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Sins of the Fallen

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Activation Quick Guide
SotF(0) Translation(0..1) French Reb
SotF(0) Translation(0..1) German Reb
SotF(0) Translation(0..1) Spanish Reb T
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SotF(1) Planets(0..1) Kobol Reb
SotF(1) Planets(0..1) Rigel Reb
SotF(1) Planets(0..1) SinsPlus Reb
SotF(1) Planets(0..1) Sol Reb
SotF(1) Planets(0..1) Tenorias Reb
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SotF(2) Addon(0..m) Artifacts Reb
SotF(2) Addon(0..m) Bonus Density Reb
SotF(2) Addon(0..m) Disable Superweapons Reb
SotF(2) Addon(0..m) Disable Titans Reb
SotF(2) Addon(0..m) Effects Reb
SotF(2) Addon(0..m) Moons Reb
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SotF(3) Militia(0..1) Advent Reb
SotF(3) Militia(0..1) Colonial Reb
SotF(3) Militia(0..1) Cylon Reb
SotF(3) Militia(0..1) Hypercorp Reb
SotF(3) Militia(0..1) Nephilim Reb
SotF(3) Militia(0..1) Plague Reb
SotF(3) Militia(0..1) Rogue Reb
SotF(3) Militia(0..1) Vasari Reb
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SotF(4) Race(1..m) Advent Reb
SotF(4) Race(1..m) Colonial Reb
SotF(4) Race(1..m) Cylon Reb
SotF(4) Race(1..m) Hypercorp Reb
SotF(4) Race(1..m) Nephilim Reb
SotF(4) Race(1..m) Plague Reb
SotF(4) Race(1..m) Rogue Reb
SotF(4) Race(1..m) Tec Reb
SotF(4) Race(1..m) Vasari Reb
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SotF(5) Core(0..1) Flagship Reb
SotF(5) Core(1..1) Reb
Planet High
Ship High
Extras Medium
Bump Low
Building High
Extras Medium
Bump Low
Recommended Effects
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Planet Highest
Ship Highest
Extras Medium
Bump Low
Building Highest
Extras Medium
Bump Low
Key
Limited Effects (3-4 races)
Why do you have so many mod folders?
See "Why does the mod mini-dump when I play with all 9 races?"
Why can't I download FoK from here?
For various reasons moddb is no longer hosting any BSG mods, therefore the
downloads hosted on this site will never contain any FoK related assets.
FAQ
Why does the mod mini-dump when I play with all 9 races?
Sins loads all textures and meshes whether used in game or not. Loading ALL
available races may exceed hard code limits and/or memory limitations
regardless of how good your rig is. For example my private build has 11 total
races 3 core, 2 from another sub-mod, and the 6 fallen races. Loading them all
exceeds the hard coded mesh limit and ram limitations eventually
Why does the mod mini-dump shortly after activating and starting a game?
This is caused by a bug with the in-game mod activator not fully loading all
mod resources. The solution is to restart Sins after activating the mod the first
time.
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Optional and Any Amount Allowed
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Indicates the Tier or Order the Folder Should be Activated. Use
"Move Mod Up" or "Move Mod Down" to achieve the correct
order.
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Replaces the English.str with the selected translation.
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Adds additional planets to generated maps.
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Optional packs that enhance the mod.
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Replaces the neutral militia found on planets.
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Playable factions which may be selected at game start.
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The foundation for the Sins of the Fallen mod.

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