation. For further information regarding population patterns of various components see Population Map chapter. Steps 1. Press the Clear Face button from the Face Selection Toolbar. 2. Select faces to be removed from selection using the Ctrl+Click keys.

Command Activation Methods

Interface (GUI)

Note : After pressing the Clear Face button, Ctrl+ Click to deselect faces. Right Click opens the option menu:

Menu Edit > Clear Command Line

Keyboard Ctrl+-

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Clear

http://www.paraclouding.com/GEM/Help/2010/files/clear.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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Display Mode

http://www.paraclouding.com/GEM/Help/2010/files/DisplayMode.html

Display Mode
Display Mode
Controls the shading mode of the GEM viewer. Changes view mode of the component and the populated mesh.

Steps 1. From the View menu select a Display Mode: WireFrame | Shaded | Render Both Sides.

Options

WireFrame - Displays mesh in wireframe shading mode

Shaded - Displays mesh in shaded shading mode

Render Both Sides - Renders both mesh sides. Use this option when the component face normals are flipped and disappear in the viewer.

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Display Mode

http://www.paraclouding.com/GEM/Help/2010/files/DisplayMode.html

Command Activation Methods

Interface (GUI)

Menu View > Display Mode > WireFrame View > Display Mode > Shaded View > Display Mode > Render Both Sides Command Line Keyboard W, S,B

Copyright <2008-2011>, <Dr. Eyal Nir>

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Dual Mesh

http://www.paraclouding.com/GEM/Help/2010/files/DualMesh.html

Dual Mesh
Dual Mesh
Creates a mesh between the current main and reference meshes. Steps 1. Create an Offset Mesh 2. From the Mesh Menu select the 'Dual Mesh' option.

Original Mesh

Dual Mesh

The Mesh is created relative to the face direction arrow. The Edge marked with the arrow remains in place.

Command Activation Methods

Interface (GUI)

Menu Mesh > Dual Mesh Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Echo by Random

http://www.paraclouding.com/GEM/Help/2010/files/EchobyRandom.html

Echo by Random
Echo by Random
Echo Mesh / Reference faces based on random values. Values are calculated in percentage, between the minimum and maximum specified. Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo inwards (0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).

Steps 1. From the Face menu select the Echo by Random Option. 2. Set min and max values in the command line and press the button. Note: The Echo method is incremental.

Options

Main - Echo Main Mesh faces

Original Mesh

Values: Min 0.2, Max 0.9

Reference - Echo Reference faces

Both - Echo both Main Mesh and Reference Mesh faces

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Echo by Random

http://www.paraclouding.com/GEM/Help/2010/files/EchobyRandom.html

Command Activation Methods

Interface (GUI)

Main Mesh

Ref Mesh

Both

Menu Face > Echo by Random > Main Face > Echo by Random > Reference Face > Echo by Random > Both Command Line Set min and max values in Command Line: "Echo by Random (Min, Max):" Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Echo by Targets

http://www.paraclouding.com/GEM/Help/2010/files/EchobyTargets.html

Echo by Targets
Echo by Targets
Echo Mesh / Reference faces based on proximity to the target points. Values are calculated in percentage. Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo inwards (0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).

Steps 1.Select target points. 2. From the Face menu select the Echo by Targets option or type 'Echovar' in the command line. 3. Set min and max values in the command line and press the button. Note: The Echo method is incremental.

Options

Main - Echo Main Mesh faces according to the selected target points

Original Mesh

Echovar Values: Min 0.3, Max 0.9

Original Mesh

Swapped value: Min 0.9, Max 0.3

Reference - Echo Reference faces according to the selected target points

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Echo by Targets

http://www.paraclouding.com/GEM/Help/2010/files/EchobyTargets.html

Both - Echo both Main Mesh and Reference Mesh faces according to the selected target points

Command Activation Methods

Interface (GUI)

Main Mesh

Ref Mesh

Both

Menu Face > Echo by Targets > Main Face > Echo by Targets > Reference Face > Echo by Targets > Both Command Line Echovar Set min and max values in Command Line: "Echo by Proxy (Min, Max):"

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Echo by Targets

http://www.paraclouding.com/GEM/Help/2010/files/EchobyTargets.html

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Echo to Edge by Random

http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyRa...

Echo to Edge by Random


Echo to Edge by Random
Echo Mesh / Reference faces towards the first edge of each face The first Edge is marked with the direction arrow when displaying the Face Map. Values are calculated in percentage. Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo inwards (0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).

Steps 1. Generate an offset to the original mesh (Optional). 2. Select the target mesh from the Face > Echo to Edge by Targets menu. 3. Set Echo values in Command Line (min, max values). 4. Press Enter to execute. Note: The Echo method is incremental.

Options

Main - Echo Main Mesh faces

Original Mesh

Values: Min 0.2, Max 0.9

Reference - Echo Reference faces

Both - Echo both Main Mesh and Reference Mesh faces

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Echo to Edge by Random

http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyRa...

Command Activation Methods

Interface (GUI)

Main Mesh

Ref Mesh

Both

Menu Face > Echo to Edge by Random > Main Face > Echo to Edge by Random > Reference Face > Echo to Edge by Random > Both Command Line Set min and max values in Command Line: "Echo to Edge by Random (Min, Max):" Keyboard

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Echo to Edge by Random

http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyRa...

Copyright <2008-2011>, <Dr. Eyal Nir>

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Echo to Edge by Targets

http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyPro...

Echo to Edge by Proxy


Echo to Edge by Targets
Echo Mesh / Reference faces towards the first edge of each face The first Edge is marked with the direction arrow when displaying the Face Map. Values are calculated in percentage. Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo inwards (0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).

Steps 1.Select target points. 2. Generate an offset to the original mesh (Optional). 3. Select the target mesh from the Face > Echo to Edge by Targets menu. 4. Set Echo values in Command Line (min, max values). 5. Press Enter to execute. Note: The Echo method is incremental.

Options

Main - Echo Main Mesh faces according to the selected target points

Original Mesh

Values: Min 0.3, Max 0.9

Reference - Echo Reference faces according to the selected target points

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Echo to Edge by Targets

http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyPro...

Both - Echo both Main Mesh and Reference Mesh faces according to the selected target points

Command Activation Methods

Interface (GUI)

Main Mesh

Ref Mesh

Both

Menu Face > Echo to Edge by Targets > Main Face > Echo to Edge by Targets > Reference Face > Echo to Edge by Targets > Both Command Line Set min and max values in Command Line: "Echo to Edge by Proxy (Min, Max):"

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Echo to Edge by Targets

http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyPro...

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Echo to Edge

http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdge.html

Echo to Edge
Echo to Edge
Echo Mesh / Reference faces towards the first edge of each face The first Edge is marked with the direction arrow when displaying the Face Map. Values are calculated in percentage. Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo inwards (0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase). The Echo method is incremental. Steps 1. Generate an offset to the original mesh (Optional). 2. Select the target mesh from the Face > Echo to Edge menu. 3. Set Echo value in Command Line. 4. Press Enter to execute.

Options

Main - Echo Main Mesh faces: Value set to 0.3

Reference - Echo Reference faces: Value set to 0.3

Both - Echo both Main Mesh and Reference Mesh faces

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Echo to Edge

http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdge.html

Command Activation Methods

Interface (GUI)

Main Mesh

Ref Mesh

Both

Menu Face > Echo to Edge > Main Face > Echo to Edge > Reference Face > Echo to Edge > Both Command Line

Keyboard Copyright <2008-2011>, <Dr. Eyal Nir>

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Elements

http://www.paraclouding.com/GEM/Help/2010/files/Elements.html

Elements
Elements
Elements refer to a new component systems introduced in GEM 5.0. The system use the same component bank and allow populating the components while controlling the component orientation, position and size. This way components can be placed over the mesh faces and maintain their original size, and parametrically scale the component bounding box. Each population step can be saved as a part, allowing batch population of components. The new system allows to save scenes based on bookmarks from your design session, and use different facemaps for the components population. Steps 1. From the component's menu select Elements'

Command Activation Methods and Options

Interface (GUI)

Options

Scale Scale values controls the size factors for x,y,z of the component bounding box. The values entered reflects a multiplier

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Elements

http://www.paraclouding.com/GEM/Help/2010/files/Elements.html

value, and if the component bounding box size is 1x1x1 units, it becomes a metric size for the bounding box. To convert a component bounding box to 1x1x1 simply rotate it within the bounding box using the FLIP XY or FLIP YZ buttons. When two values are entered (with comma separator) the values will be used as minimum and maximum relative to proximity to target points if exists.

Positioning The population of elements is based on selecting an orientation method, a datum reference point on the component bounding box and a target position on the mesh cell populated. Orientation Select the orientation method from the list: Normal: The component is placed normal to face populated. The rotation of the component is following the direction arrow of the face.

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Elements

http://www.paraclouding.com/GEM/Help/2010/files/Elements.html

Vertical: The component is placed vertical to face populated. The rotation of the component is following the direction arrow of the face

Original: The component maintains its original direction and simply placed relative to the datum selected and target position.

Axis: The component is stretched along the axis selected as the position points. the component maintains its section based on the scale factors. Wrap: The component fills the entire cell (similar to the simple component population). Datum The datum is the reference points on the component bounding box. You can select: Ref Center Main Center Side Center Top Center Box Center 0,0,0 of the original component space.

