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Copyright 1998-2002, 2005-2011 by Richard A.

Wilkes Modified at 11:17 PM on Mar 22, 2014 Abisara


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Animal
Riding (Equine) 13 DX-1 1 B217
Combat
Bow 17 DX+3 8 B182
Fast-Draw (Arrow) 14 DX+0 1 B194
Fast-Draw (Knife) 14 DX+0 1 B194
Knife 14 DX+0 1 B208
Creative
Artist (Illusion) 11 I Q- 1 1 B179
Cooking 11 I Q- 1 1 B185
Social/Criminal
Acting 11 I Q- 1 1 B174
Detect Lies 10 Per-2 1 B187
Diplomacy 10 I Q- 2 1 B187
Escape 8 DX-6 0 B192
Fast-Talk 7 I Q- 5 0 B195
Intimidation 8 Will-4 0 B202
Shadowing 10 I Q- 2 1 B219
Skills SL RSL Pts Ref
Race: Elf 71 BA190
Appearance
Attractive, +4.
4 B21
Code of Honor (Elven) - 10 BS185
Decreased Strength 1 - 10 B14
Increased Dexterity 1 20 B15
Increased Intelligence
1
20 B15
Magery 3 35 B66
Racial Skill (Bow) 1 2
Sense of Duty
Nature
- 15 B153
Talent (Gifted Artist) 1 5 B90
Talent (Musical Ability)
1
5 B91
Unaging 15 B95
Cultural Background 4
Cultural Familiarity
(Elven)
Native, -1.
0 B23
Advantages & Disadvantages Pts Ref
Fatigue/Hit Points
- 50 Dead:
- 40 Check #4:
- 30 Check #3:
- 20 Check #2:
- 10 Check #1:
0 Collapse:
3 Reeling:
10 Basic HP:
Current HP:
- 10 Unconscious:
0 Collapse:
3 Tired:
10 Basic FP:
Current FP:
Hit Location
4
0
2
0
0
0
0
4
0
0
0
9
0
DR
-3
-5
-4
-4
-2
-2
-3
0
-2
-2
-5
-7
-9
-
Vitals
Neck
Foot
Hand
L. Leg
L. Arm
Groin
Torso
R. Arm
R. Leg
Face
Skull
Eye
Where
-
17-18
16
15
13-14
12
11
9-10
8
6-7
5
3-4
-
Roll
Lifting & Moving Things
1,000 lb Shift Slightly:
300 lb Carry On Back:
480 lb Running Shove & Knock Over:
240 lb Shove & Knock Over:
160 lb Two-Handed Lift:
40 lb One-Handed Lift:
20 lb Basic Lift:
Encumbrance, Move & Dodge
5 1 200 lb X-Heavy (4)
6 2 120 lb Heavy (3)
7 3 60 lb Medium (2)
8 4 40 lb Light (1)
9 6 20 lb None (0)
Dodge Move Max Load Level
Attributes
1d sw: 1d-2 thr:
12 Touch:
12 Taste & Smell:
12 Hearing:
12 Vision:
12 Perception:
6 Basic Move:
6 Basic Speed:
12 Fright Check:
12 Will:
10 Health (HT):
12 Intelligence (IQ):
14 Dexterity (DX):
10 Strength (ST):
186 Points
6 Earned:
71 Race:
41 Spells:
22 Skills:
- 5 Quirks:
- 49 Disadvantages:
10 Advantages:
90 Attributes:
Description
Right Hand:
Pale Skin:
Purple Eyes:
Silver Hair:
3 TL:
+ 0 Size:
140 lb Weight:
5' 9" Height:
August 12 Birthday:
87 Age:
Female Gender:
Elf Race:
Player Information
Jul 23, 2013 Created On:
Hands in the Dark Campaign:
Ash Player:
Identity
Elven Religion:
Title:
Abisara Name:
Portrait
Modified at 11:17 PM on Mar 22, 2014 Copyright 1998-2002, 2005-2011 by Richard A. Wilkes Abisara
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Buffs
Haste
+1 to Move and Dodge per EP.
