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Brycetech: Fire and Ice part1

Brycetech: Fire and Ice


In this tutorial you will learn how to simulate the effect of fire and the effect of winter. To achieve
these effects requires decent materials and lighting techniques as well as a bit of ingenuity on the
artist's part. The following will introduce you to ways to make a convincing fire or snow scene.
Fire




Learn how to create a convincing fire effect
within Bryce.

Hell
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Brycetech: Fire and Ice part1
Ice




Learn how to create a convincing winter
effect within Bryce.

Hell frozen over.

Fire

To create the fire effect within Bryce requires a texture created by Clay Hagebusch. This
texture is a 100% volumetric Bryce texture and will bring your scenes to life. This Bryce4
texture can be found at:
http://www.phase2.net/claygraphics/volumetricfire.html
What? You don't have Bryce4? Ok, then use the material settings to the below to create your
own in Bryce3. This will NOT work in Bryce2 because you do not have volumetric materials.
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Start with the preset material "Redlayers" from within the 'rocks' category. Then set the
frequency and other settings as is indicated above.
Ok, if you're like me...you like stuff done for
you.







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The image to the right was created using his
Bryce3 version of the material.
Creating a convincing fire with this texture is a very simple matter of creating a variety of
spheres and applying the texture to the spheres.
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Create a sphere.
Then duplicate the sphere.
Continue to duplicate it until you have about 5 spheres for each fire generation area within your
scene.
After applying the fire material to these
spheres...select them all and go to the edit
palette and '3D disperse/size/rotate' these
duplicates.
You may find it necessary to 'land' all the
fire spheres. However this is purely up to
your eye.
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The resulting random placement of the fire
spheres will produce a very nice effect.

With this technique in mind, look at the image. Some of the various fire generation areas are
marked.
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The fire in the background was created by making some very large fire spheres and placing
them behind the objects in the scene.

It's on Fire!
If you have a scene in which you wish fire to engulf an object, you can try the following
technique to add a bit of depth to the fire. Lets assume you have fire that you wish to appear
around a stone in the scene.
Create the stone and texture it.
Duplicate the stone.
Go to the Edit palette and convert the
duplicate object to a sphere.
Apply the fire material to this sphere.
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Now follow the same steps as above.
Duplicate the fire sphere about 5 times and
'3d disperse/size/rotate' them.

You will get the effect of the fire engulfing the
stone. It may be necessary to enlarge the
spheres to make a believable effect.
This is how the fire around the stones was created in this image.
If you look closely, you will be able to pick out the fire generation areas within the image. Each
of these areas represent about 5 fire spheres each.

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Set it on Fire
If you want to have walls or other vertical objects appear
to be burning, it is a necessary to create the fire spheres
and carefully place them so that they barely stick out of
wall you wish to have burning. This will take a bit of
patience.

In the image to the right, fire spheres are just barely
sticking out from the stone wall.

Unnatural Lines
There are a few problems with this technique. I have seen
a lot of images that exhibit this particular error.

Notice in the image to the right that there is a visible line in
the flame material. This line is a result of the fire spheres
overlapping. This overlap creates a very unnatural effect.
To fix this effect, simply open the image in an image editor
such as Corel Photopaint or Adobe Photoshop (etc.) and
apply a bit of smear with the smudge tool.

Notice in the image to the right that the line is now gone.

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Lighting
Creating a decent fire is not just a matter of creating the fire itself, it is also a matter of creating
the lighting of a fire. The easiest way to do this is to create a light in the area of a fire
generation area and color that light the same color as a flame.
To do that, create a light and edit it.
Once in the edit area, change the preview to
'render in scene'.
Now you can pick the color of the light directly
from the preview window. Just click the color
swatch and change it by dragging the color picker
to the flame in the preview window. This will
produce the yellow/orange glow for your fire
scene.

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You may even want to apply the fire material as a
gel to your light. This is up to you. To do that,
just create a light...click the "M" to enter the
Material Lab and apply the material just as if you
were applying it to any other object. Notice how
this method gives a more "flamish" effect. The
image is a combination of flame spheres and a
light over top of the spheres.
Hey, I reserve the right to create words for the
tutorials on this site. :P
If your scene is outside, you will probably need to create a sky atmosphere that has the same
yellow/orange color by dragging the color selectors of the sky to the preview window for color
selection.

Click a sky color swatch and pick the sky color from the scene's preview window.
Don't get burnt!

Go to Part 2 of the Fire and Ice Tutorial
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Brycetech: Fire and Ice part2
Brycetech: Fire and Ice part 2

Fire gives off light so once you have a
setting made that suits your needs...




Notice in the image to the right that no
light appears to being emitted by the
fire.
complete with things to burn which will
show through the fire...



To help add realism to your fire, it is
very useful to add extra's in the area of
the fire so that Bryce will render some
depth to it by showing these objects in
the fire.
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It may be helpful to create a conical
spotlight and make it slightly larger
than the circumference of your fire...


Notice the circumference of the conical
spotlight is larger than the area that
will be on fire in the image. This allows
the falloff in the light's settings to take
effect outside of the fire. The light is
pointed down toward the ground.
Then adjust the light's properties by
turning off 'cast shadows' and adjusting
its intensity...


Notice that I have turned off 'cast
shadows' in the light's properties
dialog. This will ensure a very nice
glow in the area of the fire.
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Be sure to add variety to the size of the
spheres you apply the fire material to.
The image to the right has the default
gray material applied to it to illustrate
the placement of the spheres.
to add a glow to the bottom of the fire
and make it appear like a hot bed of
ashes is at it base.
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Go to Part 3 of the Fire and Ice Tutorial
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Brycetech: Fire and Ice Part 3
Snow
To create this snow effect, you will need to download the snow material. This material is a
Bryce 4 material.
If you do not have Bryce 4, set the settings in the Material Lab similar to the settings below.
Start with the preset material "Cave Wall" in the "Rocks and Stones" category of the Preset
Library.
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Creating snow is actually a very simple process. To create the fallen snow, simply create your
scene then select all of the objects in the scene and group them.
Next duplicate the group and raise
it very slightly along the Y axis.
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Apply the snow material to this
duplicate group. This will give the
illusion of snow accumulation on
your objects.
To add to the effect, you can apply
a sky setting that will give the
appropriate atmosphere. The
preset sky "A Midsummer
Afternoon" doubles quite nicely as
a setting for snow.
To create the effect of falling snow,
see the Rain tutorial of this site.
There you can download a
material to help simulate the effect
of falling snow.
Go to part2 of the Fire and Ice tutorial.
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Site Note:
This is not meant to be an all inclusive instruction on every possible way to have made the final
image or produce the desired results. Bryce offers zillions of wonderful ways to replicate,
multireplicate, reposition, etc. in its powerful interface. Experiment!
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