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Springfield College Daily Lesson Plan

Name: Nicholas Plourde Date: 4/17/14 Time: 84 minutes School: East Longmeadow High School Lesson #: 3 of 4 Facilities: Outdoor Multi-Purpose Turf Field Class Size: 24 Grade: 11 Unit/Theme: Football Generic Level: Utilization/Proficiency Equipment: 12 Boundary Cones, 6 Footballs, 6 Blue Pinnies, 6 Red Pinnies, 6 Green Pinnies, and 6 Yellow Pinnies, 1 Portable Whiteboard, 6 Football Play Templates, and 6 Pencils. Focus of Lesson: Demonstrate Tactics for Offensive and Defensive Productivity in Football Student Performance Objectives (SPO): (NASPE #___; MA CF #___ ; Task/Activity #___)
By the end of the lesson, students should be able to:

(P) Explore six play formations in football by engaging in the different training segments of the class (NASPE #1; MA CF #2.17; Activity #s 1, 2, 3, and Modified Game). (C) Analyze the effect that pass patterns, superior defense, and trick plays can have on a teams performance in football by answering a series of informal questions with 100% accuracy throughout the entire class period (NASPE #2; MA CF #2.19; Entire Lesson). (A) Follow all of the class rules by acting responsibly around other peers and teacher (NASPE #4; MA CF #2.26; Entire Lesson). Check each objective is it specific? Is it achievable? Is it developmentally appropriate? Teacher Performance Objectives During the lesson the teacher will: 1. Present students with different strategies for pass patterns, defense, and trick plays in football by demonstrating to them how they should be applied in order to complete the correct motions that correlate to these skills by the end of the allotted lesson time. 2. Issue students the necessary feedback on their pass pattern, defensive, and trick play performances in football so that they can refine their execution accordingly. Special Considerations What are the safety concerns? What is unique about the students in this class? Students need to be sure to stay in their own personal space when implementing pass patterns and trick plays with the football. Proper attire for physical activity (no jewelry, wearing sneakers, etc.) will be enforced at the beginning of class. If learners get tired during activity teacher needs to remind them to move to outside of the boundaries so they dont get injured. Students will also be made aware of any hazardous equipment for which the field presents. References: (include page # and/or actual web site address) Darst, P. W., Pangrazi, R. P., Sariscsany, M., & Brusseau, T. A. (2012). Dynamic physical education for secondary school students (7th ed.). New York: Benjamin Cummings (pp. 422-426).

Football for Kids: Passing Routes. (2014). Ducksters. Retrieved from http://www.ducksters.com/sports/football/passing_routes.php Fuller, R. & Wesen, B. (n.d.). Flag Football Unit [PDF file]. PELinks4U. Retrieved from http://www.pelinks4u.org/naspeforum/discus/messages/1239/Flag_Football_Fuller_Wes en-2792.pdf

TIME
0-7:00 min.

SEQUENCE OF LESSON
Opening: Ss will walk into the gymnasium and T will greet them, while cooperating T takes attendance and tells them to go into the locker room and change. Transition: Ss will be told to walk out to the turf field where they will be made familiar with lesson focus for the day, stop/go signals, safety procedures, and behavior expectations. They will then be asked to find a partner within 5 seconds. Instant Activity: With their partner, Ss will be asked to pick up one football from a designated pile already prearranged and find their own personal space within the boundaries indicated by the T and stand 10 feet facing across from one another. Using the football, the groups will practice throwing and catching with each other as a review from the last class. Demonstration: T will issue students with a very brief presentation for how to perform these actions by practicing them with a S volunteer, while reinforcing their skill cues at the same time. Transition: Ss will place football back in pile taken from, jog to a specific area expressed by the T outside the boundaries, and form a semicircle across from them. Informing: The Ss will be made aware of the importance in getting open when throwing in catching in football because of its effectiveness for moving the ball down the field to score a touchdown. The T will introduce to the Ss what pass patterns are and how they help a receiver in getting open in order to make the actions of throwing and catching easier to execute.

ORGANIZATION
Opening Diagram: T T S S S S S S S S S S S S

REFLECTION

7:00-7:20 min.

Transition Diagram: TTSSSSSSSSSSSS

Instant Activity Diagram: T S S S S S S S S S S S S S T S

7:20-10:20 min.

