Much has changed in recent business landscape forcing companies to rethink and update their Industrially-grounded strategies. We are in the middle of a Connected Revolution where digital is transforming businesses left and right.
In this book I present a strategy adapted to a fast moving and hyper-connected world, where every ‘thing’ is beginning to be connected. I will also present a method for defining, designing, and developing the next generation of solutions: Internet-connected products/services. The aim of this tool is to provide a structured way of working that creates a Minimum Viable Product in a 5-week rapid design sprint.
The 'Digital Ecosystem Strategy' can help companies disrupt markets, generate new revenue streams, and create user lock-on. Moreover, they can increase the probability of long-lasting competitiveness, getting and staying ahead in ways that make it difficult for competitors to catch up.
Título original
Rethinking Business Strategy for a Hyper-connected World
Much has changed in recent business landscape forcing companies to rethink and update their Industrially-grounded strategies. We are in the middle of a Connected Revolution where digital is transforming businesses left and right.
In this book I present a strategy adapted to a fast moving and hyper-connected world, where every ‘thing’ is beginning to be connected. I will also present a method for defining, designing, and developing the next generation of solutions: Internet-connected products/services. The aim of this tool is to provide a structured way of working that creates a Minimum Viable Product in a 5-week rapid design sprint.
The 'Digital Ecosystem Strategy' can help companies disrupt markets, generate new revenue streams, and create user lock-on. Moreover, they can increase the probability of long-lasting competitiveness, getting and staying ahead in ways that make it difficult for competitors to catch up.
Much has changed in recent business landscape forcing companies to rethink and update their Industrially-grounded strategies. We are in the middle of a Connected Revolution where digital is transforming businesses left and right.
In this book I present a strategy adapted to a fast moving and hyper-connected world, where every ‘thing’ is beginning to be connected. I will also present a method for defining, designing, and developing the next generation of solutions: Internet-connected products/services. The aim of this tool is to provide a structured way of working that creates a Minimum Viable Product in a 5-week rapid design sprint.
The 'Digital Ecosystem Strategy' can help companies disrupt markets, generate new revenue streams, and create user lock-on. Moreover, they can increase the probability of long-lasting competitiveness, getting and staying ahead in ways that make it difficult for competitors to catch up.
A method for creating an ecosystem of connected products/services that disrupt markets and create new value for users and business. lvaro Rojo, Brand Strategist i Introduction: The Need for Change 2 Chapter 1: The Legacy 1.1 Creating value: the motor of business 4 Chapter 2: The Fuel of Transformation 2.1 Trend catalysts 2.2 A culture of change 11 Chapter 3: The Ecosystem Strategy 3.1 Characteristics of an Ecosystem strategy 3.2 The result: connected products/services 3.3 Types of connected solutions 17 Chapter 4: Breakthrough Value 4.1 Business Values 4.2 User Values 20 Chapter 5: A Method for Designing a Connected Product/Service 5.1 Week One: Empathize 5.2 Week Two: Define 5.3 Week Three: Ideate 5.4 Week Four: Prototype 5.5 Week Five: Test 28 Final Thoughts 29 Appendix A: Guidelines for Creating Disruptive Solutions 32 Appendix B: How to Prepare the Session 33 Appendix C: Guidelines for Defining a New Market Space 35 Further Reading 36 About the Author Table of Contents Introduction: The Need for Change There has been many changes in the business landscape forcing companies to rethink and update their industrially grounded strategies. Digital is transforming business models faster than ever. Whereas disruption was a slower process in the past, its now accelerated. In every industry, companies are trying to undercut competitors disrupting the usual ways of doing business. The music industry, the publishing industry, the news industry have each learnt their lessons about disruption. And now its happening to every kind of industry. You can see what happens with companies like Nokia, Kodak, Blockbuster, Blackberry, etc. Big companies can go from top to the bottom very quickly. We are in the middle of a Connected Revolution, where new ingredients such as the number of sensors in solutions like Nest and Jawbone Up, smartphone penetration, the amount of time spent in social media, the amount of innovations with big data, and location-based information like FourSquare and Hailo, are exponentially growing. There is more competition than ever. Globalization and collaborative economy 1 is weakening companies who aren't quick enough to adapt their offering to emergent behaviours. However, small startups, who are more tolerant of risk and more agile at iterating products, are taking established companies out of the game. Examples of those who have succeeded include Airbnb and Uber. In fact, by 2030 more than 75% of the S&P 500 will be companies that we wont have heard of by now. Companies need to be different more than ever. Mass consumption is making companies and their offerings increasingly homogeneous. Many companies struggle in established markets just to shave off minimal market share from its competitors. The biggest fear of a company is that a more able competitor is going to come along and radically disrupt their business. So, how can companies stay ahead and protect themselves? Companies need to differentiate through their business models and redefine how they create, market, and deliver value; this is much harder to copy than a mission statement, a product, a packaging, a communication, or a technology. In this little book I present a strategy adapted to a fast moving and hyper-connected world where every thing is beginning to be connected. The strategy is called 'Ecosystem of Digital Services'. The main purpose is to create a network of Internet-connected products designed to help users achieve their needs by adding a digital service layer that empower physical products. The value is no longer in the product, its now embedded in the data generated by user actions. I am providing a perspective on the subject that will hopefully inspire decision-makers to create connected products/services which disrupt markets, generate new revenue streams, and create user lock-on. At the end of this book, I have arranged a structured method of working in a 5-week rapid design sprint. This book is the summarized output of my Thesis for the MA in Digital Media Management for Hyper Island. I hope you enjoy the journey as much as I did.
Footnote 1. Owyang, J. 2013. The Collaborative Economy. Altimeter Research Theme: Digital Economies. [report]. i hyperalvaro.com Stefan Olander, VP Digital Sport, Nike, and Bob Greenberg, Founder, R/GA, presented during the Cannes Lion Advertising Festival in 2012 an interesting talk about how and why the most innovative companies of the world are rethinking their current business strategies 2 . During the talk, the presenters mentioned three different types of business strategies: 'Horizontal Integration', 'Vertical Integration', and 'Functional Integration'.
