Dept. of Management of Technology University of Moratuwa Product Design Specifies materials Determines dimensions & tolerances Defines appearance Defines appearance Sets performance standards Service Design Specifies what the customer is to experience physical items sensual benefits sensual benefits psychological benefits An Effective Design Process Matches product/service characteristics with customer needs Meets customer requirements in simplest, most Meets customer requirements in simplest, most cost-effective manner Reduces time to market Minimizes revisions Stages In The Design Process Idea Generation Product Concept Feasibility Study Performance Specifications Preliminary Design Preliminary Design Prototype Final Design Final Design Specifications Process Planning Manufacturing Specifications Idea Generation Suppliers, distributors, salespersons Trade journals and other published material Warranty claims, customer complaints, failures Customer surveys, focus groups, interviews Field testing, trial users Research and development More Idea Generators Perceptual Maps visual comparison of customer perceptions Benchmarking Benchmarking comparing product/service against best-in-class Reverse engineering dismantling competitors product to improve your own product Perceptual Map Of Breakfast Cereals Good taste Cocoa Puffs Bad taste High nutrition Low nutrition Rice Krispies Wheaties Cheerios Shredded Wheat Feasibility Study Market Analysis Economic Analysis Economic Analysis Technical Analysis Strategic Analysis Preliminary Design Create form & functional design Build prototype Test prototype Test prototype Revise prototype Retest Form Design (How The Product Looks) Functional Design (How The Product Performs) Reliability probability product performs intended function for specified length of time specified length of time Maintainability ease and/or cost or maintaining/repairing product Final Design & Process Planning Produce detailed drawings & specifications Create workable instructions for manufacture Select tooling & equipment Select tooling & equipment Prepare job descriptions Determine operation & assembly order Program automated machines Distribution Of Design Changes N u m b e r
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C h a n g e s Company 2 Company 1 21 12 3 3 Production begins Months N u m b e r
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C h a n g e s 90% of Total changes complete Improving The Design Process 1. Design teams 2. Concurrent design 3. Design for manufacture & assembly 3. Design for manufacture & assembly 4. Design for environment 5. Measure design quality 6. Utilize quality function deployment 7. Design for robustness Design Teams Marketing, manufacturing, engineering Suppliers, dealers, customers Lawyers, accountants, insurance companies Lawyers, accountants, insurance companies Breaking Down Barriers Concurrent Design Customers Design Marketing Engineering Suppliers Production Concurrent Design Also, simultaneous or concurrent engineering Simultaneous decision making by design teams Integrates product design & process planning Details of design more decentralized Details of design more decentralized Encourages price-minus not cost-plus pricing Needs careful scheduling - tasks done in parallel Design For Manufacture Design a product for easy & economical production Consider manufacturability early in the design phase Identify easy-to-manufacture product-design Identify easy-to-manufacture product-design characteristics Use easy to fabricate & assemble components Integrate product design with process planning DFX ???? DFM Guidelines 1. Minimize the number of parts 2. Develop a modular design 3. Design parts for multi-use 3. Design parts for multi-use 4. Avoid separate fasteners 5. Eliminate adjustments 6. Design for top-down assembly 7. Design for minimum handling 8. Avoid tools 9. Minimize subassemblies 10. Use standard parts when possible 11. Simplify operations 12. Design for efficient and adequate testing 12. Design for efficient and adequate testing 13. Use repeatable & understood processes 14. Analyze failures 15. Rigorously assess value Design Simplification (a) The original design (b) Revised design (c) Final design Design for push-and-snap assembly One-piece base & elimination of fasteners Assembly using common fasteners Design For Assembly (DFA) Procedure for reducing number of parts Evaluate methods for assembly Evaluate methods for assembly Determine assembly sequence More Design Improvements Standardization uses commonly available parts reduces costs & inventory reduces costs & inventory Modular design combines standardized building blocks/modules into unique products Design For Robustness Product can fail due to poor design quality Products subjected to many conditions Robust design studies Robust design studies controllable factors - under designers control uncontrollable factors - from user or environment Designs products for consistent performance Design For Environment Design from recycled material Use materials which can be recycled Design for ease of repair Design for ease of repair Minimize packaging Minimize material & energy used during manufacture, consumption & disposal Failure Mode & Effects Analysis Failure Mode Causes of Failure Effects of Failure Corrective Action Stale Low moisture content, expired shelf life, poor packaging Tastes bad, wont crunch, thrown out, lost sales Add moisture, cure longer, better package seal, shorter shelf packaging seal, shorter shelf life Broken Too thin, too brittle, rough handling, rough use, poor packaging Cant dip, poor display, injures mouth, choking, perceived as old, lost sales Change recipe, change process, change packaging Too Salty Outdated recipe, process not in control, uneven distribution of salt Eat less, drink more, health hazard, lost sales Experiment with recipe, experiment with process, introduce low salt version Fault Tree For Potato Chips And Or Value Analysis (Engineering) Ratio of value / cost Assessment of value : 1. Can we do without it? 1. Can we do without it? 2. Does it do more than is required? 