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The Live connection works by linking HDR Light Studios Live canvas data to the texture file applied to the V-Ray Dome Light. When lighting is changed in HDR Light Studio, it updates this texture with a new tmp file. This changing tmp file creates the interactive lighting experience.
In order for the Live connection to work, the Render Setup needs to be set to ActiveShade and V-Ray RT set as the ActiveShade renderer. Now the HDRLS panel shows the Current renderer valid.
Use HDR Light Studio to light your shot with interactive image based lighting. When you are happy with the lighting, Render your final lighting as an EXR or HDR file on disc. The Live connection will automatically set this file to be used on the Dome Light. If you start adjusting the lighting in HDR Light Studio, the Dome Light with revert to using tmp files again from the Live session and you will need to re-render the file on disc in order for the texture slot to point to that. The HDR Light Studio lighting design is embedded in the 3ds Max scene. If you Stop Live and close the HDR Light Studio panel, you can open HDR Light Studio later inanother session and your lighting design will be loaded from the embedded data in the 3ds Max scene. LightPaint Workow When using HDR Light Studio Live with V-Ray RT, users can also launch LiveLight by pressing the Kettle button in the top bar of HDR Light Studio Live. Then your scene can be pushed from 3ds Max into LiveLight to use the LightPaint feature, for point and click lighting on your model. Please note: The Collada file format used to push the scene into HDR Light Studio does not support V-Ray Physical cameras. There is a simple workaround, with the V-Ray Phsical camera used in a view, right click on the Camera name top left of the view and change it to Perspective, then press CTRL C and this duplicates the view exactly but as a normal 3ds Max camera. This new 3ds Max camera will be exported to HDR Light Studio.