The first two traditional types of strategies are product-centric; the first one is called 'Horizontal Integration', where a company works in silos creating a large portfolio of products. Coca-Cola is possibly the best example, creating many products under different brands. The second type of strategy is called 'Vertical Integration', which consists of creating value, finding new ways to affect the supply chain and saving money to be more efficient 3 . In these two cases, the companies are building their strategies inside-out, instead of users-in. These companies are focusing on solving challenges of the organizations while users are sidelined as extras. Most of these companies focus on selling more stuff instead of better engaging with users around how they are getting value. Companies don't focus as much during the post-sale experience. The truth is that users will spend, hopefully, more time using the product/service purchased than the time they will think about buying it. 2 The Legacy 1 hyperalvaro.com Footnotes 2. R/GA & Nike. 2012. Building A New Ecosystem. [video online] Available at: http://bit.ly/1fGPkBa [Accessed: 21 Feb 2014]. 3. Odland, S. 2012. 5 Ways To Control Costs. [online] Available at: http:// onforb.es/1fGPloR [Accessed: 21 Feb 2014]. 3 Furthermore, the market is becoming increasingly homogeneous, making companies invest bigger budgets on marketing communications to achieve differentiation. Creating value: the motor of business Value is defined as the equivalent return for something exchanged. The purpose of every company is to identify opportunities for bringing value to users and conduct value exchange for financial benefits. It means creating something that costs less than the money that users are willing to exchange. Generally, companies occupy a position in the value chain where they add value before passing to the next actor in the chain. So, a transaction finishes when the product is bought. This is the classic way of doing business; the purchase is the end of the relationship between the company and the buyer. Michael Porter, one of the classic gurus of business strategy, wrote; To outperform rivals it must deliver greater value to customers or create comparable value at a lower cost, or do both. 4 This traditional thinking of identifying, creating, and delivering value is grounded in assumptions of Industrial economy 5 , and today many companies still view value creation narrowly, missing the most important needs or developing products that dont completely match user expectations. Businesses often spend a lot of resources looking at how to reduce costs and how to optimize processes of creating and delivering value; they also spend much energy thinking about how users access, receive and interpret value through communications. The problem with the conventional approach is that products/ services and the strategies designed for them are too easy for competitors to copy and improve. Current research suggests that focusing user-loyalty based on this conventional approach only leads to short-term gains 6 . Footnotes 4. Porter, M. 1996. What Is Strategy?. [online] Harvard Business Review. Available at: http://bit.ly/1ijebcf [Accessed 21 Feb 2014]. 5. Normann, R., Ramirez, R., and Others. 1998. Designing Interactive Strategy: From Value Chain To Value Constellation. Wiley New York/ Chichester. 6. Liabotis, B. 2007. Three Strategies For Achieving And Sustaining Growth. [online] Ivey Business Journal.com. Available at: http://bit.ly/1mpJAe3 [Accessed 21 Feb 2014]. hyperalvaro.com The world is in a transition where social change will no longer be dictated by centralized process of industrialization, but by information: generated by everything people do in search of relevant, alternative, authentic, and immediate experiences. While the world simultaneously enjoy but struggle with the fruits of industrialization, many technological changes are converging; but IoT (Internet of Things) is the technology that will completely transform the way that users interact with products/services. As defined by Cisco Systems, IoT is the network of physical objects accessed through the Internet 7 . Internet and ubiquitous technologies are making possible the addition of a layer of connectedness to products/services. Nowadays, companies are already adopting this technology, and starting to commercialize products that sense, track, measure, and control information in limitless forms. IoT allows people and products to be connected anytime, anyplace, with anything and anyone, ideally using any network. Life will be something like: as soon as you wake up, the coffee is brewing, the house is heated, the car already knows the best route to work, a connected refrigerator sends to your smartphone the updated grocery list When objects can sense and communicate, it changes how and where decisions are made and who makes them. Information 4 The Fuel of Transformation 2 hyperalvaro.com Footnotes 7. Cisco. 2014. Internet of Things (IoT). [online] Available at: http://bit.ly/ 1neRisN [Accessed: 21 Feb 2014]. 5 generated by the usage of products/services is letting people take better and faster decisions, helping them improve their lives. Trend catalysts Below, I will explain the technology and business drivers that may trigger the success of IoT-based solutions. 1. A business opportunity for investment Computer chips are becoming increasingly cheap. In his seminal 1965 paper, Intels founder coined Moores Law to predict that the number of transistors on a chip would double every 18 months (later adjusted to two years) and that the cost would fall off at a similar rate 8 . Seventy-five percent of companies across industries are already exploring IoT 9 . Cisco Systems predicted in 2011 that there will be twenty-five billion devices connected to the Internet by 2015 and fifty billion by 2020 10 . By 2025 IoT has the potential to create an economic impact between $2.7 trillion to $6.2 trillion annually 11 . Examples: Nike+ FuelBand, Google Glass, Amazon Dash, etc. 2. Business solutions are becoming mobile Thanks to accessible Internet data plans, a mature market, and good mobile computing power, companies can build reliable solutions around smartphones. As a result, the mobile device is becoming a remote-control device for products/services/information 12 . Example: Phillips is piloting a project where iBeacons accurately tracks the movements of users who are searching for a product and provides the correct direction on their smartphones. Example: Google Wallet and PayPal Beacon are examples of how companies are using smartphones to unify users everyday gadgets (cards), adding new value (security). 3. The body is able to control products/services Companies are starting to design gesture and speech control solutions, connecting bodies with the Internet (Natural User Interface). The goal is to give a natural, easier and comprehensive way to control products/services. Example: Microsoft Kinect is a classic example of controlling software using the body. Footnotes 8. Moore, Gordon E. (1965). "Cramming More Components Onto Integrated Circuits". Electronics Magazine. p.4. Retrieved 2006-11-11. 9. The Economist. 2013. The Internet Of Things Business Index. A Quiet Revolution Gathers Pace. The Economist Intelligence Unit. [report]. 