Position The position point within the cell you populate. The datum point of the component is located on this position and oriented according to the selected orientation. For Normal,Vertical and Original orientations, the first position point is used for placement of the component. If a value other than 0 is set to the "At" parameter the component will shift towards the second position point specified, based on the At value. Choosing position points based on this list:
Main Center Cell Center Ref Center Side Center M-1 M-2 M-3 M-4 R-1 R-2 R-3 R-4

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Elements

http://www.paraclouding.com/GEM/Help/2010/files/Elements.html

At / Ground 'At' value represent the shift of the component positioning point from the first position point towards the second position point. The values are proportional or scalar (when the Metric toggle is selected).

When 'Ground' is selected as a target end point, the component is stretched as an Axis element from the first position point to the Ground value entered. Save Scene Save the current facemap and generate a bookmark. Parts List

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Elements

http://www.paraclouding.com/GEM/Help/2010/files/Elements.html

Editing Press the right-click mouse button and choose Edit Cell to alter any of the part parameters. Save / Load Save the part data to a file. Loading previous parts from .cmp files allowing to use the saved data. New List Clear the Part List Preview and Population to File Preview Current Preview the current selected part from the list Preview All Preview all parts from the list Export Export the entire part list to a file. Create DXF, OBJ, STL or DAE (Collada) files to use with your favorite CAD tool. Menu Components > Elements Command Line Elements Keyboard Copyright <2008-2011>, <Dr. Eyal Nir>

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Equate

http://www.paraclouding.com/GEM/Help/2010/files/Equate.html

Equate
Equate
Equate the coordinate value of every face. The equate function can match the values of the first face point or the first edge. Steps 1. Rotate the face direction to match the point or edge to equate. 2. Select the Equate axis and mode (Point or Edge) from the Mesh > Equate menu.

Options

Edge X

Point Y

Command Activation Methods

Interface (GUI)

Menu Mesh > Equate > Edge X

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Equate

http://www.paraclouding.com/GEM/Help/2010/files/Equate.html

Mesh > Equate > Edge Y Mesh > Equate > Edge Z Mesh > Equate > Point X Mesh > Equate > Point Y Mesh > Equate > Point Z Command Line EqX, EqY, EqZ, Eq1X, Eq1Y, Eq1Z Keyboard Copyright <2008-2011>, <Dr. Eyal Nir>

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Face Echo

http://www.paraclouding.com/GEM/Help/2010/files/FaceEcho2.html

Face Echo
Face Echo
Echo Mesh / Reference faces. Values are calculated in percentage. Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo inwards (0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase). The Echo method is incremental.

Steps 1. Generate an offset to the original mesh. 2. Check the Main / Ref option. 3. Set Echo value in the text box. 4. Press the Echo button.

Options

Echo Values - Use the mouse wheel to change Echo value in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment). Main - Echo Main Mesh faces

Reference - Echo Reference faces

Both - Echo both Main Mesh and Reference Mesh faces

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Face Echo

http://www.paraclouding.com/GEM/Help/2010/files/FaceEcho2.html

Command Activation Methods

Interface (GUI) (1) (2) (3)

or:

Main Mesh

Ref Mesh

Both

Menu Mesh > Face Echo > Main Mesh > Face Echo > Reference Mesh > Face Echo > Both Command Line Echo Keyboard

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Face Echo

http://www.paraclouding.com/GEM/Help/2010/files/FaceEcho2.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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First Ten

http://www.paraclouding.com/GEM/Help/2010/files/FirstTen.html

First Ten
Assign the first ten faces with a colored sequence (1 = Red, 2 = Orange, 3 = Yellow , etc.). This pattern reflects the face order of the mesh.

Steps 1. Display the Face Map and Clear All Faces 2. Select the function from the menu Components > Population Map > First Ten

Original Mesh

First Ten Faces

Command Activation Methods

Interface (GUI)

Menu Components > Population Map > First Ten

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First Ten

http://www.paraclouding.com/GEM/Help/2010/files/FirstTen.html

Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Fit View

http://www.paraclouding.com/GEM/Help/2010/files/FitView.html

Fit View
Fit view
Fits the model view. Steps Press the Fit View button from the Navigation Toolbar.

Command Activation Methods

Interface (GUI)

Menu View > Reset View Command Line

Keyboard F

Copyright <2008-2011>, <Dr. Eyal Nir>

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28/03/2012 20:04

Flatten Quads

http://www.paraclouding.com/GEM/Help/2010/files/FlattenQuads.html

Flatten Quads
Flatten Quads
Flatten quad faces by moving the first point of the face to the plane of the other 3 points.

Steps 1. From the Mesh menu select Flatten Quads.

Command Activation Methods

Interface (GUI)

Menu Mesh > Flatten Quads

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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28/03/2012 19:53

Flip Face Normals

http://www.paraclouding.com/GEM/Help/2010/files/FlipFaceNormals...

Flip Face Normals


Flip Face Normals
Flips the normal direction of the selected face.

Original face Orientation (CW)

Flipped face (CCW)

The highlighted face is flipped

Steps 1. Press the Select Face button from the Face Selection Toolbar to preview face direction. 2. In the Mesh Settings console toggle the Use face map option. 3. In the Command Line type 'Flip' and press enter button or select the 'Flip Face Normals' from the Edit menu.

Command Activation Methods

Interface (GUI)

Note : Flip will be activated only when direction is drawn in the viewer and the the 'Use Face Map' is toggled on. Menu Edit > Flip Face Normals Command Line Flip Keyboard Copyright <2008-2011>, <Dr. Eyal Nir>

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28/03/2012 19:45

Flip

http://www.paraclouding.com/GEM/Help/2010/files/Flip.html

Flip
Flip Component
Flips component's orientation.

Steps 1. Load a component. 2. Select a flipping option from the Component Settings console.

Options

Normals - Flip component's normal direction

Original component

After flipping normal's direction

XY - Rotates component along z axis (XY plane)

Original component's orientation

After flipping XY plane

YZ - Rotates component along X axis (YZ plane)

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Flip

http://www.paraclouding.com/GEM/Help/2010/files/Flip.html

Original component's orientation

After flipping YZ plane

Command Activation Methods

Interface (GUI) (1) (2) (3)

Menu Components > Flip > Normals Components > Flip > XY Components > Flip > YZ Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Frame by Targets

http://www.paraclouding.com/GEM/Help/2010/files/FramebyTargets.html

Frame by Targets
Frame by Targets
Creates framing of the mesh faces (Quads and Triangles) based on proximity to the target points. Framing distance is calculated offset to the original mesh face boundaries.

Steps 1. Select target points. 2. From the Mesh menu select the Frame by Targets option or type 'Framevar' in the command line. 3. Set min and max values in the command line and press the button. Note : The Frame command is incremental. Use the undo command (Ctrl+z) to cancel the last framing. Options Frame Values Use the mouse wheel to change the frame value in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment).

Command Activation Methods

Interface (GUI)

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Frame by Targets

http://www.paraclouding.com/GEM/Help/2010/files/FramebyTargets.html

Menu Mesh > Frame by Targets Command Line Framevar Set min and max values in Command Line: "Frame by Proxy (Min, Max):" Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Frame

http://www.paraclouding.com/GEM/Help/2010/files/Frame.html

Frame
Framing Mesh Face
Creates framing of mesh face (Quads and Triangles). Framing distance is calculated offset to the original mesh face boundaries.

Original Mesh Faces

After Framing

Original Mesh Faces

After Framing

Steps 1. In the Mesh Tools console, set framing distance. 2. Select faces for the frame operation, and set the 'Use FaceMap' toggle (Optional) 3. Press the Frame button to operate framing. 4. Press the Reload button to move back to the original mesh and to reset camera. Note : The Frame command is incremental. Use the undo command (Ctrl+z) to cancel the last framing. Options Frame Values Use the mouse wheel to change the frame value in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment).

Command Activation Methods

Interface (GUI)

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Frame

http://www.paraclouding.com/GEM/Help/2010/files/Frame.html

(1)

(2)

Menu Mesh > Frame Command Line Frame, F Set value in Command Line: "Frame Width (%):"

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Height Field

http://www.paraclouding.com/GEM/Help/2010/files/HeightField.html

Height Field
Height Field
The Height Field plugin generated a grid based mesh using an image to define its height. The color depth (measured on RGB values 0-255 of each pixel) is translated to a height range as specified in the plugin interface.

1. Load an image (Preview is generated automatically)

2. Define the output mesh dimensions

The number of points on the U direction The number of Points on the V direction Distance between points on U direction Distance between points on U direction 3. Set the Image Threshold to ignore pixels with color depth below and above the range specified

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Height Field

http://www.paraclouding.com/GEM/Help/2010/files/HeightField.html

4. Create Mesh or Mesh+Offset

Copyright <2008-2011>, <Dr. Eyal Nir>

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Import Targets

http://www.paraclouding.com/GEM/Help/2010/files/ImportTargets.html

Import Targets
Import Targets
Use the vertices of an external mesh file as Target points.

