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Edited by Rachel Oliver
ASIA PACIFIC
Digital Marketing Yearbook 2009
The imperative for marketers now is to join networks and
interact directly with their communities of customers online.
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asia pacific digital marketing yearbook 1
The ears, eyes
and voice of digital
marketing in Asia
The Asia Digital Marketing Association (ADMA)
is the voice of, and advocate for, the digital
marketing industry in Asia (excluding Japan).
The ADMA is guided by senior executives in the
industry and is charged with gaining consensus
and providing leadership on key industry issues.
The ADMA actively promotes the benefits of
using mobile and the Internet as channels to
communicate with consumers as well as lobbying
and public relations assistance for member
companies.
The ADMA is a non-profit organisation with a
membership base representing online publishers/
portals, agencies, research companies, technology/
service companies and marketers/advertisers.
WHY JOIN THE ADMA?
Being a member gives you access:
Unified voice for the industry to promote the use of
digital and the Internet (in the media and with potential
customers)
Forum for standards and best practice sharing
Spokespeople to represent members and respond to
criticism
Industry contacts and networking opportunities
Sponsorship opportunities to raise awareness of your
brand
Discounted rates for regional events
Notification of relevant speaking opportunities
Professional digital marketing qualifications discounted
enrolment fees for members
Entry in the online Membership Directory and annual
Asia Pacific Digital Marketing Yearbook
Job matching service to help you find staff
HOW TO JOIN THE ADMA
Membership fees are set low enough to encourage
universal membership among industry players, and taken
together provide sufficient revenues to underwrite regular
activities. Other activities are funded by sponsorship (cash
and in kind) and by charging admission fees for some
events.
Visit www.asiadma.com/membership/join and
complete the online registration form.
INDONESIA 36
JAPAN 38
MALAYSIA 42
NEW ZEALAND 46
THE PHILIPPINES 50
SINGAPORE 54
SOUTH KOREA 58
TAIWAN 62
THAILAND 66
VIETNAM 70
Contents
4 asia pacific digital marketing yearbook
I
n the past year, the development of digital marketing
took some exciting new turns, reaching not only
new levels of growth and penetration, but also
new levels of sophistication. Marketers who started
with websites, banner ads and email now have an
increasingly wide choice of platforms on which to engage
their target customers. Search, social media, blogs,
sponsored content, mobile, email, and gaming all offer
opportunities for innovation and differentiation online.
Online media is increasingly gaining the trust of Asian
consumers. A recent TNS survey revealed that of the top
25 most trusted forms of media, 14 were online. And
increasingly, trusted online media includes user-generated
content. The third most trusted overall are expert product
reviews from websites, with consumer product reviews
from websites at #5 and consumer opinions on blogs and
message boards at #7 and #12 respectively.
In the early days of digital marketing, offline advertising
was used as the model: interruptive messages were placed
in front of (or disrupted) the content in ways that grabbed
the user's attention. Now we're seeing a truly interactive
model arise, in which brands engage their consumers
online, either by joining the conversation, or creating a
platform for a community to gather around the brand.
Some of this new online communication looks more like PR
than advertising, and clearly the lines are blurring between
sales promotion, CRM and brand-building. Whatever it will
eventually develop into, it's exciting.
It's clear that Internet users have adopted new
media faster than most advertisers trying to reach them.
Advertisers need to do some catching up. Although there
are some definitive case studies that demonstrate the
power of using social media, the ADMA 2009 Survey of the
region's advertisers, marketers and agencies uncovered
that most marketers and advertisers still predominantly
use websites, online ads and email. Why these relatively
conservative approaches when the Internet changes
continuously and offers so many opportunities for
innovation? In some cases, advertisers may be concerned
about the relative lack of control over their messaging
and positioning on social media platforms, and in other
cases they may not yet have discovered a credible way to
connect with their target customers online.
In any event, there is no doubt that 2009 is the year of
social media. Social media platforms have not figured out a
way to make money from the huge communities they have
created online, but even brands with no clear social media
strategy know that they must engage by joining networks
and conversations. Facebook, Twitter, Friendster, Bebo,
MySpace and LinkedIn have built large-scale user bases
in Asia Pacific but these global players don't dominate in
every market. New patterns of usage and local behaviour
are emerging across the region, with clear distinctions from
country to country where consumers spend time online,
and how they behave. For example, 48% of all South
Koreans have a Cyworld account, and the site has nearly
18 million users, of whom 30% are in their 20s. China's
51.com has 14 million average weekly unique browsers,
and 150 million Qzone users actively update their accounts
at least once a month. In the Philippines more than 74%
of the online population participates in social networking;
Friendster has 10.7 million subscribers and Facebook has
more than one million.
The imperative for marketers now is to join these
networks and interact directly with their communities of
customers online. Rich media, banner ads, pop-up ads,
sponsored content and search may continue to command
the lion's share of online ad dollars, but brands must now
It's here!
The third Asia Digital Marketing Association (ADMA) Yearbook has more pages
and more data and more insights than ever. It's also available without charge
online at www.asiadigitalmarketingyearbook.com.
We've had fantastic feedback on the usefulness of past editions from marketers, advertisers,
media buyers and people throughout the digital industry. Just about every marketing director, agency
executive or business executive has to develop digital strategies or give a presentation on what's
happening online in the Asia Pacific region. That's where the ADMA Yearbook comes in. We've
gathered a wealth of the most relevant information and insight available, some of which cannot
readily be found anywhere else, along with case studies that showcase some of the most innovative
and effective digital work being done now. The Yearbook covers demographics, user behaviour, online
advertising, mobile, online gaming, e-commerce, and much more. Many thanks are due to all the
companies that contributed data, to our editor Rachel Oliver, and to ADMA Director Kay Bayliss.
2009: Connections
Triumph Over
Interruption
asia pacific digital marketing yearbook 5
master the art of connecting with consumers, as well as
-- or in many cases instead of -- interrupting their online
experience with advertising messages. Two years ago,
the big news in digital marketing was the scale of the
opportunity, as the number of users in Asia surpassed all
other regions for the first time. Last year the dominant
theme was putting the consumer back at the centre of
the equation, as marketers and advertisers refocused on
customers' profiles and needs, rather than the tools and
technologies available to reach them. In 2009, the focus is
on connecting brands and consumers, and deeply engaging
with target audiences across a wide variety of platforms.
Gaming too can be considered part of the social media
phenomenon: in a survey more than 50% of respondents
said "meeting other gamers online" was important for
their overall experience, and more than 60% of users said
they also kept in touch with these friends on other social
networking platforms. The numbers for online gaming
are big and growing. Games.com attracts nearly 200,000
unique visitors a month in Asia Pacific, each of whom
spends an average 86.8 minutes on the site, and QQ.com
in China draws more than 44,000 visitors monthly, each
spending an average of 46.5 minutes there.
Looking beyond social media, online advertising
continues to become more mainstream and sophisticated,
despite the recession. Yahoo! predicts Asia's annual online
ad spend will eclipse western Europe's by 2010 to reach
US$122 billion. According to the TNS survey, dedicated
websites (53%), sponsored content (50%), pop-up ads
(46%), banner ads (39%) and email (19%) are the most
common types of digital media seen being used in Asia.
Online branding efforts appear to be paying off, with nearly
a third of users saying that the brand advertising they have
seen significantly increased their interest in using the brand
in question.
China is number one in search, with 12.8 million
searches performed in a month by nearly 150,000 searchers
- that's 85 searches per searcher. Japan is the second
largest search market, with 5.9 million searchers. However,
Korea's searchers are most prolific, with 109 searches per
searcher, Singapore not far behind with 106.
Mobile continues to gain, both as a text messaging and
voice call channel, but also for Internet access. Asia Pacific
(ex Japan) has 97.6 million mobile online gamers, and
50% of them are in in China. There is 60% mobile phone
penetration in the Philippines. Filipinos send the highest
number of SMS messages per subscriber in the world.
Mobile site page views grew 1120% YOY. 2008 Asia Pacific-
wide mobile data revenues topped US$65 billion, and an
estimated 473 million handsets were sold.
With usage of all elements of the online marketing
mix growing and becoming more sophisticated, all the
stakeholders in the digital marketing industry -- from
marketers and advertisers to publishers, agencies,
hardware and technology solutions providers -- have a
unique opportunity in 2009 to pioneer new ways to engage
consumers and build their brands and sales online.
David Ketchum is Chairman, Asia Digital Marketing
Association and CEO Upstream Asia
l Asia Pacific is home to the majority of the world's
Internet users, with 41% of the total
l 32% of Asian users say the online advertising they saw
"significantly increased" their interest in using the brand
l Online advertising is expected to have compound
annual growth rates of 25% from 2007 to 2011
l 82% of Asia's online ad spending in 2008 was in
Japan, South Korea and China
l More than 450 million consumers across the region
participate in social media and Facebook's Asia Pacific
visitors to the site jumped 458% between mid-2007
and mid-2008
l 44% of Asia Pacific Internet users have shopped
online in the last three years, and 76% intend to shop
online again in the next six months
l More than half of the region's entire Internet traffic is
from users making repeat visits to gaming sites, and
online gaming is expected to account for 75% of the
US$9.2 billion premium and paid content market by
2013
l 17 trillion SMS messages originated in Asia Pacific in
2008 (74% of the world total)
The Yearbook is packed with relevant and sometimes surprising data.
Here's a sample of what you'll find inside:
6 asia pacific digital marketing yearbook
DEMOGRAPHICS
The majority of the world's Internet users live in Asia,
which is now home to 41% of the world's online
population, as at the beginning of 2009. Out of the one
billion online visitors globally, more than 431 million of
them come from the Asia Pacific region.