10. Evans, D. 2011. The Internet of Things. How The Next Evolution Of The Internet Is Changing Everything. [report]. 11. McKinsey Global Institute. 2013. Disruptive Technologies: Advances That Will Transform Life, Business, And The Global Economy. [report]. 12. Crocombe, I. 2014. 2014 Trends Digest Deck For Digital Leaders. [ebook] http://slidesha.re/1fFNWzi [Accessed: 21 Feb 2014]. hyperalvaro.com 6 Example: Ring is a wearable device recently funded on Kickstarter, letting users send texts, control home appliances, etc., through gesture control. Example: WorldKit is a system which connects users palms with a depth camera and a projector to make ordinary surfaces instantly touch-based. 4. Users demand personalization Big data is playing a greater role on how companies fine-tune their targeting and storytelling strategies. Companies are learning how to effectively exploit user databases in real-time to make personalized propositions. Example: Hellmann's brand teamed with supermarket chain St. March and turned grocery store receipts into personalized recipes combining products users bought. It has become a powerful source of knowledge when companies know how to interpret behaviour patterns and improve their current offering. Example: IBMs Dublin research lab used cell phone data to aid the redesign of bus routes. Researchers used time and location data, collected from calls and SMS, to assess commuters frequent routes and then compared these to the existing public transport infrastructure. The results shown sixty-five possible improvements that could reduce travel time by ten percent. Another technology, the cloud, has made a fundamental shift in the way businesses operate during the last few years. The key of some disruptors companies was to offer an instant access to their services with tools that enhance individual interests. Examples: Spotify, MIT OpenCourseWare, Netflix, etc. Increasingly, users are demanding products/services which provide a unique experience and a personalized solution. Example: Nest has built high levels of engagement around energy usage and cutting air conditioning consumption. These services use historical data, shared by users of the thermostat, in order to "auto- tune" and optimize their energy consumption. Example: In exchange for inserting a connected device into a cars diagnostic port, Progressive Insurances Snapshot provides a discounted policy rate based on how an insured driver drives, hyperalvaro.com 7 including how hard he/she brakes, and the time of day his/her car is used. 5. Companies are more open for collaboration To deliver a coherent and full user experience, companies of different categories are cooperating and partnering to build products/services that can be integrated and used together. Example: To meet the needs of runners, Apple and Nike partnered in 2006 with the launch of Nike+ iPod products, bringing the worlds of sports and music together. Another form of collaboration is the way that companies are opening their APIs to encourage developers to modify and improve the original software in order to offer customized solutions. Example: Nike+ Accelerator provides development tools, technical platforms and support hardware for companies who want to integrate NikeFuel into their own products or wearables. 6. Products/services are becoming social Social media communication tools have profoundly changed the way users interact with each other. Based on that, companies are connecting products directly to social media in order to fuel conversations around product purpose 13 . Example: The Natalia Project is an alarm-band system designed to protect someone who's being assaulted by sending a message onto his or her social media network providing time and location of the attack. Some companies are building collaborative networks where community participation influences and improves the resulting product/service. Example: Waze is an app which creates a constantly updated repository of traffic information through collaboration of drivers who share road information. A culture of change Many well-known innovators are genuinely interested in 'change' as well as understanding the real motivators for doing what people do and why people change. Footnote 13. Bonchek, M. and Choudary, S. 2013. The Age Of Social Products. [online] Harvard Business Review. Available at: http://bit.ly/1hnTuJG [Accessed 21 Feb 2014]. hyperalvaro.com 8 The only thing that is constant is change Heraclitus. People use technology to accomplish everyday tasks. Technology is an accelerator of innovation; it's a factor that enables companies to disrupt markets. However, technology by itself doesn't disrupt any market; its people who disrupt them. People who have to understand, buy, adopt, and use technology in their everyday life. Although this sounds obvious, sometimes companies just equate innovations to new technologies. Companies must prioritize understanding emerging needs and consequence of new habits, behaviours, priorities and social patterns, over technological-hypes. Our focus should not be on emerging technologies but on emerging cultural practices. Henry Jenkins 14 . The following is an extracted summary from the book Meta Products 15 , about why user aspirations change and make them look past technology in search of new experiences. Through time, we have used different ways to deal with change. Someone in the 19 th
century, for instance, would probably have responded to change very differently from the way we do today. Traditions, religions, ideologies, national identities, geographical context, available resources, serendipity, distance, and time, were constraints that were all new. Todays filters to constraint influences are more porous. All this makes it difficult for us to realize what exactly is changing today. A handful of major changes in history have influenced people's mindset today. For instance, Francis Bacon's reflection of the Age of Reason was that machines would Footnotes 14. Jenkins, H. 2006. Eight Traits of the New Media Landscape. [online] Confessions of an Aca-Fan. http:// bit.ly/1iWuWfe [Accessed 21 Feb 2014] 15. Crdoba Rubino, S., Hazenberg, W., and Huisman, M. 2011. Meta Products. Amsterdam: BIS Publishers. hyperalvaro.com 9 liberate mankind and they would save labour. It was just a matter of time before scientific efforts and intellectual aspirations combined in 1750 to produce the steam engine. It was not just an invention, but a platform of knowledge, ideas and techniques, allowing established industries to grow exponentially affecting people's lives all over the world. In fact, a new idea of progress was born: machines would produce a better society. This aspiration caused people to look for ways to help industrial society flourish. Thanks to this historical factor, new products were in the hands of the majority instead of the elites. In the 1970s, industrialization also enabled and defined relationships between countries. It made people conscious of the concept of global economies. At the very beginning of the globalization movement in the 1970s, Daniel Bell foresaw that it was no longer industrial processes that dictate social change, but the creation of a service economy was making a self-sustaining technological growth possible.
