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HK R -P T T T T T T T T T T T T T T T T T T T T T T T

1 2 3

Unit Trebuchet (packed) Trebuchet (unpacked) Petard Berserk (Elite) Boyar (Elite) Cataphract (Elite) Chu Ko Nu (Elite) Conquistador (Elite) Elephant Archer (Elite) Genoese Crossbowman (Elite) Huskarl (Elite) Jaguar Warrior (Elite) Janissary (Elite) Kamayuk (Elite) Longbowman (Elite) Magyar Huszar (Elite) Mameluke (Elite) Mangudai (Elite) Plumed Archer (Elite) Samurai (Elite) Tarkan (Elite) Teutonic Knight (Elite) Throwing Axeman (Elite) War Elephant (Elite) War Wagon (Elite) Woad Raider (Elite)

Age I I C C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I C/I

Cost 200W, 200G -65F, 20G 65F, 25G 50F, 80G 70F, 75G 40W, 35G 60F, 70G 110F, 80G 50W, 50G 52F, 26G 60F, 30G 60F, 55G 60F, 30G 35W, 40G 80F, 10G 55F, 85G 55W, 65G 40W, 40G (35W, 35G in Imp) 60F, 30G 60F, 60G 85F, 40G 55F, 25G 200F, 75G 120W, 60G 65F, 25G
7

BT :50 -:35 :16 :23/:20 :23 :19/:13 :24 :25 :22/:19 :16 :17 :17 :10 :18 :16 :23 :21 :16 :9 :14 :12 :17 :31 :21 :10

Rsrch Cost & Time (Elite) ---1300F, 550G, :45 1000F, 600G, 1:00 1600F, 800G, :50 760F, 760G, :50 1200F, 600G, 1:00 1000F, 800G, 1:00 1000F, 800G, 1:00 1200F, 550G, :40 1000F, 500G, :45 850F, 750G, :55 900F, 500G, :45 850F, 850G, 1:00 800F, 600G, 1:00 600F, 500G, :50 1100F, 675G, :50 500F, 1000W, :45 950F, 875G, 1:00 1000F, 500G, :45 1200F, 600G, :50 1000F, 750G, :45 1600F, 1200G, 1:15 1000W, 800G, 1:15 1000F, 800G, :45

Castle Units DD FR --0.00 10.00 0.00 0.00 0.00 0.00 0.20 1.00 0.50 0.20 0.00 0.00 0.50/0.00 0.00 0.50 0.00 0.00 0.50/0.00 0.50 0.00 0.00 0.00 0.00 0.00 1.00 0.00 -2.00 2.00 1.84/ 1.73 3.65/3.82 2.75 1.49 3.04/2.04 2.00 2.00 3.49 2.00 2.07 2.00 2.00 1.70 1.93 1.94 2.14 2.00 2.00 2.04 2.56 2.00

MR 0.80 -0.80 1.00 1.35 1.35 0.96 1.35 0.80 0.96 1.00 0.90 0.96 0.96 0.96 1.50 1.41 1.43 1.20 1.00 1.35 0.65 0.90 0.60 1.20 1.35

LOS 18 18 4 3/5 4 4/5 6 8 7 8 3/5 3/5 10 4/5 7/8 5/6 5 6 6/7 4/5 4/5 3/5 5/6 4/5 6/7 3/5

HP 150 150 50 59/62/72 100/130 110/150 45/50 55/70 250/350 45/50 60/70 50/75 44/50 60/80 35/40 70/85 65/80 60 50/65 60/80 100/150 80/100 50/60 450/600 150/200 65/80

AT -200 25 9/14 12/14 9/12 8 16/18 6/7 6/6 10/12 10/12 17/22 7/8 6/7 9/10 7/10 6/8 5 8/12 7/11 12/17 7/8 15/20 9 8/13

AR 2 1 0 0/2 4/6 2 0 2 0 1 0 1/2 1/2 0/1 0 0 0/1 0/1 0 1 1 5/10 0/1 1 0 0

PA 8 150 2 1 1/2 1 0 2 4 0 6/8 1 0 0 0 2 0 0 1/2 1 2/3 2 0 2/3 3/4 1

RA -16 0 0 0 0 4 6 4 4 0 0 8 1 5/6 0 3 4 4/5 0 0 0 3/4 0 4/5 0

Special Unpack :11 PT, +250 AT wall/bld; min RA=4, ram armor 0 , can kill trees 523 AT TC/bld, 609 AT Castles, 85 AT Siege, 1400 AT Stone Wall +2/+3 bld; +3 Eagle Warrior, Regeneration 20 HP/min -+9/+12 vs infantry, +12/+16 AR for anti-bonus PT, fires volleys with 2/4 extra arrows with 3 PT each PT, +0/+2 bld, 4/6 ram PT, +3 bld, +5 walls, +3/+5 Camels & Ships PT, +5/+7 Knights, +4/+5 Camels, +5/+7 Elepants +6/+10 archers, +2/+3 bld, +3 Eagle Warrior +10 infantry PT, 2/3 ram +8/12 cavalry PT, +2 vs Spearman line +5/+8 vs Siege +9/+12 vs Mounted units/Elephants (not Camels/ Cataphracts) PT,+1 Spearman line, 3/5 AT vs Rams PT, +1/+2 Swordman line, +3/+4 Spearman line +10/+12 vs Unique Units, +2/+3 bld, +3 Eagle Warrior +8/+10 vs bld(including TC), +10/+12 Castle +4 bld, +4 Eagle Warrior +1/+2 bld, +2 Eagle Warrior +7/+10 buildings+towers, Elite causes trample damage 5 PT, +5 bld, 4 ram +2/+3 bld, +3 Eagle Warrior
3

Civs w/ unit Allja*,6, Te* All 1, 2,Br*,Ja*, Te* All


4,6

Vi*, Vi** Sl By* Ch* Sp Id It* Go* Az* Tu Ic Br* Mg* Sa* Mo Ma Ja Hu* Te Fr* Pe* Ko Ce

Celts trebs fire 20% faster Huns +30% Accuracy ram bonus of some units in full effect - see Siege Workshop section 4 number of petards to destroy a: TC (5), Castle (8), Ram/Trebuchet (2), Wall/Gate (2) 5 trample damage: (AT - nearby unit's AR) / 2 6 Aztecs -15% BT *Aztecs Garland Wars +4 AT *Britons Warwolf do blast damage *Britons Yeomen +1 RA *Byzantines Logistica cause +6 AT trample damage *Chinese Rocketry +2 PT *Franks Bearded Axe +1 RA *Goths Anarchy can be built in Barracks *Goths Perfusion -50% BT if in Barracks *Huns Marauders can be built in Stables *Incas Couriers +10% MR *Italians Pavise +1/+1 armor *Japanese Kataparuto FR=8, pack/unpack time=3 *Magyars Mercenaries Magyar Huszars cost no gold *Persians Mahouts +30% MR *Saracens Zealotry +30 HP *Teutons Ironclad +5 AR *Vikings Chieftains +4 AT vs. cavalry **Vikings Berserkergang regenerate 2x faster NOTE: 1st value before the "/" is for UU, 2nd value after the slash relates to Elite UU

