Você está na página 1de 4

Code No: R05411203

Set No. 1

IV B.Tech I Semester Regular Examinations, November 2008 VIRTUAL REALITY (Information Technology) Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks 1. Discuss about the technological advances occurred in the area of VR I/O interfaces. [16] 2. Explain in detail about magnetic trackers. [16]

3. What is a graphics display device? Briey explain dierent graphic display devices. [16] 4. Write short notes on behavior modeling. 5. (a) Dene sensorial substitution. (b) Give a detailed note on the role of force feedback sensorial distribution during manipulation of deformable virtual objects. [4+12] 6. (a) Write about the applications of VR in Navy. (b) Explain in brief about the Battalion Level simulators. 7. (a) Create a scene using any of Java3D APIs. (b) Write about displaying model in Java 3D. [8+8] [8+8] [16]

8. (a) With proper sequence of code, explain the process setting a pose for a 3D sprite. (b) Explain the process moving and zooming of a third person camera. [8+8]

1 of 1

Code No: R05411203

Set No. 2

IV B.Tech I Semester Regular Examinations, November 2008 VIRTUAL REALITY (Information Technology) Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks 1. Explain in detail about the rst commercial VR products. [16]

2. What is a Hi Ball tracker? In what ways it is superior to magnetic trackers? Explain with relevant examples. [16] 3. (a) Draw and explain the architecture of CAVE. (b) What are tiled displays? Give examples and explain their functioning. [8+8] 4. Explain in detail about the force calculation stage of physical modeling. [16]

5. Explain about dierent techniques to be followed during the design of a VR system to reduce the severity of Cybersickness. [16] 6. (a) What are battalion level simulators? Explain in detail. (b) Explain about PreOp branchoscopy simulator. 7. (a) Discuss about Java3D Loaders for games. (b) Write about APIs for creating and manipulating Scene graphs. [8+8] [8+8]

8. (a) Explain the process of obstacle and boundary detection in case of animated 3D sprite. (b) How do you dene and load poses for a 3D sprite animator? Explain with example. [8+8]

1 of 1

Code No: R05411203

Set No. 3

IV B.Tech I Semester Regular Examinations, November 2008 VIRTUAL REALITY (Information Technology) Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks 1. (a) By considering relevant examples describe VR in terms of functionality. (b) What was NASAs role in the development of VR technology? 2. Explain in detail about the working of hybrid trackers. [8+8] [16]

3. (a) With a neat block diagram explain the functionality of cyber touch glove. (b) With a neat block diagram explain the working of a Temperature feedback glove. [8+8] 4. Explain in detail about approximate? And exact collision detection methods. [16] 5. (a) Explain about usability engineering methodologies. (b) Discuss about direct eects of a Virtual simulation Environment. 6. (a) Write about VR based Orthopedic rehabilitation. (b) What is the architecture of the close range artillery trainer used in the British Royal navy? [6+10] 7. (a) Explain about Java3D technologies. (b) Write a Java3D program to manipulate appearance of shape. [8+8] [8+8]

8. Explain in brief about creating and manipulating particle systems in Java3D using any one of the available methods. [16]

1 of 1

Code No: R05411203

Set No. 4

IV B.Tech I Semester Regular Examinations, November 2008 VIRTUAL REALITY (Information Technology) Time: 3 hours Max Marks: 80 Answer any FIVE Questions All Questions carry equal marks 1. (a) Dene Virtual Reality. (b) Discuss about the early sensing glove technology [2+14]

2. What is a tracker? Write short notes on working and performance of various trackers. [16] 3. By means of neat diagrams, explain human visual system. [16]

4. What is level of detail management? Explain in detail how it can be used to improve the graphics pipeline throughput. [16] 5. Give suggestions that are to be followed to reduce the cybersickness of VR users in case of immersion. Support your suggestions. [16] 6. (a) Explain in brief about single soldier simulators. (b) Write about psychological and cognitive rehabilitation. [8+8]

7. Write a program in Java3D to create an elliptical ball (rugby ball) and slowly convert it into a soccer ball. [16] 8. (a) What is a third person camera? Explain its uses in a 3D application. (b) Write Java3D routines for creating and showing a particle system points. [8+8]

1 of 1

Você também pode gostar