The last big moment of the history with an impact on people's aspirations was the birth of Internet. For businesses, the Internet era brought on changes like the elimination geographical barriers to competition, the democratization of goods, the full transparency of pricing, the transparency of quality It was in 1991 when the World Wide Web was first introduced to the public. And with this, the start of a new society. hyperalvaro.com 10 "You have to make a distinction between what technology makes possible and how social developments happen to adopt that technology. Maddy Janse, Phillips 15 . How different are our aspirations now, compared to the Industrial Age? Whether centuries ago or today, peoples aspirations are still drivers of change. While it's generally accepted that technology changes our lives, the reality is more complex. The process could be called an aspirational cycle; people experience the past and present in a certain way, causing them to build their aspirations. Through this whole process, they learn and create new aspirations, which again motivates them to materialize them. People have aspirations that are constantly changing when they are fulfilled, and through these new interactions, potential new meanings arise, and ultimately new behaviours. Example: When the iPhone was launched, the tactile screen was a relative novelty, but within a few short years, it became the standard expectation for buying a new phone or tablet. Only businesses that proactively alter user aspirations will be disrupters. You cant just ask customers what they want and then try to give it to them. By the time you get it built, theyll want something new. Steve Jobs. hyperalvaro.com We can see how users are increasingly searching for meaningful, emotional, immersive, entertaining, and personalized experiences, not just products. Free time and memorable experiences are values the new economy has brought to society and for which users are willing to pay. In his 1971 book Future Shock, Alvin Toffler predicted the upcoming experiential industry", in which people in the future will agree to spend lot of money living experiences 16 . "Emergent technologies and their fast adoption are clearly calling for new business models Companies must hold a people- centric view of the user not only as a passive spectator and consumer but also as an active inter-actor, creator and producer Companies must develop products and services connecting the scientific and social dimension in a relevant way considering the emotional dimension and its impact and relevance to people's value universe. Anne Lisa Kjaer, CEO at Kjaer Global 15 . 11 Ecosystem Strategy 3 Footnotes 16. Tofer, A. 1971. Future Shock. New York: Random House. hyperalvaro.com 12 Some companies are updating their industrially grounded strategies for a new one adapted to this fast-moving and hyper-connected world. Stefan and Bob called the latest type of business strategy 'Functional Integration', and thanks to the Nike+ case study, R/GA has re-branded it as an 'Ecosystem of Digital Services' 2 . Cindy Chastain, Creative Director at R/GA, defines an Ecosystem as a business strategy that seeks to leverage digital technology to create dynamic, interconnected touchpoints and product extensions that provide additional value to customers, deepen their connection with a brand, and, ultimately, feed business growth 17 . The main purpose is to create a network of Internet-connected products designed to help users achieve their needs by adding a digital service layer that empower physical products. The value is no longer in the product, its now embedded in the data generated by user actions. Below, I have listed characteristics of an Ecosystem strategy. Characteristics of Ecosystem strategy 1. Every new product/service creates a new market space The way that most companies stay in business is by launching new products/services to existing markets and making incremental improvements to them. The problem is the time that a company can continue making sustainable growth from doing essentially the same. In fact, recent research indicates that most companies can't sustain robust growth for more than a few years 18 . The Ecosystem strategy is about creating solutions around the user to open new markets. To know more about it, go to the Appendix section and read Guidelines for creating disruptive solutions. One of the things Apple has demonstrated over its lifetime is that it is a great disruptor. Since Steve Jobs returned to the company in 1997, the cycle of creating disruptive solutions is around three to four years, on average. While pirating music was a real disruptor to the music industry back in the late 1990s, with its iPod and iTunes Apple moved from the computer industry to the music industry, disrupting the entire market. The iPod itself was a cool device new to the market, however adding iTunes as a service layer was what really drove Apples success. In the second quarter of 2012, iTunes claimed 64% of the entire digital music market 19 . Footnotes 17. Chastain, C. 2013. 6 Ways Ecosystems Have Changed Our Roles And The Way We Work. [e-book] http:// slidesha.re/KTeZZn [Accessed: 21 Feb 2014]. 18. Christensen, C. M., Raynor, M. E. and Anthony, S. D. 2003. Six Keys To Building New Markets By Unleashing Disruptive Innovation. Harvard Management. EEUU. 19. Ingham, T. 2012. iTunes Owns 29% Of US Record Market. [online] Music Week. http://bit.ly/1rQgdTF [Accessed 21 Feb 2014]. hyperalvaro.com 13 2. Products/services are connected amongst themselves It is totally possible to implement the logic of the Ecosystem strategy without developing connected products. In that case, the company is only taking half the advantage of this strategy. Connecting products with Internet and each other forms a whole network of always-on information users can access through each device. 3. Value shift from product to service To return to the Apple case study, while the initial purchase is for a traditional device (in the form of an iPod, iPhone, iPad, iMac...), the ongoing purchase relationship between company and user is rooted in whatever digital service is needed (iCloud, iTunes, App Store, Genius). The service-added layer shifted value to content, rather than to the object itself. Some companies known for their hardnosed approach to business have already embarked on this strategic path. Apple is not the only company unique at excelling with an Ecosystem strategy. Some are starting to build a mixed portfolio of traditional and connected solutions, like Nike, Google, Amazon, BMW, Philips, Samsung, and Lego. Other tech-savvy companies, like Fitbit, Withings and Nest, are creating an Ecosystem embedding IoT in all of their products. The result: Connected products/services The products/services that are produced by the first two types of business strategies have a risk of quickly become commodities 2 ; however, the network of solutions produced by the Ecosystem strategy and IoT add new value extendable throughout a long-term life cycle. How can IoT transform the actual concept of products 20 ? 1. Web-connected products can interact with the user and sense the surrounding environment Products/gadgets/devices are typically passive. Users normally activate them to perform a certain task. But we are starting to see different solutions that initiate communication with users, sending messages and alerts based on habits, decisions, preferences, and location. Footnote 20. Lord, B. and Velez, R. 2013. Converge. Transforming Business At The Intersection Of Marketing And Technology. Hoboken, New Jersey: Wiley. hyperalvaro.com 14 2. Web-connected products can interact with each other seamlessly Web-connected products can automatically communicate with each other, transferring information and delivering a seamless and integrated experience. Web-connected products have infinite possibilities in the whole business landscape. As an overview, I will present some examples: items at home can be controlled, monitored and even connected to each other; connected cars can improve traffic flows or allow functions to be controlled remotely; weather-related sensors could help agriculture by monitoring moisture in the air or ground and warn farmers about droughts; heart sensors could give patients and doctors data to prevent diseases; sensors that monitor white blood cells could alert cancer patients of a relapse; etc 21 . Users are demanding solutions that make their lives a little bit better, while telling engaging stories that works through every touchpoint. A touchpoint is a point of interaction involving a specific human need in a specific time and place. It could be a device, a web interface, a mobile app, a sensor, or a RFID tag. As Helge Tenn remarked during the IAB Think Digital Conference Brssels in 2013, we are in an era when users expect products to be more than tangible objects. Companies need to adapt and think with a service mindset to enhance their offering and connect with their users in more personal and immediate ways 22 . From now on, I would like to make a distinction between IoT and connected solutions. While the two concepts have been used interchangeably between the authors I quoted, I would encourage you to remember this: while IoT is the phenomenon of connecting everything with Internet, connected solutions is the result in which businesses add a digital service layer to a physical product. Connected solutions are going to radically change entire business models and current product design strategies. The potential value is no longer in the physical product; instead it will be embedded in the information generated by user actions. Footnotes 21. Smith, I. G. 2012. The Internet Of Things 2012. Halifax (UK): CASAGRAS2. 