(SOURCE: COMSCORE)
Other sources put Asia's online population at a much
higher number - as many as 530 million Asians could now
be actively online.
(SOURCE: DIGITAL ECONOMY FACTBOOK 2008/9)
Despite "rapid increases in broadband connectivity" and
the number of users coming online across the region,
Asia Pacific's Internet penetration rates still average out at
around 15% in comparison to 30% in the rest of the world.
(SOURCE: BTRAX )
Asia Pacific's online penetration rate is the second lowest in
the world on a regional basis, Africa being the lowest.
(SOURCE: DIGITAL ECONOMY FACTBOOK 2008/9)
Asian markets possess the highest percentage of
households with broadband fibre connections, led by
South Korea with 31.4% of its households linked up to the
Internet via fibre-optic connections.
(SOURCE: DIGITAL ECONOMY FACTBOOK 2008/9)
AUSTRALIA
Uluru (Ayer's Rock) in the Australian Outback
asia pacific digital marketing yearbook 11
Australian men in general spend more time online than
their female counterparts - amongst heavy Internet users
62% are male and 48% are female.
(SOURCE: ABS/ACMA)
More media consumption means more multi-tasking: 61%
of online users watch TV while they are online and 50%
use the Internet while they listen to the radio. For all users
who do multi-task, the Internet is "most commonly cited as
the primary focus".
(SOURCE: NIELSEN ONLINE)
More Australians are using the Internet to make voice calls,
with traffic for Skype and other types of voice over Internet
protocol (VoIP) services increasing by 27% in the year
ending April 2008.
(SOURCE: AUSTRALIAN COMMUNICATIONS AND MEDIA AUTHORITY)
VoIP's growth potential in Australia is such that now nearly
half (47%) of all ISPs offer VoIP as part of their bundled
broadband packages.
(SOURCE: AUSTRALIAN COMMUNICATIONS AND MEDIA AUTHORITY)
Australians are high adopters of social networking sites -
65% of online users in the country use them.
(SOURCE: IBM INSTITUTE FOR BUSINESS VALUE)
The Internet is now "the preferred medium for
entertainment and leisure" in Australian homes. In a survey
of media habits of Australian gamers, 87% of them ranked
using the Internet first as their preferred media activity
ahead of watching TV, watching DVDs, reading books,
newspapers or magazines and listening to music.
(SOURCE: IEAA)
Perhaps because of their preference for the Internet as a
leisure activity, gamers are "more likely than non-gamers to
use newer online services": 23% of gamers blog compared
to 11% of non-gamers; 51% of gamers engage in social
networking against 37% of non-gamers; and 35% of
gamers download TV shows/movies compared to 18% of
non-gamers.
(SOURCE: IEAA)
Awareness of blogging in Australia is high, with 93% of
Australians aware of them, yet only 40% access them and
only 13% contribute to them.
(SOURCE: TNS)
Australian online users rate the Internet as their most
trusted source of information (27%), above newspapers
(20%) or the television (17%).
(SOURCE: NIELSEN ONLINE)
Australian Online Activities by Internet Connection
ACTIVITY BROADBAND DIAL UP
BANKING 75% 53%
MAPS/DIRECTIONS 64% 47%
NEWS, SPORTS OR WEATHER UPDATES 73% 58%
AUCTIONS 39% 25%
MAKING PAYMENTS FOR GOVERNMENT SERVICES 21% 8%
SUBSCRIBE/SIGN UP TO EMAIL NEWSLETTERS 37% 25%
ONLINE RADIO 13% 2%
STREAMING VIDEO 11% 0%
STREAMING AUDIO 10% 0%
READING BLOGS 17% 7%
DOWNLOADING VIDEO 22% 12%
AIRLINE TICKET PURCHASE 45% 35%
BILL PAYMENT 68% 58%
ONLINE SOCIAL NETWORKING (E.G. FACEBOOK, MYSPACE, LINKEDIN) 27% 18%
DIRECTORIES (YELLOW/WHITEPAGES) 60% 52%
SUBMITTING FORMS OR INFORMATION TO GOVERNMENT WEBSITES 29% 22%
VOICE OVER IP/INTERNET TELEPHONY 9% 2%
ACCOMMODATION BOOKINGS 39% 32%
ADULT SERVICES/WEBSITES 10% 3%
LOCAL/COMMUNITY INFORMATION 25% 18%
GAMBLING 10% 3%
INSTANT MESSAGING 39% 33%
HEALTH AND MEDICINE SITES 31% 25%
EDUCATION/STUDY SITES 29% 35%
(SOURCE: ACMA/NIELSEN ONLINE)
Australian Online Activities by Gender
ACTIVITY FEMALE MALE
ADULT SERVICES/WEBSITES 3% 20%
DOWNLOADING AUDIO 21% 35%
DOWNLOADING VIDEO 15% 28%
NEWS, SPORTS OR WEATHER UPDATES 67% 79%
STREAMING VIDEO 6% 15%
GAMBLING 6% 14%
MAKING PAYMENTS FOR GOVERNMENT SERVICES 17% 24%
STREAMING AUDIO 6% 13%
AUCTIONS 34% 41%
MAPS/DIRECTIONS 60% 65%
HEALTH & MEDICINE SITES 32% 27%
EDUCATION/STUDY SITES 31% 25%
(SOURCE: ACMA/NIELSEN ONLINE)
Activities of Australian Gamers vs Non-Gamers
ONLINE ACTIVITY % OF NON-GAMERS % OF GAMERS
SELF-PUBLISHING/BLOGGING 11% 23%
DOWNLOADING COMPUTER OR VIDEO GAMES 8% 43%
DOWNLOADING TV SHOWS OR MOVIES 18% 35%
OTHER 32% 32%
VOICE OVER INTERNET TELEPHONE 33% 33%
PLAYING COMPUTER OR VIDEO GAMES 0% 64%
SOCIAL NETWORKING 37% 51%
WATCHING STREAMING MEDIA 39% 60%
CHATTING 44% 57%
DOWNLOADING MUSIC 41% 63%
STUDY 56% 62%
WORK 66% 70%
BOOKING TRAVEL/HOLIDAYS 86% 81%
SHOPPING/BANKING/PAYING BILLS 90% 91%
READING THE NEWS 90% 90%
PRODUCT INFORMATION 93% 95%
BROWSING/SURFING 94% 97%
EMAIL 99% 100%
(SOURCE: IEAA)
ONLINE ADVERTISING
Expenditure on online advertising in Australia in 2008 came
to a sizeable $1.7 billion, representing a 27.1% increase on
2007, or an additional AU$364.25 million.
(SOURCE: IAB/PRICEWATERHOUSECOOPERS)
Of the AU$1.7 billion of Australia's online ad expenditure,
AU$465 million was spent on display advertising; $439
million on classified advertising; and $807 million on search
and directories.
(SOURCE: IAB/PRICEWATERHOUSECOOPERS)
Behind the increase in online ad spending in Australian
has been strong annual increases across all categories: a
30% increase in search and directories; a 27% increase
in general display advertising; and a 23% increase in
classified ads.
(SOURCE: IAB/PRICEWATERHOUSECOOPERS)
Most online Australians seem happy with ad-supported
online video content, with 75% of them saying they would
watch ads either before or after quality, free content. The
COMMUNICATIONS EQUIPMENT
(E.G. MOBILE PHONE, FAX, PAGER) 4%
SHARES OR FINANCIAL INFORMATION 4%
SUPERMARKET SHOPPING 3%
ALCOHOL (E.G. WINE, BEER, SPIRITS) 2%
ADULT ENTERTAINMENT 2%
CANNOT SAY 1%
(SOURCE: ACMA/ROY MORGAN; ITEMS DIRECTLY BOUGHT ONLINE IN THE PREVIOUS THREE MONTHS, JANUARY
TO MARCH 2008)
Where Australians Shop Online
ONLINE RETAILER % OF USERS
EBAY 56%
DEALSDIRECT.COM.AU 23%
VIRGIN BLUE 15%
TICKETEK 12%
AMAZON 11%
QANTAS 12%
JETSTAR 12%
ITUNES (MUSIC) 6%
TICKETMASTER7 6%
FLIGHT CENTRE 6%
WOTIF 7%
DSTORE 5%
DOUBLEDAY BOOKS 4%
OO.COM.AU 7%
EZYDVD 5%
(SOURCE: THE NIELSEN COMPANY; 1H 2008)
CASE STUDY
Client: Hasbro Transformers
(Australia)
Agency: OMD
Campaign: Create the
Transformer Hero of your
Dreams
Objective: To establish a
wholly unique integrated
campaign enabling children
to have direct interaction
with the Transformers brand
and products.
Strategy: Capitalise on
Cartoon Network's popularity
among boys aged five to 12
by driving brand awareness
and interaction through an integrated on-air, online and on
the ground promotion.
Details: Cartoon Network developed a promotional micro-
site which included a drag and drop interaction that
allowed children to design their very own Transformer.
The campaign ran across three weeks on the Cartoon
Network Australia site, and was supported by additional
advertising banners linking to the micro-site and on-air
advertising. A panel of Cartoon Network and Hasbro judges
chose five of the best submissions, and the winners were
given the opportunity to meet Hasbro Transformer artist
Eric Seibenhaler in person at participating Kmart Stores.
Seibenhaler presented each of the winners a personalised
Transformer illustration based on their designs.
Results: More than 4,000 children participated in the
promotion.
The promotion generated over 45,000 page views over
the three-week campaign period.