HK Unit

Age

Cost

BT Rsrch Cost Upgrades Unit & Time :35 ---

DD

Archery Range Units FR MR LOS HP PT AR PA RA

Special

Civs w/ bonus Br1, Sa2, Ma7, Az9, Br*, Ma* Br1, Sa2, Ma7, Az9, Br*, Ma* Br1, Sa2, Ma7, Az9, Br*, Ma* Mo3, Sa4, Hu8, Mg*, Tu* Mo3, Sa4, Hu8, Mg*, Tu* Tu5, Sp10, It11, Id*

Civs w/o unit --

A Archer

25W, 45G

0.20

2.07

0.96

30

+3PT Spearman line

A Crossbowman

25W, 45G

:27 125F, 75G, :35 :27 350F, 300G, :50 :34 --

Archer

0.20

2.07

0.96

35

+3PT Spearman line

Sp

A Arbalest

25W, 45G

Crossbowman

0.20

2.07

0.96

40

+3PT Spearman line

Ce, Fr, Go, Hu, Pe, Sl, Sp, Te, Tu Az, Ic, Ma

C Cavalry Archer

40W, 65G

--

1.00

2.00

1.43

50

+2PT Spearman line,benefits from Bloodlines, Thumbring, Parthian Tactics +2PT Spearman line,benefits from Bloodlines, Thumbring, Parthian Tactics +10 infantry, requires Chemistry, 2 ram, no min RA

C Heavy Cavalry Archer E Hand Cannoneer

40W, 65G

:34 900F, 500G, :50 :34 --

Cavalry Archer

1.00

2.00

1.43

60

Az, Ic, It, Ma, Te, Vi Az, Br, Ce, Ch, Hu, Ic, Ma, Mo, Sl, Vi

45F, 50G

--

0.50

3.49

0.96

35

17

R Skirmisher R Elite Skirmisher E Slinger

F C C

25F, 35W 25F, 35W 30F, 40G

:22 :22 :25

-250W, 160G, :50 --

-Skirmisher --

0.50 0.50 0.50

3.04 3.04 2.00

0.96 0.96 0.96

6 7 7

30 35 40

2 3 5

0 0 0

3 4 0

4 5 5

-+3PT Spearman line,+3 PT By6,Az9,Br* Archers, min RA=1 +3PT Spearman line,+4 PT Tu By6,Az9, Br* Archers, min RA=1 +1PT Spearman line, +10PT All except Ic Ic* Swordman line, +3PT ram, +3PT Siege

1 2 3 4 5 6 7

Britons +1 RA Castle, +2 RA Imperial Saracens Team Bonus +1 PT Foot Archer vs Buildings Mongols -20% FR Saracens +3 PT vs Buildings Turks +25% HP; Team Bonus -20% BT

Byzantines cost -25% Mayans cost -10% Feudal, -20% Castle, -30% Imperial 8 Huns cost -15% Castle Age, -25% Imperial Age 9 Aztecs -15% BT
10 11

Spanish -15% FR

Italians gunpowder units cost -15% Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age Britons Team Bonus 20% faster *Britons Yeomen +1 RA *Incas Couriers +10% MR *Indians Shatagni +1 RA *Magyars Recurve Bow + RA *Mayans Obsidian Arrows +3 PT vs Buildings *Turks Sipahi +20 HP

HK

Unit

Age

Cost

BT

Rsrch Cost & Upgrades Unit Time ---

DD

FR

MR

Barracks Units LOS HP AT

AR

PA

RA

Special

Civs w/ bonus Civs w/o unit

Militia

60F, 20G

:21

0.00

2.00

0.90

40

--

Ce1, Go2, Ja3, Vi4, Az6, Az*, Go*, Sl* Ce1, Go2, Ja3, Vi4, Az6, Az*, Go*, Sl* Ce1, Go2, Ja3, Vi4, Az6, Az*, Go*, Sl* Ce1, Go2, Ja3, Vi4, Az6, Az*, Go*, Sl* Ce1, Go2, Ja3, Vi4, Az6, Az*, Go*, Sl* Ce1, Go2, Ja3, Vi4, By5, Az6, Az*, Go*, Sl* Ce1, Go2, Ja3,

--

Man-At-Arms

60F, 20G

:21

100F, 40G, :40

Militia

0.00

2.00

0.90

45

+1 AT bld, +2 Eagle Warrior

--

Long Swordsman Two-handed Swordsman Champion

60F, 20G

:21

200F, 65G, :45

Man-At-Arms

0.00

2.00

0.90

60

+2 AT bld, +6 Eagle Warrior

--

60F, 20G

:21

300F, 100G, 1:15 750F, 350G, 1:40 --

Long Swordsman Two-handed Swordsman --

0.00

2.00

0.90

60

11

+3 AT bld, +8 Eagle Warrior

Pe

60F, 20G

:21

0.00

2.00

0.90

70

13

+3 AT bld, +8 Eagle Warrior

Hu, Ma, Pe

Spearman

35F, 25W

:22

0.00

3.00

1.00

45

+15 AT Mounted units (+9 Camels, +3 Cataphract, +0 Elite Cataphract), +30 AT Elephants, +1 AT bld +22 AT Mounted units (+13 Camels, +10 Cataphract, +6 Elite Cataphract), +47 AT Elephants, +1 AT bld +32 AT Mounted units (+18 Camels, +20 Cataphract, +18 Elite Cataphract), +60 AT Elephants, +1 AT bld AT/+8 Monks/+3 Siege, resists conversion AT/+3 Knights/+8 Monks/+3 Siege/ +6 Rams/ +1 Camels/Ships, resists conversion +10 Monks/+4 Knights/+5 Siege/+8 Rams/ +2 Camels/Ships, resists conversion +10 Gunpowder units/+2 Buildings, no bonus from gunpowder units

--

Pikeman

35F, 25W

:22

215F, 90G, :45

Spearman

0.00

3.00

1.00

55

Tu

Halberdier

35F, 25W

:22 300F, 600G, :50

Pikeman

0.00

3.00

1.00

60

Vi4, By5, Az6, Az*, Go*, Sl* Ce1, Go2, Ja3, Az, It, Mo, Sa, Tu, Vi Vi4, By5, Go*, Sl* Az6,Az*, Ic*, Ma* Az6,Az*, Ic*, Ma* Az6,Az*, Ic*, Ma* Ce1, Go2, Ja3, Vi4, Az6, Az*, Go*, Sl* All but Az, Ic, Ma All but Az, Ic, Ma All but Az, Ic, Ma All but Italians' allies

