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Graphics

Graphics p
The introduction of the Apple Macintosh computer and
the Microsoft Windows programchanged the way we the Microsoft Windows program changed the way we
worked with computers.
Using a mouse and a desktop metaphor, we click on
i d d d d f ld d i icons and drop-down menus, drag folders, and resize
windows.
We are accustomed to working with graphical images on g g p g
the screen and, in fact, expect to see them.
Graphics p
This document will provide you with a base
understanding and conceptual map of digital g p p g
image/graphics technology.
This document will not explain how to use any specific p y p
software application. Instead it will shine a guiding light
on the technicalities of digital imaging so that when you
approach a software application, you will have a approach a software application, you will have a
foundation of knowledge, and a sense of direction.
Type of Graphics
Type of Graphics yp p
Graphics may include a drawing/illustration,
photograph, diagrams, cartoons or graphs.
Photographs
Are one of the most "realistic" visuals. Color video
tape, color still pictures and even black and white tape, color still pictures and even black and white
photographs are very powerful communication tools.
Full-color photographs can also add impact to any
presentation when used as backgrounds for text and
hi graphics.
Drawings
Are usually less realistic than photographs but they Are usually less realistic than photographs, but they,
within themselves, have a wide range from realistic
to abstract.
Type of Graphics yp p
Cartoons
Are a separate class of drawings These cartoons may "humanize" Are a separate class of drawings. These cartoons may humanize
animals and objects or they may "stereotype". They may just be
"cute". For younger learners, these cartoons may capture and hold
attention. Often they can be used to establish a "guide" or "mentor"
that helps learners through the program that helps learners through the program.
Diagrams
Diagrams move toward the abstract end of the continuum. Although
they may in some cases look very realistic they usually go beyond they may, in some cases, look very realistic, they usually go beyond
realism to show things or relationships that the real object could not
show. J ust a few of the type of diagrams are shown to the right.
Type of Graphics yp p
Graphs
Often the information we are to transmit is a
mass of numerical data. If the data must be read
ith t t l d t t b t d with total accuracy, raw data must be presented.
However, more often than not a concern is to
display the data in an easily the data in an easily display the data in an easily the data in an easily
read format. This is the role of the graph.
Type of Graphics (Example) Type of Graphics (Example)
cartoon
diagram
photo
Type of Graphics (Example)
drawing
graph
Graphics Category
Graphics p
There are two categories of graphics :-
a) Vector
b) Bitmaps b) Bitmaps
Graphics p
What are the differences between two types of image above?
Bitmap Image p g
Bitmap graphics are also called raster graphics. A bitmap represents the
image as an array of dots, called pixels.
By zooming the image, you can see the number of pixels that build up the
total of image. Increasing the size of the bitmap image will reduce the
quality of image.
Bitmap Image p g
Bitmap graphics are resolution-dependent and generate large
file sizes. Scaling simply makes the viewed pixels larger or g py p g
smaller. This results in image quality problems, since software
must add or remove pixels to fit a select size.
Bitmap Image p g
1 matric dimention (1 bit) = monochrome
t (bl k & hit ) computers (black & white)
Hi h d th t 16 illi High depth represents = 16 million
colors.
color depth = 4 bit, 8 bit, 24 bit
Bitmap Image p g
Three methods to produce bitmap
iimages:
image capture directly from screen (screen image capture directly from screen (screen
capture).
graphics capture equipments : scanners, graphics capture equipments : scanners,
digital camera, video capture card or any
capture devices.
Vector Image g
The ability to resize and rotate a graphic without distortions a major
advantage of vector graphics.
Another advantage is their smaller file size. Because these graphics
are stored as sets of instructions, the file sizes can be significantly
smaller than bitmaps. smaller than bitmaps.
One of the drawbacks of vector graphics is that the more complex
they are, the larger the file size and the longer they take to appear
th A th di d t i th t th t di l on the screen. Another disadvantage is that they cannot display
photorealistic quality.