Over a half million impressions were booked.
INDIA
Taj Mahal palace on sunrise
asia pacific digital marketing yearbook 31
Indians are less keen on gaming than their Asian peers,
with the lowest penetration rates in the region - only
27.4% having visited a gaming site in August 2008.
(SOURCE: COMSCORE)
Indian bloggers like blogging more than the average
blogger, posting new material more than five times a week
on average, compared to three times a week.
(PULSE GROUP)
Why Indians go Online
PURPOSE % OF USERS
EMAIL 91%
GENERAL INFORMATION SEARCH 76%
EDUCATIONAL INFORMATION SEARCH 49%
TEXT CHAT 46%
ONLINE GAMING 41%
ONLINE JOBSITES 37%
MUSIC/VIDEO ON THE INTERNET 32%
FINANCIAL INFORMATION SEARCH 21%
BOOK RAILWAY TICKETS ON THE INTERNET 21%
ONLINE BANKING 20%
ONLINE NEWS 13%
INTERNET TELEPHONY/VIDEO CHAT/VOICE CHAT 13%
(SOURCE: I-CUBE 2008)
Indian Online Users' Top Activities
ACTIVITY % OF INTERNET USERS ENGAGING IN ACTIVITY
ENGLISH INFO SEARCH 49%
MATRIMONIAL SEARCH 49%
DATING/FRIENDSHIP 50%
DOWLOAD MUSIC/MOVIES 54%
SPORTS 57%
NEWS 63%
INSTANT MESSANGING/CHATTING 70%
JOB SEARCH 72%
EMAILING 91%
(SOURCE: JUXTCONSULT/DIGITAL ECONOMY FACTBOOK)
Most Used Websites by Indian Online Users
WEBSITE % USE IT THE MOST CHANGE FROM 2008
GOOGLE 35% +7%
YAHOO 25% -3%
GMAIL 11% +3%
ORKUTS 7% -1%
REDIFF 4% -5%
INDIATIMES 1% -0.1%
MONEYCONTROL 0.7% -0.1%
HOTMAIL 0.6% -0.4%
YOUTUBE 0.5% +0.3%
SIFY 0.5% -0.2%
(SOURCE: JUXTCONSULT)
What Sites Indians Most Use for Online Activities
ONLINE ACTIVITY TOP WEBSITE % USE MOST
EMAILING YAHOO/GMAIL 45%/44%
MATRIMONY BHARATMATRIMONY 37%
INSTANT MESSAGING YAHOO! 38%
FRIENDSHIP/DATING ORKUT 38%
JOB SEARCH NAUKRI 44%
SHARE PICTURES ORKUT 26%
ONLINE NEWS YAHOO 21%
SOCIAL NETWORKING ORKUT 53%
INFO SEARCH - ENGLISH GOOGLE 76%
PROFESSIONAL NETWORKING ORKUT/LINKEDIN 24%/24%
INFO SEARCH - OCAL LANGUAGE GOOGLE 34%
VIDEO SHARING YOUTUBE 32%
ONLINE TRAVEL BUY IRCTC 43%
NON-CRICKET SPORTS ESPNSTAR 19%
GAMES ZAPAK 41%
CRICKET CONTENT CRICINFO 27%
ONLINE BUYING (NON-TRAVEL) EBAY 25%
CINEMA CONTENT YOUTUBE/YAHOO! 18%/17%
REAL ESTATE MAKAAN 23%
LISTEN/STREAM MUSIC RAAGA 16%
BUSINESS & FINANCIAL NEWS MONEYCONTROL 22%
FINANCIAL INFO & QUOTES MONEYCONTROL 24%
ONLINE SHARE TRADING ICICIDIRECT 28%
BUY/RENT MOVIE CD REDIFF 27%
PC TO PC NET TELEPHONY YAHOO! 29%
MOBILE CONTENT YAHOO! 18%
PC TO TELEPHONE NET TELEPHONY YAHOO!/SKYPE 28%/26%
CINEMA TICKETS GOOGLE 19%
PC TO MOBILE MESSAGING (SMS) 160BY2 21%
ASTROLOGY ASTROLOGY 25%
NET BANKING ICICI BANK 31%
DOWNLOAD MOVIES TORRENTZ 35%
(SOURCE: JUXTCONSULT)
ONLINE ADVERTISING
India's online ad spend represents only 1.7% of overall ad
spend in the country - but it grew at a rate of 45% last
year.
(SOURCE: MEDIA)
In 2009 India's digital advertising market is expected to
generate Rs850.
(SOURCE: WARC)
India's online banner ad market was worth around Rs2,350
million in 2008 and is expected to reach Rs3,500 million in
2009.
(SOURCE: IAMAI/IMRB)
The online banner ad spend per user is currently US$1.20.
(SOURCE: IAMAI/IMRB)
Banner ads in India attracted a high percentage of clicks,
with at least 80% of the online population having clicked
on one.
(SOURCE: IAMAI/IMRB)
Nearly two thirds (64%) of Indian online users are happy
to watch ad messages in return for quality, free content.
(SOURCE: IBM INSTITUTE FOR BUSINESS VALUE)
A sizeable 36% of them however feel strongly enough
about advertising that they said they would would pay for
content to avoid seeing ads online.
(SOURCE: IBM INSTITUTE FOR BUSINESS VALUE)
Indian online users are highly willing to exchange
information about themselves in return for "something of
value", with 72% of them saying this was the case - more
than in the USA, UK or Japan.
(SOURCE: IBM INSTITUTE FOR BUSINESS VALUE)
India's search engine marketing market is currently worth
around US$112.5 million. Revenues are increasing 50%
year on year and are anticipated to reach US$225 million in
2009.
(SOURCE: IAMAI/IMRB)
After email (used by 93% of online users) search is the
next most popular activity amongst active Internet users
(75%).
(SOURCE: IAMAI/IMRB)
Google easily ranks as the top search property in India,
with 81.4% market share. It attracted more than one
billion searches in India in June 2008 alone.
(SOURCE: COMSCORE)
Indian online users however are the least prolific searchers
of the world's Internet population, ranking second to last
in a survey of 37 countries of search activity. India has
Advertising
Campaign: Lux Provocateur
Objective: Unilever wanted to differentiate its latest
offering by providing a unique experience to its consumers.
Strategy: Unilever worked with Microsoft
Advertising
and agency Mindshare Fulcrum to launch a campaign on
Windows Live Messenger and the MSN
India network.
Specially designed Windows Live Messenger Personal
Expressions and banner advertisements were created
to add a new online dimension to the Lux Provocateur
advertising campaign.
Mindshare Fulcrum created a range of Lux Provocateur
animated backgrounds, dynamic display images, winks
and emoticons on Windows Live Messenger. The Lux
Provocateur Personal Expressions allow users to personalize
their Windows Live Messenger sessions with a wide
selection of customisable options centred on the Lux
Provocateur animated ambassador, created specifically for
this campaign.
The online campaign ran from March to April 2008,
comprising banner and interactive rollover advertisements
on the MSN
Shinjuku, Tokyo
40 asia pacific digital marketing yearbook
Japan's Top 10 Sites
TOTAL UNIQUE VISITORS (000) % REACH TOTAL MINUTES (MM)
YAHOO! SITES 51,453 82.9% 12,719
GOOGLE SITES 41,456 66.8% 6,126
DWANGO 11,488 18.5% 2,186
MICROSOFT SITES 29,435 47.4% 2,102
RAKUTEN 32,555 52.5% 1,374
MIXI 10,667 17.2% 1,217
CYBERAGENT 21,328 34.4% 806
FC2 29,687 47.8% 721
NTT GROUP 29,363 47.3% 489
WIKIMEDIA FOUNDATION SITES 24,130 38.9% 402
(SOURCE: COMSCORE WORLD METRIX; FEBRUARY 2009; AUDIENCE: AGE 15+ HOME/WORK LOCATIONS)
Japan's Top Online Gaming Sites
% REACH
YAHOO! GAMES 7.1%
HANGAME.CO.JP 4.5%
WAZAP.COM 2.6%
NEXON CORPORATION 2.6%
GAMEPOT 1.3%
(SOURCE: COMSCORE WORLD METRIX; FEBRUARY 2009; AUDIENCE: AGE 15+ HOME/WORK LOCATIONS)
Japan's Top Online Retail Sites
% REACH
RAKUTEN.CO.JP 73.9%
AMAZON SITES 65.4%
YAHOO! SHOPPING 52.3%
KAKAKU.COM 42.2%
APPLE.COM WORLDWIDE SITES 22.6%
NISSEN.CO.JP 15.6%
ECNAVI.JP 15.3%
YAHOO! JAPAN STORES 14.7%
DHC 11.9%
OCNK.NET 11.0%
(SOURCE: COMSCORE WORLD METRIX; FEBRUARY 2009; AUDIENCE: AGE 15+ HOME/WORK LOCATIONS; HEAVY
INTERNET USERS)
Japan's Top Technology News Sites
% REACH
ITMEDIA.CO.JP 18.0%
CNET 6.6%
ATMARKIT.CO.JP 3.8%
NETSHELTER TECHNOLOGY MEDIA 3.3%
ZDNET 3.0%
AOL TECH 1.8%
ASCII24.COM 1.4%
WIREDVISION.JP 1.3%
BETANEWS.COM 0.8%
HYPERDIA.COM 0.4%
(SOURCE: COMSCORE WORLD METRIX; FEBRUARY 2009; AUDIENCE: AGE 15+ HOME/WORK LOCATIONS; HEAVY
INTERNET USERS)
Japan's Top Entertainment Sites
% REACH
YOUTUBE.COM 63.3%
SONY ONLINE 51.6%
NICOVIDEO.JP 37.8%
ITUNES SOFTWARE (APP) 29.4%
FUJI TELEVISION NETWORK 27.6%
ORICON 24.9%
YAHOO! ENTERTAINMENT 23.4%
YAHOO! MUSIC 23.0%
GYAO.JP 21.4%
TBS GROUP 16.9%
(SOURCE: COMSCORE WORLD METRIX; FEBRUARY 2009; AUDIENCE: AGE 15+ HOME/WORK LOCATIONS; HEAVY
INTERNET USERS)
Japan's Top Search Properties
SEARCHES (MM) JAN-08 JAN-09 % CHANGE
YAHOO! SITES 3,096 3,489 13%
GOOGLE SITES** 2,481 2,596 5%
RAKUTEN 111 153 38%
MICROSOFT SITES 119 113 -5%
NTT GROUP 93 103 11%
AMAZON SITES 80 69 -14%
EXCITE JAPAN 11 52 362%
NEC 58 44 -25%
MIXI 40 23 -42%
NIFTY 19 22 14%
(SOURCE: COMSCORE QSEARCH; AUDIENCE: AGE 15+ HOME/WORK LOCATIONS)
Japan's Search Activities on Top Properties
SEARCHES (MM)*** SEARCHES PER SEARCHER SHARE OF SEARCHES
YAHOO! SITES 3,012 58.9 51.2%
GOOGLE SITES** 2,294 54.7 39.0%
RAKUTEN 120 7.6 2.0%
MICROSOFT SITES 90 10.5 1.5%
NTT GROUP 80 10.9 1.4%
AMAZON SITES 55 6.5 0.9%
EXCITE JAPAN 41 17.4 0.7%
NEC CORPORATION 37 18.2 0.6%
MIXI 32 6.9 0.5%
GMO INTERNET GROUP 19 4.5 0.3%
(SOURCE: COMSCORE QSEARCH; SEPTEMBER 2008; AUDIENCE: AGE 15+ HOME/WORK LOCATIONS)
USER BEHAVIOUR
Japan has an estimated 75.2 million social media users.