G G G W

Eagle Scout Eagle Warrior Elite Eagle Warrior Condottiero

C C I I

20F, 50G 20F, 50G 20F, 50G 50F, 35G

:38

--

-Eagle Scout Eagle Warrior --

0.00 0.00 0.00 0.00

2.00 2.00 2.00 2.00

1.10 1.10 1.30 1.00

6 6 6 6

50 55 60 80

4 7 9 9

0 0 0 1

2 3 4 1

0 0 0 0

:35 300F, 200G, :30 :20 800F,500 G, :40 :11 --

1 2 3

Celts +15% MR Goths cost -35%, +1 AT vs buildings, :07 BT Post Imperial Japanese FR -25% 4 Viking HP +10% Feudal, +15% Castle, +20% Imperial 5 Byzantine cost -25% 6 Aztecs -15% BT 7 Italians team bonus, available in Imp. barracks Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age Goths Team Bonus 20% faster *Aztecs Garland Wars +4 AT *Goths Perfusion Barracks work 50% faster *Incas Couriers +10% MR *Mayans El Dorado +40 HP *Slavs Druzhina damage adjacent units

HK Unit

Age

Cost

BT

Rsrch Cost & Upgrades Time Unit ---

DD

FR

Stable Units MR LOS HP

AT AR PA RA

Special

Civs w/ bonus Mg9, Mo1

Civs w/o unit Az, Ic, Ma

T Scout Cavalry T Light Cavalry T Hussar

80F

:30

0.00

2.04

1.50

45

+2AT from Feudal, +2 LOS per age, resists conversion, +6 AT monks, (1.20 MR in Dark Age) +2 LOS per age, resists conversion, +10 AT monks +2 LOS per age, resists conversion, +12 AT monks ----

C I

80F 80F

:30 :30

150F, 50G, :45 500F, 600G, :50 -300F, 300G, 1:40 1300F, 750G, 2:50

Scout Cavalry Light Cavalry -Knight Cavalier

0.00 0.00

2.04 1.94

1.50 1.50

4 4

60 75

7 7

0 0

2 2

0 0

Mg9, Mo1,2, Tu6 Mg9, Mo1,2, Tu6 Fr3, Pe4 Fr3, Pe4 Fr3, Pe4

Az, Ic, Ma, Te Az, Br, Ch, Fr, Ic, It, Ja, Ma, Te, Vi Az, Ic, Id, Ma Az, Ic, Id, Ma, Sa Az, Br, Ch, Go, Ic, Id, It, Ja, Ko, Ma, Mo, Sa, Sl, Tu, Vi

N Knight N Cavalier N Paladin

C I I

60F, 75G 60F, 75G 60F, 75G

:30 :30 :30

0.00 0.00 0.00

1.84 1.84 1.94

1.35 1.35 1.35

4 4 5

100 120 160

10 12 14

2 2 2

2 2 3

0 0 0

C Camel

55F, 60G

:22

--

--

0.00

2.04

1.46

100

+10 mounted units/Elephants (not Cataphracts), +5 Mamelukes

By5, Id7, Sa* Az, Br, Ce, Fr, Go, Hu, Ic, It, Ja, Ko, Ma, Sl, Sp, Te, Vi +9 By5, Id7, Sa* Az, Br, Ce, Fr, Go, Hu, Ic, It, Ja, Ko, Ma, Sl, Sp, Te, Vi Id7, Id8 All except Indians

C Heavy Camel

55F, 60G

:22

325F, 360G, 1:45

Camel

0.00

2.04

1.46

120

+18 mounted units/Elephants, Cataphracts, +16 Mamelukes

C Imperial I 55F, 60G :22 Camel 1 Mongols Team Bonus +2 LOS 2 Mongols +30% HP 3 Franks +20% HP, Team Bonus +2 LOS 4 Persians Team Bonus +2 AT vs archers 5 Byzantines cost -25% 6 Turks Light Cavalry and Hussar upgrade free 7 Indians +1/+1 armor 8 Indians Team Bonus +6 AT vs buildings 9 Magyars cost -10% Huns Team Bonus 20% faster

1200F, 600G, 2:35

Heavy Camel

0.00

2.04

1.46

140

+18 mounted units/Elephants, Cataphracts, +16 Mamelukes

+9

Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age *Saracens Zealotry +30 HP

HK

Unit

Age

Cost

BT

Rsrch Cost & Time --

Upgrades Unit

DD

FR

Siege Workshop Units MR LOS HP AT

AR

PA

RA

Special

Civs w/ bonus

Civs w/o unit

Mangonel

160W, 135G

:46

--

0.00

6.00

0.50

50

40

Area damage; +35 wall/bld, +18 siege, min RA=4

Ce1, Ko6, Az7, Sl10, Ce*, Ko*, Mo*. Te*

--

Onager

160W, 135G

:46

800F, 500G, 1:15

Mangonel

0.00

6.00

0.50

10

60

50

Area damage; +45 wall/bld, +18 siege, min RA=4, can kill Ce1, Ko6, Az7, Sl10, trees Ce*, Ko*, Mo*. Te*

Hu, Tu

Siege Onager

160W, 135G

:46 1450F, 1000G, 2:30

Onager

0.00

6.00

0.50

10

70

75

Scorpion

75W, 75G

:30

--

--

0.00

3.60

0.65

40

12

Heavy Scorpion

75W, 75G

:30 1000F, 1100W, :50

Scorpion

0.00

3.60

0.65

50

16

R R R C

Battering Ram (4 GA) Capped Ram (5 GA) Siege Ram (6 GA) Bombard Cannon
3,4

3,4

C I I I

160W, 75G 160W, 75G 160W, 75G 225W, 225G

:36 :36 :36 :56

-200F, :50 1000F, 1:15 --

-Battering Ram Capped Ram --

---0.00

5.00 5.00 5.00 6.50

3,4

0.5/ 0.75 0.5/ 0.75 0.6/ 1.00 0.70

3 3 3 14

175 200 270 80

2 3 4 40

0 0 0 2

180 190 195 5

0 0 0 12

Area damage; +65 wall/bld, +18 siege, min RA=4, can kill Ce1, Ko6, Az7, Sl10, Br, By, Ch, Fr, Go, trees Ce*, Ko*, Mo*. Te* Hu, Ic, Id, It, Ja, Ma, Pe, Sp, Tu, Vi -PT (not AT), Damages all enemy units in path; +6 AT vs Ce1, Az7, Sl10, Ce*, Elephants, 4 ram, 1 unpacket trebuchet, 2 buildings, min Ch*, Mo*, Te* RA=1 PT (not AT), Damages all enemy units in path; +8 AT vs Ce1, Sl10, Ce*, Ch*, Az, By, Hu, Id, It, Elephants, 5 ram, 2 unpacket trebuchet, 4 buildings, min Ko, Sa, Sp Mo*, Te* RA=1 1 7 10 +125/+165 wall/bld, +40 Siege, +150/+190 with Siege -Ce , Az , Sl , Ce*, 5 Engineers, ram armor 0 Mo*, Te* 1 7 10 +150/+190 wall/bld, +50 Siege, +180/+220 with Siege -Ce , Az , Sl , Ce*, 5 Engineers, ram armor 1 Mo*, Te* 1 7 10 +200/+260 wall/bld, +65 Siege, +240/+300 with Siege Ce , Az , Sl , Ce*, Br, Fr, Go, Id, It, Ja, 5 Ko, Te Engineers, ram armor 2 Mo* +200 wall/bld, +160 towers, +20 Siege, +40 ships, min Tu2, Sp8, It9, Te*, Az, Br, Ce, Ch, Hu, RA=5 Ic, Ja, Ma, Mo, Sl, Tu* Vi