Steps 1. Load a Mesh 2. Edit Mesh 3. From the Offset console select offset by targets method and press the Load button to upload vertices from external mesh as Targets. 4. From the Mesh Tools console press the Load button to upload vertices from external mesh as Targets.

Option

Load Target within Offset operation - Imported Target points affect the reference mesh

In this example, vertices of the highlighted mesh (created in Rhino) were uploaded as Targets within the offset by Targets Method. Offset values set to: Min = 0.1 | Max = 12 | Invert option was checked Load Target within Attract / Repel operation - Imported Target points affect the original mesh

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Import Targets

http://www.paraclouding.com/GEM/Help/2010/files/ImportTargets.html

In this example, vertices of the highlighted mesh (created in Rhino) were uploaded as Targets within the Attract operation. Values set to: Intensity = 3 | Sense Distance = 5 | Invert option was checked

Command Activation Methods

Interface (GUI) (1)

Note: (2) - Use Targets within the Rule based offset by Targets method. Menu Targets > Import Targets Command Line

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Import Targets

http://www.paraclouding.com/GEM/Help/2010/files/ImportTargets.html

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Join Faces

http://www.paraclouding.com/GEM/Help/2010/files/JoinTriangles.html

Join Triangles
Join Faces
Join adjacent faces to form a quad face. The algorithms joins every two adjacent faces that share the first edge (the arrow marker of the face direction). Steps 1. Rotate Face Direction to the desired joining seems. 2. Form the Mesh Menu select Join Faces. 3. Flatten Quads (Optional - for flat panels)

1. Before Rotation

2.Rotation of Selected Faces (Alternate Map)

3. Joined Triangles Result

4. (Optional) Flatten Quads

Command Activation Methods

Interface (GUI)

Menu Mesh > Join Faces

Keyboard Copyright <2008-2011>, <Dr. Eyal Nir>

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Load Component

http://www.paraclouding.com/GEM/Help/2010/files/LoadComponent.html

Load Component
Load Component
Loads a Components file in obj format to the active component. The obj file should be in ASCII format. ParaCloud GEM allows loading 10 components, identified by colors.

Steps 1. Select a blank cell from the components color pallet. 2. Generate a mesh component in any CAD software and save the file as an obj format. 3. Press the Load comp File from the component status. 4. Press the populate button to preview mesh population (optional).

Options

Loading components from GEM Library - Using Pre-defined GEM components.

Cube

Frame

X-brace

Punched Cube

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Load Component

http://www.paraclouding.com/GEM/Help/2010/files/LoadComponent.html

X-mesh

Sphere

Diamond frame

Loading external components - Using external obj files as components. The component is being rescaled into a 1x1x1 sampling cube space. Upon populating the mesh, the component fits to the mesh topology (Quads or Triangles). In the following example the rounded holes of the original component becomes elliptic fitting the triangles and quads faces of the spherical mesh.

Original component created in Rhino Spherical Mesh

Populated Quadrangular face in GEM

Populated Triangular face in GEM

Populated

Loading components without Rescaling - Toggles off the sampling cube option. Components can be generated out of the sampling cube space layout to create repetitive patterns with connectivity, as shown in the following image. Generate a component in any CAD software supporting iobj files regarding a 1X1X1 sampling cube space. Before loading the component, toggle off the sampling cube option. The component will keep its original dimensions.

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Load Component

http://www.paraclouding.com/GEM/Help/2010/files/LoadComponent.html

Ring component within a 1X1X1 The component loaded into GEM in GEM sampling cube space created in Rhino without rescaling

Populated selected cells in GEM

Populated Mesh

Command Activation Methods

Interface (GUI) (1) (2) (3)

(1) - Select a blank colored cell. Each component should be loaded into a different colored cell. (2) - Press the Load button to load a component into this cell (3) - Toggle off the sampling cube option to load the component with its original dimensions without rescaling

Menu File > Load component Components > Load component Components > components Library Command Line

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Load Component

http://www.paraclouding.com/GEM/Help/2010/files/LoadComponent.html

Keyboard Ctrl + C

Copyright <2008-2011>, <Dr. Eyal Nir>

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Load Mesh

http://www.paraclouding.com/GEM/Help/2010/files/LoadMesh.html

Load Mesh
Load Mesh
Loads a mesh file in obj and dxf formats. Obj files should be in ASCII format. Dxf files should be careted from entities of polyface Mesh type only. ParaCloud GEM accepts mesh files with Quads and Triangular faces only. Steps 1. From the Mesh Menu select 'Load a Mesh' option. 2. Select an existing obj / dxf file type from the windows dialog box. Note : The Original mesh can be reloaded using the Reload Mesh button from the Mesh Settings console or from the Mesh Tools console. Command Activation Methods

Interface (GUI) (1) (2)

Menu Mesh > Load Mesh Command Line

Keyboard Ctrl + M

Copyright <2008-2011>, <Dr. Eyal Nir>

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Load Ref Mesh

http://www.paraclouding.com/GEM/Help/2010/files/LoadRefMesh.html

Load Ref Mesh


Load Ref Mesh
Loads a Reference mesh from an external file. The ref file must have the same mesh settings (same number of vertices and face list). Steps 1. From the Mesh Menu select the 'Load Ref Mesh' option. Command Activation Methods

Interface (GUI)

Menu Mesh > Load Ref Mesh Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Map by Rule

http://www.paraclouding.com/GEM/Help/2010/files/MapbyRule.html

Map by Rule
Create Face Map based on proximity to targets, height or random pattern. The Face Map is created between the predefined range from 1-10, indicated by color range of the components pallet.

Steps 1. Load different components into the blank colored cells (between 1-10) in the components pallet according to the amount of component you wish to populate. 2. Select a Mapping option (by Targets, by Height, Random). Note: For the Map by Targets method, first place target points along the mesh. 3. Type the components range according to the components you wish to populate. The numbers represents the components colored cells (Red=1, Orange=2, Yellow=3 etc.) 4. Press the create map button.

Options

Mapping By Targets - Generates a population map that derives from the proximity to the target points. The red color (cell no.1) is located closest to the target points.

In this example the color values set between 1 to 8

Revert the Population Pattern - To revert the colors distribution according to the target points swap between the cells numbers, as shown in the following example.

In this example the color values set between 8 to 1

By Height- Creates population map referring to the mesh height. Red cells = Lower mesh area.

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Map by Rule

http://www.paraclouding.com/GEM/Help/2010/files/MapbyRule.html

Random - Create population map based on random layout

Command Activation Methods

Interface (GUI) (1) (2) (3) (4)

Note : Select the Map by Rule method from the drop sown menu.

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Map by Rule

http://www.paraclouding.com/GEM/Help/2010/files/MapbyRule.html

Menu Components > Population Map > Assign by Rule Command Line Map Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Material Layers (DXF)

http://www.paraclouding.com/GEM/Help/2010/files/MaterialLayersD...

Material Layers (DXF Output)


Output the populated mesh as dxf separating the components to layers in the output file. If the original component includes separate layers it will be inherited in the output dxf file Steps 1. Load a Mesh. 2. Load a component. 3. Set the Material Layers toggle in the File > Settings Menu. 4. Export to dxf. (Ctrl + P)

Example

We create a component with meshes in different layers, according to material separation for rendering.

This example uses Rhino 4. You can use any CAD software supporting OBJ. We set the export option to save Layer names and Material Definitions (this will create a .mtl file attached to the .obj). File > Settings > Material Layers (DXF) We load it into GEM and set the Population settings to use Material Layers. Import a design mesh and populate the result to DXF. The resulted DXF will maintain the material separation in the components and create a layer for each material. This allows to assign material by layers in the rendering tool.

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Material Layers (DXF)

http://www.paraclouding.com/GEM/Help/2010/files/MaterialLayersD...

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Material Layers (DXF)

http://www.paraclouding.com/GEM/Help/2010/files/MaterialLayersD...

Command Activation Methods

Interface (GUI)

Menu File > Settings > Material Layers (DXF) Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Model Info

http://www.paraclouding.com/GEM/Help/2010/files/ModelInfo.html

Model Info
Model Info
Calculates the main mesh bounding box and displays the dimensions (H, W, D) in the model master unit.

Bounding box in Rhino

Octahedron Mesh in GEM

Steps 1. Load a Mesh. 2. Type 'Info' in the command line and press enter. The

Command Activation Methods

Interface (GUI)

Menu View > Model Info Command Line Info Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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New

http://www.paraclouding.com/GEM/Help/2010/files/New.html

New
New File
Creates a new GEM file and resets all values from previous session.

Steps 1. From the File menu select new. 2. Click 'Yes' to clear data from previous file.

Command Activation Methods

Interface (GUI)

Menu File > New Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Normal Offset

http://www.paraclouding.com/GEM/Help/2010/files/NormalOffset2.html

Normal Offset
Offsets Mesh points Normal to the original Mesh. Use scalar values for this operation (the units are similar to the master units of the imported mesh). Negative values changes offset direction. The distance between each Mesh point and its reference point is equal.

Original Mesh

Normal Offset

Note: For further information regarding Weld Mesh see Weld Mesh. For further information regarding UnWeld Mesh see UnWeld Mesh. Steps 1. Set the offset distance in the text box. 2. Press the Weld or Unweld buttons for controlling the result (optional) 3. Press the offset button to generate the reference mesh.