(SOURCE: OGILVYONE)
Nearly three quarters (74%) of Japanese Internet users
read blogs, a higher level than anywhere else in the world.
(SOURCE: OGILVYONE)
Member community websites had a 70% reach in Japan in
2008, up 2.7% on 2007.
(SOURCE: NIELSEN ONLINE)
More than 20 million Japanese Internet users visited online
gaming sites in August 2008.
(SOURCE: COMSCORE)
The Japanese are spending less time on gaming sites than
most of their Asian peers, with users spending on average
76.1 minutes per person on them in August 2008. South
Koreans by contrast spent 189.6 minutes on them.
(SOURCE: COMSCORE)
The vast majority - 92% - of Japan's Internet population
use search engines to find information.
(SOURCE: JAPAN MINISTRY OF AFFAIRS/SOZON)
What the Japanese do Online
ACTIVITY % OF USERS
WEBMAIL 88%
ONLINE SHOPPING 78%
VIDEO DELIVERY SERVICE 48.7%
INTERNET AUCTION 44.7%
BLOGS 31.7%
MUSIC DOWNLOAD 25%
SOCIAL NETWORKING SITES 23.7%
INSTANT MESSENGER 16.7%
ONLINE GAMING 15.7%
HOMEPAGE CREATION 15.3%
BULLETIN BOARDS 14%
VOIP 8%
FILE-SHAREING 5%
OTHER 11.7%
(SOURCE: EMARKETER/MARSH RESEARCH; APRIL-MAY 2008)
Time Spent on Online Entertainment Sites
TOTAL UNIQUE REACH AVERAGE MINUTES
VISITORS (000) PER VISITOR
YOUTUBE.COM 21,701 35.0% 187.0
SONY ONLINE 15,205 24.5% 10.6
ITUNES SOFTWARE (APP) 12,107 19.5% N/A
NICOVIDEO.JP 11,246 18.1% 192.9
FUJI TELEVISION NETWORK 7,454 12.0% 6.8
YAHOO! ENTERTAINMENT 7,443 12.0% 28.9
YAHOO! MUSIC 6,994 11.3% 16.1
ORICON 6,866 11.1% 5.0
GYAO.JP 6,214 10.0% 32.8
YAHOO! MOVIES 4,745 7.6% 7.5
TBS GROUP 4,550 7.3% 4.6
YAHOO! TV 4,451 7.2% 10.3
VEOH.COM 4,377 7.1% 54.8
MALAYSIA
Kuala Lumpur
asia pacific digital marketing yearbook 43
Nearly three quarters (70%) of Malaysian Internet users
have purchased something online, with 39% of online
users having made at least one purchase online.
(SOURCE: THE NIELSEN COMPANY)
Malaysian online shoppers mainly buy airline tickets or book
travel reservations over the Internet (55% of users), make
tour/hotel reservations (41%) and buy computer hardware
(22%).
(SOURCE: THE NIELSEN COMPANY)
ONLINE ADVERTISING
The Malaysian advertising market grew by 13% in 2008,
generating RM6.2 billion. Internet ad spend accounted for
just RM32.1 million of that.
(SOURCE: THE NIELSEN COMPANY)
Dedicated brand websites and sponsored content are the
best media channels to reach Malaysian online consumers,
with 54% and 53% of users respectively recalling their
use by online advertisers. The third most favoured media
channel is the banner ad, with 50% of Malaysian online
users recalling its use.
(SOURCE: TNS/MEDIA)
Malaysians are very receptive to viral messages, with 88%
of online users saying they have received a viral message
at some point and as much as 60% of them admitting to
have passed it on.
(SOURCE: TNS/MEDIA)
Online display advertising in Malaysia came to US$8.64
million in 2008 and is projected to generate US$9.9 million
in 2009. By 2010 online display ads should be bringing in
more than US$10 million.
(SOURCE: NIELSEN/YAHOO!)
Search advertising revenues in Malaysia came to US$6.3
million last year and are projected to reach US$9.3 million
in 2009. By 2010 search revenues will almost hit US$10
million (US$9.9 million).
(SOURCE: NIELSEN/YAHOO!)
Malaysia's Top 10 Sites
TOTAL UNIQUE VISITORS (000) % REACH TOTAL MINUTES (MM)
GOOGLE SITES 6,127 67.8% 721
YAHOO! SITES 5,897 65.3% 1,052
MICROSOFT SITES 4,858 53.8% 1,149
FRIENDSTER.COM 3,327 36.8% 328
FACEBOOK.COM 2,368 26.2% 185
WIKIMEDIA FOUNDATION SITES 1,911 21.2% 20
AOL 1,380 15.3% 9
FOX INTERACTIVE MEDIA 1,371 15.2% 172
CBS INTERACTIVE 1,276 14.1% 12
WORDPRESS 1,211 13.4% 6
(SOURCE: COMSCORE SEGMENT METRIX; FEBRUARY 2009; AUDIENCE: ALL PERSONS 15+ AT MALAYSIA HOME/
WORK LOCATIONS)
Malaysia's Top Online Gaming Sites
% REACH
YAHOO! GAMES 5.9%
TRAVIAN GAMES 3.5%
Y8.COM 3.2%
MSN GAMES 2.7%
MINICLIP.COM 2.6%
(SOURCE: COMSCORE SEGMENT METRIX; FEBRUARY 2009; AUDIENCE: ALL PERSONS 15+ AT MALAYSIA HOME/
WORK LOCATIONS)
HOUSEHOLD INCOME
UP TO $20,000 97 3.6%
$20,001 - $30,000 125 4.7%
$30,001 - $40,000 157 5.9%
$40,001 - $60,000 356 13.3%
$60,001 - $80,000 341 12.8%
$80,001 - $100,000 324 12.1%
$100,001 - $120,000 256 9.6%
$120,001 - $250,000 343 12.9%
$250,001+ 52 2%
REFUSED/NOT SPECIFIED 180 6.7%
DON'T KNOW 439 0.2%
(SOURCE : NIELSEN MEDIA INDEX NEW ZEALAND; ALL INDIVIDUALS 10+)
E-COMMERCE
New Zealanders have been slow to adopt to e-shopping
but that is swiftly changing - 42% of the online population
made an online purchase in 2008 (55% of regular Internet
users).
(SOURCE: THE NIELSEN COMPANY)
The New Zealand online shopping population grew 45% in
the fourth quarter of 2008 (up 39% from the same period
in 2007) and stands at a record 1.4 million people, out of a
total population of about 4.5 million.
(SOURCE: THE NIELSEN COMPANY)
New Zealanders have taken to the web with gusto when it
comes to buying and selling cars: over eight in ten (84%)
car buyers use the Internet to research and determine
which car to buy. Just over half of the country's car sellers
(52%) use it as a tool to actually sell the vehicle.
(SOURCE: THE NIELSEN COMPANY)
NEW ZEALAND
Lake Matheson, Mount Cook and Mount Tasman
asia pacific digital marketing yearbook 47
On average New Zealand online shoppers spend five
minutes and 39 seconds online per session. They view 7.4
pages on average and spend US$38.79 per order, more
than their Australian neighbours.
(SOURCE: EMARKETER)
New Zealanders like to actively engage with the online
shopping community, with 822,000 of them submitting
product reviews online in 2008.