1 2 3 4

Celts fires 20% faster Turks +25% HP; Team Bonus -20% BT

rams gain +10 AT/+10% MR per garrisoned infantry unit (not archers) rams lose an extra 3 HP for every hit they take (AT, not PT) 5 ram armor protects against units with ram bonus (e.g. War Wagon does 4 damage to battering ram and unpacked trebuchet, but only 3 to capped ram) 6 Koreans Team Bonus -1 min RA ( 3 instead of 4) 7 Aztecs -15% BT 8 Spanish -15% FR
9

Italians gunpowder units cost -15% (191W, 191G)

10

Slavs cost -15% Celts Team Bonus 20% faster

Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age *Celts Furor Celtica +50% HP *Koreans Shinkichon +1 RA *Mongols Drill +50% MR *Teutons Ironclad +5 AR *Turks Artillery +2 RA

HK Unit

Age

Cost

BT Rsrch Cost & Upgrades Time Unit :40 ---

DD

Dock Units FR MR LOS HP

PT

AR

PA

RA

Special

Civs w/ bonus Ja ,It


8 12

Civs w/o unit --

Fishing Ship

75W

--

--

1.30

60

--

-- 15 food once. 30s fishing in sea, 50s in shore. 45s in fish trap -- 2,00 MR with Caravan -- GA: 5 (10 with Careening, 20 with Dry Dock) 5 6 7 2 2 +8 ships, 3 ram, 6 buildings +9 ships, 4 ram, 7 buildings +11 ships, 4 ram, 8 buildings +3 ships, 2 buildings, vs Galley +5PA

T P A A A R R

Trade Cog Transport Ship Galley War Galley Galleon Fire Ship Fast Fire Ship

F F F C I C I

100W, 50G 125W 90W, 30G 90W, 30G 90W, 30G 75W, 45G 75W, 45G

:36 :45 :60 :36 :36 :36 :36

---230F, 100G, :50 400F, 315W, 1:05 -280W, 250G, :50 -200W, 300G, :50 400F, 500W, :50 525W, 500G, :30

---Galley War Galley -Fire Ship

--0.00 0.00 0.00 0.00 0.00

--3.04 3.04 3.04 0.25 0.25

1.30 1.44 1.43 1.43 1.43 1.35 1.43

6 5 7 8 9 5 6

80 100 120 135 165 120 140

--6 7 8 2 3

0 4 0 0 0 0 0

6 8 6 6 8 6 8

Sp9 Sa1
2 3 Sa , Vi , Ja7,Az11

----Az Vi Ce, Ch, Hu, Id, Sa, Tu, Vi Az, Ko Az, Ic, It, Ja, Ko, Sl Az, Hu, Ic, Ma Az, Br, Ce, Ch, Fr, Go, Hu, Ic, Ko, Ma, Mo, Sl, Te All but Vi

Sa , Vi , Ja7,Az11 Sa2, Vi3, Ja7 By4,Az11 By ,Az


4 11

+4 ships, 3 buildings, +7PA vs Galley, War Galley upgrade required 220 buildings, +3 ship armour 280 buildings, +5 ship armour, War Galley upgrade required

D D C

Demolition Ship Heavy Demolition Ship Cannon Galleon

C I I

70W, 50G 70W, 50G 200W, 150G

:31 :31 :46

-Demolition Ship --

--0.00

---

1.60 1.60

6 5 15

60 70 120

110 140 35

0 0 0

3 5 6

0 0

Ch5,Vi3 Ch5, Vi3 Tu6, Vi3, Sp10,Tu* Tu6, Vi3, 10 Sp ,Tu*

10.00 1.10

13 +200 bld, +40 Siege, Chemistry upgrade required 15 +275 bld, +40 Siege

Elite Cannon Galleon

200W, 150G

:46

Cannon Galleon

0.00

10.00 1.10

17

150

45

Longboat

90W, 40G

:25

--

--

0.00

3.34

1.50

130

+9 ships, 4 ram, 7 buildings, volleys of 4 arrows (7-1-1-1), Castle needed +11 ships, 4 ram, 8 buildings, volleys of 4 arrows (8-1-1-1), Castle needed +7PA vs Galley, needed +9PA vs Galley, needed Castle Castle

--

Elite Longboat

90W, 40G

:25

750F, 475G, 1:00 --

Longboat

0.00

3.34

1.54

160

--

All but Vi

S S
1 2

Turtle Ship Elite Turtle Ship

C I

180W, 180G 180W, 180G

:50

-Turtle Ship

0.00 0.00

6.04 6.04

1.10 1.10

8 8

200 300

50 50

6 8

5 6

6 6

Ko* Ko*

All but Ko All but Ko

:50 1000F, 800G, 1:05

Saracens 2X HP, 2X GA capacity Saracens fires 20% faster Byzantines +20% AT Chinese +50% HP Turks +25% HP, -50% research cost; Team Bonus -20% BT Japanese Team Bonus +2 LOS

ngs
4 5 6 7 8 9

Japanese 2X HP,+2 PA, work rate +10% Feudal, +15% Castle, +20% Imperial Spanish Team Bonus +33% trade profit Spanish benefit from Ballistics (fire faster, more accurately) 11 Aztecs -15% BT 12 Italians Fishing ships +2 LOS
10

Persians 10% faster Feudal, 15% Castle, 20% Imperial Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age *Koreans Panokseon +15% MR *Turks Artillery +2 RA

HK Unit

Age

Cost

BT Rsrch Cost & Upgrades Unit Time :25 ---

DD

Town Center Units FR MR LOS HP AT AR PA RA

Special

Civs w/ bonus Az9, Ce10, Go1, Ic16, Id17, Id18, Ko8, Mo12, Pe3, Sp13, Tu11, Br14, Fr15, Mg20, Sl21, Sp* -Vi2 Vi2 --

Civs w/o unit

C Villager

50F

0.00

2.07

0.80

25

+3 AT bld, +8 AT Towers Sheep 28s/10, Forage 32s/10, Farm 26s/10, Hunt 84s/35, Fish 23s/10, Wood 26s/10, Gold 26s/10, Stone 28s/10

--

-----

Villager w/ Loom Villager w/ Wheelbarrow Villager w/ Hand Cart Villager w/ Sappers Monk Monk w/ Fervor Monk w/ Sanctity Monk w/ Illumination Monk w/ Block Printing Missionary

D F C C

-----

-----

-----

-----

-----

-----

-0.88 0.97 --

-----

40 ----

-----

1 ----

2 ----

-----

---+15 AT buildings (21 AT total)