Options Normal Offset Values Use the mouse wheel to change the Focus point coordinated in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment).

Command Activation Methods

Interface (GUI)

Menu Mesh > Offset > Normal Command Line Offset , O

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Normal Offset

http://www.paraclouding.com/GEM/Help/2010/files/NormalOffset2.html

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Offset by Colors

http://www.paraclouding.com/GEM/Help/2010/files/OffsetbyColors.html

Offset by Colors
Offset by Color
Offsets the mesh faces according to values assigned to each color of the face map.

Original Mesh

Offset by Color

Unwelded Mesh Offset by Color

Note: For further information regarding Weld Mesh see Weld Mesh. For further information regarding UnWeld Mesh see UnWeld Mesh. Steps 1. Create a Face Map 2. Press the Weld or Unweld buttons for controlling the result (optional) 3. From Mesh Menu choose Offset by Color. 4. Set the values for each color (comma separated).

Options Normal Offset Values Negative values will reveres the offset direction

Command Activation Methods

Interface (GUI)

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Offset by Colors

http://www.paraclouding.com/GEM/Help/2010/files/OffsetbyColors.html

Menu Mesh > Offset by Color Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Offset Face Leveling

http://www.paraclouding.com/GEM/Help/2010/files/OffsetFaceLevelin...

Offset Face Leveling


Offset Face Leveling
Equates the reference face vertices distance form the original face according to the lowest / Average / Highest vertex in each face. The mesh is automatically unwelded. Steps 1.Generate a reference mesh using the Offset command. 2.Select Offset Leveling Method: Lowest / Average / Highest. 3. Press the Equate button from the Mesh Offset console.

Options

Lowest - Equates the reference face vertices distance according to the Lowest vertex.

Original reference Mesh

Lowest Offset Leveling

Populated Mesh - Lowest Leveling

Average - Equates the reference face vertices distance according to the Average vertex.

Original reference Mesh

Average Offset Leveling

Populated Mesh - Average Leveling

Highest - Equates the reference face vertices distance according to the highest vertex.

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Offset Face Leveling

http://www.paraclouding.com/GEM/Help/2010/files/OffsetFaceLevelin...

Original reference Mesh

Highest Offset Leveling

Populated Mesh - highest Leveling

Command Activation Methods

Interface (GUI)

Note : Select an offset Face Leveling method from the drop sown menu.

Menu Mesh > Offset Face Leveling Command Line Level Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Open GEM file

http://www.paraclouding.com/GEM/Help/2010/files/OpenGEMfile.html

Open GEM file


Open GEM File
Opens existing GEM file. GEM file format includes the Mesh and Components Data. Steps 1. From the File menu select 'Open GEM file'. 2. Select existing GEM file from the windows dialog box.

Command Activation Methods

Interface (GUI)

Menu File > Open GEM file Command Line

Keyboard Ctrl + O

Copyright <2008-2011>, <Dr. Eyal Nir>

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28/03/2012 19:41

Order Grid

http://www.paraclouding.com/GEM/Help/2010/files/OrderGrid.html

Order Grid
Order Grid
Reorder the mesh faces according to the direction arrows. Steps 1. 2. 3. 4. Clear the Face Map. Weld the mesh Select the first face, where the direction arrow is on the inner edge. Type Order in the command line.

Command Activation Methods

Interface (GUI)

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Order Grid

http://www.paraclouding.com/GEM/Help/2010/files/OrderGrid.html

Menu

Keyboard Order

Copyright <2008-2011>, <Dr. Eyal Nir>

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Orientation Map

http://www.paraclouding.com/GEM/Help/2010/files/OrientationMap.html

Orientation Map
Assign the faces based on the angle between the face normal and a sun vector specified.

Steps 1. Display the Face Map and Clear All Faces 2. Set the Sun Vector Direction (Optional: type sun in the command line and enter the vector direction). 3. Select the function from the menu Components > Population Map > Orientation Map 4. Set the minimum and maximum color range to use for the face map.

Orientation Map (Min,Max values set to 7,1)

Command Activation Methods

Interface (GUI)

Menu Components > Population Map > Orientation Map Command Line

Keyboard

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Orientation Map

http://www.paraclouding.com/GEM/Help/2010/files/OrientationMap.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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Pan

http://www.paraclouding.com/GEM/Help/2010/files/Pan.html

Pan
Pan
Pans the active view Left/ Right / Up / Down.

steps Press the Pan button from the Navigation Toolbar and use the Click+drag keys for continuous pan. Command Activation Methods

Interface (GUI)

Menu View > Pan Command Line

Keyboard X Copyright <2008-2011>, <Dr. Eyal Nir>

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28/03/2012 20:03

Peel Face by Proxy

http://www.paraclouding.com/GEM/Help/2010/files/PeelFacebyProxy.html

Peel Face by Proxy


Peel by Targets
Peel the first point of each Main Mesh face based on proximity to the target points. Values are calculated in metric units. the Peel direction is Normal to the face. Negative values reverse the Peel direction.

Steps 1.Select target points. 2. From the Face menu select Peel by Targets. 3. Set min and max values in the command line and press the button. Note: The Peel method is incremental.

Command Activation Methods

Interface (GUI)

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Peel Face by Proxy

http://www.paraclouding.com/GEM/Help/2010/files/PeelFacebyProxy.html

Main Mesh

Menu Face > Peel by Targets

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Peel Face by Random

http://www.paraclouding.com/GEM/Help/2010/files/PeelFacebyRando...

Peel Face by Random


Peel by Random
Peel the first point of each Main Mesh face using random values. Values are calculated in metric units. the Peel direction is Normal to the face. Negative values reverse the Peel direction.

Steps 1. From the Face menu select Peel by Random. 2. Set min and max values in the command line and press the button. Note: The Peel method is incremental.

Command Activation Methods

Interface (GUI)

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Peel Face by Random

http://www.paraclouding.com/GEM/Help/2010/files/PeelFacebyRando...

Main Mesh

Menu Face > Peel by Random

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Peel Face

http://www.paraclouding.com/GEM/Help/2010/files/PeelFace.html

Peel Face
Peel Face
Peel the first point of each Main Mesh faces. Values are calculated in metric units. The Peel direction is Normal to the face. Negative values reverse the Peel direction.

Steps 1. From the Face menu select the Peel Normal. 2. Set Peel value in the command line and press the button. Note: The Peel method is incremental, but the normal direction changes every time according to the face orientation.

Command Activation Methods

Interface (GUI)

Main Mesh

Menu Face > Peel Normal

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Peel Face

http://www.paraclouding.com/GEM/Help/2010/files/PeelFace.html

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Populate

http://www.paraclouding.com/GEM/Help/2010/files/ViewPopulate.html

View Populate
Populate
Preview the components population within the Mesh. Using the Population map allows assigning different components to selected mesh faces. The generation process is indicated in the progress bar.

Load Mesh

Load Component

Populated Mesh

Steps 1. Load a Mesh. 2. Offset Mesh for printable results. 3. Load a component. 4. Select the Populate option from the View menu or press the Populate button from the Output toolbar.

Note : For further information about loading and populating different components see - Population Map.

Command Activation Methods

Interface (GUI)

Menu View > Populate Command Line

Keyboard

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Populate

http://www.paraclouding.com/GEM/Help/2010/files/ViewPopulate.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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Primitives

http://www.paraclouding.com/GEM/Help/2010/files/Primitives.html

Primitives
Primitives
Loads pre-defined mesh primitives.

Steps 1. From the Mesh Menu select select the 'Primitives' option.

Note : Each primitive geometry can be subdivided using the subdivide option from the Mesh Tools console. Each primitive can be saved as obj file format and reloaded into the GEM as mesh component.

Options

Plane - dimensions 1X1

Cube - dimensions 1X1X1

Octahedron

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Primitives

http://www.paraclouding.com/GEM/Help/2010/files/Primitives.html

Cube Octahedron

Sphere

Torus

Command Activation Methods

Interface (GUI)

Menu Mesh > Primitives Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Projection Offset

http://www.paraclouding.com/GEM/Help/2010/files/ProjectionOffset2...

Projection Offset
Project the original mesh point relative to the ratio distance between the focus point and the original mesh points. Use percentage values for this operation ( 1.0 = no Change, 0.9 = 10% Decrease, 1.1 = 10% Increase).

Original Focus point location

Edited Focus point location

Steps 1. Press the Show button to view Focus point. 2. Modify Focus point location (optional). 3. Set offset distance in the text box. 4. Press the Offset button.

Options

Focus point The initial Focus Point indicates the average point of the imported mesh. The Focus Point coordinates can be changed manually within the x, y, z text boxes. Set new coordinates values for the Focus Point and Press the Focus button again to update position. The Reset button resets the Original position of the Focus Point.

Focus point Values Use the mouse wheel to change the Focus point coordinated in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment).

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Projection Offset

http://www.paraclouding.com/GEM/Help/2010/files/ProjectionOffset2...

Directional Muting Options

When using the Projection method, muting one of x, y, z axes affects the offset direction. Muting X axis

Muting Y axis

Muting Z axis

Command Activation Methods

Interface (GUI)

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Projection Offset

http://www.paraclouding.com/GEM/Help/2010/files/ProjectionOffset2...

