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K1 Force Pack Version: 2.

0 Developer: Star Admiral Date: 01/14/09 What This Mod Does: - Adds 18 distinct (43 total) Force powers to K1, available during character lev el-up. Seven of these are lightsaber forms, the rest are regular powers, with 4 LS powers, 4 Universal powers, and 3 DS powers. - The lightsaber forms do not have their own animations, as they are combat tech niques. The rest have their own casting animations. - Rebalance the different Jedi classes to better distinguish them. Consulars get the most Force powers and Force points, Guardians get the most feats and health points, and Sentinels get the most skills and saving throws. - Eliminate the cross-class skill penalty. - Add health regeneration while out of combat. - Improve the Force power regeneration both in and out of combat. - Increase the difficulty of opponents slightly. - Increase the value random loot slightly. - As the mod effectively doubles the total number of selectable Force powers, fr om 44 to 87, I vastly increased the number of powers can be chosen each level-up to allow players to make use of the new powers. The total number of feats and s kills selectable has also been increased slightly. You will still have to choose , as even Consulars can only choose a maximum of 36 powers (assuming you become a Jedi at Level 8), up from 15. Installation Instructions: This mod uses the TSLPatcher for easy installation. If you have either Shem s Supe r Enhanced Mod Add-On or version 1.0 of this mod installed, PLEASE read the Impo rtant Notice sections below to properly install this mod. If you don t have those mods installed, then simply run the executable to install the mod. It will modif y and/or replace any conflicting files in your Override folder and save the orig inal files inside the backup folder. Do NOT simply copy the files from the tslpa tchdata folder to your Override folder; the mod will not work. Important Notice (K1 Force Pack v1.0): If you have version 1.0 of this mod installed, first completely uninstall versio n 1.0 by following the uninstallation instructions provided in the ReadMe of tha t mod. Afterwards, proceed with this installation. Important Notice (Shem s Super Enhanced Mod Add-On): If you have Shem s Super Enhanced Mod Add-On installed (the Add-On specifically, n ot the original one), install this mod using the TSLPatcher, but be sure to copy the contents of the patch folder into your Override folder AFTER installing thi s mod to ensure compatibility. Uninstallation Instructions: To uninstall this mod, first go to the tslpatchdata folder and select all the fi les inside. Copy and paste the files into your Override folder, overwriting as n eeded. Without deselecting the selected files, delete them from your Override fo lder. Afterwards, go to the backup folder and copy all the files except for the dialog.tlk file back into your Override folder. Lastly, copy the dialog.tlk file back into the main directory of wherever you installed K1, NOT your Override fo lder. Force Powers: In version 1.0 of this mod, I included an exhaustive list of all the powers adde

d to the game, vastly increasing the length of this ReadMe. This version almost triples the number of powers added, so detailing each power here is not feasible . I recommend installing this mod and then viewing the descriptions in the game. While some powers may not be appealing to everyone, I guarantee that you will f ind at least some of them to be interesting. Compatibility Issues: This mod should be compatible with any mod that also adds Force powers to K1. Un fortunately, because this mod modifies the number of powers and feats each chara cter gains per level, it will not be compatible with other mods that also do the same. While you are free to install those versions over mine, I strongly discou rage you from doing so, as you will not get the chance to select as many powers or feats during level-up. If there is a major conflict with another popular mod, contact me and I ll see if I can release a patch to make mine compatible. Bugs: None that I know of. I have not had a chance to extensively check all the powers added to the game, such as Force Rage, but preliminary tests indicate that they should work fine. If there are major bugs, whether with the powers or with the class balancing, don t hesitate to let me know and I ll release a patch to correct t he issue. If there are enough of them (or if I decide to add yet more powers and features), then a version 3.0 of this mod will be coming. Contact Information: You can email me at staradmiral@hotmail.com or you can find me hanging out at th e Holowan Labs at various times of the day under the user name Star Admiral. I ll do my best to get back to you ASAP. Credits: A million thanks go out to all the people at the Holowan Labs who have graciousl y helped me with any modding problems I have had with KOTOR or TSL. Special than ks go out to DarthParametric, RedHawke, stoffe, ChAiNz.2da, TriggerGod, and Ferc Kast, without whom I could not have learned as much as I have in so short a tim e. Thanks again. =) Terms of Use: Naturally, you can modify these files for your personal use. You also may use th em in any mod if you would like, but please give me credit. That's all I ask. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASART S ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENS ORS.

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