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Running head: VIOLENT VIDEO GAMES AND CHILDRENS BEHAVIOR

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Violent Video Games and Childrens Behavior
Inessa Kozlova
Lake Washington Institute of Technology
VIOLENT VIDEO GAMES AND CHILDRENS BEHAVIOR
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Violent Video Games and Childrens Behavior
Video games are a oular art of modern childhood and can !e helful for children to
develo life skills" ho#ever$ sometimes video games are associated #ith !ehavioral and
emotional characteristics of children% Because more than half of all video games contained
violence$ there are &uestions a!out imact of violent video games on children% 'oreover$ can
violent content of video games cause !ehavioral ro!lems for children( This is a very imortant
&uestion that !ecomes the su!)ect of a !ig controversy%
When comuters and video gaming started !ecoming oular in homes$ society !egan to
see an increase in !oth aggressive thinking and !ehavior in children% *ince video games are
interactive and insire role+laying$ the content in video games could !e articularly harmful for
children% 'any scientists noted that the content of video games may have a direct !earing on
childrens !ehavior ,-Violent Video Games and .oung$- /0102% 3 fe# of the attri!utes that
children are seen #hile laying violent video games are !lood$ use of drugs$ and intense
violence% It is sad to think that children can accet imagination for a reality and to take this
!ehavior for a norm% 3s a result of laying violent video games$ children can !ecome more
aggressive #ith their classmates !ecause they aly #hat they see in the video games to real life%
It is ossi!le that the violent video games could !e a reason of tragic school shootings% 4arents
struggle to disciline their violent children" a lot of arents think their kids !ecome more
aggressive !ecause they are laying violent video games% *ome of the increase in aggressive
!ehavior could !e related #ith the com!ination of violent content of video games and time
children are allo#ed to lay video games% It is likely that children #ho send lots of time laying
violent video games get tired and !ecome more aggressive !ecause they cant act roerly%
VIOLENT VIDEO GAMES AND CHILDRENS BEHAVIOR
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Video games encourage layers to !ecome a art of the games scrit% In the article$
53ggression and 4sychoathology in 3dolescents With a 4reference for Violent 6lectronic
Games7 the authors e8lain that 59igher+fre&uency layers #ere more e8troverted$ less
achievement oriented$ and more likely to have !een sent to the school office for disciline7
,:unk et al%$ /00/$ % 1;<2% There are many ossi!le factors that cause childrens aggression and
one of them could !e violent content video games%
The definition of children covers the human !eing !et#een t#o and eighteen years old%
4arents have to kno# that for children t#o years old and younger$ laying games is not
recommended% The term video game refers to electronic game #here images on the screen are
moved !y the controller% *ome video games have violent content #hich could !e descri!ed as a
cruel action that causes in)ury to eole$ animals$ or non+living o!)ects% The meaning of !ehavior
is ho# eole act% The definition of aggression is the hostile !ehavior" violence is often
associated #ith aggression and cruelty%
There are many theories that sho# a link !et#een violent video games and aggression%
:or some children$ video games could !e more harmful than for others% 4erhas there are more
!ehavioral and emotional ro!lems among !oys than among girls !ecause !oys sho# a higher
reference for violent video games% The violent video games could affect childrens !ehavior
!ecause children learn !y o!serving$ modeling$ and adoting !ehaviors% Video games encourage
layers to !ecome a art of the games scrit% It may !e more likely that children$ #ho send lots
of time laying video games #ith violent content$ have !ehavioral and emotional ro!lems% To
otentially minimize the harms from video games on childrens !ehavior$ arents could !e more
attentive to their children and to the content of the video games their children lay%
VIOLENT VIDEO GAMES AND CHILDRENS BEHAVIOR
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=eferences
:unk$ >% B%$ 9agan$ >%$ *chimming$ >%$ Bullock$ W% 3%$ Buchman$ ?% ?%$ @ 'yers$
'% ,/00/2% 3ggression and sychoathology in adolescents #ith a reference
for violent electronic games% Aggressive Behavior$ 28,/2$ 1;A+1AA%
=etrieved from 3cademic *earch 4remier data!ase
'itrofan$ B%$ 4aul$ '%$ @ *encer$ C% ,/00D2% Is aggression in children #ith !ehavioural and
emotional difficulties associated #ith television vie#ing and video game
laying( 3 systematic revie#% Child: Care, Health & Development$ 35,12$
<+1<% =etrieved from 3cademic *earch 4remier data!ase
Violent video games and young eole ,/0102% Harvard Mental Health Letter$
27,A2$ 1+;% =etrieved from 3cademic *earch 4remier data!ase
VIOLENT VIDEO GAMES AND CHILDRENS BEHAVIOR

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