Regular
Movement
2/ pt
Half
2 sec
1 min
13 I Q+1 1 M142
Spells Class Mana Cost Time SL RSL Pts Ref
Stealth
Penalty equal to the
current encumberance
level.
13 DX-1 1 B222
Streetwise 7 I Q- 5 0 B223
Survival
Area Knowledge
(Great Forest)
12 I Q+0 1 B176
Climbing
Penalty equal to the
current encumberance
level.
9 DX-5 0 B183
Navigation/TL3 (Land) 11 I Q- 1 1 B211
Swimming
Penalty equal to double
the current encumberance
level.
10 HT+0 1 B224
Skills SL RSL Pts Ref
Language: Anglish
Spoken (Accented), +2;
Written (Accented), +2.
4 B24
Language: Elvish
Native, -6; Spoken
(Native), +3; Written
(Native), +3.
0 B24
Advantages 6
Signature Gear 4
Powerstone and bow
4 B85
Strongbow
Let you ignore some
penalties when shooting a
bow too strong for you
1 MA51
Weapon Bond
You own a Weapon that is
uniquely suited to you
(Composite Bow).
1 HT250, MA52
Disadvantages - 49
Acrophobia (Heights)
CR: 12 (Quite Often).
- 10 B150
Curious
CR: 9 (Fairly Often).
- 7 B129
Insomniac (Mild)
GM secretly rolls 3d for the
number of days between
episodes
- 10 B140
Intolerance (Orcs)
Scope: Occassional, -2.
- 2 B140
Pacifism: Cannot Harm
Innocents
- 10 B148
Sense of Duty
Friends and Companions,
-5.
- 5 B153
Stubbornness - 5 B157
Quirks - 5
Distinctive Features - 1 B165
Horrible Hangovers - 1 B165
Blunt and direct - 1 B164
Holds grudges - 1 B164
Proud - 1 B164
Advantages & Disadvantages Pts Ref
Copyright 1998-2002, 2005-2011 by Richard A. Wilkes Modified at 11:17 PM on Mar 22, 2014 Abisara
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Healing
Lend Energy
Donate EP to another.
Regular
Healing
1/ pt
-
1 sec
Permanent
13 I Q+1 1 M89
Lend Vitality
Transfer wounds to yourself.
Regular
Healing
1/ pt
-
1 sec
1 hour
13 I Q+1 1 M89
Major Healing
2 HP per EP. -3 to skill per repeated
casting.
Regular
Healing
1- 4
-
1 sec
Permanent
15 I Q+3 8 M91
Minor Healing
1 HP per EP. -3 to skill per repeated
casting.
Regular
Healing
1- 3
-
1 sec
Permanent
13 I Q+1 1 M91
Illusions
Complex Illusion
Vision and sound, dispelled by actual
damage.
Area
Illusion &
Creation
2
Half
1 sec
1 min
15 I Q+3 4 M96
Control Illusion
Steal someone else's illusion.
Regular
Illusion &
Creation
1
-
2 sec
Permanent
13 I Q+1 1 M97
Illusion Disguise
Shrink an illusion into a perfect costume.
Regular
Illusion &
Creation
3
-
1 sec
Until
illusion
ends
13 I Q+1 1 M96
Independence
Allow an illusion to act without
concentration.
Area
Illusion &
Creation
2
-
Varies
Varies
13 I Q+1 1 M96
Perfect Illusion
All senses except touch (touch included on
Illusion Disguise). Momentarily disrupted by
damage.
Area
Illusion &
Creation
3
Half
1 sec
1 min
13 I Q+1 1 M96
Simple Illusion
Visual only, dispelled by touch.
Area
Illusion &
Creation
1
Half
1 sec
1 min
13 I Q+1 1 M95
Sound
Meaningless sounds only, not too loud.
Regular
Sound
Varies
1/ min
1 sec
Varies
13 I Q+1 1 M171
Maledictions
Clumsiness
Reduce enemies' DX.
Regular
Body
Control
1- 5
Half
1 sec
1 min
13 I Q+1 1 M36
Hinder
Reduce enemies' Move and Dodge.