(SOURCE: NIELSEN ONLINE)
Products Researched, Compared or Bought Online
PRODUCT % OF USERS
AIRLINE TICKETS 43%
ACCOMMODATION 33%
CAR HIRE 9%
BOOKS/MAGAZINES 20%
MOVIE/EVENT TICKETS 19%
CDS/RECORDS/TAPES 15%
VIDEOS OR DVDS 15%
VIDEO/PC GAMES 15%
MP3 OR SIMILAR 9%
CONSUMER ELECTRONICS 31%
COMPUTER HARDWARE 22%
SOFTWARE DOWNLOADS 19%
SOFTWARE DISCS 9%
DVD PLAYER 6%
FURNITURE 18%
WHITE GOODS 18%
GARDENING ITEMS 14%
GROCERIES 14%
FLOWERS 5%
VEHICLES 18%
AUTO ACCESSORIES 13%
DIY HARDWARE 13%
CLOTHING/ACCESSORIES 34%
HEALTH/BEAUTY ITEMS 19%
TOYS 19%
ONLINE INFO/REPORTS 18%
FITNESS/SPORTING 18%
JEWELLERY 15%
ART 11%
INSURANCE 9%
STOCKS, SHARES, LOANS MORTGAGES 8%
MUSICAL INSTRUMENTS 8%
STATIONERY 6%
OTHER 9%
(SOURCE: NIELSEN ONLINE)
ONLINE ADVERTISING
New Zealand's online advertising market was worth
NZ$193.15 million in 2008.
(SOURCE: IAB NZ/ PWC)
The Internet was New Zealand's fastest-growing advertising
channel in 2008, up 42.9% from 2007.
(SOURCE IAB NZ/PWC)
However, online advertising still only accounts for around
5% of total ad spend in New Zealand.
(SOURCE: NIELSEN ONLINE)
New Zealand's Q2 2008 online ad spend - NZ$49.2 million -
represented a growth of 54% against Q2 2007.
(SOURCE: NIELSEN ONLINE)
The Internet could likely become the second largest
advertising channel by 2010, even though TV currently
represents roughly three-quarters of total advertising
spend.
(SOURCE: THE NIELSEN COMPANY)
CASE STUDY
Client: Roadshow Films (Australia/New Zealand)
Agency: Clemenger Harvie Edge
Campaign: Star Wars: The Clone Wars movie
Objective: To drive the awareness of Star Wars: The
Clone Wars movie launch in Australia and New Zealand
while introducing the franchise to a core childrens' market
of five to 12 year olds.
Strategy: Deliver an integrated media solution within a
targeted childrens' on-air and online environment; leverage
on Cartoon Network's popularity both on-air and online
in both markets to solicit user-generated content within a
competition environment.
Details: Children were invited to upload short
videos of themselves to a Star Wars: The Clone Wars
competition micro-site across CartoonNetwork.com.au
and CartoonNetwork.co.nz. Demonstrating their best Jedi
Master Lightsaber moves, competitors had a chance to win
a "Star Wars Lightsaber Party," which included a private
screening for the winner and 21 of their friends. Cartoon
Network then selected the top five submissions from across
Australia and New Zealand, and incorporated the videos
with special lightsaber sounds and visual effects. Children
across the country were then asked to vote for their
favourite video. Additional online ad banners and floating
ad units further reinforced the call to action.
Results: Over 425,000 impressions were booked for
Australia and 225,000 for New Zealand.
Over 20,000 page views for the microsite.
AGE
10-14 4,249 45.39%
20-29 3,026 37.4%
30-39 1,033 15.82%
40+ 690 6.24%
HOUSEHOLD INCOME
PHP 10,000 & BELOW 1,769 13.03%
PHP 10,001 - 15,000 1,806 25.66%
PHP 15,001-20,000 639 34.56%
PHP 20,001 - 30,000 670 34.15%
PHP 30,001 - 40,000 295 45.6%
PHP 40,001 - 50,000 266 52.57%
PHP 50,001 & ABOVE 114 53.02%
(SOURCE : NIELSEN MEDIA INDEX PHILIPPINES)
USER BEHAVIOUR
Social media is becoming more prevalent in the Philippines
with an estimated 11.2 million users.
(SOURCE: OGILVY)
Friendster rules the Philippines social media market with
about 10.7 million subscribers - accounting for more than
38.8% of Friendster's worldwide users.
(SOURCE: OGILVY)
Filipinos prefer the Internet over television and print.
Internet usage increased to 28% in 2008 (up from 23% in
2007).
(SOURCE: THE NIELSEN COMPANY/ YAHOO!)
There are an estimated 35 million Filipinos in urban centres
nationwide - 28% of them have accessed the Internet in
the past month but only 5% have in the past day.
(SOURCE: THE NIELSEN COMPANY/ YAHOO!)
THE PHILIPPINES
Boats at Boracay beach
asia pacific digital marketing yearbook 51
Internet cafs are the great equaliser for all social classes
in the Philippines: it is the only medium that allows Filipinos
to communicate, research and be entertained for just 10 to
15 pesos an hour.
(SOURCE: THE NIELSEN COMPANY/ YAHOO!)
It is of no surprise then that Internet cafs are the most
popular choice for Filipino netizens - one survey revealed
that 71% of Filipinos go online from Internet cafs; 27%
from home; 7% from the office; and 7% in school.
(SOURCE: THE NIELSEN COMPANY/ YAHOO!)
One in three Filipino Internet users have a blog.
(SOURCE: THE NIELSEN COMPANY/ YAHOO!)
The Filipino Internet base is quite young: at least 49% of
them are 10 to 19 years old, while 32% are between the
ages of 20 and 29.
(SOURCE: THE NIELSEN COMPANY/ YAHOO!)
Online gaming is becoming a mainstream activity in the
Philippines. 53% of all Filipino netizens have indulged in
them. The users often tend to be males and below the age
of 20.
(SOURCE: THE NIELSEN COMPANY/ YAHOO!)
In the Philippines, social networks have become an
important platform for friends and family to communicate.
Over half (51%) of all local Internet users said they access
social networking sites every month; 92% said that they
have a Friendster account.
(SOURCE: THE NIELSEN COMPANY/ YAHOO!)
Offline texting is moving online in the Philippines. Nearly
one quarter (23%) of Filipino Internet users regularly send
text messages via the Internet.
(SOURCE: THE NIELSEN COMPANY/ YAHOO!)
In a survey tracking the highest usage levels across a
range of devices, the Philippines came first out of 52
countries.
(SOURCE: THE NIELSEN COMPANY)
What Filipinos do Online
FEATURES USED PAST MONTH INTERNET USER PAST WEEK INTERNET USER
(000) % OF USERS (000) % OF USERS
MAKING A PURCHASE ONLINE 403 4.06% 395 4.39%
NEWSPAPER/NEWS 1,051 10.59% 994 11.05%
EMPLOYMENT OPPORTUNITIES 997 10.04% 927 10.3%
WEATHER FORECAST 324 3.26% 320 3.56%
TRAVEL (AIRLINE/RESORT BOOKING) 141 1.42% 137 1.52%
DOWNLOADING MUSIC/MP3
(I.E. LIMEWIRE) 1,603 16.14% 1,524 16.94%
DOWNLOADS - GAMES 1,934 19.48% 1,879 20.88%
DOWNLOADS - VIDEOS 1,254 12.63% 1,159 12.88%
DOWNLOADS - FILES/SOFTWARE 609 6.13% 590 6.56%
DOWNLOADS - PICTURES 2,104 21.19% 1,919 21.32%
SPORTS 1,049 10.57% 997 11.08%
ACADEMIC STUDY/RESEARCH 1,980 19.94% 1,866 20.74%
PERSONAL RESEARCH
(GENERAL BROWSING) 1,933 19.47% 1,841 20.46%
USING EMAIL 5,267 53.05% 4,796 53.29%
ONLINE BANKING 133 1.34% 127 1.41%
CHAT ROOMS/ONLINE DISCUSSION 5,073 51.09% 4,639 51.55%
PLAYING GAMES (ONLINE) 3,747 37.74% 3,495 38.84%
BUSINESS INFORMATION 460 4.63% 453 5.03%
HEALTH INFORMATION 861 8.67% 841 9.35%
CINEMA LISTINGS/EVENTS GUIDE 327 3.29% 319 3.54%
LISTENING TO ONLINE RADIO 1,293 13.02% 1,227 13.63%
INTERNET PHONE 709 7.14% 677 7.52%
INTERNET FAX 129 1.3% 124 1.38%
VIDEO CONFERENCING 1,334 13.44% 1,228 13.65%
SOCIAL NETWORKING
(FRIENDSTER, MULTIPLY, MYSPACE) 5,165 52.02% 4,907 54.53%
BLOGS/ONLINE JOURNAL 2,236 22.52% 2,041 22.68%
OTHERS 1,692 17.04% 1,565 17.39%
(SOURCE : NIELSEN MEDIA INDEX PHILIPPINES)
How Long Filipinos Spend Online
AVERAGE TIME SPENT USING INTERNET
(000) % OF USERS
PAST MONTH INTERNET USAGE
20 + HOURS 1,937 19.51%
10-19 HOURS 1,233 12.42%
5-9 HOURS 1,469 14.8%
LESS THAN 5 HOURS 5,227 53.25%
PAST WEEK INTERNET USAGE
20 + HOURS 1,925 21.39%
10-19 HOURS 1,139 12.66%
5-9 HOURS 1,378 15.31%
LESS THAN 5 HOURS 4,531 50.64%
(SOURCE : NIELSEN MEDIA INDEX PHILIPPINES)
ONLINE ADVERTISING
The online advertising industry in the Philippines will be
generating PHP1 billion in revenues by 2010.