---By, Fr, Ja, Ko, Sa --Mo, Pe, Vi Ce, Ko, Ma, Mo, Pe, Tu, Vi Ce, Ch, Go, Hu, Mo, Tu All but Sp

T ----

C C C I

100G ----

:51 ----

-----

-----

0.00 ----

5.50 ----

Monastery Units 0.70 11 30 0.80 ------45 --

0 ----

0 ----

0 ----

9 ----

1:02 Rejuvenation --:33 Rejuvenation

By4, Te5, Az7, Sa* ----

-S

I C

-100G

-:51

---

---

-0.00

---

-1.10

14 9

-30

---

---

---

12 -7 can't pick up relics, Castle needed, vulnerable to Pikemen and Camels, no Husbandry

---

T -1 2 3 4 5

Trade Cart Trade Cart w/ Caravan

F C

100W, 50G --

:50 --

---

---

---

---

Market Units 1.00 6 70 1.50 ---

--12 13 14 15

---

---

---

---

Sp6, It* Sp6, It*

---

Goths +5 AT vs boars, Hunters carry +15 meat (best to put 3 instead of 4 villagers on a deer) Vikings Wheelbarrow/Hand Cart free Persians BT -10% Feudal, -15% Castle, -20% Imperial Byzantines Team Bonus +50% Heal Speed (3,75 HP/s instead of 2,5 HP/s)

Mongols Hunters work 50% faster Spanish Builders work 30% faster (except on Wonders) Britons Shepherds work 25% faster Franks Foragers work 25% faster

Teutons heal 2X as far (8 RA) 6 Spanish Team Bonus +33% trade profit 7 Aztecs +5 HP per monastery technology researched (max of 75HP in castle, 95 HP in imperial) 8 Koreans +3 LOS, Stone miners work 20% faster 9 Aztecs +5 carrying capacity (15 instead of 10 without Wheelbarrow) 10 Celts Lumberjacks work 15% faster 11 Turks Gold miners work 15% faster *Spanish Supremacy more powerful *Italians Silk Road cost -50% *Saracens Madrasah return 33G when killed

16 17

Incas affected by Blacksmith upgrades Indians cost -5% Dark Age, -10% Feudal Age, -15% Castle Age, -20% Imperial Age 18 Indians Fishermen work +15% faster and carry +15 19 Italians cost -50% 20 Magyars kills wolves with 1 strike 21 Slavs Farmers work 15% faster

Buildings Building Select Hotkey Create Hotkey V-B B-D B-F B-E B-Z B-I B-G V-A B-S R B-M V-L V-V Age Cost BT DD FR LOS HP AT AR PA RA Garrison/Special Prerequisite Civs w/ bonus

Barracks Dock Farm House Lumber Camp Mill Mining Camp Archery Range Blacksmith Fish Trap Market Stable Castle

CTRL-B CTRL-D --CTRL-Z CTRL-I CTRL-G CTRL-A CTRL-S -CTRL-M CTRL-L CTRL-V

D D D D D D D F F F F F C

175W 150W 60W 25W 100W 100W 100W 175W 150W 100W 175W 175W 650S

:50 :35 :15 :25 :35 :35 :35 :50 :40 :53 1:00 :50 3:20

---------

---------

5 5 0 1 5 5 5 5 5 1 4 5 9

1200/1500/1800/2100 1800 480 550/750/900 600/800/1000 600/800/1000 600/800/1000 1500/1800/2100 1800/2100 50 1800/2100 1500/1800/2100 4800

------------11

0/1/2/3 0/1/2/3 0 0/1/2/3 0/1/2/3 0/1/2/3 0/1/2/3 1/2/3 1/2/3 0 1/2/3 1/2/3 8

7/8/9/10 7/8/9/10 0 7/8/9/10 7/8/9/10 7/8/9/10 7/8/9/10 8/9/10 8/9/10 0 8/9/10 8/9/10 11

-- 10 created units -- 10 created units -- --- (Supports 5 population) --------8 -queue up to 40 farms -10 created units ---10 created units 20 units (Supports 20 population), min RA=2, max 20 arrows,+21PT vs ships,+8 armor for anti-bonus

--Mill ----Barracks --Mill Barracks --

Az17, By2, Go10, Sl22 Az17, By2, Pe8, Vi13 By2, Te11, Ch12, Ic20 By2, Hu15, Ic18, Mo* By2, Ja6 By2, Ja6 By2, Ja6 Az17, By2, Br9, Sl22 By2 By2 By2, Sa21 By2, Hu14, Sl22 Az17, By2, Fr5, Ic19, Te ,Te*,Te**
16

--------0.0 1.5

Monastery Siege Workshop Town Center

CTRL-Y CTRL-K H

B-Y V-K B-N

C C C

175W 200W 275W, 100S

:40 :40 2:30

---

---

5 4 7

2100 1800/2100 2400

--5

2/3 2/3 3/4/5/6

9/10 9/10 5/6/7/8

-- 10 created units -- 10 created units 6 15 units (Supports 5 population), max 10 arrows

-Blacksmith --

Az17, By2 Az , By2, Ce7,


17

0.0 2.0

Sl22 Br3, By2, Ch4, Pe8, Ch1, Ic19, Te 23 Te** By2 By2, Ic19

University CTRL-U B-U C 200W 1:00 Wonder -B-O I 1000WSG 58:23 1 Chinese +5 LOS 2 Byzantines HP +10% Dark Age, +20% Feudal, +30% Castle, +40% Imperial 3 Britons cost -50%W (138W) in Castle and Imperial 4 Chinese supports 10 population 5 Franks cost -25% (488S) 6 Japanese cost -50% (50W)
7 8

---

---

4 6

2100 -2/3 9/10 4800 -3 10 13 Vikings Team Bonus cost -15% (128W) 14 Huns Team Bonus work rate +20% 15 Huns no houses 16 Teutons no min RA (Murder Holes free) 17 Aztecs work rate +15% for military units 18 Incas supports 10 population
19 20

-- --- --

---

Celts Team Bonus work rate +20% Persians 2X HP, work rate +10% Feudal, +15% Castle, +20% Imperial 9 Britons Team Bonus work rate +20%
10 11 12

Incas cost -20% stone Incas Team Bonus BT -50% 21 Saracens cost -75 wood
22 23

Goths Team Bonus work rate +20% Teutons cost -33% (40W) Chinese Team Bonus +45 F

Slavs Team Bonus support 5 population Teutons garrisons +10 units, maximum arrows +5

*Teutons Crenellations +3 RA **Teutons Crenellations garrisoned infantry fire arrows NOTES: Work rate bonus benefits to both units' BT and technologies Rsch Time Multiple Town Centers are not allowed until Castle Age. Feudal Age adds +1 AR / +1 PA to all buildings except the Farm. Castle Age adds +1 AR / +1 PA to all buildings except the Farm and Fish Trap. Imperial Age adds +1 AR / +1 PA to all buildings except the Farm, Fish Trap, and Siege Workshop.