22. Tenn, H. 2013. IAB ThinkDigital 2013. [video online] http://bit.ly/ 1mpKkzK [Accessed 21 Feb 2014]. hyperalvaro.com 15 The core of the IoT is to seamlessly gather information about objects in the physical world and using the information in multiple applications. Information collection about the origin of goods, location, movements, properties, usage, and context can help enterprises to improve business, and also create new ones. Anne Lisa Kjaer, CEO at Kjaer Global 15 . Nike+ has proven to be a hallmark of generating long-term value using IoT in appropriate context. The Nike+ experience connects shoe sensors, iPod and a web application to create a multi- dimensional running experience which motivates new and seasoned runners. The devices track user activities and help them achieve their goals. Types of Connected Solutions Technically, there are three different types of connected solutions, their nature depends on the goal of the communication stream in the network 15 : 1. Between information from the physical world and a touchpoint Information flows from a physical, web-connected product to an online interface. Example: Withing Blood Pressure Monitor is an armband that presents statistical health results in the iPhone interface. 2. Between a touchpoint and a physical product Information flows from an online interface to a physical product. Example: The Olinda Radio sends streamed music generated via musical taste acquired from users online social network to a physical radio. 3. Between a touchpoint and a touchpoint The products don't have a direct information flow between physical products and online interface. hyperalvaro.com 16 Example: When users get a Webkinz toy, they also get a code that enables them to unlock a pet in the games online counterpart. In the next few years, connecting and creating a meaningful relationship between users and brands means blurring the lines of advertising, product design and technology. The product is the marketing, and the marketing is the product. Ted Booth, Managing Director at Method Inc. 23 . It's not difficult to imagine an insurance company offering a single- day car insurance, purchased via the vehicle's dashboard, with prices set daily based on any number of factors (from weather conditions to location or traffic levels). Footnotes 23. Booth, T. 2013.The Experience TellsThe Story. From Advertising Products ToProductizing Adverts. n.p. [pdf]http://bit.ly/1cThYZe [Accessed:21 Feb 2014]. hyperalvaro.com All kind of companies, whether new or established, startups or Fortune 500, business-to-business or business-to-consumer, in industries from consumer goods to finance, can benefit from the Ecosystem strategy. This strategy will help companies achieve a longer, deeper, wider, and more diverse share of user spending. Moreover, they can increase the probability of long-lasting competitiveness for getting and staying ahead in ways that make it difficult for competitors to catch up. Value is a complex concept that has a multitude of faces; but perhaps in the overall scene of the IoT there is value in the possibility that it gives us to measure, manage and being told if what we are doing is less efficient than something else. Especially when effects are on larger scales, such as the consumption of energy, for example. So, when this value is recognized it actually changes behaviours If I know that I can take two minutes less showering than usual, I can actually save resources The IoT offers a possibility to not only measure and track my personal 17 Breakthrough Value 4 hyperalvaro.com 18 information, but to act in intelligent ways. So for example; how much I run, how much sugar is in my blood, how much energy I consume and gives the intelligent tools to make good decisions about ourselves. Alexandra Deschamps-Sonsino, Entrepeneur 15 . In order to show the benefits, I have collected and synthesized the value that this strategy can add to businesses and users: Business Values 1. Companies become killer entrants when they open opportunities in new markets or existing ones. 2. The product/service offers a potential shift of the revenue and cost dynamics. Whereas a typical product might have one revenue stream, a connected product can leverage multiple revenue streams. 3. The product learns and improves from themselves, which imply a long-term competitive cost advantage in the value chain. 4. Through captured data, companies identify patterns from the past, and predict new aspirations and emergent behaviours even before people become aware. 5. Companies market to users more precisely and directly via the digital service itself. 6. The product/service/network can grow, expand and connect with other solutions of the network. 7. Companies create a user lock-on by building trust with users and having a memorable effect in the user's mind (this means that users choose the company because of the ongoing superior value it provides against the competitors). 8. By opening up the API to partners they continue evolving the future of the company. User Values Lean thinking defines value as providing benefit to the consumer, anything else is just waste. Eric Ries 24 . 1. The resulting information allows users to be more efficient and to take better decisions in real-time. Footnotes 24. Ries, E. 2011. The Lean Startup. New York: Crown Business. hyperalvaro.com 19 2. Users find products/services/experiences increasingly customized for their needs, aspirations, habits, preferences, mood, and location. 3. The service enables more shared knowledge and cohesion within the community. 4. Users find it emotionally valuable to share and spread their experiences with their communities. 5. Users could pay for service usage instead of product usage. hyperalvaro.com In this How to Guide, I will explain a methodology for defining, designing, and developing connected products/services. The aim of this method is to help teams become innovative by making a Minimum Viable Product in a rapid design sprint of 5 weeks. This method is the resulting process of working with a mix of tools and exercises from different disciplines; these include Service Design Thinking, Product Design, and Innovation processes. I have arranged my advice in the form of something that innovation teams can quickly work through to ensure that they can be well prepared and organized to achieve a successful result. By no means is this intended to be a definitive method. However, dipping into the practical tips that follow should provide the team a structured way of working. I hope this method can help companies who want to take the path of implementing and developing an Ecosystem of connected products/ services strategy. It's not about making a new device, it's about figuring out the interconnectivity between the device, the platform, the network, the user, the community, etc. Aaron Dignan, Undercurrent 25 . Before starting the project you can find some tips on How to prepare the session in the Appendix section. 20 A Method for Designing a Connected Product/Service 5 Footnote 25. Dignan, A. 2014. Digital Isn't Software, It's a Mindset. [video online] http://bit.ly/SlW8u1 [Accessed 3 May 2014]. hyperalvaro.com Week One: Empathize Goal: To gain a deep understanding of the user and problem space. 1 Step A Frame the context It is important to frame the problem the group needs to tackle correctly. This sounds quite obvious, but when the challenge is wrongly formulated, incorrect input for ideation will be formed also. In this step the team only needs to start framing the context while exploring the situation. It's all about bringing clarity. 1. When the team starts the project it needs to identify who are the most important users for whom the solution will be created, then collect them into different groups. I recommend using a persona document. Personas are fictional characters representing a particular segment of society. Later on this exercise will help generate ideas empathetic with user needs. 2. Depending on resources, rich insights can come from observing and engaging with potential users during focus groups or one-to- one interviews, in order to interpret what their aspirations are. In case the team doesn't have this possibility, they need to go back to existing research and make their own assumptions about what are the users desires.