(SOURCE: NIELSEN/PHILSTAR)
Online display advertising revenues in the Philippines
came to US$12.80 million in 2008. They are projected to
generate US$14.62 million in 2009, and by 2010 will reach
US$15 million.
(SOURCE: NIELSEN/YAHOO!)
Search advertising revenues in the Philippines came to
US$2.743 million last year and are projected to reach
US$6.89 million in 2009. By 2010 search revenues will
almost hit US$11 million.
(SOURCE: NIELSEN/YAHOO!)
The Philippines, along with Vietnam and Indonesia, will
be driving 90% of the south east Asia region's online ad
growth in the next five years
(SOURCE: YAHOO!/THE NIELSEN COMPANY)
MOBILE
Filipinos love chatting: they spend around two hours each
day talking on landlines and around one hour on their
mobiles.
(SOURCE: SYNOVATE)
Mobile penetration in the Philippines reached almost 60%
by early 2008 - a 20% growth from 2007. Subscribers are
continuing to increase despite expectations that the market
is saturated.
(SOURCE: BUDDECOMM)
The Philippines has 68.1 million mobile subscribers - the
sixth highest number of subscribers in the region.
(SOURCE: ITU)
The fixed-line market in the Philippines continues to be
problematic. Fixed teledensity stands at less than 5% with
no sign of an increase.
(SOURCE: BUDDECOMM)
CASE STUDY
Client: Nike Philippines
Agency: Yahoo!
Campaign: PC & Mobile Campaign Philippines
Objective: Support the launch of the Nike Sportswear
Collection centered around Nike icons of sports. Evoke
interest in Nike 8 Mobizine (mobile magazine) which
highlights the stories behind each of the 8 Nike Sportswear
icons. To drive user awareness of the launch through
partnership with Yahoo! web and mobile teams.
Campaign Goal: Drive desktop and mobile traffic to Nike
Mobizine. Promote website that includes product stories,
athlete videos, as well as web downloads, building interest
in Nike 8 Mobizine.
Strategy: Nike partnered
with Yahoo!'s PC and
mobile teams to create
an integrated campaign
for the first two weeks
of the launch on: Yahoo!
PH PC Homepage; Yahoo!
PH Mobile Homepage
and Yahoo! PH Mobile
Messenger.
Details: Mobile: Yahoo!
Philippines mobile
homepage ran the Nike
Sportswear banners
for two weeks between
August and September
while banners ran on
Yahoo! Mobile Messenger
for a week.
Web: Standard LREC banners ran across Yahoo! Philippines
PC homepage for a week, driving traffic to switch to their
mobile sets to visit the Nike 8 Mobizine.
Results: Mobile Results: Over the campaign period of
two weeks, 22,000 clicks were sent to Nike Mobizine.
A remarkable CTR of 5.09% was achieved on the very
first day when banners ran across the Yahoo! Mobile
Homepage.
An overall average CTR of 1.86% was achieved across
the two week campaign
PC Results: Yahoo! Philippines Homepage delivered more
than 420,000 impressions in one week.
Achieved an above-industry standard CTR of 0.28%.
SINGAPORE
Cityscape showing the Merlion and the financial district
asia pacific digital marketing yearbook 55
In Singapore 16% of bloggers are blogging daily.
(SOURCE: PULSE GROUP)
Singaporeans are not particularly new to blogging, 17% of
them having blogged for three years or more.
(SOURCE: PULSE GROUP)
The Lion City also boasts the highest reach in social
networking, with more than 74% of its online population
indulging in it. Singaporeans visit social networking sites on
average 19 times a month.
(SOURCE: BRAND REPUBLIC/ COMSCORE)
Social networking and forums dominate online activity in
Singapore, representing 10.2% of all Internet visits by
online users.
(SOURCE: OGILVYONE)
Facebook's ubiquity has reached more than 1 million
visitors in Singapore and ranked as the fourth most visited
site. Friendster ranked sixth with 838,000 visitors.
(SOURCE: COMSCORE)
Good news for digital marketers: in one survey, 24% of
Singaporeans said that the online presence of brands
"significantly increases their interest" in them.
(SOURCE: OGILVYONE)
More than 2.5 million Singaporeans over the age of 15
went online from home and work, consuming an average of
1,785 pages of web content and spending about 21 hours
per person.
(SOURCE: COMSCORE)
Singapore has the second highest online gaming
penetration (49.6%) in the region.
(SOURCE: COMSCORE)
Singaporean online gamers on average spend 140 minutes
a month on gaming sites.
(SOURCE: COMSCORE)
Google is Singapore's most popular online tool with 80%
of the population using it (2 million visitors). Microsoft's
entities come a close second with a 77% reach (1.9 million
visitors); Yahoo! sites ranked third with a 70% reach (1.8
million visitors).
(SOURCE: COMSCORE)
There are as many as 3.2 million Singaporean social media
users, out of an overall population of 4.6 million people.
(SOURCE: OGILVYONE)
Singaporeans spent an average of 21 hours online per
visitor mainly for online communication, entertainment, and
social networking. Instant messaging is the most popular
activity making up for 24% of total minutes, while web-
based email accounted for 6%.
(SOURCE: COMSCORE)
Singaporeans are most likely to juggle watching TV or
talking on their mobile phones while on the Internet.
(SOURCE: TNS/ MEDIA MAGAZINE)
Young Singaporeans use a wide variety of media and spend
a good 12.6 hours a day doing so. This covers time spent
surfing the web, playing video games, watching DVD/VCD/
videos, reading newspapers and magazines, talking or
texting on the phone, or listening to the radio.
(SOURCE: SYNOVATE)
According to another survey, social networking accounts
for 8% of Singaporeans' time spent online. Facebook is
the most popular social networking site with 48% using it,
followed by Friendster at 43% and Windows Live Spaces
(MSN spaces) at 27%.
(SOURCE: COMSCORE/ SYNOVATE)
What Singaporeans Do Online
FEATURES USED (000) % OF USERS
EMAIL 2,051 55.58%
ACCESS ADULT SITES 52 1.41%
ACCESS CLASSIFIED ADS 240 6.5%
ACCESS EDUCATION SERVICES 400 10.84%
ACCESS NEWS/CURRENT AFFAIRS 673 18.24%
ACCESS NEWS GROUP/BULLETIN BOARD 97 2.63%
BLOGGING/POSTING ONLINE JOURNAL 335 9.08%
BUY PRODUCTS/SERVICES 406 11%
CHAT ROOMS/INTERNET RELAY CHATS 217 5.88%
DOWNLOAD MEDIA FILE 348 9.43%
DOWNLOAD SOFTWARE/FILES 560 15.18%
FINANCIAL SERVICES 690 18.7%
GATHER COMPANY RESEARCH 1019 27.62%
GATHER PRODUCTS/SERVICES INFO 1308 35.45%
GENERAL SURFING 1519 41.17%
INSTANT MESSAGING 857 23.22%
INTERNET PHONE 174 4.72%
JOB HUNTING 298 8.08%
LISTEN TO MUSIC 796 21.57%
PARTICIPATE IN AUCTIONS 86 2.33%
PARTICIPATE IN SOCIAL NETWORKING PORTALS 430 11.65%
PLAY GAMES 676 18.3%
POST PHOTOS ONLINE 258 6.99%
READ E-MAGAZINES 126 3.41%
READ E-NEWSPAPERS 396 10.73%
VIDEO CONFERENCING 118 3.2%
WATCH MOVIE/TV/VIDEO 921 24.96%
OTHER 150 4.07%
(SOURCE : NIELSEN MEDIA INDEX SINGAPORE; ALL PERSONS 15+)
How Long Singaporeans Spend Online
AVERAGE TIME SPENT USING INTERNET (000) % OF USERS
LESS THAN 30 MINUTES 246 6.67%
30 MINUTES-LESS THAN 1 HOUR 400 10.84%
1 HOUR-LESS THAN 2 HOURS 549 14.88%
2 HOURS-LESS THAN 3 HOURS 415 11.25%
3 HOURS-LESS THAN 4 HOURS 263 7.13%
4 HOURS-LESS THAN 5 HOURS 161 4.36%
5 HOURS-LESS THAN 6 HOURS 97 2.63%
6 HOURS-LESS THAN 7 HOURS 39 1.06%
MORE THAN 7 HOURS 224 6.07%
(SOURCE : NIELSEN MEDIA INDEX SINGAPORE; ALL PEOPLE 15+)
ONLINE ADVERTISING
The type of digital formats that have made the biggest
impression on Singaporean consumers reliably continues
to be dedicated brands' websites with 54% of users saying
they had seen this used most often by advertisers. They
were followed by sponsored content (49% of users),
banner ads (46%) and pop-ups (33%).
(SOURCE: TNS/ MEDIA)
Singaporeans appear to be big fans of viral marketing. In
a survey asking Singaporean netizens if they had passed
on viral marketing messages, a sizable 70% said that they
had.
(SOURCE: TNS/ MEDIA)
DEMOGRAPHICS
South Korea is one of the most wired countries in the
world: 76.1% of its citizens are online. Of those connected,
97.17% access the Internet from home.
(SOURCE: INTERNET WORLD STATS/ WORLD BROADBAND STATISTICS REPORT)
More than 98% of South Koreans aged between 10 and
40 are Internet users - that's 99.9% of 10-19 year olds,
99.7% of those in their 20s and 98.6% of people in their
30s.
(SOURCE: NIDA)
South Korea had 36.8 million Internet users by the end of
2008, 15.3 million of which were broadband subscribers,
with the addition of 210,000 new subscribers in Q4 alone.
