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DOTA 2 ANNOUNCER SCRIPT TEMPLATE

AND HANDBOOK

A GUIDE FOR ANNOUNCER CREATORS

Some rules for aspiring announcer crea ors!

T"is scrip empla e inclu#es all lines "a must $e presen % verbatim*% in e&er' announcer for Do a () OPTIONAL ca egories an# line slo s are *us "a ! op ional) +ou are not required o ,ri e an' al erna i&e or a##i ional lines ,"ere 'ou fin# "ig"lig" e# e- ) Advice! generall' "e op ional se s "a ge "e mos mileage an# &alue are "e FO..O/U0 ca egories 1page 234) T"e $ase lines 5 follo,6ups alone can crea e a goo# announcer) If a ca egor' is no mar7e# as op ional% i is required) All line filenames must be in lowercase) Along ,i " 'our au#io files% please pro&i#e a sprea#s"ee ,i " informa ion on 'our announcer pac78s con en s) 0lace all filenames in Column A% an# pro&i#e a comple e an# accurate ranscrip ion of eac" line8s con en s in Column B 1 "is inclu#es 'ping ou laug" er o "e num$er of 9"a:s% or 9"o:s or s ammers% e c);in o "er ,or#s! $e e-ac 4) Generall'% ,e ,oul# li7e o 7eep "e o al num$er of lines for an announcer ,i "in o 600) T"ere is no a minimum $e'on# "e #efaul se ) T"ere are 117 lines in "e #efaul % &er$a im scrip pro&i#e# $elo,) Aim o 7eep 'our lines s"or % ,i "in (6< secon#s $u leaning o,ar# $rief) .onger lines "a&e a "ig" c"ance of $eing cu off $' ano "er e&en occurring) 0lease feel free o add al erna e &ersions of an' "e lines ,i "in an' ca egor' as 'ou feel are appropria e for 'our announcer) We must ave unaltered recordin!s o" all t e lines #rovided$ /"ere nee#e#% please remem$er o inclu#e "e eam la$el 1Dire% Ra#ian % +our% "e Enem'8s4 in 'our &aria ions) Feel free o in&en an# recor# al era ions on "e eam la$els "emsel&es 1i)e) T"e $a# gu's% green #u#es% fanc' fol7% "e o "er fellas% e c)4% $u ,e mus "a&e a leas one &ersion of "e appropria e $asic #efaul lines spo7en as 9Dire: an# 9Ra#ian :) In s"or ! ge "e #efaul se % an# then a## ,"a 'ou li7e) Generall'% a Do a ( announcer #oes no rea one si#e or "e o "er ,i " special consi#era ion) Of course% i can reac o "e o&erall s ruggle ,i " ,"a e&er personali ' fil er fi s "e c"arac er) If 'ou "a&en8 alrea#'% $efore se ing ou o ,ri e an# recor# an announcer ,e a#&ise "a 'ou a7e "e ime o immerse 'ourself in Do a (% familiari=ing 'ourself ,i " i s concep s an# flo, an# i#ios'ncrasies) T"ese pac7s are mean o $e 9$' "e fans% for "e fans:% so i is in 'our $es in eres o full' un#ers an# ,"a i is 'ou ,ill $e commen ing on) +ou can

alwa%s coun on "e Do a ( communi ' o 7no, if 'ou8re $luffing% an# o praise 'ou for referencing insi#e 7no,le#ge)

*T"e one possi$le e-cep ion

o recor#ing &er$a im is "e usage case of 9+our: &s 9Our:% as in 9+our ancien is un#er a ac7): Announcers generall' are consi#ere# #isconnec e# from "e s ruggle an# merel' commen ing on e&en s> "o,e&er e-cep ions can cer ainl' $e ma#e for "e sa7e of "e c"arac er) If in #ou$ for 'our c"arac er% ei "er s ic7 ,i " 9'our:% or recor# $o " 1,e ,on8 "ol# i agains 'ou% or 'our line coun 4)

/E.CO?E ?ESAGE These have a chance to precede the name of the game mode, i.e. Welcome! ... All pick! We are able to detect the hour in the time of day (local to the users computer) if you ould li!e to have time"specific greetings. /elcome o Do a@ &O#tional' Add alternative ta(es or additional lines) i$e$ *Nice to see %ou a!ain+, or *-ood mornin!+,.