Note : To view focus point press the show button. Use the Mouse Wheel, when the mouse is over the text box, change to change focus point values (0.01 increment). Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment).

Menu Mesh > Offset > Project Command Line Offset, O Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Random Offset

http://www.paraclouding.com/GEM/Help/2010/files/RandomOffset.html

Random Offset
Random Offset
Create normal offset using random values between minimum and maximum. Steps 1. Activate the command from the menu Mesh > Random Offset 2. Set Min /Max values. 3. Level the result with Offset Leveling (Optional)

Options

Random Offset

In this example values set to: Min=0.1 | Max = 0.5 Reference Face Leveling

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Random Offset

http://www.paraclouding.com/GEM/Help/2010/files/RandomOffset.html

Offset Face Leveling Applied

Populated with Cube Components

Command Activation Methods

Interface (GUI)

Menu Mesh > Random Offset Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Ratio Graph controller

http://www.paraclouding.com/GEM/Help/2010/files/Graphcontroller.html

Ratio Graph Controller


The Graph Controller defines the ratio function assigned to the associated rule. The Graph Y = f(X), where Y recieves the Min. and Max. values, and X is the range of the rule in percentage (between 0-100).

Note : Control points appear when mouse is placed onto the graph zone.

Steps 1. Select a Rule based offset method. 2. Select a preset graph. 3. Edit the graph by dragging its control points. 4. Set Min / Max values. 5. Set 'use Ratio Graph' option. 6. Press the Offset button.

Command Activation Methods

Interface (GUI)

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Ratio Graph controller

http://www.paraclouding.com/GEM/Help/2010/files/Graphcontroller.html

Menu

Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Reload Component

http://www.paraclouding.com/GEM/Help/2010/files/reverttoSaved2.html

revert to Saved
Reload Component
Reloads the active component selected in the pallet and resets component's orientation.

Steps 1. From the component's menu select the 'Reload Component' or press the Reload Comp button from the

Command Activation Methods

Interface (GUI)

Menu Components > Reload Component Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Reload Mesh

http://www.paraclouding.com/GEM/Help/2010/files/ReverttoSaved.html

Revert to Saved
Reload Mesh
Reloads the original mesh and resets any changes occurred during generating process. Steps 1. From the Mesh Menu select the 'Reload Mesh' option. Command Activation Methods

Interface (GUI)

Menu Mesh > Reload Mesh Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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28/03/2012 19:46

Reset Camera

http://www.paraclouding.com/GEM/Help/2010/files/ResetCamera.html

Reset Camera
Reset Camera
Resets the camera to Front View. Steps Press the Reset View button from the Navigation Toolbar.

Command Activation Methods

Interface (GUI)

Menu View > Reset View Command Line

Keyboard R Copyright <2008-2011>, <Dr. Eyal Nir>

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Ribs

http://www.paraclouding.com/GEM/Help/2010/files/Ribs.html

Ribs
Ribs
Create Ribs structures with notching along the mesh geometry. The ribs are created for U and V direction resulting in a notching system to allow assembly. The ribs can be easily unfolded in software like Pepakura for creating automated shop drawings (laser cutting etc.) Steps 1. Generate an offset to the original mesh. 2. Choose the ribs set you want to use from the Components > Ribs menu. 3. Set the material thickness (defines the notching width).

Options

Thickness Values - Use Master Units values of your output file. U Direction - Creates ribs along the direction arrow of the face.

V Direction - Creates ribs from the first to last point of each face.

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Ribs

http://www.paraclouding.com/GEM/Help/2010/files/Ribs.html

U Diagonal - Creates a diagonal rib from the first face point to the third.

V Diagonal - Creates a diagonal rib from the second to the last point of each face.

Command Activation Methods

Interface (GUI)

Menu Components > Ribs > U Direction Components > Ribs > V Direction Components > Ribs > U Diagonal Components > Ribs > V Diagonal Command Line

Keyboard

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Ribs

http://www.paraclouding.com/GEM/Help/2010/files/Ribs.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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Rotate Face Order

http://www.paraclouding.com/GEM/Help/2010/files/RotateFaceOrder.html

Rotate Face Order


Rotate Face Order
Rotate Mesh faces orientation. Rotation direction follows the arrow direction.

Original face direction

First Rotation

Second rotation

Third Rotation

Note : The rotate face option can be useful to affect population patterns. For further information regarding population patterns of various components see Population Map chapter.

Steps 1. Press the show button from the Mesh Settings console to view face direction. 2. Press the Rotate button from the Mesh Settings console to rotate all faces direction. 3. Toggle the Use face map option to rotate the sleeted faces only.

Options

Rotate Selected Mesh Face Direction Rotates Face Direction. Press the Rotate Faces button from the Mesh Settings console.

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Rotate Face Order

http://www.paraclouding.com/GEM/Help/2010/files/RotateFaceOrder.html

Rotate Face - first stage

Populate - Use Face Map toggled on

Rotate Face - second stage

Populate - Use Face Map toggled on

Rotate Face - Third stage

Populate - Use Face Map toggled on

Command Activation Methods

Interface (GUI) (1) (2)

Note : Rotate will be activated when direction is drawn in the viewer. To view face direction press the show

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Rotate Face Order

http://www.paraclouding.com/GEM/Help/2010/files/RotateFaceOrder.html

button. Toggle the Use Face Map option to rotated the selected faces only. Menu Edit > Rotate Face Order Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Rotate

http://www.paraclouding.com/GEM/Help/2010/files/Rotate.html

Rotate
Rotate
Rotates the view around the Mesh. Steps Press the Rotate button from the Navigation Toolbar and use the Click + drag keys for continuous rotation.

Command Activation Methods

Interface (GUI)

Menu View > Zoom Command Line

Keyboard C Copyright <2008-2011>, <Dr. Eyal Nir>

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Save Component As

http://www.paraclouding.com/GEM/Help/2010/files/SaveComponentAs...

Save Component As
Save Component As
Output the current component as external obj file.

Steps 1. From the File menu select 'Save Component As'. 2. Type a new file name in the windows dialog box.

Command Activation Methods

Interface (GUI)

Menu File > Save Component As Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Save GEM file As

http://www.paraclouding.com/GEM/Help/2010/files/SaveGEMfileAs.html

Save GEM file As


Save GEM File As
Saves current session as a new GEM file. GEM file includes the Mesh and Components Data. Steps 1. From the File menu select 'Save GEM file As'. 2. Type a new file name in the windows dialog box.

Command Activation Methods

Interface (GUI)

Menu File > Save GEM file As Command Line

Keyboard Ctrl + Shift + S

Copyright <2008-2011>, <Dr. Eyal Nir>

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Save GEM file

http://www.paraclouding.com/GEM/Help/2010/files/SaveGEMfile.html

Save GEM file


Save GEM File
Saves changes in the current GEM session. GEM file includes the Mesh and Components Data. Steps 1. From the File menu select 'Save GEM file'.

Command Activation Methods

Interface (GUI)

Menu File > Save GEM file Command Line

Keyboard Ctrl + S Copyright <2008-2011>, <Dr. Eyal Nir>

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Save Mesh As

http://www.paraclouding.com/GEM/Help/2010/files/SaveMeshas.html

Save Mesh as
Save Mesh AS
Saves the main mesh or the reference mesh as external obj files.

Steps 1. From the File Menu select the 'Save Mesh As' option. 2. Type a file name in the windows dialog box. 3. Open the Resulted File (Optional) Options

Main Mesh - Exports the Main mesh as obj file Reference Mesh - Exports the Reference mesh as obj file Selected Faces - Exports the Selected Faces only obj file. Note: Upon saving the selected faces, all the original Mesh points are being saved and will be loaded with the partial faces.

Original Mesh - Selected faces

The selected faces loaded as Mesh

Original Mesh Points

Selected Faces - Various Colors When using few colors, each color will be saved as a different file. The files will be numbered according to the number of the active color.

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Save Mesh As

http://www.paraclouding.com/GEM/Help/2010/files/SaveMeshas.html

(1) Red=1

(2) Orange=2

(3) Yellow=3

(4) Green=4

Command Activation Methods

Interface (GUI)

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Save Mesh As

http://www.paraclouding.com/GEM/Help/2010/files/SaveMeshas.html

Menu File > Save Mesh As > Main Mesh File > Save Mesh As > Reference Mesh File > Save Mesh As > Selected Faces Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Select Targets

http://www.paraclouding.com/GEM/Help/2010/files/AddPoint.html

Add Point
Select Targets
Select Mesh points as target points by pressing CTRL + Click.

Steps 1. Press the Display point icon from the Targets toolbar to display Mesh points. 2. Use the Ctrl + Click to select Mesh points into Target points. 3. Press the Display Targets icon from the Targets toolbar to show only Targets points. Note : To To remove last Target point selection, press the D key.

Selection Modes

Green points - Represents Mesh Points and Reference Mesh Points

Black Points - Represents selected Target Points and Focus Point

Options

Mesh Point - Displays points along Mesh vertices

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Select Targets

http://www.paraclouding.com/GEM/Help/2010/files/AddPoint.html

Ref Points - Displays points along Reference Mesh vertices

Focus Point - Displays Focus point as Target point

Note : Press the Display Points icon again to toggle between Mesh points display and Reference points display.

