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Developer Information File


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Known preprocessor switches:
- SDL: Defined for the SDL version
- GBA_LOGGING: Enables logging for the GBA core
- FINAL_VERSION: Defined for release versions, disables additional GBA logging a
nd completely disables GB logging. Increases the amount of CPU cycles being emul
ated in one go.
- BKPT_SUPPORT
- MMX: Enable MMX instruction set
- NO_ASM: Use C++ version of hq3x/4x filters
- RGB555: Use 16bit colors with 5bit green instead of 6bit green in hq3x/4x filt
ers (C++ version)
- NO_OGL: Exclude OpenGL code
- NO_D3D: Exclude Direct3D code
- NO_OAL: Exclude OpenAL code
- NO_XAUDIO2: Exclude XAudio2 code (the XAudio2 interface is DirectSound's succe
ssor)
- NO_LINK: Exclude linking code (joybus, multilink, ...)
- WIN64: This macro is only defined for 64 bit builds
Download locations:
NASM: http://nasm.us/
DirectX SDK: http://msdn.microsoft.com/en-us/xna/aa937788.aspx
OpenAL SDK: http://connect.creativelabs.com/openal/default.aspx
OpenGL files: http://www.opengl.org/registry/
zlib: http://zlib.net/
libpng: http://libpng.org/pub/png/libpng.html
You can find pre-built versions of zlib & libpng at:
http://spacy51.sp.funpic.de/VBA-M/libs/
Just extract them somewhere and point Visual C++ 2008 to the include & lib folde
rs.
They are built with the static C runtime (this is what the release builds use).
###########################
# --- Build Systems --- #
###########################
===Win32/MFC===
This is the full-featured Windows build using the MFC GUI.
The project files are located in /project/vc2008_mfc (VBA2008.sln) and /project/
vs2010_mfc (VBA2010.sln).
Anyone distributing builds should be using MSVC 2010 SP1, the unpatched release
has a bug where it applies SSE2 updates to mov and other instructions resulting
in illegal instruction errors on cpu's only supporting SSE.
You also have to install Microsoft's DirectX SDK for Direct3D, DirectInput & XAu
dio2.
If you want to enable OpenAL sound output, install the OpenAL SDK. If you do not
want it, add NO_OAL to the VBA-M project's preprocessor definitions.
SubWCRev.exe is used to append the svn versioning to the output executable, this
as of TortoiseSVN 1.7, is only available by installing TortoiseSVN.
All other dependencies for MSVC builds may be found in the ../dependencies direc
tory (above /trunk).
Normally, Windows users will want to checkout the root of the repository instead
of just the trunk directory. Afterwards, simply opening the .sln of choice, set
ting preprocessor definitions, and hitting build is all that's required.
===*nix/GTK===
This is the standard build configuration on non-Windows.
Running cmake will inform you of any packages you need to install.
===*/wxw===
The wxWidgets interface is an in-development frontend meant to be more cross-pla
tform friendly than MFC and GTK.
Running cmake will inform you of any packages you need to install.
NOTE: In addition to what cmake currently checks for, you will also need the wxr
c tool and libgdiplus.

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