(SOURCE: INTERNET WORLD STATS/ WORLD BROADBAND STATISTICS REPORT)
There were 27.68 million unique online visitors in South
Korea in February 2009.
(SOURCE: COMSCORE)
South Korean spend the longest times online than any
other Asian nation, averaging 1586.5 minutes online during
February 2009.
(SOURCE: COMSCORE)
South Koreans also pay more online visits than anyone else
in the region, the average user going online 48.9 times
during February 2009.
(SOURCE: COMSCORE)
More than three quarters (78.4%) of South Korean Internet
users log on every day.
(SOURCE: NIDA)
South Korean Internet users spend on average 13.7 hours
online a week.
(SOURCE: NIDA)
South Korean Internet Users 2008
% OF USERS
SEX
MALE 81.64%
FEMALE 71.5%
AGE
3-9 82.2%
10S 99.9%
20S 99.7%
30S 98.6%
40S 82%
50S 48.9%
60S+ 19%
OCCUPATION
PROFESSIONALS/MANAGERS 98.7%
OFFICE WORKERS 99.6%
SERVICES/SALES 75.6%
PRODUCTION WORKERS 52.3%
STUDENTS 99.9%
HOUSEWIVES 63.4%
EDUCATION LEVEL (STUDENTS)
ELEMENTARY SCHOOL 99.8%
JUNIOR HIGH SCHOOL 99.9%
HIGH SCHOOL 99.9%
COLLEGE 100%
EDUCATION LEVEL (GRADUATES)
ELEMENTARY AND UNDER 28.4%
JUNIOR HIGH SCHOOL 34%
HIGH SCHOOL 78.2%
COLLEGE AND ABOVE 97.1%
(SOURCE: KCC)
SOUTH KOREA
Gyeongbok Palace (Gyeongbokgung), Seoul
58 asia pacific digital marketing yearbook
asia pacific digital marketing yearbook 59
USER BEHAVIOUR
Social networking - and blogs in particular - are no doubt
changing media consumption habits. In South Korea,
leading the world in digital trends, 77% of its online users
read blogs every week compared to just 58% that read the
mainstream press.
(SOURCE: SYNOVATE)
There were an estimated 27.85 million social media users
in South Korea in 2008.
(SOURCE: OGILVYONE)
South Koreans love going to vertical blog forums for
information-gathering and sharing. Portals like Naver (31
million visitors a month) and Daum (29 million visitors a
month) are most popular.
(SOURCE: OGILVYONE)
More than 10.7 million South Koreans visited online gaming
sites in August 2008.
(SOURCE: COMSCORE)
South Koreans are the most enthusiastic online gamers
in the region, visiting gaming sites on average 13 times
a month and staying for more than three hours (189.6
minutes) each time.
(SOURCE: COMSCORE)
In South Korea, 47% of Internet users had illegally
downloaded at least 55 movies a year, or more than one a
week.
(SOURCE: KOREAN FILM COUNCIL SURVEY 2008)
Bucking a global trend, South Koreans purchase digital
music (50%) more than they use PSP sites (45%) to obtain
music.
(SOURCE: UNIVERSAL MCCANN)
Online music (63%) accounts for most of South Korea's
digital music revenues - 37% comes from mobile music.
(SOURCE: EMARKETER)
Blogging has captured the imagination of South Koreans
- 84% of online users are blog users, with 99% of online
users in their 20s and 30s checking them out.
(SOURCE: KOREANCLICK/KOREA NATIONAL STATISTICAL OFFICE)
Game portals attract more than 12 million South Koreans
every month.
(SOURCE: PEARL RESEARCH)
What South Koreans Do Online
ACTIVITY (% OF USERS)
LEISURE ACTIVITIES (MUSIC, GAME, E-BOOK) 92.9%
GETTING INFORMATION OR DATA 89%
COMMUNICATING (EMAIL/MESSENGER) 85.2%
INTERNET SHOPPING AND SELLING 56.2%
EDUCATION AND LEARNING 55.2%
ONLINE CLUB/COMMUNITY 49.1%
MANAGING HOMEPAGE (INC BLOG) 43.1%
FINANCIAL TRANSACTION 35.4%
ELECTRONIC CIVIL AFFAIRS 10.4%
SOFTWARE DOWNLOAD/UPGRADE 9.3%
JOB SEARCH (ONLINE RESUME/JOB APPLICATION) 3.9%
(SOURCE: KCC; MULTIPLE RESPONSE)
and about 38% have used them for creating pictures and
videos.
(SOURCE: UNIVERSAL MCCANN)
South Korea is the second biggest market behind Japan for
electronic payments via mobile, with 19% having used their
phones for this purpose.
(SOURCE: UNIVERSAL MCCANN)
Other sources put that figure much higher, as many as
63% of South Korean mobile users could be using their
devices as payment mechanisms.
(SOURCE: 24/7 REAL MEDIA
Wealthy South Koreans use their mobile phones for
more than just making calls. One survey revealed 54%
used them to receive sports results and sports-related
information, 50% would watch live TV on them, 20%
enjoyed making video clips on them.
(SOURCE: SYNOVATE)
More than a quarter (25.3%) of the region's mobile gamers
live in South Korea.
(SOURCE: IDC)
Mobile TV has been embraced by the South Koreans, with
30% of mobile users having access to the service.
(SOURCE: OPEN WEB ASIA)
South Korean Mobile Internet Users 2008
% OF USERS
SEX
MALE 52.4%
FEMALE 48.6%
AGE
12-19 78.4%
20S 81.8%
30S 52.6%
40S 31.1%
50S 12.9%
OCCUPATION
PROFESSIONALS/MANAGERS 50.2%
OFFICE WORKERS 66%
SERVICES/SALES 42.6%
PRODUCTION WORKERS 36.8%
STUDENTS 81%
HOUSEWIVES 34.5%
EDUCATION LEVEL (STUDENTS)
ELEMENTARY/JUNIOR HIGH 72.3%
HIGH SCHOOL 83.5%
COLLEGE 86%
EDUCATION LEVEL (GRADUATES)
HIGH SCHOOL OR UNDER 35.4%
COLLEGE AND ABOVE 58%
(SOURCE: NIDA)
How South Koreans Use the Mobile Internet
ACTIVITY 2G SUBSCRIBERS 3G SUBSCRIBERS
(% OF USERS) (% OF USERS)
DOWNLOADING RINGTONES/WALLPAPERS 88.2% 89.7%
MMS 73.8% 69.4%
LISTENING TO/DOWNLOADING MUSIC (MP3) 56.6% 63%
MOBILE GAME 34% 43.5%
INFORMATION SEARCH 30.7% 30.2%
EMAILS 14.9% 15.5%
INFORMATION ON DAILY LIFE 8% 13.2%
ENTERTAINMENT/SPORTS 7.8% 9.4%
BLOG/MINIHOMPY 7.5% 12.6%
NEWS 6.3% 9.8%
MOBILE BANKING 5.2% 7.8%
CHATTING/MESSENGER 5% 8.4%
WATCHING/DOWNLOADING TV PROGRAMMES 4.8% 8.6%
MOBILE COUPON 3.4% 4.2%
FINDING FRIENDS SERVICES 3% 5.6%
NAVIGATION 3% 5.4%
MOBILE SHOPPING 2.4% 4.8%
(SOURCE: NIDA)
asia pacific digital marketing yearbook 61
Why South Koreans Use the Mobile Internet
REASON (% OF TOTAL USERS)
AVAILABILITY OF INTERNET ACCESS ANYWHERE 77.1%
IMMEDIATE ACCESS TO INTERNET WHEN NEEDED 63.4%
RELIEVE BOREDOM DURING SPARE TIME 53.9%
USE SERVICES OF CONTENTS AVAILABLE ONLY IN THE MOBILE PHONE INTERNET 42.9%
OUT OF CURIOSITY ABOUT NEW SERVICE OR TECHNOLOGY 29.1%
NEEDED FOR STUDY OR WORK 9%
UNAVAILABILITY OF WIRED INTERNET 6.6%
(SOURCE: NIDA)
How Long South Koreans Spend on
the Mobile Internet
2G SUBSCRIBERS 3G SUBSCRIBERS
(% OF USERS) (% OF USERS)
FREQUENCY PER WEEK
LESS THAN 1 TIME 43.2% 36.9%
1-2 TIMES 18% 17.6%
2-5 TIMES 29.9% 30.8%
5-10 TIMES 5.9% 8.7%
10 TIMES AND OVER 3% 5.9%
LENGTH LESS THAN 3 MINUTES 13.6% 11.9%
3-5 MINUTES 16.9% 20.2%
5-10 MINUTES 35.1% 29.6%
10-20 MINUTES 27.3% 25.8%
20 MINUTES AND OVER 7.1% 12.5%
(SOURCE: NIDA)
E-COMMERCE
The online retail shopping market is expected to generate
US$114.7 billion in revenues in 2010.
(SOURCE: MASTERCARD WORLDWIDE INSIGHTS)
South Koreans love to shop online. Among those who have
Internet access, 99.9% have used it to buy something -
the highest online shopping penetration rate in the world.
(SOURCE: BTRAX)
South Korean shoppers spent US$707.50 on average online
over a three month period in 2008.
(SOURCE: MASTERCARD WORLDWIDE INSIGHTS)
While virtually all online South Koreans shop online, they
are not ones to buy things on impulse, with just 10% of
the online population making impulse purchases.
(SOURCE: MASTERCARD WORLDWIDE INSIGHTS)
South Korea's Cyworld is the world's second largest music
and video retailer after iTunes.
