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be diametrically
opposite P. The positions for Q that produce acute triangles APQ are on the minor arc from A
to
P
. The shaded region in the graph on the right side of Figure 4 corresponds to 0 2,
which represents all possible triangles. The darker shaded region corresponds to the acute triangle
constraints < , < +, > , and covers 1/4 of the shaded region, so the probability that
APQ is acute is 1/4.
Q
A
P
P
A
2
2
Figure 4: The probability that three randomly chosen points on a circle form an acute
triangle is the proportion of the shaded region in the graph that is dark, which is 1/4
Method 4 (Discrete circumcircle): Let A = A
0
be one of the vertices of regular (2n + 1)-gon
A
0
A
1
A
2
A
2n
inscribed in a circle, and let A
2n
2
and Q
is on the other (see Figure 5). There are n choices for the position of P, and 1+2+ +n =
1
2
n(n+1)
choices for Q that make the triangle acute. Thus the probability of obtaining an acute triangle is
(n + 1)/(4n
2
2), which approaches 1/4 as n approaches .
A
A
P
Q
P
A
P
A
P
Q
Figure 5: For a triangle with A and P as vertices, Q must be one of the gray points in
order for APQ to be acute
3
Method 5 (Incircle): Randomly select three points on a xed circle and draw the three lines that are
tangent to the circle at these points. Because every triangle has an incircle, every possible triangular
shape has a chance of being selected in this way. It is no loss of generality to mark a xed point A
on a unit circle and select P and Q randomly on the circle at angles and , measured in opposite
directions from A (see Figure 6). For the shape whose incircle has points of tangency A, P, Q to be
a triangle, and must satisfy < , < , < , the shaded region in the graph in Figure
6. For the triangle to be acute, they must satisfy > /2, > /2, < 3/2 . This is the dark
shaded region, which is 1/4 of the entire region, so the probability that APQ is acute is 1/4.
A
P
Q
/2
/2
Figure 6: The probability that three randomly chosen points on an incircle determine an
acute triangle is the proportion of the shaded region that is dark, which is 1/4
Method 6 (Broken stick): Given a stick of unit length, independently choose two break points.
The probability that these three pieces form a triangle is the proportion of Figure 7 that is shaded,
which is 1/4. Let x and y be the positions of the breaks on the stick, with 0 < x < y < 1, which
restricts us to one of the triangles in the gure. The lengths of the three pieces are then x, y x and
1 y, so the restriction to acute triangles is x
2
+ (y x)
2
> (1 y)
2
, x
2
+ (1 y)
2
> (y x)
2
, and
(y x)
2
+ (1 y)
2
> x
2
, which is the dark region in Figure 7. The proportion of the triangle that is
dark is the probability that the triangle is acute, which is 12 ln 2 8 0.318.
first break
is here
second break
can be
anywhere here
first break
1/2 1
1
1/2
x
y
s
e
c
o
n
d
b
r
e
a
k
Figure 7: The probability that the three pieces of a broken stick form a triangle is the
proportion of the square that is shaded, which is 1/4. The acute triangles lie in the dark
region (triangle enlarged to show detail), which is about 31.8% of the shaded area
4
Method 7 (Unit cube): Select a randompoint (a, b, c) fromthe unit cube, whose coordinates represent
the triangles edge lengths. Of these, half represent triangles: The intersection of the region satisfying
z < x +y, y < x +z, x < y +z with the cube occupies half the volume of the cube. Within the
region representing triangles, the region representing acute triangles consists of the points that
satisfy z
2
< x
2
+y
2
, y
2
< x
2
+z
2
, x
2
< y
2
+z
2
. By symmetry, this volume is
1
2
3
x=1
x=0
y=1
yx
y
2
x
2
(y x)
dy dx = 1
4
0.2146.
The proportion of points that represent acute triangles, out of all those that represent triangles, is
thus this number divided by 1/2, which is 2
2
0.429.
Method 8 (Square dart board): Without aiming, throw three darts at a square dart board. In
other words, generate three independent random points with uniform distribution in the unit
square. Langford [2] showed that the probability that the three points form an acute triangle is
53/150 /40 0.275. (For a 1 2 rectangle, the probability is only 1/1200 13/128 +
3
4
ln 2
0.202, and the probability unsurprisingly decreases to 0 as the width increases.)
Method 9 (Circular dart board): Without aiming, throw three darts at a circular dart board. In other
words, generate three independent random points with uniform distribution in the unit disk. Hall
[1] showed that the probability that the three points form an acute triangle is 4/
2
1
8
0.28.
Method 10 (Longest side): Every triangle has a longest side call it AB, and suppose that AB = 2.
Let ABC be equilateral, and replace the edges CA and CB by 60-degree arcs drawn with A and B
as centers (see Figure 8). If the third point is randomly selected inside this curvilinear triangle
ABC, then AB will be the longest side of triangle ABP, and every possible triangular shape is
obtainable by this process. Obtuse triangles occur when P lands inside the semicircular region that
has AB as diameter. The probability that ABP is acute is the area of region R in Figure 8 divided
by the area of the union of regions Q and R, which is
5
6
3
4
3
3
=
5 6
3
8 6
3
0.36062.
B
longest, acute
A
acute
inter.,
acute
inter.,
shortest side,
acute triangle
shortest side, shortest side,
R
C
intermediate side,
obtuse triangle
obtuse triangle
obtuse triangle
obtuse triangle
intermediate side,
S
P
T
longest, obtuse
Q
Figure 8: The relative size of side AB, and the acute/obtuse status of triangle ABP,
depending on the position of P. The shaded regions extend to the upper halfplane
5
Method 11 (Intermediate side): Every triangle has an intermediate side call it AB, and suppose
that AB = 2. Let ABC be equilateral, and replace the edge CB by a 60-degree arc drawn with A
as the center (see Figure 8). If P is randomly selected outside this curvilinear triangle ABC, but
inside a circle with radius AB centered at A or B, then AB will be the intermediate side of triangle
ABP. By symmetry, we can restrict to a quarter of this area, which is the union of regions S and T
in Figure 8. Every possible triangular shape appears as some triangle ABP with P in region S or
T. The only angle that can be obtuse is B, so the probability that ABP is acute is the area of region
S in Figure 8 divided by the area of the union of regions S and T, which is
3
3
3 +
2
3
=
3
3
3
3 + 2
0.17898.
Method 12 (Upper halfplane): In triangle ABP, assume that A is the origin, B is the point (1, 0),
and the third vertex P is selected in the upper halfplane. The angles at A and B are acute if P falls
in the vertical strip 0 < x < 1. The angle at P is acute of P falls outside the circle whose diameter is
AB. Triangle ABP is acute when P falls in the dark shaded region in Figure 8, and is obtuse when
P is anywhere else in the upper halfplane, so the probability that ABP is acute is 0.
References
[1] Glen Richard Hall, Acute triangles in the n-ball. Journal of Applied Probability. 19 (1982), no. 3,
712 715.
[2] Eric Langford, A problem in geometrical probability. Mathematics Magazine, Nov.-Dec. 1970:
237 244.
[3] P.E. Tissler, Bertrands Paradox. The Mathematical Gazette, 68 (443), March 1984: 15 19.
6