Regular
Body
Control
1- 4
Same
1 sec
1 min
13 I Q+1 1 M36
I tch
-2 DX until scratched.
Regular
Body
Control
2
-
1 sec
Until
scratched
13 I Q+1 1 M35
Spells Class Mana Cost Time SL RSL Pts Ref
Modified at 11:17 PM on Mar 22, 2014 Copyright 1998-2002, 2005-2011 by Richard A. Wilkes Abisara
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Composite Bow
Signature Gear. Includes +1 skill due to
weapon bond. Range and damage modified
to ST 12 due to Strongbow.
18 3 1d+2 imp 240/ 300 1 1( 2) - 7 10
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Long Knife Swung 14 10 No 1d-1 cut C,1 7
Long Knife Thrust 14 10 No 1d-2 imp C,1 7
Natural Kick w/Boots 12 No 1d-1 cr C,1
Natural Punch 14 10 1d-3 cr C
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Spasm
Forced weapon drops, and more creative
uses...
Regular
Body
Control
2
-
1 sec
Instant
13 I Q+1 1 M35
Seeing and Unseeing
Blur
-1 to hit per EP.
Regular
Light
1- 5
Same
2 sec
1 min
13 I Q+1 1 M113
Continual Light
Long-term variable intensity lighting. Can
be cast on a small object.
Regular
Light
2 moon, 4 torch,
6 day
-
1 sec
2d days
13 I Q+1 1 M110
Darkness
Impenetrable pitch; can be seen out of
from the edge, but cannot be seen
through without a Dark Vision spell.
Area
Light
2
1
1 sec
1 min
13 I Q+1 1 M111
Detect Magic
Analyse a single item.
Regular
Knowledge
2
-
5 sec
Instant
13 I Q+1 1 M101
Gloom
Long-term light dimming.
Area
Light
Varies
-
Varies
2d days
13 I Q+1 1 M112
Hawk Vision
Telescopic sniper vision.
Regular
Light
2/ l evel
Half
2 sec
1 min
13 I Q+1 1 M111
Invisibility
As per the label.
Regular
Light
5
3
3 sec
1 min
15 I Q+3 4 M114
Light
Candle power only.
Regular
Light
1
1
1 sec
1 min
13 I Q+1 1 M110
Mage Light
Light that only mages can see.
Regular
Light
1 candle, 2
torch, 3 day
Same
1 sec
1 min
13 I Q+1 1 M113
Mage Sight
High-intensity version of magic detecting
vision.
Regular
Knowledge
3
2
1 sec
1 min
13 I Q+1 1 M102
Night Vision
See perfectly if there is any light at all.
Regular
Light
3
1
1 sec
1 min
13 I Q+1 1 M111
Utility
Apportation
AKA telekinesis.
Regular
Movement
Varies 1 sec
1 min
13 I Q+1 1 M142
Spells Class Mana Cost Time SL RSL Pts Ref
Copyright 1998-2002, 2005-2011 by Richard A. Wilkes Modified at 11:17 PM on Mar 22, 2014 Abisara
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Armour E 1 0 0 lb 385 29.2 lb
Heavy Leather Vest
Enchanted with Fortify +1 for DR4.
E 1 225 20 lb 225 20 lb
Hardened Heavy Leather Pot-helm w/cloth
padding
Enchanted with Fortify +2 for DR7.
E 1 80 6.2 lb 80 6.2 lb
Boots E 1 80 3 lb 80 3 lb B284
Weapons E 1 0 0 lb 1, 340 8.9 lb
Long Knife E 1 120 1.5 lb 120 1.5 lb B272
Composite Bow
Signature Gear. Includes +1 skill due to weapon
bond. Range and damage modified to ST 12 due to
Strongbow.
E 1 900 4 lb 900 4 lb B275
Double Shoulder Quiver
Holds 24 arrows/bolts, two compartments of 12
E 1 0 1 lb 320 3.4 lb DF1:24
Barbed Arrows
Inflict 1/2 damage again when pulled out.
E 12 2 0.1 lb 24 1.2 lb B276
Enchanted Bodkin Arrows
Enchanted with Accuracy +1 and Penetrating
Weapon 2. In total, +1 to hit, -1 damage and
AD4.
