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Initialize engine version: 4.3.0f4 (e01000627d60) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.

dll 9.18.13.3221] Renderer: NVIDIA GeForce 9500 GT Vendor: NVIDIA VRAM: 879 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAW Z=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\UnityE ngine.dll (this message is harmless) Loading C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\UnityEngine.dll i nto Unity Child Domain Platform assembly: C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\Assemb ly-CSharp-firstpass.dll (this message is harmless) Loading C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\Assembly-CSharp-f irstpass.dll into Unity Child Domain Platform assembly: C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\Assemb ly-CSharp.dll (this message is harmless) Loading C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\Assembly-CSharp.d ll into Unity Child Domain Platform assembly: C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\Assemb ly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\Assembly-UnityScr ipt-firstpass.dll into Unity Child Domain Platform assembly: C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\Vectro sity.dll (this message is harmless) Loading C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\Vectrosity.dll in to Unity Child Domain - Completed reload, in 0.100 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0 Platform assembly: C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\System .Core.dll (this message is harmless) WWW error loading content from (C:\Users\\Desktop\RimWorld334Win\Mods\Core\Sounds/): C ouldn't open file /C:\Users\\Desktop\RimWorld334Win\Mods\Core\Sounds\DingTest\DingTest .wav (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) WWW error loading content from (C:\Users\\Desktop\RimWorld334Win\Mods\Core\Sounds/): C ouldn't open file /C:\Users\\Desktop\RimWorld334Win\Mods\Core\Sounds\DingTest\DingTest B.wav (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) WWW error loading content from (C:\Users\\Desktop\RimWorld334Win\Mods\Core\Sounds/): C ouldn't open file /C:\Users\\Desktop\RimWorld334Win\Mods\Core\Sounds\DingTest\DingTest C.wav (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) WWW error loading content from (C:\Users\\Desktop\RimWorld334Win\Mods\Core\Sounds/): C ouldn't open file /C:\Users\\Desktop\RimWorld334Win\Mods\Core\Sounds\DingTest\DingTest D.wav

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) WWW error loading content from (C:\Users\\Desktop\RimWorld334Win\Mods\Core\Sounds/): C ouldn't open file /C:\Users\\Desktop\RimWorld334Win\Mods\Core\Sounds\Fire\BurningLoop. wav (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Platform assembly: C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\System .Xml.dll (this message is harmless) Platform assembly: C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\System .dll (this message is harmless) RimWorld 0.1.334 rev36543 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Could not load sound at Fire/BurningLoop in any active mod or default resources. Active mods: Core (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Platform assembly: C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\System .Xml.Linq.dll (this message is harmless) UnloadTime: 3.520760 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty seri alized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 2467. Total: 15.397320 ms (FindLiveObjects: 0.579960 ms CreateObjectMapping: 0.510280 ms MarkObjects: 12.154960 ms DeleteObjects: 0.114360 ms) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Exception spawning loaded thing Fire172066: System.NullReferenceException: Objec t reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at MapSaveLoad.FillMapFromFile (System.String mapName) [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53)

Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Exception spawning loaded thing Fire180005: System.NullReferenceException: Objec t reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at MapSaveLoad.FillMapFromFile (System.String mapName) [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Exception spawning loaded thing Fire183277: System.NullReferenceException: Objec t reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at MapSaveLoad.FillMapFromFile (System.String mapName) [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Platform assembly: C:\Users\\Desktop\RimWorld334Win\RimWorld334Win_Data\Managed\Boo.La ng.dll (this message is harmless) d3d: failed to lock level 0 of texture 633 [invalid call] HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Tried to unreserve thing (Thing=Potatoes249669) for Total that wasn't reserved.

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Tried to unreserve thing (Thing=Potatoes251307) for Total that wasn't reserved. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Tsao had to be broken from frozen state. He was doing job Job(jType=ExtinguishSe lf, targetA=(Thing=Fire291672), targetB=null), toilindex=1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Tsao had to be broken from frozen state. He was doing job Job(jType=ExtinguishSe lf, targetA=(Thing=Fire291672), targetB=null), toilindex=1 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at BreakdownManager.RollForRainFire () [0x00000] in <filename unknown>:0 at BreakdownManager.BreakdownManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Tried to unreserve thing (Thing=Potatoes251307) for Total that wasn't reserved. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53)

Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0

0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at BreakdownManager.RollForRainFire () [0x00000] in <filename unknown>:0 at BreakdownManager.BreakdownManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition

subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0

at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0

at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat

ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam

e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Tried to unreserve thing (Thing=Potatoes353266) for Total that wasn't reserved. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0

at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0

at at at at

WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 MapRoot.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot)

[0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list.

(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0

at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0

at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Getting random element from empty list. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerat ed/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at Sound.SubSustainer.StartSample () [0x00000] in <filename unknown>:0 at Sound.SubSustainer..ctor (Sound.Sustainer parent, Sound.SubSoundDefinition subSoundDef) [0x00000] in <filename unknown>:0 at Sound.Sustainer..ctor (Sound.SoundDefinition def, Sound.SoundInfo info) [0x 00000] in <filename unknown>:0 at SustainerAggregatorUtility.AggregateOrSpawnSustainerFor (SizeReporter repor ter, Sound.SoundDefinition def, Sound.SoundInfo info) [0x00000] in <filename unk nown>:0 at Fire.SpawnSetup () [0x00000] in <filename unknown>:0 at ThingMaker.Spawn (.Thing newThing, IntVec3 newThingPos, IntRot newThingRot) [0x00000] in <filename unknown>:0 at FireUtility.TryStartFireIn (IntVec3 sq, Single fireSize) [0x00000] in <file name unknown>:0 at Explosion.AffectSquare (IntVec3 sq) [0x00000] in <filename unknown>:0 at Explosion.Explode () [0x00000] in <filename unknown>:0 at Explosion.DoExplosion (IntVec3 Loc, Single radius, DamageType damType) [0x0 0000] in <filename unknown>:0 at WeatherEvent_LightningStrike.FireEvent () [0x00000] in <filename unknown>:0 at WeatherEventHandler.AddEvent (.WeatherEvent newEvent) [0x00000] in <filenam e unknown>:0 at WeatherEventMaker.WeatherEventMakerTick (Single strength) [0x00000] in <fil ename unknown>:0 at Weather.WeatherTick (Single strength) [0x00000] in <filename unknown>:0 at WeatherManager.WeatherManagerTick () [0x00000] in <filename unknown>:0 at TickManager.DoSingleTick () [0x00000] in <filename unknown>:0 at TickManager.TickManagerUpdate () [0x00000] in <filename unknown>:0 at MapRoot.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

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