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Character Sheet

Player Name Champi

T'ianna 1 Bard 0
Character Name Level Class Paragon Path Epic Destiny Total XP
Tiefling Medium 23 Female Good Oghma Miskatonic Camachis
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
-1 Initiative -1 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
17 AC 10 6 1
SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

13 STR
Strength
1 1 12 FORT 10 2 15 Passive Insight 10 + 5

14 CON
Constitution
2 2
CONDITIONAL BONUSES
11 Passive Perception 10 + 1
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Low-light Vision
8 DEX -1 -1
Dexterity 15 REF 10 3 1 1
ATTACK WORKSPACE
16 INT
Intelligence
3 3 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Longsword
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

10 WIS 0 0
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 4 0 1 3
Wisdom 15 WILL 10 4 1
18 CHA
Charisma
4 4 CONDITIONAL BONUSES DAMAGE WORKSPACE
ABILITY:
Melee Basic Attack - Longsword
HIT POINTS ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC

MAX HP HEALING SURGES MILESTONES


0
ACTION POINTS
1
1d8+1 1
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2
26 13 6 9 2 3

1/2 HP 1/4 HP
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
BASIC ATTACKS
CURRENT HIT POINTS CURRENT SURGE USES ATTACK DEFENSE WEAPON OR POWER DAMAGE

RACE FEATURES 4 vs AC Longsword 1d8+1


Infernal Wrath - Use infernal wrath as an encounter 1 vs AC Unarmed (Melee) 1d4+1
SECOND WIND 1/ENCOUNTER USED power.
TEMPORARY HIT POINTS -1 vs AC Unarmed (Range) 1d4-1
Fire Resistance - Resist fire 5 + 1/2 level.
Bloodhunt - +1 on attacks against bloodied foes.
DEATH SAVING THROW FAILURES FEATS
SAVING THROW MODS Bluff Bonus
Ritual Caster - Master and perform rituals
Stealth Bonus
RESISTANCES Resist 5 Fire Advantage of Cunning - Slide enemy into ally's vacated
space
CURRENT CONDITIONS AND EFFECTS

SKILLS CLASS / PATH / DESTINY FEATURES


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
Bardic Training - Gain Ritual Caster feat and perform one
-1 Acrobatics DEX -1 0 -1 1 bard ritual per day without expending components

8 3 5 n/a Bardic Virtue - Choose a Bardic Virtue option.


Arcana INT
Virtue of Cunning - When an enemy misses an ally
1 Athletics STR 1 0 -1 1
within 5 + Int mod squares, slide that ally 1 square as a free
11 Bluff CHA 4 5 n/a 2
action (1/rd).
9 Diplomacy CHA 4 5 n/a
Majestic Word - Gain majestic word power
1 Dungeoneering WIS 0 0 n/a 1
Multiclass Versatility - Can choose class-specific
2 Endurance CON 2 0 -1 1
multiclass feats from more than one class
1 Heal WIS 0 0 n/a 1 Skill Versatility - +1 to untrained skill checks
8 History INT 3 5 n/a Song of Rest - At end of short rest, you and each ally

5 Insight WIS 0 5 n/a spending a healing surge adds your Cha mod to hp regained

5 4 0 n/a 1 Words of Friendship - Gain the words of friendship power


Intimidate CHA

1 Nature WIS 0 0 n/a 1

1 Perception WIS 0 0 n/a 1

4 Religion INT 3 0 n/a 1


LANGUAGES KNOWN
1 Stealth DEX -1 0 -1 3
Common, Draconic
5 Streetwise CHA 4 0 n/a 1

-1 Thievery DEX -1 0 -1 1

T'ianna Page 1 Champi


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Misdirected Mark Implement, Wand (Off-hand)
WEAPON
Cutting Words
WEAPON

WEAPON

ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Infernal Wrath
HEAD
Majestic Word
NECK
Words of Friendship
RING
Blunder
RING

WAIST PERSONALITY TRAITS


Idioma adicional por transfondo regional: Thayan
DAILY POWERS
Satire of Fortune

MANNERISMS AND APPEARANCE

UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Dragon Coast
Paragon (11-20) Milestone / / /
Mention of the Dragon Coast evokes images of dark alleys
Epic (21-30) Milestone / / / and underhanded dealings, of thieves' guilds and pirate
ships. The Dragon Coast summons adventure to it as few
OTHER EQUIPMENT RITUALS / ALCHEMY other places in Faerûn do. As a result of recent changes, the
traditionally safe places of this region have grown a little
Ritual Book Comprehend Language safer, but the dangerous parts have grown much deadlier.
Adventurer's Kit Glib Limerick You can reroll any Insight check, but you must keep the
second result, even if it is worse.
Disguise Kit You also gain one additional language of your
Flute COMPANIONS AND ALLIES
Torch (3)
Climber's Kit
Crowbar
Oil (1 pint) (5)
Hide Armor (E)
Longsword (E)
Light Shield (E)
Scroll of Purge Spellplague
SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 0 gp
Stored money:
Encumbrance: 101 / 130

T'ianna Page 2 Champi


CHARACTER NAME
Second Wind
T'ianna
PLAYER NAME KEYWORDS USED

Champi
RACE CLASS LEVEL Standard Personal
Tiefling Bard 1
ACTION RANGE

HP 13 STR AC vs Self

17 ATTACK DEFENSE TARGET


26 14 CON Effect: You spend a healing surge and regain 6 hit
Fort points. You gain a +2 bonus to all defenses until
Spd 8 DEX 12 the start of your next turn.