E 4 58 0.1 lb 232 0.4 lb B276
Bodkin Arrows
-1 damage, armour divisor 2
E 8 8 0.1 lb 64 0.8 lb B276
Jewellery E 1 0 0 lb 0 0.15 lb
Necklace of Hold Breath
1 sec to cast, 1 min duration, energy 4/2.
E 1 0 0.1 lb 0 0.1 lb
Gold ring with inset Powerstone
Energy 6: 0
E 1 0 0.05 lb 0 0.05 lb
Pouch
3 lb small items
C 1 10 0.2 lb 1,974.2 1.26 lb DF1:23
Ancestral Powerstone.
Signature gear. Energy 8: 2
E 1 1, 300 0.003 lb 1, 300 0.003 lb M20
Gold Talent E 2 200 0.1 lb 400 0.2 lb
Silver Penny E 56 4 0.004 lb 224 0.224 lb
Copper Farthing C 12 1 0.008 lb 12 0.096 lb B264
Bronze Scunner C 54 0. 5 0.008 lb 27 0.432 lb
Tin Bits E 12 0. 1 0.008 lb 1. 2 0.096 lb
4 pt Powerstone
Energy 4: 4
E 1 0 0.003 lb 0 0.003 lb M20
4 pt Powerstone
Energy 4: 2
E 1 0 0.003 lb 0 0.003 lb M20
4 pt Powerstone
Energy 4: 1
E 1 0 0.003 lb 0 0.003 lb M20
Backpack, Small
40 lb
- 1 60 3 lb 281 24.76 lb B288
Blanket - 1 20 4 lb 20 4 lb B288
Equipment (39.51 lb; $3,980.2) ? # $ W $ W Ref
Modified at 11:17 PM on Mar 22, 2014 Copyright 1998-2002, 2005-2011 by Richard A. Wilkes Abisara
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Backpack not included in encumberance.
Archery range modifiers:
-1: 3yd
-2: 5yd
-3: 7yd
-4: 10yd
-5: 15yd
-6: 20yd
-7: 30yd
-8: 50yd
All spells have a range penalty of -1/yd.
Spell energy costs are paid from Powerstones, Fatigue or Hit Points. Powerstone recharges 1pt/day. Fatigue
recovers at 1pt/10min if quietly resting.
--
Abisara: She feels an insatiable need to understand creatures other than herself, because although her life in
the forest community was satisfying, it was a sheltered, monocultural place. She is an activist, and this
coupled with her stubbornness compelled her to travel and research conflicts in order to discover the virtuous
side and make a decision about involving herself.
She sustains only transient relationships with other elves and thus has no permanent travelling companions.
This is because she tends to treat them as intriguing specimens without giving much of herself away. It is not
always safe for her to travel in human lands alone, and so she wakes continually at night to check her
surroundings.
Notes
Bottle, Small
1 pt liquid, DR 1, HP 2
- 1 2 0.5 lb 4 1.5 lb DF1:24
Oil, Lantern, 1 Pint - 1 2 1 lb 2 1 lb B288
Bottle
1 qt liquid, DR 1, HP 4
- 1 3 1 lb 8 3 lb DF1:24
Wine, 1 quart - 1 5 2 lb 5 2 lb
Fishhooks & Line - 1 50 0.01 lb 50 0.01 lb B288
Personal Basics
Basic EQ for individual Survival
- 1 5 1 lb 5 1 lb DF1:23
Rope, 3/8", 10 yd
Supports 300 lb
- 1 5 1.5 lb 5 1.5 lb DF1:24
Set of street clothes (from Shonky Shop) - 1 20 1 lb 20 1 lb B264
Scroll of Mystic Mist - 2 33 0.5 lb 66 1 lb M168
Scroll of Stop Bleeding - 1 33 0.5 lb 33 0.5 lb M91
Wineskin
1 gal liquid
- 1 10 0.25 lb 10 8.25 lb B288
Water, 1 gallon - 1 0 8 lb 0 8 lb
Equipment (39.51 lb; $3,980.2) ? # $ W $ W Ref

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