Command Activation Methods

Interface (GUI) (1) (2)

(1) - Ctrl + Click to select Mesh points

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Select Targets

http://www.paraclouding.com/GEM/Help/2010/files/AddPoint.html

(2) - Ctrl + Click to select Reference points

Menu Targets > Select Targets > Mesh Point Targets > Select Targets > Ref Point Targets > Select Targets > Focus Point Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Sequence Map

http://www.paraclouding.com/GEM/Help/2010/files/SequenceMap.html

Sequence Map
Create a Face Map using a comma separated sequence (1 = Red, 2 = Orange, 3 = Yellow , etc.). This pattern reflects the face order of the mesh.

Steps 1. Display the Face Map and Clear All Faces 2. Select the function from the menu Components > Population Map > Sequence Map 3. Enter the sequence layout (comma separated values between 0-10)

Original Mesh

Sequence: 1,1,2,2,4,4,5,5

Command Activation Methods

Interface (GUI)

Menu Components > Population Map > Sequence Map Command Line

Keyboard

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Sequence Map

http://www.paraclouding.com/GEM/Help/2010/files/SequenceMap.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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Sequencer

http://www.paraclouding.com/GEM/Help/2010/files/Sequencer.html

Sequencer
Action Sequencer
The Action Sequencer plugin can record the modeling operations (Subdivisions and Face modifiers) and replay the action sequence. The plugin interface allow to change the values applied for each command, disable a command and provide an easy to use parametric modeling interface for GEM.

Every command is documented in a single row. A row contain 4 columns: On/Off, Action, Parameters and Switch. The Parameters Column stores the values assigned to the modeling action. The switch stores the toggles status. 1. Recording a Sequence - Load the initial Mesh Geometry - Press the Record Button to start. Every Command will be documented into the Action Sequencer.

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Sequencer

http://www.paraclouding.com/GEM/Help/2010/files/Sequencer.html

2. Press Stop to end the recording session

3. Editing the Actions Records - Mute by clicking on the left column (an "X" mark will appear, click again to activate) - Edit any values you want to change (in the parameters and Switch column)

Note: It is recommended to disable the Weld and Unweld records that were created by the Subdivision algorithms. 4. Playing the Sequence

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Sequencer

http://www.paraclouding.com/GEM/Help/2010/files/Sequencer.html

- Press the Rewind button to roll back to the model to its starting point:

- Press Play to Apply the Actions

5. Applying to a Different Geometry - Load the new Mesh - Apply Target Points (if required for proximity based actions). - Press Play

Copyright <2008-2011>, <Dr. Eyal Nir>

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Shift Face by Proxy

http://www.paraclouding.com/GEM/Help/2010/files/ShiftFacebyProxy...

Shift Face by Proxy


Shift by Targets
Shift the Main Mesh faces based on proximity to the target points. Values are calculated in percentage. the Shift direction is following the Direction Arrow between points 1 and 2 of Each Face. Negative values reverse the shift direction.

Steps 1.Select target points. 2. From the Face menu select the Shift by Targets. 3. Set min and max values in the command line and press the button. Note: The Shift method is incremental.

Command Activation Methods

Interface (GUI)

Main Mesh

Menu

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Shift Face by Proxy

http://www.paraclouding.com/GEM/Help/2010/files/ShiftFacebyProxy...

Face > Shift by Targets

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Shift Face by Random

http://www.paraclouding.com/GEM/Help/2010/files/ShiftFacebyRand...

Shift Face by Random


Shift by Random
Shift the Main Mesh faces based on random values. Values are calculated in percentage. the Shift direction is following the Direction Arrow between points 1 and 2 of Each Face. Negative values reverse the shift direction.

Steps 1. From the Face menu select the Shift by Random. 2. Set min and max values in the command line and press the button. Note: The Shift method is incremental.

Command Activation Methods

Interface (GUI)

Main Mesh

Menu Face > Shift by Random

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Shift Face by Random

http://www.paraclouding.com/GEM/Help/2010/files/ShiftFacebyRand...

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Shift Face

http://www.paraclouding.com/GEM/Help/2010/files/ShiftFace.html

Shift Face
Shift Face
Shift the Main Mesh faces. Values are calculated in percentage. the Shift direction is following the Direction Arrow between points 1 and 2 of Each Face. Negative values reverse the shift direction.

Steps 1. Set shift value in the command line and press the button. Note: The Shift method is incremental.

Command Activation Methods

Interface (GUI)

Main Mesh

Menu Face > Shift Faces

Keyboard

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Shift Face

http://www.paraclouding.com/GEM/Help/2010/files/ShiftFace.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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smoothing

http://www.paraclouding.com/GEM/Help/2010/files/smoothing.html

smoothing
smoothing
Creates smooth mesh surface using a Catmull Clark style algorithm for mesh faces subdivision.

Original Mesh

First Smoothing

Second Smoothing

Third Smoothing

Steps 1. In the Mesh Tools press the Smoothing button. 2. Press the Reload button to move back to the original mesh and to reset camera. Note : The Smoothing command is accumulative. Use the undo command (Ctrl+z) to cancel the last framing. Command Activation Methods

Interface (GUI)

Menu Mesh > Smoothing Command Line

Keyboard

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smoothing

http://www.paraclouding.com/GEM/Help/2010/files/smoothing.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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Squeeze 1 Point by Proxy

http://www.paraclouding.com/GEM/Help/2010/files/Squeeze1Pointby...

Squeeze 1 Point by Proxy


Squeeze 1 Point by Proxy
Squeeze the first point of a face according to proximity from target points . Values are calculated in percentage. Values Greater than 1 = Generates Stretch outwards and creates overlapping. Values Lower than 1= Generates Squeeze inwards (0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).

Steps 1.Select target points. 2. Select the target mesh from the Face > Squeeze 1 Point by Proxy menu. 4. Set Squeeze values in Command Line (min, max values). 5. Press Enter to execute. Note: The Echo method is incremental.

Options

Main - Squeeze Main Mesh faces according to the selected target points. (the mesh was subdivided using the "+" method and pivoting about the face center)

Original Mesh

Values: Min 0.2, Max 0.9

Reference - Squeeze Reference faces according to the selected target points

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Squeeze 1 Point by Proxy

http://www.paraclouding.com/GEM/Help/2010/files/Squeeze1Pointby...

Both - Squeeze both Main Mesh and Reference Mesh faces according to the selected target points

Command Activation Methods

Interface (GUI)

Main Mesh

Ref Mesh

Both

Menu Face > Squeeze 1 Point by Targets > Main Face > Squeeze 1 Point by Targets > Reference Face > Squeeze 1 Point by Targets > Both Command Line Set min and max values in Command Line: "Squeeze by Proxy (Min, Max):" Keyboard

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Squeeze 1 Point by Proxy

http://www.paraclouding.com/GEM/Help/2010/files/Squeeze1Pointby...

Copyright <2008-2011>, <Dr. Eyal Nir>

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Squeeze Face by Proxy

http://www.paraclouding.com/GEM/Help/2010/files/SqueezeEdgebyPr...

Squeeze Edge by Proxy


Squeeze Face by Proxy
Squeeze the diagonal of a face according to proximity from target points . Values are calculated in percentage. Values Greater than 1 = Generates Stretch outwards and creates overlapping. Values Lower than 1= Generates Squeeze inwards (0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).

Steps 1.Select target points. 2. Select the target mesh from the Face > Squeeze Face by Proxy menu. 4. Set Squeeze values in Command Line (min, max values). 5. Press Enter to execute. Note: The Echo method is incremental.

Options

Main - Squeeze Main Mesh faces according to the selected target points. (the mesh was subdivided using the "+" method and pivoting about the face center)

Original Mesh

Values: Min 0.2, Max 0.9

Reference - Squeeze Reference faces according to the selected target points

Both - Squeeze both Main Mesh and Reference Mesh faces according to the selected target points

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Squeeze Face by Proxy

http://www.paraclouding.com/GEM/Help/2010/files/SqueezeEdgebyPr...

Command Activation Methods

Interface (GUI)

Main Mesh

Ref Mesh

Both

Menu Face > Squeeze Face by Targets > Main Face > Squeeze Face by Targets > Reference Face > Squeeze Face by Targets > Both Command Line Set min and max values in Command Line: "Squeeze by Proxy (Min, Max):" Keyboard

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Squeeze Face by Proxy

http://www.paraclouding.com/GEM/Help/2010/files/SqueezeEdgebyPr...

Copyright <2008-2011>, <Dr. Eyal Nir>

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Subdivide

http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html

Subdivide
Subdivide Mesh
Subdivide the original mesh faces (Quads and Triangles).

Original Mesh

Subdivided Mesh

Steps 1. In the Mesh Tools console select a subdivision method by pressing the button. 2. Repeat pressing the selected method button to add subdivisions. 3. Toggle the face map option for subdividing a specific faces (optional). see using Face map for subdividing. Note : The subdivision command is accumulative. Use the undo command (Ctrl+z) to cancel the last subdivision. Options: Subdivision Methods

" | " - Split face vertically

" - " - Split face horizontally

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Subdivide

http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html

" X " - Split face from centroid to vertices. The resulted faces can pivot around the centroid point or follow the same direction.