GA?E T+0ES These play as the player arrives at the hero select screen. #ach game mode has dramatically different rules for play. $ee " p!AA,,,)#o a(,i7i)comA,i7iAGameBmo#es C " p!AA,,,)pla'#o a)comAlearnAcomman#s for more info on each mode. All 0ic7@ All Ran#om@ Cap ainDs Draf @ Cap ains ?o#e@ Ran#om Draf @ Single Draf @ Dea " ?a c"@ Eas' ?o#e@ Re&erse Cap ain8s ?o#e@
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?i# Onl'@ .eas 0la'e#@ .imi e# Heroes@ &O#tional' A !eneric line to be used "or !ame modes t at do not %et e/ist) i$e$ *0o w at %ou ave to do$,) or *1 oose wisel%$, 2ee# it sim#le$. &O#tional' Add alternative ta(es or additional lines.

DRAFT 0HASE $ome game modes have draft phases, here teams ta!e turns pic!ing and banning hich heroes ill (and ont) appear in a match. +our urn o pic7) Enem'Ds urn o pic7) Dire eam pic7) Ra#ian eam pic7) +our urn o $an) Enem'Ds urn o $an) Dire eam $an) Ra#ian eam $an) Ra#ian Ds eam is comple e) +our eam is comple e) DireDs eam is comple e) Ten secon#s remaining) Fi&e secon#s remaining) Reser&e ime) C"oose 'our "ero) &O#tional' Add alternative ta(es or additional lines.
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COUNTDO/N TO BATT.E %ll heroes have been selected, players have appeared on the map and begun preparations, and the battle ill begin in earnest in a moment. 0repare for $a le) T"ir ' secon#s o $a le) Ten secon#s o $a le) T"e $a le $egins@ &O#tional' Add alternative ta(es or additional lines.

TO/ER ATTACK A.ERTS % teams outer defenses are ta!ing damage. This is important information, but not al ays critical. These play more often than any other announcer line. Ra#ian Ds op o,er is un#er a ac7) Ra#ian Ds mi##le o,er is un#er a ac7) Ra#ian Ds $o om o,er is un#er a ac7) DireDs op o,er is un#er a ac7) DireDs mi##le o,er is un#er a ac7) DireDs $o om o,er is un#er a ac7) +our op o,er is un#er a ac7) +our mi##le o,er is un#er a ac7) +our $o om o,er is un#er a ac7) &O#tional' Add alternative ta(es or additional lines.

TO/ER HAS FA..EN A.ERTS Teams must destroy the opposing teams to ers in order to peel bac! each layer of defense and invade their base. +our op o,er "as fallen) +our mi##le o,er "as fallen) +our $o om o,er "as fallen) Ra#ian Ds op o,er "as fallen) Ra#ian Ds mi##le o,er "as fallen) Ra#ian Ds $o om o,er "as fallen) DireDs op o,er "as fallen) DireDs mi##le o,er "as fallen) DireDs $o om o,er "as fallen) T"e enem'Ds op o,er "as fallen) T"e enem'Ds mi##le o,er "as fallen) T"e enem'Ds $o om o,er "as fallen) &O#tional' Add alternative ta(es or additional lines.

TO/ER DENIA. A.ERTS % team has chosen to destroy its o n to er hen it is lo on health, rather than let the enemy ta!e it. +our op o,er "as $een #enie#) +our mi##le o,er "as $een #enie#) +our $o om o,er "as $een #enie#) T"e enem'Ds op o,er "as $een #enie#)
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T"e enem'Ds mi##le o,er "as $een #enie#) T"e enem'Ds $o om o,er "as $een #enie#) Ra#ian Ds op o,er "as $een #enie#) Ra#ian Ds mi##le o,er "as $een #enie#) Ra#ian Ds $o om o,er "as $een #enie#) DireDs op o,er "as $een #enie#) DireDs mi##le o,er "as $een #enie#) DireDs $o om o,er "as $een #enie#) &O#tional' Add alternative ta(es or additional lines.