Vector Image g
S l f l t hi Sample of complex vector graphics
Vector Image g
Creating a circle with vector programs allows you to
specify only one color for the entire circle; but p y y ;
creating a bitmap circle allows you to change the
color of every pixel in the circle.
Thus the bitmap can be more photorealistic.
The trade-off is that bitmap graphic files are larger
than vector files.
File size is a function of the image size, color depth
d th l ti and the resolution.
Vector Image g
Vector graphics, also called draw-type
hi t i t i graphics, represent an image as a geometric
shape made up of straight lines, ovals,
curves and arcs When a line is drawn a set curves, and arcs. When a line is drawn, a set
of instructions is written to describe its size,
position, and shape. If more than one line is p , p
drawn, it has a precise relationship to the
other parts.
Vector Image g
Figure below shows a graphic, a pie chart, made up of a circle
and lines. The instructions that create the circle and lines
establish the relationship between them. If a change is made,
i th i f th i l th l ti hi b t th i l say, in the size of the circle, the relationship between the circle
and the lines stays the same.
Vector Image g
Next figure shows a graphic reduced in sized and
rotated. The reduced graphic keeps the same g p p
relationship as the original graphic.
Vector Image (example) g ( p )
Vector Image (example) g ( p )
Every vector object can be separated and
combined together and it gives advantage to combined together and it gives advantage to
graphic designer to present their ideas and
creativity.
Graphics Quality
Graphics Quality (Image Size) p y ( g )
Image size refers to the height and width of the
image measured in inches centimeters dots or image, measured in inches, centimeters, dots, or
any other unit of measure.
Image size is a little tricky to grasp due to the fact
that the resolution of an image can vary. For
example, it is not of much help to know that an
image is 3 by 5 inches if you do not knowhowmany image is 3 by 5 inches if you do not know how many
dots per inch make up the image.
Graphics Quality (Image Size) p y ( g )
And, an image of 3 by 5 inches at 100 dots per inch
contains the same amount of image data as does an g
image of 6 by 10 inches at 50 dots per inch.
Alternatively, if the image size is measured in dots y, g
or pixels, then you know exactly how much image
data exists because a 300 pixel by 500 pixel image
contains 15,000 pixels no matter how many pixels
you designate per inch you designate per inch.
How to increase dpi in graphics editing software?
Graphics Quality (Image Size) p y ( g )
Graphics Quality (Color Depth) p y ( p )
Color depth / bit depth is the range of
colors available for pixels colors available for pixels.
Now, when talking about color depth, Now, when talking about color depth,
we are essentially referring to how
many different colors can exist within a
ti l i particular image.
Graphics Quality (Color Depth) p y ( p )
An image with the shallowest (to use a
non technical term) color depth can non-technical term) color depth can
contain only two different colors.
The actual colors that are used within
an image make up the color palette for
th t i that image.
Graphics Quality (Color Depth) p y ( p )
For instance, an image of the
shallowest color depth could have a shallowest color depth could have a
palette of orange and blue. Therefore,
every dot in the image would either be y g
orange, or blue.
Graphics Quality (Color Depth)
Colour depth Bit for every pixels Formula Colour
1 bit 1 2
1
2
2 bit 2 2
2
4
3 bit 3 2
3
8
4 bit 4 2
4
16
5 bit 5 2
5
32
6 bit 6 2
6
64 6 bit 6 2
6
64
7 bit 7 2
7
128
8 bit 8 2
8
256
16 bit 16 2
16
65 536
24 bit 24 2
24
16 777 216
Graphics Quality (Color Depth) p y ( p )
Dithering is one process how to reduce colour depth from
high to low colour. g to o coou
For example, 8 bit colour depth can be reduced to 4 bit by
applying dithering process.
Imej 8 bit Imej 4 bit
Graphics Quality (Color Depth) p y ( p )
When one application/programm is doing
dith i it ill h th l t dithering process, it will change the colour to
patterns (two or more closer to the real image).