Demonstration Diagram: TSSSSSSSSSSS S T

10:20-10:40 min.

Transition Diagram: TTSSSSSSSSSSSS

10:40-13:40 min.

The Ss will be enlightened about two fundamental pass patterns, the hitch and slant, and skills in how they can be effectively applied in the game of football Concepts such as leading the pass, cutting, deking, etc. will be interpreted to the Ss in an effort to offer them with necessary knowledge to make adjustments when a defender is present so that they can be successful in executing pass patterns in gamelike situations.

Informing Diagram: S S S S S S S S S S S S T T

Skill Cues(Pass Patterns): Hitch Route1. Run straight at a certain distance. 2. Stop motion. 3. Turn around and take few steps towards thrower. Slant Route1. Run straight at a certain distance. 2. Make a cut in either direction at 45 degree angle. 3. Continue to run straight in new direction. Demonstration: The T will call on 3 S volunteers who are willing to simulate these routes through the throwing and catching of a football with them. They will be positioned in a gamelike formation with a quarterback, a center, and two receivers to apply the aforementioned skill cues in order to provide the class with a visual aide for how to perform actions. Checking For Understanding: 1. What is the purpose of running routes in football? 2. Where should the football be aimed towards when throwing it at a receiver running a route? 3. What is one tactic that can be implemented when running pass patterns to break away from the defender? Transition: Ss will be asked to get with same partner from first activity and find another set of partners to form a group of 4. Each group will then have to pick up one football from the pile and find their own personal space within the boundaries.

Demonstration Diagram: S S S S S S S S S T T S

13:40-14:00 min.

Transition Diagram: TT SSSS SSSS SSSS

14:00-24:00 min.

Activity #1: Each group will practice the two routes just introduced by throwing and catching football 10 feet apart from one another. After every play, each person within the group must switch to a different position so that they can prepare themselves for having to perform them during gameplay. T will walk around with their back to the wall to issue feedback to groups on how they are incorporating the skills explained for these pre-designed motions. Motivational ObjectiveComplete as many passes as possible in a row. Extension Up: Have groups run routes at farther distances by having them throw and catch the football at 15, 20, or 30 feet away from each other. Extension Down: Have groups run routes at a shorter distance by having them throw and catch the football at 5 feet away from one another. Transition: Groups will be instructed to place football down at their feet and jog to the middle of the activity area to form a semicircle across from the T. Informing: The T will issue the class with how to defend the throw and catch in football by explaining critical strategies that can help them to gain prosperity with the actions. Techniques such as following the hips of the receiver with eyes, using arm to feel for where receiver is when looking at quarterback, cutting in front of the receiver after ball is thrown in an effort to intercept it, etc. will be made known to Ss as items they can implement to their own performance in order to improve in this area of their game. Two more pass patterns will be presented to the Ss, the out/in and go, and how they can be

S T

Activity #1 Diagram: S S S S S S S S

S T

24:00-24:20 min.

Transition Diagram: TT SSSS SSSS SSSS

24:20-27:20 min.

Informing Diagram: S S S S S S S S S S S S T T

utilized to get open from a defender by reviewing the skills introduced to them from prior activity (leading the pass, cutting, deking, etc.). Skill Cues(Defense & Pass Patterns): Defense Bend knees. Stay on balls of feet. Back pedal or walk backwards to keep eyes on the ball. Focus eyes on receivers hips. Stay low for agility. Slide feet, dont ever cross them. Out/In Route1. Run straight at a certain distance. 2. Make a cut in either direction at 90 degree angle (out is towards the sideline, while in is towards the middle of the field). 3. Continue to run straight in new direction. Go Route1. Run straight at a certain distance. 2. Slow down speed of motion, but do not stop. 3. After a few steps, sprint straight up field. Demonstration: The T will call on 3 S volunteers who are willing to simulate the defending of these routes through the throwing and catching of a football with them. They will be positioned so that their is one individual defending the quarterback with their arms up, while another defends the receiver to apply the aforementioned skill cues in order to provide the class with a visual aide for how to perform the actions. Checking For Understanding: 1. When running routes, what are you trying to do to the defender? 2. What is one strategy that can be used to elude the defender when running routes? 3. As a defender, what is a formidable technique that can be used to prevent a receiver from getting open?