" + " - Split face from centroid to edge mid points. The resulted faces can pivot around the centroid point or follow the same direction.

" \ " - Subdivide Quads to Triangles

" / " - Subdivide Quads to Triangles

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Subdivide

http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html

Note : Different subdivision methods can be integrated together. "x " & "+" - Integration of "X" + "+" methods

"X" Subdivision

Adding "+" Subdivision

Adding "X" Subdivision

Adding "+" Subdivision

Split Edge by Fixed Ratio - Results in a uniform splitting of the face edge according to a fixed ratio. Set value in Command Line: "Subdivide Loop by Ratio:"

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Subdivide

http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html

In this example ratio values set to: 0.2

Using Face Map for subdivision - Split Edge method can be integrated with the Assign All Quads option, as shown in the following images. Steps 1. Select the 'Split Edge by Fix Ratio' subdivision from the Edit menu and set the value to 0.5 2. Select the 'Assign All Quads' option from the Edit menu. 3. Toggle the 'use face map option' from the Mesh Tools console. 4. Reselect the 'Split Edge by Fix Ratio' subdivision option to subdivide the selected quad only.

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Subdivide

http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html

Split Edge by Proxy - Splits the edges based on Min and Max values set in the command line. The distribution derives from their face proximity to the target points. Set values in Command Line: "Subdivide Loop by Proxy (Min, Max):"

In this example values set to: Min: 0.2, Max: 0.9

Split Face by Number - Splits the face to number of parts. Set values in Command Line: "Split Face to:" Enter an integer number (bigger than 2) to set the number of parts the face will be split.

In this example values set to: 3

Split Face by Proxy - Splits the face to parts based on Min and Max values set in the command line. The value is relative to the face distance from the target points. Set values in Command Line: "Split Face by Proxy (Min, Max):"

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Subdivide

http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html

In this example values set to: Min: 2, Max: 6

Split Face by Map - Splits the faces based on the face map. The color scale represents values from 2-11 (Red 2, Orange - 3, Yellow - 4, etc.).

Split Face by Random - Splits the faces randomly. The number of splits is set between the minimum and maximum values. Set values in Command Line: "Subdivide Face by Random (Min, Max):"

In this example values set to: Min: 2, Max: 16

Split Face by Proportions - Splits the faces by proportions. The number of splits is set by the number of proportion values. The values represents the proportions between the parts. The values should be bigger than 1. Set values in Command Line: "Subdivide Face by Proportions:"

In this example values set to: 1,3,1

Ray by Number - Splits the faces with rays created from the face origin to the number of specified edge subdivisions. Set the number of rays to create in the Command Line: "Split Face to Rays:"

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Subdivide

http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html

In this example values set to: 2

Rays by Proxy - Splits the faces with rays according to proximity to targets. The number of splits is set between the minimum and maximum values. Set values in Command Line: "Split to Rays by Proximity (Min, Max):"

In this example values set to: Min: 2, Max: 6

Command Activation Methods

Interface (GUI) (1) (2)

Menu Mesh > Subdivide > / : Diagonal Mesh > Subdivide > \ : Diagonal Mesh > Subdivide > x : From Center Mesh > Subdivide > | : Vertical Split Mesh > Subdivide > -- : Horizontal Split Mesh > Subdivide > + : Split Both Mesh > Subdivide > Midpoints Loop

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Subdivide

http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html

Mesh > Subdivide > Split Edge by Fixed Ratio Mesh > Subdivide > Split Edge by Proxy Mesh > Subdivide > Split Face by Number Mesh > Subdivide > Split Face by Map Mesh > Subdivide > Split Face by Proxy Mesh > Subdivide > Split Face by Random Mesh > Subdivide > Rays by Number Mesh > Subdivide > Rays by Proxy Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Swap

http://www.paraclouding.com/GEM/Help/2010/files/Swap.html

Swap
Swap Mesh
Swaps between Main Mesh and Reference Mesh, or between mesh axes. Steps From the Mesh Menu select the 'Swap' option. Options

Main < -- > Ref - Swaps between Main Mesh into Reference Mesh. Blue Mesh = Main Mesh. Red Mesh = Reference Mesh.

Before swapping

After Swapping

Y < -- > Z - Swaps between Y axis to Z axis

Before swapping (Original Orientation) After Swapping

X < -- > Z - Swaps between X axis to z axis

Before swapping (Original Orientation) After Swapping

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Swap

http://www.paraclouding.com/GEM/Help/2010/files/Swap.html

X < -- > Y - Swaps between x axis to Y axis

Before swapping (Original Orientation

After Swapping

Command Activation Methods

Interface (GUI)

(1)

(2)

(3)

(4)

Note : To swap Main to Ref, first create a reference mesh using the offset method. Menu Mesh > Swap > Main < -- > Ref Mesh > Swap > Y < -- > Z Mesh > Swap > X < -- > Z Mesh > Swap > X < -- > Y Command Line

Keyboard

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Swap

http://www.paraclouding.com/GEM/Help/2010/files/Swap.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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Tag Menu

http://www.paraclouding.com/GEM/Help/2010/files/TagMenu.html

Tag Menu
Tag Menu Use the Right-Click on the viewer to open the Tag Menu that provides quick access to popular commands. On Mac OSX, holt the Alt key and press the mouse click to access the Tag Menu.

Copyright <2008-2011>, <Dr. Eyal Nir>

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The GEM Interface

http://www.paraclouding.com/GEM/Help/2010/files/TheGEMinterface...

The GEM interface


The GEM interface
The GEM interface includes the following components :

A - Menus B - Navigation Toolbar C - Display Mode Toolbar D - Targets Toolbar E - Face Selection Toolbar F - component Pallet G - Command Line H - Mesh Status I - Component Status J - Output Toolbar K - Tools pallets L - Tools Selector

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The GEM Interface

http://www.paraclouding.com/GEM/Help/2010/files/TheGEMinterface...

M - Viewer N - Face Tools O - Advanced Subdivisions P - Mode Selector Q - Swap Axis/Meshes


R - Animation Tab
The axis system is located at the center of the object. This is a 'Y axis up' system. Copyright <2008-2011>, <Dr. Eyal Nir>

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Tips for K3DSurf

http://www.paraclouding.com/GEM/Help/2010/files/K3DSurf.html

K3DSurf
Exporting obj Files From K3DSurf

Exporting IsoSurfaces objects Predefined IsoSurfaces have more than 4 vertices (the highlighted face on the viewer has 6 vertices). From the option tab, toggle the 'All Triangles' option to verify creation of triangular mesh and press the Edit OBJ button. Save the OBJ data to file and open in GEM. Note: Only Quads and triangle mesh can be loaded into GEM.

Exporting Parametric objects as Quads Parametric objects yields quadrangular meshes. To export parametric objects as quads press the Edit OBJ button from the Options tab. Save the OBJ data to file and open in GEM.

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Tips for K3DSurf

http://www.paraclouding.com/GEM/Help/2010/files/K3DSurf.html

Exporting Parametric objects as Triangles To export Parametric objects as triangular mesh toggle the 'Triangle Mesh' option from the options tab and press the Edit OBJ button.

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Tips for K3DSurf

http://www.paraclouding.com/GEM/Help/2010/files/K3DSurf.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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Tips for Rhinoceros

http://www.paraclouding.com/GEM/Help/2010/files/Rhinoceros.html

Rhinoceros
Exporting obj Files From Rhinoceros
Preparing mesh entities: Select the objects you wish to mesh and use one of the meshing options of Rhino. The new paneling tools developed by McNeel Associates can produce controlled subdivisions over surfaces and grids.

When creating a mesh from untrimmed surfaces, rebuild the surface to order 1 for both U and V directions and use the 'Mesh from NURBS Control Polygon' option in the mesh menu to create a mesh that matches the surface isocurves.

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Tips for Rhinoceros

http://www.paraclouding.com/GEM/Help/2010/files/Rhinoceros.html

Select mesh entities in Rhino and use the export command. Set the following options:

Note: For detailed information regarding the Rhino mesh option refer to Rhino Help. Copyright <2008-2011>, <Dr. Eyal Nir>

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Tips for SketchUp Pro

http://www.paraclouding.com/GEM/Help/2010/files/SketchUp.html

SketchUp
Exporting obj Files From Google SketchUp Pro

Exporting Model as Quads When exporting models as quads, faces with more than 4 vertices should be subdivided using the Line Tool in SketchUp to reduce number of vertices. In the following example the original face included 6 vertices and was subdivided into 3 different quads.

The original face includes 6 vertices model

subdivision of the face into 3 quads

final subdivided

Select the faces you wish to export. From the File menu choose Export > 3D Model. Set the output type to Obj and click on the options button to set Export Options.

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Tips for SketchUp Pro

http://www.paraclouding.com/GEM/Help/2010/files/SketchUp.html

Obj export options in SketchUp

Quadrangular Mesh Loaded in GEM

Exporting Model as Triangles When exporting the model as triangles, select the faces you whish to export and toggle the 'Triangle all faces' option from the OBJ Export Options.

