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DEFINITION
educational purposes. Also known as software learning tools these programs aid
features are not only eye-catching, but are also interactive. Internet links create
tutorial, instructional game and problem solving. Each has its own characteristics
integration strategies.
based on how the program is tailored to the needs of the student. The types are:
a) Flash card activity – This is very basic. The student is presented with a set
lower levels if they get a certain number wrong. Some programs allow for
revision of the questions that were incorrectly answered before moving to a next
but sometimes the branching happens automatically. In some cases students are
they get a problem wrong, but the function of the program remains practice and
Program specific criteria for drill-and-practice software firstly demand that there
should be control over the presentation rate. This means that students should
generally be allowed to use as much time as they need to answer questions and
to look at the feedback before they continue to the next question, by pressing a
key. When the questions are part of a timed review this criteria will not apply.
between correct and incorrect answers when students have to enter an answer
motivational it should not be elaborate, but simple and quickly displayed. This
particularly applies when responses are timed or sessions are limited. Exciting
and interesting feedback for incorrect answers has the effect of actually
motivating students to get the answers wrong. This was the case in a math drill
series that offered a smiley face for a correct answer, but a full-screen animated
DEFINING AUTOMATICTY
Automaticity is the quick, automatic recall and use of basic lower order skills
offers immediate feedback so that wrong skills are not memorized. If answers
are incorrect students can make quick corrections and are thus able to identify
errors in their procedures (“debugging”). The correct skills are then retained in
Secondly, computer based practice may also motivate learners who have poor
handwriting skills, dislike writing or have failed many times on paper. The
students also do not have to bear the brunt of impatient teachers when dealing
with machines.
A third benefit is that drill-and-practice saves teachers time. They do not need to
mark the exercises and students can work on their own. This allows teachers