HK Unit

Age

Cost

BT

Towers, Walls, and Gates Rsrch Cost & Upgrades Unit DD FR LOS HP Time ------5 10 500 1020

AT

AR PA RA

Special

Civs w/ bonus By5, Ic6, Ko7 Ko1, Te2, By5, Ic6, Ko7, Br*, Ja* Te* Ko1, Te2, By5, Ic6, Ko7, Br*, Ja*, Te* Ko1, Te2, By5, Ic6, Ko7, Br*, Ja*, Te* Ko1, Te2, Tu4, Ic6, Ko7, By5,Tu*

Civs w/o unit ---

Q Outpost T Watch Tower

D F

25W, 5S 25W, 125S

:15 1:20

-5

0 1

0 7

0 8

+2 LOS per age GA: 5; Min RA=2, 7 ships, max 5 arrows

0.0 2.0

T Guard Tower

25W, 125S

1:20

100F, 250W, :30

Watch Tower

0.0 2.0

10

1500

GA: 5; Min RA=2, 9 ships, max 5 arrows

Go, Hu

Keep

25W, 125S

1:20

300F, 600W, 1:15

Guard Tower

0.0 2.0

10

2220

GA: 5; Min RA=2, 10 ships, max 5 arrows

Az, Fr, Go, Hu, Ic, Id, Mo, Pe, Sl, Vi Az, Br, Ce, Fr, Go, Hu, Ic, Id, Ja, Ma, Mo, Pe, Sa, Sl, Vi -Go, Hu Go, Hu, Pe, Sl Go

Bombard Tower

125S, 100G

1:20

800F, 400W, 1:00

--

0.0 6.0

10

2220 120

GA: 5; Min RA=2, 40 ships, Do Pierce Attack

P Palisade Wall W Stone Wall W Fortified Wall / Gate

D F C F

2W 5S 5S 30S

:06 :11 :08 :30

--200F, 100W, :50 --

--Stone Wall --

-----

-----

2 2 2 5

250 1800 3000 2750

-----

2 8 12 10

5 10 12 10

-- --- --- -0

Ma3, By5, Ko Ma3, By5, Ic6, Ko7 Ma3, By5, Ic , Ko Ma3, By5, Ic6, Ko7
6 7 7

+1250 HP w/ Fortified Wall upgrade 1 Koreans +1 RA in Castle, +1 RA in Imperial (for +2 RA total, not Bombard Tower), tower upgrades free (Bombard Tower requires Chemistry) 2 Teutons 10 GA; 2X GA arrows; Murder Holes free (in Castle Age) 3 Mayans Team Bonus -50% cost 4 Turks -50% research cost 5 Byzantines HP +10% Dark Age, +20% Feudal, +30% Castle, +40% Imperial 6 Incas cost -20% stone Chinese Rsrch cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age *Britons Yeomen +2 PT *Japanese Yasama shoot extra arrows *Teutons Crenellations garrisoned infantry fire arrows *Turks Artillery +2 RA

Building Town Center " Building Town Center " " Lumber Camp Mill Mining Camp " Market " Barracks Stable

Technology Feudal Age Loom Technology Castle Age Wheelbarrow Town Watch Double Bit Axe Horse Collar Gold Mining Stone Mining Cartography Coinage Tracking Bloodlines

Research Cost 500F11 50G Research Cost 800F, 200G11 175F, 50W
4

Research Time 2:10 :25 Research Time 2:409 1:15


9

Dark Age Technologies Prerequisites Benefits 2 Dark Age buildings -Moves to Feudal Age Villagers 40 HP, 1 AR, 2 PA

Civs w/o Tech --Civs w/o Tech ----------Az, Br, By, Ce, Fr, Ic, Ko, Ma, Vi --Az, Ic, Ma --Civs w/o Tech -----Go, It, Ja, Ma, Sp, Te Br, Fr, Hu, Ja, Sa, Sl, Tu, Vi ---

Feudal Age Technologies Prerequisites Benefits 2 Feudal Age Buildings ----------Moves to Castle Age Villagers +10% MR, +25% carrying capacity (13 instead of 10, 19 instead of 15 for Aztecs) Buildings +4 LOS Villagers +20% wood gathering rate Farms +75 F Villagers +15% gold gathering rate Villagers +15% stone gathering rate Shared Ally Vision Tribute Fee reduced from 30% to 20% Infantry +2 LOS +20 HP mounted units (including Cavalry Archer, Cataphract, Conquistador, Mameluke, Mangudai, Tarkan, Elephant, not Missionary) Infantry/Calvary +1 AT Infantry +1 AR, +1 PA Cavalry +1 AR, +1 PA Arrow Units1 +1 PT, +1 RA, +1 LOS Archers +1 AR, +1 PA

75F8 100F, 50W 75F, 75W 3 100F, 75W 100F, 75W 0 150F, 50G 75F 150F, 100G
13

:259 :25 :20 :30 :30 :00 :50 :35 :50

Blacksmith " " " " Building Town Center " " Lumber Camp Mill Mining Camp " Market "

Forging Scale Mail Armor Scale Barding Armor Fletching Padded Archer Armor Technology Imperial Age Hand Cart Town Patrol Bow Saw Heavy Plow Gold Shaft Mining Stone Shaft Mining Banking Caravan

150F7 100F 150F 100F, 50G 2 100F Research Cost 1000F, 800G10,11 300F, 200W 300F, 100G 150F, 100W 125F, 125W 3 200F, 150W 200F, 150W 200F, 100G 200F, 200G
4

:50 :40 :45 :30 :40 Research Time 3:109 :559 :409 :50 :40 1:15 1:15 :50 :40

------

Castle Age Technologies Prerequisites Benefits 2 Castle Age Buildings Wheelbarrow Town Watch Double Bit Axe Horse Collar Gold Mining Stone Mining Coinage Cartography Moves to Imperial Age Villagers +10% MR, +50% carrying capacity (20 instead of 13, 29 instead of 19 for Aztecs) Buildings +4 LOS Villagers +20% wood gathering rate Farms +125 F, Villagers +1 carrying capacity for food Villagers +15% gold gathering rate Villagers +15% stone gathering rate Tributes are free (instead of a 20% Fee) Trade Carts and Trade Cogs move 50% faster (1.5 MR instead of 1.0 MR)

Archery Range Barracks Dock Stable

Thumbring Squires Careening Husbandry

300F, 250W 200F 250F, 150G12 250F

:45 :40 :509 :50

-----

Archers fire 15% faster, 100% accurate Infantry +10% MR Ships +1 PA; Transports +5 capacity (GA 10 instead of 5) Cavalry (including all camels, cavalry archers, elephants, Mangudais, Mamelukes and WarWagons) +10% MR, Light Cavalry +20% MR Convert buildings (no Town Center, Castle, Monastery, Farm, Fish Trap, Walls, Gates) and Siege Units) Convert monks Monks +15% MR (0,8 MR instead of 0,7 MR) Monks +50% HP (45 HP instead of 30 HP) Converted units die instead of changing to enemy color Garrisoned units heal 4x faster (in a Castle: 48 HP/min instead of 12 HP/min) Buildings +10% HP, +1 AR, +1 PA, +3 building armor (not walls/gates) Buildings -20% BT Towers +125% bonus PT vs Ships, Castle +4 bonus PT vs Ships Arrow Units1 more accurate at moving targets Towers and Castles no minimum RA Infantry/Cavalry +1 AT Infantry +1 AR, +1 PA Cavalry +1 AR, +1 PA Arrow Units1 +1 PT, +1 RA, +1 LOS Archers +1 AR, +1 PA