BARRACKS ATTACK A.ERTS % team has penetrated their opponents defenses and is no attac!ing critical structures. +our op $arrac7s are un#er a ac7) +our mi##le $arrac7s are un#er a ac7) +our $o om $arrac7s are un#er a ac7) Ra#ian Ds op $arrac7s are un#er a ac7) Ra#ian Ds mi##le $arrac7s are un#er a ac7) Ra#ian Ds $o om $arrac7s are un#er a ac7) DireDs op $arrac7s are un#er a ac7) DireDs mi##le $arrac7s are un#er a ac7) DireDs $o om $arrac7s are un#er a ac7) &O#tional' Add alternative ta(es or additional lines.

BARRACKS HAEE FA..EN A.ERTS % critical structure has been destroyed, and the destroying teams armies ill become more po erful. +our op $arrac7s "a&e fallen) +our mi##le $arrac7s "a&e fallen) +our $o om $arrac7s "a&e fallen) Ra#ian Ds op $arrac7s "a&e fallen) Ra#ian Ds mi##le $arrac7s "a&e fallen) Ra#ian Ds $o om $arrac7s "a&e fallen) DireDs op $arrac7s "a&e fallen) DireDs mi##le $arrac7s "a&e fallen) DireDs $o om $arrac7s "a&e fallen) T"e enem'Ds op $arrac7s "a&e fallen) T"e enem'Ds mi##le $arrac7s "a&e fallen) T"e enem'Ds $o om $arrac7s "a&e fallen) &O#tional' Add alternative ta(es or additional lines.

ANCIENT A.ERTS &f a team loses their ancient, the match is over. +our ancien is un#er a ac7@ Ra#ian Ds ancien is un#er a ac7@ DireDs ancien is un#er a ac7) &O#tional' Add alternative ta(es or additional lines.

?EGACREE0 A.ERTS % ma'or boost to a teams offensive po er(the match ill almost certainly end soon. +ou no, "a&e megacreeps) T"e enem' no, "as megacreeps) T"e Dire no, "a&e megacreeps) T"e Ra#ian no, "a&e megacreeps) &O#tional' Add alternative ta(es or additional lines.

ROSHAN A.ERTS % banner moment(slaying )oshan yields a ma'or po erup called the Aegis of Immor ali '. *e ill return +, minutes after dying. &f he dies - or more times in a match, he ill drop another ma'or po erup called C"eese in addition to the Aegis. .illing )oshan re/uires spending several moments in a very e0posed and strategically dangerous location. Ros"an "as fallen o "e Dire@ Ros"an "as fallen o "e Ra#ian @ &O#tional' Add alternative ta(es or additional lines.

FORTIFICATION A.ERTS Team structures (to ers, barrac!s, ancient, others) are made temporarily invincible. DireDs s ruc ures are for ifie#) Ra#ian Ds s ruc ures are for ifie#) &O#tional' Add alternative ta(es or additional lines.

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COURIER A.ERTS % teams non"combat, often"adorable, delivery don!ey1!itten1tree stump1ya! has been !illed. DireDs courier "as $een 7ille#) Ra#ian Ds courier "as $een 7ille#) &O#tional' Add alternative ta(es or additional lines.

EICTOR+ A.ERTS % teams ancient has been destroyed, and a team has on. Dire &ic or'@ Ra#ian &ic or'@ &O#tional' Add alt lines) i$e$ *3ou win+,) *T e enem% wins+,.

0.A+ER A.ERTS These are strategic callouts to alert allied players that an enemy has disappeared, and to be careful as they may be a target. Top is missing@ ?issing op@ ?i##le is missing@ ?issing mi##le@ Bo om is missing@ ?issing $o om@ &O#tional' Add alternative ta(es.

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KI..ING S0REE 1?ONSTER TRUCK ST+.E4 F Part o" 2illin! 4#ree announcer) %nnouncements for hen players score large numbers of !ills in succession. Dou$le Kill@ Triple Kill@ Ul ra Kill@ Rampage@ Killing spree@ Domina ing@ ?ega 7ill@ Uns oppa$le@ /ic7e# sic7@ ?ons er 7ill@ Go#li7e@ Hol' s"i @ &3ou ma% com#letel% rewrite t is line wit anot er s ort # rase. O,nage@ Firs $loo#@ &O#tional' Add alternative ta(es or additional lines.

OPTIONAL TEA? /I0E OUT F Part o" 2illin! 4#ree announcer$ %ll players on a team have died. These play follo ing the above .illing $pree lines, i.e. 2onster !ill. ... Dire team wipe out! &0ire team wi#e out. &5adiant team wi#e out. &3our team wi#ed out. &6nem% team wi#ed out.