The term that describes this idea is known as Customer's Desired Outcome 26 . 3. The team needs to adjust the Customer's Desired Outcome to a market space where the company is perhaps not operating right now. I have written my advice in the Appendix section called Guidelines for defining a new market space. Example: Brand User Customer's Desired Outcome Market space Pedigree Dog owner Make the most of my relationship with my dog. Promoting better relationships between people and their pets. 21 hyperalvaro.com Footnote 26. Ulwick, A. W. 2002. Turn Customer Input Into Innovation. Harvard business review, 80 (1), pp. 9198. Step B User activities This is the beginning of the journey. The team needs to map everything that is going to happen from now on. 1. The following process is known as the Customer's Activity Cycle 27 . This tool is an existing methodology that helps to assess opportunities for providing new kinds of value for the user. To work with this tool the team needs to get a big piece of paper, draw a big circle and divided it into three sections: The first phase is Before (past): when users are deciding what to do to achieve their desired action. The second phase is During (present): when users are doing what they decided on. The third phase is After (future): when users are keeping their desired action going by maintaining, reviewing, renewing, updating, upgrading, and stopping it. 2. Now the team needs to write down all the activities that the user does in his/her life in order to achieve the desired action. I recommend to write one idea per Post-It Note and place each into the three 'before', 'during', and 'after' areas. The only skills required in this activity are common sense and empathy. To facilitate Step D, it's better to write actions starting with verbs; like getting a phone. Keeping each action abstract will help the ideation phase. Example: Before During After Looking for a puppy to adopt. Taking my dog to the vet. Giving away puppies after my dog gives birth.
22 Footnotes 27. V, Ermerwe, S. and Ra. 2000. How Increasing Value To Customers Improves Business Results. Sloan Management Review, 42 (1), pp. 2738. hyperalvaro.com Week Two: Define Goal: To transform research into insights. 2 Step C Filling value gaps This step takes time. The team needs to be persistent and meticulous. 1. Write down every action performed by all actors involved: people, spaces, organizations, etc., and the resources of value users are willing to exchange: knowledge, money, time, emotions, services, etc. 2. Looking now at the whole network, the team needs to identify user pain points and unmet or emerging needs, also known as value gaps: All things user do not want Things being done expensively. Things not done. Things done badly. Things that waste their time or energy. Every value gap has to be highlighted and clustered. A good tool to identify value gaps is the Value Proposition Canvas 28 . 3. Good ideas come from provocative prompts. All value gaps need to be synthesized into multiple How might we (HMW) questions for each insight, maintaining focus on innovative ways to help the user. How might we is a creative problem-solving tool that IDEO usually applies for their business design challenges that encourage creativity through positive language 29 . How Might We Provides the creative confidence needed to identify and solve for unmet or emerging needs. Encourages creativity. Signals that the team is going to collaborate and build on each others ideas to find a solution together.
Example: How might we help a dog owner have immediate and ongoing feedback around the needs and emotions of his/her dog? 4. Before the ideation, set aside a clean space and write down all the HMW questions. Select one which inspires the team and which is not too narrow or too broad. 23 hyperalvaro.com Footnote 28. Osterwalder, A. 2012. Test Your Value Proposition: Supercharge Lean Startup And Customer Development Principles. [online] Business Model Alchemist. http://bit.ly/1d0F809 [Accessed 21 Feb 2014]. 29. Berger, W. 2012. The Secret Phrase Top Innovators Use. [online] Harvard Business Review. http://bit.ly/ 1coiOzA [Accessed 21 Feb 2014]. Week Three: Ideate Goal: To uncover unexpected areas and move beyond obvious solutions. 3 Step D Idea generation Now it's time to create solutions for the problem framed by the focus question. In order to create breakthrough value, the question needs to be answered by keeping the user at the centre of the ideas. To encourage creativity during the session, the team might bring in random influences to prompt for original ideas. IDEO Method Cards 30 is one of several examples of creative tools that the team can use during idea generation 31, 32 . 1. Create as many ideas as possible, exploring a range of different solutions. Dont stop until the group has fully exhausted the possibilities. 2. Take the ideas, mix and combine them to generate new ones. Every member should build on other's to create better ideas. 3. The participants can then cluster ideas into bigger and better ones. Step E Idea selection 1. Capture the ideas in structured templates. The use of templates is recommended to provide focus and enable comparability between alternative ideas. Write them in a format that includes the users, actors, actions, and ways of exchanging resources. 2. Once all the ideas are collected, the team has to select the best idea. The team can use a selection method which suits best for their requirements. Examples for selecting the idea include choosing the most disruptive, most practical, and most voted ideas. Another more complex method is to select ideas depending on the user's motivation for exchanging resources. To do that, all ideas must be organized and prioritized from most to least important, depending on whether the user would be motivated to exchange. This is a simple way to predict where the revenue resides and to visualize business potential. 24 hyperalvaro.com Footnote 30. Ideo.com, 2014. IDEO Method Cards. [online] http://bit.ly/1lMsRTF [Accessed 21 Feb 2014]. 31. Plattner, H. 2014. Ideate Mixtape. [pdf] Institute of Design at Stanford. http://stanford.io/ 1kH7TEs [Accessed 21 Feb 2014]. 32. Sherwin, D. 2010. Better Ideas Faster. How To Brainstorm More Effectively. [e-book] http://slidesha.re/Oo2ab6 [Accessed: 21 Feb 2014]. Week Four: Prototype Goal: To gain a deep understanding of the idea via experimentation. 4 Innovation is 1% inspiration and 99% perspiration. Thomas Edison. Step F Concept creation At this juncture, the team needs to think about how to make the idea happen. The team doesnt know if an idea will work until they make it real. 1. Knowledge gaps always exist, so the team needs to identify research evidence, if possible, to substantiate the legitimacy of the idea. 2. Map the user experience in a Service Blueprint 33 . This technique shows, from outside-in, the journey of the user through different touchpoints that afford and characterize his/her interactions with the business. A few questions to consider at this stage: How much is the user concerned about the value gap? How would the solution change user behaviours? How could the solution continue evolving in the future? How could the solution allow others to develop and enhance it? What kind of issues would make the user return the product? What would be the return process? How can the business support the user? What would make the user more likely to use the product? What would make the user share his/her opinion? How would the business know if the user is satisfied? Are there products/services likely to be used in conjunction with the solution? Which touchpoints (devices, web interfaces, mobile apps, appcesories, etc.) are involved in the delivery of the products/ services? 3. After developing concept and communication flow, storyboarding could help the team to solicit external feedback, generating conversation about potential problems and opportunities. When asking for feedback, they should ask for two things that people liked and one thing that could be improved. The idea should be presented clearly to avoid being lost through bad communication. Sometimes teams waste weeks recovering from side effects of have poor communication. 