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Game Resources-The resources in the game are the two artillery units you are given at the beginning.

These resources are the major unit in the game and are one of the only ways that you can destroy the defenses on the tower to capture it. -Since there are only 2 artillery units per team that does make them scarce. You cannot gain artillery after you have lost the ones you already have. -Equipment- Coin for flips, 44 pieces for units in total, 6 towers, status cards.

Rules: -You are given a base unit count of 20 units. (Not including Artillery) -Any pieces that battle each other and have no class advantages against each other, the players must flip a coin to see who wins. -If pieces do have class advantages against each other then whichever class has the advantage wins the battle. -Only artillery can attack the towers but the other classes primary objective is to destroy enemy artillery and infiltrate enemy towers -You are able to position your forces any way you want before the battle starts as long as it is behind your environment line. -Each tower has a base health of 30 points. -You must capture all three of your enemies strongholds before they capture yours OR you must destroy your enemies artillery and hero to win the game. -If you go into enemy territory then your pieces movement will be cut in half. -If your units land on a certain space in enemy territory then your opponent can draw a status card which gives them a certain advantage.

the specific type of player interactions in this game is limited to player versus player

-Starting Action Procedure- setting up pieces in the format you pick, roll a dice to choose your hero and position him, -Progression of Action Procedure- each player takes turns and positions unit to the way they want. If two units of opposite teams meet in adjacent squares one team can declare war. whoever has the tactical advantage win the fight and kill the opposite teams unit.

The objective of this game is to destroy the other teams tower and or their artillery.

-Special Actions Procedure- When Artillery units get close enough to strongholds then they can start attacking the tower. To prevent major damage the team must put units inside the tower to give it defenses. -Resolving Actions Procedure- the game can end in one of two ways. If a team yield or surrenders the the other team automatically wins. If one team loses their three towers then the game is over and won by the other team. In case of more than two teams a team must a a three towers to continue no matter whose it was originally. -Explicit Rules-In case of more than two teams a team must have a stronghold continue no matter whose it was originally. If a team loses Their Great fort but still have towers under their control then the towers are abandoned and can be garrisoned by anyone without a fight. If both sides decide to end the game early the winner is decided by who controls the most towers and Great forts. In this case Towers count as one and Great fort count as three. This is called World Peace. -Implicit Rules- Once someone loses they cannot get back into the game in any way. 6. a) Opponents are the other players and all of their units. b) The obstacles include the hills and forests created by special cards drawn by the player. Obstacles can also include units that your opponent places in your way to stop you. Lastly, obstacles include towers that obstruct your path. c) The main dilemma of the game is how the player should position and move their units to attain victory against their opponent. 7. a) The boundaries of the game are the edges of the board which the player cannot cross because those edges, nothing exists. b) The reason that this game is different from real life is due to the inclusion of fantasy elements such as a board with a landscape that could not exist in real life, and is therefore a fantasy setting. 8. a) The way the winner and loser is determined in the game is determined by which player controls all the towers. However if a stalemate can be induced if both sides lose their artillery. b) This game is a non-zero-sum game because you can either win or lose, and as stated, a stalemate can occur do to loss of all artillery on both sides of the game. 9. a) The randomization tool that have been built into the game are coin that are used to decide who goes first, who wins in a stalemate of units, and who wins a overall stalemate. b) All of the above have been tested and work. the Randomness works well and problems under these categories have not occurred

Formal Game Elements

This game fits in under the catagorie of social funn because it involves two or more players interacting in a competative way.

-Starting Action Procedure- setting up pieces in the format you pick, roll a dice to choose your hero and position him, -Progression of Action Procedure- each player takes turns and positions unit to the way they want. If two units of opposite teams meet in adjacent squares one team can declare war. whoever has the tactical advantage win the fight and kill the opposite teams unit. -Special Actions Procedure- When Artillery units get close enough to strongholds then they can start attacking the tower. To prevent major damage the team must put units inside the tower to give it defenses. -Resolving Actions Procedure- the game can end in one of two ways. If a team yield or surrenders the the other team automatically wins. If one team loses their three towers then the game is over and won by the other team. In case of more than two teams a team must a a three towers to continue no matter whose it was originally. -Explicit Rules-In case of more than two teams a team must have a stronghold continue no matter whose it was originally. If a team loses Their Great fort but still have towers under their control then the towers are abandoned and can be garrisoned by anyone without a fight. If both sides decide to end the game early the winner is decided by who controls the most towers and Great forts. In this case Towers count as one and Great fort count as three. This is called World Peace. -Implicit Rules- Once someone loses they cannot get back into the game in any way.

Game Mechanics: -Our game revolves around a turn-based system where in each turn the player can move his units by 5 spaces. However the player may choose where he can position his units and which units he/she would want move. -On top of the turns the objective is to capture the enemies towers by destroying their defenses so that is the major mechanic of our game. -Also we are using the tile-laying mechanic to allow area to move during the turns and to allow other players pieces to intercept for a battle.

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