6 16 INT Ref
15
Init 10 WIS
Will
-1 18 CHA 15

Passive Passive ADDITIONAL EFFECTS


15 Insight 11 Perception

CLASS LEVEL BOOK


PH

PLAY DATA ® ® ENCOUNTER ACTION ®

Misdirected Mark Cutting Words Infernal Wrath


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Implement Arcane, Implement, Psychic

Standard 10 Ranged 10 Standard 10 Ranged 10 Minor Personal


ACTION RANGE ACTION RANGE ACTION RANGE
4 vs Reflex One creature 4 vs Will One creature vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Charisma vs. Reflex Attack: Charisma vs. Will Effect: You can channel your fury to gain a +1
Hit: 1d8 + Charisma modifier (+4) damage, and Hit: 1d8 + Charisma modifier (+4) psychic power bonus to your next attack roll against an
the target is marked by an ally within 5 squares damage, and you pull the target 2 squares. enemy that hit you since your last turn. If your
of you until the end of your next turn. Increase damage to 2d8 + Charisma modifier attack hits and deals damage, add your Charisma
Level 21: 2d8 + Charisma modifier (+4) damage. (+4) at 21st level. modifier (+4) as extra damage.

Implement, Wand: +4 attack, 1d8+4 damage Implement, Wand: +4 attack, 1d8+4 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls against bloodied foes - +1 Racial bonus to attack rolls against bloodied foes -
Bloodhunt. Bloodhunt.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Bard 1 PH2 Bard 1 PHS1 Racial Power * PH

AT-WILL POWER ® AT-WILL POWER ® ENCOUNTER POWER ®

Majestic Word Words of Friendship Blunder


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Healing Arcane, Charm Arcane, Charm, Implement

Minor Minor Personal Standard 5 Ranged 5


5
ACTION RANGE ACTION RANGE ACTION RANGE
vs You or one ally in burst vs 4 vs Will One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: The target can spend a healing surge and regain Effect: You gain a +5 power bonus to the next Attack: Charisma vs. Will
additional hit points equal to your Charisma modifier (+4). Diplomacy check you make before the end of Hit: 1d6 + Charisma modifier (+4) damage, and
You also slide the target 1 square.
Level 6: 1d6 + Charisma modifier (+4) additional hit points. your next turn. you slide the target 2 squares. During the slide,
Level 11: 2d6 + Charisma modifier (+4) additional hit points. you or one of your allies can make a melee basic
Level 16: 3d6 + Charisma modifier (+4) additional hit points. attack against the target as a free action, with a
Level 21: 4d6 + Charisma modifier (+4) additional hit points. +2 power bonus to the attack roll.
Level 26: 5d6 + Charisma modifier (+4) additional hit points.
Special: You can use this power twice per encounter, but
Virtue of Cunning: The power bonus to the
only once per round. At 16th level, you can use this power attack roll equals 1 + your Intelligence modifier
three times per encounter, but only once per round. (+3).
Unarmed: +0 attack
Implement, Wand: +4 attack, 1d6+4 damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls against bloodied foes - +1 Racial bonus to attack rolls against bloodied foes -
Bloodhunt. Bloodhunt.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Bard PH2 Bard PH2 Bard 1 PH2

ENCOUNTER POWER ® ENCOUNTER POWER ® ENCOUNTER POWER ®

T'ianna Page 3 Champi


Satire of Fortune
KEYWORDS USED
Arcane, Implement, Psychic

Standard 10 Ranged 10
ACTION RANGE
4 vs Will One creature
ATTACK DEFENSE TARGET
Attack: Charisma vs. Will
Hit: 2d8 + Charisma modifier (+4) psychic
damage.
Miss: Half damage.
Effect: The next time an ally misses the target
with an attack during this encounter, you roll a
d20 and replace the ally's attack roll with yours.

Implement, Wand: +4 attack, 2d8+4 damage

ADDITIONAL EFFECTS

+1 Racial bonus to attack rolls against bloodied foes -


Bloodhunt.
CLASS LEVEL BOOK
Bard 1 AP

DAILY POWER ®

T'ianna Page 4 Champi

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