25 hyperalvaro.com Footnote 33. Risdon, C. 2011. The Anatomy Of An Experience Map. [online] Adaptive Path. http://bit.ly/1iIdnNw [Accessed 21 Feb 2014]. Step G Interaction design 1. Here the team has to specify and design for the touchpoints they selected in the previous step. Consider... How much learning should the product/service take from the users end? What emotions should be experienced? What kind of perceptions could best be utilised to stage the experience (visual, pressing, smelling, imperceptible, etc.)? How would the solution interact with other products/services of the company? How could data be designed and presented clearly? How could data be used to make the solution more effective? What could be sensed, tracked, categorized, and interpreted? Is the tracking, sensing or organizing performed by conscious decision of the user? Or should it be totally automated? 26 hyperalvaro.com Week Five: Test Goal: To improve the solution iteratively (prototype, test and improve). 5 Step H Rapid iteration and improve Testing is a crucial moment to take before the company will make big investments. Market testing, financial modelling and implementation planning are time-consuming and expensive activities that should only be invested in opportunities with genuine value creation. This is all about learning quickly from rough prototypes and embracing failure in order to improve the solution. 1. Make a real version of the idea. The barrier to physical prototyping is now so low that sketching in electronics is very achievable. Lo-fi, cardboard, hacked products, Arduino, Raspberry Pi are all good options for prototyping the concept. Consider this... What level of detail is required for testing? Which elements of the solution could/couldn't be tested? 2. Test the solution with real users. Put the prototype in users hands and dont explain everything (yet). Then carefully listen to all the qualitative feedback they have. After a few rounds of testing, if the team got everything right, they should have a MVP of a user-centric connected product on the way to creating a new market space for the company. Congratulations! Example: Recently, Philips developed Hue, a connected lightbulb set. Understanding why consumers would want a connected lighting was the first major step to building a great platform. In the early phases of the project, the Hue innovation team identified hundreds of use-case scenarios, which were repeatedly explored and tested until four user value propositions (ambience creation, security, biological benefits, and gentle reminders) were identified. These value propositions, not the technology itself, established the direction for product development efforts. 27 hyperalvaro.com Final Thoughts This project has allowed me to delve into an innovative subject in which I am personally interested. I decided to write about this topic because although there are some very innovative companies who are putting the Ecosystem concept into practice, at the time of writing, it was not possible to find any available material which discuss what is driving the need for change and the value for developing this strategy along with IoT. Personally, I predict that market leaders will only include companies who are brave enough to believe in change favourable to users as their unique raison d'tre. Therefore, companies shouldn't stop their relationships with users after purchase, but instead engage with them; they shouldn't think about product category, but about value gaps instead; they shouldnt blindly follow technological hypes, instead they should put the strengths of digital logic at the heart of their strategy; they shouldn't believe that strategies that worked so wonderfully in the past will continue working in the future, instead they need to create innovation-driven growth businesses again and again; and they shouldn't do the same for a long time, rather they should dare to provide a holistic user experience through new markets. Companies who accomplish these rules are those who will enjoy a sustainable profit growth and who will initiate potential change in society. I would like to see this book as the first step toward a dialogue. I am aware that there are many open questions after reading, so my intention is improving it with the feedback from my readers. I hope this book becomes a helpful, collaborative guide to opening companies eyes and waking them up from lethargy. hyperalvaro.com 28 No company has ever succeeded in innovation just by following the best practices of its sector. Companies need to explore new territories in order to create new-growth businesses again and again. I encourage you to research outside of this paper about disruption, transformational change, and the latest examples of how digital mindset is changing the world. You can find some good readings in the Further Reading section that will hopefully stimulate your own theory. Below, I will summarize five essential points companies need to consider when they decide to implement an Ecosystem strategy and design digital solutions which are potentially disruptive: 1. Learn how digital can transform the industry The term digital disruption is used in professional literature only for the last couple of years 34 . No matter how analog the industries are, its rapidly transforming them left and right. In fact, digital disruption's power multiplies precisely because it can apply to industries that are not even digital. Media publishers, travel agencies, photography companies, the music industry, etc. It is not a question of whether it will happen or not, but when and who will cause it. To act disruptively, companies must not simply use digital-physical systems to improve todays products/services/processes; they have to understand how digital can add new value, and how they can attract new users by designing a new value exchange in the digital space. Example: Google and Nissan claim their driverless cars are just five to six years away. When driverless cars become common, not only will they change commuters experiences, they are expected to reduce the frequency of traffic accidents, to improve the density of road use, to smooth subsequent planning for maintenance and new road construction, etc. Overall, driverless cars will radically disrupt the shipping and logistics industries, fleet services, public transportation, taxicabs, rental cars, agriculture, mining industries, etc. 2. Be patient for growth but impatient for profitability Companies have two options when they seek to build new-growth businesses: low-end disruptions or disruptive solutions. Low-end disruptions take an existing market with incremental innovations, stealing low value users from the market dominators. These solutions dont create new markets, but they can create new growth. Incremental innovations are easy for competitors to respond. 29 Appendix A
Guidelines for Creating Disruptive Solutions A Footnotes 34. Van Nouhuys J. R. 2014. Short Fuse, Big Bang: 4 Ways That Digital Disruption Will Change Your Industry. [online] Whiteboard. http://bit.ly/ 1rQgGVM [Accessed 3 May 2014]. hyperalvaro.com 30 Disruptive solutions don't limit opportunities to the category in which the company currently compete. The company looks at threats in other industries in which it intends to dominate users activities and spending. These solutions can't get big very fast, and often, disruptive solutions initially result in worse performance compared to established products/services in mainstream markets. In the study Value Innovation: the strategic logic of high growth, Kim & Mauborgne identified that companies tendencies towards user and demand driven innovation strategies resulted in them investing 86% of their work in low-end disruptions, but only generated 39% of profits. On the other hand, disruptive solutions which accounted for the remaining 14% generated 61% of profits 35 . The aim of the Ecosystem strategy is to use the benefits of disruptive solutions the cheaper, simpler, and more agile ideas to create new markets for users who are looking for new ways to solve their problems. 3. User-centric solutions come from user-centric companies Clearly, transformational change can be hard to spark and achieve. There are two main reasons companies resist the user-centric change. The obstacles are rooted in business and human nature; like employees come and go, budgets typically go to what's already proven, people are paid to hit certain revenue targets, etc. 36 . To create and implement a user-centric company, where everything is based on user needs, it needs to rumble through the company from the top down, with strong support from senior management. 