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The FatCat worksheet

Method signatures 1. Look at the following method signatures: public public public public public void play(); void addAmount(int amount); boolean hasWings(); void compare(int x, int y, int z); boolean isGreater (int number);

For each of these signatures, answer the following questions: a. What is the method name? b. Does the method return a value? f !es, what is the t!"e of the return value? c. #ow man! "arameters does the method have $. '. Write a method signature for a method named %go%. &he method has no "arameters, and it does not return a value. Write a method signature for a method named %"rocess%. &he method has a "arameter of t!"e %int% that is called %number%, and it returns a value of t!"e %int%. )n "a"er, write a method call *note: this is a method call, not a signature+ for the %"la!% method from e,ercise 1. Write another method call for the %add-mount% method from e,ercise 1.

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All the following exercises are intended to be implemented in the Greenfoot scenario "fatcat". Open the scenario in Greenfoot before continuing. Reading documentation .. )"en the editor for class Cat. /ake sure that the editor is in Documentation view. #ow man! methods does the class 0at have? #ow man! of the 0at2s methods return a value?

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#ow man! "arameters does the %sleep% method have?

Writing method calls (with and without parameters) 4. &r! calling some of !our cat2s methods interactivel!, b! using the cat2s "o"u" menu. &he interesting methods are all % nherited from 0at%. s the cat bored? #ow can !ou make it not bored? )"en the editor for class MyCat. *&his is where !ou will write the code for all the following e,ercises.+ /ake the cat eat when it acts. *&hat is: n the act method, write a call to the eat method.+ 0om"ile. &est b! "ressing the -ct button in the e,ecution controls. 11. /ake the cat dance. *Don2t do this interactivel! 7 write code in the act method to do this. When done, click the -ct button in the e,ecution controls.+ /ake the cat slee". /ake the cat do a routine of !our choice, consisting of a number of the available actions in sequence.

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If statements 1(. 0hange the act method of !our cat so that, when !ou click -ct, if the cat is tired, it slee"s a bit. f it is not tired, it doesn2t do an!thing. 0hange the act method of !our cat so that it dances if it is bored. *8ut onl! if it is bored.+ 0hange the act method of !our cat so that it eats if it is hungr!. 0hange the act method of !our cat to the following: f the cat is tired, it slee"s a bit, and then it shouts hoora!. f it is not tired, 9ust shouts hoora!. *For testing, make the cat tired b! calling some methods interactivel!. #ow can !ou make the cat tired?+ Write code in the act method to do the following: f !our cat is alone, let it slee". f it is not alone, make it shout %#oora!%. &est b! "lacing a second cat into the world before clicking -ct.

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