3. Does it cost more than it is worth? 4. Can something else do a better job 5. Can it be made by less costly method, tools, material? 6. Can it be made cheaper, better or faster by someone else? Measures Of Design Quality 1. Number of component parts and product options 2. Percentage of standard parts 3. Use of existing manufacturing resources 4. Cost of first production run 4. Cost of first production run 5. First six months cost of engineering changes 6. First year cost of field service repair 7. Total product cost 8. Total product sales Quality Function Deployment (QFD) Translates the voice of the customer into technical design requirements Displays requirements in matrix diagrams Displays requirements in matrix diagrams First matrix called house of quality Series of connected houses House Of Quality 3. Product characteristics Importance 5. Tradeoff matrix 6. Technical assessment and target values 1. Customer requirements 4. Relationship matrix 2. Competitive assessment House of Quality Customer Requirements Maintains freshness Ease of unloading Engineering Characteristics L i g h t
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s y s t e m 7 6 6 Correlation: Strong positive Positive Negative Strong negative X * Competitive evaluation X = Us A = Comp. A B = Comp. B (5 is best) 1 2 3 4 5 B A X A X X B A n g l e
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b a s k e t A B Durable Ease of maneuvering Easy to carry/comfort Absolute importance 6 5 3 X B B X A B X Relationships: Strong = 9 Medium = 3 Small = 1 Target values M a i n t a i n
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l e v e l M a i n t a i n d e s i g n 7 A Durable Relative importance 32 45 54 27 54 90 4 3 2 5 2 1 x x x x x x B A A B A A B A B B A House of Quality Customer Requirements Easy to close Stays open on a hill Easy to open Engineering Characteristic s E n e r g y
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r e s i s t a n c e 7 5 3 X X X X X Correlation: Strong positive Positive Negative Strong negative X * Competitive evaluation X = Us A = Comp. A B = Comp. B (5 is best) 1 2 3 4 5 X AB X AB XAB D o o r
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T r a n s . W i n d o w Easy to open Doesnt leak in rain No road noise Importance weighting 10 6 6 9 2 3 3 3 2 XAB A X B X A B Relationships: Strong = 9 Medium = 3 Small = 1 Target values R e d u c e
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l e v e l Technical evaluation (5 is best) 5 4 3 2 1 B A X BA X B A X B X A BXA BA X M a i n t a i n c u r r e n t
l e v e l M a i n t a i n c u r r e n t
l e v e l Series Of QFD Houses Benefits Of QFD Promotes better understanding of customer demands Promotes better understanding of design interactions Involves manufacturing in the design process Involves manufacturing in the design process Breaks down barriers between functions and departments Technology In Design CAD - Computer Aided Design assists in creating and modifying designs CAE - Computer Aided Engineering CAE - Computer Aided Engineering tests & analyzes designs on computer screen CAD/CAM - Design & Manufacturing automatically converts CAD data into processing instructions for computer controlled equipment Characteristics of Services 1. Intangible 2. Variable output 3. High customer contact 4. Perishable 4. Perishable 5. Service inseparable from delivery 6. Decentralized 7. Consumed more often 8. Easily emulated A Well-designed Service System Is Consistent with firms strategic focus User friendly Robust Robust Easy to sustain Effectively linked between front & back office Cost effective Visible to customer Some Service Generalizations 1. Everyone is an expert on services. 2. Services are idiosyncratic. 2. Services are idiosyncratic. 3. Most services are a mix of tangible and intangible attributes (service package). Service Generalizations 4. High-contact services are experienced, whereas goods are consumed. 6. Services are cycles of face-to-face, phone, 6. Services are cycles of face-to-face, phone, electromechanical, and/or mail interactions. Service Businesses Facilities-based services Field-based services The Service Triangle The Service Strategy The Customer The People The Systems Service Strategy: Focus and Advantage Performance Priorities Treatment of the customer - Quality Speed and convenience of service delivery Price/Cost Variety/Flexibility Unique Service offerings Service-System Design Matrix Face-to-face total customization Buffered core (none) Permeable system (some) Reactive system (much) Low High Degree of customer/server contact Mail contact Face-to-face loose specs Face-to-face tight specs Phone Contact customization High Low On-site technology Sales Opportunity Production Efficiency Service Blueprinting Steps 1. Identify processes 2. Isolate fail points 2. Isolate fail points 3. Establish a time frame
Service Blueprinting Brush shoes Apply polish Buff Collect payment Standard execution time 2 minutes Total acceptable execution time 30 secs 30 secs 45 secs 15 secs Wrong Fail point Clean shoes Materials (e.g., polish, cloth) Select and purchase supplies execution time 5 minutes Wrong color wax Seen by customer 45 secs Line of visibility Not seen by customer but necessary to performance Service Recovery (Just in case) A real-time response to a service failure. Blueprinting can guide recovery planning (fail Blueprinting can guide recovery planning (fail points). Recovery Planning - train front-line workers to respond to such situations as overbooking, lost luggage, or a bad meal. Service Failsafing Poka-Yokes (A Proactive Approach) Design services so that mistakes do not happen Three Contrasting Service Designs The production line approach The self-service approach The personal attention approach