Az, Br, Ce, Fr, Go, Ic, Sl, Te Ce, It -Az, Ic, Ma, Te, Vi

Monastery " " " " " University " " " " Blacksmith " " " " Building Lumber Camp Mill Market Archery Range

Redemption Atonement Fervor Sanctity Heresy Herbal Medicine Masonry Treadmill Crane Heated Shot Ballistics Murder Holes Iron Casting Chain Mail Armor Chain Barding Armor Bodkin Arrow Leather Archer Armor Technology Two Man Saw Crop Rotation Guilds Parthian Tactics

475G 325G 140G 120G 1000G 350G 175W, 150F 200W, 300F 350W, 100G 300W, 175G 200F, 100S 220F, 120G
6 2, 7

:50 :40 :50 1:00 1:00 :35 :50 :50 :30 1:00 1:00 1:15 :55 1:00 :35 :55 Research Time 1:40 1:10 :50 :55

-------

Br, Ce, Fr, Go, Hu, Ko, Ma, Mo, Pe, Vi Br, Ce, Fr, Go, Ic, Id, Ko, Pe Ic Mo, Pe, Vi Br, Ch, Go, Id, It, Ja, Ko, Pe, Sl By, Hu, Te, Tu, Vi Az, By Br, By, Ch, Go, Hu, Id, Ja, Mo, Pe, Sp By, Fr, Hu, Ja, Mo, Sa, Sl, Sp ----Az, Ic, Ma --Civs w/o Tech Az, Ce, Fr, Ic, Mo Br, Ce, Ch, Hu, Id, Ja, Ko, Mo, Sa, Sp, Tu Az, Ch, Fr, Ic, Id, Ja, Mo, Sa, Sl, Vi Az, Br, By, Ce, Ch, Fr, Go, Ic, It, Ko, Ma, Sl, Sp, Te, Vi Az, Ch, Go, Hu, Ja, Ko By, Fr, Id, It, Ja, Ko, Sa

----Forging Scale Mail Armor Scale Bardling Armor Fletching Padded Archer Armor

200F, 100G 2 250F, 150G 2 200F, 100G 2 150F, 150G


2

Research Cost 300F, 200W 250F, 250W 300F, 200G 200F, 250G
3

Imperial Age Technologies Prerequisites Benefits Bow Saw Heavy Plow --Villagers +10% wood gathering rate Farms +175 F Commodity trading fee reduced from 30% to 15% +1 AR/+2 PA for Cavalry Archers, +4PT for CA ,+2PT for Mangudai vs Spear-line Castle +1000 HP Villagers +15 AT vs buildings

Castle "

Hoardings Sappers

400W, 400F 400F, 200G

1:15 :10

---

" " Dock " Monastery " " " University " " Blacksmith " " " "
1

Conscription Spies* Dry Dock Shipwright Block Printing Illumination Faith Theocracy Chemistry Architecture Siege Engineers Blast Furnace Plate Mail Armor Plate Barding Armor Bracer Ring Archer Armor

150F, 150G 200G per villager 600F, 400G12 1000F, 300G12 200G 120G 750F, 1000G 200G 300F, 200G 5 200W, 300F 500F, 600W 275F, 225G 2, 7 300F, 150G 2 350F, 200G 2 300F, 200G 2 250F, 250G
2

1:00 :01 1:009 1:009 :55 1:05 1:00 1:15 1:40 1:10 :45 1:40 1:10 1:15 :40 1:10

--Careening ------Masonry -Iron Casting Chain Mail Armor Chain Barding Armor Bodkin Arrow Leather Archer Armor

Barracks/Archery Range/Stable/Castle units -33% BT Gain Enemy LOS Ships +15% MR; Transports +10 capacity (GA 20 instead of 10) Ships cost 20% less wood, -35%BT Monks +3 RA (12 RA instead of 9 RA) Monks regeneration time -50% (:33 instead of 1:02) Units are 50% harder to convert Only one Monk in a group must rest after a conversion Arrow Units1 +1 PT; (Scorpions +2 PT); Mangonel/Onager/Siege Onager/Trebs + 1 AT; Required for gunpowder units Buildings +10% HP, +1 AR, +1 PA, +3 building armor (not walls/gates) Siege units (land) +1 RA (not rams), +20% AT, Petards +200 AT vs bld Infantry/Cavalry +2 AT Infantry +1 AR, +2 PA Cavalry +1 AR, +2 PA Arrow Units1 +1 PT, +1 RA, +1 LOS Archers +1 AR, +2 PA

--Go, Mo, Te Fr, Hu, Id, Pe, Sa, Sl, Te, Vi Ce, Ch, Go, Hu, Ic, Mo, Tu Ce, Ko, Ma, Mo, Pe, Tu, Vi Sl Ce, Hu, Mo, Vi -Az, By, Ce, Hu, Ic, Id, Ja, Mo, Sa, Sl, Te By, Ch, Go, Hu, It, Ma, Pe, Sp, Tu By, Ko Go, Hu, Id Az, Ce, Go, Ic, Ja, Ko, Ma, Mo, Vi Ce, Fr, Pe, Sl, Te Az, Ce, Fr, Hu, Id, Mo

Arrow Units: Archers, Galleys, Towers, Town Center (LOS instead of RA), Castle, Longboats Spanish Blacksmith upgrades cost no gold Franks Farm upgrades free Vikings Wheelbarrow & Handcart free Turks Chemistry upgrade free Teutons Murder Holes upgrade free Magyars Forging, Iron Casting, Blast Furnace upgrade free (requires blacksmith) Byzantines Town Watch upgrade free Byzantines Advance to Imperial Age costs -33% (667F,536G) Italians Advance to the next age costs -10% Italians Dock techs cost -50% Slavs Tracking upgrades free

(Attack upgrades only apply to the first arrow for Longboats/Chu Ko Nu's)
2 3 4 5 6 7 8 9

Persians Research Time -10% Feudal, -15% Castle,-20% Imperial, especially to Castle Age in 2:24, to Imperial Age in 2:42

10 11 12 13

Chinese Technologies cost -10% Feudal Age, -15% Castle Age, -20% Imperial Age (exluding Age Advancing Technologies) *Huns Atheism -50% research cost