4. Disruptive solutions require a different process When companies have a single process for all the various forms of innovations, the output of the process looks like something done in the past. Disruptive ideas stand a small chance of ever seeing the light when they are evaluated with the lens of a company whos used to identifying and shaping incremental innovations. The process of disruptive solutions relies more on pattern recognition rather than on data-driven market analysis. After all, markets that do not exist can not be analyzed. Even when numbers are available, they are never clear. 5. Design for help, not for change Most companies who want to launch a new product/service, define markets in terms of product categories, demographics, etc. When Footnotes 35. Kim, C. W. and Mauborgne, R. 2004. Value Innovation:The Strategic Logic Of High Growth. [online] Harvard Business Review. http:// bit.ly/1iWvQIJ [Accessed 21 Feb 2014]. 36. Shapiro, A. 2013. Users, Not Customers. New York: Portfolio/ Penguin. hyperalvaro.com 31 companies only apply these marketing segmentations to their strategies, they have a potential risk of not designing a solution which fit users' lives. If a product/service requires a behaviour change but only partially unlocks the problem, it risks being beaten by competitors in the long-term. What companies need to do is dig deeper into users' lives and understand them in every minute detail. Sometimes society is not prepared enough to adopt a huge change. That's why a sense of correct timing is really important. Coming back to the aforementioned example of Apple, the iPad may look like an overnight success story; but it actually traces back to a failed product in the early 1990s. Apple refined its technologies and launched it when the world was ready for a tablet solution 37 . The ultimate goal, therefore, is not to create a great solution, but to develop a great solution that solves the problem users are willing to pay for. Footnotes 37. Honan, M. 2013. Remembering The Apple Newtons Prophetic Failure And Lasting Impact. [online] Wired. http://wrd.cm/1rQgK7Z [Accessed 21 Feb 2014]. hyperalvaro.com Tips 1. Get the right people for the team. The team needs to be a mix of creatives, analytics, makers, and a subject matter expert. In terms of team size, aim for a maximum of about eight participants. The more people involved, the slower and lower the productivity. 2. Be clear with the aims and deliverables. Have a conversation with the owner of the challenge to understand expectations. Identify what success looks like from both a rational and emotional perspective. 3. Trigger ideas with inspiring stimulus for the room; use posters, video, music, etc. Common issues and solutions 1. Misinformation. Before starting, the team needs to collect all possible information about the user. If there is a lack of information, several problems can occur: Assuming a marketing segmentation model. This will not help determining what is valuable for the user. Assuming that the team is accurately representing the actor. Assuming that everyone has the same level of access to the technology. 2. Participants cant grasp the method. Prior to starting, it's important to demonstrate the tool with a simple warm-up example. 3. Risk aversion. Make it easy to take risks in a safe way. 4. Participants arent willing to collaborate. Good ideation requires an open and collaborative atmosphere. Illustrate the difference between positive behaviours such as building on each others input (yes, and), and destructive behaviours such as rejection and judgment. 5. Low energy levels. The dynamics of time, tiredness and engagement can introduce erratic elements into the ideation process. Take a break and recommend participants get some fresh air. 32 Appendix B
How to Prepare the Session B hyperalvaro.com When a team wants to define a new market space for a company, they need to think outside-in; this means not only looking at what the company is doing now, but also at opportunities related with the Customer's Desired Outcome. The team should start asking themselves: What business is the company in? What businesses could the company be in? What is going to change in the next 5 years? To define a new market space, I recommend considering the following 37, 38 : 1. Take a fully integrated view of the user Market spaces are articulations of results that the user wants. They are not products like cars, but activity arenas like personal mobility; not personal computers, but global-networking capabilities; not sneakers, but healthy lifestyles. 2. Look for arenas that are greater than the sum of the core items Market spaces absorb a higher proportion of the user's activities and consequently, spending. And the user's spending for activities often exceeds the spending for concrete products/services. 3. Find market spaces with growth opportunity over time The market space in which Lego is working with is family edu- tainment. Working with the MIT, Lego has brought together virtual and physical worlds. Using Legos interactive software, children build a model and program it to act a certain way. The goal for Lego is to get an increasing share of the user spending over their lifetime, as usually children become young adults and then parents. 4. Stretch the market space across activities As example, cleaning is only one market subspace of home-care management. Here Unilever would be able to extract yet more value from the user because once they have locked onto cleaning management, the company will be able to move into more spaces related to saving time in the home; like gardening, security, do-it- yourself, decoration, insurance, shopping, etc. 5. Look across complementary products/services If you want to watch a movie at the cinema, the costs babysitting and parking are both factors that affect the value of this action. 33 Appendix C
Guidelines for Defining a New Market Space C Footnotes 38. Kim, C. W. and Mauborgne, R.1999. Creating New Market Space. [online] Harvard Business Review, http:// bit.ly/1iXsZ3a [Accessed 21 Feb 2014]. hyperalvaro.com 34 Untapped value is often hidden in complementary products/services where the competitors converge. Companies can create new market spaces by absorbing the peripheral needs before, during, and after the offering is used to reduce user pain points. It's key to keep the vision in the context, not just in the product/service. hyperalvaro.com Further Reading Connected by Design: Seven Principles of Business Transformation Through Functional Integration by Barry Wacksman and Chris Stutzman. The Lean Startup: How Constant Innovation Creates Radically Successful Businesses by Eric Ries. Blue Ocean Strategy: How to Create Uncontested Market Space and Make Competition Irrelevant by W. Chan Kim and Rene Mauborgne. Business Model Generation: A Handbook For Visionaries, Game Changers, And Challengers by Alexander Osterwalder and Yves Pigneur. Experience Design. A Framework For Integrating Brand, Experience, and Value by Patrick Newbery and Kevin Farnham. Meta Products by Sara Crdoba Rubino, Wimer Hazenberg and Menno Huisman. Smart Things, Ubiquitous Computing User Experience Design by Mike Kuniavsky. How To Spotify Builds Products by Henrik Kniberg. The 10x Workshop by Joanna Beltowoska. What Hackers Should Know About Design Thinking by Chris Dannen. hyperalvaro.com 35 About the Author lvaro Rojo is a friendly Spanish living in overcast London. Strategist with 7 years of experience generating ideas at the intersection of advertising, business innovation, product design, and technology, lvaro is passionate about helping companies create meaningful value. He has worked on both agency and client sides across Spain, Italy and the UK. alvaro.rojo@hyperisland.se @hyperalvaro hyperalvaro.com
This book was written in February 2014 and edited in May 2014.
Design by Mia J. Chuang. Illustration Credits Cover Science by Fabricio Marques Chapter 1 Brijan by Brijan Powel Chapter 2 Cuadros by Natalia de Frutos Chapter 3 Maze by Julian Bailly Chapter 4 Leather by Claudio Guglieri Chapter 5 Geometrica by Guy Moorhouse