(SOURCE: OGILVYONE)
South Korea's online music download market has grown
to such an extent that now more music is sold online than
traditional offline channels.
(SOURCE: OPEN WEB ASIA)
More than 50% of South Koreans use online banking.
(SOURCE: 24/7 REAL MEDIA)
More than two thirds (67%) of South Korean online users
in their 20s have paid for digital content. Of those, 91%
bought music and 39% bought community or avatar items.
(SOURCE: RESEARCH AND MARKETS)
The country's online games market will generate US$1.7
billion in 2009.
(SOURCE: PEARL RESEARCH)
TAIWAN
Taipei 101 from street level
asia pacific digital marketing yearbook 63
The Taiwanese are the second most enthusiastic online
gamers in the region, visiting gaming sites 15.5 times a
month and staying for an average of 151 minutes.
(SOURCE: COMSCORE)
What the Taiwanese Do Online
ACTIVITY (000) % OF USERS
EMAIL 8,130 46.4%
INSTANT MESSENGER 6,453 36.8%
VOICE OVER IP 779 4.4%
ONLINE SHOPPING 4,746 27.1%
ORDERING TICKETS 1,501 8.6%
AUCTION 4,388 25%
MMPOG 2,391 13.6%
ONLINE LEISURE GAME 3,650 20.8%
DOWNLOADING SOFTWARE 2,375 13.5%
DOWNLOADING MP3/MUSIC/VIDEO 3,288 18.8%
DOWNLOADING MOBILE GRAPHICS/RINGTONES 722 4.1%
INTERNET BANK/CREDIT CARD SERVICE 619 3.5%
INTERNET BROKER SERVICE 1,535 8.8%
SENDING MESSAGE TO MOBILE PHONE 414 2.4%
CHAT ROOM/MATING/MAKING FRIENDS 3,180 18.1%
BBS/ FORUM/COMMUNITY 3,080 17.6%
READING NEWS 6,745 38.5%
READING MAGAZINES 629 3.6%
SEEING MOVIES 1,651 9.4%
WATCHING WEB TV 335 1.9%
LISTENING TO ONLINE RADIO 401 2.3%
LISTENING TO ONLINE MUSIC 2,832 16.2%
SEARCHING STAFF/JOB 807 4.6%
E-CARD 272 1.6%
CREATING BLOGS/ALBUMS/UPLOADING VIDEOS 2,380 13.6%
BROWSING BLOGS/ALBUMS/ VIDEOS 5,668 32.3%
FORTUNE/HOROSCOPE/MENTAL TEST 2,260 12.9%
E-GOVERNMENT SERVICE 572 3.3%
SEARCHING OR COLLECTING INFORMATION 10,019 57.2%
SUBSCRIBING E-PAPER 348 2%
BROWSING 4,374 24.9%
READING NOVELS/COMIC BOOKS 1,275 7.3%
OTHER 19 0.1%
(SOURCE : NIELSEN MEDIA INDEX TAIWAN)
ONLINE ADVERTISING
Taiwan is the third largest online advertising market in the
region with annual sales averaging $1.1 billion.
(SOURCE: BTRAX)
The Internet is expected to attract 10% of Taiwan's ad
spend by the end of the year.
(SOURCE: ZENITH OPTIMEDIA)
A total of 13,918 online ad banners were run by 1,144
advertisers in a total of 5,649 campaigns in Taiwan the
second quarter of 2008.
(SOURCE: THE NIELSEN COMPANY/ BRAND REPUBLIC)
Viral marketing techniques seem to work well in Taiwan.
Nearly four-fifths (79%) of Taiwanese online users have
received a viral message at some point and nearly half
(49%) of them have passed it on.
(SOURCE: TNS/MEDIA)
Top 20 Advertisers Using Digital Media in Taiwan
ADVERTISER % OF USERS
7-11 76%
MCDONALD'S 75%
COCA COLA 65%
NIKE 63%
KFC 63%
NOKIA 62%
CHUNGHWA TELECOM 61%
TAIWAN MOBILE 60%
CITIBANK 58%
HEINEKEN 58%
SONY 55%
E-COMMERCE
Taiwan's e-commerce market was expected to be worth
NT$243 billion (US$7.29 billion) in 2008, up 32.3% from
2007.
(SOURCE: MARKET INTELLIGENCE CENTER)
Fashion and beauty are the two dominant segments in
Tawain's online shopping market, with compound average
growth rates of 88% (fashion) and 49% (beauty).
(SOURCE: MARKET INTELLIGENCE CENTER)
What the Taiwanese Buy Online
ITEM % OF INTERNET USERS
CLOTHES/ACCESSORIES/COSMETICS/CARE PRODUCTS 60.6%
BOOKS/MAGAZINES 49.7%
RESTAURANTS/PLANE TICKETS/TRAIN/BUS TICKETS, ETC 48.5%
HOUSEHOLD GOODS 36.3%
3C PRODUCTS 32.2%
COMPUTERS/PERIPHERAL PRODUCTS 30.9%
COMPUTER SOFTWARE/UPDATES 26.8%
FILM/MUSIC 18.5%
FOOD 17.5%
EXHIBITION TICKETS 15.3%
FINANCIAL/INSURANCE PRODUCTS 13.9%
NOT SHOPPED IN PAST YEAR 3.2%
VEHICLES/MOTORCYCLE PARTS 0.3%
(SOURCE: 2008 DIGITAL DIVIDE SURVEY)
How Much Taiwanese Online Shoppers Spend
AMOUNT SPENT OVER YEAR % OF INTERNET USERS
LESS THAN NTD 1,000 11.1%
NT$1,001-5,000 35.4%
NT$5,001-10,000 16.7%
NT$10,001-20,000 10.8%
NT$20,001-30,000 6.1%
NT$30,001-50,000 4.5%
NT$50,001-100,000 3.4%
ABOVE NT$100,000 2.6%
HAVE NOT SHOPPED IN PAST YEAR 3.2%
DO NOT REMEMBER CLEARLY 6.2%
(SOURCE: 2008 DIGITAL DIVIDE SURVEY)
CASE STUDY
Client: Intel
Agency: MRM Worldwide - Asia Pacific
Campaign: Intel
Centrino
THAILAND
Grand Palace, Bangkok
asia pacific digital marketing yearbook 67
Blogs are also a significant part of the social media space
in Thailand with 84% of Internet users claiming to write or
participate in a blog.
(SOURCE: OGILVYONE)
Thailand has 2.4 million registered online social networkers,
growing at a rate of 20% per month. Of them, 78% are
aged between 18 and 34.
(SOURCE: OGILVYONE)
How Long Thais go Online
AVERAGE TIME SPENT USING INTERNET (000) % OF USERS
LESS THAN 30 MINUTES 723 8.33%
31 MINUTES-LESS THAN 1 HOUR 2,674 30.8%
1 HOUR-LESS THAN 2 HOURS 2,608 30.04%
2 HOURS-LESS THAN 3 HOURS 1,388 15.99%
3 HOURS-LESS THAN 4 HOURS 567 6.53%
4 HOURS-LESS THAN 5 HOURS 210 2.42%
5 HOURS-LESS THAN 6 HOURS 177 2.04%
6 HOURS-LESS THAN 7 HOURS 94 1.08%
MORE THAN 7 HOURS 193 2.22%
(SOURCE : NIELSEN MEDIA INDEX THAILAND; ALL PERSONS 12+)
What Thais do Online
ACTIVITY (000) % OF USERS
EMAIL 6,782 78.12%
INTERNET TELEPHONE 106 1.22%
DOWNLOAD SOFTWARE/FILES 1,723 19.85%
PRODUCT INFO 1,131 13.03%
COMPANY INFO 642 7.4%
PURCHASE PRODUCT 179 2.06%
PERFORM FINANCIAL 234 2.7%
INTERNATIONAL NEWS 1,293 14.89%
LOCAL NEWS 1,702 19.61%
READ E-NEWSPAPER 1,656 19.08%
READ E-MAGAZINE 1,034 11.91%
LISTEN TO MUSIC 3,069 35.35%
WATCH MOVIE/TV PROGRAMME 861 9.92%
PLAY GAMES 2,840 32.72%
NEWS GROUP/BULLETIN BOARDS 316 3.64%
INTERNET RELAY CHAT 1,120 12.9%
JOB HUNTING 944 10.87%
VIDEO CONFERENCE 127 1.46%
EDUCATION SERVICES 2,721 31.34%
CLASSIFIED ADS 201 2.32%
AUCTIONS 90 1.04%
SMS 310 3.57%
TV ON DEMAND-DRAMA 262 3.02%
TV ON DEMAND-MUSIC 227 2.61%
FOR CHAT (MSN/YAHOO/SKYPE) 1,686 19.42%
OTHER 2 0.02%
(SOURCE : NIELSEN MEDIA INDEX THAILAND; ALL PERSONS 12+)
ONLINE ADVERTISING
Online advertising is still in its infancy in Thailand,
accounting for just 1.1% of the total 92 billion baht (US$2.56
billion) ad market.
(SOURCE: 2008 MEDIA OUTLOOK/ GROUP M)
Despite the low numbers, Thai businesses do believe in
the Internet's advertising potential. In one survey, 61%
of them thought the Internet was worth considering for
their marketing needs. This sentiment is shared by both
big-sized firms (501-1000+ employees) and medium-sized
enterprises (50-500 employees).
(SOURCE: OGILVYONE/MSN/ BRAND AGE)
Thailand's overall online advertising expenditure is expected
to increase to 5% of total ad spend this year.
(SOURCE: MICROSOFT)