Civ Az Br By

Technology Atlatl Garland Wars Yeomen Warwolf Greek Fire Logistica

Research Cost 400F, 350G 450F, 750G 750W, 450G 500W, 250G 250F, 450G 1000F, 600G 250F, 200G 750F, 450G 400W, 200S 750W, 750G 400W, 400G 400F, 400G 450F, 250G 400W, 600G 500F, 200G 500F, 500G 200F, 300G 400F, 200G 400F, 400W 500F, 300G 550F, 300G 500F, 250G 400F, 300W 750W, 400G 400F, 400W 800W, 500G 200F, 300G 600W, 400G 300F, 300G 750F, 450G

Research Time :40 1:00 1:00 :40 :40 1:00 :30 1:00 :40 1:00 :40 1:00 :40 1:00 :40 1:00 :40 :40 :40 :40 :40 1:00 :40 1:00 :40 1:00 :40 :40 :40 1:00

Unique Technologies + Team Bonus Age Benefits C I C I C I C I C I C I C I C I C I C I C I C I C I C I C I Skirm +1 AT, +1 RA +4 AT infantry +1 RA foot archer & skirmisher, +2 tower PT Trebuchets do blast damage Fire Ship +1 RA

Team Bonus Relics generate +33% gold (40G/min instead of 30G/min) Archery Range 20% faster Monks +50% heal speed

Misc Special Start +50G ---

Ce Ch Fr Go

Stronghold Furor Celtica Great Wall Rocketry Chivalry Bearded Axe Anarchy Perfusion

Cataphracts cause trample damage, +6 AT vs all adjecant units Castles & Towers fire 20% faster Siege Workshop 20% faster +40% HP Siege Workshop units Walls & Towers +30% HP +2 Chu Ko Nu / +4 scorpions PT Stables work +40% faster +1 RA Throwing Axemen Huskarls can be created at Barracks Barracks work 50% faster (:07 BT with Conscription) Create Tarkans at Stables +100 years Wonder/Relic victory time; -50% Spies/Treason research cost Skirmishers & Slingers no minimum range Kamayuks,Slingers & Eagles +10% faster All gold production +10% faster Hand Cannoneers +1 range Genoese Crossbowman +1/+1 armor Trade units cost -50% Camels +6 attack vs. buildings Condottiero (anti-gunpowder infantry) available in Imperial barracks Barracks 20% faster Knights +2 LOS Farms +45 food

Sheep in LOS not converted Start +3 villagers, -200F, -50W -Imperial +10 populations Start -100W

Hu

Marauders Atheism

Stable 20% faster

Ic Id It Ja

Andean Sling Couriers Sultans Shatagni Pavise Silk Road Yasama Kataparuto Panokseon Shinkichon Mercenaries Recurve Bow Obsidian Arrows El Dorado

Farms built +50% faster

Start with a free turkey ----

Ko Mg Ma

Towers shoot extra arrows Galleys +50% LOS Trebuchets 8 FR (instead of 10), pack/unpack in 3s instead of 11s Turtle Ships move 15% faster Mangonels, Onagers minimum range -1 +1 RA for Mangonels/Onagers Magyar Huszars cost no gold Cavalry Archers +1 range Foot archers have +3 attack vs. buildings +40 HP Eagle Warriors Walls cost -50% Foot archers +2 LOS

--

-Start +1 villager, -50F Natural Resouces last 20% longer

Mo

Nomads Drill

300W 500W, 450G 200W, 100S 300F, 300G 200F, 100G 750F, 800G 200F, 300G 1200F, 500G 400F, 400G 400F, 250G 500W, 350G 600F, 400S 350F, 150G 450S, 500G 700F, 400G 850F, 400G

:40 1:00 :40 1:00 :30 1:00 :40 :40 :40 1:00 1:00 1:00 1:00 1:00 :40 1:00

C I C I C I C I C I C I C I C I

Destroyed houses dont lose their population room +50% Siege Workshop units speed Castles do extra damage vs. rams +30% War Elephant speed Killed monks return 33% of their cost +30 HP Camels, Mamelukes Monks +3/+3 armor Infantry damage adjacent units Monks convert faster Villager combat skills increased to: 80 HP, 9 AT, 3 AR, 4 PA (including Loom) Siege weapons get +5 extra melee armor +3 RA Castles, garrisoned infantry fire arrows Cavalry Archers +20 HP +2 RA Bombard Towers, Bombard Cannons, Cannon Galleons Berserks get +4 attack bonus vs. cavalry Berserks regenerate 2x faster (40HP/min)

Scout/Light Cavalry/Hussar +2 LOS

--

Pe Sa Sl Sp

Boiling Oil Mahouts Madrasah Zealotry Orthodoxy Druzhina Inquisition Supremacy Ironclad Crenellations

Knights +2 AT vs Archers Foot Archers +1 PT vs Buildings Barracks, Archery Range, Stable, Siege Workshop provide +5 population +33% trade profit

Start +50W

+50F,

Market trade cost only 5% ---

Te

units more resistant to conversion

--

Tu

Sipahi Artillery Chieftains Berserkergang

gunpowder units train 20% faster

--

Vi

docks cost -15% (128W)

--

Glossary Term GA LOS MR DD FR Definition GArrisoned units supported: the number of units that fit into a building Line Of Sight: The number of tiles a unit can "see". Tiles can be measured by exactly one wall segment (which is 1x1 tiles). Movement Rate: tiles a unit can move per second. A unit with a MR of 1.0 will travel one tile per second while a unit with a MR of 1.5 will be 50% faster! Drawback Delay: Seconds between aim and fire. Fire Rate: Seconds between attacks. The smaller this number is, the faster the unit attacks. A FR of 2.0 is pretty standard while the Skirmisher's FR of 3.0 means that the Skirmiser will only attack once every 3 seconds, instead of the Militia's attack ev Build Time: Time, in seconds, a unit takes to be constructed. Cost of a unit in food(F), gold(G), wood(W), and stone(S). Hot Key: the keystroke used to create the unit. Many buildings can also be selected by using CTRL-HK Hit Points: amount of damage a unit can sustain before death. Melee ATack: amount of melee (normal) damage a unit causes when attacking. Piercing aTtack: amount of piercing (arrow) damage a unit causes when attacking. ARmor: amount of melee damage deflected when unit is attacked. NOTE: A minimum damage of 1 is always caused. Piercing Armor: amount of piercing damage deflected when unit is attacked. NOTE: Subject to minimum of 1 as well. RAnge: distance a unit can attack from. NOTE: A RA of 0 is for all hand-to-hand troops. This is DIFFERENT than LOS measurements which count the adjacent tile as 1. Kinda weird, but thats just how it is. So, for example, an Archer has a LOS of 6 meaning he Aztecs Britons Byzantines Celts Chinese Franks Goths Huns Incas Indians Italians Japanese Koreans Magyars Mayans Mongols Persians Saracens Slavs Spanish Teutons Turks Vikings

BT Cost HK HP AT PT AR PA RA

Az Br By Ce Ch Fr Go Hu Ic Id It Ja Ko Mg Ma Mo Pe Sa Sl Sp Te Tu Vi