Name Gayatri Adi NetID gadi350 Group Number: Group 50 Website Link: http://infosys1102014fcgroup50.blogspot.co.nz/ Tutorial Details Tutor: Day: Time: Kayur Ramson Monday 12pm 1pm Time Spent on Assignment: 40hours Word Count: 1642 (before references)
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THE BOX INTRODUCTION Do you want to achieve universal education? Do you want to create an equal platform for everyone irrelevant of their background? Then here is a product that will help you achieve this, it is The Box. The box is a 3D projected hologram which teaches the students around the world approved curriculum of learning. It provides education at the palm of your hand through the use of interactive technology. It solves the problem of lack of accessibility of education in rural areas as it reaches places where no teacher or school could get to as four out of five children who do not go to school live in rural regions (Federal Ministry of Economic Cooperation and Development, 2010). 3. BUSINESS SECTION 3.1 Vision To empower and educate the people of the world through the use of interactive technology 3.2 Industry Analysis: Educational 3D Projector Industry Industry: Educational 3D Projector Industry Force: High/Low: Justification: Buyer power: High There are many different types of 3D projectors available in the market for people to choose from. The brands range from Pansonic to Cannon projectors and the size also varies from pocket size to large chunky classroom projectors, (Education Projectors, 2014). 3
Supplier power: Low There are a lot of raw material suppliers around the world to manufacture the projectors. The supplier power would be low since the raw materials can be obtained at cheaper prices from countries like China (Yeung, Wong, Zhao, 2012). Therefore it is low since the buyer (our business) has many choices to choose our suppliers from. Threat of new entrants: Low A lot of investment needs to be made to enter the industry. To create the interactive product a lot of money would be spent on research as well as well as the facility therefore it would be low. (Sullivan & Sheffrin, 2003) Threat of substitutes: High Threats of substitutes are high when there are different alternatives to the product. The students can just opt for a teacher at a small school in rural areas or self-learn from books and the internet. (Cartor, 2013) Rivalry among existing competitors: High As stated in buyer power, there are many companies that produce 3D projectors; therefore there is a fierce rivalry among the brands which produce the products. Because of the variation there are price competitions among competitors. (Education Projectors, 2014) Overall attractiveness of the industry: The educational 3D projector industry is not an attractive industry to get into due to its high buyer power, threat of substitutes and competitors. But the company would still enter this industry because our product, The Box is a new innovative technology which will give our company a competitive advantage amongst others. 4
3.3 Customers and Their Needs The primary customers of the product are people in rural areas that are unable to gain accessibility to education. These customers will mainly be in 3 rd world countries which would mean that they would need the product to be durable and easily chargeable since accessibility to electricity is very difficult, (Hardoy, Mitlin, Satterthwaite, 1992). They need the product to be the substitute for a teacher to teach them approved curriculum and be very interactive. And most of all they would need the product to be affordable/free since they cant afford education because it is so expensive in the first place. 3.4 The Product and Service The product would have to be solar powered and be made out of material that would stand harsh environmental conditions. It would include approved subjects that can be learnt through the box. The subjects can be changed by inserting different SD cards with different software for each subject. The business would also open up the product to all customers around the world that want to learn and educate themselves; these customers would be our secondary customers. By doing this it would help reduce the price of the product to 3 rd
world countries, to the people that cannot access education. Essentially this would be a form of charity where if you buy one, the company would donate one to the people in 3 rd
world countries. 3.5 Suppliers and Partners Potential partners would be the Education Ministry; we would be working together to create approved curriculum for different subjects to be translated into 3D projection. This approved curriculum with give the customers around the world an equal platform. Another partner would be the 3D projection software makers. They would turn the curriculum into software that can be 3d projected. We would work hand in hand with these two partners to make the box and the software come to life. Potential suppliers for this business would be the 3D projector manufacturers. The making of The Box will be outsourced to companies that are experts in making 3D projectors. They 5
will supply us with parts of the box will be put together and distributed at our company factory like Samsung, (Armasu, 2013). Another supplier would be the supplier of The Box packing. The packing would have to stand out from the other 3D projection products, therefore it is very important. 3.6 Strategy: Differentiation The product will target primary (rural and 3 rd world countries) and secondary (well off) customers from all over the world that want to learn and empower themselves, making it a broad market. But the cost of the product will be very high because of the cost it takes to produce the product is very high. The research and the development will take money to achieve the perfect Box before its released, meaning a high cost. Therefore Porters Generic Strategy will be differentiation. 3.7 Value Chain Acti vi ty: Research and Development The most important value chain activity would be the research and development aspect of the product. There are 3d projectors available out in the world but not interactive projectors where you can touch and communicate. The main aspect of the product that differentiates it from all the other 3D projectors is the fact that it will be interactive. A lot of money will be put in R&D, increasing the costs and price of the product. Investing a lot of time and money into R&D is important because it will add value to the end product. Because of this value chain activity, the product and business will create a competitive advantage when it enters the industry. 3.8 Business Processes 3.8.1. SOFTWARE TRIALLING PROCESS - The process of software trialling is the business checking for glitches and bugs in the software before its distributed around the world. This process is part of our key value chain activity, research and development and is very important in completing the heart of the product as we want the software to be as the best it can be before it goes out to our primary customers in rural areas. These customers wont readily have access to stores if something goes wrong with the product; we want the 6