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Tips for SketchUp Pro

http://www.paraclouding.com/GEM/Help/2010/files/SketchUp.html

Obj export options in SketchUp

Triangular Mesh Loaded in GEM

Copyright <2008-2011>, <Dr. Eyal Nir>

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Tips for TopMod

http://www.paraclouding.com/GEM/Help/2010/files/TopMod.html

TopMod
Exporting obj Files From TopMod
subdivide your mesh using an algorithm that creates triangles or quads only. Choose one of the following algorithms from the Remeshing menu > 3-conversion or Remeshing > 4-Conversion. To Export an obj mesh from TopMod select the Save as option from the File menu (The Export option doesn't create obj properly). Note: Only Quads and triangle mesh can be loaded into GEM.

Original Mesh - Dodecahedron

3-conversion Triangulate

3-conversion Double Stellate

Miscellaneous - Fractal

Miscellaneous - Double Stellate

4-conversion Catmull Clark

Copyright <2008-2011>, <Dr. Eyal Nir>

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Tools Pallets

http://www.paraclouding.com/GEM/Help/2010/files/ToolsPallet.html

Tools Pallet
Tools Pallets
Press a button from the Tools selector toolbar to select one of the following consoles. The different Offset methods can be selected from the drop-down list switching between Mesh Offset to Rule Based Offset.

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Tools Pallets

http://www.paraclouding.com/GEM/Help/2010/files/ToolsPallet.html

Navigation

View Mode

Targets

Map Tools

Color Selector

Swap

Mode Selector

Subdivisions

Face Tools

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Tools Pallets

http://www.paraclouding.com/GEM/Help/2010/files/ToolsPallet.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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Typical workflow

http://www.paraclouding.com/GEM/Help/2010/files/Typicalworkflow.html

Typical workflow
Typical Workflow
The following workflow describes the logic behind a typical design process using ParaCloud GEM.

Copyright <2008-2011>, <Dr. Eyal Nir>

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Unfolded Layout

http://www.paraclouding.com/GEM/Help/2010/files/UnfoldedLayout.html

Unfolded Layout
Unfold Layout
Create an unfolded layout of the 3D components by aligning each face on the Top Plane. Steps 1. Generate an offset to the original mesh. 2. Weld the Mesh 3. Set the spacing for the unfolded parts (bigger than the face edge length). 4. Export the result to DXF (Populate to file) 5. The output is saved in 2 files: the model file and a file with the assembly annotations (with a _Markers added to the model file name).

Command Activation Methods

Interface (GUI)

Menu Components > Unfold Layout Command Line

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Unfolded Layout

http://www.paraclouding.com/GEM/Help/2010/files/UnfoldedLayout.html

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Unweld

http://www.paraclouding.com/GEM/Help/2010/files/UnWeld.html

UnWeld
Unweld Mesh
Disconnect all faces as independent shapes.

Original Mesh

UnWelded Mesh after offset operation

Steps 1. Press the Weld button from the Mesh Offset console.

Command Activation Methods

Interface (GUI)

Menu Mesh > UnWeld Command Line UnWeld, U Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Valency Map

http://www.paraclouding.com/GEM/Help/2010/files/ValencyMap.html

Valency Map
Assign the faces based on the number and direction of neighboring faces. This map allows using topological components to handle edge conditions, corners etc.

Steps 1. Display the Face Map and Clear All Faces 2. Select the function from the menu Components > Population Map > Valency Map

Valency Map Conditions

Valency Map of subdivided Mesh

Command Activation Methods

Interface (GUI)

Menu Components > Population Map > Valency Map Command Line

Keyboard

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Valency Map

http://www.paraclouding.com/GEM/Help/2010/files/ValencyMap.html

Copyright <2008-2011>, <Dr. Eyal Nir>

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View Component

http://www.paraclouding.com/GEM/Help/2010/files/ViewComponent.html

View Component
View Component
Display the active component and reset the camera orientation to Front view. Steps 1. Load a component. 2. Select a preview mode from the View menu or using the Quad / Triangle / Preview in place buttons from the Display Mode toolbar.

Options

in Quads - Displays a preview of the component's placement within a Quadrangular face.

in Triangles - Displays a preview of the component placement within a Triangular face.

Note : The blue rectangle / triangle represents the Main Mesh. The red rectangle / triangle represents the Reference Mesh. For further information about rotating components see Flip component. on Face - displays the component's placement on a selected face. Ctrl+Click to select a specific face.

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View Component

http://www.paraclouding.com/GEM/Help/2010/files/ViewComponent.html

Command Activation Methods

Interface (GUI) (1) (2) (3)

(1) - Quad preview (2) - Triangle preview (3) - Preview in place

Menu View > Component > in Quad View > Component > in Triangle View > Component > On Face Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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View Mesh

http://www.paraclouding.com/GEM/Help/2010/files/ViewMesh.html

View Mesh
View Mesh
Display the mesh model as wireframe. The mesh view options includes the face map and face direction display.

Steps 1.From the View menu select a Mesh viewing option: Wire Mesh | FaceMap | Face direction.

Options

Wire Mesh - Reloads the mesh and display as wire.

Face Map - Displays the current face map.

Face direction - Displays face direction.

Command Activation Methods

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View Mesh

http://www.paraclouding.com/GEM/Help/2010/files/ViewMesh.html

Interface (GUI) (1) (2)

(1) - Display Mesh (2) - Select Face

Menu View > Mesh > Wire Mesh View > Mesh > FaceMap View > Mesh > Face direction Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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View Points

http://www.paraclouding.com/GEM/Help/2010/files/ViewPoints.html

View Points
View Points
Displays Main Mesh or Reference Mesh vertices.

Steps Select the view points method from the View menu or press the Display points icon from the display mode toolbar to toggle between Main mesh to Ref Mesh. Note : Converting Mesh points into Targets see - Select targets. Options

Main Mesh - Displays the Mesh points

Ref Mesh - Displays the Reference Mesh points

Command Activation Methods

Interface (GUI) (1) (2)

(1) - Display Mesh points

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View Points

http://www.paraclouding.com/GEM/Help/2010/files/ViewPoints.html

(2) - Display Ref points Note: Toggling the button swaps between Mesh points preview and Ref points preview.

Menu View > Points > Main Mesh View > Points > Ref Mesh Command Line

Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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View Targets

http://www.paraclouding.com/GEM/Help/2010/files/ViewTargets.html

View Targets
View Targets
Displays selected Target points.

Steps Select the Targets option from the View menu or press the Display Targets icon from the display mode toolbar. Note : For Converting Mesh points into Targets see - Select targets. For importing Targets see - Import Targets. Command Activation Methods

Interface (GUI)

Menu View > Targets Command Line

Keyboard Copyright <2008-2011>, <Dr. Eyal Nir>

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Viewer Navigation

http://www.paraclouding.com/GEM/Help/2010/files/Navigation.html

Navigation
Viewer Navigation
Use the following Buttons or Shortcuts from the Navigation Bar to Navigate the viewer camera :

View Settings Buttons keyboard Shortcuts Action

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Viewer Navigation

http://www.paraclouding.com/GEM/Help/2010/files/Navigation.html

Z X

F R F R 1 2 3 4 W S B

Activating the Zoom Mode. Left-Click + Drag mouse button to zoom in / out Activating the Pan mode. Left-Click + Drag mouse to change the location of the view camera Activating the Orbit Mode. Left-Click + Drag mouse to rotate the view camera around the model Fit View Reset Camera Rotates the view camera downwards Rotates the view camera upwards Rotates the view camera to the right Rotates the view camera to the left Fits the view Reset Camera View Tilt Left Tilt Right Rolls forward Rolls Backwards Wireframe Mode Shade Mode Render Back Faces Copyright <2008-2011>, <Dr. Eyal Nir>

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Weld by Proximity

http://www.paraclouding.com/GEM/Help/2010/files/WeldbyProximity.html

Weld by Proximity
Weld by Proximity
Join vertices within the proximity range defined as a sense distance (in metric units).

Original Mesh

Weld Mesh

Steps 1. Select Weld by Proximity from the Mesh Menu. 2. Enter the threshold range and press Enter

Command Activation Methods

Interface (GUI)

Menu Mesh > Weld by Proximity Command Line

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Weld by Proximity

http://www.paraclouding.com/GEM/Help/2010/files/WeldbyProximity.html

ProxyWeld Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Weld

http://www.paraclouding.com/GEM/Help/2010/files/Weld.html

Weld
Weld
Join incident vertices to create a welded mesh. When loading a new mesh it's status is Unknown. Applying transformations to the mesh may require welding for offset operations.

Original Mesh

Weld Mesh after offset operation

Steps 1. Press the Weld button from the Mesh Offset console.

Command Activation Methods

Interface (GUI)

Menu Mesh > Weld Command Line Weld, W Keyboard

Copyright <2008-2011>, <Dr. Eyal Nir>

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Zoom

http://www.paraclouding.com/GEM/Help/2010/files/Populate.html

Populate
Zoom
Zoom the active view in / out.

Steps Press the Zoom button from the Navigation Toolbar and use the Click + drag keys for continuous zoom.

Command Activation Methods

Interface (GUI)

Menu View > Zoom Command Line

Keyboard Z Copyright <2008-2011>, <Dr. Eyal Nir>

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