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OPTIONAL 0.A+ER CONNECTION F Part o" base announcer$ This is to alert people in the match that a player has disconnected1reconnected. 3layers often choose to pause the match until the missing person reconnects. &i$e$ A #la%er as disconnected$. &i$e$ A #la%er as reconnected$.

OPTIONAL GUIT CONFIR? F Part o" base announcer$ These ould occur hen the player chooses to /uit the game. The line plays as the 4uit5 6es17o menu appears. &i$e$ 7ate to see %ou !o$. &i$e$ 3ou8ll be bac($.

OPTIONAL ?ATCH UN0AUSE F Part o" base announcer$ These play hen the countdo n to resume the match from a pause ends. 78T#9 :efore you as!, unfortunately e cannot ma!e announcers comment hen pausing. &i$e$ T e battle resumes+. &i$e$ 1arr% on+.

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OPTIONAL GROU0ED FO..O/U0S F Part o" base announcer$ These play follo ing to er1barrac!s1ancient lines, and are tailored to target ;ire, )adiant, or $pectators. <enerally, the more of these you have the better. =sage e0ample9 ;ires top to er has fallen. ... That had to hurt!

0OSITIEE EEENT HAS ENDED F Part o" base announcer$ #ncouragement hen a team does something good. >+,? lines recommended. &i$e$ Well done+. &i$e$ 3ou sure s owed t em+.

NEGATIEE EEENT IN 0ROGRESS F Part o" base announcer$ %n event is happening that the player should be careful about. $torm clouds gather. >+,? lines recommended. &i$e$ 3ou mi! t want to do somet in! about t at$. &i$e$ 1are"ul+.

NEGATIEE EEENT HAS ENDED F Part o" base announcer$ $omething bad has happened to the teams defenses. >+,? lines recommended. &i$e$ T at ad to urt$. &i$e$ 9etter luc( ne/t time$.

OPTIONAL GENERIC FO..O/U0 F 1an be #art o" eit er announcer) de#ends on intent$ These can be follo "ups to any event, such as battle begins, or courier !illed. &i$e$ :OLLOWIN- 9ATTL6 96-IN4' Let8s ave a !ood) clean "i! t$. &i$e$ :OLLOWIN- :O5TI:I1ATION' 4uc a ealt % !low+.
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OPTIONAL ID.E F Part o" base announcer$ These play hen the announcer hasnt had anything to say in a hile. &i$e$ 4o$$$ nice weat er we8re avin!$. &i$e$ T is is !ettin! tense$.

OPTIONAL RES0A/N F Part o" base announcer$ When a player dies they must sit out the match for a time. These play hen they return to the game. Only the respa ning player hears these lines. &i$e$ -o !et ;em+. &i$e$ 9e care"ul out t ere+.

OPTIONAL HERO SE.ECTION F Part o" base announcer$ These lines ould play hen a specific hero is chosen to be in a match. 6ou can be generic and rite these by broad category (i.e. archers, heroes ith beards, undead, etc.) or by specific hero. 3lease note that there are ++, heroes in ;ota @ and the A,, line limit ill still apply. &i$e$ -ood c oice+. &i$e$ 1 ec( out t at beard+. &i$e$ Invo(er' "or t ose w o li(e t eir 0ota set to ;e/tra buttons+. &i$e$ W o brin!s a !un to a sword"i! t< T at8s not eroic+.

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OPTIONAL ITE? 0URCHASE F Part o" base announcer$ These lines ould play hen a hero buys a specific item in"game. 7ote that any item can be purchased by any hero. They only play for the purchasing player, and these lines ill not play hen the purchasing hero has a voice"over line to play for buying that item (varies by hero). 3lease note that almost all heroes have voice"over lines for %ghanims $cepter, and :lin! ;agger. &i$e$ 9lade =ail' because w % s ould %ou ave all t e dama!e+. &i$e$ Nice wards+. &i$e$ O t e%8re !onna !et it now+. &i$e$ Wa% to s#end t at !old+.

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>P0AT6 NOT64 =ost 5ecent' o A##e# 9.imi e# Heroes: line) o A##e# a no e regar#ing re,ri ing "e 9Hol' s"i : line) o Remo&e# 9+ou are using Reser&e ime):

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