Demonstration Diagram: S S S S S S S S S T T S S S

27:20-27:40 min.

Transition: Ss will be asked to get with same group from previous activity and go back to work in the same

Transition Diagram: TT SSSS SSSS SSSS

space they were in when executing the task. Activity #2: Each group will practice the two routes just introduced by throwing and catching football 10 feet apart from one another. However, two individuals will be on offense, while the other two individuals will be on defense. For offense, one player will be the quarterback and the other will be the receiver. On defense, one player will defend the thrower by having their arms up, while the other player will defend the person trying to catch the football by using the tactics just presented to them. After every play, the Ss will switch their position with their teammate. For every two plays, they will switch from offense to defense or vice versa. This to prepare them for having to use these skills during gameplay. T will walk around with their back to the wall to issue feedback to groups on how they are incorporating the skills explained for these pre-designed motions. Motivational ObjectiveComplete or break up as many passes as possible in a row. Extension Up: Have groups run routes at greater distances by having them throw and catch the football at 15, 20, or 30 feet away from each other. Add another defender on the receiver. Extension Down: Have groups run routes at a shorter distance by having them throw and catch the football at 5 feet away from one another. Have the defender trail the receiver. Transition: Groups will be instructed to place football down at their feet and jog to the middle of the activity area to form a semicircle across from the T. Informing:

27:40-37:40 min.

Activity #2 Diagram: S S T S S S S S S S S S S T

37:40-38:00 min.

Transition Diagram: TT SSSS SSSS SSSS


38:00-41:00 min.

The T will present to the class two trick plays for which can be utilized to get the defense offbalance in football. The rationale behind these illusions will be explained to the Ss by the T stating how they help to move the ball down the field at a greater rate per play based on the fact that if they are used effectively a major gain in yardage can be obtained because the defense will be confused with what is taking place. The two trick plays for which will be interpreted to the Ss are known as the flea flicker and the reverse. The T will illustrate the formations and how they are ran to the class by using a whiteboard to show them where each player is supposed to move to on the field.

Informing Diagram: S S S S S S S S S S S S T T

Skill Cues (Trick Plays): Flea Flicker Play1. Quarterback hands ball off to running back. 2. Running back takes a few steps forward as if going to run the ball, stops, turns around, and tosses ball back to quarterback before reaching the line of scrimmage. 3. Receivers should already be running down the field to get open in hopes that their defenders thought they were going to run the ball. 4. The quarterback will then throw the ball down the field to whichever receiver is open in an effort to complete the long pass. Reverse Play1. One receiver runs toward the quarterback when ball is snapped, while other heads downfield. 2. Quarterback hands the ball off to the receiver as if they are going to run along the edge of the sideline. 3. Before reaching the line of scrimmage at the edge of the sideline, the receiver turns around to throw the ball back to the quarterback. 4. The other receiver who was running down the field should be open as a result of this stunt in hopes that their defender thought they were going to run the ball. 5. The quarterback will then throw the ball down the field to them in an effort to complete the long

pass. Demonstration: The T will call on 4 S volunteers who are willing to simulate these plays through the throwing and catching of a football with them. They will be positioned in a gamelike formation with a quarterback, a center, a running back, and two receivers to apply the aforementioned skill cues in order to provide the class with a visual aide for how to perform the actions. Checking For Understanding: 1. How do trick plays have a role on the actual game of football? 2. Would you want to use trick plays often during a game of football? 3. What role does timing for the sequence of events for the trick play have on its success? Transition: Ss will be asked to get with same group from previous activity and go back to work in the same space they were in when executing the task. Activity #3: Each group will practice the two trick plays just introduced by throwing and catching football 10 feet apart from one another. After every play, each person within the group must switch to a different position so that they can prepare themselves for having to perform them during gameplay. T will walk around with their back to the wall to issue feedback to groups on how they are incorporating the skills explained for these pre-designed motions. Motivational ObjectiveComplete as many passes as possible in a row. Extension Up: Have groups run routes at farther distances by having them throw and catch the football at 15, 20, or 30 feet away from each other. Extension Down: Have groups run routes at a shorter distance by having them

Demonstration Diagram: S S S S S S S S S T T S S

41:00-41:20 min.