customer to be able to use the product without technical difficulties for a long period of time. Therefore this process is important to reduce/eliminate the need to check the software and product checked every few months. REPLACE WITH BUSINESS PROCESS 1 MODEL Software Development Trail Software on The Box Does it work? Restart Is it Perfect? (No Glitches etc?) Improve Software Create Software (Software Creation Process) Insert Software in The Box YES NO NO YES START END
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3.8.2. PRODUCT DEVELOPMENT PROCESS - Product development process is very important to our business as it will help develop and improve the product. The process will collect feedback from the customers after solving the issue they had and transfer the feedback to its correct departments such as software or human resources. Then these departments will use this feedback to improve the product or keep it as is (if feedback is positive). It is a process that supports our key value chain activity which is research and development. Getting feedback and complaints from the customers will help make the product better and develop the product. Through the data collected we can improve the product. REPLACE WITH BUSINESS PROCESS 2 MODEL Start Is the problem solved? Customer Feedback/ Complaint Received Is it related to the product? Transfer Feedback to Human Resources END Is the problem hardware/ software? Hardware Software Transfer Feedback to Hardware Department Transfer Feedback to Software Department Is it feedback/ complaint valid? Contact Customer and clear Misunderstanding NO Contact customer and Solve Problem YES Is it clearned? YES NO YES NO YES NO Repair/Replace Product/ Software
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3.9 FUNCTIONALITIES 3.9.1. SOFTWARE TRIALLING PROCESS a. Testing the software on the box to see if there are any faults b. Improving the software to be the best it can be 3.9.2. PRODUCT DEVELOPMENT PROCESS a. Repairing/Recording damaged/faulty products b. Processing the feedback from customers into the correct departments to solve future problems 3.10 Systems
3.10.1. CUSTOMER MANAGEMENT SYSTEM - This system will support the product development system and take care of the customer complaints and feedback and ensure that the business is providing the best customer service when dealing with customers that give us feedback. This will help our companys image and will help spread the name of the company and by doing this more people will come to know about the company and its vision to educate and empower people. 3.10.2. DATA PROCESSING SYSTEM - This system will process data from the complaints and feedback to the correct departments so that they could make the product the best it can be, to eliminate and solve the issues to make it the best. By doing this we will be able to empower and educate the people though the best interactive technology. 3.10.3. SOFTWARE ANALYSIS SYSTEM - This system will collect data from the trailing process and analyse the data to make the software of the product better and more efficient (so the problem wont be repeated again). By doing this we will minimize the process of repairing so that people in rural areas wont have to travel so far to get it fixed. 9
3.11. Summary Table: Value Chain to Systems
Value Chain Activity Processes Functionalities Specific Information System(s) Broad Information System(s)
Research and Development a) Software Trailing Process a. Testing the software on the box to see if there are any faults
b. Improving the software to be the best it can be Software Analysis System Data Management System Decision Support Systems Enterprise Resources Planning System b) Product Development Process c) Repairing/Recording damaged/faulty products
d) Processing the feedback from customers into the correct departments to solve future problems
Data Management System
Customer Management System Customer Relationship Management System
Transaction Processing System 10
CONCLUSION The Box will solve the problem of lack of accessibility of education in rural areas by providing interactive technology to people that need it to empower and educate themselves. The product will be distributed to everyone around the world who would like to learn through the use of interactive technology. The Box will create a competitive advantage when we enter the industry. But most of all it will educate the people of the world that need and want education. REFERENCES Education Projectors: Home Automation. (2014). Retrieved from http://www.projectorreviews.com/projector-categories/education-projectors/ Federal Ministry of Economic Cooperation and Development. (2010). Education in Developing Countries. Retrieved from http://www.bmz.de/en/what_we_do/issues/Education/hintergrund/bildungsituation/ Hardoy, J. E., Mitlin, D., & Satterthwaite, D. (Eds.). (1992). Environmental problems in Third World cities. Earthscan. Armasu, Lucian. (2013). Samsung to Chase Higher Profitability by Outsourcing Manufacturing of Lower-End Devices. Retrieved from http://www.androidheadlines.com/2013/11/samsung-chase-higher-profitability- outsourcing-manufacturing-lower-end-devices.html Yeung, J., Wong, D. H., Zhao, X. (2012). Emerson Network Power: Coping with the Challenges of a Mature Technology and Increasing Competition. Operations Management Education Review, 65-30. Cator, Karen. (2013). Technology Will Not Replace Teachers. Retrieved from http://www.linkedin.com/today/post/article/20130824042010-2906843-technology-will- not-replace-teachers Sullivan, Arthur; Steven M. Sheffrin (2003). Economics: Principles in action. Upper Saddle River, New Jersey 07458: Pearson Prentice Hall.