Graphics Quality (Resolution) p y ( )
You can think of a bitmapped image as a
piece of graph paper of any size that has piece of graph paper, of any size, that has
had each square filled in by a color.
I t j th ll d In computer jargon, the squares are called
dots or pixels. The term pixel was derived
from the term picture element. The resolution
f th i f t th b f d t of the image refers to the number of dots per
inch (dpi) there are in the image. For
example, the resolution of an image could be p g
100 dpi.
Graphics Quality (Resolution) p y ( )
Resolution can vary, and may initially be
determined by the hardware used to digitize y g
an image.
Resolution can be decreased, but not without ,
losing image detail. The resolution of an
image can also be increased, but to do so
the computer just guesses at what the added
l ti d t h ld l k lik Thi resolution data should look like. This
technique is called interpolation.
Graphics Quality (Resolution) p y ( )
Resolution can really only be increased by
redigitizing the image at a higher resolution redigitizing the image at a higher resolution.
Beware! Some digitizers, especially flatbed
scanners, claim high scanning resolutions
that are actually achieved through that are actually achieved through
interpolation.
Graphics Quality (Resolution) p y ( )
Resolution for bitmap image can be
determined by horizontal and vertical pixel determined by horizontal and vertical pixel
unit.
E l bit i ith 800 600 ik l Example, bitmap image with 800 x 600 piksel
resolution can be display in full screen SVGA
display.
Graphics Quality (Resolution) p y ( )
Resolution can also refer to total dot (dot per inch:
dpi) in every single inch in the image.
Example, one image can be 72dpi, 100dpi, 1200dpi or
more more.
Same size but different quality
Graphics Quality (Resolution) p y ( )
The Quality of Resolution y
depend on the equipments that use to
create and produce digital images such as
di it l t scanner,digital camera etc.
How about Graphics Card?
Graphics Quality (Example) p y ( p )
Resolution can really only be increased by
redigitizing the image at a higher resolution. Beware!
S di iti i ll fl tb d l i Some digitizers, especially flatbed scanners, claim
high scanning resolutions that are actually achieved
through interpolation.
36 dpi
72 dpi
42
Fail Format: Introduction
What are the differences for the formats above and how
t l t hi h f t t i d i ? to select which format to use in your design?
Graphics Format p
The most common image file types are :-
Windows bitmaps (.BMP)
Device independent bitmaps (.DIB)
PC Paintbrush (.PCX)
Truevision TGA (.TGA)
CompuServe GIF (.GIF)
Joint Experts Photography Group (.JPEG) g y ( )
Tagged Image File Format (.TIFF)
Apple Macintosh PICT (.PICT).
Working with Graphics
Followingare some considerations and guidelines to keep in mind when Following are some considerations and guidelines to keep in mind when
working with graphics :
- Select the right kind of graphics for the job
- Select the right graphics tool for the job
- Select the minimum color depth that is appropriate to your p pp p y
application
- Set up your delivery system correctly.
- Select bitmap file formats for quality and portability
- Use vector graphics formats that are understood by your authoring
system
Group Activity Group Activity
In group of 3, create ONE simple Main Menu (in any
topic) usingAdobe Photoshop with 640 x 480 topic) using Adobe Photoshop with 640 x 480
resolutions. Your Main Menu must meet the
specifications below:-
a) 3 images (Raster and Bitmap) - image can be
downloaded from the Internet
b) Text b) Text
c) JPEG format
d) Button
e) Effect - i e Feather Layer Style Filter e) Effect i.e. Feather, Layer Style, Filter
Your poster must comply the design principles (choose at
least 2 principles) as discussed in Week 4 least 2 principles) as discussed in Week 4.
Group Activity
P t M i M j t l t k t th l Present you Main Menu project last week to the class.
Things to be considered in the presentations are :-
a) How to improve the quality of graphics (Main Menu)
in relation to resolution, colour depth and image
size? size?
b) Explain the category of graphics used in your Main
Men Menu.
c) Share your knowledge/skills of developing the Main Menu
project with the class. Eg. Type of effect, editing tools etc.

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