Transition Diagram: TT SSSS SSSS SSSS

41:20-51:20 min.

S T

Activity #3 Diagram: S S S S S S S S

S T

throw and catch the football at 5 feet away from one another. Transition: Groups will be instructed to place football back in the pile they got it from and jog to the middle of the activity area to form a semicircle across from the T. Informing: T will present to Ss that they are going to play game applying all the skills learned from the lesson. Prior to starting the activity, each team will be issued a worksheet that is used to create a football play. Using this template, they will create one play on their own and apply it into their game from the knowledge that they have obtained from the lesson regarding strategies for how to achieve prosperity in this area. In their explanation, the format for how the activity is applied will be expressed. Format Teams will be made up of six players (two games at one time). No contact, blocking, or quarterback sneaks. The player with the ball is ruled down after being touched by the defender with 1 hand. Must complete consecutive passes in a row in order to move ball down the field and score a touchdown. If pass falls to the ground or is intercepted it goes to the other team from the spot of the infraction. No individual at any time can step outside of the boundaries, or else ball will go to other team. A quarterback can only be rushed after the defender counts to 7 seconds. Games will be played to 8 minutes. The team with the most points when time has expired will be declared the winner. Ss will be encouraged to use routes and trick plays that they have learned so that they can break free from their defenders. Ss whom are on defense will be required to incorporate the techniques explained to them

51:20-51:40 min.

Transition Diagram: TT SSSS SSSS SSSS

51:40-54:40 min.

Informing Diagram: S S S S S S S S S S S S T T

prior so that they can achieve success with this chief aspect of the game. Each team will play each other before the class period is over.

Demonstration: The T will call on two teams to simulate a brief portion of the game with them making comments about what actions are and are not acceptable when the individuals are playing it so that the class is made aware about what they will be performing. Checking For Understanding: 1. What is the process that a team must go through in order to score a point? 2. What are the different ways the team on defense can get the ball back? 3. What should I be seeing implemented in each of your performances during the game? Transition: Ss will be divided into 4 teams by T randomly choosing them, authorized a pinnie color, told what group will start with the ball, and assigned to their designated field (fields will be marked by cones prearranged upon the Ss arrival). T will ask Ss to jog to their playing area to get games started. Modified Game: The Ss will go into gameplay so that T can walk around around with their back to the wall to issue them with feedback on their pass pattern, defensive, and trick play execution. Extension Up: Ensure that every player on the team has played quarterback before scoring a point. Extension Down: Have one defender switch to offense in an effort to add an open receiver. Transition: Upon the activitys conclusion, Ss will then be asked to pick up all the equipment and place them in a pile by the fence. The T will then have the Ss jog to the middle of the field and form a

Transition Diagram: TT SSSS SSSS SSSS Modified Game & Demonstration Diagram (for one field): S T S S S S S S S S S S S T

54:40-55:00 min.

55:00-79:00 min.

79:00-79:20 min.

Transition Diagram: TTSSSSSSSSSSSS

semicircle across from where they are standing. Closure:

79:20-83:40 min.

1. 2.

3.

At the meeting area, the T will thank the Ss for listening and cooperating during the lesson; only if they behaved respectfully. The following questions will be issued to the Ss reviewing the content presented during the class period: Why do pass patterns have an impact on a defender in football? How does having good defense compliment the offense of the same team for football? How is the defense effected as a result of the offense sufficiently using a trick play in football? The worksheets in which each team was told to create a play on before the modified game will be collected by T.

Closure Diagram: S S S S S S S S S S S S T T

83:40-84:00 min.

Transition: T will let Ss head into the locker rooms and change so that they are ready to go to their next class when the bell rings.

Transition Diagram: TTSSSSSSSSSSSS

Key (Not exact number of students in class): T - Teacher S - Student - Moving Straight Ahead - Moving to the Left - Moving to the Right - Football - Boundary Cones

Name(s)-

Period-

Date-

Football Play Template


Directions: Utilize this template to create a play that your team will use during the game. You can draw arrows to outline where each player will travel to (not every player on your team will correspond to an X). This will be handed in at the conclusion of the class.

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